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Fading Suns
Character Creation
Step One: Formulate Character Concept.
Step Two: Select Character Role
Nobles Merchants PriestsHawkwood Charioteers Urth Orthodox
Decados Engineers Brother Battle
Li Halan Scravers Eskatonic Order al-Malik The Muster Chainers! Te"#le $vesti $vestites!
Minor House %eeves &ra' (aces! Sanctuar' $eon $"altheans!)eo"an (reelancer! Mendicant Monks Hes'chasts!
Aliens Barbarians
Ur-O*un +urgan
Ur-Ukar ,uldrok ,orox
Step Three: Select Characteristics
. #oints/ Base 0 in Mind and Bod' charactertistics/ S#irit traits are set u# in #airs 1
select a #ri"ar' which starts at 0 and a secondar' which starts at 2 $lien3 i4 secondar'3
starts at .!/ Ma' not raise an' a*ove 5/Body1 Strength3 Dexterit'3 Endurance
Mind1 6its3 7erce#tion3 Tech
Spirit1 Extrovert vs/ 8ntrovert3 7assion vs/ Cal"3 (aith vs/ Ego3 Hu"an vs/ $lien
The total score o4 #aired Characteristics cannot exceed 2. so i4 7assion is 93 Cal"cannot *e "ore than :!/
Step Four: Select Skills
0. #oints/
Learned1 Skills which "ust *e learned/ Base %ating o4 ./
Natural1 Skills ever'one #ossesses to one degree or another/ Base %ating o4 0/
Natural Skills: Char"3 Dodge3 (ight3 8"#ress3 Melee3 O*serve3 ,igor3 Shoot/
Step Five: Select Benefices and Afflictions
2. #oints/
$44lictions can give additional #oints 4or Bene4ices/
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Step Six: Spend xtra !oints
:. #oints/
Trait Cost (to raise by 1)Characteristic Bod'3 Mind3 S#irit3 Occult! 0
6'rd
Skill 2Bene4ice 2
Blessing 2
Occult 7ower 2 #er levelMartial $rts;(encing $ction 2 #er level
"isc.
itality/
< Levels = ,ital 6ounds
Total = Endurance >
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Fading Suns
Character Advancement
Basic xperience.
$warded to entire grou#/
2 #[email protected] (ailure or "arginall' success4ul ga"e sesssion
#[email protected] $verage ga"e session
0 #[email protected] 7articularl' success4ul3 Aover-and-a*ove-goal sesssion
xtra xperience.
$warded to individual characters>2 #[email protected] Character #er4or"ed great deed
>2 #[email protected] 7la'er role#la'ed ver' well>2 to >0 #[email protected] Character learned so"ething new
xperience #ncrease Chart.
Trait Cost
Characteristic 0 x current ratingSkills3 co"*at actions x current rating
Occult #owers x current rating
6'rd x current ratingMartial $rts;(encing $ction #er level
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Fading Suns
Character Creation $$ Skill %ist
Natural Skills"Char"
Dodge
(ight
8"#ress
Melee
O*serve
,igor
Shoo
t
Learned Skills"$cade"ia
$lche"'
$rcher'
$rtisan
Blacks"ith
Car#enter
Cartogra#herCook
eweler
Leatherworker
Locks"ith
Mason
7otter
Tailor
6eaver$rts
Calligra#h'
Drawing
E"*roider'
8llu"inationMusic Co"#osition
7ainting
7oetr'
%hetoric 6riting!
Scul#tingStained &lass
Beast Lore
Bureacurac'
Co"*at $ctions
(encing
Martial $rts
Cross*ow
DisguiseDrive
$ircra4t
Beastcra4t
Landcra4t
S#acecra4t
6atercra4t
E"#ath'
Etiuette High Societ'!
(ocus
&a"*ling
8nuir'
+naver'Lock#icking
Lore
(olk
u"#roads
O*ect
%egional
Feno
7er4or"ance,aria*le S#ecialities
7h'sick
%ead
Bar*arian
LatinUrthish
Urthtech
Feno
%e"ed'
%ede"#tion Tech!Co"# %ede"#tion
Cra4t %ede"#tion
High-Tech %ede"#tion
Mech %ede"#tion
,olt %ede"#tion
%ide
Science
$nthro#olog'$rchaeolog'
$strono"'
Biolog'
Che"istr'
C'*ernetics
Engineering
&enetics
&eolog'
Meteorolog'
7h'sics
Terra4or"ing
Feno-Biolog'Search
Sleight o4 Hand
Social
$cting
De*ate
Leadershi#
Orator'
S#acesuitS#eak
Bar*arian
Dialects
Latin
Scraver CantUrthish
Feno
Stoic Bod'
Stoic Mind
StreetwiseSurvival
Think Machine
Throwing
Torture
Tracking
6ar4are
$rtiller'
De"olitions&unner'
Militar' Tactics
Feno-E"#ath
'
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Fading Suns
Character Creation & Benefice'Affliction %ist
Back(round.
Bene#ices"
$lien U#*ringing #ts/!
Heir 0 #ts/!
Secrets 2-< #ts/!
6ell-Traveled 0 or < #ts/!
A##lictions"
Cloistered 2 #t/!
Dark Secret 2-0 #ts/!8n4a"ous (a"il' 2 #t/!
Oath o4 (ealt' 2-0 #ts/!
O*ligation 2-0 #ts/!
Or#han 2 #t/!
Stig"a 2-: #ts/!
Lost 6orlder 2 #t/!Communit).
Bene#ices"$ll' 2-22 #ts/!
Contact 2 #t/!
(a"il' Ties 0 #ts/!
&ossi# ?etwork 2-: #ts/!
7rotection 0 #ts/!
%etinue 2-: #ts/!
A##lictions"
De#endent 2 #t/!,endetta 2-: #ts/!
!ossessions.
$te%s"
$r"or 2-2. #ts/!
Energ' Shield
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Fading Suns
Character Creation & Blessin(s and Curses
Appearance.
Blessin&s"
Handso"e 2 #[email protected] >2 Char"!
Beauti4ul #[email protected] > Char"!
$ngelic 0 #[email protected] >0 Char"!Curses"
Ho"el' 2 #[email protected] -2 Char"!
Ugl' #[email protected] - Char"!
Monstrous 0 #[email protected] -0 Char"!
Behavior.
Blessin&s"
Bold #[email protected] > 7assion when others hesitate!
Co"#assionate #[email protected] > 7assion when hel#ing others!
Curious #[email protected] > Extrovert when seeing so"ething new!
Disci#lined #[email protected] > Cal" in co"*at situations!
&racious #[email protected] > Extrovert to guests!
8nnovative #[email protected] > Tech when tr'ing to invent so"ething new!ust #[email protected] > 7assion when righting a wrong!
7ious #[email protected] > Extrovert a"ong the sin4ul!
Shrewd #[email protected] > 6its against atte"#ts to 4ast-talk!
Sus#icious #[email protected] > to 7erce#tion when rivals a*out!
Un'ielding #[email protected] > Endurance when honor is at stake!
Curses"
Bluster #[email protected] - Extrovert when recounting deeds!
Callous #[email protected] - 7assion when asked 4or aid!Clueless #[email protected] - 7erce#tion to notice social clues!
Condescending #[email protected] - Extrovert a"ong the unenlightened!
&reed' #[email protected] - Cal" when "one' involved!
&uilt' #[email protected] - on all rolls when o##osing Church o44icials!
&ulli*le #[email protected] - 6its against atte"#ts to 4ast-talk!
Haught' #[email protected] - Extrovert around ser4s!
8"#etuous #[email protected] - wits when trading!
%ighteous #[email protected] - Cal" when udg"ent uestioned!
Manon #[email protected] - (aith when "one' involved!
?os' #[email protected] - Cal" when seeing so"ething new!7ossessive #[email protected] - Cal" when cut out o4 the action!
7ride4ul 0 #[email protected] -0 when Cal"!
Su*tle #[email protected] - Extrovert when ex#laining so"ething!Uncouth #[email protected] - Extrovert at societ' 4unctions!
Unnerving #[email protected] > $lien when dealing with Ser4s exce#t on luck rolls!
,ain 2 #[email protected] -2 7erce#tion when *eing 4lattered!
,enge4ul >0 #[email protected] -0 Cal" when honor i"#inged3 will never 4orget slight!
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*nacks.
Blessin&s"
$"*idextrous : #[email protected] >: to o44set the -: #enalt' 4or o44-hand wea#ons!
Beast"aster #[email protected] > 4or non-co"*at interation with ani"als!
Casanova #[email protected] > 7assion when seducing others!
Co"#ass #[email protected] > 6its when 4iguring out direction or location!
Crack Driver;7ilot : #[email protected] > to all Drive rolls!
(ast Draw #[email protected] > 8nitiative drawing and 4iring a gun in the sa"e action!
&rease Monke' : #[email protected] > with all Tech %ede"#tion skills!
+een Ears #[email protected] > 7erce#tion with hearing onl'!+een E'es #[email protected] > 7erce#tion with sight onl'!
Luck' at Cards 2 #[email protected] > &a"*ling with cards onl'!
Sensitive S"ell 2 #[email protected] > 7erce#tion with s"ell onl'!
Sensitive Touch 2 #[email protected] > 7erce#tion to discern touched o*ects!
Curses"
Bad Hearing #[email protected] - 7erce#tion with hearing onl'!
Bad ,ision #[email protected] - 7erce#tion with sight onl'!Beast (oe #[email protected] - 4or non-co"*at interaction with ani"als!
Clu"s' #[email protected] - Dexterit' with athletic tasks!
Mechanicall' Disinclined #[email protected] - with all Tech %ede"#tion!
uasi"odo #[email protected] - 7assion when seducing others!
Reputation.Blessin&s"
6ell-liked 2 #[email protected] >2 Char"!
Charita*le #[email protected] > Char"!
Honest #[email protected] > Extrovert!
Hero #[email protected] > 8"#ress!
Local hero;villain 2 #[email protected] >2 Hu"an;$lien 4or recognition rolls!
(a"ous #[email protected] > Hu"an;$lien 4or recognition rolls!Legendar' : #[email protected] >: Hu"an;$lien 4or recognition rolls!
Curses/
Cad #[email protected] - Char"!
Scar' #[email protected] > 8"#ress3 adversel' a44ects reactions!
Liar or known cri"inal #[email protected] - +naver'!
T'rant #[email protected] - Char" a"ong #easants!
Si+e.
Dwar4 >< #[email protected] - ,italit'3 *ase [email protected] 9 "eters3 reuires tailored clothing/ Hu"ans su44er >2 $lien
a"ong strangers/!
Short >0 #[email protected] -2 ,italit'3 *ase [email protected] 5 "eters!Tall 0 #[email protected] >2 ,italit'3 *ase [email protected] 2 "eters!
&iant < #[email protected] > ,italit'3 *ase [email protected] 2: "eters3 reuires tailored clothing/ Hu"ans su44er >2 $lien
a"ong strangers/!
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Fading Suns
Character Creation & Com,at Actions $$ "artial Arts
St)le "odifiers.
Shaidan.
'ist"Learn 2 level lower than the actionIs reuired level/
ick *rapple/ 2 extra ex#erience #oint to learn/
Koto.
?o "odi4iers/
Mantok. Brother Battle!
Save 2 ex#erience #oint on learning an' "artial action/
Iron Heel.
ick *[email protected] 2 level lower than the actionIs reuired level/
$dd to the ex#erience #oint cost o4 an' action Level J or a*ove/Jox Kai Von (Jox Boxing).
*rapple/ Learn 2 level lower than the actionIs reuired level/
ick" extra ex#erience #oints to "aster/
Graa. ,orox!
?o "odi4iers/
"artial Arts Actions.Martial (ist Level 2!Martial +ick Level !
Martial Hold Level 0!
Block Level :!
Martial Throw Level
Claw (ist Level
Tornado +ick Level
Sure (ist Level 9!
Lea#ing +ick Level 9!Choke Hold Level 9!
S#eed (ist Level J!
Tri# +ick Level J!
Throw &rou# Level J!
Block and Strike Level 5!
7ower (ist Level K!
,ital Strike Level 2.!
-raa /orox "artial Arts0 Actions.Banga ACharge3 Level 0!
Drox ASecond Hand3 Level
Throx AThird Hand3 Level K!
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Fading Suns
Character Creation & Fencin( Actions
Fencin( Actions.7arr' Level 2!
Thrust Level !
Slash Level 0!
(lat o4 Blade Level :!
Draw and Strike Level :!
Disar" Level
(eint Level
O44-hand Level 9!
7arr';%i#oste Level 9!Cloak Level J!
$thletic Strike Level 5!
7ierce Level K!
Dou*le Strike Level 2.!
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Fading Suns
Rule Reference
#nitiative.
Highest skill *eing used goes 4irst/ 8n case o4 ties3 re4er to the "utual 6its scores/$ 4urther tie *etween 6its indicates that *oth actions take #lace si"ultaneousl'/
-oal Roll.
Success + d. &oal ?u"*er*oal Nu%ber= Characteristic Trait > Skill Trait
rolled = Successes
/ictor) Chart.
Successes ictory Points,-##ect .ice Acco%plish%ent 2- 2;>. Barel' satis4actor'0-< 2;>2 Mediocre
9-5 ;> 7rett' good
K-22 0;>0 &ood o*
2-2: :;>: Excellent29 ,irtuoso 7er4or"ance
ffect Roll.
Used in certain circu"stances co"*at! to deter"ine "agnitude o4 success/
*oal Nu%ber= 20Can #ull 'our #unch and user 4ewer dice/
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"odifiers to Actions.
Multiple Actions. on 2 turn!
actions = -:
0 actions = -9
ontested Actions.Both roll3 greater nu"*er o4 successes succeeds/
Successes= Higher - Lower
o!ple!entar" Actions.7erson aiding the other individual "akes his roll/ His ,ictor' 7oints act as
a "odi4ier to the other #ersonIs &oal %oll/
Sustained Actions.
Multi#le &oal %olls/ Once a su44icient nu"*er o4 ,ictor' 7oints has *een
gained3 the action succeeds/ 0 (ailures or 2 Critical (ailure indicates 'ou
have 4ailed at the task/
Task ictory Pts ConditionSi"#le 9 Cli"*ing a tree
Co"#lex K %esearching weaknesses o4 no*le
8nvolved 2 Cli"*ing sheer cli44 O*scure 25 Deci#hering ,autech
$rcane 0> %e#airing ,autech
Second #ries.
Second $tte"#t = -
Third $tte"#t = -:
Task then #roves i"#ossi*le/
$xcessi%e Goal &u!'ers.
?atural &oal ?u"*ers N . = $dditional E44ect Dice
Auto!atic Success= 2
Auto!atic ailure = 2K
ritical Success.
&oal %oll = &oal ?u"*er
ritical ailure= .
Accents. O#tional %ule!
8ncrease #ower *' sacri4icing 4inesse3 increase 4inesse *' sacri4icing #ower/Choose "odi4ier to goal roll/ &oal nu"*er sta's the sa"e/
Modi4ier cannot *e larger than skill trait/
&egati%[email protected] 8ncreases chance o4 success3 *ut decreases nu"*er o4 successes/
ositi%[email protected] 8ncreases chance o4 4ailure3 *ut increases nu"*er o4 successes/
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Fading Suns
Special Case Rules
#ncitin( !assion.
S#end one 6'rd 7oint and role with 7assion as goal nu"*er/ )ou "ust have a 4ocus truelove3 etc/! *e4ore 'ou can atte"#t to incite 7assion/
Situation Passion
8nsulted;hu"iliated *e4ore an i"#ortant audience/ >0
Su44ering *igotr' class or race *ased!/ >
%e#utation threatened/ >2
(reedo" theatrened/ >Livelihood threatened/ >0
Li4e threatened/ >0Lover threatened/ >:
(riends threatened/ >2
House;Church;League "atter o4 i"#ortance >
%ival;4oe within #resence/ >0Crisis o4 4aith/ >0
Mone' involved/ >2
Lots o4 "one' involved/ >
8n co"*at >2
Encountering scar' #lace;#eo#le >2
Encountering terri4'ing #lace;#eo#le >
Stead) 1and.
Sa"e as inciting #assion3 exce#t 'ou gain the *onus *ecause 'ou are 4ocusing intensel'on the task at hand/ &oal nu"*er = Cal"/
Remainin( Calm. %oll Cal" > a##ro#riate skill as &oal ?u"*er/
Reco(nition. %oll with Hu"an or $lien characteristic as &oal ?u"*er/ $##l'a##ro#riate "odi4iers/
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Re(ainin( 2)rd.
Meditation"%oll Cal" > (ocus 1 2 6'rd 7oint regained #er ,ictor' 7oint/ One
roll #er hour o4 "editation3 once success4ul 'ou "ust wait 5 hours *e4ore
atte"#ting again/ ?or"al #enalties a##l'/!
Sleepin&" 2 hour slee# = 2 6'rd 7ointAstrolo&ical -/ent" 2 #oint #er night a "oon rises3 2 additional #oint on a
#lanetar' conunction/
0eli&ious -/ent" Events o4 sacra"ental or religious i"#ortance to a theurgeregenerate one #oint/
"iracles.
S#end 2 6'rd 7oint/ 84 'ou donIt have a 6'rd 7oint3 'ou can still tr' 1 i4 'ou succeed
'ou wonIt *e a*le to regain 6'rd 7oints 4or a 4ull week/Successes Miracle
2-0 Si"#le 4ortuitous event which could have ha##ened ust as easil'without divine intervention3 *ut are es#eciall' *ene4icial 4or the
characters at this #articular "o"ent in ti"e/:-< Less likel' [email protected] a runawa' vehicle collides with an assassin3 an
attacking *east is cal"ed or 4rightened awa' *' a certain color worn *'
a character3 an $"althean #unches out an evil-doer3 the check clears the
*ureaucratic red ta#e in ti"e to save the or#hanage3 etc/
9-J Extre"e longshots are not i"#ossi*le *ut highl' i"#ro*a*[email protected] lightning
strikes an attacker3 all shots in close 4ire4ight "iss the character3 etc/
5 Minor i"#ossi*[email protected] a *roken "achine runs one last ti"e3 a %eeve
gives his riches to charit'3 a disinterested #asser*' decides to trust thecharacters without *eing 4ast-talked or du#ed3 etc/
K Strange unex#laina*le [email protected] o"ens3 visions and revelations3 voices
4ro" the sk'3 a "'sterious stranger who saves the da' and then
vanishes3 etc/
2. Dee#l' #ro4ound3 soul-stirring [email protected] "ass visions3 #arting seas3 new
constellations in the sk'3 an $vestite udge shows cle"enc'3 etc/
Critical Totall' undenia*le i"#ossi*[email protected] raising the dead3 halting the sun3
surviving the vacuu" o4 s#ace3 etc/
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Fading Suns
!s)chic !owers
Multiple Tar&ets"2 6'rd 7oint = 2 extra target
0an&e"Base %ange = Direct Sensor' Contact
*istance +"rd ost
2 kilo"eter 2
< kilo"eters
2. kilo"eters 0< kilo"eters :
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!owers"Must learn a Level 2 #ower along a #ath *e4ore learning a Level #ower/!
BondingLevel 03 Extrovert > E"#ath'3 touch3 #er#etual3 varia*le 6!
ar Hand
Li4ting Hand Level 23 Extrovert > (ocus3 sight3 te"#orar'3 26!
Throwing Hand Level 3 7assion > (ocus3 sight3 te"#orar'3 26!
Crushing Hand Level 03 Extrovert > (ight3 sight3 te"#orar'3 26!
Dueling Hand Level :3 Extrovert > Melee or Shoot3 sight3 te"#orar'3 26!
(ar $r"s Level (ocus3 sight3 te"#orar'3 26!
(ar 6all Level 93 Extrovert > Stoic Mind3 sight3 te"#orar'3 26!$ir Stride Level J3 8ntrovert > (ocus3 te"#orar'3 26!
Hand Shock Level 53 7assion > (ocus3 touch3 instant3 26!$ir Dance Level K3 Extrovert > (ocus3 sight3 te"#orar'3 26!
,!en
Shadows &one B' Level 93 Cal" > O*serve3 sight3 te"#orar'3 26!
Shadows to Co"e Level J3 Cal" > O*serve3 sight3 te"#orar'3 26!
,oice 4ro" the 7ast Level 53 Cal" > O*serve3 sight3 te"#orar'3 26!
Oracle Level K3 Cal" > (ocus3 26!s"che
8ntuit Level 23 Extrovert > E"#ath'3 sight3 te"#orar'3 26!E"ote Level 3 7assion > Char" or 8"#res3 sight3 instant3 26!
Mind Sight Level 03 Extrovert > O*serve3 sight3 te"#orar'3 26!
Mind S#eech Level :3 Extrovert > Char"3 sight3 te"#orar'3 26!HeartIs Co""and Level 8"#ress3 sight3 te"#orar'3 26!
HeadShackle Level 93 Extrovert > Char" or 8"#ress3 sight3 te"#orar'3 26!
Brain Blast Level J3 7assion > 8"#ress3 sight3 #rolonged3 26!
S'"#aticus Level 53 Extrovert > E"#ath'3 sensor'3 #rolonged3 26!
7u##etr' Level K3 Ego > (ocus3 touch3 #rolonged3 26!Sixth Sense
Sensitivit' Level 23 7erce#tion > O*serve3 sensor'3 #rolonged- 26!Darksense Level 3 Extrovert > O*serve3 sensor'3 #rolonged3 26!
Su*tle Sight Level 03 Hu"an > O*serve3 sight3 te"#orar'3 26!
7re"onition Level :3 Extrovert > O*serve3 sensor'3 te"#orar'3 26!
(ar Sight Level O*serve3 distance3 #rolonged3 26!
(ar Sound Level 93 Extrovert > O*serve3 distance3 #rolonged3 26!
Shared Sense Level J3 Extrovert > E"#ath'3 distance3 #rolonged3 26!6'rd Sight Level 53 8ntrovert > O*serve3 sight3 te"#orar'3 26!
Senses Shock Level K3 Extrovert > 8"#ress3 touch3 instant3 26!So!a
Toughening Level 23 8ntrovert > ,igor3 #rolonged3 26!
Strengthening Level 3 7assion > ,igor3 #rolonged3 26!
uickening Level 03 Cal" > ,igor3 #rolonged3 26!
Hardening Level :3 8ntrovert > Stoic Bod'3 #rolonged3 26!
Siing Level ,igor3 #rolonged3 26!
Masking Level 93 Extrovert > Char"3 #rolonged3 26!
%ecovering Level J3 8ntrovert > %e"ed'3 instant3 26!Slowing Level 53 Cal" > (ocus3 #rolonged3 26!
Closing Level K3 8ntrovert > ,igor3 #rolonged 26!,ther [email protected] ,isioning3 Cloaking3 Turning
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3r(e.
$ctivated when the character 4u"*les a 7si roll/ The character can s#end a 6'rd 7oint in
order to atte"#t to regain control 1 Cal" > Stoic Mind or (ocus3 while the Urge twin
uses 7assion > 8"#ress/The 6'rd 7oint goes into the Urge twinIs 6'rd 7ool/S#eak in Tongues Level 23 Extrovert > +naver'!Misdirection Level 3 6its > (ocus!
,oices Level 03 7erce#tion > +naver'!
6'rd Drain Level :3 8ntrovert > ,igor!
,isions Level +naver'!Urges Level 93 7assion > E"#ath' or Torture!
De"entia Ego > +naver'!
Outer Child Level 53 Extrovert > (ocus!
Do##leganger Level K3 Extrovert > ,igor!
-ainin( 3r(e.#a'oo oll /e%els
%e4using sacra"ent Ego > Stoic Mind 2
Missing consecration 4or "ore than 2 'ear Ego > (ocus 2
Su44ering 8nuisatorial torture Cal" > Stoic Mind 2-
Su44ering exco""unication (aith > Stoic Mind -0
Ex#osure to another #s'chicIs Urge 7si > Stoic Mind 2
(u"*ling a #s'chic 7ower %oll 7si > Stoic Mind or (ocus 2Ex#osure to alien occult #owers Hu"an or $lien > Stoic Mind 2
Ex#osure to evil arti4act Hu"an or $lien > Stoic Mind 2-0
Declaring a vendetta 7assion > (ocus 2
Murder 7assion > (ocus 2-
%a#e 7assion > (ocus 2-
Stealing 6its > (ocus 2
%e*ellion against house3 Church3 E"#eror! 6its > (ocus 2
%osin( 3r(e
*eed oll /e%els
7ilgri"age (aith > ,igor 2
Church "erc' *eco"ing 7enitent! (aith > (ocus 2-
7er4or"ing Church "ission (aith > (ocus 2Ex#osure to Soul Shard 7si > Stoic Mind or (ocus -0
Ex#osure to 7hiloso#herIs Stone 7si > Stoic Mind or (ocus 2
Sel4less sacri4ice 7asssion > E"#ath' 2-
Ex#osure to Second %e#u*lic 7si Clinic 8ntrovert > Stoic Mind or (ocus 2-
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Fading Suns
Theur(ic !owers
Co%ponents"
/iturg" /! 1 S#oken words 1 long orations or short #ra'ers
GesturesG! 1 S'"*ols and signs "ust *e traced in air or on o*ect o4 the ritual/
Si"#le cross 1 co"#lex rune/
ra"er! 1 Meditation 1 short "o"ent o4 concentration or hours-long trance/
est%ents"
7rovide >2 *onus/ >2 4or ever' two additional vest"ents/ O44icial Church ,est"ents cost2 Bene4ice 7oint/
Vest!ent #"pe o0 itualMiter %ank :>! 6isdo" Divine %evelation3 Tongues o4 Ba*el!Crosier %ank 0>! Co""and3 leadershi# Devotional Liturg'3 Exorcis"!
%o*es 7rotection $r"or o4 the 7ancreator!
Censor Cleansing Cleansing3 Consecration!
u"#gate Cross Morale3 avert Dis#ersing the Darkness3 (earso"e Maest'!6ater Healing La'ing on o4 Hands3 Healing Hand o4 St/ $"althea!
%osar' Bead Concentration3 "editation %ighteous $ssignation o4
7enance3 %ighteous (ervor!
0elics"
%elics assist theurgics *' #roviding 6'rd or allowing the" to cast rites the' have 'et tolearn/
Castin& Multiple 0ituals"
ite enalt"
(irst rite ?one
Second rite -
Third rite -:(ourth rite -9
(i4th rite -5
Sixth rite -2.
2ubris"
$n' ti"e a theurgist 4u"*les a rite casting3 he "ust roll Theurg' > (ocus or gain a levelo4 Hu*ris/
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Theur(ic !owers.hurch ituals
The 7ro#hetIs Hol' Blessing Level 23 (aith > (ocus3 &3 touch3 26!
The Devotional Liturg' Level 3 Extrovert > Orator'3 L3 sensor'3 #rolonged3 26!The La'ing On o4 Hands Level 03 Cal" > %e"ed'3 73 touch3 instant3 26!
The 7ro#hetIs Censure Level :3 7assion > (ocus3 L&3 sight3 26!
The 7ul#itIs &i4t Level Orator'3 L&3 sensor'3 one act3 26!
The Tongues o4 Ba*el Level 93 6its > E"#ath'3 &73 #rolonged3 26!
The %ighteous $ssignation o4 7enance Level J3 (aith > E"#ath'3 L73 26!
Shield o4 (aith Level 53 Extrovert > (ocus3 &73 26!7rovidential Deliverance Level K3 (aith > (ocus3 L&73 26!
,rthodox ituals
Consecration Level 23 (aith > (ocus3 &73 touch3 one act3 26!
Light Level 3 7assion > (ocus3 &3 #rolonged3 26!
$r"or o4 the 7ancreator Level 03 (aith > Dodge3 L&3 #rolonged3 26!
(aith4ul Heart Level :3 8ntrovert > Stoic Mind3 L73 #rolonged3 26!
Dis#ersal o4 Darkness Level 8"#ress3 L&3 te"#orar'3 26!
Consecration o4 Land Level 93 &73 one act3 26!
Blessing the Cro#s Level J3 Extrovert > Survival3 L&73 26!
Exorcis" Level 53 (aith > 8"#ress3 L&73 sensor'3 26!Sealing the Te"#le Level K3 Cal" > 8"#ress3 L&73 #rolonged3 26!
Brother Battle ituals
SoulIs ,essel Level 23 Extrovert > Stoic Bod'3 73 #rolonged3 26!%ight4ull' &uided Hand Level 3 (aith > (ight3 Shoot3 or Melee3 L&3 te"#orar'3 26!
$r"or o4 the 7ancreator Level 03 (aith > Dodge3 L& #rolonged3 26!
%ighteous (ervor Level :3 7assion > ,igor3 L3 one act3 26!
Liturg' o4 the 6rath4ul Host Level Char"3 L73 sensor'3 #rolonged3 26!
S"iting Hand Level 93 (aith > ,igor3 L&3 instant3 26!
(earso"e Maest' Level J3 7assion > 8"#ress3 L&3 sight3 #rolonged3 26!
Oath o4 the Shield"ates Level 53 Extrovert > E"#ath'3 L&73 sensor'3 #rolonged3 26!Salutation to Pakha'elos3 Lord o4 Hosts Level K3 7assion > 8"#ress3 L&73 26!
$skatonic ,rder ituals
Celestial $lign"ent Level 23 7erce#tion > O*serve3 73 #er#etual3 26!
Divine %evelation Level 3 6its > (ocus3 73 26!
%ending the ,eil o4 Unreason Level 03 7erce#tion > (ocus3 73 sight3 #rolonged3 26!
Second Sight Level :3 7erce#tion > (ocus3 73 sight3 #rolonged3 26!Osseous Trans"utation Level $lche"'3 L&3 touch3 #er#etual3 26!
$ll-Seeing E'e Level 93 Extrovert > O*serve3 L73 #rolonged3 26!%e4ine"ent o4 Essence Level J3 Extrovert > $lche"'3 L&3 touch3 #er#etual3 26!
8nvestiture Level 53 Cal" > (ocus3 L&73 touch3 #er#etual3 26!
+nowledge o4 Conversation o4 Tholu"i'elos3 Lord o4 6isdo" Level K3 7assion >
8"#ress3 L&73 26!#e!ple A%esti ituals
+nowing the (alse Heart Level 23 7erce#tion > E"#ath'3 &3 sight3 #rolonged3 26!
Scent o4 Evil Level 3 7erce#tion > E"#ath'3 &73 sensor'3 #rolonged3 26!
Sting o4 Conscience Level 03 Extrovert > 8"#ress3 L&3 sight3 #rolonged3 26!Torch*earing Level :3 7assion > (ocus3 &3 touch3 te"#orar'3 26!
(ault o4 the Soulless Level relevant Tech %ede"#tion3 L&3 sight3 26!
(earso"e Maest' Level 93 7assion > 8"#ress3 L&3 sight3 #rolonged3 26!
8nuisator' Co""and"ent Level J3 7assion > 8nuir'3 L3 sight3 te"#orar'3 26!
Tortures o4 the Da"ned Level 53 7assion > 8"#ress3 L&3 sight3 #rolonged3 26!
7etition to ache"u'elos3 Lord o4 udg"ent Level K3 7assion > 8"#ress3 L&73 26!
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Sanctuar" Aeon ituals
Cleansing Level 23 (aith > (ocus3 L&73 touch3 #rolonged3 26!
Hearth Level 3 7assion > (ocus3 L&3 touch3 #rolonged3 26!
Cal"ing Level 03 Cal" > Char"3 &3 sight3 #rolonged3 26!
+nowing Heart Level :3 7erce#tion > E"#ath'3 73 sight3 te"#orar'3 26!
(ruit4ul Multi#lication Level Sleight o4 Hand3 L73 touch3 #er#etual3 26!
Manna 4ro" Heaven Level 93 (aith > (ocus3 L73 26!
Healing Hand o4 Saint $"althea Level J3 Cal" > 7h'sick3 L&73 touch3 instant3 26!
Sanctuar' Level 53 (aith > Char"3 L&73 #rolonged3 26!
8nvitation to Ha"o"e'elos3 Lord o4 Merc' Level K3 7assion > 8"#ress3 L&73 26!
1u,ris.
These re#resent the changing relationshi# *etween the theurge and the
7ancreator;universe/ Most are #er"anent/ The Hu*ris does not take control3 it "erel'
alters/$vert Beast Level 2!
&uilt' Soul Level !
Ble"ishes Level 0!
(lagellation Level :!
Dolorous Stroke Level
(aithless Level 9!
6aste Land Level J!
7lague Level 5!Dead 6orld Level K!
-ainin( 1u,ris.
#a'oo oll /e%els
%e4using sacra"ent Ego > Stoic Mind 2
Missing con4ession 4or "ore than 2 "onth Ego > (ocus 2
Su44ering 8nuisitorial torture Cal" > Stoic Mind 2-
Su44ering exco""unication (aith > Stoic Mind -0
(u"*ling a theurg' rite Theurg' > (ocus 2
Ex#osure to alien occult #owers (aith > Stoic Mind 2
Ex#osure to evil arti4act (aith > Stoic Mind 2-0
Declaring a vendetta 7assion > (ocus 2Murder 7assion > (ocus 2-
%a#e 7assion > (ocus 2-
Stealing 6its > (ocus 2
8nventing a #roscri*ed tech 6its > (ocus 2
%e*ellion against sect (aith > (ocus 2
Starting 'our own sect (aith > (ocus 2-0
%osin( 1u,ris.
*eed oll /e%els
7ilgri"age (aith > ,igor 2Church "erc' a*solution 4or sins! (aith > (ocus 2-
(orsaking Theurg' 2 'ear3 lose 2 Theurg' level! (aith > (ocus 0
7er4or"ing a Church Mission (aith > (ocus 2Ex#osure to a Soul Shard Hu"an;$lien > Stoic Mind;(ocus 2-
Ex#osure to a 7hiloso#herIs Stone Hu"an;$lien > Stoic Mind;(ocus 2
Sel4less Sacri4ice 7assion > E"#ath' 2-
Ex#osure to relic once #er relic! (aith > (ocus 2
Converting new 4aithless heathens3 heretics! (aith > E"#ath' 2-Converting other sects (aith > Char" or 8"#ress 2
%enewing the 4aith o4 one who had lost it (aith > E"#ath' 2-0
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Fading Suns
Com,at
Com,at !rocedure.
2/ $nitiati/e"
/ *oal 0oll"Characteristic > Skill = ?atural &oal ?u"*er
?atural &oal ?u"*er >;- "od4iers = Modi4ied &oal ?u"*er
0/ .a%a&e 0oll Da"age Dice = 6ea#onIs Da"age Dice > E44ect Dice
Critical Success = Dice x &oal ?u"*er = 20Each die that suceeds = 2 #oint o4 da"age
Da"[email protected] ,italit' - Da"age 7oint - $r"or!
Actions.
[email protected] (ist3 +ick3 &ra##le3 Charge3 and Dodge/
S#ecialied actions reuire skills/ ex/ Martial $rts!
'ist" $ #unch3 sla#3 or strike with the hand or ar"/ick"$ strike or swee# with leg or 4oot/
*rapple" Success4ul goal roll indicates he has gra**ed his o##onent/
O##osed Strength > ,igor to Hold hi" cannot "ove or dodge!/Turns 2eld Attacker3s Bonus
Second >
Third >:
(ourth >9(i4th >5
Sixth >2.
Char&e" %un 4ull throttle with intent to da"age target/2d 4or ever' 0 "eters traveled/
> next turn to initiative and goal roll i4 success4ul
Stand p= actions
.od&e"$voids atte"#ts to da"age *' "oving out o4 the wa'/Contested [email protected] Dexterit' > Dodge
A'ort to *[email protected] Cancelling another action to dodgeQ -: #enalt' to Dodge
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"ovement.
+ith ,ther [email protected] 2 "eter in an' direction w;o #enalt' to other actions
Multiple Actions1?or"al #enalt' a##lies3 count "oving as 2 action/
Single [email protected] Move u# to "axi"u" running s#[email protected]
2. "eters > successes on Dex>,igor roll!
Getting [email protected] &etting u# 4ro" a #rone #osition takes actions/
4ama(e.
Stun= Character taking "ore da"age in one *low than his Endurance/ Lose all4urther actions 4or that turn/
Knock 2nconscious= $tte"#t to knock unconscious "ade at -:/
Da"age "ust exceed Endurance/ Target rolls Endurance > ,igorQ 4ailure
indicates heIs 4allen unconscious otherwise he is stunned!/ $4ter a nu"*ero4 turns eual to the da"age taken3 the character "a' again "ake
Endurance > ,igor checks until he awakens/ $ critical 4ailure on the check
indicates he has 4allen unconscious 4or one hour/
ire/ Da"age #oints a##lied directl' to ar"or/'la%e .a%a&e Points
Candle 2Torch 0
Bon4ire :-9
Che"ical 4ire 2
Sur#ace .a%a&eShar# rocks3 s#ikes >d
So4t "attress! -0 da"age #oints
6ater -: da"age #oints
1ealin(.
Basic"2 ,ital Level #er "onth3 2 ?on-,ital Level #er week/'irst Aid" $d"inistered within 2. "inutes o4 the wound 6its > %e"ed'!/
8""ediatel' heals 2 ,italit' level/ Critical Success = levels/
-li4ir"%oll drugIs #otenc' usuall' > d!3 each hit heals one wound #oint/
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Fading Suns
Com,at "odifiers
Stren(th Bonus.
Stren&th .a%a&e Bonus
2-< .
9-5 >2K-22 >
2 >0
Cover.
Co/er .od&e BonusL'ing down >2Behind #artial cover a crate! >
Behind 4ull cover a wall! >:
Ran(e !enalties.
0an&e Penalty (*oal 0oll)
Short %ange none
Long %ange -Extre"e %ange -:
!erception "odifiers.Perception Modi#ier Condition
- Moonlit night
-: (og or S"oke
-9 ?ear or Total Darkness> 6ell-lit
- Extre"el' *right lit
-: Blindingl' *right lit> Utterl' silent
- Loud noise
-: Extre"el' Loud ?oise
!h)sical O,stacles.
.e4terity Modi#ier 5bstacle,Condition- Sli##er' 4loor
- 7er4or"ing a (ight or Melee attack 4ro" the ground
> 7er4or"ing a (ight or Melee attack against a target
on the ground- $ttacking 4ro" #artial cover
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-: $ttacking 4ro" 4ull cover *ehind a wall!
-: 7er4or"ing an action while running
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Fading Suns
Com,at & Action Charts
Basic Actions Chart.Action. oll Init Goal *MG $00ect
(ist Dex>(ight
+ick Dex>(ight -2 0
&ra##le Dex>(ight - See Co"*at %e4/
Charge Dex>(ight -0 0> See Co"*at %e4/Dodge Dex>Dodge n;a See Co"*at %e4/
"artial Arts Actions Chart.Action. oll. Init Goal *MG $00ect
Martial (ist Dex>(ight 0
Martial +ick Dex>(ight -2 :
Martial Hold Dex>(ight -2 0 84 success4ul3 roll Dex>(ight > victor'
#oints! vs/ targetIs Str>,igor/ 84 success4ul3target is gra##lied/
Block Dex>Dodge n;a $s Dodge/ 84 success4ul3 add three successes
to resist attacks/
Martial Throw Dex>(ight - 0 84 success4ul3 roll Dex>(ight > victor'
#oints! vs/ targetIs Str>,igor/ 84 success4ul3
throw target 2";success u# to Str/ $dd 2d
DM& #er 0" thrown/
Claw (ist Dex>(ight :
Tornado +ick Dex>(ight -2 (ight - > 0
Lea#ing +ick Dex>(ight - -2 9
Choke Hold Dex>(ight -0 -2 : $4ter three turns gra##ling3 roll Str>,igor
vs/ targetIs End>,igor/ 84 success4ul3 target
4alls unconscious/
S#eed (ist Dex>(ight -0 -2 : >0 successes against dodges and *locks
Tri# +ick Dex>(ight > 0 %oll vs/ targetIs Dex>,igor/ 84 success4ul3target is knocked down/
Throw &rou# Dex>(ight - 0 $s #er Martial Throw/ Can throw 2 attacker
#er (ight rating/
Block Strike Dex>(ight >;. .;0 Block o##onentIs attack/ 84 success4ul3 roll
Martial (ist with no "ulti#le action #enalt'/
7ower (ist Dex>(ight -2 < O#[email protected] S#end 2 6'rd to add 2d DM&/,ital Strike Dex>(ight -0 - 0 %oll co"#le"entar' 7er>7h'[email protected] add
victor' dice to DM&/
-raa /orox "artial Arts0 Actions Chart.Action. oll. Init Goal *MG $00ect
Banga Charge! Dex>(ight -0 0> 84 success4ul3 attacker and target knocked
down/ $dd DM&;0" run/
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Drox ndHand! Dex>(ight - $llows a second action with no "ulti#le
action #enalt'/
Throx 0rdHand! Dex>(ight -0 $llows third action with no "ulti#le action
#enalt'/
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Fencin( Actions Chart.Action. oll. Init Goal *MG $00ect
7arr' Dex>Melee > n;a %oll victor' dice > wea#on DM& as ar"or/
Thrust Dex>Melee >
Slash Dex>Melee - >2
(lat o4 Blade Dex>Melee -0d ?o victor' dice are added/
Draw Strike Dex>Melee - Draw sword and strike in sa"e action/Disar" Dex>Melee - 84 success4ul3 roll Dex>Melee > victor'
#oints! vs/ targetIs Str>Melee/ 84 success4ul3
target dro#s *lade3 which can *e thrown 2"
#er victor' #oint/
(eint Dex>Melee - -2 $dd 0 successes against dodges onl'/
O44-hand Dex>Melee Su44er no #enalties 4or o44-hand wea#ons/
7arr';%i#oste Dex>Melee >;-2 7arr' o##onentIs attack/ 84 success4ul3 roll
attack with no "ulti#le action #enalt'/
Cloak Dex>Melee .;-2 7arr' o##onentIs attack with a cloak in the
o44-hand ar"or = victor' #oints>0!/ 84
success4ul3 attacker can atte"#t to Disar"o##onent with no "ulti#le action #enalt'/
$thletic Strike Dex>Melee -0 - 7er4or" athletic 4eat swing 4ro"
chandelier! in sa"e action with no "ulti#le
action #enalt'/
7ierce Dex>Melee - -0 8gnore targetIs #h'sical ar"or not energ'
shields!/
Dou*le Strike Dex>Melee -2 -2 $ttack with #ri"ar' and o44-hand wea#on in
sa"e action roll *oth attacks se#aratel'!/
Firearms Actions Chart.
irear! Actions are not purchased- the" si!pl" re3uire the necessar" le%el o0pro0icienc" in the Shoot skill.
Action. /e%el. oll. Init Goal *MG $00ect
$i" Dex>Shoot -0 >2;turn Maxi"u" *onus is 0 "ore i4 sight is used!/
0-round *urst Dex>Shoot -2 -2 >2
9-round *urst Dex>Shoot - - >0
E"#t' Cli# Dex>Shoot - -: >< >0 successes against dodges onl'
S#read Dex>Shoot - -2;" >2 Can *e #er4or"ed with a dodge 4or no
#enalt' no other actions "a' *e taken in
sa"e turn!/Sna#shot 0 Dex>Shoot >2 - Can *e #er4or"ed with a dodge 4or no
#enalt' no other actions "a' *e taken in
sa"e turn!/
uick Draw < Dex>Shoot - -2 Draw guns and 4ire in sa"e action/
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%ecock J Dex>Shoot - -2 %ecock ri4le or shotgun
and 4ire in sa"e action/Fading Suns
Com,at & 2eapons Charts
*e).
S#4 Strength necessar' to use the wea#on/&G 4%ange in "eters Short %ange;Long %ange3 an'thing larger is Extre"e!ate= "axi"u" nu"*er o4 actions allowed with this wea#on #er turnSI5= FS extra s"all!3 S s"all!3 M "ediu"!3 L large!3 FL extra large!
ost= Bene4ice costShot= ?u"*er o4 shots *e4ore a reload is necessar'/
"elee 2eapons.+eapon. oll Goal *MG S# SI5 ost
+ni4e Dex>Melee 0 2 S .
Dirk Dex>Melee : M .
Main &auche Dex>Melee 0 M .
%a#ier Dex>Melee < 0 L .
Broadsword Dex>Melee 9 : L .
Sci"itar Dex>Melee 9 0 L .Two-handed Sword Dex>Melee 5 9 FL .
$xe Dex>Melee J < L .
Clu* Dex>Melee : L .
Mace Dex>Melee < 0 L .
(lail Dex>Melee : : L .
Main &[email protected] 6hen #arr'ing3 ar"or is < > victor' #oints/
Two-handed [email protected] >2 initiative/
Artifact "elee 2eapons.+eapon. oll Goal *MG S# SI5 ost
6ire*lade Dex>Melee J L 2
(lux Sword Dex>Melee >2 9 0 L 22
Mist Sword Dex>Melee >2 9 0 L 20
6ire*[email protected] 8gnores #h'sical ar"or not energ' shields!/
(lux and Mist Swords can leak through energ' shields/ %oll da"age nor"all'3 *ut those dice which roll 23
3 03 :3 or < ignore shields/
Thrown 2eapons.+eapon. oll Goal *MG S# &G ate SI5 ost
+ni4e Dex>Throwing 0 0 Throwing Throwing ,igor 2- 2-0
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$ character "a' add his Strength to thrown wea#on da"age/
$ssu"es extra wea#ons are waiting in the o44-hand/ One 4ull action to Aload the o44-hand/
%[email protected] 84 Throwing skill is used instead o4 ,igor3 add one to the goal roll/
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Bows and Cross,ows.+eapon. oll Goal *MG S# &G ate SI5 ost
Hunting Bow Dex>$rcher' : : .;0. 0 M .
Long Bow Dex>$rcher' 9 9 :.;9. L .
Target Bow Dex>$rcher' 0 0 0.;:. M .
Hand Cross*ow Dex>Shoot 0 0! 2.;. 2 S .
Mediu" Cross*ow Dex>Shoot 9 09! .;0. 2 M .Heav' Cross*ow Dex>Shoot 5 05! .;0. 2 L .
[email protected] -2 goal 4or ever' level o4 Strength reuired a*ove characterIs own/
Cross*[email protected] ?u"*er in #arantheses is Strength reuired to recock *ow/ Two actions to reload cross*owQ i4
character does not have the strength it takes an entire turn 1 unless the *ow has a crank or tool to aid hi"/
Slu( -uns.+eapon. oll Goal *MG &G Shots ate SI5 ost
Derringer Dex>Shoot -2 0 Shoot : 2.;. 9 0 S 2;2 #er 0 cli#s
Lt/ $uto4eed /0! Dex>Shoot : 2.;. 20 0 S 2;2 #er 0 cli#s
Med/ %evolver /:.! Dex>Shoot < .;0. 9 0 S ;2
Med/ $uto4eed /:.! Dex>Shoot < .;0. 2. 0 S ;2Hv'/ %evolver /:J! Dex>Shoot 9 0.;:. 9 0 M 0;2
Hv'/ $uto4eed /:J! Dex>Shoot 9 0.;:. 5 0 M 0;2
$ssault %i4le /:.! Dex>Shoot J :.;9. 0. 0$! FL 0;2
Sni#er %i4le 2.""! Dex>Shoot J Shoot < 0.;:. . 0$! L 0;2
Shotgun Dex>Shoot 5 .;0. J L 0;2
(irst cost is 4or the gun3 the second is 4or two cli#s;loads o4 *ullets/
$! = &un is ca#a*le o4 auto4ire/
ner() -uns.+eapon. oll Goal *MG &G Shots ate SI5 ost
7al" Laser Dex>Shoot 0 Shoot >2 < 2.;. 2< S Shoot >2 J 0.;:. 0 FL J
$ssault Laser Dex>Shoot >2 5 .;0. . FL 5
Blaster 7istol Dex>Shoot J 2.;. 2. 2 S J
Blaster %i4le Dex>Shoot K .;0. 2< 2 FL K
Blaster Shotgun Dex>Shoot > K 2.;. 5 2 L 2.
Screecher Sonic!Dex>Shoot >2 < 2.;. 2< 2 S ,igor/ 84 roll 4ails3 target is stunned 4or that
turn losing an' actions not taken! and the next/ 84 roll is critical 4ailure3 target 4alls unconscious/ 84 da"agetaken is greater than Endurance3 roll as a*ove3 *ut 4ailure "eans target is knocked unconscious/ Stunner
da"age heals co"#letel' a4ter one s#anQ "ark it with an AS on the character sheet/
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Fading Suns
Com,at & Armor Charts
Armor Chart.Ar!or *e0ense *ex Vigor ost
7added Clothing E! 2
Heav' Clothing E!
Leather erkin >d
Studded Leather >0d
Scale Mail 0>0d -2 -2 2
Hal4 #late 0>0d -2
Chain"ail :>:d -2 - 7late ar"or 0d vs/ 4ire
7si Cloak 2.d 2Melee 0>0d 0 M
Large Shield Dex>Melee 0d vs/ *ullets
%oll to contest o##onentIs attacks and a##l' de4ense dice against o##onentIs da"age *e4ore a##l'ing
other ar"or/
ner() Shields.Shield rotection Hits ost
Standard
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V
Fading Suns
Technolo()'5uipment
Tech %evel Chart.
Tech Le/el -ra $te%. Stone $ge (lint dagger
2 Medieval Swords3 wagons
%enaissance &un#owder 0 ,ictorian Electricit'
: Mid-.thCentur';
(ading Suns $ircra4t3 earl' co"#uters< Dias#ora S#acecra4t3 cera"steel9 Earl' nd%e#u*lic $dvanced starshi#s3 advanced co"#uters
J Second %e#u*lic Shields3 ro*ots earl' $8!
5 ,autech;Late nd%e#u*lic Terra4or"ing3 advanced $8
K Lesser Urtech Soul Shard
2. Urtech u"#gate
6ualit) Chart
6uality Manu#acture
>0 7re"iu" Second %e#u*lic!> Master guildwork
>2 Su#erior artisanshi#
. Standard-2 7oor work"anshi#
- Saturda' ?ight S#ecial;4irst generation tech ust invented3 still has *ugs!
-0 7ri"itive3 disre#air 4u"*le will *reak it!
ner().
Technolog' 4or 4usion #ower lost 1 *ut "an' #ower #lants still exist/(usion Cell = Standard *atter' used *' the Second %e#u*lic/
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"one).
8"#erial (ire*ird = Standard
House;%egenc' Coin = 7rinted *' lords&uilders = 7rinted *' &uilds
Value.
Planet 2ouse Coin *uilder u"#s 4ro" B'antiu" 88 no value no value
0-: u"#s awa' R value W value
u"#s awa' 4ull value R value7lanet ruled *' coinIs "inter 4ull value 4ull value
%uled *' rival o4 "inter none to W none to 2;5
Space Travel.
S#eed = ?o higher than 2