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CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

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WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper Rong-Hao Liang, Chao Shen, Yu-Chien Chan, Guan-Ting Chou, Liwei Chan, De-Nian Yang, Mike Y. Chen, and Bing-Yu Chen National Taiwan University and Academia Sinica This is Rong-Hao from National Taiwan University, Today we are glad to talk about WonderLens, a system of optical lenses and mirrors for tangible interactions on printed paper.
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Page 1: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed PaperRong-Hao Liang, Chao Shen, Yu-Chien Chan, Guan-Ting Chou, Liwei Chan, De-Nian Yang, Mike Y. Chen, and Bing-Yu ChenNational Taiwan University and Academia SinicaThis is Rong-Hao from National Taiwan University, Today we are glad to talk about WonderLens, a system of optical lenses and mirrors for tangible interactions on printed paper.

Page 2: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Display devices become more and more portable

Page 3: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

and even cheaper with lower power consumption.

Page 4: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Even so, paper still plays an important role today.because paper is more comfortable to see and play with than electronic displays.Also, paper affords natural interactions, because we already know how to use paper.

Page 5: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Printed content is not interactiveHowever, paper has its limitation, the content printed on paper is not interactive.When we interact with the printed content, the content does not change its state,So, the interactions stop here.

Page 6: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

The MagicBook [Billinghurst et. al. 2001]

Handheld Displays or HUDs

Adding a Visual DisplayTo add interactivity on paper, many researches augmented a visual displays for users,such as holding a display or wearing a head-mounted display.

Page 7: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

The Digital Desk [Wellner 1993]

Tabletop Pro-Cam Modules

Adding a Visual Displaymounting a projector-camera module to augment the paper.

Page 8: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

MouseLight [Song et. al. 2010]

Handheld Pro-Cam Modules

Adding a Visual Displayand making projector-camera modules graspable.

Page 9: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

HideOut [Willis et. al. 2013]

Handheld Pro-Cam Modules

Adding a Visual DisplayThese methods are effective to provide dynamic visual feedback.

Page 10: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

HideOut [Willis et. al. 2013]

MouseLight [Song et. al. 2010]

The Digital Desk [Wellner 1993]

The MagicBook [Billinghurst et. al. 2001]

External Device and Notable Latency Reduce the Immersion

However, these external devices maybe bulky, or may introducing additional latencies to reduce the immersion of interactions.

Page 11: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Listen Reader [Back et. al. 2001]

Hiding the RFID sensor behind paperIncreasing Immersion

To increase immersion, designers “hide” the sensing mechanism behind paper, and use audio feedback instead.such as placing an RFID sensor behind paper with voice feedback.

Page 12: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

JabberStamp [Raffel et. al. 2007]

Hiding the EMR sensor behind paperIncreasing Immersion

or placing an EMR sensor behind paper with voice feedback.

Page 13: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

provide only auditory feedback

Listen Reader [Back et. al. 2001]

JabberStamp [Raffel et. al. 2007]

However, the modality of interaction is limited to auditory.

Page 14: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Actually, adding a visual display on paper does not necessarily reduce immersion,For example, the magnifying glass helped us to see the printed content in details, provides very immersive user experiences.

Page 15: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Interaction Model of Lenses & Mirrors

Optical Illusions

Printed content on PaperUser

Spatial Operations

Tool: Spatial Operations ∼ Optical Illusions

When we move the magnifying glass, it feeds the enlarged content back to us immediately.So, we feel this tool useful.Optical lenses and mirrors are likely to have this property.

Page 16: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

PDMSpoly-dimethylsiloxane

Therefore, we explore the use of lenses and mirrors by molding acrylic and PDMS

Page 17: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

PDMSpoly-dimethylsiloxane

By the way, PDMS is the material of making disposable contact lens.

Page 18: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

ca b d e

Low NHigh NLow SHigh Stilted

cylindrical lens

convex lens

concave lens

prism angled mirror

5 basic lenses and mirrors

After analyzing the affordances and optical illusions,we identify a set of 5 basic lenses and mirrors to be the most useful.

Page 19: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

tilted cylindrical lens

Tilted Cylindrical lens.

Page 20: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

tilted cylindrical lens

Rotating it on a Circular symbol results in visual illusion of rotation.

Page 21: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

flexible convex lensmade by PDMS

Flexible Convex Lens

Page 22: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

flexible convex lensmade by PDMS

Flexible Convex Lens not only allows for magnifying content by lifting it

Page 23: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

flexible convex lensmade by PDMS

but also allows for changing the magnification by pressing it.

Page 24: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

concave lens

Concave lens,

Page 25: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

concave lens

Concave lens allows users to change the shrinkage by lifting it.

Page 26: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

prism

Prism, the beam-splitter,

Page 27: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

prism

allows users to break a line by rotating it.

Page 28: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

prism

or connect the lines by moving it.

Page 29: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

prism

Page 30: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

π/3 angled mirror

Angled Mirror is similar to a kaleidoscope.

Page 31: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

π/3 angled mirror

Moving it can proportionally scale a pattern.

Page 32: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

π/2 angled mirror

generates several replicates,

Page 33: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

π/2 angled mirror

Page 34: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

π/2 angled mirror

or freely scales a pattern.

Page 35: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Printed content

on PaperUser

Lenses and Mirrors

Immediate Visual & Haptic

Feedback

Close the Interaction Loop

The lenses and mirrors provide immediate visual and haptic feedback, close the interaction loop, and therefore allow for more interaction designs on printed paper.

Page 36: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Printed content

on PaperUser Computer

Lenses and Mirrors

ImmediateVisual & Haptic

Feedback

Dynamic Information

Close the Interaction Loop

But, to facilitate Human-Computer Interaction, such as guiding a multi-step process.the system should allow for communicating dynamic information.

Page 37: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Printed content

on PaperUser Computer

Lenses and Mirrors

Immediate Visual & Haptic

Feedback

Input

Output

Close the Interaction Loop

If so, the computer should sense users operations as input, and display the output accordingly.

Page 38: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

North South

TILTED CYLINDER CONVEX CONCAVE PRISM ANGLED MIRROR

c

a

bLow N High NLow S High S

released pressed released pressed

ca b d e

Low NHigh NLow SHigh S

On the input side, to get the lenses and mirrors sensed.

Page 39: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

North South

TILTED CYLINDER CONVEX CONCAVE PRISM ANGLED MIRROR

c

a

bLow N High NLow S High S

released pressed released pressed

Adding magnets on the lenses and mirrorsInvisible magnetic fields get tracked above the paper

We choose to add magnets on the lenses and mirrors.Because the magnets are small,and the Invisible magnetic fields can be tracked on and above the paper.

Page 40: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

North South

TILTED CYLINDER CONVEX CONCAVE PRISM ANGLED MIRROR

c

a

bLow N High NLow S High S

released pressed released pressed

Adding magnets on the lenses and mirrorsInvisible magnetic fields get tracked above the paper

Each magnetic unit is designed in unique pattern.

Page 41: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

North South

TILTED CYLINDER CONVEX CONCAVE PRISM ANGLED MIRROR

c

a

bLow N High NLow S High S

released pressed released pressed

Adding magnets on the lenses and mirrorsInvisible magnetic fields get tracked above the paper

So the magnetic fields can represent their ID and states.

Page 42: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

GaussSenseAnalog Hall-Sensor Grid

[Liang et al. 2012]

Sense the Lenses and Mirrors

To sense the magnetic lenses and mirrors,We use GaussSense, the thin-form analog Hall-Sensor Grid, as the sensing platform.

Page 43: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Sense the Lenses and Mirrors

The GaussSense senses multiple magnetic lenses and mirrors through the paper.

Page 44: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

RFID Reader

magnets

GaussSenseAnalog Hall-Sensor Grid

[Liang et al. 2012]

For detecting paper, we mount an additional RFID reader and two small magnets on the sensing platform.

Page 45: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Paperwith RFID attached

magnets

Each piece of paper is attached with an RFID tag and two magnets.

Page 46: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

When the piece of paper snaps to the platform, the platform recognizes the RFID tag, and loads the content for interactions.The magnets align the coordinates between paper and the GaussSense.

Page 47: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

User Computer

Lenses and Mirrors

Immediate Visual & Haptic

Feedback

MagneticGaussSense

RFID ReaderPrinted content

on RFID Paper

[Liang et al. 2012]

OutputEnvironmental: ambient light, audioDistant: remote display

Nearby: point light

Kenneth P. Fishkin. 2004. A taxonomy for and analysis of tangible interfaces. Personal Ubiquitous Comput. 8, 5 (September 2004), 347-358.

Close the Interaction Loop

After sensed the operation,the system can provide additional output in different levels of embodiment.We show 3 examples to illustrate them.

Page 48: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Application #1: Storytelling

Audio Feedback

First, Output with only Audio Feedback. In storytelling,

Page 49: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Application #1: Storytelling

Audio Feedback

when a user rolls the character’s eye, and the character vocally tells the user what he sees.

Page 50: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Application #1: Storytelling

Audio Feedback

When the two characters look at each other, they chat.

Page 51: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Application #2: CPR-Learning

Nearby Point Light

stethoscope

Second, Output with a Nearby Point Light. In the CPR learning program, a user uses an LED-mounted flexible convex lens as a stethoscope.

Page 52: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Application #2: CPR-Learning

Nearby Point Light

stethoscope

When placing the stethoscope on a patient’s heart, the user sees the point light changes and hears the heartbeats.

Page 53: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Application #2: CPR-Learning

Nearby Point Light

Then, the user presses and releases the soft convex lens at a constant rate to save the patient.The blinking point light shows it is well done.

Page 54: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

BLE+Battery

By the way, the LED-mounted convex lens can be made wirelessly with BLE modules and battery.

Page 55: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Application #3: Hide-and-Seek

Ambient Light + Remote Display

Third, Output with Ambient Light & Remote Display. In the hide-and-seek game,a user sets the time of the game by placing an angled mirror.

Page 56: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Application #3: Hide-and-Seek

Ambient Light + Remote Display

then, the ambient light and remote display changes.

Page 57: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Application #3: Hide-and-Seek

Ambient Light + Remote Display

Then, use the magnifying glass to find out the character.

Page 58: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Application #3: Hide-and-Seek

Ambient Light + Remote Display

When a character is found, the glowing lens prompts the user to check the remote display, to see who is found and what the character is doing.

Page 59: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

User Computer

Lenses and Mirrors

Immediate Visual & HapticFeedback

MagneticGaussSense

RFID ReaderPrinted content

on RFID Paper

Environmental: ambient light, audioDistant: remote display

Nearby: point light

Kenneth P. Fishkin. 2004. A taxonomy for and analysis of tangible interfaces. Personal Ubiquitous Comput. 8, 5 (September 2004), 347-358.

Conclusion Close the Interaction Loop

Conclusion, we introduced WonderLens, a system of lenses and mirrors that augments tangible and embodied interactions with printed paper. The double interaction loop allows for communicating dynamic information.

Page 60: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Future Work

Printed Optics [Willis et al. 2012]

Magic Lens [Willis et al. 2012]

Paper Generator [Karagozler et al. 2013]

3D Optic Printing Energy Harvesting

Advanced Lens Fabrication and Visual Designs

Future work can consider using advanced methods of lens fabrication and visual designs.or incorporating energy harvesting mechanism with paper.

Page 61: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Attachable Stylus Sensing Using Magnetic Sensor GridGaussSense

GaussBits

GaussBricks

GaussBitsMagnetic

Tangible Bits[Liang et al. CHI 2013]

GaussBricksMagnetic

Building Blocks[Liang et al. CHI 2014]

GaussSenseAnalog

Hall-Sensor Grid[Liang et al. UIST 2012]

GaussStonesShielded

Magnetic Tangibles[Liang et al. UIST 2014]

GaussStones

FingerPad: Private and Subtle Interaction Using Fingertips

Liwei Chan⇤ Rong-Hao Liang⇤† Ming-Chang Tsai‡ Kai-Yin Cheng† Chao-Huai Su†

Mike Y. Chen‡ Wen-Huang Cheng⇤ Bing-Yu Chen‡

⇤Academia Sinica †‡National Taiwan University⇤{liwei,whcheng}@citi.sinica.edu.tw †{howieliang,keynes,domossu}@cmlab.csie.ntu.edu.tw

‡{r98944021,mikechen,robin}@ntu.edu.tw

ABSTRACTWe present FingerPad, a nail-mounted device that turns thetip of the index finger into a touchpad, allowing private andsubtle interaction while on the move. FingerPad enablestouch input using magnetic tracking, by adding a Hall sen-sor grid on the index fingernail, and a magnet on the thumb-nail. Since it permits input through the pinch gesture, Fin-gerPad is suitable for private use because the movements ofthe fingers in a pinch are subtle and are naturally hidden bythe hand. Functionally, FingerPad resembles a touchpad, andalso allows for eyes-free use. Additionally, since the nec-essary devices are attached to the nails, FingerPad preservesnatural haptic feedback without affecting the native functionof the fingertips. Through user study, we analyze the three de-sign factors, namely posture, commitment method and targetsize, to assess the design of the FingerPad. Though the resultsshow some trade-off among the factors, generally participantsachieve 93% accuracy for very small targets (1.2mm-width)in the seated condition, and 92% accuracy for 2.5mm-widthtargets in the walking condition.

Author KeywordsInstant-available, private input, subtle interaction, eyes-freeinteraction, nail device, finger-mounted device.

ACM Classification KeywordsH.5.m. Information Interfaces and Presentation (e.g. HCI):Miscellaneous

General TermsDesign, Human Factors

INTRODUCTIONRecent developments have seen new proposals for glass-mounted displays for use in mobile computing. Thoughsimilar to head-mounted displays, glass-mounted displays(e.g., Google Glass) are specially designed to be lightweight,attachable, non-obstructive to natural vision, and with in-creased social acceptance.

Permission to make digital or hard copies of all or part of this work for personal orclassroom use is granted without fee provided that copies are not made or distributedfor profit or commercial advantage and that copies bear this notice and the full citationon the first page. Copyrights for components of this work owned by others than theauthor(s) must be honored. Abstracting with credit is permitted. To copy otherwise, orrepublish, to post on servers or to redistribute to lists, requires prior specific permissionand/or a fee. Request permissions from [email protected]’13, October 6–9, 2013, St. Andrews, United Kingdom.Copyright is held by the owner/author(s). Publication rights licensed to ACM.ACM 978-1-4503-2271-3/13/10...$15.00.

a d

c

b c

Figure 1. FingerPad enables touchpad function through pinch ges-ture. The user can (a) enter passwords to the private glass display (b)by drawing numbers with the thumb tip on the index fingertip. (c) Theproposed technology is realized through magnetic tracking by adding amagnet and Hall sensor grid on the fingernails.

Although these types of displays permit personal and pri-vate visual outputs, their input methods may not offer thesame privacy. For example, voice input is commonly usedfor glass-mounted displays because it is expressive and ef-fective. However, voice input can be problematic in loudenvironments, and privacy issues arise with its use in pub-lic spaces (e.g., password input)[11]. Gesture input suffersfrom similar privacy concerns because input actions are eas-ily observable.

To permit private input, recent research proposes subtle inter-actions [2, 10, 15], which are based on implicit movementsand generally considered socially acceptable. For example,muscle interface [10] allows input through unobservable mus-cle movement. Foot gesture [12] detects subtle foot motions.Ring devices [1, 9] and fabrics [6] have been developed tosupport tap, spin, and slide inputs. Although these methodsallow subtle inputs (and thus allow for privacy and social ac-ceptability), they generally suffer from limited input space.

This paper presents FingerPad, a nail-mounted device thatturns pinched fingertips into a touchpad, allowing private,and subtle interactions. As illustrated in Figure 1, the usertreats the tip of their index finger as the touchpad, and theirthumb as the touch stylus. FingerPad enables touchpad func-tion using magnetic tracking, by adding a magnet and Hallsensors on the fingernails. Functionally, FingerPad resemblesa touchpad that users can easily learn to use. Allowing for 2Dtouch input, FingerPad is suited for rich interactions, includ-ing pointing, menu selection, and stroke input.

Sensing UIST’13, October 8–11, 2013, St. Andrews, UK

255

FingerPadWearable

Private Input[Chan et al. UIST 2013]

GaussSense

WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed PaperRong-Hao Liang, Chao Shen, Yu-Chien Chan, Guan-Ting Chou, Liwei Chan, De-Nian Yang, Mike Y. Chen, and Bing-Yu ChenNational Taiwan University and Academia Sinica

WonderLens

WonderLensTUI on

Printed Paper[Liang et al. CHI 2015]

FingerPad

This project, WonderLens, shows another applications of GaussSense,that is enabling tangible interactions on Printed Paper.

For makers and researchers, who want to try out the GaussSense technology, we are happy to announce that.

Page 62: CHI'15 - WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper

Attachable Stylus Sensing Using Magnetic Sensor GridGaussSense

GaussBits

GaussBricks

GaussBitsMagnetic

Tangible Bits[Liang et al. CHI 2013]

GaussBricksMagnetic

Building Blocks[Liang et al. CHI 2014]

GaussSenseAnalog

Hall-Sensor Grid[Liang et al. UIST 2012]

GaussStonesShielded

Magnetic Tangibles[Liang et al. UIST 2014]

GaussStones

FingerPad: Private and Subtle Interaction Using Fingertips

Liwei Chan⇤ Rong-Hao Liang⇤† Ming-Chang Tsai‡ Kai-Yin Cheng† Chao-Huai Su†

Mike Y. Chen‡ Wen-Huang Cheng⇤ Bing-Yu Chen‡

⇤Academia Sinica †‡National Taiwan University⇤{liwei,whcheng}@citi.sinica.edu.tw †{howieliang,keynes,domossu}@cmlab.csie.ntu.edu.tw

‡{r98944021,mikechen,robin}@ntu.edu.tw

ABSTRACTWe present FingerPad, a nail-mounted device that turns thetip of the index finger into a touchpad, allowing private andsubtle interaction while on the move. FingerPad enablestouch input using magnetic tracking, by adding a Hall sen-sor grid on the index fingernail, and a magnet on the thumb-nail. Since it permits input through the pinch gesture, Fin-gerPad is suitable for private use because the movements ofthe fingers in a pinch are subtle and are naturally hidden bythe hand. Functionally, FingerPad resembles a touchpad, andalso allows for eyes-free use. Additionally, since the nec-essary devices are attached to the nails, FingerPad preservesnatural haptic feedback without affecting the native functionof the fingertips. Through user study, we analyze the three de-sign factors, namely posture, commitment method and targetsize, to assess the design of the FingerPad. Though the resultsshow some trade-off among the factors, generally participantsachieve 93% accuracy for very small targets (1.2mm-width)in the seated condition, and 92% accuracy for 2.5mm-widthtargets in the walking condition.

Author KeywordsInstant-available, private input, subtle interaction, eyes-freeinteraction, nail device, finger-mounted device.

ACM Classification KeywordsH.5.m. Information Interfaces and Presentation (e.g. HCI):Miscellaneous

General TermsDesign, Human Factors

INTRODUCTIONRecent developments have seen new proposals for glass-mounted displays for use in mobile computing. Thoughsimilar to head-mounted displays, glass-mounted displays(e.g., Google Glass) are specially designed to be lightweight,attachable, non-obstructive to natural vision, and with in-creased social acceptance.

Permission to make digital or hard copies of all or part of this work for personal orclassroom use is granted without fee provided that copies are not made or distributedfor profit or commercial advantage and that copies bear this notice and the full citationon the first page. Copyrights for components of this work owned by others than theauthor(s) must be honored. Abstracting with credit is permitted. To copy otherwise, orrepublish, to post on servers or to redistribute to lists, requires prior specific permissionand/or a fee. Request permissions from [email protected]’13, October 6–9, 2013, St. Andrews, United Kingdom.Copyright is held by the owner/author(s). Publication rights licensed to ACM.ACM 978-1-4503-2271-3/13/10...$15.00.

a d

c

b c

Figure 1. FingerPad enables touchpad function through pinch ges-ture. The user can (a) enter passwords to the private glass display (b)by drawing numbers with the thumb tip on the index fingertip. (c) Theproposed technology is realized through magnetic tracking by adding amagnet and Hall sensor grid on the fingernails.

Although these types of displays permit personal and pri-vate visual outputs, their input methods may not offer thesame privacy. For example, voice input is commonly usedfor glass-mounted displays because it is expressive and ef-fective. However, voice input can be problematic in loudenvironments, and privacy issues arise with its use in pub-lic spaces (e.g., password input)[11]. Gesture input suffersfrom similar privacy concerns because input actions are eas-ily observable.

To permit private input, recent research proposes subtle inter-actions [2, 10, 15], which are based on implicit movementsand generally considered socially acceptable. For example,muscle interface [10] allows input through unobservable mus-cle movement. Foot gesture [12] detects subtle foot motions.Ring devices [1, 9] and fabrics [6] have been developed tosupport tap, spin, and slide inputs. Although these methodsallow subtle inputs (and thus allow for privacy and social ac-ceptability), they generally suffer from limited input space.

This paper presents FingerPad, a nail-mounted device thatturns pinched fingertips into a touchpad, allowing private,and subtle interactions. As illustrated in Figure 1, the usertreats the tip of their index finger as the touchpad, and theirthumb as the touch stylus. FingerPad enables touchpad func-tion using magnetic tracking, by adding a magnet and Hallsensors on the fingernails. Functionally, FingerPad resemblesa touchpad that users can easily learn to use. Allowing for 2Dtouch input, FingerPad is suited for rich interactions, includ-ing pointing, menu selection, and stroke input.

Sensing UIST’13, October 8–11, 2013, St. Andrews, UK

255

WonderLens

WonderLensTUI on

Printed Paper[Liang et al. CHI 2015]

FingerPadWearable

Private Input[Chan et al. UIST 2013]

FingerPad

GaussSense

WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed PaperRong-Hao Liang, Chao Shen, Yu-Chien Chan, Guan-Ting Chou, Liwei Chan, De-Nian Yang, Mike Y. Chen, and Bing-Yu ChenNational Taiwan University and Academia Sinica

http://gausstoys.com

$19 GaussSense is coming soon!subscribe this information on:

The 19-dollar GaussSense is coming soon.We have worked very hard on it, and really excited to see this finally happens.If you are interested in, please subscribe us on GaussToys.com. So we can keep you in the loop.Thanks for your attention, and I’m happy to take all of your questions.


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