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Chronos Manual

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    CHRONOS

    Digital ame Clock

    i

    User's ,Guide

    Table of Contents

    !J llllo.

    ,

    ,1I 1 I, ll J ive M lnule: Chess Playe l s .

    . 4

    ( Jil ! : ; 1.11 1 Ie)I Cia Players

    4

    I

    IIIV>

    fp 11111 ' fil e: Clock On and Otf

    4

    1

    lll

    fl

    dll l l

    ()1I

    4

    \ I

    I'W ( .l lrmNOS Clock

    rp.alures

    .4

    r

    .I'l i

    lll

    q

    '

    .,

    ldl1

    cd

    I low to Select a

    Mo

    de

    . 5

    I low I

    I>

    Blru I

    Slap.

    Set. and Re set the Clo

    ck.

    . 6

    ',1l1f I n l )( -I Summary

    .. 7

    ' ,1)1 Nt 'W Slarting T itTles Illust ral ion.

    7

    'i llll ll ll , II Y 01 Programmable Op ftons

    10

    I IlIw Iii

    "rogram

    the User

    Mode

    s

    . 11

    I low 1(> I'roqram Ihe Beeper Pitch

    1

    II

    IIW If, n lsplay the Senal Number . .. . . . . .. . .... . .... ..

    . 12

    Mqd

    ..

    I

    Illl io ll S

    and Idenhfiers .

    .

    ..

    12

    . 011

      11

    1 1 I 1 l ( ~ f , (1\   modes all lime-controls)

    . 14

    r I,II i

    I

    Il · '. S

    UI!1tfl

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    Quick Start for Five-Minute Chess

    1.

    Read be low How to tu rn the cl oc k on an d off .

    2. Tu

    rn th

    e

    cl

    ock on with no play sw tches pressed. 5:00 will appear on

    th e clsplays.

    3.

    Press either play

    swit

    ch to start the cl ock

    Press th e

    center

    button

    onc

    e to

    sto

    p th e clock and again to reset It.

    Quick Start for Go Players

    1.

    Read below How

    to tum

    the c lock on

    and

    off.

    2.

    Turn th e cl ock on with the left play switch pre ssed . GO - J1 GO • C1

    will appear on the di splays.

    3. Press

    th

    e righ t play switch. 0:20:00 wi

    ll

    appear on the displays. Th is

    is the starting tim e for Canadian

    by

    o -yomi mode one

    4.

    Press either play switch 10 start the clock

    5.

    Press

    th

    e

    center butt

    on once to stop the clock and another four times

    to reset

    i

    t.

    6.

    When Ihe main time ru ns down to zero you will hear two beeps and the

    dis

    pl

    ays will show 25 - 0:15 You must make the next twenty-five moves

    wit

    hin fifteen minutes or you lose on lime. If you make the time-control

    the display will reset to 25

    - 0:

    15 fo r the nex l twenty-five moves et

    How to Turn the Clock On and Off

    To turn

    th

    e clock on simply pre ss the center button See

    Getting Started

    - How to

    Select a Mode on page 5 for details on selecting a mode .

    To tum the cl ock off , press and ho ld the center button , then press e ither black play

    switch five times. This pro cedure makes

    It

    difficu lt to "accidenta

    lly"

    tum the clock off

    NOTE: If no sW itch is pressed dUring a four hour per iod, the clock will automatical ly

    turn off.

    I ntroduction

    The CHRO

    NOS Digital

    Game

    Clock

    may be used for

    limin

    g ch ess. go.

    or

    shogl

    games. This manual shows how to access the differe nt modes, how to change th e

    initial starting lim es ,

    how

    to start. sto

    p.

    or reset th e clock, how to program the user

    modes, and more No sequence or combination 0'[ button presses can damage the

    clock . so you may fre ely experiment as you study the fe atures of th e clock.

    It

    you

    enter

    an

    incorrect sequence. or get con

    fu si

    ng information

    on

    the displays , ust

    tu

    rn

    til

    clock off usi ng

    th

    e procedure above. reread t

    hiS

    manual , and try a9am

    A Few CHRONOS Glock Features

    Tw

    elve user-configured

    modes

    Each easily accessed with

    one

    or

    two

    button

    presses

    Over seventy modes (The user can conf igure up to twelve mode:-- j,

    r

    1:

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    three times after resetting the mode to return to the mode identifier display.

    All modes and

    mode identifiers

    are listed on page 12. The modes

    are

    described in the section

    Discussion

    of

    the Modes.

    To summarize: if you selected user modes 5

    to

    8or 9 to 12. just short press the

    center red button , if necessary, to get the mode identifier for the mode you

    want on the display , then press either the r ight

    or left

    play s

    wi t

    ch to start the

    mode . Thus, after turning on the clock , you only need to press a pla y switch,

    or the

    center

    button

    and

    a play

    switch,

    to select any user

    mode

    5

    to

    12.

    4. If you selected

    All

    modes , you may short press the center red button repeatedly

    to cycle through all the modes and mode identifiers of the clock You may long

    press the red button to go bac kwards if you went past the mode you want.

    Press the

    left

    or right p

    lay switch

    to select a

    mode

    . The factory programmed

    starting time for that mode will appear. You may change this time and copy it to

    a user mode - see Set New Starting Times - Ill ustration on p

    7

    and How to

    Program the

    User Modes on p 11

    .

    Short press the center button three times

    to get back to the display of

    mode id entifiers

    .

    How to Sta rt Stop Set and R

    eset

    the Clock

    In all modes: Press either play switch

    Start the clock

    In all modes: Press the center button.

    (Press

    a play switch to start the clock again .)

    Stop

    the clock

    For modes with the

    qu i

    ck reset feature

    see

    feature E p 18 :

    Reset the clock

    Press the center button once to stop the clock. Press the

    center button again to reset it.

    In all other modes Press the center button to stop the clock.

    Short press the center button four more times to reset the

    clock. (This makes it hard to accidentally reset the clock)

    Set new

    starting time

    In all modes Put the mode in the starting position or in the

    reset position . Long

    press

    the center button to enter set

    mode . Short press the center button until the digit you want

    to change is flashing . Press the play swi tch on either side

    until the number you want for that digit appears on the display .

    Short

    press

    the center button to

    change

    to the next digit

    If

    you short press the center button enough times you will com e

    back to the first digit.

    Long press the center button at any time to

    eX

    it sct mode

    You are now ready to start the clock.

    The

    next

    section i l lustrates this proc ed ure.

    For modes having feature F

    (see

    p 18)

    In addition to setting the starting times , ybu may also alter the time of a

    game

    in

    progress. Press the center button once to stop the clock Long press the center

    button. The first digit will start to flash . Follow the procedure above NOTE with

    this procedure you may only change the current display time. not any other time

    control

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    P R

    ATING SUMMARY

    If

    the clock is ru nn ing:

    Press the cen ter button to stop

    it.

    (Press either play switch to start the cLock again.)

    If the clock is stopped:

    Short press the center burton to reset the clock.

    (Four limes in some modes .)

    If

    t

    he

    clock

    has been reset:

    Short press the center button to change modes.

    (Four times if clock has been

    started)

    Long press the center button to enter set mode.

    If

    th e clock is

    in

    set

    mode:

    Short press the center button to select the next digit.

    (Press either play switch to change the value of the digit selected.)

    Long press the center button to exit set mode .

    Set New Starting Times - Illustration

    The se examples show how to change the tim es of a go mode and a chess

    All o ther m odes are c han

    ge

    d in the s ame way.

    _

    1. Turn the clock on with both play switches pressed This will select

    all modes

    of the clock. The display will show

    CH -

    F1 and

    CH - F2,

    mode identifiers

    for

    two chess modes Sho rt p ress the center bution fourteen times until the

    display shows GO - J1, GO - J2 . These are m od e ident i f iers for two go

    modes. Press the right play swil ch. 1:30:00 will appear on the displa y This

    is the initial starting time for the GO -

    J2

    mod e.

    2.

    Long press the center button. Th e first digit will begin ,

    {o f

    lash. The clock

    is now In set mode . Press

    each

    play switch once. The

    1

    s will

    change

    to

    2s . '

    3. Short press the center button to change to the next digit. The 3s will begin

    to flash .

    Press each play:switch

    three

    times

    to

    change

    the 3s to

    Os.

    2:00 :00 is now the new main time.

    4. Short

    press

    the center button four more times. The byo-yomi time, 05

    0:30, will appear on the display with the first digit flashing

    5. Short

    press

    the center button again and then press each play switch eight

    times. The flashing 5s will change to 3s.

    6. Short press the center button again and press each play switch once.

    The Os will change to 1s. 03 - 1: 30 is now the new byo-yomi time

    7.

    S"

    ort

    press the cenier button three more times. The display will

    show

    0

    BEEP

    1 -

    LED

    with the digits

    flashi

    ng. Press the left play switch to

    change the 0 to a 1 ThiS

    means

    thebeep -on-move" and the player-lo

    move

    Ilghi

    features are on

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    8. Short press the centerbuttonagain . Thedisplaywill show0 - BEEPAT

    ENDwith the0 flashing. Press theleftplay switch tochangethe0to a1

    Thismeanstheclock willbeepifaplayer's timerunsout.

    9. Short press the center button again. Thedisplaywill show 1- BEEPAT

    TC withthe1 flashing . Press the leftplay switch to change the 1 to a 0 ,

    Thismeansthe clockwillnotbeepattheendofatime control.

    10. Short press the centerbuttonagain. Thedisplaywillshow 0 - HALTAT

    ENDwiththe 0flashing . Press theleftplay switchtochange the 0toa 1.

    Thismeans both clocks will stop if either side runs outof time. Then

    since neithersidecanchange itwill be clearWllichsideran out first and

    lostontime.

    11.

    Short press

    the center button again . Thedisplay will show 3 - BYO

    BEEPSwiththe3 flashing . Pressthe leftplayswitchtwiceandchangethe

    3toa5 Thismeansthat theclockwillbeepateachofthelastfiveseconds

    ofabyo-yomiperiod.

    12. Short press the center button again. Thedisplay will show 1 - DBL

    BEEPS

    withthe1flashing . You maysetthebyo-yomlbeepsforSingle or

    doublebeeps . Choose0for singlebeepand 1fordouble beeps. Single

    beepswould be suitable ina quiettournamenthallwh iledoublebeepsare

    louder.

    13. Short

    press

    thecenterbuttonagain . Thedisplaywill sh owCOpy to 0with

    the0flashing. You could nowsaveyournewsettingstooneof the twelve

    usermodesbychangingthe 0toanumberfrom 1to12 Seethenex ttwo

    sectionsfor moreinformationabouttheuser modes .

    14

    .

    Lo

    ngp

    ress

    thecenterbuttonto stopsettingtheclock 2:00:00w

    il

    lappear

    onthedisplay . Youmaynowstarttheclock. ThetimeyouhaveJu

    st

    setwill

    remain thenew starting time for this mode unt il you all er It using the

    procedureabove,changemodes,orturntheclockoff ,

    SECONDEXAMPL

    E:

    1. Turnthe clock onwith both play switchespressed Th iswi ll se lectall

    modes

    of theclock The display will showCH -

    F1

    andCH - F2, mode

    identifiers fortwochessmodes. Short pres sthe centerbutton

    nine times

    untilthedisplayshows CH- P1 ,CH- P1A .These aremode identifiers for

    chess tournamentmodes wi th movecounters. Press the left play sw itch.

    40 _2:00willappear onthedisplay. T

    hi

    sis theinitial starting timefor the

    CH - P1mode.

    2.

    Longpressthe centerbutton. Thefirstdigitwillstartto flash. Theclock is

    nowinsetmode. Presseachplayswitchonce . The4swillchange to5s .

    3.

    Shortpress the centerbuttonto changeto thenextdigit. The

    Os

    wi

    ll

    sta

    rt

    to flash. Pressthe centerbutton The 2s will beginto flash. Press

    eachplay switchninetimesuntilthedisplayshowsflashing1s.

    4. Shortpressthecenterbuttonagainand theplayswitches

    thr

    eetimes. The

    Os

    will changeto 3s. You have setthe first time-control fo r50moves

    In

    1

    1 2

    hours

    5. Shortpressthe centerbutton twomoretimes. Thedisplaywillshow130:00

    withthe

    Os

    for

    th

    e tensdigitflashing. Youcan now set the secondsfor the

    startingtime. (Youmightdothisifyouweresettingtheclockforthecontinua

    tionofan adjourned game.)

    6. Shortpress the centerbuttontwomore times. 20_100 will appear

    on

    the

    display . Thisisthesecondtimecontrolforthismode . Presseachplayswitch

    once. The2swill change to 3s .

    The

    second time-control

    is

    nowset for 30

    moves

    in

    1hour.

    7. Shortpressthe centerbuttonfivemoretimes . Youcannowsettheseconds

    forthe second time-control. Youwoulddothis,forexample ,ifyouwere set

    tingthesecondtime-control for somethinglike

    01

    - 0:01:30.

    8. Shortpressthecenterbuttontwomoretimes . Thedisplaywill show0- BEEP

    1- LEDwiththedigitsflashing . Presstheleftplay switchtochangethe0to

    a

    1.

    Thismeansthe"player -to-movelights"andthe"beep-an-move"features

    areon .

    9. Shortpressthe centerbuttonagain . The displaywillshow0- BEEPATEND

    with the 0flashing. Press theleftplayswitch to change the0toa1 . This

    meanstheclockwillbeep if thetime runsdownto0:00:00.

    1O. Shortpressthecenter buttonaga in. Thedisplaywi ll show0- BEEP ATTC

    with the 0flashing. Press theleftplay switchtochange the 0 toa 1. This

    meanstheclockwillbeepattheendofeach timecontrol.

    11. Sho rt press thecenterbuttonagain . Thedisplaywillshow0- HALT

    AT

    END

    with the0 flashing . Press the leftplay switchto changethe0 to a1 This

    means both cl ocks will stop if either side runs outof time. Then , since

    neither sidecan change, it will be clearwh ich sideran out first and lost on

    time.

    12. Short pre

    ss

    the centerbuttonagain Thedisplaywi ll show

    COpy to

    0w ith

    the 0 flashing . You could now saveyournew settmgs toone

    of

    the twel ve

    usermodesby changing the0toa number from 1 to 12. See thenexttwo

    sectionsformoreinformationabouttheUSerm

    odes

    . '

    13. Longpress thecenterbuttontostopsettingthe clock. 50 - .1:30willappear

    on the display. You may now start Ihe clock. The time you have set will

    remainthe startingtime forthismode until youalter it usingthe procedure

    above,changemodes,ortu m

    We

    clockoff.

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    Summary of Programmable Options

    One or more of th e following options may be selected when the user sets new starting

    times .

    CLOCK DISPLAY

    EXPLANATION OF OPTION

    Left Right

    1 BEEP

    1 LED If BEEP is on the clock will beep each time a black play swi tch

    is pressed. This option should be turned off when playing ill

    small tournament rooms, since other players might find th e

    beeps distracting.

    During i

    nf

    ormal blitz play, however, thi s

    option shou ld be on so a player does not have to look at hi s

    clock to be sure he has pressed it.

    If LED is on the LEOs will show who is on move when the

    clock is running. Turning this option off increases battery life

    by 50%.

    oBEEP AT END

    The clock will make four long beeps when the time is out if this

    option is on .

    oBEEP ATTC The clock will make two long beeps at the end

    of

    a time-

    control

    if this option is on .

    -

    ._ "  -._--

    --

    If th is option is on, both cl

    oc

    ks will stop if one clock goes over

    the time limit. Therefore it is not possible for both sides to

    overstep the time limit , and it will be clear which side ran out

    first and lost on time.

    oHALT

    AT END

    .

     

    How to Program the

    U

    se

    r

    Modes

    Fo llow these steps t o prog ram a

    new user mode

    .

    1.

    Select a mode and set It with

    ·fhe

    times and options of your choice

    (illustrated in Se t N  wStartll7g Times p 7)

    2.

    Move to the la

    st

    opti

    on In

    set mode, which shows

    COpy

    to 0

    on

    the display

    with the ze

    ro

    flashing and change the zero

    to

    a number from

    on to

    twelve.

    (P ress right

    sw

    itch to increment

    nu

    mber or left switch to decre

    menL)

    3. Long press the center button

    The mode you set wi

    ll

    be copi

    ed

    to one of

    th

    e

    twelve

    user

    modes

    You may

    repeat this procedure as ofte n as you

    like.

    Example :

    1. Turn the clo

    ck

    on Wth

    both play

    s

    witch

    es pressed You wi

    ll

    see CH - F1,

    CH - F2, mode identifiers for two chess modes.

    2. Press the ce

    nte

    r button twenty-three t

    im

    es. You will see the mode Ident

    i-

    fier

    UP

    - 1 on the left.

    3. Press the

    left

    play switch to

    se

    lect thi s mode. You wi

    ll

    see 0:00;00 on the

    display

    4. Long press the

    center button

    to enter set mode. Se t the start

    in

    g

    ti

    me

    10

    4:00:00, and choose user mode 7 when you get the option COpy to 0 on

    the display

    5. Long press

    th

    e center button to leave set mode, then tum the clock off

    6. Turn th e clock on again With Ihe left play switch pre ssed Pre ss the

    cen

    ter

    button on

    ce:

    You will see the mode identifier UP - 1 on the left for you r

    new user mode 7.

    7. Now press the left

    play

    switch The displa y will show 4:00:00, your new

    starting lime. Yo u are ready to play

    The initial us r modes are shown below These are suggestions only. and usi

    ng

    the procedure above yo u should change them to the modes an d time s you most

    often use

    1,2,3,4

    j

    CH -

    F1

    : CH - P3

    CH - P4

    CH - BY1

    -

    5,6,7,8

    1

    O -

    J1

    GO - C1

    AD -1

    GO -

    A1

    -

    9,10,11 ,12

    FD - 1

    UP - 2

    SHO - 4

    CH - P2

    3 BYO BEEPS

    0

    I

     

    -

    I

    -

    The

    mode has byo-yomi with the option of byo-yomi beeps . If

    this option is selected, th e clock will beep at each second,

    from one to nine seconds, just before the end of a b yo -yomi

    period.

    The initial setting is three byo-yomi beeps. That

    is,

    the clock will beep at three, two, and one seconds before the

    end

    of

    a byo-yomi period .

    The byo-yomi beeps above

    may be double

    or

    single

    depending on this option . Since double beeps usually seem

    louder

    than single beeps , select Ihis option for a louder

    sound.

    oDBL

    BEEPS

    COpy

    TOO

    Change the 0 to a number from 1 to 12 to save your settings

    and options to one of the 12 user modes. If th e number is left

    a zero, nothing will be saved when the clock is turn ed off.

    NOTE: The settings of the user modes are NOT LOST if th e

    batteries run down or are removed. They remain unchanged

    until the iuser saves new settings .

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    12

    13

    Mode Descriptions an Identifiers

    How to Program the Beeper Pitch

    1.

    TurnIIleclockon with bothplayswitches pressed. Th iSwi

    ll

    selectall

    modes

    of

    the clock Thedisplaywill showCH -

    F1

    andCH - F2.

    2.

    Long

    press thecenter button Thedisplaywil!sh ow

    Pitch

    ,Sr-Nr. Press trle

    left

    play

    switch

    to selectthebeeperpitch The displaywillshow

    Pitch

    1800.

    3.

    Now long press th e center button to set anew pitch Press the

    right play

    switch to

    change value

    of

    the pitch

    Short

    press the cente r red button to

    change

    tothe

    next

    digit.

    4. Press the

    left play switc

    h to test

    the pi t

    ch . Long

    pre ss

    the center red

    buttonwhenyouhave thepitchyouwant.

    5. Experiment with settings between 2915 and 294 5 to getthe loudest beep.

    NOTE the settings arerelative and not the actual cycles per secondof the

    soundproduced You may selectvaluesbetween0000 and 2999 .

      ow

    to Display the Serial Number

    1. Turntheclockonwith bothplay switchespressed . Thiswillselectallm odes

    of thec

    lOCk

    . Thedisplaywill showCH - F1andCH- F2.

    2.

    Lo

    ng press the center button Thedisplaywillshow

    Pitch

    ,

    Sr-Nr

    . Pressthe

    right

    play

    switch

    to select the

    serial numbe

    r .

    Your

    clock's anti-theftserial

    numberwill

    appear

    on the display This number w ill help you to identify the

    clockif itgetslost.

    3.

    Pleaserecordyourserialnumberinthespacebelow.

    PLEASE

    DO THIS

    NOW

    .

    ] I

    I   I [

    Mode Descriptions an Identifiers

    Desc ription

    Ide

    nt

    ifier

    Che ss -

    progressive

    CH - P1,

    CH - P1A

    CH - P2,

    CH - P2A

    CH- P3,

    CH - P4

    CH - PS,

    CH- P6

    CH - P7,

    CH- P8

    -

    .- 

    Go

    •Japanese

    by

    o-yomi

    GO - J1,

    GO - J2

    -

    Go - andante

    byo-yomi

    GO-

    A1

    ,

    GO - A2

    Go -

    prog

    ressive

    byo-y,

    GO- P1,

    GO- P2

    ._

    Go •Canadian byo -yomi

    GO-

    C1

    ,

    GO- C2

    GO

    - C3,

    GO - C4

    -

    Go - Ingbyo -yomi

    IN

    G- 1,

    ING- 2

    .  0

    -

    FIDEmo des

    FO - 1,

    FO- 2

    -

    - - -.

    Cou

    nt down

    ON - 1,

    ON - 2

      -

    Coun tup

    UP -

    1,

    UP - 2

    . .

    -

    dagio modes

    AD-

    1,

    AO -

    2

    I

    I

    I

    -

    I

    AD - 3,

    AO

    - 4

    I

    -

    Sudden death mo des

    SO- 1,

    SO -2

      -

    SO - 3,

    SO - 4

    Andante

    modes

    AN - 1,

    AN - 1A

    AN-

    2,

    A N ~

    Sudden

    dea

    th and delay

    OL-

    S01,

    OL- $0 2

    OL-

    S0 3,

    OL- S04

    -

    Delay and

    mo v

    ecounter

    OL- C1,

    OL- C2

    OL-

    C1

    A,

    OL- C1B

    OL- C2A,

    OL- C2B

    Count down and delay

    OL-

    ON1

    ,

    OL

    -ON2

    Shogi mo des

    SHO -

    1,

    SHO- 2

    SHO -

    3,

    SHO-4

    Shu ffl

    e

    ch ess

    SHCH- 1,

    SHCH - 2

    Beeper p

    itch

    ,se ria l

    #

    PITCH ,

    SrNr

    Description

    Identif ier

    Five-minute chess

    CH -

    F1

    ,

    CH - F2

    CH - F3,

    CH - F4

    Chess - andante modes

    CH - A1,

    CH -

    A2

    CH - A3 ,

    CH- A4

    CH- A5 ,

    CH - A6

    CH - A7,

    CH - A8

    Chess - byo-yomi modes

    CH - BY

    1,

    CH - BY2

    I

    CH- BY3 .

    CH - BY4

    Chess -

    hour

    gl ass CH - H1, CH- H2

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    tarti ngTimes

    A

    ll

    mo

    des

    - all time-controls)

    GO

    -C4

    0.45 00

    005

    25-0 10 00

    005

    ING - 1

    10000

    0:10 00

    ING - 2

    100 00

    3-10.00

    FD - 1,1A

    40 1 30:00

    0:10

    FD - 2,2A

    40-100:00

    0.15:00

    0

    30

    ON

    -1

    2 00:00

    1 00.00

    ON

    - 2

    1

    30

    :00

    0:30:00

    0:15:00

    0 10:00

    UP

    -1

    000: 00

    UP-2

    00000

    0:05

    AD -1

    20000

    00 15

    AD-2

    2 00 00

    00.15

    10000

    0010

    AD -3

    200:00

    0015

    1:30:00

    0010

    10000

    000 5

    AO-4

    2 00:00

    00 :15

    1 30:

    00

    00.10

    1

    00

    :00

    00

     

    05

    0:

    30 00

    0

    005

    SO

    -1

    0:30:00

    50 2

    1:0000

    0:3000

    SO-3

    1 30:00

    045 00

    0:30 :

    00

    SO

    - 4 ;

    2.00:00

    10000

    030 :00

    0:15:00

    AN -1

    15-1 :0000

    AN - 1A

    15-500

    AN-2

    DL - DN2

    15 - 100 :00

    20000

    10 -

    0300

    0

    005

    AN - 3

    13000

    15 - 1300 0

    005

    10

    100 :00

    1 00 :00

    05 -

    030

    :00

    005

    DL -

    SD

    0:

    3000

    0:30 :00

    005

    0:05

    OL - C1,A B

    OL - SD2

    40

    - 2:00:00

    1 30 :00

    0:05

    005

    1 00

    00

    0:30 :00

    00 5

    0.05

    OL - C2 A 8

    OL - S03

    40 - 2:00. 00

    1:

    00

    :00 0.

    05

    0:

    05

    20

    - 1

    000

    0

    l

    0 30 .

    00

    005

    0:05

    1

    0000

    0:1500

    0.05

    0:05

    SHO -1

    OL -

    S04

    01

    .

    00

    :

    00

    2:00 .00

    SHO - 2

    0:05

    60-0:30

    1 30 :00

    SHO - 3

    0:

    05

    120-

    30

    1 00:00

    SHO -4

    0:05

    60-1:0000

    0:30:00

    30-0 :30 :00

    0:05

    15-0 10 :00

    DL -

    DN

    1

    1 3000

    005

    03000

    005

    CH - F

    500

    CH

    - F2

    500

    CH - F3

    500 0

    CH - F4

    15:00

    CH

    -A1

    5-90:00

    CH - A2

    5 9000

    5-60:

    00

    CH

    -A3

    5 90 :00

    5-60 :00

    5-30 00

    CH -A4

    5-

    9000

    5 60 00

    5 30 :00

    5-15 00

    CH -A5

    5-90:00

    5-60:00

    5-45:00

    5-30 :00

    5-15:00

    CH - A6

    5-90:00

    5 6000

    5-

    4500

    5 3000

    5-15:00

    5 10 :00

    CH -

    A7

    5 - 10 0 :00

    5 -

     3

    0

    CH -A8

    5 - 1:3000

    5 -

    100:00

    5 - 0:3000

    CH - BY1

    4:30

    0 05

    CH - BY2

    200:00

    0.05

    CH - BYJ

    1:

    30

    :

    00

    0:10

    1:0

    000

    0:0 5

    CH - 8Y4

    1 00:00

    015

    0:45 :00

    0:10

    030 :00

    0:05

    01500

    0:05

    CH - H

    02 :

    00

    CH - H2

    0130

    C

    H-P1 1A

    40 -2.00 00

    20 10000

    CH - P2,2A

    40

    -1

    3000

    20-030 .00

    10-0:10:00

    CH - P3

    40-6 00

    10-

     

    0

    CH -P 4

    2 00

    0.12

    CH - P5

    I

    0:2000

    0:06

    CH - P6

    0:15:00

    0:06

    01000

    0:06

    CH - P7

    2:00 00

    0 :06

    1 30 :00

    0:06

    1 00 :00

    I

    0:06

    I

    CH - P8

    1;3000

    006

    10000

    006

    0300

    0

    - - -

    006

    0 1500

    006

    GO - J

    0300:

    00

    5:00

    GO - J2

    3

    0 00

    05-0 30

    GO

    -A1

    0:45:00

    5 1500

    GO -A2

    1 00 00

    15-0:30:00

    GO - P

    2

    0:00

    25-0 15:

    00

    10  00

    5:

    00

    GO -P2

    1 00:00

    0:20 00

    0:06

    GO -C1

    020: 00

    25 0  1500

    GO -C2

    25 -0  1500

    GO

    -C3

    03000

    0 05

    25 01000

    0.05

    _

     

    _

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    16 Features Summa  y

    17

    Legend for

    A B C,

    D

    E  F

    on page 18

    MODE

    A

    B

    C 0

    E

    F

    GO - C2

    Off

    Off

    Off No

    No

    Yesl

    I

    MO E

    A B C

    0

    E F

    GO

    - C3

    Off ·

    Off

    Off

    No No

    Yes

    GO

    - C4

    Off

    Off

    Off

    No

    No

    Yes

    H - F1

    Off

    NA

    On

    No

    Yes

    No

    CH - F2

    Off

    ING - 1

    Off

    Off Off No

    No

    Yes

    A On

    No No

    Yes

    ING - 2

    Off

    Off

    Off No

    No

    H -

    F3

    On NA

    On

    No

    Yes No

    Yes I

    No

    FD-1 ,1A

    Off

    Off

    Off

    No No

    YesH

    -

    F4

    I

    ff

    NA

    On

    No

    Yes

    FD- 2,

    2A

    Off

    Off

    Off

    No

    No

    Yes

    H - A

    Off

    NA On

    No No Yes

    ON - 1

    NA

    Off

    Off

    No

    No

    Yes

    H

    -

    A2

    Off

    Off

    On

    No

    o Yes

    CH -

    A3

    Off

    ON - 2

    NA

    Off O

    ff

    No No

    Yes

    ff

    On

    No No

    Yes

    UP

    - 1

    NA

    Off

    Off

    No

    No

    Yes

    H - A4

    Off

    Off

    On

    No No

    Yes

    CH

    -

    A5

    UP 2

    NA

    Off

    Off

    No

    No

    Yes

    ff Off

    On

    No No

    Yes

    CH

    -A6

    Off Off

    On No

    No

    AD - 1

    .

    Off

    Off

    O

    ff

    Yes No

    Yes

    es

    CH

    - A7

    Off Off

    AO 2

    O

    ff

    Off

    Off

    No No

    Yes

    n

    No No

    Yes

    On

    I

    CH - A8

    Off

    AD - 3

    Off

    Off Off

    No

    No

    Yes

    ff No No

    Yes

    -

    I

    CH -

    BY1

    AD - 4

    Off

    Off Off

    No

    No

    Yes

    ff

    O

    ff On No

    Yes

    No

    SO

    - 1

    Of

    f

    NA

    On

    No

    No

    Ye

    s

    H

    -

    BY2

    Off Off On

    No

    No

    Yes

    -

    SO - 2

    -

    Off

    Off

    On

    No

    No

    Yes

    H - BY3

    Off Off

    On No

    No

    Yes

    SO - 3

    Off

    Off On

    No

    No

    Yes

    H - BY4

    Off

    ff

    On No No

    Yes

    CH - H

    Off

    SO 4

    Off

    O

    ff

    On

    No

    No

    Yes

    A On

    No

    No

    Yes

    CH - H2

    Off

    NA

    On No

    No

    Ye

    s

    AN - 1

    On

    NA Off

    No No

    Yes

    AN - 1A

    Off

    NA

    Off

    No

    No

    Yes

    H

    -

    P1

    ,1A

    Off Off

    Noff Yes

    o

    I

    CH

    - P2 ,

    2A

    Off

    AN

    - 2

    Off

    Off Off

    No No

    Yes

    ff

    Off No No Yes

    CH - P3

    On On

    AN

    - 3

    Off

    Off

    Off

    No :

    No

    Yes

    n

    No Yes

    No

    OL - SD1

    Off

    NA Off

    No

    No Yes

    H -

    P4

    On NA

    On No

    Yes

    No

    OL

    -

    S02

    Off

    O

    ff

    Off

    No No

    Yes

    H - P5

    Off NA

    Off No

    No

    Yes

    CH

    -

    P6 Off

    OL S03

    .

    Off Off Off

    No

    No

    Yes

    ff Off

    No No

    Ye

    s

    OL - S04

    Off

    Off

    Off

    No

    No

    Yes

    H

    - P7

    Off Off

    Off No

    No Yes

    CH - P8

    DL- ON1

    NA

    Off Off

    No

    No

    Yes

    A Off

    Off

    No No

    Yes

    GO

    - J1

    Off

    DL-

    ON2

    NA

    Off

    Off

    No

    No

    Yes

    n

    Off Noes

    Yes

    DL -

    C1

    , A, 8

    O

    ff

    Off

    Off

    No

    No

    Ye

    s

    O

    - J2

    Off

    On

    Off Yes

    No

    Yes

    DL - C2 , A, B

    O

    ff

    Off

    Off

    No

    No

    Yes

    O -

    A

    Off Off

    Off

    No No

    Yes

    SHO - 1

    Off

    Off

    Off

    Yes

    No

    Yes

    Off

    O - A2

    Off

    Off

    No No

    Yes

    SHO - 2

    Off

    Off

    Off

    Yes

    No

    Yes

    O -

    P1

    Off

    Off

    Off

    No

    No Yes

    GO

    -

    P2

    Off

    Off

    Off No

    SHO - 3

    On

    On

    Off

    Yes No

    Yeso Yes

    SHO -4

    Off

    Off

    Off

    No

    No Yes

    O - C1

    Off

    On

    Off No

    No

    Yes

    -

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    A . BEEP AT -END Initial setting for th e beep-at end  feature . If this option is

    selected , the clock will make four long beeps when the time on the clock runs

    out

    B. BEEP AT TIME CONTROL Initial setting for the beep-at-time -control 

    feature. If this option

    is

    selected , the clock will make two long beeps at the end

    of

    a time-control

    C. BEEP ON MOVE Initial setting for the beep-an-move  feature. This feature

    should

    be

    turned off

    when plaYing in small

    tournament

    rooms , since other

    players might find the beeps distracting . DUring Informal blitz play , however , this

    feature should be on so a player does not have to look at his clock to be sure he

    has pressed

    It.

    D. BY

    O Y

    OMI

    BEEPS The mode has byo-yomi Wi

    th

    the option of bya-yomi

    beeps. If this option is

    selected , the clock will beep at each second, from one

    to

    nine seconds,

    Just

    before the end

    of

    a byo-yomi period. The default settin g is

    three byo yomi beeps. That is , the clock will beep at three , two , and one

    seconds before the end of a byo-yomi period .

    E. QUICK-RESET The mode will

    re

    set after just one press of the center button

    if the clOCk is stopped, This IS the best arrangement for informal blitz games

    when the clock will be reset many times. Just press the center button once to

    stop the clock and again to reset it. Four presses are required to reset the clock

    for modes that are used in tournaments . This makes it difficult to accidentally

    reset the clock , even if, for some reason , you must stop the clock before the

    game is over.

    F

    CHANGE

    -RUNNING TIME Occasionally an irregularity in the game will

    require you to change the time

    of

    the clock after the game has started. This

    feature makes

    it

    easy to do that. Just stop the clock , then long press the center

    button. Follow the procedure in Setting N

      w

    Starting Times above.

    Go d Shogi Timing Explained

    The

    following description applies to professional go in Japan , Korea, Taiwan, and

    China,

    Each player in a professional game is given a time limit for all his moves in the

    game. A typical time limit is six hours per player , although longer time limits such

    as nine hours per player are common

    in

    championship matches, and shorter times

    such as three hours per player are used in semifinal matches. A professional game

    may take two days to finish.

    During the game a deSignated timekeeper keeps track

    of

    the time used by each

    player When the timekeeper has determined that a player has used all but five

    minutes

    of

    his allotted time, bya-yomi (literally , seconds counting begins The

    timekeeper

    will count down aloud the last ten second s

    of

    each minute remaining .

    (This is understandably nerve-racking to many players ) If the player makes his

    move before the end of the minute , no time

    at all is subtracted from his remaining

    time That

    IS

    he gets

    th

    e minute back. But each time the player uses more than a

    minute , hiS remaining time

    IS

    reduced by on e minute. After the fifth subtraction of

    one minute. th e timekeeper declares the player th e loser on time.

    In

    other words ,

    th

    e player's clock

    is

    adjusted up

    to

    the nearest minute after each

    move he makes, if his total time is under five minutes . A timekeeper warns the

    player when

    eac

    h minute is about to end by counting down aloud the last ten

    seconds

    A

    common

    time limit among professionals for blitz  or lightning go  is thirty

    minutes per player with thirty seconds byo-yomi at the end , A timekeeper counts

    down the

    la

    st ten seconds.

    Pro fessional shogi games are similar to professional go games with byo-yomi and

    a

    ti

    mekeepe

    r

    The time limit for a championship shogi game is typically nine hours

    per pl

    ayer No time is subtracted from your main time if you move

    in

    less than a

    minute. T hat is , your time remaining is adjusted up to the nearest minute.

    In

    other

    words, shogi timing is like go byo-yomi timing except that it lasts for the whole

    game The CHRONOS Simulates these timing methods in the GO - J1 and GO _

    J2 go modes and SHO - 1 SHO - 2 and SHO - 3 shogi modes. See the relevant

    seclions in Discus s

    ion

    of the Mod es p 20 below for more details on these modes.

    Shogi players should also consider the adagio mode AD -

    1

    which h as shogi style

    warning beep

    s.

    The clock also includes go modes

    With

    other byo,yomi timing methods . See the

    sections

    on

    go in Dis cussion of

    the Mode

    s p 20 below fo r more information

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    Discussion o the Modes - General

    • There are three kinds of delay modes - andante , adagio, and delay .They all

    feature a time delay

    or

    grace period at each move before the main time starts

    to run.

    The andante modes show the delay time

    counting

    down

    on

    the d i ~ p l a y

    The adagio modes add the delay time to the

    current

    time when a player

    moves.

    The

    delay

    modes

    show

    the delay time counting down with

    alternating or

    flashing

    dashes.

    • Modes with a move counter have a dash on the display if the time is given in

    hours: minutes

    , and a double dash if the time is given in

    minutes: seconds

    .

    Of

    course the clock will show

    minutes:

    seconds only if the time is less than ten

    minutes. A flashing dash on the display means the time is given in hours:

    min

    utes and the clock is running .

    • Many chess and go modes can be used in either game.

    • Shogi-style warning beeps are an option in adagio mode AD - 1

    • It is easier to learn about a new mode if you practice using it with low value set

    tings first. For example:

    1. Set the five-minute

    mode

    (CH - F1) to

    0:02,

    then press a play switch . Note

    the flashing zeros and dashes when the clock runs down to zero.

    2.

    Set the count-down mode (DN - 1) with main time : :1

    0

    and second time

    control : : 5 . Press a play switch and watch the time-control indicators

    appear as each time-control runs down to zero.

    3.

    Set the andante mode (CH - A1) to

    5 -   :1 .

    Press each play swi tch

    several times to see how the delay timer works , then let the clock run down

    to zero. You will

    hear

    three short beeps at the end if the

    b e e p

    feature is on .

    Discussion o the Modes

    FIVE MINUTE HESS I

    (CH-F1)

    Description: Standard five-minute chess . The clock stops when

    it

    reaches

    ODD .

    Intended use : Casual five-minute chess .

    Pros:

    Easy to reset. Press the red button once to stop the

    clock and again to reset it.

    Cons:

    Not appropiate for tournament play since the clock could

    be reset by "accidentally" preSSing the red button twice if

    there was a need to stop it before the end of the game

    Also, the time of the clock cannot be changed once

    th

    e

    clock has been started, so an extra ten seconds or minute

    cannot be added to the time if that became necessary.

    FIVE MINUTE HESS 1

    (CH -

    F2)

    Des c ript ion; Standard five-minute chess . The clock stops when it

    reaches 0:00 .

    Intended use: Tournament five-minute chess .

    Pros: It is difficult to "accidentally" reset the clock . You must

    press the red button four more times after stopping the

    clock to reset it. Also , the time of the clock can be

    changed during a game, if that becomes necessary.

    Cons :

    The clock is harder to reset so it

    is

    less:convenient for

    casual five-minute chess than Cli - F1 .

    FIVE MINUTE HESS

    (CH - F3)

    DeS

    Cript ion: Standard five-  T,inute chess with the time shown in tenths

    of

    a second.

    Intended use : Casual five-minute chess.

    Pros: You can see the time in tenths of a second .

    C

    ons

    : Few players can make use of this information since it is

    difficult to move and press the clock

    in

    less than a second .

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    FIVE MINUTE CHESS IV

    (CH -

    F4)

    Description :

    Standal'drive-minutechess The clockstopswhen it

    reaches0:00 .

    Intended usc:

    Casualfive -minutechess.butyoumayset theclockfor

    longer stal1ingtimessuchas fifteenortwentyminutes.

    Pros:

    Four digits areusedsoyoumayplaywithlongerstarting

    timessuch as

    1500

    or20.00.

    It

    iseasytoresettheclock

    Presstheredbuttononce tostoptheclock andagainto

    reset it.

    Cons:

    Not

    appropiate

    fortournamentchessforthesame

    reasons asCH-

    F1.

    CHESS

    -

    ANDANTE MODE I

    (CH - A1 )

    Description: There isadelay ateachmovebeforethemaintimestarts

    to run A playerlosesno main timeIfhemoves inlessthanthedelay

    t ime. Themain timeand delay timeremaining are alwaysdisplayed.

    The delaytimemaybefromzerotonineseconds.

    Intended use : Tournament chesswithonetime-controlandatimedelay

    ateach

    move

    Pros :

    Thedelaytimei salwaysdisplayed.

    COilS :

    Themaximum delaytimeis

    9

    seconds andthemaximum

    maintimeis

    99 :59.

    CHESS

    - AN

    D

    ANTE

    MODE

    II

    (CH -

    A2)

    Description : There isad elay ateachmovebeforethemaintimestarts

    to run .

    A

    playerloses nomaint ime ifhemoves in lessthanthedelay

    time . The main timeanddelaytime remaining are always displayed.

    The delaytimemay be fromzero tonineseconds. Thismodehastwo

    time-controls.

    In

    tended

    use:

    Tournament chesswithtwotime-controlsandatimedelay

    ateachmove.

    Pros : The delaytime isalwaysdisplayed . The delaytimemay

    be different for each time -con trol You could have a setting of 60

    minuteswith

    0

    delayforthefirsttime -controland

    5

    minuteswithadelay

    of

    5

    secondsforthesecondtime-control.

    Cons :

    The maximumdelaytimeis

    9

    secondsandthemaximum

    maintime

    IS

    99 9 for' eachtime-c

    ontrol

    CHESS

    - ANDANTE

    MODE III

    (CH- A3)

    23

    Description: There

    is

    adelayateachmovebeforethemaintimestarts

    to run.

    A

    playerlosesnomaintimeif he moves

    in

    lessthan thedelay

    time The main time and delay lime remaining are always displayed

    The delaytimemaybefrom

    zeroto

    nineseconds. Thismodehasthree

    time-controls.

    Intended

    use:

    Tournament chesswiththreetime-controlsandatime

    delayateachmove

    Pros

    : The delaytimeis alwaysdisplayed . Thedelay time may

    be different for

    each time-control. You could

    have

    a setting

    of 60

    minuteswith

    0

    delayforthefirsttime-controland

    5

    minuteswithadelay

    of

    5

    secondsforthesecondtime-control,etc.

    Cons:

    The maximumdelaytimeis

    9

    secondsandthemaximum

    maintimeis

    99:59

    foreachtime-control.

    CHESS

    -

    AND

    ANTE

    MODE IV

    (CH - A4)

    Description: Thereisadelayateachmovebeforethemaintimestarts

    torun. A playerlosesnomaintimeifhemovesinlessthan thedelay

    time . Themaintime and delaytimeremainingarealways displayed.

    The delaytimemaybe fromzerotonineseconds. Thismodehasfour

    time-controls.

    Intended use:

    Tournament chess

    with

    four

    time-controls and a

    time

    delayateachmove.

    Pros

    Thedelaytimeis always displayed. Thedelaytimemay

    be different

    for

    eachtime-control. You could have a setting of 60

    minuteswith

    0

    delayforthefirsttime-controland

    5

    minuteswithadelay

    of

    5

    secondsforthesecondtime-control,etc .

    Cons :

    The maximumdelay timeis

    9

    secondsandthemaximum

    maintimeis 99

    :

      9 foreachtime-control.

    CHESS

    -

    AND

    AN

    TE MODE V

    (CH- A5

    .

    Description : Thereis

    a

    delayateachmove beforethemaintimestarts

    torun .

    A

    playerlosesnomaintime ifhemovesin lessthanthe delay

    time . The maintime and:delay timeremaining are alwaysdisplayed.

    Thedelay timemaybefromzerotonine seconds. Thismodehasfive

    time-controls.

    Intended use: Tournament chesswithfive time-controlsandatime

    delayat eachmove.

    Pros : Thedelaytimeis alwaysdisplayed The delaytime may

    be different for each iime-control. You could have asetting of 60

    minuteswith

    0

    delayforthefirsttime-controland

    5

    minuteswith adelay

    of

    5

    secondsforthesecondtime-control ,etc .

    Cons:

    Themaximumdelaytime

    is 9

    secondsand Hlemaximum

    maintim e

    is

    99 9 foreachtime

    control

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    • CHESS - ANDANTE

    MODE

    VI

    (CH - A6)

    CHESS

    BYO YOMI

    MODE I

    (CH - BY1)

    Description:

    There

    is

    adelayateachmovebeforethemaintime starts

    to run. Aplayer losesnomaintimeifhemoves In lessthan thedelay

    Description: Modifiedgotiming. Ifaplayermoveswhenhismaintime

    time. Themain time and delaytimeremalnlllg are always displayed

    tlasgone belowthe byo-yomi time.the clockwill set his

    Thedelaytimemay be fromzerotonineseconds This modehas six

    maintimebackuptothebyo-yomitime. Forexample If

    time-controls.

    the byo-yomit imeis0.10 and he moveswith just two

    Intended use: TournamentchessWith SIX time-controlsandatimedelay

    seconds left , his t ime wil l be set back upto 0:1O  A

    ateachmove.

    player'sclockwill notrun outif

    he

    can movein thebyo

    yomitimewhen hismaintimegets closetozero .

    Pros: Thedelaytimeisalwaysdisplayed . Thedelaytimemay

    be differentfor each time-controL You could have a setting of 60

    Intendeduse: Casualchess

    minuteswith0delayforthefirsttime-controland5minuteswithadelay

    of5secondsforthesecondtime-control,etc.

     I

    Pros: No needto "bang" the clocknear the end ofthe game

    sinceyoualwayshave

    at

    leastthebyo-yomi timeforyour

    Cons:

    Themaximumdelaytimeis9secondsandthemaximum

    nextmove .

    ,

    maintime is99 :59foreachtime-controL

    Cons:

    Maximummaintimeis 959.

    • CHESS - ANDANTE MODE VII

    (CH- Al)

    CHESS B YO-YOMI MODE

    /I

    (CH-

    BY2)

    Description:

    Thereisadelayateach movebeforethemaintimestarts

    torun. A playerlosesnomain timeifhemoves in lessthanthedelay

    Descri

    ptio

    n: SameasCH-

    BY

    above Maximummaintimeis9:59 :59 .

    time. Thedelaytime remainingisalwaysdisplayedandmay befrom

    zerotonine seconds. Thismodehastwotime-controls.

    In

    tended use:

    Tournamentchesswith suddendeathstyletimingandone

    time-control.

    In t

    end

    ed use: Tournamentchesswithtwotime-controlsandatimedelay

    ateachmove.

    Pros: Thistimingmethod may be thebest way to avoid the

    problemof "clockbanging "attheend ofagameortime

    Pros: The maximummain time is 95 9 :59. The delaytime is

    control. Othermethods.Includingaddingtimeo rhavinga

    always displayed . The delay time may be different for each time

    timedelayateachmo ve, losetheflavorand "psychology"

    controL You couldhaveasettingof twohourswith0delayforthefirst

    of traditionalchess timing. In this method there isno

    time-control and 5minuteswithadelayof 5seconds for thesecond

    changewhateverinthetraditionalmethoduntilaplayer's

    time-controL

    timegoesbelow thebyo-yomi time, say,forexample, 15

    Cons:

    Themaximumdelaytimeis9seconds.

    seconds. Whenthathappensthe playerisguaranteed

    thebyo-yomitime(15seconds),foreachofhisremaining

    moves in the game or time-control. 'Because of its

    CHESS - ANDANTE MODE VIII

    (CH- AS)

    simplicity and similarityto traditionalchesstiming, this

    methodIS appropiateforsuddendeathtiming.

    Description:

    Thereisadelayateachmovebeforethemaintimestarts

    to run. Aplayerlosesnomaintimeifhemovesin lessthanthedelay

    Cons: None

    time. Thedelaytime remaining is alwaysdisplayed andmaybe from

    ,

    erotonineseconds. Thismodehasthreetime-controls.

    Intended

    use:

    Tournamentchesswiththreetime-colltrolsandatime

    delayateachmove.

    I

    Pros:

    Themaximummaintimeis

    95959

    . Thedelaytimeis

    alwaysdisplayed.:Thedelaytimemaybedifferentfor

    eachtime-controL

    Cons:

    Themaximumdelaytimeis9seconds.

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    CHESS

    BYO-YOMI

    MODE 11/

    (CH -

    BY3)

    Description:

    SameasCH - BY2 abovebutwithtwotime-controls The

    maximumtimein eachtime-control IS 95959 Thebyo-yomitimes for

    eachtime-controlcanbesetfordifferentvalues,including zero

    Intended use: TournamentChesswithsuddendeathstyletimingand

    twotime-controls.

    Pros:

    SameasCH-

    BY2

    above .

    Cons:

    None.

    CHESS

    BYO-YOMI

    MODE IV

    (CH -

    BY4)

    Description: SameasCH- BY2 abovebutwithfourtime -controls .The

    fourth time-control repeats indefinitely . The maximumtimein each

    time-control is959:59. The byo-yomitimesfor eachtime-controlcan

    besetfordifferentvalues ,includingzero.

    Intended

    use

    : SeriousTournamentorSuddenDeathchesswiththreeor

    moretime-controls.

    Pros:

    SameasCH- BY2above. Also,youmay playa game

    withanunlimitednumber

    of

    time-controls(with thefirst

    fourbeingdifferent)

    Cons:

    None.

    CHESS

    - HOUR GLASS

    I

    (CH - H1)

    Description:

    Oneside increasesastheothersidedecreases,justlike

    thetwoends of an hourglassoreggtimer . Anhourglasswasthe first

    timingdevice used inchess Aplayerturned it overwhenhemoved ,

    andasthetotaltimeforone sidedecreased ,thetotal timefortheother

    increased, andbythesameamount. The CHRONOS simulatesthis

    timingmethodinthehour-glassmode. Thatis, when itis yourturn to

    move,youropponent 'stimeincreaseswhileyours decreases, and by

    thesameamount.

    Intende

    d

    us

    e: Casualchess .

    Pros:

    Thismethodisgoodforplayingaleisurelycasualgame

    whilestillretainingsometimingconstraints .

    Cons:

    Sincebothclocksare-alwaysrunning (oneup,onedown)

    thedisplaycanbeconfusing .

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    CHESS -

    HOUR

    GLASS /I

    (CH - H2 )

    ,Description: Same as CH - H1 aboveexceptthatonlyoneclock runs

    atatime Whenyoumove.your'opponen t sclock IS adjustedupbythe

    time that you used for your last move, but untilthattime his clock

    appearsstopped

    Intended

    use: Sameas

    CH

    -

    H1

    above.

    Pros:

    Sameas CH-

    H1

    above. Also, thedisplaysareeasierto

    readsinceonly oneclock is running.

    Cons:

    None

    C

    HE

    SS PROGRESSIV MODE I

    (CH - P1)

    Descrip ti on: This is standard chess tournament timing with unlimited

    repeatinglime -controls ,alsocalledprogressivetiming . Aplayermust

    makefortymovesintwohours,andifhedoesan houris addedto his

    remainingtimeforthenexttwentymovesetc. Sincethe clockhas six

    digits it IS notpossibleto showthe movecounter and the timeinhours ,

    minutes,and secondsat the sametime If thetime is less than ten

    minutes , the clock will show a

    double

    dash foll owed by minutes :

    seconds.an dotherwisethe timewill begiven in hours :minutes. See

    the rema rkaboutmodes

    wi

    th amovecounter

    in th

    e

    Discussion

    of th

    e

    modes

    -

    General

    sectionabove (p

    20) .

    Intended use: Seriouschess orshogi .

    Pros:

    Numberof movesmade

    in

    thelime-controlisdisplayed .

    Con s:

    Sinceonlysixdi gi tscanbe display-ed ,it isnotpossibleto

    showhours ,minutes .andsecondsatthesa metime

    unlessthetimeremainingisless thantenminutes .

    CHESS

    PROGRESSIVE MODE /I

    (CH- P2)

    Des

    cription:

    Thismodeis likeCH- P1aboveexcept ithas threetime-

    controls. This mode could be used to shorten the averagetime per

    moveinsuccessivetime-controls . Forexample ,asettingof40-':30:00 ,

    20-0:30 :00 ,10-0:10:00would have21/4minutesaveragepermove

    in

    thefirst. 11/2 minutesaverageper move in thesecond,and   minute

    averagepermoveinthethird ,andsucceeding,time-controls .

    Intended

    use: Seriouschessorshogi.

    Pros

    SameasCH- P1 above.

    Cons:

    Sameas CH -

    P1

    above.

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    CHESS PROGRESSIVE MO E IA IIA

    (CH - P1A .2A)

    Descriptien:

    Thesemedes are just l ike CH - P1,

    P2

    abeve .EXCEPT

    thatthedisplay

    ef

    a

    running!

    cieckwillshewthetime in heurs minutes.

    andsecondsifthetime IS greaterthan

    1

    minutes- i.e to' ma keroem

    forthefull time.the movenumberwillnetbedisplayed.

    (Of

    course. the

    movenumberonthe opponent'scleckwillstillbedisplayed.)

    Intended

    use: Seriouschessorshogi.

    Pres: Yeu getto' se ethe fu

    ll

    timewhen yeurClock is running

    (Thereis nO reasontos hewttle mevenumber on both

    sides

    .)

    Cens :

    Some

    playersmayfindthechangingdisplaysdistracting.

    CHESS PROGRESSIVE MO

      E

    III

    (CH- P3)

    Descriptien:

    This is the same as CH . P1 above

    except

    that the

    maximumtime-controltimeis9:59.Themodeisdesignedforblitzplay .

    A

    playerhassix minutestomakefortymoves. Ifhedees.aminuteis

    added to histimeforthenexttenmovesetc . Usethismodetogetmere

    practiceplaying

    endgames

    Theclockshowsthe

    number

    of

    moves

    made

    in

    eachtime-controlandthetimeremainingforeachside.

    Intendeduse : Casualblitz chess.

    Pres: Thismodeavoidsrunningoutoftime early inthegameso

    youcanplaymoreblitz chessendgames. Modehasquickresetfeature

    - presstheclock oncetostopit.andagaintoresetit.

    Cons :

    None

    CHESS PROGRES

    SIVE MO E IV

    (CH - P4)

    Desc riptien:

    This

    isthe sameasCH- P3abovebutwi th themaintime

    setfor 2:00,

    thesecond

    time-contrO lsetfor0 :12. and the mainand

    secondtime-controlnumberofmovessetfor 01 . Themovenumberis

    notdisplayedsinceitis always

    01

    .

    Inte

    nd

    ed

    use: Casualblitzchess

    Pr

    es: Easiertousethan CH- P3above inthespecialcasethat

    themovecountersaresetfor 01 .

    Cens:

    Maximum

    timeis9:59.

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    CHESS PROGRESSIVE MODE V

    (CH - P5)

    Descriptien: ThisisthesameasCH- P4above.butthe firsttime

    control timecan

    be

    as

    largeas95959 so youcanplay

    longer

    games

    .

    Intendeduse

    : Seriouschess,go .or

    shogl

    Pres: Thistimingmethodavoids "ciockbanging "attheendofa

    game. It couldbeusedforsuddendeathtimingwithone

    time-control.

    Cens

    None.

    CHESS PROGRESSIVE MODE

    V

    (CH - P6)

    Description:

    Thisisthesameas CH - P5above.butrepeatedtwice.

    This method could be usedfor sudden deatht imingwith two t ime

    controls .

    A

    dashappears in frontofthe time when the secondtime

    controlbegins.

    Intendeduse: Seriouschess ,go .orshogi.

    Pres : SameasCH- P5

    Cens

    : None.

    CHESS PROGRESSIVE MODE VII

    (CH - P7)

    Description : Thisis thesame as CH - P5above.butrepeatedthree

    times . Thismethodcould beusedforsudd endeathtimingwiththree

    timecontrols. Special symbo ls appearinfront ofthe timewhenthe

    secondandthirdtime-controlsbegin.

    Int

    ende

    d use: Seriouschess,go .orshogi.

    Pres: Thistimingmethodavoids "ciockbanging "attheendofa

    game.

    It

    cQuld beusedforsuddendeath

    ti

    minewiththree

    time-controls

    Cens: None.

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    CHESS PROGRESSIVE MODE VIII

    (CH - P8)

    Description: This is the same as CH - P5 above , but repeated four

    times

    The fourth time -control repeats indefinitely Special symbols

    appear in front of the time when the second, third. and fourth time

    controls begin.

    In tended use:

    Serious chess. go, or shag .

    Pros:

    This timing method avoids "clock bangmg" at the end of a

    gam e. It

    could

    be used for sudden death timing wi th four , or more,

    time-controls.

    Cons:

    None

    GO JAPANESE BYO- YO

    MII

    (GO - J1)

    Desc r

    iption:

    When the main time runs out byo-yomi beg ins. Dashes

    will

    appear

    on the display to show that the player is in byo-yomi. After

    each move tile player's time wi ll be adjusted up to the nearest minute.

    He loses no time if he moves In less than a minute . but he loses a

    minute if he

    takes

    a minute or more to

    move

    If tile "beep-a t-time

    control" feature is on , the clock will beep

    1 when the main time ends and byo -yomi starts,

    2

    at ten seconds befol'e the end of each byo-yoml period, and

    3.

    at the end

    of

    each byo -yomi period.

    If you select from one to nine byo·yomi beeps for the byo· yomi

    periods, the clock will beep at each secon d, from one to nine seconds,

    just

    before the end

    of

    each byo-yomi period.

    Th

    e d

    ef

    aul t setting is three

    byo-yami beeps.

    That

    IS , the clock will beep at three, two, and one

    seconds before the end of the byo-yomi period. This mode simulates

    the

    professi ona

    l go timing method

    desc

    ribed above (p 18)

    In tended

    use:

    Serious go

    Pros:

    Simulates professional go timing method.

    C

    ons:

    None.

    GO JAPANESE BYO YOMI I

    (GO - J2)

    Desc ription : This

    mode

    is the same as

    GO

    - J1 above e

    xc

    ept that you

    have more van ety for the byo-yoml parameters . For example, you could

    set the byo-yoml time for three th   rty second periods Then the total

    bya-yomi time is one minute artd thirty seconds , and your time is

    adjusted up after each mov e to the nearest thirty seconds

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    This mode could also be used for slow chess. Set the primary time for

    230.00 and the byo-yoml time for 01 -015 (that

    is

    , one fifteen second

    byo-yoml period) When your primary time runs out you must play the

    rest

    of

    the

    game

    at fifteen secol'1ds per move The

    display

    flashes

    "forfeit"

    If

    you run out of time

    NOTE: The "beep-at-time-control" and "byo -yomi-beeps " features do

    not take effect in thiS mode until tile number of byo-yomi p.eriods

    is

    five

    or fewer

    In

    tended

    use:

    Senous go, shogi. or chess.

    Pros: Simulates professional go timing method.

    Cons: None.

    GO ANDANTE

    BYO

    -YOM  I

    (GO - A1)

    Des c

    ri

    pti on: When y

    our

    main time runs out the byo-yomi

    timing method switches to the andante mode. That is. there is a delay

    at each mov e before your bya-yoml time starts to run. If you move in

    less than the delay time, you lose no byo -yomi time. If you take more

    than the delay time your byo-vomi time starts to count down Of

    course, if your byo-yomi time comes to zero , you lose the game on t ime.

    The delay time and byo-yomi time

    is

    always

    di

    splayed.

    The

    maximum

    del ay t ime is 9 seconds, and the maximim byo-yomi time is 9999.

    Intended use: Serious or cas ual go

    Pros: Simpler than standard byo·yomi.

    Cons: None.

    GO

    ANDANTE BYO YOMIII (GO - A2)

    Descriptio

    n:

    ThiS is like GO - A1 above except that the range for the

    byo -yomi and de lay times are increased. The maximum delay time is

    99 seconds, and the maximum

    by

    o-vomi time is 9.59.59.

    As su me the bvo-yoml delay time for this mode and the

    byo-yom

    i l ime

    for GO - J2 mode above is set for thi rty seconds, and

    assume

    a player

    takes thirty-one seconds to move

    In

    this mode he loses Just one sec

    ond from his base byo-yomi time - in the GO •

    J2

    mode he loses the

    whole byo-yomi time of thirty seconds This byo-yomi timing method

    seems simpler and more reasonable than the stalildard Japanese style

    byo-yomi.

    Intende

    d

    us

    e: SerioLis or casLial go.

    Pros: Simpler than standard byo-yomi.

    Cons: None

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    O PRO

    GRE

    SSIVE B  -YOMt I

    (GO- P1 )

    Description : Whe nyourmaintimerunsout

    th

    ebyo -yomltimingmethod

    switches tothep

    rogressi

    vemo de (CH- P1)describedabove . That Is,

    youmustmaketwenty-fivemoves

    in

    fifteenminutes,andifyou do five

    minutesareadded toyourremainingtimefor thenextten movesetc

    In tend

    ed

    use : Serious  r casualgo.

    Pros

    : Movesareautomatically·countedby the

    cl

    ock.

    Cons :

    None .

    GO • PROGRESSiVE B  -YOM/II (GO-

    P2)

    Descripti

    on:

    Thebyo-yomiperiodin thismode

    iSjLl

    st

    li

    keCH - P5

    above.

    Intende

    duse:

    Seriousorcasualgo.

    Pros

    :

    Verysimplebyo-yom!method

    Cons

    :

    None.

    GO •

    CANA

    DIAN

    BYO·

    YOMII

    (GO- C1)

    Description: When your main time runs out in th is

    mo

    de you are

    require dto makea specificnumberof

    mo

    veswithinthesecondarytim

    limit !fyou do yourclockisresetWith the secondarytimeand ag8ln

    youmustmakethespeci ficnumberofmoves

    Withi

    nthesecondarytime

    limrt This cont inues until the game is over.

    The

    seco

    ndary

    time

    remaining and the numbero fmovesmadea realways displayed. This

    mod

    esimula teswhat isca lledCanadianbyo-yom i.

    Whe

    n

    yo

    ur pnmary

    timeruns

    ou

    tinthisbyo-yomi methodyouaregivenanumberofstones,

    say twenty , andrequired

    to

    play

    th

    em within a speCific time, say five

    min

    ut

    es . Ifyoudo,yourcl

    oc

    kisresettofive minutesandyou

    ar

    egiven

    another twenty stones

    to

    pla y etc. This

    me

    thod is often used with

    mechanicalclocks.

    Intendeduse: Casual goorin tournamentsthatuseCanadia nbyo-yami

    P

    ro

    s :

    Simplerthanusingamech anicalclocksincethestones

    areautomatically "counted"foryoubyIheclock Th e

    clockwillflash"forfeit" ifyouove rstepthetimelimit.

    Co

    ns:

    None.

    GO

    CANADIA

    N

    BYO-YOMIII

    (GO- C2)

    Description:

    This

    is

    likeCanadian byo-yomi I,GO-

    C1

    aboveexcept

    that there ISnomaintime . Youarerequired tomaketwenty-fivemoves

    in

    fi

    fteen minutes . Ifyoudo,yougetanother fifteen minutesforthenext

    twenty -fivemovesetc. Ifthelime S le

    ss

    thantenminutes ,theclock

    Will

    show

    an

    upperdashfollow edbyminute

    s:

    seconds . A lternatingdashes

    meanthe time is in hours: minutesand th ec lock isrunning

    Intended

    use:

    .Casualgo.

    Pros :

    Gameisfaster .

    Cons:

    None .

    O· CANADIAN BYO-

     

    M/ III

    (GO- C3)

    Des

    cr i

    pt ion :

    ThisisthesameasGO- C1 aboveexcept thatthereare

    optionaldelaytimes,which maybedifferent ,

    bef

    orethe

    maintimeand/orbyo-yomi timesstarttocountdown .

    Inten

    ded

    use:

    Sameas

    GO

    - C1 above .

    Pros :

    Sameas

    GO

    - C1above.

    C

    on

    s:

    None.

    GO- CANADIAN BYO·YOMI IV

    (GO-

    C4)

    Desc ript ion: ThisislikeGO- C3above,except

    th

    edisplaywillnotflash

    '·forf

    eit

    ifyourclockrunsdown

    to

    0:00 ,and thebyo-yomi time

    is

    resetif

    you ma k.e the specified number of moves for the byo -yomi per iod

    Therefore ,towinon timeagainstanopponentwhosetimehas run out,

    Ihlsmethod requiresthat you call atime forfeit

    before

    youropponent

    makesthespecifiednumberofmovesandresetshis byo-yomitime

    Inten

    ded

    us

    e: SameasGO- C1 above.

    P

    ros

    : SameasGO - C1above .

    Cons: None

    O

    - /NG B  -YOMI/

    (ING - 1)

    Description: In

    this timing methodyou are required

    to

    complete your

    gamewithinthe maintime . Ifyoudonot,you loseaspecificnumberof

    points ,saytwo ,foreachadditional byo-yomiperrodyouuse. Ifyouuse

    three additionalbyo-yomi periodsyou lose th e game on time The

    themeofthemode is"tllne is money" . Thebyo-yomiperiod is typically

    setfor1/6maintime.

    In tended use: Tournaments

    wh

    ichrequire INGbyo-yomi

    Pros: Thetimeusedbyaplayer ca ndirectlyaffecthiSscore

    Cons

    : Thereisno trad itlol l forchanging a player's scorebased

    on

    th

    etimehe h3 sused

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    (ING·2)

    GO - ING BYO- YOMI II

    Description : Same as ING - 1 above. except tha1 the byo-yomi time has

    an optional delay time of up to nine seconds The delay

    time and byo-yomi time are always displayed

    In te

    nd

    ed use : Same as IN G - 1 above

    Pros : Same as ING - 1 above .

    Cons:

    Same as ING - 1 above.

    (FO

    -

    1) (F D - 1AJ

    FIDE MODE I IA

    Descripti

    on : These are the

    sa

    me as CH - P1, P1A above but with the

    move counter for the secon d time-control set for 01 The se modes are

    compatible wit h the FIDE rapids mode Note· the c lock will not display

    move numbers if the number of mov es in the second time-control of CH

    _ P1, P

    1A

    IS

    0 · 

    since. unless you r lime runs out. you make tile time

    control wi

    th

    every move .

    In t

    ended use

    : Cas ual or serious chess .

    Pros :

    Eas ier to use than CH .. P1,1A with mov e counter set for

    01

    .

    Con

    s:

    None .

    ,FO -

    2

    (FO - 2A)

    FIDE MODE II, IIA

    Description:

    These are the s

    am

    e as CH - P2,

    P2A

    above

    bu

    t

    wi

    th the

    move counter for the se cond and third time-controls s

    et fO "

    01. The se

    modes are compatible wit h th e FIDE

    tourn

    a

    ment

    mo

    de

    Note the

    clo ck will no t disp lay move numbe

    rs

    if the number of moves In the

    second or third time-control of CH - P2, P2A is 01 since . un less your

    time runs out. you make the

    ti

    me-con trol with every m ove.

    Intended use: Casual or serious chess.

    Pro s : Easier to use than CH - P2, P2A with move counters se t

    for 01

    Cons: None

    [email protected] 

    COUNT DOWN 1

    (ON - 1

    Des c

    ription:

    The second time control starts when the main time luns

    o

    ut

    Special sy mbols In front of the time show when the second third

    and fourth time-controls Ilave started

    Use this mode for standard timing such as forty -five moves In two hours

    wit h twenty

    fi

    ve moves per hour thereafter . Set the main time for

    2:

    0000

    and the second time-control for 10000

    Use this mode

    al so f

    or the ··sudden-death ove rt ime· timing method .

    (A

    typical exam

    pl

    e IS forty moves in two hours and one hour for the

    re st

    of

    the ga me Set the primary time for

    2:0000

    and the secondary time

    fo

    r

    1 00.00.)

    Intended use: Tournament chess

    Pros: The time remaining In

    a

    time-contro l is displayed more

    clearly and accurately than in mechanical clocks

    Cons : None

    COUNT DOWN II (DN -

    2)

    Desc

    r

    iption:

    This method is like

    ON

    - 1 above except that there are four

    time-controls. The fourth time-control repeats indefinitely

    In tended

    us

    e: Sertous chess

    Pros: You can set prog res sive ly faster time-controls. For

    example you could reqUire 40 moves in 1

    112

    hours. then 20 in 30

    minu tes, then 20 In 15. then 20 in 10 to en d of game

    Cons

    : None.

    OUNT UP I (UP - 1)

    Description: The clock cou nts up. You can use thiS mode for standard

    liming such as forty-five moves In two hours with twenty- five per hour

    thereafter. A player must make forty-five moves before

    hiS

    clock shows

    2:

    0000

    and another twenty-five befo re it shows 30000. You could

    also set the clock for staliing times such as 40000 or 4:

    3000

    . to agree

    with the standard starting time of mechanical clocks. The

    cl

    ock can be

    se t to beep on the hour - a useful fea tu

    re

    if the time-controls end on the

    hour, which is usually the case wh en mechanical clocks are used.

    Intended use: Tournament chess.

    Pros: Simulates mechan ical clocks .

    Cons : None.

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    36

    37

      COUNT UP

    1/

    (Up - 2)

    Description: This is thesame as UP - 1 above except there isa five

    second delay before the maintime starts to count up The display

    showsalternatingdashesdur i

    ng

    the delay time. Theclockcanbe set

    to beep on the hour- a usefulfeature ifthe time-controls end on the

    hour,whichisusuallythecasewhenmechanicalclocksare

    useel

    Intendeduse: Tournamentchesswithatimedelay

    Pros:

    Simulatesmechanicalclockswiththeadd itionofatime

    delay .

    Cons:

    None.

    ADA

    GIO MODE I

    (AD- 1)

    Desc ription: After eachmove you make your time is adjusted upto

    eitherthetimeyouhadatt he beginning of themove,or to yourcurren!

    t ime plus the delay time (15 seconds , for example) , whichever

    is

    smaller. Thisistheadagiomethodofincorporatinga timedelay ,and

    it

    seems to bethesimplestandclearestway to add

    a

    timedelayateach

    move . Ofcourse ,whenyourmaintimerunsoutyou loseon time This

    modecan be used toplay slowgamesofchess, go,or shogi . (Shogi

    playerspleasetakespecialnoteofNotes2 and3 below.)

    No

    t

    es:

    1) Whentheclockisfirst started thedelayti

    me

    isauto- matica lly

    addedtotheinitialmaintime ,so thatyou rdelaytimew ill startto

    countbeforeyourmaintime.

    2 The

    clockwillbeepat

    30, 20,

    and

    1 seconds

    before theend ifthe

    '·beep-at-time-control"option isselected.

    3) Justlikego

    modesGO - J1, 2,youcansetup to nine

    by

    o

    -yorni

    beepsduring thelasttenseconds.

    In tendeduse: Seriousgo,chess ,and shogi.

    P

    ros:

    An

    elegant

    timingmethod.

    Cons: None.

    ADA

    GIO MODE II

    (AD- 2)

    Descri pt ion: This is simila rtoAD- 1aboveexceptthemodeIlastwo

    time-controlsandyoucannotsetanybeepsbeforethe

    endofatime-controlas in notes2and3above.

    Intendeduse: Suddendeathtimingsuchasf0l1y-fivemoves

    in

    onehour

    and the restofthegameIII thirtyminutesWithaten

    seconddelayateach/move

    Pros:

    EachIlme-co 'll rolcan havedifferent

    ti

    medelays

    (incl udlllgz , r )

    Cons:

    Non e

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    ADAGIO MODE 11

    (AD -

    3)

    Description: Thisissimil arto

    AD

    - 2 aboveexceptthemodehasthree

    time-controls .

    Intendeduse: Seriousgo ,chess .andshogi Alsosuddendeathchess

    timingwith threetime-controls.

    Pros:

    Eachtime-controlcanhavedifferenttimedelays

    (includingzero)

    Cons:

    None .

    ADAGIO MODE

    IV

    (AD-

    4)

    Desc ripti

    on:

    ThisissimilartoAD-

    2

    aboveexceptthemodehasfou r

    time-controls.

    Intendeduse:

    Seriousgo ,chess,andshogi . Also suddendeathchess

    timingwiththreetime-controls.

    P

    ro

    s :

    Eachtime-control

    can

    havedifferenttimedelays

    (including zero)

    Cons:

    None.

    SUDDEN DEATH MODE I

    (SO- 1)

    Desc

    ription: Theclock stopswhen themaintimeruns out. Usethis

    modefortimingsuchas "game in sixty"or "gameintwo

    and ahalf' Settheclockfor

    10000

    or

    230.00.

    Intendeduse: Sudden deathchesstiming.

    Pros:

    Thetimeremainingisdisplayedmoreclearlyandaccu

    ratelythaninmechanicalclocks. '

    Con

    s:

    Mode noprovisionforatimedelay

    SUD

    DE

    N DEA TH MODE II

    (SO - 2 )

    Desc

    ripti

    on: In this mode, a playermustmakeacertain numberof

    moves,sayforty,in thefirsttime -control andtherestinthesecond. To

    claimawin on timeduringthe firsttime-control aplayermust have an

    accuraterecordof thegame Aplayeralwayslosesontimeif hissec

    ondtime-controltimerunsout.

    Intendeduse: Suddendeathchesswithtwotime-controls.

    Pros:

    Thetimeremainrng in atime-control isdisplayedmore

    clearly and accuratelythan inmechanicalclocks.

    Cons:

    Modehasno provision

    fOI

    atimedelay

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    39

    SUDDEN DEATH M ODE III

    (SO- 3)

    Des cription : Th is issimilartoSD- 2above butwith threet ime-controls

    Each

    pl

    ayermustkeep anaccurat erecor·dof

    th

    egame to

    cl

    a im awinontimeduring

    th

    efirst twol ime-contlOl

    s.

    Intended

    li

    se: Suddendea

    th

    chesswiththreetime-contro ls

    Pros: Thetimeremaining

    in

    atime-control

     S

    d

    is

    playedmore

    clearlyand accuratelythan inmechanicalclocks.

    Cons: M

    ode

    hasnoprovisionforatimedelay

    SUDDEN DEA TH MODE

    IV

    (SO - 4)

    Desc ripti on:

    Th iS issimilartoSD- 2 abovebutwithfourtime-controls .

    Eachplayermustkeep an accuratereco rd ofthegameto

    cla imawinon timedUring th e fi rst

    thr

    eetime-controls.

    Intended use:

    Suddendeathchesswithfourtime -controls

    Pros :

    Thetime remaining inati

    me

    -control isdisplayedmore

    clearlyandaccuratelythaninmechan icalclocks.

    Con

    s:

    Modehasnoprovisionforatimedelay

    ANDANTE MODE I

    (AN - 1)

    Descr

    ipti on: There

    is

    adelayat eachmovebefore themainttmestarts

    to

    ru

    n. A

    playe

    rlosesnomaintime ifhemovesin less than

    th

    edelay

    tim

    e.

    Thedelaytimeremainingis alwaysdisp layed.

    Intended us

    e:

    Serious

    ch

    ess

    , go, or

    sho

    gi , es

    pec

    ially sudden-death

    chesswithonetime··controlandatimedelayof

    te

    nsecondsormo

    re

    .

    Pros: Thedelay time is alwaysdisplayed. The maximummain

    timeis9 :

    5959

    andthemaximumdelay timeis99 seconds

    Cons:

    None

    N

    D  NTEMODE IA

    (AN -

    tA)

    Desc

    ri ption : Thisislike

    AN - 1

    aboveexceptthemaximummaintime

    is95 9 .

    In tended use: Blitzchess ,go, orshogi.

    Pros: Thedelaytimeremainingisalwaysdisplayed. The

    maximumdelaytime IS 99seconds .

    Cons:

    None

    ANDANTE MODE 1/ (AN - 2)

    Description: There

    is

    adelayateach movebeforethemaintime star1s

    torun . A playerlosesnomainlimeifhemoves

    in

    lessthanthedelay

    time. The delaytimeremaining

    is

    alwaysdisplayed

    Intended

    use: Serious chess go , or shogi , especia lly

    sudden

    -death

    chessWith twotime-controlsandatimedelayof

    10

    secondsormore .

    Pros:

    Thedelaytimeis alwaysdisplayed .Thedelaytimemay

    befrom

    0

    to99secondsandmaybedifferent

    in

    each

    time-control. Themaximummaintimeis9 :59:59.

    Cons: None

      ND NTE MODE III (AN- 3)

    Description: There is adelayat eachmovebeforethemaintimestarts

    torun. A playerlosesnomaintimeifhemovesin lessthan thedelay

    time . The delaytimeremainingIS alwaysdisplayed

    Intended use : Serious chess, go , or shogi , especially sudden-death

    chesswiththreetime-controlsandatimedelay of 1 secondsormore.

    Pros : Thedelaytimeisalwaysdisplayed .Thedelaytimemay

    befrom

    0

    to

    99

    secondsandmaybedifferentineach

    time-control. Themaximummaintimeis9:59 :59.

    Cons:

    None

    SUDDEN DEATH AND DELA Y I (OL-S01)

    De

    sc r

    ip t

    ion:

    Thereisadelayateachmovebeforetheclockstartsto

    countdown . Thecolonsflashduringthedelaytime . The

    clockstopswhenthemaintimecomesto 0:00:00

    In tended

    use: Suddendeathchess withatimedelay .

    Pros: Modehas

    q

    timedelay.

    Cons

    : None.

    SUDDEN DEATH AND DELA Y I (OL- S02)

    De

    sc

    rip tion : Ther e is a del ay

    at

    eachmove beforethe clockstartsto

    countdown. Thecolonsflashduringthedelaytime. Theclockstops

    whenthe second

    ti

    me-controltimecomes to

     

    ·  Anupperdash

    beforethetimemeansyouareinthesecondtime-control.

    Intendeduse : Suddendeathchesswithtwotime-controls .

    Pros: Thetimedelays canbesetfordifferentval ues ,including

    zero,ineachtime-control.

    Cons:

    None.

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    4

    41

    SUDDENDEATHAND

    DEL Y

    III

    (OL··S03)

    Description: This is like DL - SD2aboveexcept thereare threetime-

    controls Anupperdash beforethetimemeans youare in thesecond

    time-controlanda lowerdashthatyouareinthethirdtime-control.

    Intendeduse: Suddendeathct1esswithtllreetime-controls

    Pros: Thetimedelayscanbesetfordifferentvalues,including

    zero , ineachtime-control.

    Cons:

    None .

    SUDDENDEATH  NDDELAYIV

    (OL- SD4)

    Description:

    This.slike

    DL

    - SD3aboveexcepttherearefourtime

    control's. Specialsymbolsbeforethetimeshowwhich

    time-controlyouarein.

    FirstTC: Nodash

    SecondTC:Upperdash

    ThirdTC:Lowerdash

    Fourth

    TC:Doub le

    dash

    Intendeduse: Suddendeathchesswithfourtime- controls.

    Pros

    :

    The

    timedelayscanbesetfordifferentvalues,including

    zero ,ineachtime-control.

    Cons:

    None,

    COUNTDO

    WN

    ND

    DEL

    YI

    (OL- ON1)

    Description: This islikeDL - SD2 aboveexceptthatthesecondt ime-

    control repeats indefinitely. The colons flash during the timedelay .

    Thismode is also likeON- 1abovebutwith an added timedelay at

    eachmove . Thetime delaysmay be different in the first two time

    controls.

    Intendeduse: Seriouschessorshogiwi thatimedelay.

    Pros:

    Thereareanunlimitednumber

    of

    time-controls

    Cons:

    None.

    COUNTDOWN  NDDELAYII

    (OL- ON2)

    Desc ri pti on : This islike DL - SD4 above except that the fourthtime-

    control repeats indefin itely The colons flash duringthe time delay .

    This mode is also like ON - 2above but with an added

    ti

    me delayat

    eachmove. The time delays may be different in the

    fi

    rst four time

    controls

    In tendeduse: Seriouschessorshogiwithatimedelay

    Pros:

    There areanunlimitednumberof time-controls. The fi rst

    fourtime-controlsmayhavedifferentsettmgs anddifferentdelays.

    Con

    s:

    None .

    TWOTIME-CONTROLSWITHDELA YAND

    (OL- C1)

    MOVECOUNTER

    Description: Thismodehastwotime-controlswiththenumber

    ofmovesshownduringthefirsttime-control. Thereisanoptionaltime

    delayateachmove. Aexamplesettingis

    40

    movesin twohourswitha

    time delay of3 secondsfollowed by one hourwitha time delay of5

    seconds. After

    40

    movesone hour is addedto yourtime.

    Of

    course

    youloseon timeifyourclockeverruns


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