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Chuck Brooks: The Gamification of #CyberSecurity...Chuck also serves as chairman of CompTIA’s New...

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Chuck Brooks: The Gamification of #CyberSecurity on High Performance Counsel
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Page 1: Chuck Brooks: The Gamification of #CyberSecurity...Chuck also serves as chairman of CompTIA’s New and Emerging Technology Committee, and he serves as subject matter expert to the

Chuck Brooks:

The Gamification

of

#CyberSecurity

on

High Performance

Counsel

Page 2: Chuck Brooks: The Gamification of #CyberSecurity...Chuck also serves as chairman of CompTIA’s New and Emerging Technology Committee, and he serves as subject matter expert to the

#CyberSecurity | High Performance Counsel

For many years the defense and intelligence communities have relied upon aconcept called gami cation to test concepts, strategies, and potential outcomesin various scenarios via computer simulation. They have found that gami cationheightens interest of the players involved and serves as a stimulus for creativityand interchange of ideas which is vital for keeping an edge. As computers havebecome faster and more capable and data gathering abilities have hasexponentially grown, gami cation has become a “go to” process for manyinvolved in the security community.

The information and technology research rm Gartner de nes gami cation as“the use of game mechanics and experience design to digitally engage andmotivate people to achieve their goals”. They note that gami cation applies thesei deas to motivate the audience to higher and more meaningful levels ofengagement.

Recently, one of the global “Big Four”, consulting rm PwC, held a gami cationexercise with its senior executives. They created a game that pitted defendersagainst attackers that simulated a cyber-attack comprised from real-life data thatof some of their clients. The mostly non-technical executives who participatedwere able to get a better grasp of how their actions impacted outcomes. ChristianArndt, a cybersecurity director at PwC, said the participants in the game wereable to “develop a better knowledge of the threat actors, tools and techniqueswhich could threaten their systems and data”.

Gami cation in cybersecurity for both the public and private sectors makes greatsense for several reasons. 1) It creates an ability to discover gaps in in themonitoring framework, 2) It can be a guiding element in allowing companies tobest determine how they direct their resources toward mitigating vulnerabilitiesand threats, and 3) It helps address the workforce shortage and plugs the skillsgap by cultivating a next generation of computer and video gamers.

© Copyright 2016-17 High Performance Counsel

Page 3: Chuck Brooks: The Gamification of #CyberSecurity...Chuck also serves as chairman of CompTIA’s New and Emerging Technology Committee, and he serves as subject matter expert to the

#CyberSecurity | High Performance Counsel

The reality is that most workers in government and industry do not understandthe basics of cybersecurity. Although there are mandatory training programsoften mandated by policy, a quick test or refresher on cyber policies is not enoughto create an awareness of the multitude of threats in an increasingly digital world.Gamifying the worker experience can enhance interest in the subject matter andalso create a better understanding of how and why cybersecurity attacks occur.This makes sense especially in an environment where phishing has become apreferred hacker attack method. We have seen the implications of workerscreating costly data breaches opening malware in government agencies,hospitals, universities and especially corporations. Gami cation can provide abetter mechanism for training everyone on how to prevent and respond to thechanging landscape of cybersecurity and educate people on methods, means,prevention, and who are the probable adversaries.

Most companies are learning the hard way that what they thought was secure isreally not. Data breaches are an epidemic and every year of intrusion reportsoutpace the previous year. As a result of procrastination on cyber threats,corporate leadership has been playing catch up by procuring IT securitytechnologies, educating their boards of liability issues, and hiring cybersecuritytalent. However, deciding how to best allocate resources, focus on speci cindustry threats, and design prevention and contingency plans are not an easy

task. Gami cation can be helpful in providing testing and simulation for a custom

cybersecurity strategy while stimulating the workforce at the same time.

It is widely noted on almost a daily basis that the cybersecurity industry is facingmajor skilled worker shortages. Despite determined efforts in recruitment,education and STEM programs, the shortage has persisted and will likely be anissue in the future. While not a remedy, gami cation is helpful in addressing theskilled cybersecurity hire shortage. A generation of young talent raised oncomputer and video games are “wired” for a career where they can utilize theirdigital skills and maintain their lifestyle. Cybersecurity can be logical path andfulfilling for those who already thrive on the gaming culture for entertainment.

© Copyright 2016-17 High Performance Counsel

Page 4: Chuck Brooks: The Gamification of #CyberSecurity...Chuck also serves as chairman of CompTIA’s New and Emerging Technology Committee, and he serves as subject matter expert to the

#CyberSecurity | High Performance Counsel

Of course there is a real science to gami cation and the many algorithms thatcreate a scenario for the players. The values of lessons learned for thecybersecurity community in conducting such exercises can create workingmodels that will pay dividends for everyone connected, improving competivenessfor industry and better security overall.

Charles (Chuck) Brooks serves as the vice president for Government Relations &Marketing for Sutherland Global Services. Chuck also serves as chairman ofCompTIA’s New and Emerging Technology Committee, and he serves as subjectmatter expert to the Homeland Defense and Security Information AnalysisCenter (HDIAC), a Department of Defense (DOD) sponsored organizationthrough the Defense Technical Information Center (DTIC). Chuck also served asa technology partner advisor to The Bill and Melinda Gates Foundation. Ingovernment, he served at the Department of Homeland Security as the rstdirector of Legislative Affairs for the Science & Technology Directorate.

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