Date post: | 15-Aug-2015 |
Category: |
Education |
Upload: | summer-wheatley |
View: | 23 times |
Download: | 1 times |
21st Century Education:
Project-Based Learning
CI 350 9:30 class
By: Annie Brownfield, Taylor Foster, Summer Wheatley
Definition of Project-Based Learning (PBL)
“Project-based learning is a comprehensive approach to classroom teaching and learning that is designed to engage students in investigation of authentic problems.” -Blumenfeld
•According to Edutopia, PBL is a dynamic classroom approach in which students actively explore real-world problems and challenges and acquire a deeper knowledge.
Importance
• PBL is more relevant to “real-world” tasks that students will inevitably face in the future, so this style of learning will better prepare them for graduation instead of “old school” rote memorization.
• Students have more freedom to figure out problems on their own with teachers serving as guides.
• PBL encourages students to become independent workers, critical thinkers, and lifelong learners.
“With project-based learning, students learn by designing and construction actual solutions to real life problems.” - George Lucas, Hollywood Director
How PBL applies to 21st Century Education: PBL teaches students: •To take responsibility •To become problem solvers •To communicate ideas•To become creative innovators
Clear Example of PBL’s application: Arts & Bots
How Arts & Bots prove to be a clear example of PBL: •Hands on experience•Group work•Critical thinking•Depending on student, visual learning • Learning to adapt•Developing skills• To peers• To something new•Different classroom setting
PBL Characteristic
Example in Arts and Bots
Personal and social responsibility
Each individual was responsible to put forth their best effort and contribute to the project with their partner.
Planning, critical thinking, reasoning, and creativity
Collaborating with partner’s unit plan to create a single robot applicable to both unit plans.
Strong communication skills, both for interpersonal and presentation needs
Communicating with partner about ideas for the robot and being able to put into words what each partner visualized for the robot.
Visualizing and decision making
Knowing how you wanted the end-product to appear and making the decisions to make it work such as reinforcing a part of the robot with popsicle sticks or manipulating the motors so the robot moves just right.
Knowing how and when to use technology
Knowing how to operate the Hummingbird program and all of its components.
Cross-Cultural Understanding
Working with a partner of a different background.
Works Cited
•http://bie.org/•http://www.tandfonline.com/doi/abs/10.10
80/00461520.1991.9653139#.VH836Xk89aQ
•http://www.edutopia.org/project-based-learning-guide-importance