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Cinegi - Cinema Unlimited

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    Introduction

    Cinegi is a fully digital film distribution and entertainment company that enables virtually any

    venue to be a cinema. Launched in the United Kingdom in 2013, the company provides a platform

    service which facilitates public screenings of filmed media in High Definition format and seeks to create

    sustainable audiences for non-mainstream film and alternative content across Europe. (Cinegi website,

    2014) Since Cinegi only recently launched, there is limited information about this innovative start-up

    which is a spin-off company of Golant Media Ventures (GMV) - a consulting firm that designs media

    products and services. The concept for this new business was developed through an 18-month pilot

    project led by Creative England - a services company that supports creative ideas, talent and

    businesses in film, TV, games and digital media. The core team for this development phase was Golant

    Media Ventures, TwoFour - a producer of media and content and a cultural industries entrepreneur

    and consultant named Ivan Sanna. They beta tested the project in 2011 and 2012 under the name of

    Omigi, issued a final report in May 2012 and GMV officially launched the business in 2013. (Omigi,

    2012)

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    negotiating licensing agreements and recruiting its initial sales force. They plan to take the platform

    live within a few months. It is a really exciting time for the Cinegi team.

    Product Development Phase

    This section begins with an overview of the product development process which provides the

    framework for understanding the business model canvas and why I believe that Cinegi is a multi-sided

    business model patter.

    The Pilot Process

    The company developed a demonstration platform which was released in September 2011 for

    beta testing with stakeholders, consumer groups and partners. The platform designers made

    progressive improvements as they received feedback from the users. At that stage, the platform

    consisted of a website that had a separate area for rightsholders, venues and home users. The system

    features a player and mobile application with multilingual settings in English, Czech, Danish and Italian.

    (Omigi, 2012). Venues and rightsholders share the ability to link content marketing together and

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    Another feature of the platform is its community building aspects such as calendaring and

    social media integration where end users can invite his or her friend to watch with them or join them

    at a particular venue. (Michell 2013) The intent is for audiences to use the online and mobile assets to

    discover and enjoy media content that they find compelling and to connect to people who share their

    passions (Omigi, 2012).

    The player which is integrated into the platform delivers High Definition quality content to

    venues using standard broadband and IT equipment (a key selling proposition).

    To the left is an early look at

    the player prototype (Omigi,

    2012).

    While cinemas represent the

    traditional venues for filmed

    media content, this new

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    The online and mobile platforms allow for marketing intelligence gathering from the consumers

    through profiling and social media integration. This helps the company to customize their marketing

    approach to the specific interests and needs of the end user. The mobile side of the platform

    promotes easy discovery of content on tablets and mobile devices. It includes functionality which

    allows users to send packages of content to their home computer in a format that is downloadable and

    easy to activate. (Omigi, 2014).

    Now that I have provided some background and context around Cinegi and its online platform,

    now let us deconstruct the company through the use of the Business Model Canvas.

    Business Model Canvas for Cinegi

    Alexander Osterwalder and Yves Pigneur, authors ofBusiness Model Generationdeveloped the

    business model canvas where they described it as "a shared language for describing, visualizing,

    assessing, and changing business models." (Osterwalder, 2010). The canvas consists of nine building

    blocks that help focus attention on key aspects of a business. I used the Business Model Canvas (BMC)

    http://www.businessmodelgeneration.com/bookhttp://www.businessmodelgeneration.com/bookhttp://www.businessmodelgeneration.com/bookhttp://www.businessmodelgeneration.com/book
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    populate the far right column of the BMC. Rightsholders, those who own the filmed media content,

    often struggle to find an audience for their work and to make money. These rightsholders can benefit

    significantly by having easy access to a content delivery system that is affordable, generates income

    and enables them to connect directly their consumers. The platform has the power to expand

    distribution and penetration of traditional cinema into non-cinema locations typically used by leisure,

    sports, hospitality, community, academic and cultural activities (Omigi, 2012). These venues are

    struggling to keep pace with shifting consumption habits and increased competition for peoples

    attention and money against games and the Internet, new platforms for accessing audiovisual content

    or live events and festivals. (Omigi, 2012). Audience member are able to use to the platform as a tool

    to discover content that is relevant to their lives and to socialize with their friends and other kindred

    spirits through screening outings.

    Value Proposition

    Next, I will go to the middle column of the BMC and look at the companys value proposition, what

    is the value that is being created? To answer this question I looked at how the company is positioning

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    Promoters

    o Access to digital cinema circuit

    o

    Access to audienceso Distribution and logistics

    aggregation

    o Cinema in many places

    Audiences

    o Increased access to interesting

    stuffo Convenience of more screening

    locations

    o Connect people with similar

    interests

    Key Partners

    Partnerships refer to the network of supporters, funders, suppliers, co-creators, sponsors needed to

    ensure that a business is able to meet its objective. (Burkett, 2013). The pilot project phase was

    implemented with the help a number of key partners as mentioned at the beginning of this paper.

    Funding partners for the project included MEDEA Program of the European Union and Creative

    Industries iNet. Other partners included Guardian News & Media, BAFTA and Czech Association of Film

    Clubs. For the current rollout phase, the company has another set of partners. They are the ones

    listed in my business model canvas. The Rightsholders are the most important partner for without

    them there would be no content to offer. Lean Software Factoryis providing web application

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    Service delivery such as distribution, logistics, marketing and reporting

    Platform promotions

    Audience development

    Key Resources

    The most important resources for this web-enabled film distribution business are its intellectual

    and human resources. Cinegi partners with a number of technology companies that provide

    programmers, developers and designers. The platform tools and mobile applications would definitely

    be considered key resources. The platform has sourced over 200 items of content including films,

    shorts, documentaries, animated features and fiction. The collection now includes the rights to work

    originating from France, UK, Belgium, Netherlands, Italy, Germany and Poland. (Cinegi press release

    (2014). The company is currently filling its content library with access to intellectual property from a

    network of rightsholders, filmmakers and distributors. And, two co-chief executives currently make up

    the staff. Below is a photo of the prototype version of the mobile application. (Omigi, 2012)

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    Below is an early example of the player

    Customer Relationships

    The robust platform was designed with customer relations in mind. Features of the platform allow

    audiences to drive programming content through customization. (Golant, 2014). The companys

    demand aggregation service helps Cinemas and other venues provider better service to their

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    Channels

    Since Cinegi is a digital solution, the service is being run exclusively through its web-accessed platform

    and mobile web application. The company will also rely on traditional print advertising and word-of-

    mouth endorsement, especially from its key partners.

    Cost Structure

    Cinegi is a more cost driven business, but it also offers creates value for its customer segments. As a

    web-accessed downloadable platform solution, Cinegi offers greater efficiency through a scalable

    solution and aggregation of large numbers of small value transactions from multiple venues. This

    platform solution lowers cost and removes the complexity that has been a barrier to wider distribution.

    The primary costs structure for Cinegi is as follows:

    Maintenance of Platform

    computer equipment

    wages/salaries utilities

    Insurances

    Consulting Fees

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    Cinegi: A Multi-Sided Platform Pattern

    Cinegi enables consumers, rightsholders, promoters and cinemas and non-theatrical venues to

    connect to each other through a suite of services which promote, program, monetize and deliver

    filmed media content (Omigi, 2012). The company is a good example of a multi-sided platform

    business model for it seeks to connect four categories of customers (Rightsholders, Cinemas & Venues,

    Promoters and Audiences) as well as offer different solutions for each. The chart below shows the

    multi-sided platform pattern which was modified and streamlined from the business model canvas

    described earlier. I have also included it as Appendix B at the end of this paper.

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    Herein we see the four distinct customer groups and the relationships they have with revenue

    streams and the value proposition. The colors assigned to each of the customer groups are intended

    to show how value is created and revenue is generated from the connection and interplay of the three

    blocks of the pattern. The graph clearly shows that value is created for each customer segment and

    revenue is generated from each customer segment. It also shows how the Key Activities and Key

    Resources help create value for the customers as well.

    This concludes the presentation of the Cinegi, its Business Model Canvas and its Multi-sided

    Business Model Pattern.

    References

    Berry, M (2013) Project: Miracle Theatre Company, Native: Magazine of the Digital R&D Fund for the Arts.

    Available athttp://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-

    connections-with-other-organisations-working-in-similar-ways(Accessed on 25/3/2014).

    Burkett, I (2013). Using The Business Model Canvas for Social Enterprise Design,

    http://www.mbs.edu/facultyresearch/apsilc/Documents/Business%20Model%20for%20SE%20Design-Burkett.pdf (Accessed on 3/4/2014).

    Cinegi blog (2013) Available at http://cinegi wordpress com/ (Accessed on 2/4/2014)

    http://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-connections-with-other-organisations-working-in-similar-wayshttp://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-connections-with-other-organisations-working-in-similar-wayshttp://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-connections-with-other-organisations-working-in-similar-wayshttp://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-connections-with-other-organisations-working-in-similar-wayshttp://www.mbs.edu/facultyresearch/apsilc/Documents/Business%20Model%20for%20SE%20Design-Burkett.pdfhttp://www.mbs.edu/facultyresearch/apsilc/Documents/Business%20Model%20for%20SE%20Design-Burkett.pdfhttp://www.mbs.edu/facultyresearch/apsilc/Documents/Business%20Model%20for%20SE%20Design-Burkett.pdfhttp://cinegi.wordpress.com/http://cinegi.wordpress.com/http://cinegi.wordpress.com/http://cinegi.wordpress.com/http://www.mbs.edu/facultyresearch/apsilc/Documents/Business%20Model%20for%20SE%20Design-Burkett.pdfhttp://www.mbs.edu/facultyresearch/apsilc/Documents/Business%20Model%20for%20SE%20Design-Burkett.pdfhttp://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-connections-with-other-organisations-working-in-similar-wayshttp://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-connections-with-other-organisations-working-in-similar-ways
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    Mitchell, W (2013) Cinegi to launch UK digital distribution service. Screen Daily, 21 June, 2013.

    Available athttp://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-

    service/5057627.article (Accessed on 3/4/2014).

    Omigi Final Report (2012)Smart Entertainment / Interesting Stuff. Available at

    http://ivansanna3000.files.wordpress.com/2013/05/smart-entertainment-interesting-stuff-final-

    report-may-2012.pdf(Accessed on 27/3/2014).

    Osterwalder, A & Pigneur, Y. (2010) Business Model Generation,John Wiley & Sons, Inc.

    http://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-service/5057627.articlehttp://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-service/5057627.articlehttp://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-service/5057627.articlehttp://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-service/5057627.articlehttp://ivansanna3000.files.wordpress.com/2013/05/smart-entertainment-interesting-stuff-final-report-may-2012.pdfhttp://ivansanna3000.files.wordpress.com/2013/05/smart-entertainment-interesting-stuff-final-report-may-2012.pdfhttp://ivansanna3000.files.wordpress.com/2013/05/smart-entertainment-interesting-stuff-final-report-may-2012.pdfhttp://ivansanna3000.files.wordpress.com/2013/05/smart-entertainment-interesting-stuff-final-report-may-2012.pdfhttp://ivansanna3000.files.wordpress.com/2013/05/smart-entertainment-interesting-stuff-final-report-may-2012.pdfhttp://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-service/5057627.articlehttp://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-service/5057627.article
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    13

    Revenue StreamsCost Structure

    Key partners Key Act iv i t ies Value Proposi t ion Customer Segments

    The Business Mod el Canvas

    Key Resources

    Customer Relat ionships

    Channels

    www.businessmodelgeneration.com

    On:Designed by:Designed for:

    I terat ion:

    Platform/Mobile Web/Player

    Service Deliverydistribution,

    logistics, marketing, reporting

    Platform Promotions

    Audience Development

    Rightsholders Reach audiences

    Make money

    Lower or eliminate costs

    Increase programming options

    fair share revenue allocation

    Increased sells opportunities

    Easy logistics

    Cinemas, & Venues Digital cinema circuit

    Distribution and logistics

    aggregation

    Lower costs

    No special equipment needed

    Promoters Access to digital cinema circuit

    Access to audiences

    Distribution and logistics

    aggregation

    Cinema in many places

    Audiences Increased access to interesting stuff

    Convenience of more screening

    locations

    Connect with people with similar

    interests

    Platform w/ Player & Mobile web

    Digital Film Content

    Licensing Rights

    Distribution Network

    Technology Partners

    Co-Chief Executives

    Rightsholders Automated, online and easy

    Distribution Network

    Cinemas, Venues & Promoters Automated, online and easy

    Programming assistance

    Public screening solutions

    Audiences Personalized services and

    communications

    Intelligent content

    Community & Social connectivity

    Web-accessed platform

    Mobile web application

    Word-of-mouth

    Print advertising

    Licensing fees

    Screening ticket sales (Dynamic Pricing)

    Advertising

    Sponsorships

    Cross-selling to related products and

    services

    Maintenance of Platform

    computer equipment

    wages/salaries

    utilities

    Insurances

    Consulting Fees

    Content Acquisition & Promotions

    communication and postage

    advertising/marketing

    professional fees

    (legal, accounting)

    licenses

    YearMonthDay

    No.

    This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License.To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/

    or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, Cali fornia, 94105, USA.

    Rightsholders(Digital film content)

    Lean Software Factory

    (web application development)

    Industry

    (branding and communications)

    Cinema Arts Network

    (strategic network - venues and

    content)

    Vualto(video application development)

    Digit(studio-compliant video encoding)

    Music Glue(event marketing and ticketing)

    CINEGI Rodney Trapp4 April 2014

    First

    Rightsholdersowners of filmcontent

    Cinemas & Venues - screeninglocations

    Promoters- events and relatedservices

    Audiencesevent or screeningattendees

    Cinegi is a of more cost driven business, but it also creates value

    Appendix A

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    14


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