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Introduction
Cinegi is a fully digital film distribution and entertainment company that enables virtually any
venue to be a cinema. Launched in the United Kingdom in 2013, the company provides a platform
service which facilitates public screenings of filmed media in High Definition format and seeks to create
sustainable audiences for non-mainstream film and alternative content across Europe. (Cinegi website,
2014) Since Cinegi only recently launched, there is limited information about this innovative start-up
which is a spin-off company of Golant Media Ventures (GMV) - a consulting firm that designs media
products and services. The concept for this new business was developed through an 18-month pilot
project led by Creative England - a services company that supports creative ideas, talent and
businesses in film, TV, games and digital media. The core team for this development phase was Golant
Media Ventures, TwoFour - a producer of media and content and a cultural industries entrepreneur
and consultant named Ivan Sanna. They beta tested the project in 2011 and 2012 under the name of
Omigi, issued a final report in May 2012 and GMV officially launched the business in 2013. (Omigi,
2012)
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negotiating licensing agreements and recruiting its initial sales force. They plan to take the platform
live within a few months. It is a really exciting time for the Cinegi team.
Product Development Phase
This section begins with an overview of the product development process which provides the
framework for understanding the business model canvas and why I believe that Cinegi is a multi-sided
business model patter.
The Pilot Process
The company developed a demonstration platform which was released in September 2011 for
beta testing with stakeholders, consumer groups and partners. The platform designers made
progressive improvements as they received feedback from the users. At that stage, the platform
consisted of a website that had a separate area for rightsholders, venues and home users. The system
features a player and mobile application with multilingual settings in English, Czech, Danish and Italian.
(Omigi, 2012). Venues and rightsholders share the ability to link content marketing together and
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Another feature of the platform is its community building aspects such as calendaring and
social media integration where end users can invite his or her friend to watch with them or join them
at a particular venue. (Michell 2013) The intent is for audiences to use the online and mobile assets to
discover and enjoy media content that they find compelling and to connect to people who share their
passions (Omigi, 2012).
The player which is integrated into the platform delivers High Definition quality content to
venues using standard broadband and IT equipment (a key selling proposition).
To the left is an early look at
the player prototype (Omigi,
2012).
While cinemas represent the
traditional venues for filmed
media content, this new
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The online and mobile platforms allow for marketing intelligence gathering from the consumers
through profiling and social media integration. This helps the company to customize their marketing
approach to the specific interests and needs of the end user. The mobile side of the platform
promotes easy discovery of content on tablets and mobile devices. It includes functionality which
allows users to send packages of content to their home computer in a format that is downloadable and
easy to activate. (Omigi, 2014).
Now that I have provided some background and context around Cinegi and its online platform,
now let us deconstruct the company through the use of the Business Model Canvas.
Business Model Canvas for Cinegi
Alexander Osterwalder and Yves Pigneur, authors ofBusiness Model Generationdeveloped the
business model canvas where they described it as "a shared language for describing, visualizing,
assessing, and changing business models." (Osterwalder, 2010). The canvas consists of nine building
blocks that help focus attention on key aspects of a business. I used the Business Model Canvas (BMC)
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populate the far right column of the BMC. Rightsholders, those who own the filmed media content,
often struggle to find an audience for their work and to make money. These rightsholders can benefit
significantly by having easy access to a content delivery system that is affordable, generates income
and enables them to connect directly their consumers. The platform has the power to expand
distribution and penetration of traditional cinema into non-cinema locations typically used by leisure,
sports, hospitality, community, academic and cultural activities (Omigi, 2012). These venues are
struggling to keep pace with shifting consumption habits and increased competition for peoples
attention and money against games and the Internet, new platforms for accessing audiovisual content
or live events and festivals. (Omigi, 2012). Audience member are able to use to the platform as a tool
to discover content that is relevant to their lives and to socialize with their friends and other kindred
spirits through screening outings.
Value Proposition
Next, I will go to the middle column of the BMC and look at the companys value proposition, what
is the value that is being created? To answer this question I looked at how the company is positioning
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Promoters
o Access to digital cinema circuit
o
Access to audienceso Distribution and logistics
aggregation
o Cinema in many places
Audiences
o Increased access to interesting
stuffo Convenience of more screening
locations
o Connect people with similar
interests
Key Partners
Partnerships refer to the network of supporters, funders, suppliers, co-creators, sponsors needed to
ensure that a business is able to meet its objective. (Burkett, 2013). The pilot project phase was
implemented with the help a number of key partners as mentioned at the beginning of this paper.
Funding partners for the project included MEDEA Program of the European Union and Creative
Industries iNet. Other partners included Guardian News & Media, BAFTA and Czech Association of Film
Clubs. For the current rollout phase, the company has another set of partners. They are the ones
listed in my business model canvas. The Rightsholders are the most important partner for without
them there would be no content to offer. Lean Software Factoryis providing web application
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Service delivery such as distribution, logistics, marketing and reporting
Platform promotions
Audience development
Key Resources
The most important resources for this web-enabled film distribution business are its intellectual
and human resources. Cinegi partners with a number of technology companies that provide
programmers, developers and designers. The platform tools and mobile applications would definitely
be considered key resources. The platform has sourced over 200 items of content including films,
shorts, documentaries, animated features and fiction. The collection now includes the rights to work
originating from France, UK, Belgium, Netherlands, Italy, Germany and Poland. (Cinegi press release
(2014). The company is currently filling its content library with access to intellectual property from a
network of rightsholders, filmmakers and distributors. And, two co-chief executives currently make up
the staff. Below is a photo of the prototype version of the mobile application. (Omigi, 2012)
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Below is an early example of the player
Customer Relationships
The robust platform was designed with customer relations in mind. Features of the platform allow
audiences to drive programming content through customization. (Golant, 2014). The companys
demand aggregation service helps Cinemas and other venues provider better service to their
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Channels
Since Cinegi is a digital solution, the service is being run exclusively through its web-accessed platform
and mobile web application. The company will also rely on traditional print advertising and word-of-
mouth endorsement, especially from its key partners.
Cost Structure
Cinegi is a more cost driven business, but it also offers creates value for its customer segments. As a
web-accessed downloadable platform solution, Cinegi offers greater efficiency through a scalable
solution and aggregation of large numbers of small value transactions from multiple venues. This
platform solution lowers cost and removes the complexity that has been a barrier to wider distribution.
The primary costs structure for Cinegi is as follows:
Maintenance of Platform
computer equipment
wages/salaries utilities
Insurances
Consulting Fees
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Cinegi: A Multi-Sided Platform Pattern
Cinegi enables consumers, rightsholders, promoters and cinemas and non-theatrical venues to
connect to each other through a suite of services which promote, program, monetize and deliver
filmed media content (Omigi, 2012). The company is a good example of a multi-sided platform
business model for it seeks to connect four categories of customers (Rightsholders, Cinemas & Venues,
Promoters and Audiences) as well as offer different solutions for each. The chart below shows the
multi-sided platform pattern which was modified and streamlined from the business model canvas
described earlier. I have also included it as Appendix B at the end of this paper.
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Herein we see the four distinct customer groups and the relationships they have with revenue
streams and the value proposition. The colors assigned to each of the customer groups are intended
to show how value is created and revenue is generated from the connection and interplay of the three
blocks of the pattern. The graph clearly shows that value is created for each customer segment and
revenue is generated from each customer segment. It also shows how the Key Activities and Key
Resources help create value for the customers as well.
This concludes the presentation of the Cinegi, its Business Model Canvas and its Multi-sided
Business Model Pattern.
References
Berry, M (2013) Project: Miracle Theatre Company, Native: Magazine of the Digital R&D Fund for the Arts.
Available athttp://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-
connections-with-other-organisations-working-in-similar-ways(Accessed on 25/3/2014).
Burkett, I (2013). Using The Business Model Canvas for Social Enterprise Design,
http://www.mbs.edu/facultyresearch/apsilc/Documents/Business%20Model%20for%20SE%20Design-Burkett.pdf (Accessed on 3/4/2014).
Cinegi blog (2013) Available at http://cinegi wordpress com/ (Accessed on 2/4/2014)
http://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-connections-with-other-organisations-working-in-similar-wayshttp://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-connections-with-other-organisations-working-in-similar-wayshttp://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-connections-with-other-organisations-working-in-similar-wayshttp://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-connections-with-other-organisations-working-in-similar-wayshttp://www.mbs.edu/facultyresearch/apsilc/Documents/Business%20Model%20for%20SE%20Design-Burkett.pdfhttp://www.mbs.edu/facultyresearch/apsilc/Documents/Business%20Model%20for%20SE%20Design-Burkett.pdfhttp://www.mbs.edu/facultyresearch/apsilc/Documents/Business%20Model%20for%20SE%20Design-Burkett.pdfhttp://cinegi.wordpress.com/http://cinegi.wordpress.com/http://cinegi.wordpress.com/http://cinegi.wordpress.com/http://www.mbs.edu/facultyresearch/apsilc/Documents/Business%20Model%20for%20SE%20Design-Burkett.pdfhttp://www.mbs.edu/facultyresearch/apsilc/Documents/Business%20Model%20for%20SE%20Design-Burkett.pdfhttp://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-connections-with-other-organisations-working-in-similar-wayshttp://native.artsdigitalrnd.org.uk/projects/miracle-theatre-company/#making-connections-with-other-organisations-working-in-similar-ways8/10/2019 Cinegi - Cinema Unlimited
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Mitchell, W (2013) Cinegi to launch UK digital distribution service. Screen Daily, 21 June, 2013.
Available athttp://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-
service/5057627.article (Accessed on 3/4/2014).
Omigi Final Report (2012)Smart Entertainment / Interesting Stuff. Available at
http://ivansanna3000.files.wordpress.com/2013/05/smart-entertainment-interesting-stuff-final-
report-may-2012.pdf(Accessed on 27/3/2014).
Osterwalder, A & Pigneur, Y. (2010) Business Model Generation,John Wiley & Sons, Inc.
http://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-service/5057627.articlehttp://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-service/5057627.articlehttp://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-service/5057627.articlehttp://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-service/5057627.articlehttp://ivansanna3000.files.wordpress.com/2013/05/smart-entertainment-interesting-stuff-final-report-may-2012.pdfhttp://ivansanna3000.files.wordpress.com/2013/05/smart-entertainment-interesting-stuff-final-report-may-2012.pdfhttp://ivansanna3000.files.wordpress.com/2013/05/smart-entertainment-interesting-stuff-final-report-may-2012.pdfhttp://ivansanna3000.files.wordpress.com/2013/05/smart-entertainment-interesting-stuff-final-report-may-2012.pdfhttp://ivansanna3000.files.wordpress.com/2013/05/smart-entertainment-interesting-stuff-final-report-may-2012.pdfhttp://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-service/5057627.articlehttp://www.screendaily.com/news/digital/cinegi-to-launch-uk-digital-distribution-service/5057627.article8/10/2019 Cinegi - Cinema Unlimited
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13
Revenue StreamsCost Structure
Key partners Key Act iv i t ies Value Proposi t ion Customer Segments
The Business Mod el Canvas
Key Resources
Customer Relat ionships
Channels
www.businessmodelgeneration.com
On:Designed by:Designed for:
I terat ion:
Platform/Mobile Web/Player
Service Deliverydistribution,
logistics, marketing, reporting
Platform Promotions
Audience Development
Rightsholders Reach audiences
Make money
Lower or eliminate costs
Increase programming options
fair share revenue allocation
Increased sells opportunities
Easy logistics
Cinemas, & Venues Digital cinema circuit
Distribution and logistics
aggregation
Lower costs
No special equipment needed
Promoters Access to digital cinema circuit
Access to audiences
Distribution and logistics
aggregation
Cinema in many places
Audiences Increased access to interesting stuff
Convenience of more screening
locations
Connect with people with similar
interests
Platform w/ Player & Mobile web
Digital Film Content
Licensing Rights
Distribution Network
Technology Partners
Co-Chief Executives
Rightsholders Automated, online and easy
Distribution Network
Cinemas, Venues & Promoters Automated, online and easy
Programming assistance
Public screening solutions
Audiences Personalized services and
communications
Intelligent content
Community & Social connectivity
Web-accessed platform
Mobile web application
Word-of-mouth
Print advertising
Licensing fees
Screening ticket sales (Dynamic Pricing)
Advertising
Sponsorships
Cross-selling to related products and
services
Maintenance of Platform
computer equipment
wages/salaries
utilities
Insurances
Consulting Fees
Content Acquisition & Promotions
communication and postage
advertising/marketing
professional fees
(legal, accounting)
licenses
YearMonthDay
No.
This work is licensed under the Creative Commons Attribution-Share Alike 3.0 Unported License.To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/
or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, Cali fornia, 94105, USA.
Rightsholders(Digital film content)
Lean Software Factory
(web application development)
Industry
(branding and communications)
Cinema Arts Network
(strategic network - venues and
content)
Vualto(video application development)
Digit(studio-compliant video encoding)
Music Glue(event marketing and ticketing)
CINEGI Rodney Trapp4 April 2014
First
Rightsholdersowners of filmcontent
Cinemas & Venues - screeninglocations
Promoters- events and relatedservices
Audiencesevent or screeningattendees
Cinegi is a of more cost driven business, but it also creates value
Appendix A
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