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Civ 3 Manual

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    2001InfogramesInteractive,Inc.AllRightsReserved.ManufacturedandmarketedbyInfogrames,Inc.,NewYork,NY.Alltrademarksarethepropertyoftheirrespectiveowners.WindowsandDirectXareeitherregisteredtrademarksortrademarksofMicrosoftCorporationintheUnitedStatesand/orothercountries.PentiumisatrademarkorregisteredtrademarkofIntelCorporationoritssubsidiariesintheUnitedStatesandothercountries.UsesBinkVideo.Copyright19972001byRAD GameTools,Inc.UsesMilesSoundSystem.Copyright19912001byRAD GameTools,Inc.Infogrames,Inc.417FifthAvenueNewYork,NY 10016USA MADEINTHE USA.FirstEdition,September200110987654321

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    CONTENTS

    CHAPTER 1GAMEREQUIREMENTSAND INSTALLATION 1Requirements...................................................................................... 1Installing............................................................................................... 2Playing................................................................................................... 3

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    CHAPTER 2INTRODUCTION 5FiveImpulsesofCivilization........................................................ 5

    Exploration......................................................................................... 5Economics........................................................................................... 5Knowledge......................................................................................... 6Conquest............................................................................................. 6Culture............................................................................................... 6

    TheBig

    Picture

    .................................................................................

    6

    Winning................................................................................................ 7TheDocumentation........................................................................ 7

    InterfaceConventions......................................................................... 8CHAPTER 3SETTING UPAGAME 11YourFirstDecision........................................................................ 11ChooseYourWorld......................................................................... 12

    WorldSize......................................................................................... 13LandMassandWaterCoverage......................................................... 14Climate............................................................................................. 14Age................................................................................................... 15Temperature ....................................................................................... 15Barbarian........................................................................................... 15

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    PlayerSetup....................................................................................... 16YourCivilization............................................................................... 17YourOpponents............................................................................... 18DifficultyLevels................................................................................. 18GameRules....................................................................................... 19

    Ready,Set,Go.................................................................................. 20Saving,Quitting,andLoadingGames.................................... 20CHAPTER 4FORBEGINNERSONLY 21BuildingYourFirstCity............................................................... 21

    ExaminingtheCityDisplay............................................................... 23EarlyPriorities................................................................................... 25

    ResearchingCivilizationAdvances.......................................... 25Meanwhile,BackintheCity.................................................. 27

    FirstMilitaryUnit............................................................................. 27FirstCivilizationAdvance................................................................. 28ChangingProduction ......................................................................... 29FindingaMinorTribe................................................................... 29PopulationIncrease........................................................................ 30

    Garrisoning....................................................................................... 31TheWaitingGame.......................................................................... 31ExpandingtheEmpire.................................................................. 32ImprovingtheTerrain................................................................... 33

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    ChangingGovernments................................................................ 35MeetingAnotherCivilization..................................................... 35Conclusion......................................................................................... 36CHAPTER 5IFYOUVEPLAYEDBEFORE 37General................................................................................................ 37Units..................................................................................................... 38TerrainandMovement................................................................. 40Cities.................................................................................................... 41Advances............................................................................................. 43Diplomacy.......................................................................................... 43WhatsGone...................................................................................... 44CHAPTER 6THEBASICSOFTOWNSANDCITIES 47TheCityDisplay............................................................................. 48FoundingNewTowns.................................................................... 50ChoosingYourLocation ..................................................................... 50

    NaturalResources............................................................................. 50ProximityofCities ............................................................................. 52StrategicValue................................................................................... 52

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    CapturingCities.............................................................................. 53ConvertingMinorTribes.............................................................. 53RenamingYourCity...................................................................... 54ThePartsofaCity......................................................................... 54TheCitySquare............................................................................... 55

    TheCityRadius............................................................................... 55CulturalInfluence............................................................................. 56

    CHAPTER 7TERRAINANDMOVEMENT 59TypesofTerrain............................................................................... 60

    AboutRivers..................................................................................... 60StandardTerrainTypes....................................................................... 61NaturalResources............................................................................. 61BonusResources............................................................................... 63StrategicResources............................................................................. 63Luxuries......................................................................................... 63ImpassableTerrain............................................................................. 64

    Terrain Improvement......................................................................... 64Disease............................................................................................... 64

    PlanetaryCaretaking..................................................................... 64Pollution........................................................................................... 65SpecialContamination....................................................................... 65NuclearWeapons............................................................................... 66NuclearMeltdown............................................................................. 66

    PollutionsEffects............................................................................... 66MonitoringPollution......................................................................... 66

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    MinorTribesandBarbarians...................................................... 67Movement.......................................................................................... 68SpecialOrders.................................................................................. 70

    Hold.................................................................................................

    70

    GoToOrders..................................................................................... 70WaitOrders....................................................................................... 70AirdropOrders................................................................................. 71AirliftOrders..................................................................................... 71FortifiedUnits................................................................................... 71

    NavigatingtheMapWindow...................................................... 72MovementRestrictions................................................................. 72

    GroundUnits................................................................................... 72LoadingandUnloading..................................................................... 72ImpassableTerrain............................................................................. 73

    NavalUnits....................................................................................... 73AirUnits........................................................................................... 73

    CHAPTER

    8UNITS 75MilitaryUnits.................................................................................... 77

    GroundUnits................................................................................... 77NavalUnits....................................................................................... 77AirUnits........................................................................................... 78Missiles........................................................................................... 79

    LeadersandArmies........................................................................... 79

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    Combat............................................................................................... 79Retreat............................................................................................. 80HitPointsandDamage..................................................................... 80Healing............................................................................................. 81TerrainModifiers............................................................................... 81CalculatingtheWinner..................................................................... 82Adding inAdjustments....................................................................... 82SpecialCombatCases....................................................................... 83AirBattles....................................................................................... 83Bombardment................................................................................... 83CityDefenses................................................................................... 83Fortresses......................................................................................... 84NavalBlockades............................................................................... 84NuclearAttacks................................................................................. 84

    SettlersandWorkers....................................................................... 84FoundingandAddingtoCities......................................................... 85Making Improvements....................................................................... 85Irrigate............................................................................................. 87Clear............................................................................................... 87BuildFortress................................................................................... 87Mine............................................................................................... 87Reforest........................................................................................... 88CleanUpPollution........................................................................... 88BuildRoad..................................................................................... 88BuildRailroads................................................................................. 88BuildColony................................................................................... 89

    Explorers............................................................................................. 89Barbarians.......................................................................................... 90

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    CHAPTER 9CIVILIZATION ADVANCES 91ClimbingtheTechnologyTree................................................... 93

    OptionalAdvances............................................................................. 94Ancient........................................................................................... 95MiddleAges..................................................................................... 95Industrial......................................................................................... 95

    FutureTechnology............................................................................. 96SpecialAdvanceEffects..................................................................... 96AncientAdvances ............................................................................... 96MiddleAgesAdvances....................................................................... 96IndustrialAdvances........................................................................... 97ModernAdvances............................................................................. 97

    CHAPTER 10WONDERS 99BuildingWonders.......................................................................... 100

    DestroyingWonders......................................................................... 100TheBenefitsofWonders............................................................ 100

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    CHAPTER 11 MANAGINGYOURCITIES 103PopulationGrowth....................................................................... 105ResourceDevelopment............................................................... 105

    TaxRevenue................................................................................... 106ScientificResearch........................................................................... 107Entertainment................................................................................. 107IndustrialProduction....................................................................... 107City

    Governors

    ...............................................................................

    108

    CityProtection............................................................................... 110

    MilitaryUnits................................................................................. 110CitySizeandWalls ........................................................................... 110

    CityImprovements....................................................................... 111Losing Improvements....................................................................... 112Sabotage......................................................................................... 112

    SellingImprovements....................................................................... 112RushJobs....................................................................................... 112Culture............................................................................................... 113

    HappinessandCivilDisorder.................................................. 115Resistance....................................................................................... 116CivilDisorder................................................................................. 117RestoringOrder............................................................................. 118

    WeLovetheKingDay................................................................... 118

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    CHAPTER 12MANAGINGYOUREMPIRE 121YourTradeNetwork..................................................................... 122ResearchRate................................................................................. 123EntertainmentRate...................................................................... 124Corruption....................................................................................... 124WarWeariness................................................................................. 125Governments................................................................................... 125

    Anarchy........................................................................................... 126Despotism....................................................................................... 127Monarchy....................................................................................... 128Republic......................................................................................... 129Communism................................................................................... 129Democracy..................................................................................... 130

    Culture............................................................................................... 131Nationality........................................................................................ 132CHAPTER 13DIPLOMACYANDTRADE 135ConductingDiplomacy.............................................................. 136

    MoodandPersonality..................................................................... 136Reputation..................................................................................... 137

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    Embassies.......................................................................................... 138EstablishinganEmbassy................................................................... 138DiplomaticActions......................................................................... 139

    TheDiplomaticStates................................................................ 139Peace............................................................................................... 139MilitaryAlliance............................................................................. 140RightofPassage............................................................................. 140TradeEmbargo............................................................................... 141MutualProtectionPact..................................................................... 141

    War................................................................................................. 141TradeAgreements......................................................................... 142Negotiations.................................................................................... 142MakingaProposal........................................................................... 143WhatsontheTable......................................................................... 146Espionage.......................................................................................... 148

    CovertActions................................................................................. 148Counterespionage........................................................................... 149International Incidents..................................................................... 149

    CHAPTER 14W INNINGTHEGAME 151SpaceshiptoAlphaCentauri.................................................... 151

    ConstructingaSpaceship................................................................. 152DominatingtheWorld................................................................ 153ConqueringYourRivals.............................................................. 153DiplomaticTriumph.................................................................... 153

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    CulturalVictory............................................................................. 153HistographicVictory.................................................................... 154CHAPTER 15REFERENCE:SCREENBYSCREEN 155TheMainMenu............................................................................. 155WorldSetupScreen...................................................................... 156

    WorldSize....................................................................................... 157LandMassandWaterCoverage....................................................... 158Climate........................................................................................... 158Age................................................................................................. 159Temperature..................................................................................... 159Barbarian......................................................................................... 159

    PlayerSetupScreen...................................................................... 160YourOpponents............................................................................. 161YourCivilization............................................................................. 161DifficultyLevels............................................................................... 162GameRules..................................................................................... 163

    MapScreen...................................................................................... 164ZoomingtheView........................................................................... 164MovingtheView............................................................................. 164CenteringontheActiveUnit......................................................... 165GivingaUnitOrders....................................................................... 165Looking intoaCity......................................................................... 165ChangingaCitysProduction......................................................... 165RenamingaCity............................................................................. 165TheButtons ..................................................................................... 166UsinganEmbassyorSpy................................................................. 166

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    WorldMap....................................................................................... 166InfoBox............................................................................................ 166Orders................................................................................................ 168

    Airlift([T])

    .......................................................................................

    168

    AutomateWorker([A])................................................................... 168Bombard([B])................................................................................. 168BuildArmy([B])............................................................................. 169BuildColony([B])........................................................................... 169BuildFortress([Ctrl]-[F])................................................................. 169Build Irrigation([I])......................................................................... 169BuildMine([M])............................................................................. 169BuildRailroad([R])....................................................................... 169BuildRoad([R])............................................................................. 169Build/JoinCity([B])....................................................................... 170CleanUpPollution([Shift]-[C])..................................................... 170ClearorReplantForest([N]or[Shift]-[C])..................................... 170ClearJungle([Shift]-[C]).................................................................170Disband([D])................................................................................... 170Fortify/Garrison([F]) ....................................................................... 171GoTo([G])..................................................................................... 171Airdrop([A])................................................................................... 171Pillage([P])..................................................................................... 171Hold(Spacebar)............................................................................... 171Load/Unload([L])........................................................................... 172Wait([W]or[Tab])......................................................................... 172AirMissions..................................................................................... 172

    Menus................................................................................................. 173GameMenu................................................................................... 173InfoScreensMenu........................................................................... 173MapMenu ....................................................................................... 174

    CityDisplay..................................................................................... 174General Info................................................................................... 175

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    ResourceMap................................................................................. 176PopulationRoster........................................................................... 176TheCityProductionBars............................................................... 177TheLuxuriesBox........................................................................... 178FoodStorageBox........................................................................... 179ProductionBox............................................................................... 179ImprovementRoster....................................................................... 181Empire InfoBox............................................................................. 181Garrison ........................................................................................... 182PollutionBox ................................................................................... 182

    CityGovernors............................................................................... 182Advisors............................................................................................. 184

    DomesticAdvisor ............................................................................. 184TradeAdvisor ................................................................................... 186MilitaryAdvisor............................................................................... 187ForeignAdvisor............................................................................... 188CulturalAdvisor ............................................................................... 189ScienceAdvisor............................................................................... 191

    Civilopedia....................................................................................... 192Wonders............................................................................................. 193Histograph....................................................................................... 193Palace................................................................................................. 194Spaceship.......................................................................................... 194Demographics................................................................................. 194ReplayScreen................................................................................. 194Preferences....................................................................................... 195KeyboardShortcuts...................................................................... 196

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    UnitMovement............................................................................... 196UnitOrders..................................................................................... 197

    APPENDICES1

    APPENDIXA 201UnitsChart...................................................................................... 201TerrainCharts................................................................................. 206

    ConsumableGoods......................................................................... 208StrategicResources......................................................................... 208LuxuryResources........................................................................... 209TechnicalSupport(U.S.andCanada).................................... 211

    InfogramesWebSites.................................................................... 213LicenseAgreement......................................................................... 215Credits................................................................................................. 221Index

    ....................................................................................................

    223

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    GAME R EQUIREMENTS AND I NSTALLATION

    Eventhetallesttowerbeginswiththefirststone.

    InthebeginningtheEarthwaswithoutformandvoid.Itwillstaythatwayuntilyouinstallthegameandstartplaying.Hereshow.

    RequirementsBeforeyouinstalltheCivilizationII ICD-ROMgame,makesureyourcomputerhaseverythingyouneed: 300MHzPentiumII processororbetter(forbestperformance,werecommend

    atleasta500MHzPentiumII); At least32MB (megabytes)ofRAM (forbestperformance,werecommend64

    MB ormore); 4X speedCD-ROMdrive(orfaster); VideocardcompatiblewithDirectX8.0aandcapableofatleast1024x768

    resolutionand16-bitcolordepth; SoundcardcompatiblewithDirectX8.0a;

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    Mouse(orsomeotherdevicethatfulfillsthesamefunction); Windows95,Windows98,WindowsMe,Windows2000,orWindowsXP; DirectX8.0a(whichyoucaninstallaspartoftheinstallationprocess);and Sufficientemptyspaceonyourharddrive.Howmuchyouneeddependsonhow

    muchofthegameyouchoosetoinstall.Theminimumrequiredis500MB (plusanadditional50MBfortheswapfile).

    Ifyouthinkyouhaveallofthis,butstillhaveaproblemrunningthegame,pleasecon-tactTechnicalSupportforassistance.

    InstallingIfyouhavealloftherequiredequipmentandsoftware,thenitstimetoinstallthegame.Todoso,followtheseinstructions: Turnonyourcomputer,opentheCD-ROMdrive,placetheCivilizationII ICD-

    ROMinit,andclosethedrive. This isaWindowsAutoPlayCD-ROM.Thatmeansthatjustputtingthedisc

    inthedriveforthefirsttimestartsuptheAutoPlayprogram.Inthewindowthatopens,selectInstallCivilizationIII tobegin.

    IfAutoPlayDoesntWorkIf,forwhateverreason,theAutoPlayfeaturedoesntworkwhenyouputtheCD-ROMinthedrive,hereshowtostartthe installationprogramyourself: Double-clickyourMyComputerdesktop icon. Inthewindowthatopens,double-clickyourCD-ROMdrive. Inthe listthatappears,findafilenamedsetup.exeanddouble-click it.

    The installationprogramshouldbegin.

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    ClickInstalltocontinue.(Ifyouchangeyourmindatthispoint,clickExitinstead.) ReadtheEndUserLicenseAgreementand,ifyouaccepttheterms,clickNextto

    continuetheinstallation. Choosethefolderwhereyouwanttoinstallthegame.Youcanacceptthedefault

    oruse

    the

    Browse

    button

    to

    select

    adifferent

    folder.

    Click

    Next

    when

    youre

    done.

    ToaddthegametoyourWindowsStartmenu,chooseaProgramFoldertoputit

    in.ThedefaultisCivilizationII I.ClickNexttocontinue. Decidewhatsortof installationyouwanttodo.Youhavetheoptionofdoinga

    Standard installationoraMinimumone.Ifyourharddrivespace is limited,useMinimum.Thisoption leavesnonessentialfilesontheCD-ROM(whichresultsinareductioninperformance).

    Onceyouvemadeyourchoices,theinstallationprogramcopiesthefilestoyourharddrivefromtheCD-ROM,thencreatesthenewprogramgroupandicons.

    Last,youcanelectronicallyregisteryournewgamebyfollowingtheonscreeninstructions.

    PlayingOncetheautomatedinstallationandsetuparecomplete,yourereadytostartmakinghistory.Tobegin: MakesuretheCD-ROMisinyourdrive. Double-clicktheCivilizationIIIicononyourdesktoporselectthegamefrom

    theStartmenu.

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    I NTRODUCTION

    Therearesomanyworlds,andIhavenotyetconqueredevenone.

    FiveImpulsesofCivilizationThereisnosingledrivingforcebehindtheurgetowardcivilization,noonegoaltowardwhicheveryculturestrives.Thereis,instead,awebofforcesandobjectivesthatimpelandbeckon,shapingculturesastheygrow.IntheCivilizationIIIgame,fivebasicimpulsesareofthegreatest importancetothehealthandflexibilityofyourfledglingsociety.

    ExplorationAnearlyfocusinthegameisexploration.Youbeginthegameknowingalmostnothingaboutyoursurroundings.Mostofthemapisdark.Yourunitsmoveintothisdarknessofunexploredterritoryanddiscovernewterrain;mountains,rivers,grass-lands,andforestsarejustsomeofthefeaturestheymightfind.Theareastheyexploremightbeoccupiedbyminortribesoranotherculturesunits.Ineithercase,achancemeetingmightprovokeavarietyofencounters.

    EconomicsAsyourcivilizationexpands,youllneedtomanagethegrowingcomplexityofitsproductionandresourcerequirements.Adjustingthetax ratesandchoosingthemost

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    productiveterrainforyourpurposes,youcancontrolthespeedsatwhichyourpopula-tiongrowslargerandyourcitiesproducegoods.Bysettingtaxeshigherandsciencelower,youcantiltyoureconomy intoacashcow.Youcanalsoadjustthehappinessofyourpopulation.Perhapsyoullassignmoreofyourpopulationtoentertainment,oryoumightclampdownonunrestwithalargermilitarypresence.Youcanestablishtradewithotherpowerstobringinluxuriesandstrategicresourcestosatisfythedemandsofyourempire.

    KnowledgeOntheflipsideofyoureconomicsmanagement isyourcommitmenttoscholarship.Bysettingtaxeslowerandsciencehigher,youcanincreasethefrequencywithwhichyourpopulationdiscoversnewtechnologies.Witheachnewadvance,furtherpathsoflearningopenupandnewunitsandcity improvementsbecomeavailableformanu-facture.SometechnologicaldiscoveriesletyourcitiesbuilduniqueWondersoftheWorld.

    ConquestPerhapsyourtasterunstomilitarypersuasion.TheCivilizationII Igameallowsyoutopursuearangeofpostures,frompuredefensethroughimperialisticaggressiontocoop-erativealliance.Onewaytowinthegameistobethelastcivilizationstandingwhenthedustclears.Ofcourse,firstyoumustovercomebothfiercebarbarianattacksandswiftsortiesbyyouropponents.

    CultureWhenacivilizationbecomesstableandprosperousenough,itcanaffordtoexploretheArts.Thoughculturalachievementsoftenhavelittlepracticalvalue,theyarefrequentlythemeasurebywhichhistoryandotherculturesjudgeapeople.Astrongculturealsohelpstobuildacohesivesocietythatcanresistassimilationbyanoccupyingforce.Theeffortyouspendonbuildinganenduringculturalidentitymightseemlikealux-ury,butwithoutit,youforfeitanychanceatagreatnessothercivilizationswillrespect.

    TheBigPictureAwinningstrategyisonethatcombinesalloftheseaspectsintoaflexiblewhole.Yourfirstmissionistosurvive;yoursecondistothrive. Itisnottruethatthelargest

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    civilizationisnecessarilythewinner,northatthewealthiestalwayshastheupperhand.Infact,abalanceofknowledge,cash,militarymight,culturalachievement,anddiplo-matictiesallowsyoutorespondtoanycrisisthatoccurs,whetheritisabarbarianinva-sion,anaggressiverival,oranupsurgeofinternalunrest.

    WinningTherearenowmorewaysofwinningthegame.YoucanstillwintheSpaceRacewithfastresearchandafactorybasedevotedtoproducingspacecraftcomponents.Youcanstillconquertheworldbyfocusingonastrongmilitarystrategy.Ifyoudominatethegreatmajorityoftheglobe,yourrivalmaywellgiveintoyourawesomemight.Inaddition,theresapurelyDiplomaticmeansofsuccess;ifyoureuniversallyrenownedasatrustworthypeacemaker,youcanbecomeheadoftheUnitedNations.ThentheresthechallengeofoverwhelmingtheworldwithyourCulturalachievementsnotaneasytask.Finally,ofcourse,isperhapsthemostsatisfyingvictoryofallbeatingyourownhigh-estHistographicCivilizationScoreorthoseofyourfriends.SeeChapter14:WinningtheGameforanin-depthanalysisofthescoringsystem.

    TheDocumentationThefolkswhomakecomputergamesknowthatmostplayersneverreadthemanual.Untilaproblemrearsitshead,theaveragepersonjustbullsthroughbytrialanderror;itspartofthefun.Whenaproblemdoescomeup,thistypeofplayerwantstospendaslittletimeinthebookaspossible,thengetbacktothegame.Forthoseofyouwhoarelookingforaquickfix,Chapter15:Reference:ScreenbyScreenistheplacetogo.Fortherestofyou,wevetriedtoorganizethechaptersintheorderthatyoullneedthemifyouveneverplayedaCivilizationgamebefore.Ifyourenewtothegame,thesidebarsonconceptsshouldhelpyouunderstandthefundamentalsofthegame.TheReadmefileontheCD-ROMhastherundownontheverylatestchanges,thingsthatdidntmakeitintothismanual.(Duetoprintingandbindingtime,themanualhasto

    be

    completed

    before

    final

    tweaks

    are

    made.)

    Lastbutnotleast,theCivilizationII Igamecontinuesthetraditionofincludingavastcompendiumofonscreenhelp.ClickontheCivilopediaicon(thebooknearyouradvi-sors)oronanyhyperlinkedtextinthegametoopentheCivilopedia.Thishandy

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    Shortcutkeys:Almostalloftheordersandoptionshaveashortcut([R]forRoads,forexample).Pressingthiskeyorcombinationofkeyshasthesameeffectasclickingtheorderoroption.Wementionthekeysthroughoutthemanual,andtheyrelistedinChapter15:Reference:ScreenbyScreentoo.Cursors:Themousepointer,orcursor,hasafewdifferentshapesinthegame,depend-ingonyourcurrentgametask.

    Yournormalcursor isusuallyvisible.Youusethisjust likeyounormallydotoclickonoptions,buttons,andsoonAflashinghighlightaroundaunitindicatesthatthisistheactiveunit.Usethenumberkeypadonyourkeyboardtoorderthisunittomoveoryoucanclickanordertogivetheunitotherorders.WhenyougiveaunittheordertoBombard,yourcursorchangestocross-hairs.Usethecross-hairstoselectthetargetofthebombardment.(Ifthecursorbecomesanythingotherthancross-hairs,youvemoveditoutsidetheeffectiverangeofthebombardment.)Onlycertainunitshavethisabil-ity;checktheCivilopediaentryforaunitifyoususpectitmightbecapa-bleofbombardment.Anumberandatrailleadingbacktotheactiveunitindicatesthatwhenyoureleasethemousebutton,theactiveunitwillbeginmovingtowardtheindicatedsquare.SeeGoToOrdersinChapter7:TerrainandMovementforcompletedetails.WhenyougiveaunittheordertoParadrop,yourcursorchangestoapara-chute.Usethistoselectthetargetsquareforthedrop;acrossed-outchuteindicatesthatthesquareyourcursorisoverisnotavalidtarget.SeeAir-dropOrdersinChapter7:TerrainandMovementforcompletedetails.SometextinthegamecontainshyperlinkstotheCivilopedia.Clickwiththehandicontojumptothatentry.

    Dialogboxbuttons:Whenadialogboxisonscreen,clickthecircleiconforOK ortheXiconforCancel.

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    SETTING UP A GAME

    IfIhadthepowertoremaketheworldahh,butthatisfolly.

    Whenyoulaunchthegame,theopeninganimationbegins.Youcanwatchitthrough,oryoucanclicktheleftmousebuttonorpressanykeytocutitshort.Beginningagamemeanschoosingthecircumstancesinwhichyouwanttoplay.Youroptionsincludespecifyingthenumberofopponentsandcustomizingtheworldyoullexplore.

    YourFirstDecisionSettingupagamemeansmakingeasydecisionsonaseriesofoptionsscreens.Thefirstmenuiswhereitallbegins.NewGame:Beginanentirelynewgame.Choosingthisoptionmeansgoingthroughthepre-gameoptionsscreens,whichweexplainbelow.QuickStart:Startanewgameusingthesamegamesettingsasthe lastNewGameplayed.Tutorial:Startanewgame,witharandomcivilization,ontheeasiestdifficultysetting.Duringthegame,youllgethelpfuladvicedesignedtoeasenewplayersintothegame.LoadGame:Loadandcontinueapreviouslysavedgame.Adialogboxlistsallofthesavedgamesavailable.Choosethegameyouwishtoload.

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    LoadScenario:Loadascenario.Youcancreateyourowngamescenariosorplaysce-nariosyourfriendshaveconstructedtochallengeyou.Toloadsuccessfully,scenariosmusthavebeencreatedwith theCivilization II ICD-ROMgame.Olderscenarios fromotherCivilizationgamesarenotcompatible.HallofFame:See the standingsattainedby themostsuccessful rulers inpreviousgames.Preferences:Setgamepreferences.AudioPreferences:Setvolumelevelsforaudiooptions.Credits:Findoutwhosresponsibleforcreatingthegame.Exit:Quitthegame.

    Yourfirstdecision

    Double-clicktheoptionyouchoose.

    ChooseYour

    World

    IfyouchooseNewGame,thenexttwoscreensallowyoutosetupthegamethewayyouwantittobe.Thefirstofthesegivesyoucontroloveralltheimportantaspectsof

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    WorldSize

    theplanetthatyoullbeexploring.Thereareanumberofoptions,whichwelldescribeinamoment.Whenyouarehappywithallyourchoices,clicktheObuttontocontinuetothatscreen.ToreturntotheMainmenu,clicktheXbutton.

    LandMassandWaterCoverage

    BarbarianActivity

    Climate Temperature Age

    WorldSizeBychoosingthesizeofthemap,youdeterminehowmuchterritorythereisand,toalargedegree,howlongthegametakestoplay.Tiny:Thissizemap leadstoshort,intenselycontestedgames.Tribesfindeachotherquickly.Small:Thesegamesareslightlylessintensethanthoseontinymaps.Youllstillrunintoyouropponentsquickly.

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    Standard:Thisisthestandardsizemap.Large:Thissprawlingmaptakes longertoexploreandexploit.Consequently,gamesgoonlonger.Huge:Gamesplayedonthissizemapallowplentyofdevelopmenttimebeforetribesmeet

    one

    another.Wars

    tend

    to

    be

    prolonged

    and

    tough.Youll

    have

    to

    work

    hard

    to

    dominatethissizeworldbeforeyourunoutofgametime.

    LandMassandWaterCoverageThisoptionsetsthepercentageofterrainsquaresthatarewaterversusland,aswellastheformofthatland.TherearethreeWaterCoveragesettings,eachwiththreepoten-tialLandMasssettings.80%Ocean:Choosingthisoptiongivesyourworldasmallnumberof landsquaresandalargernumberofoceansquares.70% Ocean:ThisoptionyieldslandandoceansquaresroughlyequivalenttothatofourownEarth.60%Ocean:Thisoptionproducesalargernumberoflandsquaresandasmallnum-berofoceansquares.Archipelago:Thisoptionproduceslargenumbersofrelativelysmallcontinents.Continents:Thisoptionyieldsafewlargelandmassesandafewsmallerones.Pangaea:Choosingthisgivesyouonelargesupercontinent.Random:ThisoptionrandomlyselectssettingsforWaterCoverageandLandMass.

    ClimateThisparametersetstherelativefrequencywithwhichparticularterraintypesespeciallyDesertandJungleoccur.Arid:Choosingthisoptiongivesyourworlda largernumberofdryterrainsquares,such

    as

    Plains

    and

    Desert.

    Normal:Thisoptionyieldsaboutequalnumbersofwetanddryterrainsquares.

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    Wet:Thisoptionproducesalargernumberofwetterrainsquares,suchasJungleandFloodPlain.Random:UsethisoptionifyouwanttheClimatesettingchosenforyou.

    AgeThisparameterdetermineshowlongerosion,continentaldrift,andtectonicactivityhavehadtosculptyourworld.3BillionYears:Thisoptionyieldsayoung,roughworld,inwhichterraintypesoccurinclusters.4BillionYears:Thisoptionyieldsamiddle-agedworld,oneinwhichplatetectonicshavebeenactingtodiversifyterrain.5BillionYears:Thisoptionproducesanoldworld,oneinwhichthetectonicshavesettleddownsomewhat,allowingerosionandothernaturalforcestosoftentheterrainfeatures.Random:ThisoptionselectsanAgesettingatrandom.

    TemperatureThisparameterdeterminestherelativefrequencywithwhichparticularterraintypesoccur.Cool:Thisoptionproduceslargernumbersofcoldandcoolterrainsquares,likeTundra.Temperate:Choosingthisoptiongivesyourworldanaveragenumberofeachterraintype.Warm:Thisoptionyieldsalargeramountoftropicalterrain,likeDesertsandJungles.Random:ThisoptionselectsaTemperaturesettingatrandom.

    BarbarianYoucanalsosetthelevelofbarbarianactivityinthegame.Villages:Playerswhoreallyhatebarbarianscanchoosetoplayinthisidealworld.Barbariansarerestrictedtotheirencampments.Thesurroundingterrainisfreeoftheirmischief.

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    Roaming:Barbariansettlementsoccasionallyappear,butlessfrequentlyandinsmallernumbersthanathigherlevels.Thisisthestandardlevelofbarbarianactivity.Restless:Barbariansappearinmoderateuptosignificantnumbers,atshorterintervalsthanatlowerlevels.Raging:You

    asked

    for

    it!

    The

    world

    is

    full

    of

    barbarians,and

    they

    appear

    in

    large

    numbers.

    Random:ThisoptionrandomlyselectsaBarbariansetting.

    PlayerSetupThesecondscreenofoptionsiswhereyoudecidewhoyoullbeandhowtoughachal-lengeyourereadyfor.Youcanalsocustomizethewaythegameworks.InthecenterisyourLeaderPortrait,apreviewofhowyoullappeartoothercivilizationsinthegame.Allarounditarethevariousoptions,whichwelldescribeinamoment.Whenyouarehappywithallyourchoices,clicktheO icontobeginthegame.ToreturntotheWorldSetupscreen,selecttheXicon.

    YourCivilization YourPortrait YourOpponents

    YourName

    Difficulty GameRules

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    YourCivilizationSelectthetribeyouwanttorulefromtheoptionsavailable.Everytribehasdifferentstrengths,weaknesses,andonespecialunit,aslistedinthefollowingchart.

    Civilization

    Qualities*

    StartingAdvances

    Special

    Unit

    Replaces

    Rome Industrious,Militaristic Masonry,WarriorCode Legionary SwordsmanGreece Scientific,Commercial BronzeWorking,Alphabet Hoplite SpearmanGermany Militaristic,Scientific WarriorCode,BronzeWorking Panzer TankChina Industrious,Scientific Masonry,BronzeWorking Rider KnightJapan Militaristic,Religious WarriorCode,CeremonialBurial Samurai KnightIndia Religious,Commercial CeremonialBurial,Alphabet WarElephant KnightAztecs Militaristic,Religious WarriorCode,CeremonialBurial JaguarWarrior WarriorIroquois Expansionist,Religious Pottery,CeremonialBurial MountedWarrior HorsemanEgypt Industrious,Religious Masonry,CeremonialBurial WarChariot ChariotBabylon Religious,Scientific CeremonialBurial,BronzeWorkingBowman ArcherRussia Expansionist,Scientific Pottery,BronzeWorking Cossack CavalryAmerica Industrious,Expansionist Masonry,Pottery F-15 JetFighterFrance Industrious,Commercial Masonry,Alphabet Musketeer MusketManPersia Militaristic,Commercial WarriorCode,Alphabet Immortals SwordsmanZulus Militaristic,Expansionist Pottery,WarriorCode Impi WarriorBritain Expansionist,Commercial Pottery,Alphabet Man-o-War Frigate*Thecivilizationqualitiesdescribeboththegeneralcharacterofthetribeanditsadvantages.

    Commercial:Citieswithlargepopulationsproduceextracommerce.Levelsofcor-ruptionarelower.Expansionist:BeginthegamewithaScout.Barbarianvillagesaremorelucrative.Industrious:Workerscompletejobsfaster.Citieswithlargepopulationsproduceextrashields.Militaristic:Militarycityimprovements(likeBarracksandCoastalFortresses)arecheaper.Unitpromotions(toregular,veteran,andelite)occurmorefrequently.

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    Religious:Religiouscity improvements (likeTemplesandCathedrals)arecheaper.AnarchylastsoneturnforReligiouscivilizations.Scientific:Scientificcityimprovements(likeLibrariesandUniversities)arecheaper.Gainabonuscivilizationadvanceatthestartofeachnewera.If

    youd

    like

    to

    rename

    yourself,

    just

    select

    the

    default

    leader

    name

    for

    your

    chosen

    civ-

    ilizationandtypeinyournewname.

    YourOpponentsAlongtherightofthisscreenareslotsfortheothercivilizationsthatwillbeinthegame.Usingthese,youcancontrolhowmanycompetitorsyoufaceandwithinlimitswhotheyare.Youcanseteachslottooneofthreestates: Nonemeansthatnocivilization isinthatslot.Ifyouwanttoplayagainstfewer

    thanthemaximumnumberofcompetitors,closeafewslots. AFilledslotcontainsthenameofaspecificcivilizationthatyouveselected.This

    guaranteesthatthetribeyouchosewillbeinthegamewhenitstarts. Randomistheoptiontousewhenyoudontwanttoclosetheslot,butyoudont

    wanttochooseaspecificcivilizationeither.Thegamewillchooseanopponentforyou.

    DifficultyLevelsChoosethe levelofdifficultyatwhichyouwishtoplay.Thereareanumberofnewfeaturesandadjustmentsthatwillnotbefamiliartoplayersofpreviousversions.IfyouareusedtoplayingtheCivilizationgameataparticularlevel,werecommendthatyoustartyourfirstCivilizationII Igameoneor two levelsofdifficultyeasier.(Newplayersdontneedtoworry,astheyhavenobadhabitstobreak.)Anumberof factorsareadjustedateachdifficulty level,including thegeneral levelofdiscontentamongyourcitizensandtheaveragecraftinessandintelligenceoftheAI leaders.Chieftain:Thiseasiestlevelisrecommendedforfirst-timeplayers.Warlord:Warlordlevelbestsuitstheoccasionalplayerwhodoesntwanttoodifficultatest.

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    Prince:Atthisdifficultylevel,everythingcomesmuch lesseasilyandyourrivalsaresignificantlybetteratmanagingtheirempires.Youneedsomeexperienceandskilltowin.Monarch:Experiencedandskilledplayersoftenplayatthislevel,wherethecraftyenemyleadersandtheunstableattitudeofyourcitizenscombinetopresentasignifi-cantchallenge.Emperor:This level is forthosewhofeeltheneedtobehumbled.Youropponentswillnolongerpulltheirpunches;ifyouwanttowin,youllhavetoearnit.Deity:ThisistheultimateCivilizationchallenge,forthosewhothinktheyvelearnedtobeatthegame.Youllhavetogiveavirtuosoperformancetosurviveatthislevel(andyes,itispossibletheoreticallytowinonDeitylevel).Goodluck!

    GameRulesTweakingtheparametersofthegamecanchangethewholeflavorofthechallenge.Thecustomrulesofferseveraldifferentpossibilities.(Ifyoumessup,youcanresettothedefaultstandardsbyclickingStandardRules.)AllowVictorybyDomination:Ifthisboxischecked,playerscanwinbyconquer-ingandcontrollingtwo-thirdsoftheworldsterritory.Theothercivilizations,orwhatsleftofthem,capitulatetoyourrule.AllowDiplomaticVictory:Unlessthisoptionisunchecked,leaderscanwinbypurelydiplomaticmeans.Tobesuccessful,arulermustbeelectedSecretary-GeneralthroughavoteoftheUnitedNations.AllowCulturalVictory:Makesurethisoptionischecked,andanycivilizationcanwinthegamethroughoverwhelmingculturaldominance.Forsuccess,anationmusthaveachievedacertainlevelofculturaladvancement.AllowSpaceVictory:Whenthisboxischecked,playerscanbuildspaceshippartsandwinthegamebybeingthefirsttolaunchaspaceshipboundforAlphaCentauri.AllowMilitaryVictory:Ifthisboxischecked,playerscanwinbyeliminatingallrivalnations.

    If

    youre

    the

    last

    one

    standing,

    you

    rule

    the

    world.

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    AllowCiv-SpecificAbilities:Thisoptioncontrolsthediversityfactor.Whenitschecked,eachcivilizationhasitownuniquestrengthsandweaknesses(aslistedearlierinthissection).Turningthisoffishandyforlevelingtheplayingfield.

    Ready,Set,GoWhenyouaresatisfiedwithyoursettings,clicktheOicontostartyourgame.Aboxpopsupwelcomingyoutoyourpositionasleaderanddetailingtheaccomplishmentsofyourculturethusfar.Whenyoufinishreadingthescreen,press[Enter]orclicktheOicontobeginruling.

    Saving,Quitting,andLoadingGamesLikeitornot,therecomesatimewhenyouhavetotakeabreakfromthegame.Youdontwantto loseallofyourprogress,however,soyoullneedtosaveyourgame.Tosaveyourcurrentsituation,press [Ctrl]-[S]orclick theMenu icon,open theGamemenu,andselectSaveGame.Youregiventheopportunitytonameyoursavedgame.Whenyouredone,yourereturnedtothegame.Toleavethegame,press[Esc]orclicktheMenuiconandselectQuitfromtheGamemenu.Remember,unlessyousaveitfirst,yourcurrentgamewillbelostwhenyouquit.If

    you

    want

    to

    resign

    as

    well

    as

    quit,

    press

    [Ctrl]-[Q]

    or

    select

    the

    Resign

    option

    instead.

    Thisway,yourfinalscoreiscalculatedand,ifitshighenough,enteredintotherecordbooks.IfyouwanttoquityourcurrentgamebutnotleaveCivilizationII I,startanewgamebypressing[Ctrl]-[Shift]-[Q]orselectingNewGamefromtheGamemenu.Unlessyousaveitfirst,yourcurrentgamewillbelostwhenyouquit.Toloadapreviouslysavedgame,press[Ctrl]-[L]orclicktheMenuiconandselectLoadGamefromtheGamemenu.Unlessyousaveitfirst,yourcurrentgamewillbelostwhenyouloadanothergame.

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    FORBEGINNERS ONLY

    Oneclearexampleisworthmorethanawarehousefullofinscribedclaytablets.

    Firstofall,wed liketowelcomeyoutotheCivilizationfamily.Thegame iseasytolearn,butwevefoundthatithelpstointroducenewplayerstothebasicelements.Thatswhatthischapterisfor.Tomakeitmoreinteresting,welluseanimaginarysamplegametoillustratethemainpoints.Keepinmindthatthisisasimpleintroductiontothegame,anditonlytouchesbrieflyongameconcepts.Ifyouwantmoreinformationonany-thing,detaileddescriptionscanbefoundintheothersectionsofthismanual.

    BuildingYourFirstCityTobegin,letsassumewevestartedagameatChieftainlevel,theeasiestdifficultyoptionavailable.Thegamestartsonthefirstturn,in4000BC.Yourcivilizationconsistsofabandofwanderinghomesteaders,aSettler,andtheirindustriouscompanions,aWorker.(YoucouldalsohaveaScout,butnotinthisimaginarygame.)YourfirsttaskistomovetheSettlertoasitethatissuitablefortheconstructionofyourfirstcity.Findingsuitablelocationsforcities,especiallyyourfirst,isoneofthemostimportantdecisionsyoumakeinthegame.Inordertosurviveandgrow,eachcitymusthaveaccesstoallthreeresourcetypes:food(representedbybread),production(representedbyshields),andincomefromcommerce(representedbycoins).Themapisdividedintoindividualsquares,eachofwhichcontainsaspecifictypeofterrain.Eachterraintypeyieldsthethreeresources indifferingamounts.Agoodcitysiteprovidesavarietyof

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    Lookingforaplacetosettle

    resources.Normally,thelinesdividingthemapsquaresareinvisible.Toseehowtheter-rain isdivided,turnonthemapgridbypressing[Ctrl]-[G].Press[Ctrl]-[G]againtoremovethegridlines.BeforeyoumoveyourSettler,takethetimetoexaminethesurroundingterrain.Right-clickonanyunoccupied,visiblesquare,andapop-upopens.It liststheterraintype,anyfeaturesinthesquare,andtheoutputyoucanexpectfromtheterrain.Notethatonlyninemapsquaresarevisible.Thisrepresentstheextenttowhichyourcivilizationhasexploredtheworld.Thesurroundingdarkareasrepresentunexploredterrain.Youcanbuildacityonany terrain squareexcept forwater (Coast,Sea,andOcean)orMountains.Asmentionedearlier,eachterraintypeyieldsdifferingpropor-tionsofresources,sothetypeofterrainyouchooseforacitysitedeterminesthelevelofthecityssuccess.Our imaginarySettlerhappenstobeonaGrasslandsquare.Normally,Grasslandpro-duces two foodwhenworkedbyoneofyourcitizens.SomeGrasslandshaveasmallsymbol in thecenterof the square (a rocky tuft).Thatmeans that theseextra-fertileGrasslandsquaresalsoyieldoneshieldwhenworked(inadditiontothenormaloutput).Forestsquares,whichproduceonlyonefoodbuttwoshields,alsoappearnearby.TheForesttothenorthwestofourimaginarystartingpointcontainsthevillageofaminortribe;thiscanhavemanydifferentramificationsforyourcivilization,whichwewillgointodetailalittlelateron.

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    AcoupleofCoastsquaresarealsonearby.TheCoastterraintypeproducesonefoodandtwo income fromcommercewhenworkedbyoneofyourcitizens.Twoof theCoastsquarescontainFish (oneofmanyspecial resourcesavailable),whichprovidesthreefoodandtwocommerce.ThemultipleFishmakethisanexcellentsiteforacity.Youhavetheoptionofmovingaroundtofindasuitablecitysite.Ifthenearbyterrainislessthanoptimal,itisworthdoingso,consideringtheimportanceofpropercityplace-ment.Youshouldntwastetoomuch time looking,however.Settlersmoveonlyonesquareperturn,andmanyyearspasseveryturnthisearlyinthegame.Luckily,ourimag-inedstartingpositionisexcellent;thelocalterrainprovidesadiverseresourcemix,wereadjacenttoanoceancoast,andGrasslandsquaresmakegoodcitylocations.WebuildourfirstcitybyclickingtheBuildCityOrdersbuttonorpressing[B].Thesuggestednameisfine,soweendupwithWashington.

    ExaminingtheCityDisplayAnewlybuiltcityhasapopulationsizeof1,soitsjustatown.(Itbecomesacitywhenitgrowstosize7.)Assoonasthetownisbuilt,anewwindowcalledtheCityDisplay

    CityNameStrategicResourcesBoxPopulationRoster

    LuxuriesBox

    Map

    ProductionBoxFoodBox

    ImprovementsRoster Garrison

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    appears.Itgivesdetailedinformationonthetownscurrentstatus,includingtheamountofeachthingproduced,theitemcurrentlybeingbuilt,andthesizeandattitudeofthepopulation.SeeChapter15:Reference:ScreenbyScreenforallthedetails.Ourfirstpriorityistocheckthestatusofthetownsresources.ThePopulationRostershowsthatthetownofWashingtonhasonecitizen,andheiscontent.Undermostcir-cumstances,eachcitizeninacityisworkinginoneofthesurroundingterrainsquares,generatingresourcesforthecitysuse.Asnewcitizensareadded,theyreputtoworkinthemostproductiveterrainsquareavailable.Inthiscase,thecityssingleresidentislabor-inginaCoastsquarethatcontainsaFish.Youhavetheoptionofmovingcitizenstodifferentterrainsquaresifyouwanttopro-ducedifferentcombinationsofresources.Inoursituation,wecanseebytheiconsonthemapoftheCityRadiusthattheFishsquareisgeneratingthreefoodandtwocoins.IfweweretoclickthatFishsquare,thecitizenworkingtherewouldbetakenoffduty.Wecouldthenclickonanothersquaretoassignthisidlecitizentoit.Theamountofeachresourceproduced isbasedonterraintype.Undernormalcir-cumstances,eachcitycanassigncitizens togenerate resources inanyof the20 sur-roundingterrainsquares.Sincethiscity isnew,however,theworkableradius istem-porarilylimitedtothenearesteight.Thepatternof21squareswiththecityatthecen-teriscalledtheCityRadius.InadditiontotheterrainsquaresintheCityRadius,thecitysquareitselfalwaysgeneratesresources.Likethesquaresworkedbyyourcitizens,thenumberandtypeofresourcesproducedinthecitysquareisdependentontheter-rain type.(Somecircumstancescandenyyouaccess to the resources insomeof thesquaresintheCityRadius.WediscussthoseinChapter6:TheBasicsofTownsandCities.)Ourlittletowniscurrentlygeneratingfiveunitsoffood.Eachcitizenrequirestwounitsoffoodeachturninordertosurvive,sowehaveanetexcessofthree.Excessfoodaccu-mulatesintheFoodStorageBox.Themoresurplusfoodthecitygenerates,thefasteritgrows.Washingtonisalsogeneratingtwoshields.Shieldsrepresenttherawmaterialsandlaborusedforbuildingnewunitsandcityimprovements.TheshieldsgeneratedeachturngodirectlyintotheProductionBox.Finally,thecityisproducingfourcoins,whichrepresentincomefromtaxesoncommerce.Thesearedividedtothreepurposes:sup-porting

    scientific

    research,

    creating

    entertainment

    for

    your

    citizens,

    and

    enriching

    your

    treasury.YoucontrolhowmuchgoestoeachusingtheScienceandEntertainmentSliders,whichwecoverelsewhere.

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    Atthemoment,ourcivilizationhasonlyminimalknowledge.WehavethethreebasicskillsthatarealwaysavailableatthestartIrrigation,Mining,andRoadsplusoneortwothatweregranted(ashappensinsomegames)fornocost.The

    Choosewisely.

    bulkofyourknowl-edgethroughoutthegameisgainedthroughresearch.Manydifferentstrategiesarepos-sible,eachdictatingtheorder inwhichyoushouldresearchadvances.Forthisgame,welladoptaconservative,defensivestrategy.Youcanexperimentwithresearchstrate-giesofyourownasyoubecomemorefamiliarwiththegame.WeignoretheScienceAdvisorssuggestionandclickthearrownexttoit.Fromthepull-downlist,wechooseBronzeWorking.Why?ThediscoveryofBronzeWorkingwillallowustobuild theSpearmanunit.SpearmenaretwiceaseffectiveatdefendingcitiesasWarriors.Theamountoftimerequiredtoresearchadiscoveryisbasedontheamountofscienceourcivilization(inthiscase,theonecity)isgenerating.Remember,sciencefundingis

    Ournationalresearchbudget

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    takenfromtaxincome.WeclickontheAdvisorsicon,whichopenstheDomesticAdvi-sorsreport.WecanseeherethatitwilltakefiveturnstodiscoverBronzeWorking.Ifthatstoofastor(morelikely)notfastenough,wecanmovethesliderleftorrighttodecreaseorincreasethepercentageofourincomeallocatedtoscience.(Youcantallotmorethan100%nodeficitspending!) Ifwebudgettoomuchtoresearch,though,ourtreasurysuffers.Lookingatthedate,weseethatseveralyearsofgametimehavepassed.Earlyturnseachspananumberofyears.Asthegameprogresses,theturnsgetshorter,droppingeven-tuallytooneyearapiece.

    Meanwhile,BackintheCityNow,letstakealookatwhathappenedinourtownbetweenturns.Wedouble-clickonWashington(onthemap)toopentheCityDisplay.Afewthingshavechangedsincewefirstlooked.Forone,theFoodStorageBoxisnolongerempty.Thisisthesurplusfoodthatwasgeneratedonthefirstturn.Itsstoredhereforlateruse.Anoteneartheboxtellsusthat itwillbenineturnsbeforeenoughfoodaccumulatesforthecitytogrow.TheProductionBox isalsono longerempty.TheshieldsgeneratedonthefirstturnwereusedtohelpbuildtheWarrior.Itsnowonlyfourturnsfromcompletion.Wepress[Enter]toleavetheCityDisplay.

    FirstMilitaryUnitWhenthefifthturnrollsaround,Washingtonhasjustbuiltourfirstmilitaryunit.TheWarriorisstandinginthecitysquare,withamarkerflashingonandoffarounditsfeet.Thismeanstheunitisactivereadytoreceiveorders.Youcandotwothingswithatownsfirstmilitaryunit.Youcouldusetheunittodefendthecity.Inmostcases,itisunwisetoleaveacityundefended.Thisisespeciallytrueifyouknowthatanenemyunitisnearby.Earlyinthegame,however,theworldissparselypopulated,soyoucantakeachanceandsendtheunitouttoexplore.Ifyoureatallcurious,youprobablywanttoseewhatthatminortribetothenorth-westhas instoreforus.WecouldfindanotherWarriororsomethingbetter.How-ever,sincetheresultsofencounteringaminortribeareunpredictable,theconsequencesmightnotbebeneficial.WelltakethechanceandmovetheWarriortothenorthwest

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    bypressing[7]onthenumerickeypad(notthe[7]onthetoprowofthekeyboard).Notethatwhenaunitmovesnexttoadarkarea,anyblacksquaresarounditarerevealed.Mostunitscanseeonesquarearoundthem,unlesstheyreonahillormountain.Thisishowyouexplore(andclaim!)theneighboringterrain.Atthispoint,ourWarriorhasnotenteredanyunknownterritory,sowecanonlyseethesame21squaresthatwecouldatthebeginning.Theturnendsautomaticallywhenourlastunitfinishesitsmovement.SinceWarriorscanmoveonlyonesquareperturn,ourturnisnowover.

    FirstCivilizationAdvanceWellgobacktoexploringtheworldinamoment.Fornow,somethinginterestinghashappened.Atthestartofthisturn,theScienceAdvisorannouncesthatourresearchershavediscoveredthesecretofBronzeWork-ing.Excellent!Wevediscoveredourfirstciv-ilizationadvance.Whenthemessageofdiscoveryappears,youcanclickonthenameoftheadvancetoseetheCivilopediaentryforyournewtechnol-ogy.TheCivilopediaisanin-gameencyclo-pediaofgameinformation.Theentryforeachadvanceshows(amongotherthings)allthenewunits,improvements,andWondersyoucanbuildasaresultofthediscovery.Itsonceagaintimetochoosearesearchproject.TheScienceAdvisorgivesushissug-gestionandthelistofchoices.Thistime,wellselecttheBigPictureoption.OurScienceAdvisorpresentsuswithadetailedmapofalltheadvancesinthegame.UsingthisTechTree,wecanexplorepossiblefutureresearchpathsanddevelopalong-termplan.BronzeWorkingallowsustobuildSpearmen,and itallowsresearch intoIronWork-ing.

    Since

    Bronze

    Working

    has

    provided

    the

    ability

    to

    build

    agood

    defensive

    unit,

    we

    canmoveontoaresearchpaththatenhancesourgrowthcapability.WeclickonPot-tery,anditsmarkedas#1,meaningthatitsthefirstprojectinourResearchQueue.(For thedetailsonsettingupaResearchQueue,refer to Chapter9:Civilization

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    AdvancesorthesectionontheScienceAdvisorsReportinChapter15:Refer-ence:ScreenbyScreen.)WeclickDonetoreturntothemap.

    ChangingProductionBefore

    we

    do

    anything

    else,

    its

    time

    to

    check

    up

    on

    Washington

    again.We

    open

    the

    CityDisplayandlookattheProductionBox.ThecityhasautomaticallybeguntobuildanotherWarrior.Unlessyougiveitspecificinstructions,acitysgovernorswillchoosewhattoproducenextbyguessingatwhatyouwant.Theseguessesarebasedontheproductionordersyouvegiventhroughoutthegamebutthisearlyinthegame,theresnohistoryofdecisionsforthemtoconsult.Thus,theyjustgoonblithelyconstructingwhatevertheythinkisbest.Sincethecity isstilldefenseless,weneedtobuildaunittoprotectWashingtonfrompossible invaders.ASpearman isabetterdefense thanaWarrior,soweclickon theProductionBoxtoopenthelistofproductionoptions.ClickingonSpearmanassignsthatunitasthecurrentconstructionproject.TheSpearman iconnowappearsinsidetheProductionBoxtoindicatethatthecityisbuildingone.WeclosetheCityDisplay.

    FindingaMinorTribeRememberourWarrior?Thecursorisflashingunderitagain,indicatingthatitsonceagainreadyforaction.Ourinitialexploration(orstartingpoint)revealedavillageofhutstothenorthwest.Thisvillage,whichtheWarriorisnownextto,ishometoaminortribe.Minortribesarenotrivalcivilizations(thoughsomearehometobarbarianraiders).Theyaresmallvillagespopulatedwithpeoplewhomightbeinclinedtohelpyou.Wereabouttomakecontactwiththisminortribe.Theresultsofsuchcontactareunpre-dictable.Itcouldresultinagiftofknowledgeorgold,thetribemightsendtheirbestwarriorstoformamilitaryunittohelpus,orthetribemightdecidetojoinourcivi-lization,eitherbycedingustheirtownorpullinguprootsandformingaSettler.Ofcourse,negativeeventsarealsopossible;thevillagecouldbeemptyorpopulatedbyhos-tilebarbarians.We

    move

    the

    Warrior

    one

    square

    to

    the

    west,

    onto

    the

    hut,

    by

    pressing

    [4]

    on

    the

    numerickeypad.Theresultisgood,butnotgreatwereceiveagiftofgoldfromtheminortribe.(Amilitaryunitwouldhavespeededourexplorationconsiderably.)

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    SupportNoteThisearlyinthegame,yourestillpayingnothingtosupportyourunits.Thefirstsev-eral unitsare free of maintenance costs.How many?Thatdepends ona few factors,includingyourformofgovernmentandnumberofcities.However,onceyouvebuiltenoughunits,youllbeginpayingsupportfromyourtreasuryoneachoneoverthelimit.Ifyoureoverthelimitandyoureceiveaunitfromaminortribe,youhavetosupportit,just asyou support allyour units.One coin fromyour commerce income goes totheupkeepofthenewuniteachturn.Ifthismakesyourunits(asawhole)tooexpen-sive,youmightconsiderdisbandingtheleastusefulofthem.(Theconceptofdisbandingisexplained later.)Ontheotherhand,ifyoucaptureaunit,itcomesfreeofcharge.

    PopulationIncreaseWemovetheWarrioraroundforafewturns,exploringtheareaaroundWashington.Prettysoon,twothingshappen.First,thepopulationofthetownincreasestotwo.Sec-ond,WashingtoncompletestheSpearmanitwasbuilding.WhenweopenWashingtonsCityDisplay,weseethattheFoodStorageBox isnowempty.Nextturn,itwillstartfillingupagain,accumulatingfoodforthenextpopulationincrease.ThePopulationRosternowcontainstwocitizens.OnthemapoftheCityRadius(theResourceMap),wecanseethatthenewcitizenisalreadyatwork;specifically,thecit-izenisproducingtwofoodandoneshieldintheGrassland-Shieldsquarenortheastofthecity.Thatsfinefornow.So,althoughwecanchangeassignmentsifwechoose,wellleavethecitizenthere.Asforproduction,itstimetochangeagain.Thisearlyinthegame,onedefensiveunitisadequateforcityprotection.Weclickthe iconofwhateverthecityhasdecidedtobuildandselectSettlerfromtheProductionmenu.Itstimetostartthinkingaboutthenextpriority:growth.Inordertoexpandacivilization,youneedtobuildothercities,andforthat,youneedSettlers.Heresapotentialproblem:whenacitybuildsaSet-tler,itgivesuptwoofitspopulationtotheemigration.WehavetocheckthenumberofturnsitlltaketocompletetheSettleragainstthenumberofturnsbeforethetownwillgrowtosize3.Luckily,thetownwillgrowbeforetheSettlerisdone,sotherewillbeenoughpeopletogoaround.Relieved,weclosetheCityDisplay.

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    GarrisoningNow theSpearmanunit is flashing.Inorder toprotect thecity,theSpearmanmustremaininsideWashington.Unitsprovidethebestprotectionwhentheyaregarrisoned.WegarrisontheunitbyclickingtheGarrisonOrderbuttonorbypressing[F].Gar-risonedunitsremainintheircityuntilyoumanuallyreactivatethem.Fornow,theSpear-manshouldbeleftalonetoguardWashington.

    TheWaitingGameSoon,ourwisemendiscoverPottery.Inadditiontoopeningupafurtherresearchpos-sibility (Mapmaking),PotteryallowsustobuildGranaries,whichstorehalfthefoodwhenanewcitizenisproducedinacity.Thiscityimprovementgreatlyspeedsthegrowthoftownsandcities.Ourgoalnow istodevelopMonarchy.Inordertodoso,wemustfirstresearchWar-riorCode,CeremonialBurial,Mysticism,andPolytheism.Monarchyisamoreadvancedformofgovernmentthathelpstoincreaseourproductivity.ItalsomakespossibletheHangingGardensWonderoftheWorld,whichhelpsimprovetheattitudeofourentirepopulation.Nowthatwehavealong-termresearchgoal,wecanusetheTechTreesQueuingfeature.WeusetheBigPictureoption toopentheScienceAdvisorsreport.RatherthanchoosingCeremonialBurialasthenextadvancetoresearch,weclickonMonar-chy.Theinterveningadvancesaremarkedas#1(CeremonialBurial),#2(WarriorCode),#3(Mysticism),and#4(Polytheism).Monarchyis#5.AclickontheDonebut-ton,andwereinbusiness.Weneedtomoveforwardafewturnsnow,sowelljustmoveourWarrioraroundtoexploreabit.Soonenough,werenotifiedthatWashingtonhascompletedtheSettlerithasbeenbuilding.WechoosetheZoomtoWashingtonoptioninthenotificationboxtoopentheCityDisplay.Oncethere,wechangeproductionsothatWashingtonisbuild-ingaGranary.Washingtonspopulationhasdroppedtoone.Thatsbecause,aswementionedearlier,Settlersrepresentcitizenswholeavethecityinordertoestablishanewcity.Thepop-ulationwillsoonincreaseagain,sothetownsreductioninsizeisonlytemporary.WeclosetheCityDisplay.

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    ExpandingtheEmpireNowitstimetoexpandtheempire.WemovetheSettlernorthwestonesquare,westonesquare,thensouthwestthreesquares.ItnowoccupiesaGrasslandsquarenearalotofForest.Pressing[B],weordertheSettlertobuildanewtown.Again,wecouldnamethe

    city

    anything

    we

    want,

    but

    well

    just

    leave

    the

    default

    name

    of

    NewYork.

    ImportantCaveat

    SendingourSettleroutonitsownlikethisisdangerous.Settlersareunarmedandcan-notdefendthemselvesifattacked.AnyenemyunitorevenabarbarianunitthatcomesalongcansimplycaptureourSettler.Ifthisisdonebyanally,itisofcourseanactofwarbutthisearlyinthegame,wehavenodiplomaticagreementswithanyothercivilizationsthatmightbenearby.When

    you

    send

    out

    valuable

    non-military

    units,

    especially

    Settlers

    and

    Workers,

    you

    takeacalculatedrisk ifyouchoosenottoprotectthemwithmilitaryunits.

    WhenNewYorksCityDisplayopens,wenoticeafewdifferencesfromWashingtonswhenitwasfirstbuilt.AlthoughNewYorkisproducingjustasmuchfoodasWashing-tondid,commerce,andthereforetaxincome,issignificantlylower.ThatsbecausetheonlyspecialresourcetotakeadvantageofwithinNewYorksCityRadius isWheat,whichproducesfoodandshields,butnocommerceincome.Heressomethingtonote:eventhoughthere isstillsomeunexploredterrainnearby,onceyouhaveestablishedthetown,allthesquaresintheCityRadiusareilluminated.Althoughthisisahandywaytofindoutwhatsinthosedarksquares,itcanbeanastysurprisetofindanenemyunitonthedoorstepofavulnerablenewcity.TheNewYorkersguessedthatwewantedthemtoproduceaSpearman.Sincethiscityneedstobeprotectedtoo,aSpearmanisjustwhatwewant,soweclosetheCityDis-playwithoutmakinganychanges.WhenwerenotifiedthatwevediscoveredCeremonialBurial,wesimplyapprovethenextproject.(Welldothesamethenextfewtimesresearchchoicesrollaround.)Inafewmoreturns,NewYorkcompletesitsSpearman.Next,wewantthecitytopro-duceaWorker.TheproductionofWorkers,likeSettlers,costspopulationonlyone,though,ratherthantwo.Aftermakingsurethatthetownwillhaveatleastapopulation

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    of2bythetimetheunit iscompleted,wechangetheproduction inNewYorktoaWorker.WhilewerewaitingfortheWorker,wecanexploreNewYorkshiddenterraintothewest.WemovetheSpearmanwest,thenmarchsouthandnorth,lightingallthatdarkterrain.Finally,webringitbackintoNewYorkandgarrisonit.Afewturnslater,WashingtoncompletesitsGranary.WechangetheproductiontoanotherWorker(afteranotherpopulationcheck).WecanusetheseWorkerstoimprovetheterrainaroundWashingtonandNewYork.Somewherealongthe line,wealsodiscoveranadvanceandstartonMysticism.ThiswillmaketheOracleWonderpossible,andmaybelaterwelltrytobuildit.

    ImprovingtheTerrainSoon,NewYorkfinishesbuildingitsWorker.WechangeproductiontheretoaGranary.WhentheWorkerbecomesactive,wemoveitonesquaretothenorthwest(using[7]onthenumerickeypad),ontotheGrasslandsquare.Next,weopenNewYorksCityDisplay.WhenwelookatNewYorksResourceMap,weseethattheGrasslandsquarenorth-westofthecityiscurrentlygeneratingoneshieldandtwofood.Thatsnotbad,butwecanuseourWorkertoimprovetheproductioninthatterrainsquare.WeclosetheCityDisplayand,whentheWorkerbecomesactive,clicktheBuildRoadOrderbuttonorpress[R].Forthenextcoupleofturns,theWorkerworksonbuildingaroad.WhentheWorkerbecomesactiveagain,theresaroadleadingoutofNewYorktothenorthwest.WeopenNewYorksCityDisplayagainandlookattheResourceMap.Aftertheconstructionoftheroad,thesameGrasslandsquareisnowgeneratingonecommerceinadditiontoitsformerresources.Notonlydowegetthisbenefit,butroadsalsoincreasemovementspeed;friendlyunitsmovethreetimesfasteralongaroad,nomatterwhattypeofter-raintheroadpassesthrough.Evenbetter,theterraincanbeimprovedfurther.WhentheWorkerbecomesactiveagain,wellclicktheBuildIrrigationOrderbuttonorpress[I].Buildingirrigationtakesabitlongerthanbuildingroads.ItslikelythatwhilewerewaitingfortheWorkertocom-pletethistask,WashingtonwillproduceitsWorker.WechangeproductiontoWealthinWashington.Thiswillgeneratesomeextracash.ThenwesendtheWorkernortheasttobuildaroadandirrigationinthatGrasslandsquare.

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    WealsodiscoverMysticismandstartworkonanothercivilizationadvance,Polythe-ism.Monarchyisnextonthelist.Severalturnslater,theNewYorkWorkercompletesthe irrigationproject;theterrainsquare isnowmarkedtoshowthatitis irrigated.WeopentheCityDisplayforNewYorkandnotethattheresourceproductionhasnotchangedasaresultof irrigation.Normally,irrigation increasesthefoodoutputofGrasslandsbyone.However,underDespotism,ourcurrentsystemofgovernment,anyterrainsquareproducingthreeormoreofanyresourcetypehasitsproductionreducedbyone.So,insteadofthreefood,thesquarestillproducesonlytwo.ThisillustratesoneofthedrawbacksofDespotismandexplainswhyourresearchisnowproceedingtowardMonarchy,underwhichsuchpenaltiesdonotexist.WhilewerewaitingtodiscoverPolytheismandthenMonarchy,wesendtheNewYorkWorkersouthwest intotheForestsquareandbuildaroad.Then,wemovesouthandbuildbotharoadandirrigation.WhentheWashingtonWorkerfinishesbuildingboth,wemoveitonesquarewestandrepeattheimprovementprocess.Then,webuildaroadconnectingWashingtontoNewYork.Neitherofourcitieshasanyluxuries inside itsCityRadius,but ifeitheronedid,theroadconnectingthetwowouldbemuchmorethanjustaboontotravel.Whenanycityisconnectedtoaluxuryaspecialterrainresource(likeIncense)thatisntlinkedtofood,production,orcommercethatsinsideyournationsborders,onecontentcit-izenofthecity ismadehappy foreachofthese luxuries.Ifoneofyourcitieshasnoluxuriesofitsownbutisconnectedviaroad,harbor,orairporttoacitythatdoes,thefullbenefitoftheluxuriesappliestobothcities.Infact,byconnectinganumberofcitiesandluxurieswithanetworkofroads,youcansharetheluxuries(andthehappinessben-efits)throughoutyourempire.Whenwe finallydiscoverMonarchy,MapMakingbecomesournextadvancegoal.Now,itstimetochangegovernments.Duringthisturn,wereofferedtheopportunitytostartarevolutionandchangegovernments.Wechoosetodoso.Therewillbeafewturnsofanarchybeforeourpopulationsettlesdown,sowelldigressjustalittle.HavingMonarchyallowsustobuildtheHangingGardensWonder,andwhenwegetMapMaking,wecanconstructtheLighthouse,eachofwhichgrantshugebenefitstoourgrowingcivilization.Whilewewilltrytocompletethesesoon,Wondersarebigprojectsandwehavesmallerconcernsatpresent.So,aftertheanarchysettlesdownandourMonarchyisfirmlyincontrol,NewYorkeventuallycompletesitsGranary,andwe

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    changeproductiontoamilitaryunit.WellreassignWashingtontostartworkingontheHangingGardens.

    ChangingGovernmentsBynow,wehaveestablishedasmallbutthrivingcivilization.Weredoingwell,butcoulddobetter.Hereshowwellimproveourcivilizationbyswitchingtoamoreadvancedformofgovernment.Withinafewturns(itsnotalwaysthesamenum-ber),amenuappears listing thesystemsofgov-ernmentcurrentlyavailabletous.WechooseMonarchy,andourcivilizationisnowruledasone.Letstakealookattheeffectsofthegovernmentchange.WellopenWashingtonsCityDisplayandlookattheproductionchanges.Thecitysfoodproductionhasincreasedbythree.NotethattheGrasslandsquarewe irrigatedearlier isnowgeneratingthreefood insteadoftwo.TherestoftheextrafoodiscomingfromthecitysquareitselfandoneoftheFishsquares.Commerceincomehasalsoincreasedasaresultofthechangeingovernment,whichhastheeffectofincreasingtheamountofscience.Shieldgenerationhasremainedthesame,becausenoneoftheterraincurrentlyinusearoundWashingtoniscapableofproducingmorethantwoshields.IfyoulookattheCityDisplayforNewYork,youllnoticesimilarincreasesinthatcityaswell.

    MeetingAnotherCivilizationWedecidetoexploretothesouthwestwithNewYorksnewunit(notwiththevul-nerableWorker).Eventually,wemeetournearestneighbors,theGermans.Theircapi-talcity,Berlin,islocatedsomedistanceaway.AssoonasweenterGermanterritoryandrunintoaGermanunit,theirleaderrequestsanaudiencewithus.Establishingeffectivecommunicationwithyourneighborsisvitaltosuccess.Earlyinthegame,youshouldtakeanyreasonableactionstoensurethatnearbycivilizationsenjoyyourcompany.Notonlydoesthiskeepyourcivilizationreasonablysafefromattack,itcanalsoleadtoprofitableexchanges.Youcanseeyouropponentsattitudetowardyouwhenyoumakecontactwithoneanother.Theattitudesofrivalleadersarebasedon

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    yourpastbehaviorwhendealingwithothercivilizations.Sincethisisourfirstcontactwithanycivilization,weexpecttheGermanleadertohaveaneutralandsomewhatcau-tiousattitude(thoughyouneverreallyknowwhatattitudeanewlymetleaderwillhave).Unlesswedeclarewarourselves,wellcomeoutofthisencounterwithanautomaticpeacetreatywiththeGermans,andpossiblyanexchangeofknowledge(advances).Wewanttomakefriendsatthisstageinthegame,soeventhoughgivinguptechnologyisdangerous,itsalsoasignoftrustandofhopeforastrongalliance.Afterthisencounter,wehave(mostlikely)gainedafriend(fornow)andpossiblyprof-itedbyoneortwocivilizationadvancesasaresultoftechnologyexchangewiththeGermans.Nowthatwevemadecontact,wecanchatwiththematanytimebyclick-ingtheDiplomacybuttonontheInfoBoxandsendinganemissarytotheGermans,orbyright-clickinganyGermanunit.TheGermanscanalsocontactusatanytime.

    ConclusionSoendsthebeginnerslesson.Youshouldnowbefamiliarwithmanyofthebasiccon-cepts.Remember,weveonlyscratchedthesurfacewhenitcomestolearningthegame.UsetherestofthismanualandtheCivilopediatohelpyouwithnewconceptsasyouencounterthem.Havefun,andgoodluck!Mayyourreignbelongandfruitful!

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    I FYOUVEPLAYEDBEFORE

    I knowthesituation.Justtellmewhatschanged.

    Ifyouveplayedbefore,muchofwhatsinthegamewillbefamiliar,butthereismuchthatsdifferent,inwaysbothobviousand subtle.Thischaptersummarizes themajorchanges,anditsmeantforexperiencedplayers.Ifyourenewtothegame,someofitmightnotmakesenserightaway.

    GeneralHereareafewbroadchangesthataffectthegameoverall.Civilization-specificadvantages:Eachcivilizationalwayshad itsownpersonalityandwayofdoingthings,butnowtheyalsohavespecificgameadvantages.Everytribealsohasoneunit thatonly itscivilizationcanbuild.SeeChapter3:SettingUpaGameforalist.Ordersbuttons:Mostofthemenusaregone.Manyoftheirfunctionsarenowcon-tainedintheAdvisorsscreens,butalloftheordersyoumightwanttogivetoaunitarerightthereontheWorldMapthoseroundbuttonsnearthebottom.Thelowerrowarethestandardorders(Disband,Wait,andsoon).Ordersappropriatetotheactiveunit

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    initscurrentsituationareintheupperrow.Justclickthebutton(orusetheshortcutkey)togivetheunititsorders.Culture:EverycityandeverycivilizationnowearnsculturepointsforhavingWondersandculturalimprovements,likeTemplesandLibraries.Acitysculturalvaluetranslatesintothesizeofitssphereofinfluence.Yourcitiescombinedspheresofculturalinfluencedetermineyournationalborders.Forexplanationsofthecreationandbenefitsofcul-ture,seetherelevantsections inChapter11:ManagingYourCitiesandChapter12:ManagingYourEmpire.Mousecursorscroll:MoveyourmousecursortoanyedgeoftheWorldMap,andyourviewwillshift inthatdirectionuntilyoumovethemouseawayfromtheedgeagainorreachoneofthepoles.Thisisahandywaytoseeterrainthatsjustoutofsightortoscanlargeareas.Thearrowkeys(notthenumerickeypadarrows)alsomovethemap,inincrements.Barbarianshavebeenrevamped:ThedetailsareinChapter8:Units,butherearethehighpoints: Barbariansdontjustspringupoutofnowhere.Now,theyoriginatefromencamp-

    mentsandhavenames.Villagesonthecoastcanspawnseagoingvessels. Therearenobarbarianleaders.Togettheirgold,seekoutandinvadethebarbar-

    ianencampments. Barbariansdonotcaptureundefendedcities.Now,theyjustpillagetheplaceand

    moveon.Theydontgiveyouthatpolitewarning,either.

    UnitsArmedforcesandotherunitsare,whileperhapsnottheheartofacivilization,certainlythepartsyouspendthemosttimedealingwith.Therevebeenalotofchangeshere.Nomoreshields:ThefamiliarshieldsthateveryunitintheCivilizationIIgamecar-riedhavebeenreplaced.Averticalhealthbarnowaccompanieseveryunitinthegame.Thelengthofthiscoloredbarindicatestheoverallhealthoftheunit.Thebarisseparated

    into

    segments,

    each

    of

    which

    represents

    one

    hit

    point.

    Green

    still

    indicates

    a

    healthyunit,yellowstillmeanstheunithasbeensomewhatdamaged,andredstillmarksacriticallyinjuredunit. Inthisgame,thecoloringontheunitsuniformdenotesnationality.(Youcanchangethewayunitsaredisplayedusingthepreferences in theGamemenu.)

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    Nohomecity:Supportformilitaryunitsnowcomesdirectlyfromyourcivilizationstreasury.Unhappinessduetomilitaryunitsinthefieldisalsomanagedinanewway,calledwarweariness.(Forthedetails,seeChapter12:ManagingYourEmpire.)Thesetwochanges,takentogether,makethe ideathateachunithasahomecitynolongerrelevant.Whenunitsinanallysterritoryarereturnedafteranaccidentalincur-sion,theysimplyreturntothenearestsquarethatsneutralorinyourterritory.Payingforsupport:Allunitsbeyondthosesupportedforfree(asdeterminedbygov-ernmenttypeandnumberandsizeofcities)requirefundsfromyourtreasuryforsup-portevenSettlers.Nounitrequiresshieldsorfoodforsupport.Upgrading:Whensomeunitsbecomeobsolete,youcanupgradethem.MovetheunitintoanycitywithaBarracksandpress[U].Ifitspossibletoupgradetheunitandthecityiscapableofbuildingthenewunit,thejobisdone.DiplomatsandSpies:Diplomatsandspiesarenolongerunitsthatmovearoundthemap.Instead,diplomaticandespionagemissionsareinitiatedandcarriedoutthroughembassies.ReadChapter13:DiplomacyandTradeformoreinformation.CaravansorFreight:Caravansandfreightarealsonolongerunitstobemovedaroundthemap.Instead,tradeoccursalongtradenetworkscomprisedofroads,harbors,andairports.SeeChapter13:DiplomacyandTradeforthedetails.SettlersandWorkers:Settlersarenowgoodforonlytwothings:foundingcitiesandaddingtothepopulationofexistingones.Theynolongerimproveterrain.ThatsnowthejoboftheWorker.AWorkercanalsoaddtothepopulationofanexistingcity,butcantestablishanewone.ASettlercoststwopopulationtobuild;aWorkercostsonlyone.Eachcontributesthesamenumberwhenaddingtoacityastheyoriginallycost.NeitherSettlersnorWorkersneedfoodforsupport,asSettlersdidinpreviousversions.Likeallotherunits,theyresupportedwithfundsfromyourtreasury.Capture:Enemyforcescannowcapturedefenselessunits,likeSettlers,Workers,andartillery.Iftheresnodefendernearby,anymilitaryunit(onewithanattackfactor)cantakecontrolofaunitthatsincapableofdefendingitself.AcapturedSettlerorWorkerretainsitsnationality,butservesitsnewcivilizationasunquestioninglyasitdiditspre-viousruler.AcapturedSettlerbecomestwoWorkers,becausefoundingacitywithonly

    foreign

    nationals

    is

    abad

    idea.

    Firepowergone:Combathasbeenimprovedsothattheconceptoffirepowerisnolongernecessary.Fordetails,checkoutChapter8:Units.

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    Bombardability:Warships,bombers,fighters,andartilleryunitshavetheability tobombardatargetthatswithintheirrange.Bombardmentcountsasaunitsattack,andmightdamagedefensivefortifications,harmunits,orotherwisedamageacityinthetar-getsquare.Formoredetails,seeChapter8:Units.Leaders:Noonecanbuildleaders;theyarisefrombattles.Gettheleaderbacktooneofyourcities,andyouhavetwooptions(bothofwhichconsumetheleader;itdisap-pears): CreateanArmy.A leader inacitycanbecomeanArmy.Essentially,anArmy isa

    groundunitthatcaninclude(transport)othergroundunits.WhengroupedintoanArmy,theseunitshaveadvantages incombat.Forthedetails,seeChapter8:Units.

    Finishagreatwork.WhenitarrivesatacitythatsinthemidstofbuildingaWon-derorcityimprovement,aleadercanwhipthepopulationintoaproductivityfrenzy,sothattheyfinishtheprojectinoneturn.

    NewWorkerorders:Anumberofnewordersmakecommonterrainimprovementjobs, likebuildingaroadfromonepointtoanother,easierandmoreconvenient.ThedetailsareinChapter8:Units,andtheresalistattheendofChapter15:Ref-erence:ScreenbyScreen.

    TerrainandMovementWeallknowhowimportantterrainistosuccessfulcivilizationbuilding.Herearethemajorchangeslargeandsmall.Naturalresources:NaturalresourcesworkinacompletelydifferentmannerthaninpreviousCivilizationgames.Theyredividedintothreecategories:bonusresources,luxuries,andstrategicresources.Thatsright;luxuriesarenowcountedamongtheter-rainspecials.Strategicresourcesarenecessarytobuildsomeunits,andbothcanbetraded.Forthedetails,readChapter7:TerrainandMovementandChapter13:DiplomacyandTrade.Freshwaterlimitonirrigation:UntilyourcivilizationdiscoversElectricity,yourWorkerscanonlyirrigatesquareswithaccesstofreshwater:ariver,alake,oranotherirrigatedsquare.

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    Shieldsfromclearingforests:WhenaWorkerfinishesclearingaForestsquare,thisdeliversanumberofproductionshieldstothenearestcity.Theforeststillchangesintoaterraintypemoresuitedtoirrigation,too.Colonies:Tocollectastrategicresourceorluxuryfromaterrainsquareoutsideacityssphereofinfluence(seeCultureinChapter11:ManagingYourCitiestofindoutwhatthatis),youcanhaveaWorkerestablishacolonyonthatsquare.Forthedetails,seeOrdersinChapter15:Reference:ScreenbyScreen.Effectsofrivers:Theeffectsofriversonmovementandcombathavebeenchangedabit,asfollows: Nofastmovement:CivilizationIIallowedgroundunitsmovingalongriverstotravel

    fasterasifmovingonaroad.Thisgameoffersnomovementbonusforrivertravel.Riversnowrunalongtheedgesofsquares,notthroughthem.

    Combatbonus:Ifcombattakesplaceacrossarivertheunitsareondifferentsideswhenthecombatbeginsthedefendergetsabonus.

    Movementcost:Untilyoudis


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