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2001InfogramesInteractive,Inc.AllRightsReserved.ManufacturedandmarketedbyInfogrames,Inc.,NewYork,NY.Alltrademarksarethepropertyoftheirrespectiveowners.WindowsandDirectXareeitherregisteredtrademarksortrademarksofMicrosoftCorporationintheUnitedStatesand/orothercountries.PentiumisatrademarkorregisteredtrademarkofIntelCorporationoritssubsidiariesintheUnitedStatesandothercountries.UsesBinkVideo.Copyright19972001byRAD GameTools,Inc.UsesMilesSoundSystem.Copyright19912001byRAD GameTools,Inc.Infogrames,Inc.417FifthAvenueNewYork,NY 10016USA MADEINTHE USA.FirstEdition,September200110987654321
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CONTENTS
CHAPTER 1GAMEREQUIREMENTSAND INSTALLATION 1Requirements...................................................................................... 1Installing............................................................................................... 2Playing................................................................................................... 3
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CHAPTER 2INTRODUCTION 5FiveImpulsesofCivilization........................................................ 5
Exploration......................................................................................... 5Economics........................................................................................... 5Knowledge......................................................................................... 6Conquest............................................................................................. 6Culture............................................................................................... 6
TheBig
Picture
.................................................................................
6
Winning................................................................................................ 7TheDocumentation........................................................................ 7
InterfaceConventions......................................................................... 8CHAPTER 3SETTING UPAGAME 11YourFirstDecision........................................................................ 11ChooseYourWorld......................................................................... 12
WorldSize......................................................................................... 13LandMassandWaterCoverage......................................................... 14Climate............................................................................................. 14Age................................................................................................... 15Temperature ....................................................................................... 15Barbarian........................................................................................... 15
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PlayerSetup....................................................................................... 16YourCivilization............................................................................... 17YourOpponents............................................................................... 18DifficultyLevels................................................................................. 18GameRules....................................................................................... 19
Ready,Set,Go.................................................................................. 20Saving,Quitting,andLoadingGames.................................... 20CHAPTER 4FORBEGINNERSONLY 21BuildingYourFirstCity............................................................... 21
ExaminingtheCityDisplay............................................................... 23EarlyPriorities................................................................................... 25
ResearchingCivilizationAdvances.......................................... 25Meanwhile,BackintheCity.................................................. 27
FirstMilitaryUnit............................................................................. 27FirstCivilizationAdvance................................................................. 28ChangingProduction ......................................................................... 29FindingaMinorTribe................................................................... 29PopulationIncrease........................................................................ 30
Garrisoning....................................................................................... 31TheWaitingGame.......................................................................... 31ExpandingtheEmpire.................................................................. 32ImprovingtheTerrain................................................................... 33
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ChangingGovernments................................................................ 35MeetingAnotherCivilization..................................................... 35Conclusion......................................................................................... 36CHAPTER 5IFYOUVEPLAYEDBEFORE 37General................................................................................................ 37Units..................................................................................................... 38TerrainandMovement................................................................. 40Cities.................................................................................................... 41Advances............................................................................................. 43Diplomacy.......................................................................................... 43WhatsGone...................................................................................... 44CHAPTER 6THEBASICSOFTOWNSANDCITIES 47TheCityDisplay............................................................................. 48FoundingNewTowns.................................................................... 50ChoosingYourLocation ..................................................................... 50
NaturalResources............................................................................. 50ProximityofCities ............................................................................. 52StrategicValue................................................................................... 52
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CapturingCities.............................................................................. 53ConvertingMinorTribes.............................................................. 53RenamingYourCity...................................................................... 54ThePartsofaCity......................................................................... 54TheCitySquare............................................................................... 55
TheCityRadius............................................................................... 55CulturalInfluence............................................................................. 56
CHAPTER 7TERRAINANDMOVEMENT 59TypesofTerrain............................................................................... 60
AboutRivers..................................................................................... 60StandardTerrainTypes....................................................................... 61NaturalResources............................................................................. 61BonusResources............................................................................... 63StrategicResources............................................................................. 63Luxuries......................................................................................... 63ImpassableTerrain............................................................................. 64
Terrain Improvement......................................................................... 64Disease............................................................................................... 64
PlanetaryCaretaking..................................................................... 64Pollution........................................................................................... 65SpecialContamination....................................................................... 65NuclearWeapons............................................................................... 66NuclearMeltdown............................................................................. 66
PollutionsEffects............................................................................... 66MonitoringPollution......................................................................... 66
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MinorTribesandBarbarians...................................................... 67Movement.......................................................................................... 68SpecialOrders.................................................................................. 70
Hold.................................................................................................
70
GoToOrders..................................................................................... 70WaitOrders....................................................................................... 70AirdropOrders................................................................................. 71AirliftOrders..................................................................................... 71FortifiedUnits................................................................................... 71
NavigatingtheMapWindow...................................................... 72MovementRestrictions................................................................. 72
GroundUnits................................................................................... 72LoadingandUnloading..................................................................... 72ImpassableTerrain............................................................................. 73
NavalUnits....................................................................................... 73AirUnits........................................................................................... 73
CHAPTER
8UNITS 75MilitaryUnits.................................................................................... 77
GroundUnits................................................................................... 77NavalUnits....................................................................................... 77AirUnits........................................................................................... 78Missiles........................................................................................... 79
LeadersandArmies........................................................................... 79
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Combat............................................................................................... 79Retreat............................................................................................. 80HitPointsandDamage..................................................................... 80Healing............................................................................................. 81TerrainModifiers............................................................................... 81CalculatingtheWinner..................................................................... 82Adding inAdjustments....................................................................... 82SpecialCombatCases....................................................................... 83AirBattles....................................................................................... 83Bombardment................................................................................... 83CityDefenses................................................................................... 83Fortresses......................................................................................... 84NavalBlockades............................................................................... 84NuclearAttacks................................................................................. 84
SettlersandWorkers....................................................................... 84FoundingandAddingtoCities......................................................... 85Making Improvements....................................................................... 85Irrigate............................................................................................. 87Clear............................................................................................... 87BuildFortress................................................................................... 87Mine............................................................................................... 87Reforest........................................................................................... 88CleanUpPollution........................................................................... 88BuildRoad..................................................................................... 88BuildRailroads................................................................................. 88BuildColony................................................................................... 89
Explorers............................................................................................. 89Barbarians.......................................................................................... 90
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CHAPTER 9CIVILIZATION ADVANCES 91ClimbingtheTechnologyTree................................................... 93
OptionalAdvances............................................................................. 94Ancient........................................................................................... 95MiddleAges..................................................................................... 95Industrial......................................................................................... 95
FutureTechnology............................................................................. 96SpecialAdvanceEffects..................................................................... 96AncientAdvances ............................................................................... 96MiddleAgesAdvances....................................................................... 96IndustrialAdvances........................................................................... 97ModernAdvances............................................................................. 97
CHAPTER 10WONDERS 99BuildingWonders.......................................................................... 100
DestroyingWonders......................................................................... 100TheBenefitsofWonders............................................................ 100
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CHAPTER 11 MANAGINGYOURCITIES 103PopulationGrowth....................................................................... 105ResourceDevelopment............................................................... 105
TaxRevenue................................................................................... 106ScientificResearch........................................................................... 107Entertainment................................................................................. 107IndustrialProduction....................................................................... 107City
Governors
...............................................................................
108
CityProtection............................................................................... 110
MilitaryUnits................................................................................. 110CitySizeandWalls ........................................................................... 110
CityImprovements....................................................................... 111Losing Improvements....................................................................... 112Sabotage......................................................................................... 112
SellingImprovements....................................................................... 112RushJobs....................................................................................... 112Culture............................................................................................... 113
HappinessandCivilDisorder.................................................. 115Resistance....................................................................................... 116CivilDisorder................................................................................. 117RestoringOrder............................................................................. 118
WeLovetheKingDay................................................................... 118
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CHAPTER 12MANAGINGYOUREMPIRE 121YourTradeNetwork..................................................................... 122ResearchRate................................................................................. 123EntertainmentRate...................................................................... 124Corruption....................................................................................... 124WarWeariness................................................................................. 125Governments................................................................................... 125
Anarchy........................................................................................... 126Despotism....................................................................................... 127Monarchy....................................................................................... 128Republic......................................................................................... 129Communism................................................................................... 129Democracy..................................................................................... 130
Culture............................................................................................... 131Nationality........................................................................................ 132CHAPTER 13DIPLOMACYANDTRADE 135ConductingDiplomacy.............................................................. 136
MoodandPersonality..................................................................... 136Reputation..................................................................................... 137
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Embassies.......................................................................................... 138EstablishinganEmbassy................................................................... 138DiplomaticActions......................................................................... 139
TheDiplomaticStates................................................................ 139Peace............................................................................................... 139MilitaryAlliance............................................................................. 140RightofPassage............................................................................. 140TradeEmbargo............................................................................... 141MutualProtectionPact..................................................................... 141
War................................................................................................. 141TradeAgreements......................................................................... 142Negotiations.................................................................................... 142MakingaProposal........................................................................... 143WhatsontheTable......................................................................... 146Espionage.......................................................................................... 148
CovertActions................................................................................. 148Counterespionage........................................................................... 149International Incidents..................................................................... 149
CHAPTER 14W INNINGTHEGAME 151SpaceshiptoAlphaCentauri.................................................... 151
ConstructingaSpaceship................................................................. 152DominatingtheWorld................................................................ 153ConqueringYourRivals.............................................................. 153DiplomaticTriumph.................................................................... 153
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CulturalVictory............................................................................. 153HistographicVictory.................................................................... 154CHAPTER 15REFERENCE:SCREENBYSCREEN 155TheMainMenu............................................................................. 155WorldSetupScreen...................................................................... 156
WorldSize....................................................................................... 157LandMassandWaterCoverage....................................................... 158Climate........................................................................................... 158Age................................................................................................. 159Temperature..................................................................................... 159Barbarian......................................................................................... 159
PlayerSetupScreen...................................................................... 160YourOpponents............................................................................. 161YourCivilization............................................................................. 161DifficultyLevels............................................................................... 162GameRules..................................................................................... 163
MapScreen...................................................................................... 164ZoomingtheView........................................................................... 164MovingtheView............................................................................. 164CenteringontheActiveUnit......................................................... 165GivingaUnitOrders....................................................................... 165Looking intoaCity......................................................................... 165ChangingaCitysProduction......................................................... 165RenamingaCity............................................................................. 165TheButtons ..................................................................................... 166UsinganEmbassyorSpy................................................................. 166
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WorldMap....................................................................................... 166InfoBox............................................................................................ 166Orders................................................................................................ 168
Airlift([T])
.......................................................................................
168
AutomateWorker([A])................................................................... 168Bombard([B])................................................................................. 168BuildArmy([B])............................................................................. 169BuildColony([B])........................................................................... 169BuildFortress([Ctrl]-[F])................................................................. 169Build Irrigation([I])......................................................................... 169BuildMine([M])............................................................................. 169BuildRailroad([R])....................................................................... 169BuildRoad([R])............................................................................. 169Build/JoinCity([B])....................................................................... 170CleanUpPollution([Shift]-[C])..................................................... 170ClearorReplantForest([N]or[Shift]-[C])..................................... 170ClearJungle([Shift]-[C]).................................................................170Disband([D])................................................................................... 170Fortify/Garrison([F]) ....................................................................... 171GoTo([G])..................................................................................... 171Airdrop([A])................................................................................... 171Pillage([P])..................................................................................... 171Hold(Spacebar)............................................................................... 171Load/Unload([L])........................................................................... 172Wait([W]or[Tab])......................................................................... 172AirMissions..................................................................................... 172
Menus................................................................................................. 173GameMenu................................................................................... 173InfoScreensMenu........................................................................... 173MapMenu ....................................................................................... 174
CityDisplay..................................................................................... 174General Info................................................................................... 175
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ResourceMap................................................................................. 176PopulationRoster........................................................................... 176TheCityProductionBars............................................................... 177TheLuxuriesBox........................................................................... 178FoodStorageBox........................................................................... 179ProductionBox............................................................................... 179ImprovementRoster....................................................................... 181Empire InfoBox............................................................................. 181Garrison ........................................................................................... 182PollutionBox ................................................................................... 182
CityGovernors............................................................................... 182Advisors............................................................................................. 184
DomesticAdvisor ............................................................................. 184TradeAdvisor ................................................................................... 186MilitaryAdvisor............................................................................... 187ForeignAdvisor............................................................................... 188CulturalAdvisor ............................................................................... 189ScienceAdvisor............................................................................... 191
Civilopedia....................................................................................... 192Wonders............................................................................................. 193Histograph....................................................................................... 193Palace................................................................................................. 194Spaceship.......................................................................................... 194Demographics................................................................................. 194ReplayScreen................................................................................. 194Preferences....................................................................................... 195KeyboardShortcuts...................................................................... 196
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UnitMovement............................................................................... 196UnitOrders..................................................................................... 197
APPENDICES1
APPENDIXA 201UnitsChart...................................................................................... 201TerrainCharts................................................................................. 206
ConsumableGoods......................................................................... 208StrategicResources......................................................................... 208LuxuryResources........................................................................... 209TechnicalSupport(U.S.andCanada).................................... 211
InfogramesWebSites.................................................................... 213LicenseAgreement......................................................................... 215Credits................................................................................................. 221Index
....................................................................................................
223
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GAME R EQUIREMENTS AND I NSTALLATION
Eventhetallesttowerbeginswiththefirststone.
InthebeginningtheEarthwaswithoutformandvoid.Itwillstaythatwayuntilyouinstallthegameandstartplaying.Hereshow.
RequirementsBeforeyouinstalltheCivilizationII ICD-ROMgame,makesureyourcomputerhaseverythingyouneed: 300MHzPentiumII processororbetter(forbestperformance,werecommend
atleasta500MHzPentiumII); At least32MB (megabytes)ofRAM (forbestperformance,werecommend64
MB ormore); 4X speedCD-ROMdrive(orfaster); VideocardcompatiblewithDirectX8.0aandcapableofatleast1024x768
resolutionand16-bitcolordepth; SoundcardcompatiblewithDirectX8.0a;
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Mouse(orsomeotherdevicethatfulfillsthesamefunction); Windows95,Windows98,WindowsMe,Windows2000,orWindowsXP; DirectX8.0a(whichyoucaninstallaspartoftheinstallationprocess);and Sufficientemptyspaceonyourharddrive.Howmuchyouneeddependsonhow
muchofthegameyouchoosetoinstall.Theminimumrequiredis500MB (plusanadditional50MBfortheswapfile).
Ifyouthinkyouhaveallofthis,butstillhaveaproblemrunningthegame,pleasecon-tactTechnicalSupportforassistance.
InstallingIfyouhavealloftherequiredequipmentandsoftware,thenitstimetoinstallthegame.Todoso,followtheseinstructions: Turnonyourcomputer,opentheCD-ROMdrive,placetheCivilizationII ICD-
ROMinit,andclosethedrive. This isaWindowsAutoPlayCD-ROM.Thatmeansthatjustputtingthedisc
inthedriveforthefirsttimestartsuptheAutoPlayprogram.Inthewindowthatopens,selectInstallCivilizationIII tobegin.
IfAutoPlayDoesntWorkIf,forwhateverreason,theAutoPlayfeaturedoesntworkwhenyouputtheCD-ROMinthedrive,hereshowtostartthe installationprogramyourself: Double-clickyourMyComputerdesktop icon. Inthewindowthatopens,double-clickyourCD-ROMdrive. Inthe listthatappears,findafilenamedsetup.exeanddouble-click it.
The installationprogramshouldbegin.
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ClickInstalltocontinue.(Ifyouchangeyourmindatthispoint,clickExitinstead.) ReadtheEndUserLicenseAgreementand,ifyouaccepttheterms,clickNextto
continuetheinstallation. Choosethefolderwhereyouwanttoinstallthegame.Youcanacceptthedefault
oruse
the
Browse
button
to
select
adifferent
folder.
Click
Next
when
youre
done.
ToaddthegametoyourWindowsStartmenu,chooseaProgramFoldertoputit
in.ThedefaultisCivilizationII I.ClickNexttocontinue. Decidewhatsortof installationyouwanttodo.Youhavetheoptionofdoinga
Standard installationoraMinimumone.Ifyourharddrivespace is limited,useMinimum.Thisoption leavesnonessentialfilesontheCD-ROM(whichresultsinareductioninperformance).
Onceyouvemadeyourchoices,theinstallationprogramcopiesthefilestoyourharddrivefromtheCD-ROM,thencreatesthenewprogramgroupandicons.
Last,youcanelectronicallyregisteryournewgamebyfollowingtheonscreeninstructions.
PlayingOncetheautomatedinstallationandsetuparecomplete,yourereadytostartmakinghistory.Tobegin: MakesuretheCD-ROMisinyourdrive. Double-clicktheCivilizationIIIicononyourdesktoporselectthegamefrom
theStartmenu.
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I NTRODUCTION
Therearesomanyworlds,andIhavenotyetconqueredevenone.
FiveImpulsesofCivilizationThereisnosingledrivingforcebehindtheurgetowardcivilization,noonegoaltowardwhicheveryculturestrives.Thereis,instead,awebofforcesandobjectivesthatimpelandbeckon,shapingculturesastheygrow.IntheCivilizationIIIgame,fivebasicimpulsesareofthegreatest importancetothehealthandflexibilityofyourfledglingsociety.
ExplorationAnearlyfocusinthegameisexploration.Youbeginthegameknowingalmostnothingaboutyoursurroundings.Mostofthemapisdark.Yourunitsmoveintothisdarknessofunexploredterritoryanddiscovernewterrain;mountains,rivers,grass-lands,andforestsarejustsomeofthefeaturestheymightfind.Theareastheyexploremightbeoccupiedbyminortribesoranotherculturesunits.Ineithercase,achancemeetingmightprovokeavarietyofencounters.
EconomicsAsyourcivilizationexpands,youllneedtomanagethegrowingcomplexityofitsproductionandresourcerequirements.Adjustingthetax ratesandchoosingthemost
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productiveterrainforyourpurposes,youcancontrolthespeedsatwhichyourpopula-tiongrowslargerandyourcitiesproducegoods.Bysettingtaxeshigherandsciencelower,youcantiltyoureconomy intoacashcow.Youcanalsoadjustthehappinessofyourpopulation.Perhapsyoullassignmoreofyourpopulationtoentertainment,oryoumightclampdownonunrestwithalargermilitarypresence.Youcanestablishtradewithotherpowerstobringinluxuriesandstrategicresourcestosatisfythedemandsofyourempire.
KnowledgeOntheflipsideofyoureconomicsmanagement isyourcommitmenttoscholarship.Bysettingtaxeslowerandsciencehigher,youcanincreasethefrequencywithwhichyourpopulationdiscoversnewtechnologies.Witheachnewadvance,furtherpathsoflearningopenupandnewunitsandcity improvementsbecomeavailableformanu-facture.SometechnologicaldiscoveriesletyourcitiesbuilduniqueWondersoftheWorld.
ConquestPerhapsyourtasterunstomilitarypersuasion.TheCivilizationII Igameallowsyoutopursuearangeofpostures,frompuredefensethroughimperialisticaggressiontocoop-erativealliance.Onewaytowinthegameistobethelastcivilizationstandingwhenthedustclears.Ofcourse,firstyoumustovercomebothfiercebarbarianattacksandswiftsortiesbyyouropponents.
CultureWhenacivilizationbecomesstableandprosperousenough,itcanaffordtoexploretheArts.Thoughculturalachievementsoftenhavelittlepracticalvalue,theyarefrequentlythemeasurebywhichhistoryandotherculturesjudgeapeople.Astrongculturealsohelpstobuildacohesivesocietythatcanresistassimilationbyanoccupyingforce.Theeffortyouspendonbuildinganenduringculturalidentitymightseemlikealux-ury,butwithoutit,youforfeitanychanceatagreatnessothercivilizationswillrespect.
TheBigPictureAwinningstrategyisonethatcombinesalloftheseaspectsintoaflexiblewhole.Yourfirstmissionistosurvive;yoursecondistothrive. Itisnottruethatthelargest
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civilizationisnecessarilythewinner,northatthewealthiestalwayshastheupperhand.Infact,abalanceofknowledge,cash,militarymight,culturalachievement,anddiplo-matictiesallowsyoutorespondtoanycrisisthatoccurs,whetheritisabarbarianinva-sion,anaggressiverival,oranupsurgeofinternalunrest.
WinningTherearenowmorewaysofwinningthegame.YoucanstillwintheSpaceRacewithfastresearchandafactorybasedevotedtoproducingspacecraftcomponents.Youcanstillconquertheworldbyfocusingonastrongmilitarystrategy.Ifyoudominatethegreatmajorityoftheglobe,yourrivalmaywellgiveintoyourawesomemight.Inaddition,theresapurelyDiplomaticmeansofsuccess;ifyoureuniversallyrenownedasatrustworthypeacemaker,youcanbecomeheadoftheUnitedNations.ThentheresthechallengeofoverwhelmingtheworldwithyourCulturalachievementsnotaneasytask.Finally,ofcourse,isperhapsthemostsatisfyingvictoryofallbeatingyourownhigh-estHistographicCivilizationScoreorthoseofyourfriends.SeeChapter14:WinningtheGameforanin-depthanalysisofthescoringsystem.
TheDocumentationThefolkswhomakecomputergamesknowthatmostplayersneverreadthemanual.Untilaproblemrearsitshead,theaveragepersonjustbullsthroughbytrialanderror;itspartofthefun.Whenaproblemdoescomeup,thistypeofplayerwantstospendaslittletimeinthebookaspossible,thengetbacktothegame.Forthoseofyouwhoarelookingforaquickfix,Chapter15:Reference:ScreenbyScreenistheplacetogo.Fortherestofyou,wevetriedtoorganizethechaptersintheorderthatyoullneedthemifyouveneverplayedaCivilizationgamebefore.Ifyourenewtothegame,thesidebarsonconceptsshouldhelpyouunderstandthefundamentalsofthegame.TheReadmefileontheCD-ROMhastherundownontheverylatestchanges,thingsthatdidntmakeitintothismanual.(Duetoprintingandbindingtime,themanualhasto
be
completed
before
final
tweaks
are
made.)
Lastbutnotleast,theCivilizationII Igamecontinuesthetraditionofincludingavastcompendiumofonscreenhelp.ClickontheCivilopediaicon(thebooknearyouradvi-sors)oronanyhyperlinkedtextinthegametoopentheCivilopedia.Thishandy
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Shortcutkeys:Almostalloftheordersandoptionshaveashortcut([R]forRoads,forexample).Pressingthiskeyorcombinationofkeyshasthesameeffectasclickingtheorderoroption.Wementionthekeysthroughoutthemanual,andtheyrelistedinChapter15:Reference:ScreenbyScreentoo.Cursors:Themousepointer,orcursor,hasafewdifferentshapesinthegame,depend-ingonyourcurrentgametask.
Yournormalcursor isusuallyvisible.Youusethisjust likeyounormallydotoclickonoptions,buttons,andsoonAflashinghighlightaroundaunitindicatesthatthisistheactiveunit.Usethenumberkeypadonyourkeyboardtoorderthisunittomoveoryoucanclickanordertogivetheunitotherorders.WhenyougiveaunittheordertoBombard,yourcursorchangestocross-hairs.Usethecross-hairstoselectthetargetofthebombardment.(Ifthecursorbecomesanythingotherthancross-hairs,youvemoveditoutsidetheeffectiverangeofthebombardment.)Onlycertainunitshavethisabil-ity;checktheCivilopediaentryforaunitifyoususpectitmightbecapa-bleofbombardment.Anumberandatrailleadingbacktotheactiveunitindicatesthatwhenyoureleasethemousebutton,theactiveunitwillbeginmovingtowardtheindicatedsquare.SeeGoToOrdersinChapter7:TerrainandMovementforcompletedetails.WhenyougiveaunittheordertoParadrop,yourcursorchangestoapara-chute.Usethistoselectthetargetsquareforthedrop;acrossed-outchuteindicatesthatthesquareyourcursorisoverisnotavalidtarget.SeeAir-dropOrdersinChapter7:TerrainandMovementforcompletedetails.SometextinthegamecontainshyperlinkstotheCivilopedia.Clickwiththehandicontojumptothatentry.
Dialogboxbuttons:Whenadialogboxisonscreen,clickthecircleiconforOK ortheXiconforCancel.
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SETTING UP A GAME
IfIhadthepowertoremaketheworldahh,butthatisfolly.
Whenyoulaunchthegame,theopeninganimationbegins.Youcanwatchitthrough,oryoucanclicktheleftmousebuttonorpressanykeytocutitshort.Beginningagamemeanschoosingthecircumstancesinwhichyouwanttoplay.Youroptionsincludespecifyingthenumberofopponentsandcustomizingtheworldyoullexplore.
YourFirstDecisionSettingupagamemeansmakingeasydecisionsonaseriesofoptionsscreens.Thefirstmenuiswhereitallbegins.NewGame:Beginanentirelynewgame.Choosingthisoptionmeansgoingthroughthepre-gameoptionsscreens,whichweexplainbelow.QuickStart:Startanewgameusingthesamegamesettingsasthe lastNewGameplayed.Tutorial:Startanewgame,witharandomcivilization,ontheeasiestdifficultysetting.Duringthegame,youllgethelpfuladvicedesignedtoeasenewplayersintothegame.LoadGame:Loadandcontinueapreviouslysavedgame.Adialogboxlistsallofthesavedgamesavailable.Choosethegameyouwishtoload.
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LoadScenario:Loadascenario.Youcancreateyourowngamescenariosorplaysce-nariosyourfriendshaveconstructedtochallengeyou.Toloadsuccessfully,scenariosmusthavebeencreatedwith theCivilization II ICD-ROMgame.Olderscenarios fromotherCivilizationgamesarenotcompatible.HallofFame:See the standingsattainedby themostsuccessful rulers inpreviousgames.Preferences:Setgamepreferences.AudioPreferences:Setvolumelevelsforaudiooptions.Credits:Findoutwhosresponsibleforcreatingthegame.Exit:Quitthegame.
Yourfirstdecision
Double-clicktheoptionyouchoose.
ChooseYour
World
IfyouchooseNewGame,thenexttwoscreensallowyoutosetupthegamethewayyouwantittobe.Thefirstofthesegivesyoucontroloveralltheimportantaspectsof
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WorldSize
theplanetthatyoullbeexploring.Thereareanumberofoptions,whichwelldescribeinamoment.Whenyouarehappywithallyourchoices,clicktheObuttontocontinuetothatscreen.ToreturntotheMainmenu,clicktheXbutton.
LandMassandWaterCoverage
BarbarianActivity
Climate Temperature Age
WorldSizeBychoosingthesizeofthemap,youdeterminehowmuchterritorythereisand,toalargedegree,howlongthegametakestoplay.Tiny:Thissizemap leadstoshort,intenselycontestedgames.Tribesfindeachotherquickly.Small:Thesegamesareslightlylessintensethanthoseontinymaps.Youllstillrunintoyouropponentsquickly.
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Standard:Thisisthestandardsizemap.Large:Thissprawlingmaptakes longertoexploreandexploit.Consequently,gamesgoonlonger.Huge:Gamesplayedonthissizemapallowplentyofdevelopmenttimebeforetribesmeet
one
another.Wars
tend
to
be
prolonged
and
tough.Youll
have
to
work
hard
to
dominatethissizeworldbeforeyourunoutofgametime.
LandMassandWaterCoverageThisoptionsetsthepercentageofterrainsquaresthatarewaterversusland,aswellastheformofthatland.TherearethreeWaterCoveragesettings,eachwiththreepoten-tialLandMasssettings.80%Ocean:Choosingthisoptiongivesyourworldasmallnumberof landsquaresandalargernumberofoceansquares.70% Ocean:ThisoptionyieldslandandoceansquaresroughlyequivalenttothatofourownEarth.60%Ocean:Thisoptionproducesalargernumberoflandsquaresandasmallnum-berofoceansquares.Archipelago:Thisoptionproduceslargenumbersofrelativelysmallcontinents.Continents:Thisoptionyieldsafewlargelandmassesandafewsmallerones.Pangaea:Choosingthisgivesyouonelargesupercontinent.Random:ThisoptionrandomlyselectssettingsforWaterCoverageandLandMass.
ClimateThisparametersetstherelativefrequencywithwhichparticularterraintypesespeciallyDesertandJungleoccur.Arid:Choosingthisoptiongivesyourworlda largernumberofdryterrainsquares,such
as
Plains
and
Desert.
Normal:Thisoptionyieldsaboutequalnumbersofwetanddryterrainsquares.
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Wet:Thisoptionproducesalargernumberofwetterrainsquares,suchasJungleandFloodPlain.Random:UsethisoptionifyouwanttheClimatesettingchosenforyou.
AgeThisparameterdetermineshowlongerosion,continentaldrift,andtectonicactivityhavehadtosculptyourworld.3BillionYears:Thisoptionyieldsayoung,roughworld,inwhichterraintypesoccurinclusters.4BillionYears:Thisoptionyieldsamiddle-agedworld,oneinwhichplatetectonicshavebeenactingtodiversifyterrain.5BillionYears:Thisoptionproducesanoldworld,oneinwhichthetectonicshavesettleddownsomewhat,allowingerosionandothernaturalforcestosoftentheterrainfeatures.Random:ThisoptionselectsanAgesettingatrandom.
TemperatureThisparameterdeterminestherelativefrequencywithwhichparticularterraintypesoccur.Cool:Thisoptionproduceslargernumbersofcoldandcoolterrainsquares,likeTundra.Temperate:Choosingthisoptiongivesyourworldanaveragenumberofeachterraintype.Warm:Thisoptionyieldsalargeramountoftropicalterrain,likeDesertsandJungles.Random:ThisoptionselectsaTemperaturesettingatrandom.
BarbarianYoucanalsosetthelevelofbarbarianactivityinthegame.Villages:Playerswhoreallyhatebarbarianscanchoosetoplayinthisidealworld.Barbariansarerestrictedtotheirencampments.Thesurroundingterrainisfreeoftheirmischief.
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Roaming:Barbariansettlementsoccasionallyappear,butlessfrequentlyandinsmallernumbersthanathigherlevels.Thisisthestandardlevelofbarbarianactivity.Restless:Barbariansappearinmoderateuptosignificantnumbers,atshorterintervalsthanatlowerlevels.Raging:You
asked
for
it!
The
world
is
full
of
barbarians,and
they
appear
in
large
numbers.
Random:ThisoptionrandomlyselectsaBarbariansetting.
PlayerSetupThesecondscreenofoptionsiswhereyoudecidewhoyoullbeandhowtoughachal-lengeyourereadyfor.Youcanalsocustomizethewaythegameworks.InthecenterisyourLeaderPortrait,apreviewofhowyoullappeartoothercivilizationsinthegame.Allarounditarethevariousoptions,whichwelldescribeinamoment.Whenyouarehappywithallyourchoices,clicktheO icontobeginthegame.ToreturntotheWorldSetupscreen,selecttheXicon.
YourCivilization YourPortrait YourOpponents
YourName
Difficulty GameRules
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YourCivilizationSelectthetribeyouwanttorulefromtheoptionsavailable.Everytribehasdifferentstrengths,weaknesses,andonespecialunit,aslistedinthefollowingchart.
Civilization
Qualities*
StartingAdvances
Special
Unit
Replaces
Rome Industrious,Militaristic Masonry,WarriorCode Legionary SwordsmanGreece Scientific,Commercial BronzeWorking,Alphabet Hoplite SpearmanGermany Militaristic,Scientific WarriorCode,BronzeWorking Panzer TankChina Industrious,Scientific Masonry,BronzeWorking Rider KnightJapan Militaristic,Religious WarriorCode,CeremonialBurial Samurai KnightIndia Religious,Commercial CeremonialBurial,Alphabet WarElephant KnightAztecs Militaristic,Religious WarriorCode,CeremonialBurial JaguarWarrior WarriorIroquois Expansionist,Religious Pottery,CeremonialBurial MountedWarrior HorsemanEgypt Industrious,Religious Masonry,CeremonialBurial WarChariot ChariotBabylon Religious,Scientific CeremonialBurial,BronzeWorkingBowman ArcherRussia Expansionist,Scientific Pottery,BronzeWorking Cossack CavalryAmerica Industrious,Expansionist Masonry,Pottery F-15 JetFighterFrance Industrious,Commercial Masonry,Alphabet Musketeer MusketManPersia Militaristic,Commercial WarriorCode,Alphabet Immortals SwordsmanZulus Militaristic,Expansionist Pottery,WarriorCode Impi WarriorBritain Expansionist,Commercial Pottery,Alphabet Man-o-War Frigate*Thecivilizationqualitiesdescribeboththegeneralcharacterofthetribeanditsadvantages.
Commercial:Citieswithlargepopulationsproduceextracommerce.Levelsofcor-ruptionarelower.Expansionist:BeginthegamewithaScout.Barbarianvillagesaremorelucrative.Industrious:Workerscompletejobsfaster.Citieswithlargepopulationsproduceextrashields.Militaristic:Militarycityimprovements(likeBarracksandCoastalFortresses)arecheaper.Unitpromotions(toregular,veteran,andelite)occurmorefrequently.
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Religious:Religiouscity improvements (likeTemplesandCathedrals)arecheaper.AnarchylastsoneturnforReligiouscivilizations.Scientific:Scientificcityimprovements(likeLibrariesandUniversities)arecheaper.Gainabonuscivilizationadvanceatthestartofeachnewera.If
youd
like
to
rename
yourself,
just
select
the
default
leader
name
for
your
chosen
civ-
ilizationandtypeinyournewname.
YourOpponentsAlongtherightofthisscreenareslotsfortheothercivilizationsthatwillbeinthegame.Usingthese,youcancontrolhowmanycompetitorsyoufaceandwithinlimitswhotheyare.Youcanseteachslottooneofthreestates: Nonemeansthatnocivilization isinthatslot.Ifyouwanttoplayagainstfewer
thanthemaximumnumberofcompetitors,closeafewslots. AFilledslotcontainsthenameofaspecificcivilizationthatyouveselected.This
guaranteesthatthetribeyouchosewillbeinthegamewhenitstarts. Randomistheoptiontousewhenyoudontwanttoclosetheslot,butyoudont
wanttochooseaspecificcivilizationeither.Thegamewillchooseanopponentforyou.
DifficultyLevelsChoosethe levelofdifficultyatwhichyouwishtoplay.Thereareanumberofnewfeaturesandadjustmentsthatwillnotbefamiliartoplayersofpreviousversions.IfyouareusedtoplayingtheCivilizationgameataparticularlevel,werecommendthatyoustartyourfirstCivilizationII Igameoneor two levelsofdifficultyeasier.(Newplayersdontneedtoworry,astheyhavenobadhabitstobreak.)Anumberof factorsareadjustedateachdifficulty level,including thegeneral levelofdiscontentamongyourcitizensandtheaveragecraftinessandintelligenceoftheAI leaders.Chieftain:Thiseasiestlevelisrecommendedforfirst-timeplayers.Warlord:Warlordlevelbestsuitstheoccasionalplayerwhodoesntwanttoodifficultatest.
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Prince:Atthisdifficultylevel,everythingcomesmuch lesseasilyandyourrivalsaresignificantlybetteratmanagingtheirempires.Youneedsomeexperienceandskilltowin.Monarch:Experiencedandskilledplayersoftenplayatthislevel,wherethecraftyenemyleadersandtheunstableattitudeofyourcitizenscombinetopresentasignifi-cantchallenge.Emperor:This level is forthosewhofeeltheneedtobehumbled.Youropponentswillnolongerpulltheirpunches;ifyouwanttowin,youllhavetoearnit.Deity:ThisistheultimateCivilizationchallenge,forthosewhothinktheyvelearnedtobeatthegame.Youllhavetogiveavirtuosoperformancetosurviveatthislevel(andyes,itispossibletheoreticallytowinonDeitylevel).Goodluck!
GameRulesTweakingtheparametersofthegamecanchangethewholeflavorofthechallenge.Thecustomrulesofferseveraldifferentpossibilities.(Ifyoumessup,youcanresettothedefaultstandardsbyclickingStandardRules.)AllowVictorybyDomination:Ifthisboxischecked,playerscanwinbyconquer-ingandcontrollingtwo-thirdsoftheworldsterritory.Theothercivilizations,orwhatsleftofthem,capitulatetoyourrule.AllowDiplomaticVictory:Unlessthisoptionisunchecked,leaderscanwinbypurelydiplomaticmeans.Tobesuccessful,arulermustbeelectedSecretary-GeneralthroughavoteoftheUnitedNations.AllowCulturalVictory:Makesurethisoptionischecked,andanycivilizationcanwinthegamethroughoverwhelmingculturaldominance.Forsuccess,anationmusthaveachievedacertainlevelofculturaladvancement.AllowSpaceVictory:Whenthisboxischecked,playerscanbuildspaceshippartsandwinthegamebybeingthefirsttolaunchaspaceshipboundforAlphaCentauri.AllowMilitaryVictory:Ifthisboxischecked,playerscanwinbyeliminatingallrivalnations.
If
youre
the
last
one
standing,
you
rule
the
world.
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AllowCiv-SpecificAbilities:Thisoptioncontrolsthediversityfactor.Whenitschecked,eachcivilizationhasitownuniquestrengthsandweaknesses(aslistedearlierinthissection).Turningthisoffishandyforlevelingtheplayingfield.
Ready,Set,GoWhenyouaresatisfiedwithyoursettings,clicktheOicontostartyourgame.Aboxpopsupwelcomingyoutoyourpositionasleaderanddetailingtheaccomplishmentsofyourculturethusfar.Whenyoufinishreadingthescreen,press[Enter]orclicktheOicontobeginruling.
Saving,Quitting,andLoadingGamesLikeitornot,therecomesatimewhenyouhavetotakeabreakfromthegame.Youdontwantto loseallofyourprogress,however,soyoullneedtosaveyourgame.Tosaveyourcurrentsituation,press [Ctrl]-[S]orclick theMenu icon,open theGamemenu,andselectSaveGame.Youregiventheopportunitytonameyoursavedgame.Whenyouredone,yourereturnedtothegame.Toleavethegame,press[Esc]orclicktheMenuiconandselectQuitfromtheGamemenu.Remember,unlessyousaveitfirst,yourcurrentgamewillbelostwhenyouquit.If
you
want
to
resign
as
well
as
quit,
press
[Ctrl]-[Q]
or
select
the
Resign
option
instead.
Thisway,yourfinalscoreiscalculatedand,ifitshighenough,enteredintotherecordbooks.IfyouwanttoquityourcurrentgamebutnotleaveCivilizationII I,startanewgamebypressing[Ctrl]-[Shift]-[Q]orselectingNewGamefromtheGamemenu.Unlessyousaveitfirst,yourcurrentgamewillbelostwhenyouquit.Toloadapreviouslysavedgame,press[Ctrl]-[L]orclicktheMenuiconandselectLoadGamefromtheGamemenu.Unlessyousaveitfirst,yourcurrentgamewillbelostwhenyouloadanothergame.
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FORBEGINNERS ONLY
Oneclearexampleisworthmorethanawarehousefullofinscribedclaytablets.
Firstofall,wed liketowelcomeyoutotheCivilizationfamily.Thegame iseasytolearn,butwevefoundthatithelpstointroducenewplayerstothebasicelements.Thatswhatthischapterisfor.Tomakeitmoreinteresting,welluseanimaginarysamplegametoillustratethemainpoints.Keepinmindthatthisisasimpleintroductiontothegame,anditonlytouchesbrieflyongameconcepts.Ifyouwantmoreinformationonany-thing,detaileddescriptionscanbefoundintheothersectionsofthismanual.
BuildingYourFirstCityTobegin,letsassumewevestartedagameatChieftainlevel,theeasiestdifficultyoptionavailable.Thegamestartsonthefirstturn,in4000BC.Yourcivilizationconsistsofabandofwanderinghomesteaders,aSettler,andtheirindustriouscompanions,aWorker.(YoucouldalsohaveaScout,butnotinthisimaginarygame.)YourfirsttaskistomovetheSettlertoasitethatissuitablefortheconstructionofyourfirstcity.Findingsuitablelocationsforcities,especiallyyourfirst,isoneofthemostimportantdecisionsyoumakeinthegame.Inordertosurviveandgrow,eachcitymusthaveaccesstoallthreeresourcetypes:food(representedbybread),production(representedbyshields),andincomefromcommerce(representedbycoins).Themapisdividedintoindividualsquares,eachofwhichcontainsaspecifictypeofterrain.Eachterraintypeyieldsthethreeresources indifferingamounts.Agoodcitysiteprovidesavarietyof
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Lookingforaplacetosettle
resources.Normally,thelinesdividingthemapsquaresareinvisible.Toseehowtheter-rain isdivided,turnonthemapgridbypressing[Ctrl]-[G].Press[Ctrl]-[G]againtoremovethegridlines.BeforeyoumoveyourSettler,takethetimetoexaminethesurroundingterrain.Right-clickonanyunoccupied,visiblesquare,andapop-upopens.It liststheterraintype,anyfeaturesinthesquare,andtheoutputyoucanexpectfromtheterrain.Notethatonlyninemapsquaresarevisible.Thisrepresentstheextenttowhichyourcivilizationhasexploredtheworld.Thesurroundingdarkareasrepresentunexploredterrain.Youcanbuildacityonany terrain squareexcept forwater (Coast,Sea,andOcean)orMountains.Asmentionedearlier,eachterraintypeyieldsdifferingpropor-tionsofresources,sothetypeofterrainyouchooseforacitysitedeterminesthelevelofthecityssuccess.Our imaginarySettlerhappenstobeonaGrasslandsquare.Normally,Grasslandpro-duces two foodwhenworkedbyoneofyourcitizens.SomeGrasslandshaveasmallsymbol in thecenterof the square (a rocky tuft).Thatmeans that theseextra-fertileGrasslandsquaresalsoyieldoneshieldwhenworked(inadditiontothenormaloutput).Forestsquares,whichproduceonlyonefoodbuttwoshields,alsoappearnearby.TheForesttothenorthwestofourimaginarystartingpointcontainsthevillageofaminortribe;thiscanhavemanydifferentramificationsforyourcivilization,whichwewillgointodetailalittlelateron.
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AcoupleofCoastsquaresarealsonearby.TheCoastterraintypeproducesonefoodandtwo income fromcommercewhenworkedbyoneofyourcitizens.Twoof theCoastsquarescontainFish (oneofmanyspecial resourcesavailable),whichprovidesthreefoodandtwocommerce.ThemultipleFishmakethisanexcellentsiteforacity.Youhavetheoptionofmovingaroundtofindasuitablecitysite.Ifthenearbyterrainislessthanoptimal,itisworthdoingso,consideringtheimportanceofpropercityplace-ment.Youshouldntwastetoomuch time looking,however.Settlersmoveonlyonesquareperturn,andmanyyearspasseveryturnthisearlyinthegame.Luckily,ourimag-inedstartingpositionisexcellent;thelocalterrainprovidesadiverseresourcemix,wereadjacenttoanoceancoast,andGrasslandsquaresmakegoodcitylocations.WebuildourfirstcitybyclickingtheBuildCityOrdersbuttonorpressing[B].Thesuggestednameisfine,soweendupwithWashington.
ExaminingtheCityDisplayAnewlybuiltcityhasapopulationsizeof1,soitsjustatown.(Itbecomesacitywhenitgrowstosize7.)Assoonasthetownisbuilt,anewwindowcalledtheCityDisplay
CityNameStrategicResourcesBoxPopulationRoster
LuxuriesBox
Map
ProductionBoxFoodBox
ImprovementsRoster Garrison
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appears.Itgivesdetailedinformationonthetownscurrentstatus,includingtheamountofeachthingproduced,theitemcurrentlybeingbuilt,andthesizeandattitudeofthepopulation.SeeChapter15:Reference:ScreenbyScreenforallthedetails.Ourfirstpriorityistocheckthestatusofthetownsresources.ThePopulationRostershowsthatthetownofWashingtonhasonecitizen,andheiscontent.Undermostcir-cumstances,eachcitizeninacityisworkinginoneofthesurroundingterrainsquares,generatingresourcesforthecitysuse.Asnewcitizensareadded,theyreputtoworkinthemostproductiveterrainsquareavailable.Inthiscase,thecityssingleresidentislabor-inginaCoastsquarethatcontainsaFish.Youhavetheoptionofmovingcitizenstodifferentterrainsquaresifyouwanttopro-ducedifferentcombinationsofresources.Inoursituation,wecanseebytheiconsonthemapoftheCityRadiusthattheFishsquareisgeneratingthreefoodandtwocoins.IfweweretoclickthatFishsquare,thecitizenworkingtherewouldbetakenoffduty.Wecouldthenclickonanothersquaretoassignthisidlecitizentoit.Theamountofeachresourceproduced isbasedonterraintype.Undernormalcir-cumstances,eachcitycanassigncitizens togenerate resources inanyof the20 sur-roundingterrainsquares.Sincethiscity isnew,however,theworkableradius istem-porarilylimitedtothenearesteight.Thepatternof21squareswiththecityatthecen-teriscalledtheCityRadius.InadditiontotheterrainsquaresintheCityRadius,thecitysquareitselfalwaysgeneratesresources.Likethesquaresworkedbyyourcitizens,thenumberandtypeofresourcesproducedinthecitysquareisdependentontheter-rain type.(Somecircumstancescandenyyouaccess to the resources insomeof thesquaresintheCityRadius.WediscussthoseinChapter6:TheBasicsofTownsandCities.)Ourlittletowniscurrentlygeneratingfiveunitsoffood.Eachcitizenrequirestwounitsoffoodeachturninordertosurvive,sowehaveanetexcessofthree.Excessfoodaccu-mulatesintheFoodStorageBox.Themoresurplusfoodthecitygenerates,thefasteritgrows.Washingtonisalsogeneratingtwoshields.Shieldsrepresenttherawmaterialsandlaborusedforbuildingnewunitsandcityimprovements.TheshieldsgeneratedeachturngodirectlyintotheProductionBox.Finally,thecityisproducingfourcoins,whichrepresentincomefromtaxesoncommerce.Thesearedividedtothreepurposes:sup-porting
scientific
research,
creating
entertainment
for
your
citizens,
and
enriching
your
treasury.YoucontrolhowmuchgoestoeachusingtheScienceandEntertainmentSliders,whichwecoverelsewhere.
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Atthemoment,ourcivilizationhasonlyminimalknowledge.WehavethethreebasicskillsthatarealwaysavailableatthestartIrrigation,Mining,andRoadsplusoneortwothatweregranted(ashappensinsomegames)fornocost.The
Choosewisely.
bulkofyourknowl-edgethroughoutthegameisgainedthroughresearch.Manydifferentstrategiesarepos-sible,eachdictatingtheorder inwhichyoushouldresearchadvances.Forthisgame,welladoptaconservative,defensivestrategy.Youcanexperimentwithresearchstrate-giesofyourownasyoubecomemorefamiliarwiththegame.WeignoretheScienceAdvisorssuggestionandclickthearrownexttoit.Fromthepull-downlist,wechooseBronzeWorking.Why?ThediscoveryofBronzeWorkingwillallowustobuild theSpearmanunit.SpearmenaretwiceaseffectiveatdefendingcitiesasWarriors.Theamountoftimerequiredtoresearchadiscoveryisbasedontheamountofscienceourcivilization(inthiscase,theonecity)isgenerating.Remember,sciencefundingis
Ournationalresearchbudget
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takenfromtaxincome.WeclickontheAdvisorsicon,whichopenstheDomesticAdvi-sorsreport.WecanseeherethatitwilltakefiveturnstodiscoverBronzeWorking.Ifthatstoofastor(morelikely)notfastenough,wecanmovethesliderleftorrighttodecreaseorincreasethepercentageofourincomeallocatedtoscience.(Youcantallotmorethan100%nodeficitspending!) Ifwebudgettoomuchtoresearch,though,ourtreasurysuffers.Lookingatthedate,weseethatseveralyearsofgametimehavepassed.Earlyturnseachspananumberofyears.Asthegameprogresses,theturnsgetshorter,droppingeven-tuallytooneyearapiece.
Meanwhile,BackintheCityNow,letstakealookatwhathappenedinourtownbetweenturns.Wedouble-clickonWashington(onthemap)toopentheCityDisplay.Afewthingshavechangedsincewefirstlooked.Forone,theFoodStorageBoxisnolongerempty.Thisisthesurplusfoodthatwasgeneratedonthefirstturn.Itsstoredhereforlateruse.Anoteneartheboxtellsusthat itwillbenineturnsbeforeenoughfoodaccumulatesforthecitytogrow.TheProductionBox isalsono longerempty.TheshieldsgeneratedonthefirstturnwereusedtohelpbuildtheWarrior.Itsnowonlyfourturnsfromcompletion.Wepress[Enter]toleavetheCityDisplay.
FirstMilitaryUnitWhenthefifthturnrollsaround,Washingtonhasjustbuiltourfirstmilitaryunit.TheWarriorisstandinginthecitysquare,withamarkerflashingonandoffarounditsfeet.Thismeanstheunitisactivereadytoreceiveorders.Youcandotwothingswithatownsfirstmilitaryunit.Youcouldusetheunittodefendthecity.Inmostcases,itisunwisetoleaveacityundefended.Thisisespeciallytrueifyouknowthatanenemyunitisnearby.Earlyinthegame,however,theworldissparselypopulated,soyoucantakeachanceandsendtheunitouttoexplore.Ifyoureatallcurious,youprobablywanttoseewhatthatminortribetothenorth-westhas instoreforus.WecouldfindanotherWarriororsomethingbetter.How-ever,sincetheresultsofencounteringaminortribeareunpredictable,theconsequencesmightnotbebeneficial.WelltakethechanceandmovetheWarriortothenorthwest
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bypressing[7]onthenumerickeypad(notthe[7]onthetoprowofthekeyboard).Notethatwhenaunitmovesnexttoadarkarea,anyblacksquaresarounditarerevealed.Mostunitscanseeonesquarearoundthem,unlesstheyreonahillormountain.Thisishowyouexplore(andclaim!)theneighboringterrain.Atthispoint,ourWarriorhasnotenteredanyunknownterritory,sowecanonlyseethesame21squaresthatwecouldatthebeginning.Theturnendsautomaticallywhenourlastunitfinishesitsmovement.SinceWarriorscanmoveonlyonesquareperturn,ourturnisnowover.
FirstCivilizationAdvanceWellgobacktoexploringtheworldinamoment.Fornow,somethinginterestinghashappened.Atthestartofthisturn,theScienceAdvisorannouncesthatourresearchershavediscoveredthesecretofBronzeWork-ing.Excellent!Wevediscoveredourfirstciv-ilizationadvance.Whenthemessageofdiscoveryappears,youcanclickonthenameoftheadvancetoseetheCivilopediaentryforyournewtechnol-ogy.TheCivilopediaisanin-gameencyclo-pediaofgameinformation.Theentryforeachadvanceshows(amongotherthings)allthenewunits,improvements,andWondersyoucanbuildasaresultofthediscovery.Itsonceagaintimetochoosearesearchproject.TheScienceAdvisorgivesushissug-gestionandthelistofchoices.Thistime,wellselecttheBigPictureoption.OurScienceAdvisorpresentsuswithadetailedmapofalltheadvancesinthegame.UsingthisTechTree,wecanexplorepossiblefutureresearchpathsanddevelopalong-termplan.BronzeWorkingallowsustobuildSpearmen,and itallowsresearch intoIronWork-ing.
Since
Bronze
Working
has
provided
the
ability
to
build
agood
defensive
unit,
we
canmoveontoaresearchpaththatenhancesourgrowthcapability.WeclickonPot-tery,anditsmarkedas#1,meaningthatitsthefirstprojectinourResearchQueue.(For thedetailsonsettingupaResearchQueue,refer to Chapter9:Civilization
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AdvancesorthesectionontheScienceAdvisorsReportinChapter15:Refer-ence:ScreenbyScreen.)WeclickDonetoreturntothemap.
ChangingProductionBefore
we
do
anything
else,
its
time
to
check
up
on
Washington
again.We
open
the
CityDisplayandlookattheProductionBox.ThecityhasautomaticallybeguntobuildanotherWarrior.Unlessyougiveitspecificinstructions,acitysgovernorswillchoosewhattoproducenextbyguessingatwhatyouwant.Theseguessesarebasedontheproductionordersyouvegiventhroughoutthegamebutthisearlyinthegame,theresnohistoryofdecisionsforthemtoconsult.Thus,theyjustgoonblithelyconstructingwhatevertheythinkisbest.Sincethecity isstilldefenseless,weneedtobuildaunittoprotectWashingtonfrompossible invaders.ASpearman isabetterdefense thanaWarrior,soweclickon theProductionBoxtoopenthelistofproductionoptions.ClickingonSpearmanassignsthatunitasthecurrentconstructionproject.TheSpearman iconnowappearsinsidetheProductionBoxtoindicatethatthecityisbuildingone.WeclosetheCityDisplay.
FindingaMinorTribeRememberourWarrior?Thecursorisflashingunderitagain,indicatingthatitsonceagainreadyforaction.Ourinitialexploration(orstartingpoint)revealedavillageofhutstothenorthwest.Thisvillage,whichtheWarriorisnownextto,ishometoaminortribe.Minortribesarenotrivalcivilizations(thoughsomearehometobarbarianraiders).Theyaresmallvillagespopulatedwithpeoplewhomightbeinclinedtohelpyou.Wereabouttomakecontactwiththisminortribe.Theresultsofsuchcontactareunpre-dictable.Itcouldresultinagiftofknowledgeorgold,thetribemightsendtheirbestwarriorstoformamilitaryunittohelpus,orthetribemightdecidetojoinourcivi-lization,eitherbycedingustheirtownorpullinguprootsandformingaSettler.Ofcourse,negativeeventsarealsopossible;thevillagecouldbeemptyorpopulatedbyhos-tilebarbarians.We
move
the
Warrior
one
square
to
the
west,
onto
the
hut,
by
pressing
[4]
on
the
numerickeypad.Theresultisgood,butnotgreatwereceiveagiftofgoldfromtheminortribe.(Amilitaryunitwouldhavespeededourexplorationconsiderably.)
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SupportNoteThisearlyinthegame,yourestillpayingnothingtosupportyourunits.Thefirstsev-eral unitsare free of maintenance costs.How many?Thatdepends ona few factors,includingyourformofgovernmentandnumberofcities.However,onceyouvebuiltenoughunits,youllbeginpayingsupportfromyourtreasuryoneachoneoverthelimit.Ifyoureoverthelimitandyoureceiveaunitfromaminortribe,youhavetosupportit,just asyou support allyour units.One coin fromyour commerce income goes totheupkeepofthenewuniteachturn.Ifthismakesyourunits(asawhole)tooexpen-sive,youmightconsiderdisbandingtheleastusefulofthem.(Theconceptofdisbandingisexplained later.)Ontheotherhand,ifyoucaptureaunit,itcomesfreeofcharge.
PopulationIncreaseWemovetheWarrioraroundforafewturns,exploringtheareaaroundWashington.Prettysoon,twothingshappen.First,thepopulationofthetownincreasestotwo.Sec-ond,WashingtoncompletestheSpearmanitwasbuilding.WhenweopenWashingtonsCityDisplay,weseethattheFoodStorageBox isnowempty.Nextturn,itwillstartfillingupagain,accumulatingfoodforthenextpopulationincrease.ThePopulationRosternowcontainstwocitizens.OnthemapoftheCityRadius(theResourceMap),wecanseethatthenewcitizenisalreadyatwork;specifically,thecit-izenisproducingtwofoodandoneshieldintheGrassland-Shieldsquarenortheastofthecity.Thatsfinefornow.So,althoughwecanchangeassignmentsifwechoose,wellleavethecitizenthere.Asforproduction,itstimetochangeagain.Thisearlyinthegame,onedefensiveunitisadequateforcityprotection.Weclickthe iconofwhateverthecityhasdecidedtobuildandselectSettlerfromtheProductionmenu.Itstimetostartthinkingaboutthenextpriority:growth.Inordertoexpandacivilization,youneedtobuildothercities,andforthat,youneedSettlers.Heresapotentialproblem:whenacitybuildsaSet-tler,itgivesuptwoofitspopulationtotheemigration.WehavetocheckthenumberofturnsitlltaketocompletetheSettleragainstthenumberofturnsbeforethetownwillgrowtosize3.Luckily,thetownwillgrowbeforetheSettlerisdone,sotherewillbeenoughpeopletogoaround.Relieved,weclosetheCityDisplay.
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GarrisoningNow theSpearmanunit is flashing.Inorder toprotect thecity,theSpearmanmustremaininsideWashington.Unitsprovidethebestprotectionwhentheyaregarrisoned.WegarrisontheunitbyclickingtheGarrisonOrderbuttonorbypressing[F].Gar-risonedunitsremainintheircityuntilyoumanuallyreactivatethem.Fornow,theSpear-manshouldbeleftalonetoguardWashington.
TheWaitingGameSoon,ourwisemendiscoverPottery.Inadditiontoopeningupafurtherresearchpos-sibility (Mapmaking),PotteryallowsustobuildGranaries,whichstorehalfthefoodwhenanewcitizenisproducedinacity.Thiscityimprovementgreatlyspeedsthegrowthoftownsandcities.Ourgoalnow istodevelopMonarchy.Inordertodoso,wemustfirstresearchWar-riorCode,CeremonialBurial,Mysticism,andPolytheism.Monarchyisamoreadvancedformofgovernmentthathelpstoincreaseourproductivity.ItalsomakespossibletheHangingGardensWonderoftheWorld,whichhelpsimprovetheattitudeofourentirepopulation.Nowthatwehavealong-termresearchgoal,wecanusetheTechTreesQueuingfeature.WeusetheBigPictureoption toopentheScienceAdvisorsreport.RatherthanchoosingCeremonialBurialasthenextadvancetoresearch,weclickonMonar-chy.Theinterveningadvancesaremarkedas#1(CeremonialBurial),#2(WarriorCode),#3(Mysticism),and#4(Polytheism).Monarchyis#5.AclickontheDonebut-ton,andwereinbusiness.Weneedtomoveforwardafewturnsnow,sowelljustmoveourWarrioraroundtoexploreabit.Soonenough,werenotifiedthatWashingtonhascompletedtheSettlerithasbeenbuilding.WechoosetheZoomtoWashingtonoptioninthenotificationboxtoopentheCityDisplay.Oncethere,wechangeproductionsothatWashingtonisbuild-ingaGranary.Washingtonspopulationhasdroppedtoone.Thatsbecause,aswementionedearlier,Settlersrepresentcitizenswholeavethecityinordertoestablishanewcity.Thepop-ulationwillsoonincreaseagain,sothetownsreductioninsizeisonlytemporary.WeclosetheCityDisplay.
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ExpandingtheEmpireNowitstimetoexpandtheempire.WemovetheSettlernorthwestonesquare,westonesquare,thensouthwestthreesquares.ItnowoccupiesaGrasslandsquarenearalotofForest.Pressing[B],weordertheSettlertobuildanewtown.Again,wecouldnamethe
city
anything
we
want,
but
well
just
leave
the
default
name
of
NewYork.
ImportantCaveat
SendingourSettleroutonitsownlikethisisdangerous.Settlersareunarmedandcan-notdefendthemselvesifattacked.AnyenemyunitorevenabarbarianunitthatcomesalongcansimplycaptureourSettler.Ifthisisdonebyanally,itisofcourseanactofwarbutthisearlyinthegame,wehavenodiplomaticagreementswithanyothercivilizationsthatmightbenearby.When
you
send
out
valuable
non-military
units,
especially
Settlers
and
Workers,
you
takeacalculatedrisk ifyouchoosenottoprotectthemwithmilitaryunits.
WhenNewYorksCityDisplayopens,wenoticeafewdifferencesfromWashingtonswhenitwasfirstbuilt.AlthoughNewYorkisproducingjustasmuchfoodasWashing-tondid,commerce,andthereforetaxincome,issignificantlylower.ThatsbecausetheonlyspecialresourcetotakeadvantageofwithinNewYorksCityRadius isWheat,whichproducesfoodandshields,butnocommerceincome.Heressomethingtonote:eventhoughthere isstillsomeunexploredterrainnearby,onceyouhaveestablishedthetown,allthesquaresintheCityRadiusareilluminated.Althoughthisisahandywaytofindoutwhatsinthosedarksquares,itcanbeanastysurprisetofindanenemyunitonthedoorstepofavulnerablenewcity.TheNewYorkersguessedthatwewantedthemtoproduceaSpearman.Sincethiscityneedstobeprotectedtoo,aSpearmanisjustwhatwewant,soweclosetheCityDis-playwithoutmakinganychanges.WhenwerenotifiedthatwevediscoveredCeremonialBurial,wesimplyapprovethenextproject.(Welldothesamethenextfewtimesresearchchoicesrollaround.)Inafewmoreturns,NewYorkcompletesitsSpearman.Next,wewantthecitytopro-duceaWorker.TheproductionofWorkers,likeSettlers,costspopulationonlyone,though,ratherthantwo.Aftermakingsurethatthetownwillhaveatleastapopulation
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of2bythetimetheunit iscompleted,wechangetheproduction inNewYorktoaWorker.WhilewerewaitingfortheWorker,wecanexploreNewYorkshiddenterraintothewest.WemovetheSpearmanwest,thenmarchsouthandnorth,lightingallthatdarkterrain.Finally,webringitbackintoNewYorkandgarrisonit.Afewturnslater,WashingtoncompletesitsGranary.WechangetheproductiontoanotherWorker(afteranotherpopulationcheck).WecanusetheseWorkerstoimprovetheterrainaroundWashingtonandNewYork.Somewherealongthe line,wealsodiscoveranadvanceandstartonMysticism.ThiswillmaketheOracleWonderpossible,andmaybelaterwelltrytobuildit.
ImprovingtheTerrainSoon,NewYorkfinishesbuildingitsWorker.WechangeproductiontheretoaGranary.WhentheWorkerbecomesactive,wemoveitonesquaretothenorthwest(using[7]onthenumerickeypad),ontotheGrasslandsquare.Next,weopenNewYorksCityDisplay.WhenwelookatNewYorksResourceMap,weseethattheGrasslandsquarenorth-westofthecityiscurrentlygeneratingoneshieldandtwofood.Thatsnotbad,butwecanuseourWorkertoimprovetheproductioninthatterrainsquare.WeclosetheCityDisplayand,whentheWorkerbecomesactive,clicktheBuildRoadOrderbuttonorpress[R].Forthenextcoupleofturns,theWorkerworksonbuildingaroad.WhentheWorkerbecomesactiveagain,theresaroadleadingoutofNewYorktothenorthwest.WeopenNewYorksCityDisplayagainandlookattheResourceMap.Aftertheconstructionoftheroad,thesameGrasslandsquareisnowgeneratingonecommerceinadditiontoitsformerresources.Notonlydowegetthisbenefit,butroadsalsoincreasemovementspeed;friendlyunitsmovethreetimesfasteralongaroad,nomatterwhattypeofter-raintheroadpassesthrough.Evenbetter,theterraincanbeimprovedfurther.WhentheWorkerbecomesactiveagain,wellclicktheBuildIrrigationOrderbuttonorpress[I].Buildingirrigationtakesabitlongerthanbuildingroads.ItslikelythatwhilewerewaitingfortheWorkertocom-pletethistask,WashingtonwillproduceitsWorker.WechangeproductiontoWealthinWashington.Thiswillgeneratesomeextracash.ThenwesendtheWorkernortheasttobuildaroadandirrigationinthatGrasslandsquare.
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WealsodiscoverMysticismandstartworkonanothercivilizationadvance,Polythe-ism.Monarchyisnextonthelist.Severalturnslater,theNewYorkWorkercompletesthe irrigationproject;theterrainsquare isnowmarkedtoshowthatitis irrigated.WeopentheCityDisplayforNewYorkandnotethattheresourceproductionhasnotchangedasaresultof irrigation.Normally,irrigation increasesthefoodoutputofGrasslandsbyone.However,underDespotism,ourcurrentsystemofgovernment,anyterrainsquareproducingthreeormoreofanyresourcetypehasitsproductionreducedbyone.So,insteadofthreefood,thesquarestillproducesonlytwo.ThisillustratesoneofthedrawbacksofDespotismandexplainswhyourresearchisnowproceedingtowardMonarchy,underwhichsuchpenaltiesdonotexist.WhilewerewaitingtodiscoverPolytheismandthenMonarchy,wesendtheNewYorkWorkersouthwest intotheForestsquareandbuildaroad.Then,wemovesouthandbuildbotharoadandirrigation.WhentheWashingtonWorkerfinishesbuildingboth,wemoveitonesquarewestandrepeattheimprovementprocess.Then,webuildaroadconnectingWashingtontoNewYork.Neitherofourcitieshasanyluxuries inside itsCityRadius,but ifeitheronedid,theroadconnectingthetwowouldbemuchmorethanjustaboontotravel.Whenanycityisconnectedtoaluxuryaspecialterrainresource(likeIncense)thatisntlinkedtofood,production,orcommercethatsinsideyournationsborders,onecontentcit-izenofthecity ismadehappy foreachofthese luxuries.Ifoneofyourcitieshasnoluxuriesofitsownbutisconnectedviaroad,harbor,orairporttoacitythatdoes,thefullbenefitoftheluxuriesappliestobothcities.Infact,byconnectinganumberofcitiesandluxurieswithanetworkofroads,youcansharetheluxuries(andthehappinessben-efits)throughoutyourempire.Whenwe finallydiscoverMonarchy,MapMakingbecomesournextadvancegoal.Now,itstimetochangegovernments.Duringthisturn,wereofferedtheopportunitytostartarevolutionandchangegovernments.Wechoosetodoso.Therewillbeafewturnsofanarchybeforeourpopulationsettlesdown,sowelldigressjustalittle.HavingMonarchyallowsustobuildtheHangingGardensWonder,andwhenwegetMapMaking,wecanconstructtheLighthouse,eachofwhichgrantshugebenefitstoourgrowingcivilization.Whilewewilltrytocompletethesesoon,Wondersarebigprojectsandwehavesmallerconcernsatpresent.So,aftertheanarchysettlesdownandourMonarchyisfirmlyincontrol,NewYorkeventuallycompletesitsGranary,andwe
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changeproductiontoamilitaryunit.WellreassignWashingtontostartworkingontheHangingGardens.
ChangingGovernmentsBynow,wehaveestablishedasmallbutthrivingcivilization.Weredoingwell,butcoulddobetter.Hereshowwellimproveourcivilizationbyswitchingtoamoreadvancedformofgovernment.Withinafewturns(itsnotalwaysthesamenum-ber),amenuappears listing thesystemsofgov-ernmentcurrentlyavailabletous.WechooseMonarchy,andourcivilizationisnowruledasone.Letstakealookattheeffectsofthegovernmentchange.WellopenWashingtonsCityDisplayandlookattheproductionchanges.Thecitysfoodproductionhasincreasedbythree.NotethattheGrasslandsquarewe irrigatedearlier isnowgeneratingthreefood insteadoftwo.TherestoftheextrafoodiscomingfromthecitysquareitselfandoneoftheFishsquares.Commerceincomehasalsoincreasedasaresultofthechangeingovernment,whichhastheeffectofincreasingtheamountofscience.Shieldgenerationhasremainedthesame,becausenoneoftheterraincurrentlyinusearoundWashingtoniscapableofproducingmorethantwoshields.IfyoulookattheCityDisplayforNewYork,youllnoticesimilarincreasesinthatcityaswell.
MeetingAnotherCivilizationWedecidetoexploretothesouthwestwithNewYorksnewunit(notwiththevul-nerableWorker).Eventually,wemeetournearestneighbors,theGermans.Theircapi-talcity,Berlin,islocatedsomedistanceaway.AssoonasweenterGermanterritoryandrunintoaGermanunit,theirleaderrequestsanaudiencewithus.Establishingeffectivecommunicationwithyourneighborsisvitaltosuccess.Earlyinthegame,youshouldtakeanyreasonableactionstoensurethatnearbycivilizationsenjoyyourcompany.Notonlydoesthiskeepyourcivilizationreasonablysafefromattack,itcanalsoleadtoprofitableexchanges.Youcanseeyouropponentsattitudetowardyouwhenyoumakecontactwithoneanother.Theattitudesofrivalleadersarebasedon
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yourpastbehaviorwhendealingwithothercivilizations.Sincethisisourfirstcontactwithanycivilization,weexpecttheGermanleadertohaveaneutralandsomewhatcau-tiousattitude(thoughyouneverreallyknowwhatattitudeanewlymetleaderwillhave).Unlesswedeclarewarourselves,wellcomeoutofthisencounterwithanautomaticpeacetreatywiththeGermans,andpossiblyanexchangeofknowledge(advances).Wewanttomakefriendsatthisstageinthegame,soeventhoughgivinguptechnologyisdangerous,itsalsoasignoftrustandofhopeforastrongalliance.Afterthisencounter,wehave(mostlikely)gainedafriend(fornow)andpossiblyprof-itedbyoneortwocivilizationadvancesasaresultoftechnologyexchangewiththeGermans.Nowthatwevemadecontact,wecanchatwiththematanytimebyclick-ingtheDiplomacybuttonontheInfoBoxandsendinganemissarytotheGermans,orbyright-clickinganyGermanunit.TheGermanscanalsocontactusatanytime.
ConclusionSoendsthebeginnerslesson.Youshouldnowbefamiliarwithmanyofthebasiccon-cepts.Remember,weveonlyscratchedthesurfacewhenitcomestolearningthegame.UsetherestofthismanualandtheCivilopediatohelpyouwithnewconceptsasyouencounterthem.Havefun,andgoodluck!Mayyourreignbelongandfruitful!
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I FYOUVEPLAYEDBEFORE
I knowthesituation.Justtellmewhatschanged.
Ifyouveplayedbefore,muchofwhatsinthegamewillbefamiliar,butthereismuchthatsdifferent,inwaysbothobviousand subtle.Thischaptersummarizes themajorchanges,anditsmeantforexperiencedplayers.Ifyourenewtothegame,someofitmightnotmakesenserightaway.
GeneralHereareafewbroadchangesthataffectthegameoverall.Civilization-specificadvantages:Eachcivilizationalwayshad itsownpersonalityandwayofdoingthings,butnowtheyalsohavespecificgameadvantages.Everytribealsohasoneunit thatonly itscivilizationcanbuild.SeeChapter3:SettingUpaGameforalist.Ordersbuttons:Mostofthemenusaregone.Manyoftheirfunctionsarenowcon-tainedintheAdvisorsscreens,butalloftheordersyoumightwanttogivetoaunitarerightthereontheWorldMapthoseroundbuttonsnearthebottom.Thelowerrowarethestandardorders(Disband,Wait,andsoon).Ordersappropriatetotheactiveunit
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initscurrentsituationareintheupperrow.Justclickthebutton(orusetheshortcutkey)togivetheunititsorders.Culture:EverycityandeverycivilizationnowearnsculturepointsforhavingWondersandculturalimprovements,likeTemplesandLibraries.Acitysculturalvaluetranslatesintothesizeofitssphereofinfluence.Yourcitiescombinedspheresofculturalinfluencedetermineyournationalborders.Forexplanationsofthecreationandbenefitsofcul-ture,seetherelevantsections inChapter11:ManagingYourCitiesandChapter12:ManagingYourEmpire.Mousecursorscroll:MoveyourmousecursortoanyedgeoftheWorldMap,andyourviewwillshift inthatdirectionuntilyoumovethemouseawayfromtheedgeagainorreachoneofthepoles.Thisisahandywaytoseeterrainthatsjustoutofsightortoscanlargeareas.Thearrowkeys(notthenumerickeypadarrows)alsomovethemap,inincrements.Barbarianshavebeenrevamped:ThedetailsareinChapter8:Units,butherearethehighpoints: Barbariansdontjustspringupoutofnowhere.Now,theyoriginatefromencamp-
mentsandhavenames.Villagesonthecoastcanspawnseagoingvessels. Therearenobarbarianleaders.Togettheirgold,seekoutandinvadethebarbar-
ianencampments. Barbariansdonotcaptureundefendedcities.Now,theyjustpillagetheplaceand
moveon.Theydontgiveyouthatpolitewarning,either.
UnitsArmedforcesandotherunitsare,whileperhapsnottheheartofacivilization,certainlythepartsyouspendthemosttimedealingwith.Therevebeenalotofchangeshere.Nomoreshields:ThefamiliarshieldsthateveryunitintheCivilizationIIgamecar-riedhavebeenreplaced.Averticalhealthbarnowaccompanieseveryunitinthegame.Thelengthofthiscoloredbarindicatestheoverallhealthoftheunit.Thebarisseparated
into
segments,
each
of
which
represents
one
hit
point.
Green
still
indicates
a
healthyunit,yellowstillmeanstheunithasbeensomewhatdamaged,andredstillmarksacriticallyinjuredunit. Inthisgame,thecoloringontheunitsuniformdenotesnationality.(Youcanchangethewayunitsaredisplayedusingthepreferences in theGamemenu.)
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Nohomecity:Supportformilitaryunitsnowcomesdirectlyfromyourcivilizationstreasury.Unhappinessduetomilitaryunitsinthefieldisalsomanagedinanewway,calledwarweariness.(Forthedetails,seeChapter12:ManagingYourEmpire.)Thesetwochanges,takentogether,makethe ideathateachunithasahomecitynolongerrelevant.Whenunitsinanallysterritoryarereturnedafteranaccidentalincur-sion,theysimplyreturntothenearestsquarethatsneutralorinyourterritory.Payingforsupport:Allunitsbeyondthosesupportedforfree(asdeterminedbygov-ernmenttypeandnumberandsizeofcities)requirefundsfromyourtreasuryforsup-portevenSettlers.Nounitrequiresshieldsorfoodforsupport.Upgrading:Whensomeunitsbecomeobsolete,youcanupgradethem.MovetheunitintoanycitywithaBarracksandpress[U].Ifitspossibletoupgradetheunitandthecityiscapableofbuildingthenewunit,thejobisdone.DiplomatsandSpies:Diplomatsandspiesarenolongerunitsthatmovearoundthemap.Instead,diplomaticandespionagemissionsareinitiatedandcarriedoutthroughembassies.ReadChapter13:DiplomacyandTradeformoreinformation.CaravansorFreight:Caravansandfreightarealsonolongerunitstobemovedaroundthemap.Instead,tradeoccursalongtradenetworkscomprisedofroads,harbors,andairports.SeeChapter13:DiplomacyandTradeforthedetails.SettlersandWorkers:Settlersarenowgoodforonlytwothings:foundingcitiesandaddingtothepopulationofexistingones.Theynolongerimproveterrain.ThatsnowthejoboftheWorker.AWorkercanalsoaddtothepopulationofanexistingcity,butcantestablishanewone.ASettlercoststwopopulationtobuild;aWorkercostsonlyone.Eachcontributesthesamenumberwhenaddingtoacityastheyoriginallycost.NeitherSettlersnorWorkersneedfoodforsupport,asSettlersdidinpreviousversions.Likeallotherunits,theyresupportedwithfundsfromyourtreasury.Capture:Enemyforcescannowcapturedefenselessunits,likeSettlers,Workers,andartillery.Iftheresnodefendernearby,anymilitaryunit(onewithanattackfactor)cantakecontrolofaunitthatsincapableofdefendingitself.AcapturedSettlerorWorkerretainsitsnationality,butservesitsnewcivilizationasunquestioninglyasitdiditspre-viousruler.AcapturedSettlerbecomestwoWorkers,becausefoundingacitywithonly
foreign
nationals
is
abad
idea.
Firepowergone:Combathasbeenimprovedsothattheconceptoffirepowerisnolongernecessary.Fordetails,checkoutChapter8:Units.
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Bombardability:Warships,bombers,fighters,andartilleryunitshavetheability tobombardatargetthatswithintheirrange.Bombardmentcountsasaunitsattack,andmightdamagedefensivefortifications,harmunits,orotherwisedamageacityinthetar-getsquare.Formoredetails,seeChapter8:Units.Leaders:Noonecanbuildleaders;theyarisefrombattles.Gettheleaderbacktooneofyourcities,andyouhavetwooptions(bothofwhichconsumetheleader;itdisap-pears): CreateanArmy.A leader inacitycanbecomeanArmy.Essentially,anArmy isa
groundunitthatcaninclude(transport)othergroundunits.WhengroupedintoanArmy,theseunitshaveadvantages incombat.Forthedetails,seeChapter8:Units.
Finishagreatwork.WhenitarrivesatacitythatsinthemidstofbuildingaWon-derorcityimprovement,aleadercanwhipthepopulationintoaproductivityfrenzy,sothattheyfinishtheprojectinoneturn.
NewWorkerorders:Anumberofnewordersmakecommonterrainimprovementjobs, likebuildingaroadfromonepointtoanother,easierandmoreconvenient.ThedetailsareinChapter8:Units,andtheresalistattheendofChapter15:Ref-erence:ScreenbyScreen.
TerrainandMovementWeallknowhowimportantterrainistosuccessfulcivilizationbuilding.Herearethemajorchangeslargeandsmall.Naturalresources:NaturalresourcesworkinacompletelydifferentmannerthaninpreviousCivilizationgames.Theyredividedintothreecategories:bonusresources,luxuries,andstrategicresources.Thatsright;luxuriesarenowcountedamongtheter-rainspecials.Strategicresourcesarenecessarytobuildsomeunits,andbothcanbetraded.Forthedetails,readChapter7:TerrainandMovementandChapter13:DiplomacyandTrade.Freshwaterlimitonirrigation:UntilyourcivilizationdiscoversElectricity,yourWorkerscanonlyirrigatesquareswithaccesstofreshwater:ariver,alake,oranotherirrigatedsquare.
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Shieldsfromclearingforests:WhenaWorkerfinishesclearingaForestsquare,thisdeliversanumberofproductionshieldstothenearestcity.Theforeststillchangesintoaterraintypemoresuitedtoirrigation,too.Colonies:Tocollectastrategicresourceorluxuryfromaterrainsquareoutsideacityssphereofinfluence(seeCultureinChapter11:ManagingYourCitiestofindoutwhatthatis),youcanhaveaWorkerestablishacolonyonthatsquare.Forthedetails,seeOrdersinChapter15:Reference:ScreenbyScreen.Effectsofrivers:Theeffectsofriversonmovementandcombathavebeenchangedabit,asfollows: Nofastmovement:CivilizationIIallowedgroundunitsmovingalongriverstotravel
fasterasifmovingonaroad.Thisgameoffersnomovementbonusforrivertravel.Riversnowrunalongtheedgesofsquares,notthroughthem.
Combatbonus:Ifcombattakesplaceacrossarivertheunitsareondifferentsideswhenthecombatbeginsthedefendergetsabonus.
Movementcost:Untilyoudis