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Class 3 Vehicles

Date post: 07-Aug-2018
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    Highway Design

    Class 3

    Vehicles

    1

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    From Last Time

    • Purchase book

    • Lecture – History

     – Finance overview

    • Housekeeping – mails! Course " in #ub$ect Line

    • %& 'C(VL )1* +uestion on Homework,

    • Homework 1 – Due -*.-1.*-1/ 0Toay2

    *

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    oa e c ePer4ormance• 5hy is vehicle

    per4ormanceimportant6 – Determines all highway

    esign an tra7coperations

     – De8nes howtransportation engineersmust react to avancingvehicle technologies

     – The single most

    important 4actor ine8ning the traeo9between mobility0spee2 an sa4ety

    3

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    Vehicle Per4ormance

    Vehicle Capabilities

    • :cceleration

    • ;reaking

    • :ccienteconstruction

    • nviro (mpacts – missions

     – Fuel

     –

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    Vehicle Per4ormance

    Driver Capabilities

    • perception.reaction times

    • eyesight0peripheralrange= heightabove roaway2

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    :cceleration

    • Case o4 constant Power

    • 5here t = time

    Where f = force and x = distance

    • Where v = velocity 

    •  

    /

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    :cceleration

    • #pee vs Time

    ?

    Constant Acceleration

    Falling objectv 

    Constant Power Vehicles

    • Distance vs Time

     x 

    Constant Acceleration

    Falling object

     x 

    Constant Power Vehicles

     

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    60

    30

    :cceleration

    • #pee vs Distance

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    :cceleration= Velocity= Distance

    v f  = v 0 + at 

    d = v 0t +

    (!at "

    v f " = v 0

    " +

    "adv f  = final velocity, ft/sec

    v0 = initial velocity, ft/seca = acceleration or deceleration, ft/sec2

    t = time, sec

    d = distance, ft

    where

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    esistance Forces

    1& :ir

    *& (nertial

    3& @rae

    )& olling

    A& Curve

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    1& :ir esistance

    Fa = 0.5 x Cρ 

    x A

    x ( ρ

    xv 

    2

     !

    C# B rag coe7cient 0-&) -&2

     A B 4rontal cross sectional area 04t*2

    E B air ensity 0lb.4t32 0-&-?2

    v  B vehicle velocity 04t.sec )

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    Coe7cient o4 Drag CD

    1*

    • Volkswagen L1 B0.189

    • @G V1 B 0.195 

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    *& (nertial esistance

    Fi  = m x a = (w/g) x a

    w B weight 0lbs2

    $ B 3*&* 04t.sec*2

    a B accel 04t.sec* )

    Force to accelerate

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    3& @rae esistance

    Fg = m x g x sin Ө

    ӨӨ

    Fg

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    Fg = m x g x sin Ө

    23o

    Ө

    Fg

    w = 2.6 Tons

    3& @rae esistance

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    23o

    Fg =

    2000 #

    w = 5200 #   5

    1213

    Fg = m x g x sin Ө

    3& @rae esistance

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    Fg = m x g x sin Ө

    23o

    Ө

    Fg = 2000 #

    w = 5200 #

    3& @rae esistance

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    Fg = m x g x sin Ө

    23o

    Ө

    Fg = 2000 #

    w = 5200 #

    3& @rae esistance

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    Fg = m x g x sin Ө

    6o6

    Fgw = 2.6 Tons

    10

    1

    3& @rae esistance

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    6o

    Fg

    ≈ 

    520 #

    w = 5200 #   1.04

    9.9410

    f t!e angleis small,

    "in ≈ Tan

    3& @rae esistance

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    )& olling esistance

    F r 

    • F r  = x w

     

    $rder of magnit%de& '0 l(s/ton

     

    -I Tire e4ormation1-I Gechanical parts

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    3& J )& olling an @raeesist&•

    (4 a vehicle is on a hill= the graeresistance will ten to make it rollownhill

    •  The rolling resistance will ten tokeep the vehicle 4rom rolling ownhill

    • :lthough it is goo to know thevehicle weight= the weight is notnecessary to solve these types o4problems because mass isproportional to weight&

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    • #ay a concrete truck is parke on a

    hill an assume it weighs A tons&:ssume the rolling resistance is A-lbs per ton& :ssume the hill is a 3I

    grae 03 vertical per 1-- horiKontal2&nce the parking brake 4ails= how4ast will the truck be rolling own thehill in 1- secons6

    3& J )& olling an @raeesist&

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    )*

    )

    100

    3& J )& olling an @raeesist&

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    )*

      )100

    1 0 0. 0 + 5

    10,000.00 #

    ,5.50 #

    2.-'#

    &

    )

    100

    )

    1        0        0        

            1        0        0  .

            0        +        5

    3& J )& olling an @raeesist&

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    )*

      )100

    1 0 0. 0 + 5

    ,5.50 #

    50#x 3,5.50#/2000#/ton4

    = 2+.-#

    $&

    3& J )& olling an @raeesist&

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    )*

      )100

    1 0 0. 0 + 5

    ,5.50 #

    2+.-#

    $ 7

    F8T$&

    2.-'

    49.98#

    3& J )& olling an @raeesist&

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    F = m x a

    F = m x a = (w/g) a = 49.98# 

    F = (10,000/32.2) a = 49.98# a = 49.98 (32.2/10,000)=0.161ft/sec2

     Afte 10 sec!"s, v = 1.61 ft/sec(1.08 m$%)

    &ist = ' a t 2 = (.)(0.161) (100) =8.0 feet 

    3& J )& olling an @raeesist&

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    A& Curve esistance

    F = m x aFc = m x ac = (w/g) x v 

    2 /(2

    x )

    V  B spee 0velocity2

    04t.sec2w B weight 0lbs2$ B 3*&* 04t.sec*2

    a B accel 04t.sec* )

     

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    Power an Force eMuirements

    v  B spee 0velocity2

    04t.sec2% B sum o4 resistances0lbs2

    B∑ & a '& i = & $ = & r  = & c 

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     Tractive 9ortN Coe7cient o4 :hesion

    •  Tractive 9ort 02 – Force reMuire to overcome esistance

    • Ga%imum tractive e9ort available 4rom roa sur4ace

    •   B coe7cient o4 roa ahesion

     – Ga% F 4or 4ront an rear wheel rive vehicles• #um moments about the 4ront an rear a%le

    •  

    31

    coefcient o roadadhesion

    Pavement Ma

    !lide

    @oo an ry 1&-- -&-

    @oo an wet -&- -&/-

    Poor an ry -&- -&AA

    Poor an wet -&/- -&3-

    Packesnow.ice

    -&*A -&1-

    V l it : l ti

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    Velocity an :cceleration

    v f  = v 0 + at 

    d = v 0t +

    (!at "

    v f " = v 0

    " +

    "ad9e!icle acceleration 3ft/sec24

    8ar 10

    :i;

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    1& Visual 0sight2

    2. >inest!etic 3movement4

    ). 9esti(%lar 3e?%ili(ri%m4

    +. %ditory 3!earing4

     The #ensory Process

    Driver Characteristics

    i h i i

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    Perception eaction Time

     The intervalbetween seeing=

    4eeling= or hearinga tra7csituationO

    an making aninitial response towhat has beenperceive&

    Driver Characteristics

    D i Ch i i

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    Perception eaction! ) 'Points,

    1& Detection

    *& (enti8cation3& Decision

    )& esponse

    Driver Characteristics

    D i Ch i i

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    Perception eaction

    • Detection something enters the8el o4 vision

    • (enti8cation #u7cientin4ormation is collecte to make aecision

    • Decision 5hat action to take• esponse :ction carrie out

    Driver Characteristics

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    Critical Distances

    #ight Distance! The length o4 highway visibleahea to the river o4 a vehicle&

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    #ight Distances

    • #topping #ightDistance

    • Passing #ightDistance

    • Comple% Locations

    Decision #ightDistance

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    #ight Distances

    • #topping #ightDistance

    • Passing #ightDistance

    • Comple% Locations

    Decision #ightDistance

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    #topping #ight Distance

    he minim)m distancere*)ired to stop a vehicle

    travelin$ near the desi$nspeed' before it reaches astationary obect in thevehicle,s path

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    #topping #ight Distance

    • ;rake eactionDistance

    • ;raking Distance

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    #topping #ight• ;rake eaction Distance

     – v-tr B 1&)? v-tr

    • ;raking Distance

     – v*.0*a2 B 1&-?A v*.0*a2

    • #toppings '#a4e, #topping Distance

    0##D2

     – ##D B v-tr v*.0*a2

     –  here 'a, is eceleration

    • a B 'see ne%t slie,

     Equationstranslate mph

    into feet 

    i i h

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    #topping #ight• #toppings '#a4e, #topping Distance

    0##D2 – ##D B v-tr v*.0*a2

     –  

    • -&) Gost car companies guarantee

    • -& -& high per4ormance

    •  

    :ccient econstruction

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    :ccient econstruction

     – :verage! -& secons – Very goo! -&/ secons

     – Qse 4or esign! *&A secons

    •  

    ))

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    #topping Distance R Flat

    Source: AASHT

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    #topping Distance R @rae

    ! mph" d is feet" # e$pressed in percent"

     %f a &' up(rade) # would *e &"

    Source: AASHT

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    #topping Distance R @rae

    Source: AASHT

    #topping Distance S #topping #ight

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    #topping Distance S #topping #ightDistance

    -o) not only have to stop' yo) have to stop beca)se yo) noticed somethin$.

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    #topping #ight Distance

     Driver = 3.5 feet above pavement 

    Object = 2.0 feet above pavement 

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    #topping #ight Distance

     + is called the +iddle rdinate

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    #topping #ight Distance

    Vehicle Types

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    #impleClassi8cation

    • Cars• ;uses

    •  Trucks

    • ecreationalVehicles

    Vehicle Types

    Vehicle Types

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    DetaileClassi8cation

    • Cars – Cars

     – Vans

     – #QVs

    • ;uses – GiniRbus

     – CityRbus

     – #uburban ;us

     – :rticulate ;us

    • ecreationalVehicles

    etailed 8lassification• Tr%c@s

     – "ingle Anit 3"A4

     – "emi;Trailer 3B4

    Vehicle Types

    D i V hi l Di i

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    Design Vehicle Dimensions

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    Design Vehicle Properties

    i i

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     Turning Properties 5;R)-

    T i P i 5; )-

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     Turning Properties 5;R)-

    esigning a 8%r(

    T i P i 5; )-

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     Turning Properties 5;R)-

    T i P ti 5; )-

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     Turning Properties 5;R)-

    T i P ti 5; )-

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     Turning Properties 5;R)-


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