NAME ATK BONUS DAMAGE/TYPE
TM
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20
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70Z
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6E
N
HIT POINT MAX Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
CP EPSP GP PP
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
TOTALSUCCESSES
FAILURES
ARMORCLASS
INSPIRATION PROFICIENCY BONUS
PASSIVE WISDOM(PERCEPTION)
INITIATIVE SPEED
CURRENT HIT POINTS
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
TEMPORARY HIT POINTS
SAVING THROWS
SKILLS
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT
ATTACKS & SPELLCASTING
FEATURES & TRAITS
CLASS & LEVEL BACKGROUND
ALIGNMENT
CHARACTER NAME
PLAYER NAME
RACE EXPERIENCE POINTS
STRENGTH
INTELLIGENCE
DEXTERITY
WISDOM
CONSTITUTION
CHARISMA
HIT DICE DEATH SAVES
TM
& ©
20
20
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se. 6
70Z
55
32
00
6E
N
CHARACTERAPPEARANCE
ALLIES & ORGANIZATIONS
ADDITIONAL FEATURES & TRAITS
TREASURECHARACTER BACKSTORY
FACTION
AGE
EYES
HEIGHT
SKIN
WEIGHT
HAIRCHARACTER NAME
SPELLCASTING ABILITY
SPELL SAVE DCSPELL ATTACK
BONUS
CANTRIPS0
2
SPELLLEVEL
SLOTS TOTAL SLOTS EXPENDED
SPELL NAME
SPEL
LS K
NO
WN
SPELLCASTING CLASS
TM
& ©
20
20
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se. 6
70Z
55
32
00
6E
N
5
3 6
7
8
9
4
PR
EPARED