Date post: | 18-Jun-2015 |
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Clickers in the Classroom
Laura WojciechowiczWalden University
Four Stages of Innovation
DevelopmentNeed, Research, Development,
Commercialization
Identifying the NeedO Mandatory student participation and
engagementO Device for students to participate
anonymouslyO Integrates a “game approach” that can
provide more engagement than traditional classroom approach
O Tool used for attendance in large institutions
Identifying the NeedO Tool that provides instant feedback
and data to instructor and/or studentsO Gauges level of understanding of
material before, during and after instruction
O Able to facilitate discussions during class
O Data collection for surveys
Conducted ResearchO Derek BruffO Factors affecting educational innova
tion with in class electronic response systems
O Improving Student Retention and Performance in Quantitative Courses Using Clickers
Development of Clickers
Clicker Commercialization
O eInstructionO Turning TechnologiesO SMART ResponseO i>Clickers O Califone O Renaissance Learning
Five Stages of Innovation-Decision
ProcessKnowledge, Persuasion, Decision,
Implementation, Confirmation
Knowledge
Persuasion
Decision
Implementation
Confirmation
References O Freeman, M., Bell, A., Comerton-Forde, C.,
Pickering, J., & Blayney, P. (2007). Factors affecting educational innovation with in class electronic response systems. Australian Jounrnal of Educational Technology, 23(2), 149-170. Retrieved from http://ascilite.org.au/ajet/ajet23/freeman.html
O Liu, W. C., & Stengel, D. N. (2009). Improving student retention and performance in quantitive courses using clickers. International Journal for Technology in Mathematics Education, 18(1), 51-58. Retrieved from http://www.technologyinmatheducation.com