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CMNS 230 1
Business, Contracts and Copyright
AKA: Follow the Money
CMNS 230 2
Economics of the Cultural Industries
Last Week Examined changes in capitalism, and
especially cultural economics over time Explored the nature of the cultural
commodityThis Week Look at the nature of the cultural production
process Especially, how to negotiate creative
contracts to get money for cultural production
CMNS 230 3
Learning Objectives
Identify three key features of the cultural transaction
Last Week:Key Q: what is special about the cultural
industries? (Hes: pages 17-22)
- This week:Key Q: within the cultural industries, what are
some key differences?How are cultural products bought and sold?
CMNS 230 4
Nature of the Production Process
CMNS 230 5
What is the same about Media Production as a Factory
Process? Fixed assets:
– Plant and machinery Daily Demand:
– Constant supply of raw materials, continuous production Distribution Stimulation of Demand
– Constant market research Advertising Similar to many forms of factory production
CMNS 230 6
What is so special about the cultural industries?
- Risky: Offset Risk through Concentration, Integration and co opting Publicity
- High Production/Low Reproduction Costs means a cultural product is intrinsically Semi Public ( use does not use up or diminish value):
CMNS 230 7
Consequences of Low Marginal Costs/Semi Public Good Nature
- A Need to Create Artificial Scarcity- Monopoly/Oligopoly market rationalization- Development of Formats- Tight control of reproduction- High investment in marketing and distribution
- In Media which use the Spectrum, there is Actual condition of scarcity
CMNS 230 8
Key Differentiators of the Types of Processes in different
cultural Industries Degree of ephemerality
– How long will the product last? Eg. News lasts half day or less; film and sound recording longer shelf lives ( eg. Reissues, builds audiences over time: classic case the Star Wars franchise, or how Disney manipulates releases of its key cartoon series.)
Degree of technology intensiveness Until 1990s, very distinct process of industrial production; different guilds Now, digital techniques are ‘deskilling’ or ‘reskilling’ modes of production As well, DVD capture means a cross over: TV series now sold/rented like films
Degree of Structural Integration– Are firms controlling all parts of the production/distribution cycle? ( vertical
integration)– Are firms able to buy shares/in other companies/ to aggregate market
share and reduce competition? ( Oligopoly is a form of horizontal competition)
CMNS 230 9
Different Processes in Different Cultural IndustriesNewspapers and Live Broadcasting Continuous production and
distribution necessitates steady cash flow
High fixed costs
High proportion of revenue from ads
Wide, controlled distribution Output taken to be
entertainment and information
Recorded Music and Film Production
Sporadic Production; interrupted revenue flows
Each project/production has a separate budget ( lowers fixed costs)
Revenue from placement, rentals, ancillaries
Global distribution Output taken as entertainment
and ‘art’ Source: Branston and
Stafford, 222.
CMNS 230 10
Key Elements of Market Exchangebetween Creator and Distributor
Degree of market power: control over inputs of materials, resources or ideas– Range of celebrities, products, formats, resources
Barriers to entry Economies of scale
– When large numbers of copies of an original prototype are produced, per unit costs fall
– Semi public good nature implies these are virtually infinite– In cultural industries, size advantages especially accrue in film
and TV Economies of scope
– When a range of complementary prototypes create synergy: a conglomerate would be a typical ideal type
– Especially implies control over distribution, technically and organizationally
CMNS 230 11
Mapping the Creative Process
Once the creative process is ‘fixed’; seek to realize revenues from it
An intellectual creation: a different kind of “property”
Creator sells product by herself, or leases rights to reproduce and sell to third parties by contracts
CMNS 230 12
The Importance of Contracts
Creators Rewards depend upon contracts they can negotiate; First, must protect “exclusivity” to the cultural expression of their work
through copyright Then, exercise control over “licensing” the use and distribution of their
work Self Interest dictates leveraging a share or “royalty” in subsequent use Want to trap a share of every stage of the process after creation ( ie a
share of distribution) and in some cases,create a vertically integrated firm
Where per unit production costs are high in the creation of the master ( eg Film, TV) licensing or royalties are typically LOW
Where unit costs are lower, royalties high: Some Music deals 50-50; others much lower
CMNS 230 13
Anatomy of a TV contract
Develop Property:– Copyright structures the pricing of a product.– Copyright is based on time and space ( 70 years; definable
geographic territory; definable “window” of exhibition) Ie: in the creators’ interest to infinitely subdivide deal and negotiate
each stage
Pitch to get Investors: – Licence to Broadcasters for exhibition ( at home and
abroad)– Raise money from the Bank ( personal loan)– Go to the State: if a public loan, tax incentive– Get artists to reduce their labour costs
CMNS 230 14
TV Deal Continued
Factors affecting terms of trade between broadcaster and producer:– If buyers market ( ie: if more producers than buyers)– If sellers market ( scarcity of supply to buyers)– If separate or bundle ancillary rights – If there is a high degree of price competition
To make DeGrassi High costs about a million to make But, the cost of an imported US show of the same youth soap
type costs about $50,000
– If there is a high degree of non price competition
CMNS 230 15
Problems in Negotiating with Power Asymmetries
Unequal information Unequal bargaining Unequal risk
CMNS 230 16
Understanding Macro Economics of the Cultural Industries
CMNS 230 17
Rights Transactions
Driven from agreements based on copyright– Rights bought and sold in the following way: by
national/regional or local market boundaries– By time– By format – EG: windowing: prime time first run series: reruns
DVD Special event /ppv ( issue: video on demand downloads / time shifting) Syndication ( threshold: usable number of library of episodes) The idea is to extract he mazimum surplus At each stage, price paid declines
CMNS 230 18
Structure of Economic Transaction
Direct: Consumer End Retail Market– Pay for a book, music cd, dvd per unit, video games basis (
discontinous)– Or, by subscription: eg. Satellite TV(continous revenue
stream)– Thus, Price covers full cost plus a profit– Consumer rents or owns product
Indirect: Wholesale, Intermediate Demand Sets Market– Pay by advertising– Eg: over the air radio, TV, magazines– What is sold is access to consumer: consumer does not
own or rent the actual broadcast– Price to consumer is well below cost
CMNS 230 19
Competition in Cultural Markets
Competition for audiences Competition for resources from other media (
eg. ad dollars, time spent with media) Competition for Distribution/Exhibition:
– Most products require a distribution system involving certain shelf space: idea of tiers of attractive shelf space
– These are based on selling exclusive access– IE: vendors vie for ‘exclusive’ rights to offer certain product
lines ( eg. Stern on Sirius Satellite Radio); arrange for preferential access ( Telus: sports package)
CMNS 230 20
Determinants affecting Profits
Audience Size Cost Containment of Production Non price competition Calculation of break even points: hit to release ratio
– Drive to recover costs up front– Only after break even reached do artists reap royalties– It is the hits which cross subsidise the failures– In most cultural industries, the failures outnumber hits or
blockbusters– It is the hits that generate huge ancillary markets: t shirts,
cell phone ring tones and so on– And it is the hits that go on to syndication
CMNS 230 21
Changes in the Organization of Cultural Businesses
Most important change in transition from market professional era to complex era is the growth in firm size and scope
Part of a long term trend in mergers and acquisitions after the Long Downturn, according to Hesmondalgh
Two waves ( See Hesmondalgh, table 5.1) Late 90s boom Led to three tiers of cultural industry firms
– Big six (TW,Disney, Viacom, Vivendi,Bertelsmann, News)– 42 other companies with over I B a year– Most based in North America and Europe ( several in Latin
America)– And many small fish: located in sub regional clusters
CMNS 230 22
Measuring Market Concentration: the Goliath
Side Market share– eg.: 6 largest film studios control 90 % pf revs, 132 of 148 films– Eg: 5 largest music firms control 87% music– In EU high levels of concentration in print and TV
CMNS 230 23
Restraint on Goliath
– Hesmondalgh argues that rhetorical focus on statistics of market share obscures the underlying “network” dynamic of cultural production
– need to understand the continuing presence of small companies (149)
Why?– Conception stage of texts still small scale, autonomous and
relatively inexpensive– mature /decline of certain industries, ,new entry– Discourses of entrepreneurialism– Disintegration of existing networks ( TV) outsourcing is rising– Emphasis on marketing– Ethical and aesthetic premium on independence higher in music,
growing in film ( see H, page 151)
CMNS 230 24
Why David and Goliath Joint Ventures
To avoid competition To save money and share risks To buy a seat on a rival’s board To create a safety net To make links with foreign companies,
to avoid punitive tax regulation
CMNS 230 25
Independents/The Goliath Story
Use of the term independent is problematic– All productions require collaboration between creative and
technical teams and an organisation– Better to think of various levels of ‘dependencies’: Branston and
Stafford, page 245.– Various rationales for how producers approach such
dependencies The maverick The Artist The politically committed; the avant garde
– Each industry approaches alliances with independents differently: In global networks, film is much more highly centralized; sound recording decentralized
Majors are not monoliths– Not integrated across all sectors evenly– EG Disney in music is a fringe player