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MIT OpenCourseWare http://ocw.mit.edu CMS.608 / CMS.864 Game Design Spring 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms.
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Page 1: CMS.608 / CMS.864 Game Design - MIT OpenCourseWare · 2020-01-03 · s Thisgamewas initially playtestedin class with Sharat, David, and Josh in a randomly chosen group.Ofthe four

MIT OpenCourseWare http://ocw.mit.edu

CMS.608 / CMS.864 Game Design Spring 2008

For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms.

Page 2: CMS.608 / CMS.864 Game Design - MIT OpenCourseWare · 2020-01-03 · s Thisgamewas initially playtestedin class with Sharat, David, and Josh in a randomly chosen group.Ofthe four

KarenaTyan CM5.608:Paper 92: Card Game Variation 3ln loa

Reversefaid8e

I developed "reverseb dge" for my cardgamevariation.Although it is called ,,aeversebridge",

in many respects, it is actually a variation of Whist- The concept is fairly simple to anybody who,s

playedBridge,Whist or other trick-taking or ncompetitiveoutplay"cardSames(likeHearts)before

(Parlett63).

There are four playersin two partnerships(North-southand East-West). The dealer splits the

deck equally among the fourplayers;bidding be8ins to the left ofthe dealer. Players bid on the number

of tricks and the suit (i.e.15,20, etc.)that they believe their opponert will be a ble to make. Unlike

Contract BridSe, the "level" of bidding here directly correspondsto the numberoftricks the opponents

are expected to fiake (i.e.biddinga levelof l translates directlytopredictingtheopponentswilltake

onetrick). The t ol bid is decided when one playermakesa bid that the other three playersthenpass

on. Once the finalbid is decided, playthenbeginsat the playertothe left ofthe personwho initia y

proposedthesuitot the linal bid. Uke other trick-taking games,the firstplayer,eodsa suit, and the

other three must follow, ifthey can. Unlike Bridge, however, Reverse Bridge hastoaced coptute built

into the trick-taking; i.e., if a playerco, take a trick, theyrrusttake it, unle5s theirpartnerhas already

taken it. lf a suit is led that a playerdoesnotpossess,but the playerhas trump, theyrnusttrump.

However,the playercan choose any card that they can take the trick with (i.e.,they have the choice to

playthe lowest or hiShestcard that they can take a trick with). The trick-taker ofthe last trick leads the

next one. Play continues until all players'hands have been playedout. Also, unlike Bridge, there is no

"dummy'(hencethe similarityto whist).

ScorinSis similar to - but not exactlythe same as -duplicate scoring in Bridge. Thepointsthat

the contract-making makes the team(i.e.the team holding the final bid)gains iftheir opponents

contract is determined bV the following criterion: for Diamondsor Spades, thepointsreceivedbythe

Page 3: CMS.608 / CMS.864 Game Design - MIT OpenCourseWare · 2020-01-03 · s Thisgamewas initially playtestedin class with Sharat, David, and Josh in a randomly chosen group.Ofthe four

bid-makers is two times the ,evel of the bid (i.e.2 pointsfor every level); for Hea.ts or Spades, the points

received is equalto thrce times the levelofthe bid; for No Trump, the pointsare scored the same as

Heartso. Spades, but with an additional 1 pointbonus. However, any over- or under-tricks(i.e.tricks

takenpostthe final bid by the opponents and the tricks opponents /or'.1totake to make contfact) reward

5 pointsper trick to the opponents {5e€ Table1 for an outline of the scoring system). For example: if

the N-S tearhbids ;'S for th€ E-W team, and the E-Wteam takes 9 tiicks, the N-S team rec€ives (7 . 3) =

21 pointsfo, making contract but the €-W team receives (2 5) = 10pointsfor gettinStwo trickr ove. '

the contmct. For another example, if the N-S team bids 9D and the E-W team onlv takes 6 tricfu, the N-S

team rereives 0 pointsfor failing to make contract, and the E-W team gets (3 ' 5)= 15pointsfo,

"settin8" the contrad. ln general,itis best for the biddint team to bid exocty the number of trlcks the

opponents willmake; failing that,bidding under is the best strategy (butonlyto a ce.tain point,at which

the biddlngteam's profitfor making contractis balanced orexceededbVtheopponents' undertricks).

The winner is determined by the team with the most pointsat the end of a predeterminednumberof

rounds, whidr should be a multiple of four

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% Table 1. ScorinB for Reverse gridge

I 5 8 I l 1 I I l l 3 6 8 9 I l I a c c a l I H rl I fl ! l

1l 'j f1 I I l l r l c D D n s 5 s I

O D 0 D s 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0

1 2 2 3 3 5 6 0 I 1 2 2 3 3 0 1 I 2 3 3 ! 0 5 0 0 0 0 0 0 0 5 0 0 5 0 5 a 0 c 0 0 0 0 0 0 3 0 0 0 0 0 0 0 I 0 0 0 0 0 0 0 0 0

5 1 0

2 0

3 0 0

5 ; I 0

1 2 2 3 0

3 0

4 0

0 0

? 0 5 0 5

6 0 0 0 0 0 0 0 0 3 0 0 0 0 4 T 1 0 0 0 0 0 0 0 0

0 I 1 2 2 3 I 2 2 3 1 5 , ; ? 3 ; ; 0 5 0 5 5 0 0 0 0 5 0 5 0 5 0 0 5 0 5 0 0 5 0

4 6 I 0 0 0 0 9 0 0 0 0 0 0 7 0 0 ! 2 0

1 0 5 I 1 2 3 3 2 2 3 3 1 1 I 2 3 0 5 0 0 5 5 5 0 5 0 5 0 5 0 5 5 0 5 0 5 5 0

6 I I I 1 0 0 0 0 0 0 0 0 0 2 5 0

1 5 2 I , 2 2 2 1 1 2 3 3 5 0 0 5 5 0 0 0 0 5 0 0 5 0 5 0 5 0 5 I 0 5 5

0 1 0 0 0 0 1 0 4 1 I 0 0 0

2 0

1 0

2 5 ;

0 2 0

a 3 2 5

2

I

5

5 5 I

0 1 2 3

0 2 5

2 0

0

1

9

0 ; 1

0 , 5

2 3 0

0 0 4 6 1 I 0 0 0 0 3 I 1 0 0 0 4 I 0 0 0

2 2 5 0 I

5 2 0 5 5 0

I 0

3 0

; 0 1 1 0

? 0

2 l 0

2 2

2 0

2

5 0 I I 1 I 1 2 2 0 0 0 1 1 1 1 2

2 6 2 5 1 0 3 I 2 3 2 2 2 2 5 1 2 3 5 2 0 5 0 1 5 0 0 I 5 5 0 5 2 I 5 5 0 5 0 2 2 5 0 5 0

0 0 5 t 0 ' I 0 0 0 3 1 I I 2 2

3 3 2 2 6

5 1 i i a3 2 5 I 4 7

3 0 6 I 2 5 I

, , 0 I 0 0 0 2 2 I 0 0 0 3 2 1 0

5 0 5 0 0 0 0 0 6 I 0 0 0 3 0 9 I 2 2 2 I 1 2 2 0 0

2 4 6 8 2 5 1 0 6 9 2 5

0 3 5

6

3 0 2

6

2 0 I

1 5 I

; 5

I 2

I 4 0

;

6 I

, 0 1

2 5 I

I 5

1 0

2 2 2 3

0

0

1 0 3

5 1

2 5

; ; I 0

I 0

0 2 0 2 1 0 6 I 2 3 1 5

5 0 5 3 2 2 I 5 0 5 0 3 3 2 I 1 0 0 5 3 2 2 0 0 5 0 0 5 0 0 5 0 0 5 0 5

1 1 I 2 2 l 1 1 I 2 2 3 3 0 2 I 0 2 2 I 3 0 6 9 2 5

5 5

5 0 5 3

5 3 0

2 5

1 0

0 5 ;

0 0

3 0

2 2 0

n 5 5 5

0 3 5 a 0

i 5

2 0

1 0

2 6 1 0

I 2

1 8 0

2 6

6 I 2

2 1

2 3 3

l 6

3 9

I 0 6 9 2

2 5

3 !

3 3 7

6 0

; 0

0 3 5

3 0

2 1 5

; 0 ;

5 3 5

: 0

2 5

I 0

6 0 ; : 3

5 1 5

I 0

lnrerprct t ion: Ihdlet imoncolunnrele6toihenuhberott 'cksrheopponentsacluar lyha[e,whr lerhetopr. le6rothehnab'd. Ihe

f r *{ ndr.aro lhe bd rean! ! .ore over the opponenls ! .or . rheEreenareas'nd'catel turLonswhcreihcoppdnenaprof ' t f ion ^unb € i ! underbdd'ns;darkblu.area! refer l . nruaronswh.reuhderb,dd'nB n' l lbenef i ts lhe bdde6;yel l6wareasrefer rot iuatonswhere there s

ro advantagero ofher niei l €hr blue area5 reprorehr fraximum Dror'tr.r the b'dd ng ream, ted arear ng, whPre rhe 'nd.are.vcrbdd

rhe b'dd'.3 roan none

Page 5: CMS.608 / CMS.864 Game Design - MIT OpenCourseWare · 2020-01-03 · s Thisgamewas initially playtestedin class with Sharat, David, and Josh in a randomly chosen group.Ofthe four

s

Thisgamewas initially playtestedin class with Sharat, David, and Josh in a randomly chosen

group.Ofthe four of us, Sharat had playedBridgeextensivelyin the pa5t,whileJosh and I had some

Bridge experience, and David very little. At this time, thegamewas similar to its final form, except for a

few differences: the scoring system wasvery dissimilar andplayerswereforced to take tricks eyen rl

theirpannerhad already taken it. Through this playtestingsession,wediscoveredthat the gamewas

already fairly fun to playand, at once, both similar and very dissimilarto Bridge. The concept oftrying

to rose tricks, instead of taking them. wag both non-intuitive and challenging, and was a rather fun

reversalof the normal trick-taking cardgamesituation.

Howevet the scoring system and the forced trick-taking wereboth somewhat flawed. First, the

forced trick-taking had very little effect and seemed a natural strategyfor Reverse Bridge, regardless, as

thepartneroften would take a trick ifthe partneralready had it (Aceover King, for example), simply to

avoid having to take an additional trick in the future. unlike typical gridge,where flushing out

opponents'trump and saving high cards to take additional tricks in the future is an odvdntoge, Reverse

Brid8e is most misfortunate for those with goodBrid8e hands (ofcourse!). People naturallywould

trump their partner'9cardif it wasapparentthe team was goingto win the trick anyways. However, we

discoveredthroughthisplaytestingsessionthat there tend to be two strategies for the non-biddin8

team:fir!t, to not meet contract thereby depriving the bidding team of their contract points;and

second,to 80over contract by a siSnificant amount if it was definite that contract could be made. In the

latter case, the forced trick-taking overpaftnerswas disadvantageous the strategy and rendered almost

null; to encourage that rtrateSy,ldecided to remove the rule forcing playersto trump their partner's

ca.d. This led to moredynamicgameplay,as there were additional meanl for the non-bidding team to

gain points and reduce the natural pointsgapbetween the bidding and non-bidding teams.

The scorinB systemwas the system that required the most fine-tunin8. In its initial iteration,

ReverseBridge had a very simple scoring system: the bidding team received 5 pointsifthe non-bidding

team made contract, and the non-biddinB teamreceived1 pointfor every trick below or abovecontract.

Page 6: CMS.608 / CMS.864 Game Design - MIT OpenCourseWare · 2020-01-03 · s Thisgamewas initially playtestedin class with Sharat, David, and Josh in a randomly chosen group.Ofthe four

q

However,this system was very discouraginS for both biddinS and non-bidding teams.quite simply,

there was not enough incentive for the non-bidding team to try for over-tricks, and the bidding team

receiveda considerable advantagefor making contract. At the same time. 5 pointswere not enough

incentivefor bidders to try for correct bids; the pointadvantagesfor under and over-tricks were so little

that the bidders could try for a low or hiSh bids without actually tryingto predictthe opponents'hands,

as the bidders profitedas long as they were within five tricks of the "correct" bid.

For the second iteration of Reverse BridSe'splaytesting.lchosetoplaywith Kenny, Sharat, and

two members of our dorm wing, mostly for geographicalco nvenien€e, but also to see how thegame

might be playedbyrelativelyexperiencedBridgeplayers.Kenny and Sharat both playBridge

extensively,whereas Nasly had minimal grid8eexperienceand David considerable. Forthe iteration

with Kenny-Sharat-Nasly, rule initially, but dropped it lemployed the must-take-even-if-player-has-taken

after a hand or two, when it became apparent that the rule both did not hinder playersmuch and

preventedthe interesting over-tricking strategy described above. The scoring system was similar to the

final,coring system, with one difference: over-trickinggainedonly 2 or 3 points per tdck-over,

dependingupon the suit bid. Combined rule, there was with the must-take-even-if-player-has-taken

really no incentive whatsoeverfor non-bidders to ovenrick. Given thisfeedback,I chanSed the scoring

systemto reward 5 pointsfor each overtrick and removed the aforementioned rule to encoura8e over-

tricking. With these changes, we playtestedsomemorewith Naslyand David and discovered that over-

tricking was now a fairly competent strategy, but that undertricking was still more advantageous,on

average. As can be seen in Table 1, over-lrickinSdoes not reailybecome advantageous until the non-

bidding manages to get2-4 undertricks, which was a dilJicult tasl to accomplishwith a Sroupof

relativelycompetentplayers.As a gameof Reverse gridgeis won by the playerwith the most pointsat

the end of 4n hands, undea-tricking team, whereas contractispreferablefor the non-bidding makinS

exactlyor over-tricking are more advantageous team. However, in the to the biddinS with the changes

scoring system and rules, there is more pressureplacedon the bidding team to bid exactly.Thechanges

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tI

in the gcodngsystem also encouraged playersto bid in generol,asgettingthe corred bid or over­

tdckingpossessmore siSnificant rewards than undertricking.

At face-value,ReverseBridgeseemslikejust another trick-taking game;however, it is different

from most of the trick-taking gamesdescribedin History of Cotd Gdmes, as taking tricks is actually a

generallybodthing in Reverse Bridge. This actuallyleadsto more inteaesting strategiesthanin Bridge,

whereBettingmore tricks is the best thing to do,period;tor the bidding team, gettinStricks makes

contract, while forthe non-bidding team,gettinStricks brings the team closerto setting the biddinS

team. ln short, Reverse Bddge adds more choicei for the players.As I said before, there are two main

strategiesfor the non-bidding team in Reverse Bddge; the same can be said for the biddingteam. Table

l shows that Settingtheexact correct bid is the situation ofmarimum advantageto the biddingteam.

Therefore,while the goalofthe bidding team may be to lose as many tricks aspossibleto make contract

initially,once that contract is made, the goalof both the biddinS and the non-biddinS teamchanges.

Insteadot trying to lose tricks, the biddingteam tdes totake the remaining tricks, while the non-bidding

team does their best to gainas many overtricks aspossible.Prior to making contract, the non-biddinS

team can eithertry for overtricks outright(knowingtheirhandis too goodnot to make contract) or try

to make uhder the contract; because bothtaking ondnot takingtricks are valid strategies,Reverse

Bridge is not entirely a taic,(-ovoidorce the natural conceptgame(Parlett71). In this way, by reversing

of trick-takin& Revers€ Bridgeincreasesthe number ofchoicesavailableto the player,even while

maintainingtheamountolinJormdtioneaahplayerhas(whichis the same as in Eridge, where the player

knows what is in his/her hand and also what the other playersare 'lransm ittinS ' throuSh the bidding

phase).ReverseBridge also maintains thesame level ot coherenceas Bridge itself;similarlyto gridSe,

playerscan review a hand and tigure out exactly what card playedled to what trick being won or lost,

andfigure out howthey may oa may not have playeddifferently to gaina different outcome. The

consequences areclear,justas in regllar gridge(Parlett17-20).ofeachplaye/schoice

Page 8: CMS.608 / CMS.864 Game Design - MIT OpenCourseWare · 2020-01-03 · s Thisgamewas initially playtestedin class with Sharat, David, and Josh in a randomly chosen group.Ofthe four

tastly, Reverse Brklte may be said to be sirnilar to Ta,ot in that it can be descrlb€d astt r­

*followsuit if possible,otherwisetrump ifposslble, otherwise playanycard",but can be said to be more

slmilar to 8ameslikeEcart€ in that it is F, t r: "Must playera hi8he. card ofthe suit if Fossible;

otherwise,must trump if possible;otherwisg playa.ry card. While this is the "tightest rule" possiblein

trict-taking tames, as de$ribed above, thls still allows a fair amount of stratety and hetps make Revers€

Bridgethe Sameit is in forcing playersto take tricks if possible (Parlett 69-71).Elsq it would befar too

€asy for non-bidders to avoid taking tricksl In the futu.e, I mitht consider dayint Rerrers€ B.ldge

without forced trick-takinS just to see how the Sameplaychanges. Regardless, Reve.s€ BridSe as

describedabove ls an entertaining and enjoyable game;theonly changes I would proposeisa further

tweaking of the scoring system to try and fix the imbalance between over- and under-trickin& but I

believe the sco.int system a! is works sufficiently.

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lryorks CitedParlett, David. A[lllgrygllelllloitrCL USA: Oxford University Press, 1991.

N&: I really wish I couldlay I ref.renced more sourc€s in my paper,but I didn't. l'd r.ther be honest and say that I didn't really applythings that we aead in the readin$ than lie and pretendl'd used something we rcad to clme up with my final d6ign choice. This isn't to say that I didn't read the readirys; I did. lt's just that when I came upwith my variation and subs€quenth daytested it, I dk n't take the readinSsinto consideration. lt would be mudr easler foa m! to refercnca sources if l'd be€n handed a gameand told to analyre it within some f.ame of context (likesom€ Rules of Play chapteE). However, | find that citint sou.ees .s influences in my thought p.ocessfor this particula.variation to be untrue. While I certainly did take thiqs like agency and playertypes into my consideration of Potoni, I didn't do the samefor thls. Mayb€ ifs iust because card Samesare, to me, an endrety differe. thlng from boardgame!and intlnltely more dlfficult to analyre within the context of the readlngs we'vebe€n doang.


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