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Code Generation CS308 Compiler Theory 1
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Page 1: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Code Generation Ⅱ

CS308 Compiler Theory 1

Page 2: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

A Simple Code Generator

• One of the primary issues: deciding how to use registers to best advantage

• Four principal uses:– In most machine architectures, some or all of the operands of an operation must be in

registers in order to perform the operation.

– Registers make good temporaries to hold the result of a sub expression or a variable that is used only within a single basic block.

– Registers are used to hold (global) values that are computed in one basic block and used in other blocks.

– Registers are often used to help with run-time storage management.

CS308 Compiler Theory 2

Page 3: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

A Simple Code Generator

• Assumption of the code-generation algorithm in this section:– Some set of registers is available to hold the values that are used within the block.

– The basic block has already been transformed into a preferred sequence of three-address instructions

– For each operator, there is exactly one machine instruction that takes the necessary operands in registers and performs that operation, leaving the result in a register

CS308 Compiler Theory 3

Page 4: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Register and Address Descriptors

• Descriptors are necessary for variable load and store decision.

• Register descriptor– For each available register

– Keeping track of the variable names whose current value is in that register

– Initially, all register descriptors are empty

• Address descriptor– For each program variable

– Keeping track of the location (s) where the current value of that variable can be found

– Stored in the symbol-table entry for that variable name.

CS308 Compiler Theory 4

Page 5: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

The Code-Generation Algorithm

• Function getReg(I)– Selecting registers for each memory location associated with the three-address instruction I.

• Machine Instructions for Operations– For a three-address instruction such as x = y + z, do the following:

1. Use getReg(x = y + z) to select registers for x, y, and z. Call these Rx, Ry, and Rz .

2 . If y is not in Ry (according to the register descriptor for Ry) , then issue an instruction

LD Ry , y' , where y' is one of the memory locations for y (according to the address descriptor for y) .

3. Similarly, if z is not in Rz , issue an instruction LD Rz, z’ , where z’ is a location for z.

4. Issue the instruction ADD Rx , Ry , Rz.

CS308 Compiler Theory 5

Page 6: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

The Code-Generation Algorithm

• Machine Instructions for Copy Statements– For x=y, getReg will always choose the same register for both x and y.

– If y is not in that register Ry , generate instruction LD Ry , y.

– If y was in Ry , do nothing.

– Need to adjust the register description for Ry so that it includes x as one of the values.

• Ending the Basic Block– generate the instruction ST x, R, where R is a register in which x's value exists at the end of

the block if x is live on exit from the block.

CS308 Compiler Theory 6

Page 7: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

The Code-Generation Algorithm

• Managing Register and Address Descriptors1 . For the instruction LD R, x

– (a) Change the register descriptor for register R so it holds only x.

– (b) Change the address descriptor for x by adding register R as an additional location.

2. For the instruction ST x, R, change the address descriptor for x to include its own location.

3. For an operation such as ADD Rx , Ry , Rz for x = y + z

– (a) Change the register descriptor for Rx so that it holds only x.

– (b) Change the address descriptor for x so that its only location is Rx .

– Note that the memory location for x is not now in the address descriptor for x .

– (c) Remove Rx from the address descriptor of any variable other than x.

4. When process a copy statement x = y , after generating the load for y into register Ry, if needed, and after managing descriptors as for all load statements (per rule 1 ) :

– (a) Add x to the register descriptor for Ry .

– (b) Change the address descriptor for x so that its only location is Ry .

CS308 Compiler Theory 7

Page 8: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

CS308 Compiler Theory 8

Page 9: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Design of the Function getReg

• Pick a register Ry for y in x=y+z– 1 . y is currently in a register, pick the register.

– 2. y is not in a register, but there is an empty register, pick the register.

– 3. y is not in a register, and there is no empty register.

• Let R be a candidate register, and suppose v is one of the variables in the register descriptor

• need to make sure that v's value either is not needed, or that there is somewhere else we can go to get the value of R.

(a) OK if the address descriptor for v says that v is somewhere besides R,

(b) OK if v is x, and x is not one of the other operands of the instruction(z in this example) (c) OK if v is not used later

(d) Generate the store instruction ST v, R to place a copy of v in its own memory location. This

operation is called a spill.

CS308 Compiler Theory 9

Page 10: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Design of the Function getReg

• Pick a register Rx for x in x=y+z– Almost as for y, differences:

1. Since a new value of x is being computed, a register that holds only x is a choice for Rx;

2. If y is not used after the instruction, and Ry holds only y after being loaded, then Ry can be used as Rx; A similar option holds regarding z and Rz ·

CS308 Compiler Theory 10

Page 11: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Test yourself

• Exercise 8.6.1

• Exercise 8.6.3

CS308 Compiler Theory 11

Page 12: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Peephole Optimization

• The peephole is a small, sliding window on a program.

• Peephole optimization, is done by examining a sliding window of target instructions and replacing instruction sequences within the peephole by a shorter or faster sequence, whenever possible.

• Peephole optimization can be applied directly after intermediate code generation to improve the intermediate representation.

CS308 Compiler Theory 12

Page 13: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Eliminating Redundant Loads and Stores

• LD instruction can be deleted for the sequence of

• Exception:– The store instruction had a label.

CS308 Compiler Theory 13

Page 14: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Eliminating Unreachable Code

• An unlabeled instruction immediately following an unconditional jump may be removed.

• This operation can be repeated to eliminate a sequence of instructions.

CS308 Compiler Theory 14

Page 15: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Flow-of- Control Optimizations

• Unnecessary jumps can be eliminated in either the intermediate code or the target code by peephole optimizations.

CS308 Compiler Theory 15

Suppose there is only one jump to L1

Page 16: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Algebraic Simplification and Reduction in Strength

• Algebraic identities can be used to eliminate three-address statements– x = x+0; x=x*1

• Reduction-in-strength transformations can be applied to replace expensive operations– x2 ; power(x, 2); x*x

– Fixed-point multiplication or division; shift

– Floating-point division by a constant can be approximated as multiplication by a constant

CS308 Compiler Theory 16

Page 17: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Use of Machine Idioms

• The target machine may have hardware instructions to implement certain specific operations efficiently.

• Using these instructions can reduce execution time significantly.

• Example: – some machines have auto-increment and auto-decrement addressing modes.

– The use of the modes greatly improves the quality of code when pushing or popping a stack as in parameter passing.

– These modes can also be used in code for statements like x = x + 1 .

CS308 Compiler Theory 17

Page 18: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Register Allocation and Assignment

• Efficient utilization of registers is vitally important in generating good code.

• This section presents various strategies for deciding at each point in a program :– what values should reside in registers (register allocation) and

– in which register each value should reside (register assignment) .

CS308 Compiler Theory 18

Page 19: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Global Register Allocation

• A natural approach to global register assignment is to try to keep a frequently used value in a fixed register throughout a loop.

• One strategy for global register allocation is to assign some fixed number of registers to hold the most active values in each inner loop.

CS308 Compiler Theory 19

Page 20: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Usage Counts

• Keeping a variable x in a register for the duration of a loop L– Save one unit for each use of x

– save two units if we can avoid a store of x at the end of a block.

• An approximate formula for the benefit to be realized from allocating a register x within loop L is

CS308 Compiler Theory 20

where use(x, B) is the number of times x is used in B prior to any definition of x, live(x, B) is 1 if x is live on exit from B and is assigned a value in B, and live(x, B) is 0 otherwise.

Page 21: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Test yourself

• Usage counts of the variables

CS308 Compiler Theory 21

Page 22: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Discuss: Register Assignment for Outer Loops

CS308 Compiler Theory 22

Page 23: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Register Allocation by Graph Coloring

• Graph coloring is a systematic technique for allocating registers and managing register spills.

• Two steps:

(1) Target-machine instructions are selected as though there are an

infinite number of symbolic registers;

(2) Construct register-interference graph, and color the register-

interference graph using k colors, where k is the number of

assignable registers.

• Note that whether a graph is k-colorable is NP-complete.

CS308 Compiler Theory 23

Page 24: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Register Allocation by Graph Coloring

• Heuristic technique:– Suppose a node n in a graph G has fewer than k neighbors.

– Remove n and its edges from G to obtain a graph G' .

– A k-coloring of G' can be extended to a k-coloring of G by assigning n a color not assigned to any of its neighbors.

– By repeatedly eliminating nodes having fewer than k edges from G,

– 1) either we obtain the empty graph, in which case we can produce a k-coloring for G

– 2) or we obtain a graph in which each node has k or more adjacent nodes. Then a k-coloring

is no longer possible. (At this point a node is spilled by introducing code to store and

reload the register)

CS308 Compiler Theory 24

Page 25: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Test yourself

• 8.8.1

CS308 Compiler Theory 25

Page 26: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Instruction Selection by Tree Rewriting

• Instruction selection – selecting target-language instructions to implement the operators in the intermediate

representation

– a large combinatorial task, especially for CISC machines

• In this section, we treat instruction selection as a tree-rewriting problem.

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Page 27: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Tree-Translation Schemes

• Example:– a tree for the assignment statement a [i] = b + 1 , where the array a is stored on the run-

time stack and the variable b is a global in memory location Mb .

CS308 Compiler Theory 27

the ind operator treats its argument as a memory address.

Page 28: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Tree-Translation Schemes

• The target code is generated by applying a sequence of tree-rewriting rules to reduce the input tree to a single node.

• Each tree-rewriting rule has the form

where replacement is a single node, template is a tree, and action is a code fragment, as in a syntax-directed translation scheme.

• Example:

CS308 Compiler Theory 28

Page 29: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Tree-Translation Schemes

CS308 Compiler Theory 29

Page 30: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Tree-Translation Schemes

CS308 Compiler Theory 30

Page 31: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Code Generation by Tiling an Input Tree

• What if we use the tree-translation scheme above on the tree

CS308 Compiler Theory 31

Page 32: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Code Generation by Tiling an Input Tree

• To implement the tree-reduction process, we must address some issues related to tree-pattern matching:– How is tree-pattern matching to be done?

– What do we do if more than one template matches at a given time?

CS308 Compiler Theory 32

Page 33: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Pattern Matching by Parsing

• Uses an LR parser to do the pattern matching

• The input tree can be treated as a string by using its prefix representation.

CS308 Compiler Theory 33

Page 34: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Pattern Matching by Parsing

• The tree-translation scheme can be converted into a syntax-directed translation scheme

CS308 Compiler Theory 34

Page 35: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Routines for Semantic Checking

• Restrictions on Attribute value– Generic templates can be used to represent classes of instructions and the semantic actions

can then be used to pick instructions for specific cases.

• Parsing-action conflicts can be resolved by disambiguating predicates that can allow different selection strategies to be used in different contexts.

CS308 Compiler Theory 35

Page 36: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

General Tree Matching

• The LR-parsing approach to pattern matching based on prefix representations favors the left operand of a binary operator.

• Postfix representation– an LR-parsing approach to pattern matching would favor the right operand.

• Hand-written code generator– an ad-hoc matcher can be written.

• Code-generator generator– needing a general tree-matching algorithm.

– An efficient top-down algorithm can be developed by extending the string pattern-matching techniques

CS308 Compiler Theory 36

Page 37: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Test yourself

• Exercise 8.9.1 b)

• Exercise 8.9.2

CS308 Compiler Theory 37

Page 38: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Optimal Code Generation for Expressions

• Objective: generate optimal code for an expression tree when there is a fixed number of registers with which to evaluate the expression.

CS308 Compiler Theory 38

Page 39: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Ershov Numbers

• Rules of assigning to the nodes of an expression tree a number– The number tells how many registers are needed to evaluate that node without storing any

temporaries.

1. Label any leaf l .

2 . The label of an interior node with one child is the label of its child.

3. The label of an interior node with two children is

(a) The larger of the labels of its children, if those labels are different.

(b) One plus the label of its children if the labels are the same.

CS308 Compiler Theory 39

Page 40: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Ershov Numbers

• Example:

CS308 Compiler Theory 40

(a - b) + e * (c + d)

Page 41: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Generating Code From Labeled Expression Trees

• Algorithm : Generating code from a labeled expression tree.– INPUT: A labeled tree with each operand appearing once (no common sub expressions ) .

– OUTPUT : An optimal sequence of machine instructions to evaluate the root into a register.

– METHOD: Start at the root of the tree. If the algorithm is applied to a node with label k, then only k registers will be used. However, there is a "base" b >=1 for the registers used so that the actual registers used are Rb, Rb+l , . . . Rb+k-l.

1 . To generate machine code for an interior node with label k and two children with equal labels do the following:

(a) Recursively generate code for the right child, using base=b + 1 . The result of the right child appears in register Rb+k .

(b) Recursively generate code for the left child, using base b; the result appears in Rb+k-l

(c) Generate the instruction OP Rb+k , Rb+k-l , Rb+k , where OP is the appropriate operation for the interior node in question.

CS308 Compiler Theory 41

Page 42: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Generating Code From Labeled Expression Trees

• Algorithm : Generating code from a labeled expression tree. (cont.)2. Suppose we have an interior node with label k and children with unequal labels. Then one

of the children has label k, and the other has label m < k. Do the following with using base b:

(a) Recursively generate code for the big child, using base b; the result appears in register Rb+k-l .

(b) Recursively generate code for the small child, using base b; the result appears in register Rb+m-l . Note that since m < k, neither Rb+k-l nor any higher-numbered register is used.

(c) Generate the instruction OP Rb+k-l , Rb+m-l , Rb+k-l or the instruction

OP Rb+k-1, Rb+k-l , Rb+m-l , depending on whether the big child is the right or left child.

3 . For a leaf representing operand x, if the base is b generate the instruction LD Rb , x .

CS308 Compiler Theory 42

Page 43: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Example

CS308 Compiler Theory 43

(a - b) + e * (c + d)

The label of the root is 3, the result will appear in R3, and only R1, R2, and R3 will be used.

The base for the root is b = 1.

Code for t2:

Complete sequence of instructions

Page 44: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Evaluating Expressions with an Insufficient Supplyof Registers

• Algorithm: Generating code from a labeled expression tree.INPUT: A labeled tree and a number of registers r>=2.

OUTPUT: An optimal sequence of machine instructions, using no more than r registers.

METHOD: Start at the root of the tree, with base b = 1. For a node N with label r or less, the algorithm is exactly the same as the above Algorithm. For an interior node N labeled k > r:

1 . N has at least one child with label r or greater. Pick the larger child to be the "big" child and let the other child be the "little" child.

2. For the big child, use base b = 1. The result of this evaluation will appear in register Rr.

3. Generate the machine instruction ST tk , Rr , where tk is a temporary variable .

4. For the little child: If it has label r or greater, pick base b = 1. If its label is j < r, b = r - j. Then recursively apply this algorithm to the little child; the result appears in Rr .

5. Generate the instruction LD Rr-l , tk .

6. If the big child is the right child of N, then generate the instruction

OP Rr , Rr , Rr-1. If the big child is the left child, generate OP Rr, Rr-1 , Rr.

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Page 45: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Example

CS308 Compiler Theory 45

For t3, using the original algorithm,and the output is

We then need both registers for the left child of the root, we need to generate the instruction

Final output:

Page 46: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Test yourself

• Exercise 8.10.1 a) 课堂练习• Exercise 8.10.3

• Exercise 8.10.2

CS308 Compiler Theory 46

Page 47: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Dynamic Programming Code-Generation

• The dynamic programming algorithm can be used to generate code for any machine with r interchangeable registers and load, store, and add instructions.

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Page 48: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Contiguous Evaluation

• The dynamic programming algorithm partitions the problem of generating optimal code for an expression into the sub-problems of generating optimal code for the sub expressions of the given expression.

• Contiguous evaluation:– Complete the evaluations of T1, T2, then evaluate root

• Noncontiguous evaluation:– First evaluate part of T1 leaving the value in a register, next evaluate T2, then return to

evaluate the rest of T1

• Dynamic programming algorithm uses contiguous evaluation.CS308 Compiler Theory 48

Page 49: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Contiguous Evaluation

• For the register machine in this section, we can prove that given any machine-language program P to evaluate an expression tree T, we can find an equivalent program p’ such that

1 . P’ is of no higher cost than P,

2 . P’ uses no more registers than P, and

3. p’ evaluates the tree contiguously.

• This implies that every expression tree can be evaluated optimally by a contiguous program.

CS308 Compiler Theory 49

Page 50: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

The Dynamic Programming Algorithm

• The dynamic programming algorithm proceeds in three phases (suppose the target machine has r registers)

1. Compute bottom-up for each node n of the expression tree T an array C of costs, in which the ith component C[i] is the optimal cost of computing the subtree S rooted at n into a register, assuming i registers are available for the computation, for 1<=i<=r.

2. Traverse T, using the cost vectors to determine which subtrees of T must be computed into memory.

3. Traverse each tree using the cost vectors and associated instructions to generate the final target code. The code for the subtrees computed into memory locations is generated first.

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Page 51: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Example

CS308 Compiler Theory 51

( a-b) +c* ( d/e ) Final output:

Page 52: Code Generation Ⅱ CS308 Compiler Theory1. A Simple Code Generator One of the primary issues: deciding how to use registers to best advantage Four principal.

Test yourself

• 8.11.1 课堂练习

CS308 Compiler Theory 52


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