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Codes & Conventions of Time Travel Sci-fi

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Codes & Conventions Time Travel Sci-fi Rachel Williams
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Page 1: Codes & Conventions of Time Travel Sci-fi

Codes & ConventionsTime Travel Sci-fi

Rachel Williams

Page 2: Codes & Conventions of Time Travel Sci-fi

What is a time travel sci-fi film?Time travel is a common theme in sci-fi, and can be central to the plot, or merely a device to set the story in motion. Hard sci-fi examines the causes and effects of time travel paradoxes, but soft sci-fi usually ignores negative aspects and focuses on the wonders and adventures. The time travel motif is often seen as a necessary distancing effect which can allow sci-fi to address contemporary issues in metaphorical ways, and is valuable in providing a view of history where every person is significant.The concept of time travel has always been a popular. It usually involves the use of some type of advanced technology, like in ‘The Time Machine’, ‘Back to the Future’, and ‘Terminator’. Movies, such as ‘Planet of the Apes’, explain their depictions of time travel by drawing on physics concepts such as the special relativity phenomenon of time dilation (travelling near the speed of light) and wormholes. Some films show time travel being attained from an inner source or personal power, such as ‘Donnie Darko’ and ‘The Butterfly Effect’.More conventional time travel movies use technology to bring the past into the present, or in a present that lies in our future. The film ‘Iceman’ told the story of the reanimation of a frozen Neanderthal, and the film ‘Freejack’ shows time travel been used to pull victims of horrible deaths forward in time a split-second before their demise.One of the most common themes in time travel films is the paradox. In the film ‘La jetée’, the director depicts a person being able to see their future by showing a child who witnesses the death of his future self. ‘Back to the Future’ goes one step further and explores the result of altering the past, while in ‘Star Trek’ the crew must rescue the Earth from having its past altered by time-travelling cyborgs and alien races.

Page 3: Codes & Conventions of Time Travel Sci-fi

The 4 Rules of Time Travel Movies1. Change only the fictional characters' histories. You can't change the history that everybody else has. You can only change thehistory of a fiction character. That was how Bob Gale and Robert Zemeckisgot away with it in ‘Back to the Future’.

2. Use the alternate-reality loophole. Science is willing to contemplate the existence of parallel realities, perhapsan infinite amount. By thinking of ‘Groundhog Day’, Ben Ripley, the creator of‘Source Code’ found his loophole. By creating many alternate realities, themain character in ‘Source Code’ could continually return to the past,changing anything, but not have to experience the consequences.

3. Inconsistencies be damned. In ‘Time After Time’, Jack the Ripper travels to the future using H.G Wells’time machine. One question screenwriter, Nicholas Meyer, wondered waswhy Mr. Wells didn’t just travel back to stop the murderer in the first place? Meyer’s says that he would have added something like:“Why don't you waitfor the murderer to show up?” and Mr. Wells responding, “What if I can't stophim? The guy's carrying around a bunch of knives and he's stronger than me.”to make it clear how it wouldn’t be possible to do such a thing.

4. Don't kill your grandfather. ‘Back to the Future’ was a cautionary tale, by Marty fixing one thing, there isnow another problem as a result. In every great time-travel story, you go backto fix something, but you end up creating something much worse, and you'rejust fighting to get back to square one. In ‘Lost’, Sayid, is travelling throughthe past and encounters young Ben, knowing Ben will one day grow up andtorment the island castaways, Sayid shoots him, but somehow Ben survives. Damon Lindelof employed the rule ‘whatever happened, happened’ and it Could not be changed. You couldn't go back and kill your grandfather and create a paradox something will not let that happen.

Page 4: Codes & Conventions of Time Travel Sci-fi

The Geek: Where would sci-fi be without the geeks, the scientists, and the nerds?

Theytypically take the form of a scientist or tech support and are usually

needed todeal with some alien technology or some sort of technical problem. A

key skill for every geek is to be able to open the locked door, which reveals

adventure,salvation, or aliens. Some of these scientists have a quirk to them. For

example, Dr. Rodney McKay off ‘Stargate Atlantis’ is extremely rude and

extremely smart. In ‘Sanctuary’, the main technician is a werewolf, and in ‘Fringe’, Walter

Bishop is a genius, but has a piece of his brain missing. The geek is by far the

mosticonic sci-fi character. Every sci-fi TV show and movie has a geek, andsometimes he has the added bonus of being a robot.

The Hero: The hero is usually bland and normal and the story revolves around

them. Thistype of character is meant to be relatable and are normally quite

boring. Someheroes are used to introduce the setting of film, the audience learns as

thecharacter does, asking all the questions the audience would. The hero's

job is toaccept the reality of the setting so that we can enter these worlds. An

example is Dr. Will Zimmerman, from ‘Sanctuary.’ He is introduced at the start of

the firstepisode and we learn about the strange world of abnormals as Will

stumblesinto a job with a 150 year old caretaker in a gothic Victorian mansion.

But thereare different types of heroes. The most important sub-type is the anti

hero. Insci-fi, these heroes have usually fought and lost, or have dubious

morals, likeCaptain Mal Reynolds, from ‘Firefly’. He fought against an oppressivegovernment, and after losing, he turned to smuggling.

Typical Characters

Page 5: Codes & Conventions of Time Travel Sci-fi

The Token Alien:When we're talking sci-fi, aliens are going to come up. There is a

naturalprogression from space travel to discovering different races. Some

arePrimitive and some are hostile and some become regular

characters. Inmost sci-fi, the token alien is a warrior that could help bring down

the badguy. Teal'c, from ‘Stargate SG- 1’, bald, tall, and imposing, is the

perfectexample. He was the right hand man for one of the main villains,

but turnedto the human's side when he helped the main characters escape.

Another token alien is Chewbacca from Star Wars; he is the only non-human

in thecast of main characters, other than the dynamic droid duo, C3P0

and R2D2.

Typical Characters

The Mentor: This character is less common in sci-fi than geeks or aliens, but they're still there, giving sage advice. The mentor has strong morals and gives advice to the main characters. The most notable mentor in sci-fi is Obi Wan Kenobi from ‘Star Wars’. He guides Luke along his journey to become a Jedi, and when he dies, another mentor, Yoda, takes over. Dr. Elizabeth Weir of ‘Stargate Atlantis’ is a mentor for an entire crew of adventuring Earthlings. She has a strong moral compass and often steers the main characters to a moral truth to ensure they do the right thing.

Page 6: Codes & Conventions of Time Travel Sci-fi

Typical CharactersThe Opposition: Every story needs conflict, and sci-fi often gets it from a powerful enemy who may want to terminate all of humanity. It's common in science fiction for the villain to be an organization or group of beings that outnumber the side the main characters are on. It can take the form of an oppressive government, like The Alliance in ‘Serenity’, or the form of an entire race of aliens, for example the Daleks in ‘Doctor Who’. In sci-fi, the opposition is usually a poorly developed character with clearly pure evil intentions.

The Expendable Character: Every sci-fi plot needs one; the guy that dies. These characters are usually killed off fairly shortly after they have been introduced. They sometimes die to save other people, usually the main characters, but that's a death better suited to heroes. The most infamous expendable characters are the "red shirts" from the original ‘Star Trek’ show. If you didn't know the character's name or they was wearing a red uniform, they would probably be dead by the end of the episode. Expendable characters often exhibit a typical human flaw that gets them killed; too boastful, too curious, too irritable.

Page 7: Codes & Conventions of Time Travel Sci-fi

Typical Characters

Even with all these archetypical characters, there are exceptions. A character is often an assorted bag of different archetypes. The perfect example is The Doctor from ‘Doctor Who’. He is the hero, but he is also an alien with many geeky qualities. The Doctor is also old, and often gives advice to his companions. Add a little anti-hero and you've got The Doctor. A less complicated example is Spock, as he's both geek and token alien. 

Characters in sci-fi are called upon to make the fantasy world real for viewers. Each contributes a particular, sometimes peculiar, characteristic that signals to us that we are watching sci-fi and translates an alien and strange setting into stories we can relate to as humans.

Page 8: Codes & Conventions of Time Travel Sci-fi

The ParadoxTemporal paradoxAlso known as ‘time paradox’ or ‘time travel paradox’ , it is a theoretical paradoxical situation thathappens because of time travel. A time traveller who goes to the past and does something whichprevents him from time travel in the first place, but if he doesn’t go back in time, he can’t have doneanything that would prevent him travelling to the past, so time travel would be possible for him. However,if he goes back in time and does something that would cause him to not make a time machine, he wouldnot have travelled back in the first place, which causes him to make one, then go back, and not make one.A typical example of this kind is where a person goes back in time to kill his grandfather before he hadchildren. If they succeed, one of their parents would never have existed and then they themselves wouldnever have existed, making it impossible for them to go back in the first place. As well as making themunable to kill their grandfather, who would continue to produce offspring and restart the situation.

Ontological paradoxThe ‘ontological paradox’ is a paradox in which information or objects can exist without having beencreated. After information or an object is sent back in time, it is recovered in the present and becomesthe very object or information that was initially brought back in time. Numerous sci-fi stories are basedon this paradox, but it has also been the subject of some serious physics articles. Because of thepossibility of influencing the past while time travelling, one way of explaining why history does notchange is to say that these changes already contain self-consistently in the past. A time travellerattempting to alter the past in this model, would only be fulfilling their role in creating history.The Novikov self-consistency principle proposes that contradictory consistent loops can form. However,a scenario can occur where something is passed from the future to the past, which then becomes thesame thing that is subsequently passed back. This not only creates a loop, but a situation where these items have no clear origin. Physical items are more of a problem than information, because they shouldage and increase in entropy according to the Second law of thermodynamics. But if they age at any pointin each cycle, they cannot be the same item to be sent back in time. This creates a contradiction. Anotherproblem is the ‘reverse grandfather paradox’, where whatever is sent to the past allows the time travel inthe first place, such as saving your past self's life, or sending information about the time travelmechanism. The paradox raises the questions of where, when and by whom the items were created or theinformation derived.  The bootstrap paradox is similar to, but distinct from, the ‘predestination paradox’,in which individuals or information travel back in time and ultimately trigger events they alreadyexperienced. In the latter case, nothing 'appears out of thin air'.

Page 9: Codes & Conventions of Time Travel Sci-fi

Grandfather ParadoxThe ‘grandfather paradox’ is where a time traveller goes back in time to before his grandfather married.Then, the time traveller kills his grandfather, so the time traveller is never born. If he is never born, thenhe is unable to kill his grandfather, which means he would be born, and so on. Despite the name, thisparadox doesn’t just mean preventing your own birth. It applies to any action that makes it impossible totravel in the first place. The paradox's namesake is merely the most commonly thought of. Anotherexample would be using scientific knowledge to invent a time machine, then going back in time andpreventing the scientist from discovering the very information that you used to invent the time machine.The grandfather paradox that disrupts the link between a time traveller’s present and future may beregarded as impossible. But, a number of hypotheses describe how to avoid the paradox, such as theidea that the past is unchangeable, so the grandfather must have already survived the attempted killing,or the time traveller creates, or joins, an alternate timeline or parallel universe in which the traveller wasnever born. A variant of the grandfather paradox is the ‘Hitler paradox’, which is a fairly frequent trope insci-fi. The protagonist travels back in time to murder Adolf Hitler before he can start World War II. In thisside, rather than physically preventing time travel, the action removes the reason, along with anyknowledge that it ever existed. Because of this, any point in travelling in the first place is erased. Additionally, the consequences of Hitler's existence are so monumental and all-encompassing that it islikely that the grandfather paradox would apply in some way. For example, your great-grandparents mayhave been Holocaust refugees, or the train your parents met on was constructed as part of the war effort.

Predestination paradoxThis can also be called a ‘causal loop’ or a ‘causality loop’, and is a fairly conventional paradox in sci-fi. It exists when a time traveller is caught in a loop of events that predestines or predates them totravel back in time. One way of explaining why history does not change is by saying that whateverhappened must happen. Time travellers attempting to alter the past in this model would only be fulfillingtheir role in creating history as it has always been, not changing it. Or the time-travellers' personalknowledge of history already includes their future travels to their own experience of the past. Timetravellers are in the past, which requires that they were always there. Therefore, their presence is vital tothe future, and they do something that causes the future to happen in the same way that they know hasalready happened. It is very closely related to the ‘ontological paradox’ and usually occurs at the sametime.

The Paradox


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