Chapter 6
The Internet, Web Audio and Web Video
The basics• How would you define the Internet?
• Biggest use: interpersonal communication
• Effects on other electronic media: music and movie industries, television and radio
• Effects on entertainment: video sharing, gaming and social networks
• Effects on news
• Effects on promotion and marketing
• Mobile Internet
Effects on other media
• File sharing services
• iPods
• iTunes music store, a la cart purchasing model
• Decline in CD sales has led record companies to change their business model
Effects on other media
• MPAA estimates more than $5M lost annually due to piracy
• Netflix: more consumers are using streaming services
• TV: 8% of people regularly tune in to programs online only
• Radio: Internet radio/streaming services compete for the at-work audience
Effects on entertainment
• Recent research has shown people relying on social networks for diversion rather than the entertainment industry
• Americans spend an average of 3-4 hours a day on the Internet
• Video games: MMORPGs, motion-sensor systems (Wii, Kinect), online live gaming (XBOX Live)
• Trend: multitasking social media during other entertainment, e.g. Tweeting from a concert, on Facebook while watching TV
Effects on news• More than 60% of Americans get their news online (Pew 2011)
• Viewership of traditional TV news is down, cable news is up
• Traditional news outlets have devoted more resources to their web presence
• Social media has become part of the reporting landscape (breaking news on Twitter and Facebook)
• Reliance on citizen reporters
• Blogs
Effects on Promotion and Marketing
• Cross-promotion
• Glee: TV show, website, apps, concert tour, DVD sales, downloads
• News and Radio: available for podcast
The Mobile Internet
• More than 20 million laptop computers in the US; more than 50 million cell phones connecting to the Internet
• Tablet computers represented 10% of all computer purchases in 2011
• Pew Research Center predicts by 2020 mobile devices will be the primary tool worldwide for connecting to the Internet
The Mobile Internet
• What are people doing?
• Looking for news and info, play games, watch videos, check Facebook, Twitter, trade stocks, access bank information, check out movie times
• Future of mobile TV: many TV channels have apps, HuluPlus, MobiTV, etc.
Audio & Video on the Web
• Teletext was a type of early information service
• Ceefax was developed in Britain in 1973, used TV for content delivery
• 1970s: newspaper companies tried to develop videotex, using the telephone
• Minitel was developed in 1980, a videotext system using telephone terminals
• The U.S. Government developed ARPANET, but access was limited to those with proper military clearance
• 1978, William Von Meister started a home computer information service called The Source
• Eventually AOL and Compuserve would take the lead as home service providers came about in the 1990s
• Post 2000, AV changed on the web with the advent of new codecs (MP3), the growing availability of DSL speeds, and media players (RealAudio, Windows Media Player, iTunes)
• College radio stations were among the first to start experimenting with online stations
• Podcasting: the idea of sending personalized syndicated broadcasting right to a person's MP3 player
• Streaming was the key to growth for internet video
• Streaming vs. downloading?
• In 2004 the "Numa Numa" video was viewed more than 2 million times in three months, making it the first "viral video"
• YouTube debuted in 2005
• Established media companies recognized the potential of web video: CNN started Pipeline, ABC offered episodes of their shows, ESPN added video
• The rise of internet stars: Lonleygirl15 (later revealed to be fictitious, film making project meant to exploit "going viral")
• Hulu
• Streaming boxes & internet ready TVs
Types of Online Radio Stations
• Online stations that are affiliated with a broadcast station
• Aggregators
• Choice-based sites
• Format-specific, internet only stations
Online Radio Examples
• Affiliates of broadcast stations: usually offer live stream, podcasted content, cross-promotion with station events
• Aggregators: Sites that link to thousands of stations
• Choice-based: allows users to program their own stations
• Format-specific Internet stations: play narrowly focused genres of music (example: batanga.com)
Monetizing Online Radio
• Online radio makes money by selling advertising space, user subscription fees (or a combo of both), or from direct selling.
• They also sell email lists of subscribers to third parties
• Types of ads include banner ads on a site, audio ads as part of the stream
Audiences and Content
• More than 60 billion people listen to internet radio at least once a week
• 80% listen to the internet counterpart of a terrestrial station
• Those listening to AM/FM streams are listening longer than online only listeners (2.5 hrs/day -> 1.4 hrs/day)
Types of Online Video
• Most online sites fall into four main categories:
• Commercial video: Netflix, Hulu, CBS.com
• Video-sharing sites: YouTube, Vimeo
• Corporate Video sites: for the purposes of training and orientation, sales and marketing, public relations. Example: GCC VNR
• Microcasting sites: streams targeted toward a very specific audience. Example: Viva Las Vegas Weddings
Monetizing Online Video
• Advertising, subscription fees
• Subscription model: viewer pays a fee, is allowed access to a program (Netflix, iTunes, MLB.TV)
• Ad supported: Online receives only 6% of total advertising revenue
The Future of Online Audio and
Video• There will be MORE of it (as cameras become more ubiquitous, software is easier)
• It will become easier to find (advanced search and cataloging techniques)
• Much of it will come with a price tag (per episode fees, subscriptions, apps)
• Much TV viewing will be done via the Internet (move to an “on-demand” model)
• Internet radio will be the preferred method of listening in the workplace