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8/8/2019 Comanche 4 DVD Manual (UK)
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2
Installation . . . . . . . . . . . . . 3
Welcome . . . . . . . . . . . . . 4
About the Comanche . . . . . . . . . . . . . 5
Quick Start . . . . . . . . . . . . . 6
Main Menu . . . . . . . . . . . . . 7
Options Menu / Controls . . . . . . . . . . . . . 8-13
Targeting . . . . . . . . . . . . . 14-15
On Screen Displays . . . . . . . . . . . . . 16-20
Flying the Comanche . . . . . . . . . . . . . 21-24
Weapons . . . . . . . . . . . . . 25-28
Enemies . . . . . . . . . . . . . 29-32
Multiplayer Games . . . . . . . . . . . . . 33-35
Credits . . . . . . . . . . . . . 36-37
Keyboard Controls . . . . . . . . . . . . . 38-39
Mouse Controls . . . . . . . . . . . . . 40
Joystick Controls . . . . . . . . . . . . . 41
Legals / Tech Support . . . . . . . . . . . . . 42-44
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The RAH-66 Comanche is being designed and built by Boeing-Sikorsky to be a light-
attack reconnaissance helicopter capable of carrying out many types of missions.TheComanche carries the latest in technology and weaponry. In addition to being armed with
a variable array of Stinger and Hellfire missiles, the Comanche boasts a 3-barrel 20mm
cannon and 500 rounds of ammunition powerful enough to destroy armored vehicles or
other helicopters.
The latest technology in visual, aural and radar reduction is being incorporated into every
aspect of the craft to help it avoid enemy detection. "If you can't see it, you can't kill it"is a motto of the Armed Forces, and the Comanche team has taken it to heart.
It's shape and materials have been designed from the start to make the Comanche
practically invisible. Its missiles and 20mm cannon can all be stowed inside the body to
reduce its radar appearance and deployed when needed. The Comanche is also smaller
than other helos and has advanced noise reduction which means it is harder to spot by
human means as well as electronic. With its low profile, radar absorbing skin and hiddenweapon pods the Comanche is capable of infiltrating enemy territory with a greatly
reduced threat of detection.
Fly low. Stay hidden. Complete the objectives. The Comanche makes it easier than ever to
fulfill these tasks and return home safely.
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After installing Comanche 4, you may want to get right into the pilot’s seat and fly. With
that in mind, we’ve provided a quick guide to get you flying and fighting within minutes.
We do recommend you read the manual and fly the single player training mission to learn
about all of the features the Comanche offers. Knowing your helicopter can make the
difference between being the hero and being a smoking pile of wreckage.
1. From the Main Menu click the Single Player button.
2. Select the first campaign, then select the mission “Still Waters” and wait for the
mission to start.
3. Increase altitude (SHIFT key). The CTRL key lowers your altitude if you
go too high.
4. Raise your landing gear (G Key).
5. Turn (Mouse left or right) until you are facing the waypoint #1“lollipop” .
6. Move forward (A key) and follow the waypoints until you reach waypoint #3.
7. The direction to your next waypoint will be indicated by a numbered caret (^)
attached to the Compass Heading Tape at the top of your screen.Turn until the
caret and the number are directly in front of you.You will now be facing the
correct direction.
8. Check your Tactical Situation Display screen on the right side of your control panel
for targets.They will appear as red dots on your scope.Turn the Comanche until
the dots are at the top of the map.This means you are facing them.9. Right-click the mouse to get a target lock. A special symbol will appear over
your target.
10. Left-click to fire your 20mm cannon until the target is destroyed.
11. Right-click again to lock the next target.
12. Press 2 to select hydra rockets and left-click to fire.
13. Repeat steps 9 thru 12 until all the bad guys are eliminated!
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The Main Menu will automatically appear when Comanche 4 starts up.
SINGLE PLAYER - Accesses all of the Single Player campaigns and missions as well as
user created maps.
MULTIPLAYER - Press this button to play against human opponents via NovaWorld
or over a LAN.
OPTIONS - Accesses the menus for changing your controls, audio, video, keycommands, etc.
CHANGE PILOT - Comanche 4 allows you to create a number of different pilots, each
with his or her own career. From this screen you may add another pilot to your roster or
play a previously created pilot. Each pilot’s career is saved after each mission.
SAVED GAMES - Each time you complete a mission, your game is saved under yourcurrent pilot’s name.Any missions you have completed can be replayed with that pilot.
UPDATE GAME - If you are currently connected to the Internet this button will launch an
update wizard to download the latest updates for Comanche 4.
EXIT GAME - Closes Comanche 4 and takes you back to your computer’s desktop.
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Within the Options Menu you can select the various tabs on top of the page to access
different option selection screens. After you choose your options, press the ACCEPT buttonto save your changes and return to the Main Menu.
NOTE: Comanche 4 is designed to run on a wide range of computers. Reducing one or
more of the video settings may improve performance on slower computers or those with
older 3d cards.
VIDEOSCREEN RESOLUTION - Selects your display resolution. Higher settings give better image
quality, but may degrade performance.
GAMMA - Adjusts the color and brightness to best suit your monitor.
“DETAIL” SWITCHES - The detail switches set the number of polygons that give objectsand terrain their shape or the number of pixels and colors that make up a texture. Using
greater numbers of polygons and pixels enhances the look of the game but can affect your
performance.
“QUALITY” SWITCHES - The remaining switches toggle various graphic effects between
low, medium and high.
CHANGE VIDEO CARD - If you have more than one video card installed on your computer,
you can use this option to determine which one is used to play Comanche 4.
AUDIOVOLUME CONTROLS - Move the sliders to set the volume for individual types of sounds.
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CONTROLSWhen you begin a new campaign you can select which flight options, peripherals, views
and targeting modes you wish to use in the game.These options will be the default
settings when you enter a mission and will remain constant for your current pilot. If you
change settings in the middle of a game those will become your new defaults.
When you first run Comanche 4
the options that make the
helicopter easiest to fly will
already be selected. By changing
the flight options you can
increase the Comanche’s
performance envelope, but it will
be more complex to fly.
To find more detailed
descriptions of some of the following effects and other Comanche flight characteristics
please read the “Targeting” and “Flying the Comanche” sections of the manual on pages
14 and 19.
Below are descriptions of the various control options you can choose:
DEFAULT VIEW - Comanche 4 allows the player to choose between three different
perspectives while playing the game.
First Person View (F1)– This view eliminates the cockpit controls and shows just the
HMD (Helmet Mounted Display) symbols and MFD (Multi-Function Display).The
details of both displays are described on page 16.
Cockpit View (F2) – Alternates between two cockpit views: Low and High. Low
view includes your cockpit control panels and MFD’s. High view looks over the
control panels.
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Third Person View (F3) – This view is outside the Comanche allowing you to see
the entire helicopter as well as the HMD displays.You can move your view by
pressing the Camera keys (described on your keyboard layout chart) on your keypad.
Freelook (F4) – In any of the three views you can move your view and targeting
crosshair independently of the aircraft’s direction of travel. Press F4 to engage
Freelook then use the mouse to adjust your view. Be mindful of your direction and
speed. It is easy to hit something when you are looking out the side windows! Press
F4 again to exit Freelook and return to your previous view.
FLIGHT CONTROL - Selects
either the mouse or joystick to
control the Comanche’s flight.
Selecting both will let the
mouse control the fantail
(rotational) input and let the
joystick control the collective
and cyclic.
MIX FANTAIL WITH CYCLIC
(COORDINATED TURNS) -
When enabled, this option causes the Comanche to turn left or right when the controls are
pushed in that direction. When disabled, the Comanche will slide left and right instead.
Mixed controls make the Comanche easier to fly and turn, but do not allow for the
advanced tactic of strafing.
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HAT SWITCH CONTROLS COLLECTIVE/FANTAIL - When enabled, this function allows
the Hat Switch on your joystick to control the Comanche’s collective (vertical) and fantail
(rotational) functions.
ENABLE TWISTING JOYSTICK OR RUDDER PEDALS - When engaged, this setting
allows you to use foot pedals or the third axis of a twisting joystick to control your
fantail input.
ENABLE THROTTLE - Click this function to allow input from a separate throttle input
device.The throttle controls your collective and can be used interchangeably with the
keyboard.The computer will override one device if it senses input from the other.
INVERT AND REVERSE SWITCHES - These switches reverse the input of your mouse,
joystick or other input devices. For example, pushing the throttle forward will normally
cause the Comanche to increase altitude. Reversing this will cause the Comanche to
reduce altitude when you push the throttle forward.
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TARGETING MODEThese modes determine how the Comanche targets enemies. For a more detailed
description of how targeting works, please read the “Targeting” section on page 14.
Nearest Target (Mouselook) - Computer will target and Active Lock the one, and
only one, target that is closest to the crosshairs. Any weapons fired will go towards
that locked target.To lock a different target you must move your cursor over it and
press the Cycle Target key again.
Cycle Target (Shootlist) - The computer will Active Lock the nearest target and
then place additional targets in a shootlist. Pressing Cycle Target will move the
Active Lock to the next enemy on your shootlist.When you reach the end of the
shootlist, the first enemy will be targeted again.
Use mouse for targeting:
When selected, you will be able to use the mouse to control your targeting crosshairs and
not for steering the Comanche.You will have to use the keyboard or joystick to control
your flight.
ADVANCED CONTROLSThese controls are for advanced flyers and make the Comanche significantly more difficult
to fly.The trade off is that a skilled pilot can get more responsive movements from his or
her craft, thus substituting ease of control for performance.
SLIP CONTROL – Slip control auto-corrects for sideways motion.When it is turned off
you will have to over-steer in the opposite direction of travel to bring yourself to a halt.
Otherwise momentum and low air friction will allow the Comanche to continue sliding in
its current direction.This also assists in recovering from banked turns.
LIMIT CYCLIC RANGE – Limits the amount of tilt possible by the Comanche rotor blades.
Extreme tilting of the cyclic can produce greater speeds, but also results in reduction of
altitude and other unrecoverable conditions.
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PIO CONTROL – PIO stands for Pilot Induced Oscillations and is a major cause of
many air crashes. PIO occurs when a pilot over-corrects for his craft’s pitch or yaw. This
over-correction brings the craft too far in the opposite direction and the pilot over-corrects
again to try to get back on track.This back and forth cycle continues and escalates until
recovery or a crash occurs.
The PIO control determines how much pilot correction is necessary to bring the
Comanche to a stop when travelling at speed. High PIO control means the pilot can
simply let go of the joystick and the Comanche will automatically come to a stop.
Low PIO will require a great amount of controlled pilot correction to counteract any
forward or sideways movement.
REMAPThis page is where you can reassign the actions linked to your keyboard, mouse and
joystick inputs to suit your personal playing style. To change an action command, single-
click on the action you wish to assign to a new key.
Once the selection is highlighted press the key or button you want to assign to that
command. If you press the default button all of your changes will revert back to the
game’s presets.
CREDITSThis menu allows you to watch the opening cinematic, view the credits, select whether
the cinematic plays each time you start the game and (if you complete the game) view
the closing cinematic.
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The Comanche uses the crosshairs, or targeting pip, in the center of your screen to
determine which enemy you are going to shoot.While a target may be visible toyou, it may not be within the firing cone of your current weapon.When this occurs, your
targeting pip or Active Lock icon will turn gray.Turn your Comanche’s nose towards the
enemy to bring the target within range and fire your weapon.
During combat there are two types of targeting you can employ.They are Passive Lock,
which is always enabled, and Active Lock which you must engage manually.
Before you start a campaign you must select which mode of Active Lock you wish to use.
These two modes are Nearest Target and Cycle Targets and can only be changed between
missions. (Note: Hellfires have their own special targeting system that is explained in the
Hellfire weapon section on page 24.)
PASSIVE LOCKIf you do not have a target in an Active Lock, your pip will turn yellow when it is
pointing to a valid target. If your pip is yellow, the computer will automatically compute
lead to ensure a hit.As long as your pip stays on the target your weapons will work just
as if you had an Active Lock. If you are not pointing to a valid target, your munitions will
simply fly straight.
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ACTIVE LOCK MODESNEAREST TARGET - When you press the Cycle Target key (default is the right mouse
button) the computer will automatically identify the nearest valid target and put a lock onit.A Lock symbol will be projected onto it via your HMD.
To change targets, move your cursor over another enemy and press Cycle Target. The
previous Lock symbol will disappear and a new one will overlay the new enemy. To
remove all Active Locks press the Caps Lock key.
CYCLE TARGETS - In this
mode the computer will locate
and prioritize multiple targets
according to their threat level
and Lock the most important.
The remaining targets will be
highlighted and placed on
your shootlist.
To move between targets press
the Cycle Target key and the Lock will shift to the next target on your list.When a target
is destroyed the next shootlist item will automatically be locked.
This mode makes it easier to target enemies since it automatically moves from target to
target, but it may take longer to cycle to the target you wish to attack. To remove all
Active Locks press the Caps Lock key.
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One of the assets of the Comanche is its ability to process many types of
information and present it to the pilot in an easily understandable way.Targets,waypoints, speed, damage, etc. are all collated and presented to the pilot via the Helmet
Mounted Display (HMD) or the cockpit control panel’s Multi-Function Displays (MFD).
In your Cockpit View these screens will be imbedded in the dashboard. In first person and
third person views the displays will appear in the upper right corner of your screen.
MULTI-FUNCTION DISPLAYS (MFD)The MFD’s are two display panels near the center of the Comanche control panel.They
are capable of displaying a great deal of graphical information and will become invaluable
to your missions.
LEFT SIDE MFD – This screen will display either a graphic of damaged Comanche
systems or, when you have a weapons lock, an image and description of your current target and range.
RIGHT SIDE MFD – This display coordinates with J-STAR reconnaissance satellites as
well as on-board GPS, targeting and navigational systems to provide real-time maps and
enemy locations. It also displays the relative altitude of terrain around you.As your
altitude increases, any terrain below your altitude will be green, terrain above your
altitude will be red.This allows you to plan your flight path accordingly.
HELMET MOUNTED DISPLAY (HMD)The most pertinent combat, flight, target and weapons data is displayed through
optics built right into the pilot’s helmet.To the crew it appears as though the
information is being projected on the cockpit window.The HMD’s are visible in all
three perspectives.
Even this can become cluttered at times, so there are multiple layers of information that
you can select depending on what you wish to see. Pressing the HMD Detail (key F6) will
add layers of detail to your screen. Here is a description of each HMD symbol.
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HMD DISPLAY SYMBOLSThis layer gives just the most basic navigation and target information.
1. WAYPOINT INDICATOR – Shows the distance to your next waypoint as well asthe waypoint’s name.
2. MAGNETIC COMPASS TAPE – This strip of numbers shows your headingaccording to a 360° compass in 10° increments.
3. HITG INDICATOR – Shows which way the nose of the Comanche is pointed.The
HITG stands for “Hole in the Ground” because this is what you will be if youdon’t pay attention to where this symbol is pointed.
4. HEADING INDICATOR – Current heading in degrees.
5. WAYPOINT CARET – Shows direction to your next waypoint.
6. MISSION NAME – Displays name of your current mission.
7. MISSION TIME CODE – Displays how much time has elapsed since the start ofthe mission.
8. FARP CARET – Shows direction to nearest Forward Arming and Refueling Point.
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1 2 3 4 5 6 7
11
8
10
12
13
14
1517181920
21
9
16
22
23
24
25
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9. THREAT DISPLAY - 360° view of known threats, friendlies and targets.Targets are displayed as colored symbols.When you have a Lock on a target themap symbol will appear inside a circle. Incoming radar locks are shown as red
lines. Sections of the circular ring will light up to show you the direction ofincoming threats.
10. ACTIVE LOCK TARGET SYMBOL – This symbol will appear over a target whenyou have acquired an Active Lock.
11. WAYPOINT STAKES – Virtual markers showing your next planned destination.Also referred to as a “lollipop”.
12. GUNSIGHT PIPPER – Aiming crosshairs of your weapons. Each has a different symbol that will appear when that weapon is selected.When your pip is over anenemy target it will turn yellow.Targeting friendly forces will turn it red.
13. TORQUE INDICATOR – Shows how much strain your engines are under.Themore lift you induce, the more torque is created.
14. STATUS MODEL - This image of the Comanche shows whether your landinggear is down or your weapon bay doors are open.At the bottom of theComanche outline is a bar displaying your current health.
15. AMMO STORES – Number of ammunition rounds remaining for your currentlyselected weapon.
16. WEAPON IN PRIORITY (WIP) – Shows currently selected weapon.
17. VELOCITY VECTOR – Line indicating current relative direction and speed.Thefaster you fly, the longer the line.
18. FARP BOX - When you are over a FARP (Forward Arming and Refueling Point)and your gear is down, this box and circle will illuminate. The closer to thecenter of the FARP, the smaller the circle will appear. This will help you land soyou may rearm and refuel.Any damage will also be repaired when you land.
19. FREELOOK MODE - Indicates whether Freelook is engaged or locked in thedefault forward view.
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20. TARGETING MODE - Indicates your current method of targeting.The two modesare Nearest Target and Cycle Targets.
21. DIGITAL AGL ALTIMETER – Numeric display of your altitude “Above GroundLevel” to a maximum of 500 feet.
22. ANALOG AGL ALTIMETER – This vertical bar gives a graphical indication ofyour current altitude. The higher you fly, the higher your digital AGL box will rise.
23. DIGITAL ASL ALTIMETER – Numeric display of your altitude “Above Sea Level”.Ground Level and Sea Level are often two different measurements.
24. RISE / FALL METER – Provides digital and graphical information on how fast you are rising or falling. The faster you are moving, the further this box willmove from the digital AGL boxes.
25. GROUNDSPEED INDICATOR – Your current speed in knots.
26. CURRENT TARGET / DAMAGE MONITOR – When you have a Passive or ActiveLock on a target, a view of that target, its name and distance from you willappear in this area.This will help you identify targets and select the most appropriate weapon before firing.
When you take damage, you will see a wireframe of the Comanche changecolors to show what systems have been damaged. Affected areas turn fromgreen to yellow to red depending on their level of damage.
THREAT DISPLAY
SYMBOLS
- Building
- Ground Unit
- Airborne Unit
- Human- Navel Unit
H - FARP
- Locked Target
SYMBOL COLORS
Red - EnemyBlue - Friend
White - Neutral
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FARP (FORWARD ARMING AND REFUELING POINT) MENUA FARP is a remote landing area set up by friendly ground personnel where the
Comanche can land, reload, repair and refuel.These areas can be set up quickly and
covertly and provide a great advantage to the Comanche flight crew when engaging in
prolonged battles.
To find the nearest FARP just follow the waypoint caret marked with an F attached to
your Magnetic Compass Tape. You will also see an H on your tactical display.
When you lower your gear and you are over a FARP you will see a circle appear at the
bottom of the screen (or in your MFD if you are playing in cockpit mode).This circle tells
you how close you are to the center of the FARP. The smaller the circle, the closer to the
target. Land too far off center and you will not be able to reload. Once you land, press the
FARP menu key listed on the keyboard layout chart.
Once you see the FARP menu, you may quickly reload your current weapons loadout or
alter it weapon by weapon.Are there more tanks than you were expecting? Add more
Hellfires. More choppers than intel had reported? Pick up more Stingers. In addition to
reloading your armaments, any damage you have incurred will be repaired.
Tactical use of FARPs can mean the difference between winning and losing a battle.You
will need to decide between when to break off the attack in order to reload and when to
stay and fight to your last round of 20mm ammunition.
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Flying the Comanche is easy. Flying a Comanche into a hostile zone, evading anti-aircraft
missiles, completing your objective and returning to base without being shot down isanother thing altogether.
Each of the Comanche’s controls is explained in detail in this section as well as in thetutorial mission.
THE COLLECTIVE
The collective keys are used toincrease or decrease theComanche’s altitude. In Comanche4 there are three automaticaltitude settings as well asincremental altitude controls.Thecollective keys are listed on thekeyboard layout chart.
The collective’s name is derivedfrom its function of collectivelyaltering engine output as well as rotor pitch. By changing the pitch of the rotor blades youchange the amount of lift produced. The steeper the pitch angle, the greater the lift. Thiscauses the engine to increase power to counteract the increase in torque. In the past these functions were controlled separately by the pilot, but they are now collected intoone control.
In the options menu you can select a throttle peripheral to control the collective.
THE CYCLIC CONTROLThis control alters the tilt of the entire rotor assembly. When tilted, the Comanche willbegin to travel in that direction.The cyclic is controlled either by a joystick or the default keys listed in the “Controls” section of the Options Menu.
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THE FANTAILWhen the main rotors are moving, the body of a helicopter will naturally begin to spin inthe opposite direction. To offset this, helicopters have a tail rotor that pushes air in theopposite direction.
By increasing or decreasing the output of the tail rotor the pilot can swivel the nose of theComanche around and acquire targets quickly. Remember that adjusting the fantail willnot immediately change your current course, only the orientation of the body.
IGE – IN GROUND EFFECTIGE is an effect unique to helicopters and VTOL (Vertical Take-off and Landing) aircraft.When the Comanche is near the ground, the downwash from the rotors will hit the groundand create an invisible cushion of air.This cushion helps support the Comanche in a hoverwhile requiring much less collective input, but it is only effective below 50 feet.
While IGE is usually an advantage, it can make landing difficult as your descent turns intoa hover the lower you get. Make sure to come into a hover and slowly reduce thecollective until you begin to lower altitude again.
FLYING TACTICSHelicopters have a number of distinct advantages over their fixed wing cousins.The most apparent is the ability to hover.To become a skilled pilot you will have to master anumber of techniques, most of them unique to helicopter combat.
HOVERINGWhile hovering can be extremely useful, you want to be aware of where you hover. Hoverout in the open and you are asking for a Stinger missile to come and ruin your day.
STRAFINGStrafing is the ability to move sideways. Flying perpendicular to a target makes it harderfor you to be shot, but your weapons all point forward. Using this technique allows you tokeep your weapons on a target, maintain proper distance from your target and makes youless vulnerable to a counter-attack.
NAP OF EARTH FLYING (NOE)Flying along the Nap of the Earth means travelling to your destinations while never risingmore than 10 feet above ground level.You will have to pay close attention to your terrain
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BOUNDING OVERWATCHBounding Overwatch is a process where two or more helicopters slowly advance overhostile terrain. During this advance at least one helicopter is always providing cover firefor his teammate from a secure location.
Let’s say Griffon 2-6 and Griffon 2-7 are trying to cross over a large field that has only afew clumps of trees for cover.
First 2-6 takes up a secure position and watches for any enemy movement. Once he is inplace Griffon 2-7 bounds forward to a group of trees and hovers. Griffon 2-7’s guns are
now ready to lay down fire on any hostile movement.When 2-7 gives the signal, 2-6bounds across the field to a secure location in front of 2-7.
This process continues until both helicopters are across the field. It is slow andmethodical, but effective. It can also be used to lay down a trap, but one of you has to bewilling to be the bait.
Bounding Overwatch is a tactic that can be used to great advantage in multiplayer games.
Practice with a friend until you can safely execute the maneuver.
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Before each mission you will be given the chance to select which armaments to load.
Once the weapons are chosen they are attached to the Comanche's permanent internalhard points or to removable EFAMS (External Fuel and Armament Management System)
wings.The EFAMS are removable wings that attach to the sides of the Comanche.
These wings greatly add to the number of missiles you can carry on a mission but they
also increase your radar vulnerability.You will have to decide when to choose firepower
over stealth.
20MM TURRETED GUN SYSTEMThe front of the Comanche features a menacing 3-barrel cannon called the Turreted Gun
System (TGS).The cannon can fire 20mm depleted uranium rounds at a rate of 25 rounds
per second and is linked either to the pilot's HMD or the targeting computer for increased
accuracy. Because the cannon can slew a total of 240° side to side and 60° vertically,
the pilot can hit almost any target that he can see.
The cannon is useful for taking out air threats or ground targets, but its effective range
maxes out around 2000 meters. The
closer you are to the target, the more
damage you can cause.
STINGER MISSILESThe Stinger missile is the
Comanche's defense against
airborne targets. It doesn't have
the destructive force to destroy a
land target sturdier than a jungle hut,
but it is more than sufficient for
taking down a helicopter or other aerial threats.
The Stinger is a “fire-and-forget” missile. Once you lock a target and fire the missile it
will use passive infrared sensors to lock onto the heat signature of your target’s engines.
Once the missile is off the rail, the Comanche is free to engage other threats.
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HELLFIRE MISSILESThe Hellfire Missile homes in on its target by seeking out a coded laser light projected
onto the target if it is within visual range or by hitting preprogrammed GPS coordinates.While the missile is very accurate it will only find a target that is properly locked. If you
lose contact with your laser while trying to maintain a Passive Lock, the Hellfire will not
hit the target. If you are able to reacquire before the missile hits the ground, it will
attempt to get back on course.
RIPPLE FIRE - You can use the Hellfire's single-minded ability to reacquire a target
to your advantage in what is called "ripple fire". Ripple fire is a method where
multiple Hellfires are launched at
short intervals. They will each
follow one course to a single
lased target.
Once the first target is destroyed,
the next one is locked.The
second missile, already in the air,
will change course to intercept
the new acquisition. Ripple fire
can be done automatically when
you select Cycle Targets Mode before a mission. If you select Nearest Target Mode you
will have to lock the next target before the missiles will change course.This is an
excellent way of increasing your attack capabilities and reducing your exposure time.
The Hellfire is designed to take out heavy ground targets such as tanks. If you try to use
one against an air target you will probably lose a missile.
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SPECIAL TARGETING - The Hellfire utilizes an advanced targeting system that can take a
picture of the battlefield and memorize the GPS locations of its targets.This allows
the pilot to get behind cover and launch the Hellfires which will fly to the predetermined
GPS location.
Since the missiles are heading for a specific GPS location, you need to ensure yourtargets are not moving or you will miss the target.
HYDRA ROCKETSThese rockets are unguided, but can pack a punch. Their small size allows the Comanche
to load up to 24 Hydras when using the EFAMS.
The Hydra sighting pip appears as ][ and is called the “I-beam”. Since Hydras can only fly
in a straight line, the I-beam will not turn yellow unless the targeted object is within the
firing cone of the weapon, which is fairly small.
You must make sure you are lined up on target before release or they will definitely miss.
Hydras are low yield munitions and are meant for soft targets such as trucks, buildingsor stationary aerial targets, but not tanks or bunkers.
ARTILLERY One of the Comanche's most destructive weapons is its ability to target an area for an
artillery strike. Once a barrage of high-explosive artillery shells rains down from the sky,
there is not much left. Remember that the artillery rounds will land in and around the spot
you indicate when you pull the trigger. It doesn't follow your target. This means that ifyou target a moving vehicle, the artillery will strike behind it, not on it. It works the same
whether you have a Passive or Active Lock.
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GRIFFON 2-7Griffon 2-7 is not a new smart bomb, he is your Teammate (the U.S. Army doesn't use the
term "Wingman") flying an identical Comanche.As your teammate he will follow yourcommands and assist in the completion of the mission. Need him to take on ground
targets while you engage incoming Hinds? Not a problem.Want him to fly cover for you?
Good as done.
You have two ways to issue commands to your teammate. One is referred to as a "Team
Handoff".A handoff is where you achieve a radar lock on a target and then pass it on to
your teammate to handle while you move on to other targets.
Team Handoff is treated just like a weapon. Press the Team Handoff key (6 by default) to
make the handoff your Weapon In Priority.Acquire a lock and pull the trigger.Your
teammate will now engage your target while you take care of other targets.
The other way Griffon 2-7 can help you is by following your orders.To issue commands to
your teammate press the command key (7).A menu of commands will appear on yourscreen. Press the number that corresponds with the command you want 2-7 to follow.
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NovaWorld allows you to easily enter a multiplayer game and compete head to head
against up to 16 opponents from around the world.You can enter NovaWorld from themultiplayer game selection screen by pressing the NovaWorld button.
You will be taken to a lobby menu showing the map names, game types and number of
people playing each map. Simply select the map you wish to play and if it is not full the
game will automatically load the mission.You can enter and leave games whenever you
wish, even if the game is already well underway when you join.
LAN mode works by connecting multiple computers that are linked in a Local
Area Network.
In either NovaWorld or LAN mode, you have the option of either hosting a game or joining
a game someone else is hosting.The Host selects which maps are being used and which
game types will be played along with other options such as weapons restrictions.
Be sure to check NovaWorld for information on rules, updates, squads, maps and
multiplayer game types.
GAME TYPESDEATHMATCH – In DM maps, it is every pilot versus every other pilot. Get shot down,
and you will respawn at a base in a new Comanche.
TEAM DEATHMATCH – Deathmatch team style! Work in unison with your teammates to
shoot down as many of the opposing team as you can.
CO-OP – Co-op games are just like playing the single player missions but with human
allies working to achieve the objectives against the computer-controlled enemies.
SCORING – Each game type will record your kills and deaths for that game. It will also
add points to your kills for certain actions, such as destroying objectives.
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JOINING A GAMETo join a game, select Multiplayer from the main menu then click on Join Game. In the
next menu select either NovaWorld or LAN to tell the computer where to look for gamesand press the Search button.
The computer will now search for a list of games available to you and display the map
names to the right. Press Stop Search when you see a game you wish to play. Simply
select it and press the Enter Mission button and you will begin to load that mission.
HOSTING A GAMETo host a game simply press the Host Game button in the multiplayer menu. From there
you can select a number of host options.
GAME NAME – This is the name that other players will see when searching for a game.
SESSION TYPE – Select which mode you will use to connect to other players.You can
choose either NovaWorld or LAN.
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SERVER TYPESERVE AND PLAY – Select this option if you wish to run a game and play in it at the
same time.
SERVE – This option allows you to dedicate your computer to running games.You will
not be able to enter and play games on a dedicated machine. Dedicated server machines
have more resources to apply to the game and subsequently run better.
GAME TYPE – Click until you see the type of game you wish to run such as Deathmatch
or Co-op. Once you pick a type you will see a list of maps for that game type. Highlight the map you wish to use.
MAX PLAYERS – Sets the maximum number of players allowed to join a game on your
server. Reducing the number of players can help increase performance.
DELAY START – This sets the amount of time that will pass before actual gameplay can
begin when a map starts.This gives players time to join in and select their loadoutsbefore the mission starts.
REPLAY – If you set this option to Selected Mission, the game will automatically run the
same map again after the round is over. Set it to Cycle to run through each map of your
current game type.A No selection will not repeat any games.
TEAM SELECTION –Chooses whether players can pick their team or are automaticallyput onto a team.
TIME LIMIT – Chooses how long the games will last.
SCORE LIMIT – When one team reaches the set score, the mission ends.
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LEAD PROGRAMMINGKent SimonMark Davis
PROGRAMMING TEAMKyle FreemanPat GriffithDave KingMark MaestasPete Sandrene
NOVAWORLD TEAM
Eric MilotaLucas McGregorJim RatcliffFrank VanveghelChris Tearpak
—
EXECUTIVE PRODUCERJohn Garcia
PRODUCERWes Eckhart
ASSOCIATE PRODUCERMo de la Vega
PRODUCTION ASSISTANCEWallace H. Wachi Jr.
ADDITIONAL PRODUCTIONASSISTANCENelson Ocampo
TECHNICAL MANAGEMENTJohn Butrovich
ADDITIONAL
MANAGEMENTDavid Seeholzer
ART DIRECTORKeith Rust
ART LEADChris Tamburrino
ARTTroy AdamMichael BambinoJohn BrophyGregg DalyChris Demers
Olin GeorgescuBrian HeinsBrent HoustonCraig MarschkeJason MonroeRod ParongJ. R. RegisterChris TamburrinoJon Tando
Jason Tull—
MISSION DESIGNMANAGERAaron Casillas
MISSION DESIGN LEADSteve McNally
MISSION DESIGNJason AlejandreBrian BekianJason BenderFrank L. Godel
ADDITIONAL DESIGNJohn Brophy
Gregg DalyBrent HoustonJon TandoJason Tull
AUDIO DIRECTORTom Hays
SOUND EFFECTS DESIGN& SOUND EDITINGTom HaysPaul Fox
MUSIC BYBrendan CantyNick LuceroPeter Perdechizzi
ADDITIONAL MUSIC BYEric Kuehnl
DIALOG EDITINGPhil KovatsMonte Vallier
Dialog Recorded at
NovaLogic SoundLaboratories
VIDEO EDITINGMichael McLaughlinKeep Me Posted
—
VOICES
Marche' CampbellPaul FoxSgt. Oscar L. Galvan USMC(Ret.)Tom HaysKatya KostinAlan MaddoxBeret K. MalmgrenTonya Marlane
Scott A. MonticelliTodd MoorheadPaul OlshanScoot PowellJeff PughJamie TardifHelen Wek
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MOTION CAPTUREPROVIDED BYhOuse of mOves
(Los Angeles, CA)
EXECUTIVE IN CHARGEOF PRODUCTION,MOTION CAPTURETom Tolles
EXECUTIVE PRODUCER,MOTION CAPTURE
Jarrod Phillips
CHIEF TECHNOLOGYOFFICER, HOUSE OF MOVESTaylor Wilson
MOTION CAPTUREASSOCIATE PRODUCERKathleen McMullen
MOTION CAPTUREPRODUCTION MANAGERChris Bellaci
MOTION CAPTUREDIRECTORJames Scanlon
SENIOR MOTIONCAPTURE ARTISTDennis “DJ” Hauk
MOTION CAPTURE ARTISTJosh Ochoa
—
SALES AND MARKETING
MANAGEMENTGeorgina PetrieDavid PollackPaul RebhanSue Wosczyna
MARKETINGPaul OlshanLucinda Searle
PUBLIC RELATIONSBryan DaviesChris Clarke
SALESRosemary BuahinJeff Pugh
PACKAGING LAYOUTAND DESIGNUlises GerardoHamagami / Carroll &Associates
MANUAL LAYOUTAND DESIGNDeanna Dolph
MANUAL WRITTEN BYJason Ryan
WEB DESIGNAlan Bollinger
PRODUCTIONMANAGEMENT
Lance PiferSilvana Luciano
—
QA MANAGERKalan Kier
LEAD TESTERMichael Kelly
QUALITY ASSURANCEHenry GukasianChristopher HansenMichael HarlingAnthony Jimenez
Alan MaddoxSean Manzano
COMPUTER MAINTENANCEGlenn KronickMatt Botsford
SPECIAL THANKSJohn BrooksKathy HattonMartin LawlorLucie Louison
Vince McDermott Tom MeeLee MilliganPaul RobinsonSaras SethGregg SouthardTina ThomasRobert Dalby
Boeing-SikorskyOrbic Helicopters, Inc.Arizona Army NationalGuard AASF #2United States Coast GuardAir Station Los AngelesVentura County SheriffAviation Unit Los Angeles Fire
Department HelicopterCompanyLos Angeles CountySheriff's Department, Lost Hills Station
Uses Bink Video Technology.Copyright © 1997-2001 byRAD Game Tools, Inc.
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'
AP
M OUT
MAP
ZOOM INLOW
ALTITUDE
MEDIUM
ALTITUDE
FORWARDRAISE ALTITUDE
FIRE WEAPON
BACKWARD STRAFE
RIGHT
STRAFE
LEFT
HIGH
ALTITUDE
CLE
POINTS
PAUSE
Insert Home Page Up
Delete End Page Down
Print Scrn Pause
+ Num Lock / * –
7 8 9
4 5 6 +
1 2 3
0 Del Enter
Shift
Ctrl
/
[ ]
Enter
F10 F11 F12 Scroll Lock
SCREEN
SHOT
LOWER
ALTITUDE
ZOOM
IN
CAMERA
UP
ZOOM
OUT
CAMERA
LEFT
CAMERA
RIGHT
CAMERA
DOWN
FIRE
WEAPON
HELP
BREAK LOCK
TARGET
FRIENDLIES
TARGET
MODE
\
CYCLE TARGETS
DEFAULT
CAMERA
VIEW
KILL/PLYR
LIST
CYCLEWEAPONS
BACK
CYCLEWEAPONSFORWARD
= FLIGHT CONTROLS
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Wheel:
INCREASE/DECREASECOLLECTIVE
Left Mouse Button: FIRE
Right Mouse Button:CYCLE TARGETS
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PLEASE READ THIS CAREFULLY BEFORE USING THIS PRODUCT, NOTE IN
PARTICULAR THAT, IF YOU USE THE PRODUCT IN MULTI-USER MODE, THESE TERMSMAKE YOU RESPONSIBLE BOTH TO, AND FOR, OTHERS WHOM YOU PERMIT TOUSE THE SOFTWARE WITH YOU.
YOUR RIGHT TO USE THIS AOFTWARE PRODUCT IS SUBJECT TO THE TERMS SET OUT INTHIS LICENCE AGREEMENT. BY USING THE SOFTWARE YOU INDICATE YOUR ACCEPTANCEOF THESE TERMS. IF YOU DO NOT ACCEPT OR UNDERSTAND THEM, YOU SHOULD PROMTLYRETURN THE PACKAGE TO YOUR SUPPLIER TOGETHER WITH PROOF OF PURCHASE FOR AFULL REFUND.
1A. GRANT OF LICENCE.
In consideration of your agreement to the terms of this Agreement NovaLogic Limited grants you a
non-exclusive licence ("the Licence") to use this product for your own personal use as permittedby this Agreement. Use by any Multi-Users (as defined below) is under direct licence fromNovaLogic for personal use only, and terminable at will. You may not, without NovaLogic’sconsent, assign the benefit of this Agreement or any rights granted under it (including theLicence). NovaLogic’s consent to such an assignment shall not be unreasonably withheldprovided that prior to the assignment taking effect:(a) you transfer or delete all copies of the software in your possession or made under 1B belowand cease all further use of the software;(b) the person to whom the software and the benefit of this Agreement are to be transferred entersinto a separate agreement with NovaLogic to perform and observe all your obligations under this Agreement.
1B. YOU ARE PERMITTED TO:
(a) use one copy of the product on a single personal computer ("PC");(b) transfer, directly from the CD supplied, parts of the product (namely those which areautomatically loaded by installation routines supplied) onto other PC’s which are, (or can withoutupgrade be) connected with the PC reffered to in (a) above, for use by other only concurrently withyou (those others being "multi-users");(c) make a back-up copy of the software.
1C. YOU MAY NOT OR PERMIT OTHERS TO:
(a) distribute, rent, loan, lease, sub-licence or otherwise deal in the product;(b) alter, adapt, merge, or modify the software or the manuals in any way for any purpose;(c) reverse-engineer, disassemble, translate or decompile the software except that you maytranslate or decompile the software only to the extent permissible by law;(d) remove, change or obscure any product identification or notice of proprietary rights andrestrictions on or in the product.(e) Make any copies (other than those which you personally are permitted to make under 1Babove).
YOU ARE RESPONSIBLE FOR ENSURING THAT ALL MULTI-USERS COMPLY WITH THERESTRICTIONS (a) – (c) ABOVE INCLUSIVE, AND YOU AGREE TO BE LIABLE FOR THE ACTS OF ANY MULTI-USER IN THIS REGARD.
1. WARRANTY
THIS SECTION 2 CONFERS BENEFITS ONLY ON YOU PERSONALLY AS THE ORIGINALLICENSEE (AND NOT ON ANY ASSIGNEES ALLOWED UNDER 1A OR ANY MULTI-USERS).
NovaLogic warrants that:-(a) the software when used properly will perform substantially as described in the userdocumentation supplied with the product; and(b) the compact disc media on which the software is recorded will be free from defects in materialand workmanship under normal use.
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NovaLogic’s entire liability and your exclusive remedy under the warranties given in this Section 2
will be a free replacement of the product provided the defective product is returned to yoursupplier with a copy of your proof of purchase within 90 days from date of purchase. NovaLogicwill have no responsibility to replace any such product damaged by accident, abuse ormisapplication. In order for you to receive the benefit of this warranty and to ensure identification,you must complete and return within 30 days after purchase, the warranty registration cardenclosed with this product.
NovaLogic does not warrant that the operation of the software will be error free or uninterpretedor that defects in the product will be corrected. It is your responsibility to ensure that the softwareis suitable for your needs and the entire risk as to the performance and results of the product isassumed by you.
2. DISCLAIMER
THIS SECTION 3 AND THE LIMITATIONS IN SECTION 2 APPLY TO YOU AND ALL MULTI-USERS.IT IS YOUR RESPONSIBILITY TO ENSURE THAT THEY KNOW THIS.
NovaLogic accepts liability for (a) death or personal injury resulting from an act of negligence ofNovaLogic or (b) damage caused by a defect in the product within the meaning of the ECDirective on Product Liability as implemented in your jurisdiction. In no event will eitherNovaLogic or its suppliers be liable for any direct, consequential, incidental, or special damage orloss of any kind however caused and whether arising under contract, negligence or otherwise. Ifany exclusion, disclaimer or other provision contained in this Agreement is held invalid for anyreason and NovaLogic becomes liable for loss or damage that could otherwise be limited, suchliability, whether in contract, negligence or otherwise, will be limited to the amount actually paidby you for the product. Nothing in this document will affect your statutory rights of a consumer in"consumer transactions" under any applicable statute.
3. GENERAL
If in any part of this Agreement is held by a court a competent jurisdiction to be unenforceable thevalidity of the remainder will not be affected.This Agreement is governed by the Laws of England.In the event of a dispute under this Agreement, you and NovaLogic hereby submit to the non-exclusive jurisdiction of the English courts.Should you have any questions concerning this Agreement please contact your supplier.
©2001 NovaLogic, Inc. NovaLogic, the NovaLogic logo, Comanche, RAH-66, NovaWorld, and Voxel Space are registered trademarks. The NovaWorld logo and NovaLogic- The Art of War aretrademarks of NovaLogic, Inc.
Windows is a registered trademark and Direct X is a trademark of Microsoft Corporation. Intel andPentium are registered trademarks and MMX is a trademark of Intel Corporation. InstallShield is aservicemark and a registered trademark of InstallShield Cporporation. Adobe Adobe Logo and Acrobat Logo are trademarks of Adobe Systems Inc.
SurroundSound decoding hardware required for Dolby SurroundSound. Dolby and the double-Dsymbol are trade-marks of Dolby Laboratories Licensing Corporation. 3Dfx Interactive and Voodoo2 are trademarks of 3Dfx Interactive, Inc. All other trademarks are the property of theirrespective owners.
U.S. Patent #s 5,625,759 and 5,550,959.
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The entire staff at NovaLogic, Ltd. thanks you for purchasing Comanche 4.
NovaLogic is committed to creating quality entertainment software that pushes the
technological envelope. However, this commitment doesn’t end when you purchase our
games - it’s only just begun. NovaLogic’s technical support staff is ready to assist you.
INTERNET WEBSITE: HTTP://WWW.NOVALOGIC.COM AND HTTP://WWW.NOVAWORLD.COMVisit the NovaLogic website for up-to-the-minute information, frequently asked questions, game
updates, previews of upcoming products and screen shots.A list of compatible sound cards can also
be found on the NovaLogic website. Please go to http://www.novaworld.com for the latest on
NovaWorld, our large-scale multiplayer gaming service.
EMAIL SUPPORT ADDRESS: [email protected] may also email your questions and comments to a member of technical support at any time. To
better assist you, please detail your hardware set-up and be as specific as possible regarding any
problems you may be experiencing.
TECHNICAL SUPPORT LINE: 0870 125 4000If you need to speak to someone directly, our technical support staff can be reached during normal
business hours (Monday through Friday 9AM to 7PM). To better assist you, the technical support
staff member is likely to ask questions regarding your specific hardware set-up. Have thisinformation handy. Also, be prepared to explain the exact nature of any problems you are
experiencing. For example, write down the exact wording of any on-screen error messages
you may be receiving.
FAX SUPPORT LINE: 01429 855 042You may fax your questions or comments to a member of technical support at any time, day or
night. Be as specific as possible regarding your hardware setup and any problems you may be
experiencing.
NORDIC TERRITORIES:
DENMARK Tel: 00 45 808 807 89Teknisk Supporthttp://www.electronicarts.dk/support
FINLAND Tel: 00 358 800 138 97Tekninen Tukihttp://www.ea-europe.com/suomi/tuki/
NORWAY Tel: 00 47 800 508 225Teknisk Supporthttp://www.electronicarts.no/support
SWEDEN Tel: 00 46 859 410 680Teknisk Supporthttp://www.electronicarts.se/support
Email Support: [email protected]
Electronic Arts Nordic CS,
Business CampusJohanneslundsvägen 2,194 61 UPPLANDS VÄSBY
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