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Comics & The Graphic Novel

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Comics & The Graphic Novel. What are comics ?. Comics definition. Standard of Ur – War4,500 years ago. Standard of Ur - Peace. Comics history – tomb paintings. circa 1300 BCE. Comics history – Egyptian tomb painting. Akhenaten & Nefertiti awarding gold necklace to Aye, circa 1330 BCE. - PowerPoint PPT Presentation
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Comics & The Graphic Novel
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Page 1: Comics & The Graphic Novel

Comics & The Graphic Novel

Page 2: Comics & The Graphic Novel

What are comics ?

Page 3: Comics & The Graphic Novel

Comics definition

Page 4: Comics & The Graphic Novel

Standard of Ur – War 4,500 years ago

Page 5: Comics & The Graphic Novel

Standard of Ur - Peace

Page 6: Comics & The Graphic Novel

Comics history – tomb paintings

circa 1300 BCE

Page 7: Comics & The Graphic Novel

Comics history – Egyptian tomb painting

Akhenaten & Nefertiti awarding gold necklace to Aye, circa 1330 BCE.

Page 8: Comics & The Graphic Novel

Comics history—Bayeux tapestry (20 inch x 230 feet)

1064. Edward is King of England. He talks to his brother-in-law Harold, who leaves with his companions and hunting dogs. He holds the hawk. He arrives at a church and prays for safe passage and they set sail. Note: sequential art, but there are no panel divisions but rather subject divisions..

Page 9: Comics & The Graphic Novel

Comics basics American comics are usually

read from left to right, top to bottom.

Page 10: Comics & The Graphic Novel

Comics basics American comics are read

from left to right, top to bottom.

Pages are often produced using a basic grid.

Page 11: Comics & The Graphic Novel

Comics basics American comics are usually

read from left to right, top to bottom.

Pages are often produced using a basic grid.

The space between frames is called the gutter.

Page 12: Comics & The Graphic Novel

Comics basics American comics are

usually read from right to left, top to bottom.

Pages are often produced using a basic grid.

The space between frames if called the gutter.

A panel is usually outlined with a frame.

Page 13: Comics & The Graphic Novel

Comics basics American comics are

usually read from right to left, top to bottom.

Pages are often produced using a basic grid.

The space between frames if called the gutter.

Panels are usually outlined with a frame.

Dialogue is shown in floating balloons; narration in boxes.

Page 14: Comics & The Graphic Novel

Principles of the Comics

PanelThe single image that is usually laid out within borders is known as a panel. These panels would be similar to individual frames of film.

Panel framesThe border or edges of a panel, when drawn, are called frames. These are normally rectangular in shape, but this shape can be altered to convey information to the reader.

BleedFull bleed is usually used on a comic book cover, and is when the art is allowed to run to the edge of each page, rather than having a white border around it.

Splash pageSplash page or sometimes referred to simply as a "splash", is a full page drawing in a comic book. A splash page is often used as the first page of a story, and includes the title and credits.

Page 15: Comics & The Graphic Novel

Principles of the Comics

PanelThe single image that is usually laid out within borders is known as a panel. These panels would be similar to individual frames of film.

Panel framesThe border or edges of a panel, when drawn, are called frames. These are normally rectangular in shape, but this shape can be altered to convey information to the reader.

BleedFull bleed is usually used on a comic book cover, and is when the art is allowed to run to the edge of each page, rather than having a white border around it.

Splash pageSplash page or sometimes referred to simply as a "splash", is a full page drawing in a comic book. A splash page is often used as the first page of a story, and includes the title and credits.

Page 16: Comics & The Graphic Novel

Principles of the Comics

PanelThe single image that is usually laid out within borders is known as a panel. These panels would be similar to individual frames of film.

Panel framesThe border or edges of a panel, when drawn, are called frames. These are normally rectangular in shape, but this shape can be altered to convey information to the reader.

BleedFull bleed is usually used on a comic book cover, and is when the art is allowed to run to the edge of each page, rather than having a white border around it.

Splash pageSplash page or sometimes referred to simply as a "splash", is a full page drawing in a comic book. A splash page is often used as the first page of a story, and includes the title and credits.

Page 17: Comics & The Graphic Novel

Principles of the Comics

Splash pageSplash page or sometimes referred to simply as a "splash", is a full page drawing in a comic book. A splash page is often used as the first page of a story, and includes the title and credits.

Page 18: Comics & The Graphic Novel

Scott McCloud, the comics philosopher

Page 19: Comics & The Graphic Novel

The essence of a cartoon: focus

From Scott McCloud’s, Understanding Comics

Page 20: Comics & The Graphic Novel

Universality

From Scott McCloud’s, Understanding Comics

Page 21: Comics & The Graphic Novel

Closure

From Scott McCloud’s, Understanding Comics

To understand closure, takeout two dimes and a quarter.

Page 22: Comics & The Graphic Novel

Reality Vs. Iconic

An icon is any image used to represent a person, place, thing, or idea. Simple drawings and/or iconic cartoons allow us to forget about the messenger and focus on the message. In other words, ideas become clearer and louder when the messenger is easy to understand.

Page 23: Comics & The Graphic Novel

How pictures become comics?

From Scott McCloud’s, Understanding Comics

The action takes place between the pictures. We ‘read between the lines/pictures.’

Page 24: Comics & The Graphic Novel

The Gutter

Gutters are the spaces between the panels.

“To kill a man between frames is to condemn him to a 1000 deaths.”

--Scott McCloud

Page 25: Comics & The Graphic Novel

Transitions: Moment to Moment

From Scott McCloud’s, Understanding Comics

Page 26: Comics & The Graphic Novel

Transitions: Action to Action

From Scott McCloud’s, Understanding Comics

Page 27: Comics & The Graphic Novel

Transitions: Subject to Subject

From Scott McCloud’s, Understanding Comics

Page 28: Comics & The Graphic Novel

Transitions: Scene to Scene

From Scott McCloud’s, Understanding Comics

Page 29: Comics & The Graphic Novel

Transitions: Aspect to Aspect

From Scott McCloud’s, Understanding Comics

Page 30: Comics & The Graphic Novel

Transitions: Non-sequitur

From Scott McCloud’s, Understanding Comics

Page 31: Comics & The Graphic Novel

Film Terms & Principles

Establishing shots [often highly detailed] show the reader/viewer where they are.

Page 32: Comics & The Graphic Novel

Film Terms & Principles

Establishing shots [often highly detailed] show the reader/viewer where they are.

Page 33: Comics & The Graphic Novel

Film Terms & Principles

Establishing shots [often highly detailed] show the reader/viewer where they are.

Page 34: Comics & The Graphic Novel

Differentiating Language

Sometimes the artist wants to show differences between characters and how they speak.

Page 35: Comics & The Graphic Novel

Differentiating Language

Sometimes the artist wants to show differences between characters and how they speak.

Page 36: Comics & The Graphic Novel

Differentiating Language

Sometimes the artist wants to show differences between characters and how they speak.

Page 37: Comics & The Graphic Novel

Differentiating Language

Sometimes the artist wants to show differences between characters and how they speak.

Page 38: Comics & The Graphic Novel

Showing sound

Zip lines can indicate movement.

Page 39: Comics & The Graphic Novel

Film Terms & Principles

Shots: XLS, LS, MS, CU, XCU

Reverse angle

Two successive shots from equal and opposite angles, typically of characters during conversation. Characters are usually kept on the same side of the picture throughout a scene.

Page 40: Comics & The Graphic Novel

Good comics … … like films, tell a story visually and create a dialogue between viewer and artist.

Page 41: Comics & The Graphic Novel

1950s - Classics Illustrated

Page 42: Comics & The Graphic Novel

1950s - Classics Illustrated

Page 43: Comics & The Graphic Novel

The Graphic Novel

Page 44: Comics & The Graphic Novel

The Graphic Novel definition

Page 45: Comics & The Graphic Novel

The Graphic Novel definition

Graphic novel is to novel as comic book is to short story

Page 46: Comics & The Graphic Novel

The first “graphic novel”

Bloodstar [1976] was the first graphic novel to be advertised as such, although Will Eisner’s A Contract with God [1978] trade paperback used the term also.But …

Page 47: Comics & The Graphic Novel

The first “graphic novel”

                                 

In 1842, the first major graphic novel was published in the United States. The Adventures of Obadiah Oldbuck by humorist Rodolphe Toffer, appeared in a weekly humor magazine called Brother Jonathan.

From A Brief History of the Graphic Novel by Stan Tychinski

Page 48: Comics & The Graphic Novel

Neil Gaiman’sThe Sandman

Considered the most popular graphic novel is Neil Gaiman’s The Sandman.

Page 49: Comics & The Graphic Novel

The Sandman

The series consists of 10 volumes and is drawn by various artists.

Page 50: Comics & The Graphic Novel

Other popular graphic novels

The Books of Magic

Page 51: Comics & The Graphic Novel

Other popular graphic novels

Page 52: Comics & The Graphic Novel

Popular graphic novels about animals

Page 53: Comics & The Graphic Novel

Popular graphic novels about animals

Page 55: Comics & The Graphic Novel

Other popular graphic novels Invincible

Page 56: Comics & The Graphic Novel

The Classics

Page 57: Comics & The Graphic Novel

Personal Stories into graphic novel

Page 58: Comics & The Graphic Novel

The Trojan War

Page 59: Comics & The Graphic Novel

Historical graphic novels

Page 60: Comics & The Graphic Novel

Historical graphic novels

Parchment of Light: The Life & Death of William Shakespeare

Page 61: Comics & The Graphic Novel

Left Behind series graphic novels

Page 62: Comics & The Graphic Novel

Now it’s your turn!In your journals, draw a simple cartoon that

depicts your morning routine.

What are the steps you go through from waking up to showing up at school?


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