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PART 0I. TUNE IN
CHAPTER TWO
01.02
part 01. tune in28
Obviously, sound pressure waves cannot
be created where there is no atmosphere,
because there are no molecules for the source
to vibrate against. T hat’s why, to borrow the
tagline from the movie Alien:
‘In space, no-one can hear you scream.’
GOOD VIBRATIONS
Different types of sounds, such as a scream,
are characterised by different waveforms, or
usually, complexes of waveforms. In the case
of the human voice, soundwaves emitted from
the vocal chords are modulated bymovements of the mouth. We’ll talk about
waveforms in more depth shortly.
Our profoundlydeaf person feelssome
of these vibrations, and learnst o distinguish
between wavesof a higher or lower frequency
and amplitude. M eanwhile, a hearing person’s
ears translate the sound pressure wavesinto
something that the brain can recognise,
understand – and locate spatially – in other
words, hear. When we discussvolume, we are
reallyt alking about SPL (sound pressure level).
But what do we mean by waveforms,
frequencies, amplitude and so on? You already
knowpart oft he answer to this question. In
fact, frequencyisjust one characteristic ofall
typesof waves...
BASIC THEORY
So,that’swherewe’vecome from.Butwhatarethe underlying
principlesbeneathall thathistoricalinnovation?Onceyou strip
away all thel ogarithmic calculations,equationsand baffling
acronymsthatfi lltextbooksaboutsound engineering,the
underlying princip lesof sound,recording and today’sdigi tal
technologiesare simple.
Indeed,oncewe’veg rasped someofthe basics,we can
logically infer many ofthe rest.So,now it’stime for thereally big
questions.Afterwards,we’lltakea personalview ofthedig ital
age,thenmoveon tohardwareand softwarechoices.We’ll alsobe taking thepulseof theheartof digitalmusic:MIDI.
WHAT IS SOUND?
Soundraisesaclassic philosophicalquestion:doesit existif youlackthe
meanstohear it?It isknown thatprofoundlydeaf people aresensitiveto
vibrations,andthereare famousexamplesofd eafmusicians,such asthe
percussionistEvelyn Glennie.So,given thatsoundcan be meaningful to
peoplewithnoauditoryfaculty,thisgivesusaclueas towhatsoundreallyis.
Whensomething‘makesasound’,it vibratesand emitspressure
waves– periodicvariationsinatmosphericpressure –thatarereceived in
thehumanear.Thebrain interpretstheseassound,but thebody can
sensemany ofthem,and absorb all ofthem.(A soundcheckin anempty
hallhastocompensatefor thedifferentacoustic signatureofthe space
whenit isfull ofthousandsofpeople.)
Ifsomeonestandsina field and screams,theuniquevibrationsof
their vocalchordsforceair moleculestogether and propelthe molecules
away from their mouthathigh speed.Thiscreateswhatis knownasa
compressionwave,anareaof higher thannormalatmospheric pressure(butonethat’stoo small tobe measured by a barometer).
Right:Asudden noise – such as a
pers on’s scream in the middle ofa
field – propels molecules at high
speed creating a compression
wave, a ripple ofhigher than
normal atmospheric pressure that
travels awayfrom the source ofthe
sound. Volume can thus be defined
as SPL: sound pressure level.
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Above:Sound waves can be
imagined as the 3Dequivalent of the ripples we see in water, but in a
spherical form moving outwards
through space.
Below: Altho
travels in all
instruments,
other devices
direction. Plu
capture soun
direction rathe
MOVING AT THE SPEED OF SOUND
Th is is how sound waves behave in the at mosphere, except
that they move more quickly through air – at 344 metres/376
yards per second, and in three dimensions. In effect, sound
describes a sphere. So, let’s get back to our screaming person
in a field. You can now imagine the pressure waves and their
unique waveforms moving invisibly through the air – at the
speed of sound, of course – from th e person’s mouth to
your ears.
In reality, most sounds are more or less directional.
While a thunderclap might be heard equally at all compass
points from the point of origin, human voices and
loudspeakers are designed to project sound pressure waves in
a specific direction. And we can choose to listen to them, or
merely to hear them.
30 part 01. tune in
Picture a glass bowl full of water. Looking down from above,
imagine a vibrating object – an electric toothbrush, perhaps –being lowered into the cent re of the water. You know from
experience that ripples will spread out from the object towards
the edge of the bowl, and that they will increase in frequency
(there will be more of them, their production cycle will
increase) if we speed up the vibration.
Next, imagine for a moment that our circular bowl is
now a rectangular glass tank, and that the ripples are moving
in a single direction – let’s say from left to right. Pict ure
yourself looking through the side of the tank, with your eyes at
water level as the r ipples pass before you. You are now seeing
the repeating pattern of the waves created by the object
vibrating in the water. T his is a simple waveform.
Finally, keep the same view, but imagine that th e ripples
are once again moving in all directions, and that you are looking
through the side oft he circular bowl. The ripples will be
moving towardsyou, aswell asto all other pointsof the circle.
LOOKING THROUGH THE WAVE Themostcommonillustrationof simplewavebehaviour isd ropping
astoneinto calmwater,then watching ther ipples(smallwaves)fanout fromthe pointof origin.Thisis
misleading when it comesto sound,so let’s use asimilar,but moreaccurateexample.
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Above:Magnetic tape converts
electrical signals to a magnetic
fluxwhich is applied to th e oxide
on the tape. This is one process
oftr ansduction that will cause a
small amount ofdegradation each
time it is repeated on the same
analog audio signal.
THE FLAW OF ANALOGHere is an example ofth e ‘chain’of induction involved in an
average analog recording. A microphone leads sound waves
from the atmospheric into the electrical realm byturning them
into electrical signals(or radio signals, in the case of radio mikes).
Via an amplifier, magnetic tape recorders convert these
signals into magnetic fluxand store it, then reverse the process
at the playback head. At this point the energy might be
transduced again, this time by being stored in grooves cut into
a piece of vinyl. Either way, the signal is amplified electrically
at the playback stage.
Loudspeakers change the electrical signal back into a
close approximation of the original sound waves, by a process
called magnetic induction. T his causes the speaker cones to
vibrate according to the voltage levels in the signal. And your
ears turn the sound waves back into electricity again, this time
in the form of nerve impulses in the brain. Simple, isn’t it?
Th e flaw in the analog process is plain to see. It is not
that it is somehow unable to reproduce the same range of
frequencies, the same dynamic range, as digital technology
(quite the reverse), but that there are so many stages at whichthe energy is transduced, stored, then transduced again.
At anyone ofth ese, the processis subject to degradation,
or to the inherent frailties of the transducer, the storage
medium, the amplifier or the loudspeaker. This degradation is
passed on from stage to stage and accumulates in effect.
Professional studios are on top of the problem, but you are not.
‘Hi fidelity’, or ‘hi fi’as we know it today, is merely a
vague guarantee that the chain of transduction processes will
introduce only minor departures from the integrity of the
signal. Agood hi-fi, then, will reveal deficiencies in a bad
recording, rather than compensate for them.
All of this brings us to t he exciting part for creative
people. Once sound has been turned into electrical energy,
you discover that you can change the sound in as many ways
as you can effect a change in the energy. But things get even
better once we move into the digital realm. When energy is
stored digitally, you can affect the sound in as many ways as
you can rewrite th e informatio n. You can change ‘the story’in the retelling.
So, is your creative energy up to the challenge?
32 part 01. tune in
WHAT IS ANALOG RECORDING? Analog recording is a processof transduction,and transducers
arenothing lessthan the keys to all sound recording and listening.A microphone,a loudspeaker
and your earsareall typesof transducer.Theword comes fromthe Latinpreposition trans, (a)cross,
and the verb ducere,to lead.
Literally, a transducer is a device that leads
energy from one realm into a different, but
corresponding, energy realm – in other words, itis a way of changing one type of energy into
another. In all recording techniques, energy is
changed in such a way that it can be changed back
again when the recording is played. And the
clever part that makes it work is usually our
brightest spark: electricity.
All acoustic musical instruments, such as
flutes, saxophones, classical guitars, snare drums
and so on, are primitive transducers as well, but
most need electrical amplification or sympathetic
acoustics to be heard over any distance.
Right: Even the best loudspeakers
subject analog audioto degrada tion,
in the process ofconverting an
electrical signal into an
approximation ofthe original
sound waves.
PRODU
REAL WO
There is so
computer
onto hard
microphon
the perform
60sp roduc
whatGeorg
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34
Indigital recording,boosting decibel levelsbeyond
thereferencelevel producesdestructivedistortion;in
analog recording, it may introduce anattractive fuzziness
thatyoucanlive with.
Justthink ofthedecibelasa measureof loudness
(moreaccurately,of relative intensity) and remember touse
zeroas your referencedecib el levelwhenever youare
mixing signals,particularly when adjusting theGain oninput.
Decibel’,incidentally,means‘one-tenthof abel’. And yes,that
referstoAlexander Graham Bell– another reminder ofaudio
technology’slasting debtto thetelephoneand telegraph.
We’vealsol earned that any reproductionmethod is
areversal ofthe recording process;Edison’sPhonograph
defined thispr inciple.A microphoneturns sound wavesinto
electrical impulses;aloudspeaker turnselectrical impulses
back intosound waves.(Ifyou plug apair of headphonesintoamicrophone jack socketand shoutintooneof the
earpieces,itwill actasa microphone,albeitapoor one.)
PART 0I. TUNE IN
CHAPTER THREE
01.03
part 01. tune in
Above: When two waveforms are in
phase, such as when your left and
right speakers are playing the
same tone, the resulting sound will
double in amplitude. Ifthe two
waveforms are completely(180
degrees)out ofphase – which
would happen ifyou were to
reverse the polarityofone speaker,
for example – the resulting tones
will subtract from each other,
cancelling each other out and
producing a weak sound.
RING THOS E DECIBELS !
Wesaid earlier that youcanlogically infer many of thebuilding blocksof
audioonceyou’vegrasped someofthe basics.So,let’stestthat theory.
In analog recording,we’ve examined how sound is emitted as
wavesof pressure,and is captured aschangesin voltage,for example,
or asp hysical displacement in amedium such as vinyl.It follows,then,
that sound can be expressed,described and measured aschangesi n
atmospheric pressure,or aschangesin voltage.C ongratulations:you’ve
arrived at the decibel (dB).
Thedecibel isa logarithmic measurementof amplitude,where
sound pressureis compared to a referencepressure.This probably seemscomplicated;butall youneed toremember isthat0 dBis theHoly Grail of
therecording process;all professional mixes aredonewith referenceto it.
Modifysamples
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Right: This diagram is a basic
graphical approximation ofthe
range ofdecibels and frequency
taken up byvarious types ofs ound,
such as speech a nd music, and
where our abilityt o perceive itbegins. Note that while the human
voice has a multitude ofvariat ions,
it generallyoccupies onlya relatively
small place at the center ofour
range ofhear ing. Note the pain
threshold. 24-bit recordings have a
dynamic range of144dB.
Below: The positive and negative
peak ofa waveform ‘its peak
amplitude’can clearlybe s een and
even manipulated in sample
editing software such as BIAS
Peak. Note that stereo sounds are
represented bytwo separate
waveforms, one for the left channel
and one for the right.
or in the Edit View Screen of a multitrack
recording package such as Cool Edit Pro (PC).
When represented graphically,waveforms rise above and fall below an
imaginary centre line. In many packages, such
as Cool Edit Pro, you will see two distinct
waveform lines, one for each stereo channel.
Asignal’s amplitude, then, is the
distance between the positive or negative
peak and this centre line. The greater t his
distance is, the higher the signal’s amplitude
is said to be.
Th e ‘cycle’we mentioned previously
refers to the complete run-through of a
waveform’s characteristic patter n: from the
centre line through its positive peak, its
negative peak, then back again to the centre
line. Acont inuous tone is one whose cycle
endlessly repeats until the tone is switched off.
WHAT IS VELOCITY?
Speed through the atmosphere. In this case,
yards per second, although the speed of soun
measurably in warm, moist air, and decrease
(This hasimplicationsfor mixing sound in largIn normal atmospheric conditions, all
this speed. Sounds of higher amplitude migh
because they create more intense changes in
pressure, but they do not travel faster!
ENVELOPE
Th is usually refers to parameters within the
generated by musical instruments. Indeed, yo
sampler has controls that change these param
‘envelope’. T hese are nor mally the sound’s A
it hits peak amplitude); its Sustain (how long
and its Decay (how long it takes to fade to sil
amplitude). T hey may also include its Delay
inserted before the Attack); its Hold (how lo
portion of the envelope is held); and/or its R
at which the note is switched off).
36 part 01. tune in
SURFING THE SOUND WAVES Waveformsare graphicalrepresentations ofdifferent typesof signal.
Someare simple,pure-tone waves,such asa sine wave;but most soundsaremade up of complex
interactionsof differentwaveforms.(Synthesizers enable youto play withthesebuilding blocksof sound,
and construct complex soundsfrom simple components.)
Aseverysound consistsof ‘signature’waveforms,it followst hat
what distinguishesone typeof sound from another one– let’ssaya
snaredrum from ahuman voice– isrepresented bycharacteristicdifferencesin thecomponents ofeach waveform. Agood wayof
remembering what the components of waveforms are isto
memorise the following acronym:W AVE PFH . This stands
for Wavelength, Amplitude, Velocity, Envelope, Phasing,
Harmonics and Frequency.
But what does each of these mean?
WHAT IS WAVELENGTH?
Th e physical distance throu gh a medium, such as the
atmosphere, that a soundwave travels to complete one cycle.
The term isusuallyapplied, therefore, to continuous, predictable
waveswhose cyclesare uniform and easilymeasurable.
WHAT IS AMPLITUDE?
Acomplicated way of referring to th e level of a signal – its
peak, in other words. All waveforms have both a positive and
a negative peak. Have a look at a signal in a sample-editing
package such as BIAS Peak (below) to see what we m ean,
0 Hz
120 dB
100 dB
0 dB
0 dB
0 dB
0 dB
dB
00 Hz
Music
Threshold of hearing
A u d i b l e S o u n d s
S o u n d l e v e l d B