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Computing in Yr 7 - Keep them busy -
Manique S. WilsonTeacher of Computing at Pocklington School, Pocklington, York
21 years teachingB.A. (Hons) English – Univ. of Lancaster
PGCE English & ICT – Univ. of ManchesterMSc. Computer Science – Univ. of YorkTeacher of A Level English Language
Teacher of Games – Hockey, Netball, Cricket, Football, TennisLower School Housemistress
Wife, Mother, Gardener, Scrabbler, Candy Crusher (Level 967!)
Computing Replaces ICT• In Sept 2014
Computing replaced ICT as a National Curriculum Subject at all Key Stages.• Implications to
teachers
Training
Resources
Creativity
ProgrammingSOWs
Teaching Methods
Assessment
Computing – 3 main strands• The 3 strands:
1
Digital Literacy
2
Computer Science
3
Information Technology
Computing – Digital Literacy• The ability to effectively, responsibly, safely, critically
navigate, evaluate and create digital artefacts using a range of digital technologies.
1
Digital Literacy
Computing – Computer Science• The scientific and practical study of computation: what can
be computed, how to compute it and how computation may be applied to the solution of problems.
2
Computer Science
Computing – Information Technology
• How computers and telecommunications equipment work and how they may be applied to the storage, retrieval, transmission and manipulation of data
3
Information Technology
Yr7 SOW – Where to start?
Computational ThinkingDecompositionAlgorithmsEncodingPractical ProgrammingPattern Recognition
Topic Approach ? Concept Approach ?Term: PROGRAMMING SYSTEMS
COMMUNICATIONS LOGIC & DATA
Yr7 SOW – Where to start?
KS2 ComputingWhoKnowsWhatThe Feeder SchoolsHave Covered inComputing
Build on from Yr6 ? Cherry pick favourites from POS ?KS3 ComputingScratchE-SafetyE-mailCyber SafetySpreadsheetsUsing the Internet
Yr7 SOW – Factors to consider• Meeting all subject content within KS3• 3 years to cover – don’t cram in too much
• Subject Competency• It will become easier over time – make it manageable
• Resources in place• Use what you have – make things fit
• Digital Literacy not sole responsibility for Computing Dept.• Delegate across whole school – get more involved
• Curriculum to be imaginative, stimulating, broad and balanced• Grab their interest in Yr7 – keep them busy & interested
Yr7 SOW – Planning
LONG TERM PLAN
Term 1
Theory
Practical
Term 2
Theory
Practical
Term 3
Theory
Practical
Exam
Yr7 SOW – Theory
THEORYTerm 1 Term 2 Term 3
File Management E-Safety & AUPHardware & SoftwareBinary
Logic GatesData RepresentationIntro to AlgorithmsSequenceSelection
Logic ProblemsDatabase TheoryInside my Computer
MEDIUM TERM PLAN
Yr7 SOW – Practical
PRACTICALTerm 1 Term 2 Term 3
LogoMusic with LogoSmall Basic
Scratch ProgrammingSmall Basic
DatabasesSearching the InternetMind MapsMicrosites
MEDIUM TERM PLAN
Yr7 SOW – Broad & Balanced
1
Digital Literacy
2
Computer Science
3
Information Technology
E-Safety & AUP
Small BasicScratch Programming
Logo
Microsites
Databases
File Management
Mind Maps
AlgorithmsLogic Gates
Binary
Inside my ComputerData Representation
Hardware & Software
Yr7 SOW – Term 1 SnapshotTOPIC Activities Objectives
LOGO – A Control Program
Basic CommandsProgramming PolygonsRepeat (loops)ProceduresLogo Programming – Music Player
Design and develop modular programs that use procedures or functions
E-Safety – Staying Safe
E-Safety Scenario CardsAgony Aunt/Uncle lettersPostersDigital FootprintStay Safe Quiz
understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns.
Binary – A computer knows 2 things
Bits, Nibbles & BytesBase 2 – Place holderBinary Octopus (CAS – Tom Campbell)Binary Addition
understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
Yr7 SOW – LOGO unitTOPIC Examples Suggested Assessment Criteria
LOGO Using proceduresUse File/Edit to make a procedure. Type Square in the first box that appears and then between the To Square and End type in your REPEAT 4 [FD 100 RT 90] It will look like this:to squarerepeat 4[fd 100 rt 90]End
Using procedures with parameters (values)This is where you can change the numbers in a procedure each time you use it. That way you could make different size squares with the same procedure. Alter your procedure square so it looks like this to square :sizerepeat 4[fd :size rt 90]end
Level 4You can write a list of instructions to make the turtle draw simple shapesLevel 5You can write a list of instructions to make the turtle draw complex shapes, making efficient use of commands such as RepeatLevel 6You can plan and refine your instructions to make the turtle draw a detailed picture, using procedures when appropriate
Term 1
Yr7 SOW – BINARY unitTOPIC Examples Suggested Assessment Criteria
Binary What is Binary?
There are 16 different values that can be stored in one nibbleWrite out - Can you see a pattern?
Representing small numbers in binary
Basic Binary addition
Placeholder – Binary Octopus
Converting Binary & Denary
Level 4Recognize digital content can be represented in many formsLevel 5Knows that digital computers use binary to represent all dataLevel 6Perform operations between bit patterns eg. Conversion between binary and denary
Term 1
Yr7 SOW – Term 2 SnapshotTOPIC Activities Objectives
Scratch Fish Chomp Game – Intro to all aspects of Scratch – incl. broadcast & variablesMake your favourite app game: eg. Flappy BirdGame Making Competition with peer review
Use two or more programming languages, to solve a variety of computational problems;
Small Basic Text-based programmingVariablesSequence & SelectionMake a calculatorQuiz Creators
Use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures
Binary Logic Gates AND, OR & NOT gatesDrawing Logic circuit diagramsLogic Problems
Understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming;
Yr7 SOW – Scratch unitTOPIC Examples Suggested Assessment Criteria
Scratch Fish Chomp gameComputing through DANCE - CAS Stacey Jenkins
Loops (iteration)SelectionVariables
Adding a score/timer/highest score
Make you favourite app: Flappy Bat, Circle, Shooters
Don’t Play Games, Make them – Gaming Competition
Evaluation & Peer Review
Level 4 Can use loops for continuous motion to move
sprites Can include control for a sprite with keys/mouse Can switch costumes appropriately Can show appropriate use of co-ordinates for
position Can change background/colour effect
appropriatelyLevel 5 Can produce a high quality of sprite Can introduce a variety of sprites with specific
scripts for a purpose Can introduce 1 variable for a specific purpose Can include two player game with different
controls if appropriate Can use say/think appropriately Can show basic use of broadcast Can explore colour effectsLevel 6 Can create a simple score/timer/highest score
variable Can use broadcast in multiple ways Can create a clear game with an aim and good
structure Can show sound use of operators Understands the use of random Can display an opening and closing for the game Can show independent skill to create game
Term 2
Yr7 SOW – Small Basic unitTOPIC Examples Suggested Assessment Criteria
SmallBasic
“Hello World”TextWindow Commands
Variables
If…then…
If…Else..EndIf…
Create a quiz
Level 4Write simple programs that achieve specific goals. Use sequence in programs.
Level 5Use repetition in programs. Debug programs that accomplish specific goals. Work with variables.
Level 6Understand different forms of iteration in programs. Awareness of how procedures and functions work.
Term 2
Yr7 SOW – Term 3 Snapshot
TOPIC Activities Objectives
Databases Difference between manual database and computerisedCreate a TopTrump card to replicate record in a databaseCreate Theme park database to manage ride data.
Undertake creative projects … including collecting and analysing data and meeting the needs of known users
Inside My Computer
Input Process OutputLabel partsOperating System – What does it do?
Understand the hardware and software components that make up computer systems
Microsites Adsy.MeMicroSite creation Make an App
Create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
Yr7 SOW – Adsy.me unitTOPIC Examples Suggested Assessment Criteria
Micro Sites
WWW.adsy.meCreate an ABOUT ME appThink about what will go on each page.What are the hyperlinks going to be?What is the colour scheme?What external URLs will you link to?How can you make it interesting and fun?Don’t forget your target audience!
Create a business/fun app You could devise a quiz game app. A microsite to advertise a product. A holiday destination fact guide….An electronic brochureA promotional microsite for a restaurant
Be creative
Level 4Can format text, insert images and create backgrounds for microsite pages.
Level 5Can structure a microsite through use of hyperlinks.Can create a site for s specific purpose and audience.Level 6Can create a aesthetically pleasing microsite for a workable purpose. Displays creative ingenuity and thoughtful design in layout.
Term 3
Yr7- End of term examTheory Practical
Bring together questions from 3 strands of Computing
Logo Commands & ShapesBits and BytesBinary to DenaryLogic GatesSmall BasicScratch BlocksKeywords on Databases
Scratch debugging activity – Richard Cross created “Olympic Gold” program
File Management tasksCreate additions to StageCount sprites and variablesFix bugsAdd spoken textCreate variablesCreate a best time variable
Yr7 SOW – Activity 1- http://tinyurl.com/SOWY7
Task Description Issues
1 If this is our starting point…
What key topic areas should Year 7 be learning on their journey towards being a computer scientist?
What are your priorities in delivering Computing?
What will keep them busy?
What is the skill set in your dept.?
What resources do you have available?
How will you assess?
1Digital Literacy 2
Computer Science 3
Information Technology
E-safety…
SOW
Yr7 SOW – Activity 2Task Description Issues
2 How do you move them on in Year 8?
What is the next progression? New skills? Building on Year 7? Introducing new and advanced coding? Still keeping them busy…
What are your priorities in delivering Computing?
What will keep them busy?
What is the skill set in your dept.?
What resources do you have available?
How will you assess?
Year 7Intro to Small Basic
Binary
Scratch Programming
Using the Internet
Logic Gates
Cyber Safety
Algorithms – Sequence, Selection
Year 8Developing a solution in Small Basic
Hex & ASCII
KODU programming
HTMLInside the Computer
E-Safety – Mobile Devices
Iteration & Sorting Algorithms
Conclusion
• Your SOW will evolve – make the tweaks as you go
• Play to your strengths
• CAS is there for YOU – share and receive