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Concepts covered: Note & Rest Values Take a “Rest”and rest cards if desired. • Cut the cards...

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© Copyright Colourful Keys 2017 www.colourfulkeys.ie www.thinkingtheorybooks.com Concepts covered: Note & Rest Values Take a “Rest”
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Page 1: Concepts covered: Note & Rest Values Take a “Rest”and rest cards if desired. • Cut the cards apart. • Find game counters such as erasers, paperclips, buttons or small toys.

© Copyright Colourful Keys 2017www.colourfulkeys.ie

www.thinkingtheorybooks.com

Concepts covered: Note & Rest Values

Take a “Rest”

Page 2: Concepts covered: Note & Rest Values Take a “Rest”and rest cards if desired. • Cut the cards apart. • Find game counters such as erasers, paperclips, buttons or small toys.

How to Play

• Each player places a counter on “start here”.• Players take turns to draw a note or rest value from the pile.• If a player draws a rest card - they must wait out that many turns (e.g. two turns for a two beat rest).• If a player draws a note card - they move forward that many spaces. Quavers/eighth notes move them only half a space forward, to one of the small stepping stones.• Thewinneristhefirsttogettotheplayground.

Optional Extra: Players must name the note value in order to move forward.

AssemblyThis game is very quick to assemble, you only need to:

• Print out the game board (page 3).• Print out the note and rest cards (page 4-7).• Print the decorative back (page 8) on the back of the note and rest cards if desired.• Cut the cards apart.• Find game counters such as erasers, paperclips, buttons or small toys. You need one counter per player.• Laminate the game board and cards if desired.

Learning ObjectivesTake a Rest reinforces the note and rest values to give students a headstart with rhythm understanding. This game is the perfect complement to Thinking Theory Book One and the Thinking Theory video: ‘More Note & Rest Values: Quavers, Dotted Crotchets and Rests”whichyoucanfindonYouTube.

Check out www.thinkingtheorybooks.com to learn more and pre-view the insides of the workbooks.

Take a “Rest

”!

Start

here ->

© Copyright Colourful Keys 2017www.colourfulkeys.ie

www.thinkingtheorybooks.com

Take a “Rest”

Page 3: Concepts covered: Note & Rest Values Take a “Rest”and rest cards if desired. • Cut the cards apart. • Find game counters such as erasers, paperclips, buttons or small toys.

Take a “Rest

”!

Start

here ->

© Copyright Colourful Keys 2017www.colourfulkeys.ie

www.thinkingtheorybooks.com

Page 4: Concepts covered: Note & Rest Values Take a “Rest”and rest cards if desired. • Cut the cards apart. • Find game counters such as erasers, paperclips, buttons or small toys.
Page 5: Concepts covered: Note & Rest Values Take a “Rest”and rest cards if desired. • Cut the cards apart. • Find game counters such as erasers, paperclips, buttons or small toys.
Page 6: Concepts covered: Note & Rest Values Take a “Rest”and rest cards if desired. • Cut the cards apart. • Find game counters such as erasers, paperclips, buttons or small toys.
Page 7: Concepts covered: Note & Rest Values Take a “Rest”and rest cards if desired. • Cut the cards apart. • Find game counters such as erasers, paperclips, buttons or small toys.
Page 8: Concepts covered: Note & Rest Values Take a “Rest”and rest cards if desired. • Cut the cards apart. • Find game counters such as erasers, paperclips, buttons or small toys.

Take a “Rest”

Take a “Rest”

Take a “Rest”

Take a “Rest”

Take a “Rest”

Take a “Rest”

Take a “Rest”

Take a “Rest”

Take a “Rest”


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