2012 IEEE 12th International
Conference on Advanced
Learning Technologies
(ICALT 2012)
Rome, Italy4-6 July 2012
IEEE IEEE Catalog Number: CFP12261-PRT
ISBN: 978-1-4673-1642-2
12th IEEE International Conference on Advanced Learning TechnologiesICALT2012
Preface xxi
Conference Committees xxiii
Reviewers xxviii
Invited
Principles for Collaborative Work 1
Harold Jarche
Main Track
A Case Study on Using Data Mining for University Curricula 3
Yoshitaka Sakurai, Kouhei Takada, Setsuo Tsuruta, and Rainer Knauf
A Conceptual Framework for the Analysis of the Use of Advanced Communication
Technologies in Higher Education: The Institutional Perspective 5
Joao Batista and Fernando Ramos
Addressing the Challenges of Survey Fatigue for Lifelong User Modelling: InitialisingBaseline Models Using Community Psychometric Values 8
Victoria Macarthur and Owen Conlan
A Format of Serious Games for Higher Technology Education Topics:
A Case Study in a Digital Electronic System Course 13
Danu Pranantha, Francesco Bellotti, Riccardo Berta, and Alessandro De Gloria
A Framework for Learning Activities' Guides 18
Liuis Ribas-Xirgo
A Group Oriented Intelligent Tutoring System For Rocket Engineers and Researchers 20
Yonghuang Zheng, Feng Tian, Renhou LI, and Longzhuang Li
A Hybrid Tag-Based Recommendation Mechanism to Support Prior Knowledge Construction 23
Jun Ming Chen, Yeali S. Sun, and Meng Chang Chen
A Long-Term Evaluation of Educational Animations of Functional Programs 26
Jaime Urqulza-Fuentes and J. Angel Velazquez-lturbide
Analysis of the Validity of E-assessment and Self-Assessment in
Formal Assessment in Electrical and Electronics Engineering Studies through a Case Study 31
Juan Carlos G. de Sande, Juan Ignacio Godino-Llorente,Victor Osma-Rutz, and Nicolas Saenz-Lechon
An Approach of Building an Engaging Virtual Authentic Environment for Classroom Learning 36
Po-Hsiang Huang, Chia-Jung Wu, and Gwo-Dong Chen
V
An Architecture for Technology-Enhanced Assessment of High Level Skill Practice 38
Enosha Hettiarachchi, Maria Antonia Huertas, Enric Mor Pera, and
Ana-Elena Guerrero-Roldan
An Electronic Tabletop 'eTableTop' Exercise for UK Police Major Incident Education 40
J.S. Mooney, L. Griffiths, M. Patera, J. Roby, P. Ogden, and P. Driscoll
An eMarking Tool for Paper Based Evaluations 43
Jorge Villalon
An Extendible and Ubiquitious E-leaming Software for Foreigners to Learn
Chinese on iOS-Based Devices 46
Vincent Tarn and Ralph L.F. Cheung
An Eye Detection Based Multi-modal "E-Supervisor" in Distant Education 49
Gang Chen, Song Yang, Xiaoying Zhou, and Ruimin Shen
An Institutional Personal Learning Environment Enabler 51
Laurent Moccozet, Omar Benkacem, Pierre-Yves Burgi,Herve Platteaux, and Denis Gillet
An Investigation of Students' Sequential Learning Behavioral Patterns in Mobile CSCL
Learning Systems 53
Hung-Yuan Wang, Tzung-Jin Lin, Chin-Chung Tsai, Henry Been-Lirn Duh,and Jye-Chong Liang
An Investigation of the Exergames Experience with Flow State, Enjoyment, and
Physical Fitness 58
Yu-Ching Lai, Shih-Ting Wang, and Jie-Chi Yang
An Ontology Model for Building, Classifying and Using Learning Outcomes 61
Aikaterini Kalou, Georgia Solomou, Christos Pierrakeas, and Achilles Kameas
An Ontology Supported Abductive Mobile Enquiry Based Learning Application 66
Sohaib Ahmed, David Parsons, and Mandia Mentis
Application of Extensible Learning Support System Architecture to Collaborative
Learning Environments 69
Kiyoshi Nakabayashi, Yosuke Morimoto, and Kumiko Aoki
A Realistic Digital Deteriorating Patient to Foster Emergency Decision-Making Skills
in Medical Students 74
Emmanuel G. Blanchard, Jeffrey Wiseman, Laura Naismith, and Susanne P. Lajoie
A Research of Applying Cognitive Load Theory to Science Education Webpage 77
Chia-Ju Liu, Yuan-Cheng Lin, Bao-Yuan Liu, and Yu-Yi Chang
ARTournament: A Mobile Casual Game to Explore Art History 80
JosefFroschauer, Johannes Zweng, Dieter Merkl, Max Arends,Doron Goldfarb, and Martin Weingartner
A Semantic Approach for Improving Competence Assessment in Organizations 85
Matteo Gaeta, Francesco Orciuoli, Giuseppe Fenza,
Giuseppina Rita Mangione, and Pierluigi Ritrovato
vi
A Study on User's Perception in E-learning Security and Privacy Issues 88
Madeth May, Georgios Fessakis, Angelique Dimitracopoulou, and Sebastien George
A Sustainability Component for a First-Year Course for Information Technology Students 90
Stefan A. Robila
A System for the Automatic Analysis of Computer-Supported Collaborative Learning Chats 95
Stefan Trausan-Matu, Mihai Dascalu, and Traian Rebedea
A Teacher Module in an Assistance Tool Software 100
Marilyne Rosselle
Authoring Educational Games through Affective Teachable Agent 102
Ailiya, Chunyan Miao, and Zhiqi Shen
Automatic Retrieval of Educational ICT Tool Descriptions from the Web of Data 105
Adolfo Ruiz-Calleja, Guillermo Vega-Gorgojo, Eduardo Gomez-Sanchez,Carlos Alario-Hoyos, Juan I. Asensio-Perez, and Miguel L Bote-Lorenzo
A Web-Based Framework for Job-Embedded Technology-Enhanced Social Language Learning 110
Werner Winiwarter
Behavioral Patterns and Learning Performance of Collaborative KnowledgeConstruction on an Augmented Reality System 113
Tzung-Jin Lin, Hung-Yuan Wang, Henry Been-Lirn Dun,
Chin-Chung Tsai, and Jye-Chong Liang
Breaking the Programming Language Barrier: Using Program Visualizations to
Transfer Programming Knowledge in One Programming Language to Another 116
Johannes Holvitie, Teemu Rajala, Riku Haavisto, Erkki Kaila,
Mikko-Jussi Laakso, and Tapio Salakoski
Building an Anti-phishing Game to Enhance Network Security Literacy Learning 121
Che-Ching Yang, Shian-Shyong Tseng, Tsung-Ju Lee,
Jui-Feng Weng, and Kaiyuan Chen
Change of Students' Motivation in an Introductory Programming Course for Non-computing Majors 124
Hidekunl Tsukamoto, Hideo Nagumo, Yasuhiro Takemura, and Naoya Nitta
Chunking and Extracting Text Content for Mobile Learning: A Query-Focused Summarizer
Based on Relevance Language Model 126
Guangbing Yang, Kinshuk, Erkki Sutinen, and Dunwei Wen
Collaborative Learning, Social Presence and Student Satisfaction in a
Blended Learning Environment 129
Stephen D. Sorden and Jose Luis Ramirez-Romero
Collaborative Reflection Activities with DynaLearn 134
Rachel Or-Bach and Bert Bredeweg
Comparing the Effects on Students' Behavior of Two Hint Techniques Embedded in a
Digital Game-Based Learning Tool 138
Kiira Hjert-Bernardi, Javier Melero, and Davinia Hernandez-Leo
Competency Models: A Review of Initiatives 141
Kalthoum Rezgui, Hedia Mhiri, and Khaled Ghedlra
vii
Complex Learning: A Way for Rethinking Pedagogies and Processes in
Technology-Enhanced Learning and Education 143
Laura Vettraino, Eleonora Guglielman, Marco Guspini, and Valentina Castello
Complex Learning Resources Integrated with Emerging Forms of E-assessment:
An Empirical Study 146
Mohammad AL-Smadi, Margit Hoefler, Gudrun Wesiak, and Christian Guetl
Computer Support for Reflective Learning in the Workplace: A Model 151
Birgit R. Krogstie, Michael Prilla, Daniel Wessel, Kristin Knipfer, and Viktoria Pammer
Considerations for the Design of Mini-games Integrating Hints for
Puzzle Solving ICT-Related Concepts 154
Javier Melero, Davinia Hernandez-Leo, and Josep Blat
Considering the Space in the Design of Learning Activities:
The ISIS and 4SPPIces Models Applied to Science Inquiries 159
Mar Perez Sanagustin, Valerie Emin, and Davinia Hernandez-Leo
Constructing a Novel Chinese Readability Classification Model
Using Principal Component Analysis and Genetic Programming 164
Yi-Shian Lee, Hou-Chiang Tseng, Ju-Ling Chen, Chun-Yi Peng,Tao-Hsing Chang, and Yao-Ting Sung
Constructing the Relationship between Individual Differences of
Faculty Members and the Continuance Intension of Using LMS Systems 167
Ghada M. Alnifie
Construction of Reading Guidance Mechanism on E-book Reader Applications for
Improving Learners' English Comprehension Capabilities 170
Chun-Wang Wei, Zong-Han Hsieh, Nian-Shing Chen, and Kinshuk
Context Aware Electronic Updates for Virtual Learning Environments 173
Laura Crane, Ayodele Awe, Phillip Benachour, and Paul Coulton
Contribution of Learning Technology in the Implementation of the First Year of
Medical Studies in France: Example of What Was Done at Bordeaux Medical School 176
Jean-Marc Dubois, Jerome Gabet, Olivier Hauchecorne,
Christophe Michenaud, Sandrine Michenaud, Nadege Pre, Helene Vaissie, and Pierre Dubus
Conversational Learning Design in Future Classrooms 178
Yacine Atif
Correlation Mining and Discovery for Learning Resources 181
Martin M. Weng, Bruce C. Kau, and Neil Y. Yen
Counting Sounds: An ICT Musical Approach for Teaching the Concept of the Angle in Kindergarten.... 186
Tharrenos Bratitsis, Konstantinos Tatsis, and Anna Amanatidou
Curating Digital Content in Teaching and Learning Using Wiki Technology 191
Michael Verhaart
Data Collection Framework to the Learning Monitoring Using Logical Sensor Network 194
Gislaine Cristina Micheloti, Regina Borges de Araujo,Joice Lee Otsuka, and Delano Berder
viii
Delivering Adaptive and Context-Aware Educational Scenarios via Mobile Devices 197
Sergio Gomez, Panagiotis Zervas, Demetrios G. Sampson, and Ramon Fabregat
Design and Evaluation of a Pervasive Workplace Learning System for Retail Stores 202
Yvan Peter, Benjamin Barbry, Thomas Vantroys, Philippe Laporte, and Sylvie Lerouge
Design and Evaluation of Support Functions of Course Management Systems for
Assessing Learning Conditions in Programming Practicums 205
Toshiyasu Kato and Takashi Ishikawa
Design and Implementation of Remotely Supervised Video-Based Distance Examinations 208
Rastsislau Datsenka, Ivo Stankov, and Karl Kurbel
Designing a Technology Enhanced Collaborative Space for Learning Entity-Relationship Modeling 213
Anthony K.L. Wong, Michael Morgan, and Matthew Butler
Designing Educational Games by Combining Other Game Designs 218
7e/mo Zarraonandia, Paloma Diaz, Mario Rafael Ruiz, and Ignacio Aedo
Developing a Mobile Game Environment to Support Disadvantaged Learners 223
Birgit Schmitz, Roland Klemke, Marcus Specht, Marvin Hoffmann, and Ralf Klamma
Developing Cognitive Diagnostic Assessments System for Mathematics Learning 228
Lin-Jung Wu, Hsin-Hao Chen, Yao-Ting Sung, and Ko-En Chang
Developing Virtual Learning Environment 2.0 Using Web Services Approach 230
Fang-Fang Chua and Eng-Soon Tay
Development and Evaluation of Peer Feedback in the English Quiz Game Design in Social Network... 235
Jan-Pan Hwang, Ting-Ting Wu, Yong-Ming Huang, and Yueh-Min Huang
Development of an Application for Mobile Devices to Record Learner Interactions with
Web-Based Learning Objects 240
Eva Garcia, Angel Garcia, Antonio Garcia-Cabot, Luis de-Marcos, and Jose-Ramon Hilera
Devising ICT in Engineering Education Based on the University Academia Expectations 242
Diana Andone and Radu Vasiu
Digital Culture of Educational Administrators in French National Education:
What Uses for What Practices? 244
Marta Toribio Fontenla, Hassina El-Kechai, and Jean-Frangois Cerisier
Digital Educational Objects for an Inclusive Learning: Survey and Guidelines for the
Experience in Eskola 2.0 246
Mari Luz Guenaga, Iratxe Mentxaka, Susana Romero, and Andoni Eguiluz
Digital Storytelling at School: Engagement and Educational Benefits 248
Nicoletta Di Bias and Paolo Paolini
Discussion Models in Seamless Online Learning Integrated Discussion (SOLID)Environment: Selection vs. Performance 251
Sheng-Yi Wu, Huei-Tse Hou, Sherry Y. Chen, Eric Zhi Feng Liu, and Wu-Yuin Hwang
DIY GIS: A Constructionist, Educational Toolkit for Architecture Students 253
Luca Simeone, Giorgia Lupi, Paolo Patelli, Salvatore laconesi, and Oriana Persico
ix
Effects of Computerized Collaborative Concept Map Approach on Students'
Learning Achievements and Cognitive Loads 258
Gwo-Jen Hwang, Hui-Chun Chu, and Yi- Rong Liang
Effects of Video-Based Reflection Prompts on Learners' Reflection Levels in a
Context-Aware U-Learning Environment 263
Xiu-Jun Yang, l-Chun Hung, Gwo-Jen Hwang, Nian-Shing Chen, and Wei-Chieh Fang
E-learning Course Educational Linux for High School Students in Brazil 268
Rafaela Lunardi Comarella, Rlcardo Azambuja Silveira,Ronaldo Lima Rocha Campos, andAraci Hack Catapan
E-learning of English Phrasal Verbs via Pictorial Elucidation and L1 Glosses 270
Yukiko Sasaki Alam and Yumiko Oe
Embedding Observation Means into the Learning Scenario: Authoring Approach and
Environment for Simulations-Based Learning 273
Anne Lejeune and Viviane Gueraud
Engineering Social Networks Using the Controllability Approach Applied to E-learning 276
Seid Maglajlic
Enhancing Collaborative Filtering of Learning Resources with Semantically-Enhanced Social Tags 281
Simon Boung-Yew Lau and Chien-Sing Lee
Enhancing Learning Analytics in Distributed Personal Learning Environments 286
Vladimir Tomberg, Mart Laanpere, David Lamas, Kai Pata, and Dragan Gasevic
Enriching Children's Experiences During and After a Museum Visit 288
Andreas Lingnau, Betsy van Dijk, Hub Kockelkorn, Jeldrik Schmuch, and Ian Ruthven
Enriching Ontologies from Folksonomies for eLearning: DBpedia Case 293
Sana Hamdi, Alda Lopes Gancarski, Amel Bouzeghoub, and Sadok Ben Yahia
Evaluating the Role of Collaboration Scripts as Group Guiding Tools in
Activities of Educational Robotics: Conclusions from Three Case Studies 298
Soumela Atmatzidou and Stavros N. Demetriadis
Evaluating Usability and Efficaciousness of an E-learning System:A Quantitative, Model-Driven Approach 303
Yin-Leng Theng and Joanna Sin
Evaluation of Student Perceptions and Interests Using Spoken Tutorials in Online Courses 308
Kiran L.N. Eranki and Kannan M. Moudgalya
Expertise Network Discovery via Topic and Link Analysis in Online Communities 311
Yanyan Li, Shaoqian Ma, Yonghe Zhang, and Ronghuai Huang
Exploring Children Preferences regarding Tangible and Graphical Tools for
Introductory Programming: Evaluating the PROTEAS Kit 316
Theodosios Sapounidis and Stavros N. Demetriadis
Exploring the Impact of a Conversational Agent When Triggering Students' Discourse in Online
Collaboration 321
Stergios Tegos, Stavros N. Demetriadis, and Anastasios Karakostas
X
Extreme Apprenticeship Goes Blended: An Experience 324
Gabriella Dodero and Francesco Di Cerbo
Facebook for CSCL, Latin-American Experience for Professors 327
Rocael Hernandez, Hector R. Amado-Salvatierra, Christian Guetl, and Mohammad Smadi
Face-to-Face vs. Computer-Mediated: Analysis of Collaborative
Programming Activities and Outcomes 329
Delfina Malandrino, llaria Manno, Giuseppina Palmieri, and Vittorio Scarano
Feedback in the Motor Skill Domain 332
Yulita Hanum P. Iskandar, Lester Gilbert, and Gary B. Wills
Fermat: Merging Affective Tutoring Systems with Learning Social Networks 337
Ramon Zatarain Cabada, Maria Lucia Barron Estrada, J.A. Beltran V.,F.L Cibrian R., Carlos Alberto Reyes Garcia, and Yasmin Hernandez Perez
Fostering Students' Creativity through Video Game Development 340
Ximena Lopez and Carlo Fabricatore
Framework for Intervention and Assistance in University Students with Dyslexia 342
Carolina Mejla Corredor and Ramon Fabregat Gesa
Harnessing Collective Intelligence in Personal Learning Environments 344
Mohamed Amine Chatti, Ulrik Schroeder, Hendrik Thus, and Simona Dakova
Helping Novice Programmers to Bootstrap in the Cloud: Incorporating Support for
Computational Thinking into the Game Design Process 349
Navid Ahmadi, Mehdi Jazayeri, and Monica Landoni
High-Interactive Gaming Learning: Bring Different Learning Benefits to
Team Players and Individual Players 354
Chi-Wen Huang, Cheng-Yu Fan, Yu-Ling Chi, Chia-Jung Wu, and Gwo-Dong Chen
High-Level Model for Educational Collaborative Virtual Environments Development 356
Rosa Reis, Paula Escudeiro, and Benjamin Fonseca
How Cognitive Styles Affect the E-learning Process 359
Valeria de Palo, Maria Sinatra, Giancarlo Tanucci, Lucia Monads,Plerpaolo Di Bitonto, Teresa Roselli, and Veronica Rossano
How to Implement a Technology Supported Free-Selection Peer Review Protocol:
Design Implications from Two Studies on Computer Network Education 364
Pantelis M. Papadopoulos, Thomas D. Lagkas, and Stavros N. Demetriadis
Identification of LMSs Instuctional Languages: An Analysis Process 367
Aymen Abedmouleh, Lahcen Oubahssi, Pierre Laforcade, and Christophe Choquet
Instinctive Game Enviroment: Exploring the Application of Natural Interfaces for
Supporting Game-Based Learning 369
Carlos Gonzalez, David Diez, Paloma Diaz, and Ignacio Aedo
Instructor Support for Monitoring and Visualizing Students' Activity in a
Social Learning Environment 371
Elvira Popescu and Dan Cioiu
xi
Integrated Environment for Scenario Development, Exercise Implements and
Evaluation for Role-Play Training 374
Hiroshi Maruyama, Shuhei Harada, Akio Takashima, and Taiohi Nakamura
Integrating Cognitive Tasks in Game Acitivities 376
Dennis Maciuszek and Alke Martens
Integrating Navigational and Structural Information in SCORM Content Aggregation Modeling 379
Antonio Maratea, Alfredo Petrosino, and Mario Manzo
Integrating Web Services with Gadgets to Support an i-Google PLE 381
Martin Llamas-Nistal, Manuel Caeiro-Rodrlguez,Juan Gonzalez-Tato, and Javier Alvarez-Osuna
Interactions for Learning as Expressed in an IMS LD Runtime Environment 383
Michael Derntl, Susanne Neumann, and Petra Oberhuemer
Is It Adequate to Model the Socio-cultural Dimension of E-learners byInforming a Fixed Set of Personal Criteria? 388
Emmanuel G. Blanchard
Learner Ontology for the Active Semantic Learning System 393
loan Szilagyi and loan Roxin
Learning about Art History by Exploratory Search, Contextual View and Social Tags 395
Max Arends, Martin Weingartner, Josef Froschauer, Doron Goldfarb, and Dieter Merkl
Learning Task-Related Strategies from User Data through Clustering 400
Mihaela Cocea and George D. Magoulas
Literature Driven Method for Modeling Frustration in an ITS 405
Ramkumar Rajendran, Sridhar Iyer, and Sahana Murthy
Logical and Physical Sensors-Based Online Assessment Security Support 410
Juliana Augusto Stocco, Joice Lee Otsuka, Delano Medeiros Beder,Gisiaine Cristina Micheloti, and Regina Borges de Araujo
LPCEL Editor: A Web-Based Visual Authoring Tool for Learning Design 413
Jorge Torres, Jesus Resendiz, Juan Manuel Dodero, and Ignacio Aedo
Math Is Not Only for Science Geeks: Design and Assessment of a Storytelling Serious Video Game ...418
Michail Giannakos, Konstantinos Chorianopoulos, and Letizia Jaccheri
Message-Based Motivation Modeling 420
We/7 Rubens, Toshio Okamoto, and Dain Kaplan
Modeling Critical Factors of Quality in E-learning: A Structural Equations Model Test 422
Rosario Cagao and Carios Lucas de Freitas
Multimedia Educational Pills (MEPs) for Corporate Training: Methodology and Cases 427
Paolo Giordani, Elisa Cipriani, Sara Fablano, Chiara Moroni,Silvia Ravazzani, Maria Rosaria Di Renzo, and Sara Mormino
Multiplayer 3D Game in Supporting Team-Building Activities in a Work Organization 430
PSivi Hakkinen, Johanna Bluemink, Merja Juntunen, and llona Laakkonen
xii
Observations as a Method to Evaluate a Computer-Based Approach to Learning Algorithms 433
Ouafae Debdi, J. Angel VelSzquez-lturbide,Natalia Esteban-Sanchez, and Antonio Perez-Carrasco
Online After-School Learning for Bridging the Digital Divide 436
Lih-Juan ChanLin, Hong-Yen Lin, and Tze-Han Lu
Online Help-Seeking in Communities of Practice: An Acceptance Model for Conceptual Artifacts 438
Nicolae Nistor, Matthias Werner, and Silke Schworm
Open Access to Mobile Assisted Language Learning Supported by the Mobile2Learn Framework 441
Demetrios G. Sampson and Panagiotis Zervas
Opportunities and Challenges for Adaptive Collaborative Support in
Distributed Learning Environments: Evaluating the GLUE! Suite of Tools 446
Anastasios Karakostas, Luis P. Prieto, and Yannis Dimitriadis
Pedagogy: Designing Digital Magazines for the iPad -
Trends and Challenges of a New Medium in the Light of Established Graphic Traditions 451Jonathan Hounshell
Peer-Supervised Learning with Built-in Quality Control Based on Multiple-Choice Questions:A Case Study 453
Christian Hutter, Tobias Kimmerle, and Klemens Bohm
Personalization and Mentoring: Our Experience with Training Teachers 458
Sandhya Kode and Shuchita Rao
Personalizing Educational Activities 460
Ian O'Keeffe and Vincent Wade
Principles for Creating Learning Games for Algebra 462
Vani Kalloo and Permanand Mohan
Producing an Engineering Reality TV Show at a University: Key Learning Points 465
N. Clarke, W.A. Clarke, and A.L Nel
QrAte: Historical Learning through a Curatorial Inquiry Task Using Web Resources 468
Annika Wolff and Paul Mulholland
Rapid Authoring Platform for Instructional Design of Scenarios (RAPIDS) 473
BaoYng Teresa Liew, Eric Tsui, PatrickS.W. Fong, andAdela S.M. Lau
Real-World Relevant Learning with Android Smartphones 476Kai Qian, Dan Lo, Yi Pan, Yanqing Zhang, Xiaolin Hu, and Liang Hong
Semantic Enrichment of an ECEC Platform Knowledge Base 478Victor A. Ron's, Ruben Mlguez, and Juan M. Santos
Sentiment Classification in Turn-Level Interactive Chinese Texts of E-learning Applications 480
Feng Tian, Huijun Liang, Longzhuang Li, and Qinghua Zheng
Serious Games Integration in Companies: A Research and Application Framework 485
Aida Azadegan and Johann c.k.h. Riedel
xiii
Sharing Experiences between Learners with Different Profiles: Adaptation of Interaction Traces 488
Karim Sehaba
Sharing Laboratories across Different Remote Laboratory Systems 493
Pablo Orduha, Javier Garcia-Zubia, Diego L6pez-de-lpifia,Philip H. Bailey, James L. Hardison, Kimberly DeLong, and V, Judson Harward
Software Engineering Aids to Accelerate Educational Technologies 495
Sridhar Chlmalakonda and Kesav V. Nori
Stop Word in Readability Assessment of Thai Text 497
Patcharanut Daowadung and Yaw-Huei Chen
Students' and Instructors' Perceptions on Use of Information and
Communication Technologies during Instruction in a Kyrgyzstan University 500
Gulshat Muhametjanova and Kursat Qagiltay
Supervising Knowledge Sharing in the Classroom: Supporting Teachers'
Individual Diagnosis and Instruction in a Peer Education Scenario 503
Kristina Richter, Regina Bruder, Johannes Konert, Stefan Gobel, and Ralf Steinmetz
Supporting Adaptive Learning Sequences with Agent Negotiation 506
K. Robert Lai, Chih-Yueh Chou, and Chung Hsien Lan
Supporting Engineering Students Learning Wireless Network Planning UsingMobile, Positioning and Web Technologies 509
Nelson Baloian, Gustavo Zurita, Jonathan Frez, and Marcelo Milrad
Supporting Teachers to Enhance Teachers' and Students' Performance:
Implementation of an Indicator-Based Approach and Experimentations with HOP3X 515
Aina Lekira, Christophe Despres, Pierre Jacoboni, and Dominique Py
Supporting Teachers to Retrieve and Select Learning Objects for
Personalized Courses in the Moodle_LS Environment 518
Carta Limongelli, Alfonso Miola, Filippo Sciarrone, and Marco Temperini
Synote: Important Enhancements to Learning with Recorded Lectures 521
Mike Wald and Yunjia Li
SWift - A SignWriting Editor to Bridge between Deaf World and E-leaming 526
Claudia Savina Bianchini, Fabrizio Borgia, and Maria De Marsico
Technological Factors, User Characteristics and Didactic Strategies in
Educational Virtual Environments 531
Antonis Natsis, loannis Vreliis, Nikiforos M. Papachhstos, and TassosA. Mikropoulos
Technology Enhanced Informal Science Learning and Engagements:A Typology of Activity 536
Eileen Scanlon
The Design of English Article Recommender Mechanism for Senior High School Students 541
Chen-Chung Chi and Chin-Hwa Kuo
xiv
The Effect of Utilizing the Learning Skill of Highlighting and Constructing a
Map in a Networked Hyperlink Condition on Learning Performance 546
Yu-Hsuan Lee, Gwo-Dong Chen, Liang-Yi Li, Nurkhamid,
Cheng-Yu Fan, and Kuang-Hung Chiang
The Effects of Cognitive-Affective Interaction Strategy on Novices'
Creative Performance in Game Design Project 549
Li-Chun Wang and Ming-Puu Chen
The Effects of Integrating Information Literacy into Science Instruction on
Seventh-Grade Students' Problem-Solving and Academic Achievement 554
Lin Ching Chen and Wen-I Ma
The Effects of Using Embodied Interactions to Improve Learning Performance 557
Wan-Ju Lee, Chi-Wen Huang, Chia-Jung Wu, Shing-Tsaan Huang, and Gwo-Dong Chen
The Impact of Script Coercion in Computer-Supported Collaboration:
A Case Study on Learning Benefits When Technology Makes
Learners' Thinking Processes Explicit 560
Pantelis M. Papadopoulos and Stavros N. Demetriadis
The Impact of Social Performance Visualization on Students 565
Mohammad Hassan Falakmasir, l-Han Hsiao, Luca Mazzola,
Nancy Grant, and Peter Brusilovsky
The Impact of the Reality Television Camera on Undergraduate Engineering Students:
A Qualitative Case Study 570
N. Clarke, W.A. Clarke, andA.L. Nel
The Learners' User Classes in the TERENCE Adaptive Learning System 572
T, Di Mascio, P. Vittorini, R. Gennari, A. Melonio, F. De La Prieta, and M. Alrifai
The Need for Technological Innovations for Indigenous Knowledge Transfer in
Culturally Inclusive Education 577
John Loewen and Kinshuk
The Physicality of Technological Devices in Education: Building a Digital Experience for Learning 579
Sharon Lynn Chu Yew Yee, Francis Quek, Alex Endert,
Haeyong Chung, and Blake Sawyer
The Role of Fading and Peer-Monitoring in Systems for Online Argumentation:Results from Two Studies 582
Yannis N. Bouyias and Stavros N. Demetriadis
The Study of Self-Assessment with Prompts, Learning Journal and Referencing throughSharing for Regulation of Cognition and Their Effect on Web-Based Programming Learning 587
Rustam Shadiev, Wu-Yuin Hwang, Jung-Lung Hsu,
Chia-Ling Chang, and Ray Yueh-Min Huang
Toward a Complete E-learning System Framework for Semantic Analysis,
Concept Clustering and Learning Path Optimization 592
Vincent Tarn, Edmund Y. Lam, and S. T. Fung
Towards a High-Level Integration of Interactive Tools with E-assessments 597
Christian Saul and Heinz-Dietrich Wuttke
XV
Towards Efficient Provision of Feedback Supported by Learning Analytics 599
Israel Gutierrez Rojas and Raquel M. Crespo Garcia
Trust and Reputation in eLearning at the Workplace: The Role of Social Media 604
Sabine Seufert
Using a Text Mining Tool to Support Text Summarization 607
Eliseo Reategui, Miriam Klemann, and Mateus David Finco
Using Collaborative Activities on Tabletops to Enhance Learning and Knowledge Transfer 610
Michael Schubert, Audrey Serna, and Sebastien George
Using "Learning Video Portfolio" to Enhance Students' Metacognition in Authentic Learning 613
Ching-Yi Huang, Chi-Wen Huang, Chia-Jung Wu,
Gwo-Dong Chen, and Kuang-Hung Chiang
Using Semantic Similarities to Instrument Informal Learning Activities in Ubiquitous Environments 618
Pierre-Yves Gicquel and Dominique Lenne
Utilizing Multiplayer Video Game Design Principles to Enhance the Educational Experience in
3D Virtual Computer Supported Collaborative Learning Environments 621
Thrasyvoulos Tsiatsos and Andreas Konstantinidis
Utilizing Virtual Worlds for Game Based Learning: Grafica, A 3D Educational Game in Second Life 624
Theodouli Terzidou, Thrasyvoulos Tsiatsos, Antonia Dae,Odysseas Samaras, and Apostolia Chasanidou
Vialogues: Videos and Dialogues Based Social Learning Environment 629
Megha Agarwala, l-Han Hsiao, Hui Soo Chae, and Gary Natriello
Virtual Coaching for Change Management 634
Amina Zaghbib, Philippe Pernelle, and Thibault Carron
Visual Analysis of Online Interactions through Social Network Patterns 639
Andre Silva and Aivaro Figueira
We Have No Feelings, We Have Emoticons ;-) 642
Sarah Leon Rojas, Uwe Kirschenmann, and Martin Wolpers
What Can We Learn from Long-Time Lasting Measurements of
Felder-Silverman's Learning Styles? 647
Carlo Giovannella
Bootstrapping Learning Analytics
Comparing LMS Usage Behavior of Mobile and Web Users 650Felix Mddritscher, Gustaf Neumann, and Claudia Brauer
Coverage Metrics for Learning-Event Datasets Based on Client-Side Monitoring 652
Derick Leony, Raquel M. Crespo, Mar Perez-Sanagustfn,Hugo A. Parada G., Luis de la Fuente Valentin, and Abelardo Pardo
ERP Approach: What Could We Learn From? 654
Piero Arico, Fabio Aloise, and Carlo Giovannella
xvi
Evaluating the Learning Effect of Adaptive Digital Educational Games with Eye-TrackingEffie Lai-Chong Law
656
Visualization of Wiki-Based Collaboration through Two-Mode Network Patterns 658
Felix M&dritscher and Wolfgang Taferner
Visualizing Learner Activities with a Virtual Learning Environment:
Experiences from an In Situ Test with Primary School Children 660
Soren Eskildsen, Kasper Rodil, and Matthias Rehm
DULP & SPeL @ ICALT 2012: Exploring the Future of
Technology Enhanced Learning
Beyond the "Orff Schulwerk", Toward a New Approach to the TechnologyEnhanced Musical Education 662
Luca De loris, Fabrizia Moggio, and Carlo Giovannella
"Museal Fields" as Embedded Learning Places 664
Andrea losue, Fabrizia Moggio, and Carlo Giovannella
Personalisation of Programming Tutoring System Using Tag-Based Recommender Systems 666
Aleksandra Klasnja-Milicevic, Boban Vesin, Mirjana Ivanovic, and Zoran Budimac
Personalized, Adaptive and Intelligent Support for Online AssignmentsBased on Proactive Computing 668
Sergio Marques Dias, Sandro Reis, and Denis Zampunieris
Personalized Mobile Learning via an Adaptive Engine 670
RichardA.W. Tortorella and Sabine Graf
Pervasive Learning Activities for the LMS .LRN through Android Mobile Devices with NFC Support 672
Gustavo Ramirez-Gonzalez, Catalina Cordoba-Paladinez,Omar Sotelo-Torres, Camilo Palacios, Mario Munoz-Organero, and Carlos Delgado-Kloos
Proactive Computing Based Implementation of Personalized and Adaptive Technology Enhanced
Learning over Moodle(TM) 674
Sergio Marques Dias, Sandro Reis, and Denis Zampunieris
Semantic Integration of Social Information in Learning Systems 676
Juan C. Vidal, Manuel Lama, Miguel Rosales Sueiro, and Alberto Bugarln
Supporting Assessment of Open Answers in a Didactic Setting 678
Andrea Sterbini and Marco Temperini
xvii
Game Based Learning for the 21st Century:
Challenges and Opportunities
A Domain Model for Smart 21st Century Skills Training in Game-Based Virtual Worlds 680
Michael D. Kickmeier-Rust and Dietrich Albert
Co-designing Social Games with Children to Support Non Formal Learning 682
Paloma Diaz, Pedro Paredes, Diego Alvarado, and Elisa Giaccardi
Developing a Meta-Model for Serious Games in Higher Education 684
C. Shaun Longstreet and Kendra M.L Cooper
Embodied Conversational Human-Machine Interface with Wearable Body Sensors for ImprovingGeography Teaching 686
Y. Ling, Francesco Bellotti, Riccardo Berta, and Alessandro De Gloria
Exploiting Real-Time EEG Analysis for Assessing Flow in Games 688
A. Plotnikov, N. Stakheika, Alessandro De Gloria, C. Schatten, Franceso Bellotti,Riccardo Berta, C. Fiorini, and F. Ansovini
Reasoning on Reasoning through Serious Games 690
Rosa Maria Bottino, Michela Ott, and M. Tavella
User Modelling and Adaptive, Natural Interaction for Conflict Resolution 692
Kostas Karpouzis, George Yannakakis, Ana Paiva, Jeppe Herlev Nielsen,Asimina Vasalou, and Arnav Jhala
Using a Pleasure Framework to Critique Tangible Learning Games 694
Imran A. Zualkernan
Enabling Successful Self-Regulation in
Open Learning Environments
A Survey into the Teacher's Perception of Self-Regulated Learning 696Alexander Mikroyannidis, Teresa Connolly, and Effie Lai-Chong Law
Exploring the Personal and Self-Directed Use of Weblogs 698
Terje Valjataga and Sebastian H.D. Fiedler
How to Augment Simulated Environments by Services Supporting Self-Regulated Learning?A Baseline Study 700
Marcel Berthold, Christina M. Steiner, and Dietrich Albert
Introducing Learning Performance in Personal Learning Environments 702Laurent Moccozet
Recommending Learning Activities as Strategy for Enabling Self-Regulated Learning 704
Pablo Lachmann and Andreas Kiefel
Self-Regulated Learning in a Mobile Health Initiative for Diabetic Patients 706
Salys Sultan and Permanand Mohan
xviii
SRL Tasks and Activities as a Model of Cognitive Behaviour within ETTHOS 708
Adam Moore, Owen Conlan, and Victoria Macarthur
Supporting Self-Regulation by Personal Learning Environments 710
Milos Kravcik and RalfKlamma
Remote and Virtual Laboratories in Science, Technology,
Engineering and Mathematics (STEM) Education
Designing Virtual Experiments in the Context of Marine Sciences 712
Martina Weicht, Dennis Maciuszek, and Alke Martens
State of Art, Initiatives and New Challenges for Virtual and Remote Labs 714
£ Sancristobal, S. Martin, R. Gil, Pablo Ordur)a, M. Tawfik, A. Pesquera,G. Diaz, A. Colmenar, Javier Garcia-Zubia, and M. Castro
Using Problem Posing, Problem Solving for Game-Based Learning in Remote Labs 716
Imran A. Zualkernan, Ghaleb G. Al Husaini, Kevin F. Loughlin,Jamshaid G, Mohebzada, and Moataz El Garni
Virtual VLSI Laboratory for Computer Science Students: Erudite and Illusive 718
Shubhajit Roy Chowdhury and Sandhya Kode
Doctoral Consortium
Adaptive Competence-Based System in an E-learning Platform:
Adapting Support Tasks to Students 720
Juan Manuel Vaca, J. Enrique Agudo, and Mercedes Rico
Classroom 3.0: The Real World Meets the Virtuality through Ambient Sensing in Education 722
Roberto Vergallo
Metrics Development for Measuring Virtual University Social Responsibility 724
Azam Esfijani and Elizabeth Chang
Modelling Global Pattern Formations for Collaborative Learning Environments 726
Corrado Grappiolo, Yun-Gyung Cheong, Rilla Khaled, and Georgios N. Yannakakis
School of the Future: Using Augmented Reality for Contextual Information and
Navigation in Academic Buildings 728
Silviu Vert and Radu Vasiu
Stimulating the Development of a Disposition through Games-Based Learning 730
Sylke Vandercruysse, Jan Elen, and Geraldine Clarebout
Towards a Synthesis of Learning Methodologies, Learning Technologies and
Software Product Lines 732
Sridhar Chimalakonda and Kesav V. Nori
Using Social Networking and Virtual Reality to Harness Creativity in Students in
E-learning Situations 734
Diana Ragbir and Permanand Mohan
xix
Utilizing Social Media for Goal Setting Based on Observational Learning 736
SSbastien Louvigne, Neil Rubens, Fumihiko Anma, and Toshio Okamoto
Visualisation and Analysis of Multiuser Gaze Data: Eye Tracking Usability Studies in the
Special Context of E-learning 738
Gergely Rakoczi and Margit Pohl
European Projects Track
Games and Learning Alliance (GaLA) Supporting Education and Training through Hi-Tech Gaming 740
Francesco BelloW, Riccardo Berta, and Alessandro De Gloria
Global Trends and Forecasts for TEL - Some Results from the TEL-Map Project 742
Tore Hoel
MAGICAL: Collaborative Game Building as a Means to Foster Reasoning Abilities and Creativity 744
Rosa Maria Bottino, JeffEarp, and Michela Off
Social Network Analysis of European Project Consortia to Reveal Impact of
Technology-Enhanced Learning Projects 746
Michael Derntl and RalfKlamma
Panel
The Open Educational Resources (OER) Movement: Free Learning for All Students 748
Rory McGreal, Demetrios G. Sampson, Nian-Shing Chen, Kinshuk,
Mangala S. Krishnan, and Ronghuai Huang
Tutorial
Accessibility and Usability of Educational Gaming Environments for Disabled Students 752
Marion Hersh and Barbara Leporini
A Software Engineering Perspective for Accelerating Educational Technologies 754
Sridhar Chimalakonda and Kesav V. Nori
Stand Alone Application and On-Line Open-Service to Measure Emotions
Conveyed by Different Media Channels 756
Simone Carcone and Carlo Giovannella
"Voce Viva ScriviFacile" and "ScriviFacile MathAlgebra": Technological Tools and
New Opportunities for Teaching 758
Alessandro Danieli, David Giovanni Danieli, Giovanni Raudino, and Rosanna Tuzza
Author Index 760
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