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Indie Development Awards Pitch 10:00 - 10:30 10:00 - 10:30 09:00 - 10:00 09:00 - 10:00 10:30 - 11:00 10:30 - 11:00 11:00 - 11:30 11:00 - 11:30 11:30 - 12:00 11:30 - 12:00 Should I put my titles on a Netflix for games? Juancho Carrillo (PlayGiga) - PUBLISHING Winning Strategies for Indie Game Studios Sebastien Borget (PIXOWL) - PUBLISHING European Co production: making your game happen Thierry Baujard (SpielFabrique UG) - PUBLISHING Games Industry POV 2019 Joost Van Dreunen (Nielsen) - PUBLISHING DAY 1 - OCT.29 - TUESDAY DAY 2 - OCT.30 - WEDNESDAY DAY 3 - OCT.31 - THURSDAY ROOM 1 ROOM 1 ROOM 1 ROOM 2 ROOM 2 ROOM 3 ROOM 3 ROOM 3 ROOM 4 ROOM 4 09:00 - 09:30 09:00 - 09:30 Addictive Storytelling on Mobile Ryan Kaufman (Jam City) - PUBLISHING Latest Trends from China’s Gaming Market and How Mi Game Helps Developers Neo Liu (MiGame) - PUBLISHING Creating an own game genre! Marvin Eschenauer (Bytro Labs GmbH) - PUBLISHING Volatility in the Games Industry Nicola Smith (Foxnext Games) - PUBLISHING Bridge Seminar by Mintegral Hyper-Casual Game Monetization and User Acquisition in China Guest speakers: Speech : User acquisition in China market by Stella Zhu - Mindworks Analyzing the behavior of Chinese players by Ivan Bravo - GameAnalytics Monetization in China market by Secret VIP Guest Panel session : User acquisition and monetization in China by authoritative guests Growing your Games Successfully in China - The next stop for casual/ hyper casual games Laeticia Ye (Mobvista), Carole Wai Hai (Tenjin) - PUBLISHING Publishing indie games in China with East2west Games Raymond Qiang (East2West) - PUBLISHING Indie Pitch Games Made in France Pitch Les soutiens publics à l’industrie du jeu vidéo en France Lionel Prevot (CNC), Marie-Pierre Bouvet (DGE), Pierre Carde (Connection Events), Edouard Tunc (I.F.C.I.C.) - PUBLISHING So Videogame ! Quittez Paris pour développer votre studio indé Stéphane Natkin (La Compagnie des Martingales), Fabrice Carré (Bordeaux Games), David «Blackmagic» Elahee (Headbang.club), Antonin Demeilliez (Seed by Seed) - PUBLISHING Indie Development Awards Ceremony PUBLISHING Publishing paid games on mobile in 2019: Situation and new opportunities Xavier Liard (Playdigious) - PUBLISHING Consolidation (M&A) and Investment in the gaming space Andrew Ponomar (Enter Capital), Sean Lee (Wargaming) - PUBLISHING How to make your next app go big Emmanuel Carraud (appChocolate Ltd) - UA A year of ASO AB tests. ZooCraft review Sergei Kharchenko (Creative Mobile) - UA Cross-platform effects on free-to-play user acquisition Julian Verner (Bytro Labs) - UA UA & Marketing mistakes: what to keep in mind to avoid failure Dmitry Gubanenkov (Chimp Works) - UA Top 10 Tips on How To Work With MENA Influencers Mariela Tzvetanova (Imperia Online Ltd.) - UA How to market your console game Pierre Chetreff (The Chetreff Company), Adrien Briatta (Publishing and Marketing Manager - Shiro Ga- mes) - UA Diversifying Your Partner mix - Strategies for Testing & onboarding Ad networks Rob Jenkins (Gram Games) - UA What can you learn from Top Game Developers. Improving profitability, success and organic traffic through ASO Jami Wardman (Lab Cave Games) - UA Increasing App Acquisition, Retention, and Monetization by leveraging Blockchain Technology UA Secret to top performing playable ads Johan Lofstrom (Playable Platform) - UA The rise of the adult gaming market Serge Landry (Nutaku) - UA Getting Triple A Treatment Without Selling Your Soul Christina Seelye (Maximum Games & Modus Games) - PUBLISHING Negotiations lowball and highball like a pro Patryk Hamerlak (Vivid Games) - PUBLISHING Investing in Gaming: How do we pick Mickael Bougis (Phoenix Games), Patryk Hamerlak (Vivid Games), Riccardo Comazzi (Tencent), Guillaume Lautour (Level Up), LK Shelley (Affiniti Ventures) - PUBLISHING Self publishing your game in 2019 - what are the opportunities and challenges? Attaba Rahim (Bungie), Thomas Bidaux (ICO Partners), Sebastien Vidal (Shiro Games) - PUBLISHING The rise of hyper-casual games - Opportunities and trends Olivier Le Bas (Homa Games), Falko Böcker (Joypac), Jean-Nicolas Vernin (Madbox), Gio Zhang (Duoku), Jon Hook (Homa Games) - PUBLISHING Brazil: The Next Super Territory for Games Eliana Russi (Brazil Games Export Program), Thiago De Freitas (Kokku) - PUBLISHING Making the most out of your tabletop IP as a videogame Arthur Dosne (Asmodee Digital), Nicolas Godement (Asmodee Digital) - PUBLISHING Everything you wanted to know about blockchain games (but were afraid to ask) Sebastien Borget (Pixowl), Nicolas Pouard (Ubisoft), Nicolas Gilot (Ultra.io), Shaban Shaame (Everdreamsoft), Manon Burgel (Blockchain Game Alliance), Marie Franville (B2Expand) - PUBLISHING Next-Gen Business Martijn Van Doorn (DDM) ,Terence Mosca (Tequila Works), Heikki Repo (Cornfox & Bros) - PUBLISHING Looking Beyond China Maarten De Koning (DDM) - PUBLISHING Localization and Culturalization from West To East Gio Zhang (Duoku) - PUBLISHING Publishing PC Premium Games in China And Maximizing the Sales Erwin Zhao (Tencent) - PUBLISHING [KEYNOTE] Welcome keynote - Trends in the videogame industry Gio Zhang (Duoku), Raymond Qiang (East2West), Christina Seelye (Maximum Games & Modus Games), Benoit Clerc (Bigben), Samuel Gatte (Bandai Namco), David Liang (MiGame) - PUBLISHING Missed Monetisation Opportunities: 5 Major Mistakes in Analytics Ivee Feria-Padua (King) - MONETIZATION Partnership models in the age of consolidation Henry Lowenfels (Scopely), Alina Gribanova (BoomBit), Miikka Luotio (Superscale), Tobias Edl (WHOW) - MONETIZATION App Store Presence: key ranking factors you hardly ever think about Anna Kochetkova (AppFollow), Tamara Shmeleva (AppFollow) - MONETIZATION Efficient QA For Self-Publishing Noyan Culum (Gamelab Istanbul) - QA How we can keep the Quality with 1 to 2 Inhouse QA per title Enrico Mareth (Gameforge) - QA Localization case studies from Netmarble Baris Ozistek (Netmarble) - LOCALIZATION Pick Your Targets Well, and Hit That Bullseye! Tamara Tirjak (Frontier Developments) - LOCALIZATION Thinking about building an inhouse Localization team? The 5 Ws and How Estelle Bailly (Hi-Rez Studios) - LOCALIZATION Localization studies from Ankama: how to manage a Dofus project (translation team, language leading and technology) Michael Sobol (Ankama) - LOCALIZATION Kids games monetization: challenges and proven solution Galyna Iefremova (Bini Bambini) - MONETIZATION Building a Request For Proposals - From a game developer perspective Arthur Faure (Ubisoft) - XDEV [TEACH ME] How to steer a team of cats, unicorns, and other unique creatures Juney Dijkstra (Soedesco) - XDEV Building Games with Amazon Game Tech Alexis Dahan (Amazon Game Tech France) - XDEV Five Ways a Direct to Consumer Strategy Can Work for Your Studio Brooke Van Dusen (Xsolla) - PUBLISHING Player-centric Marketing: A Story of Glitter, Tears and Talents April Harmon (Wooga), Dario Quondamstefano (Wooga), Valentine Ledour (Wooga) - MONETIZATION Eats, Shoots and Leaves: The future of online community management means context is king Simon Usiskin (JWR Ventures) - XDEV Publishers talk creating new IP and working with vendors Bobby Wertheim (Sega), Giovanna Villani (505 Games), Markus Wilding (Private Division), Anh Luong (Miniclip) - XDEV / PUBLISHING 09:30 - 10:00 09:30 - 10:00 10:00 - 10:30 10:00 - 10:30 10:30 - 11:00 10:30 - 11:00 11:00 - 11:30 11:00 - 11:30 11:30 - 12:00 11:30 - 12:00 12:00 - 12:30 12:00 - 12:30 12:30 - 13:00 12:30 - 13:00 13:00 - 13:30 13:00 - 13:30 13:30 - 14:00 13:30 - 14:00 14:00 - 14:30 14:00 - 14:30 14:30 - 15:00 14:30 - 15:00 15:00 - 15:30 15:00 - 15:30 15:30 - 16:00 15:30 - 16:00 16:00 - 16:30 16:00 - 16:30 16:30 - 17:00 16:30 - 17:00 17:00 - 17:30 17:00 - 17:30 17:30 - 18:00 17:30 - 18:00 20:00 18:00 - 18:30 18:30 - 20:00 START OF COCKTAIL RECEPTION END OF COCKTAIL RECEPTION ROOM 2 ROOM 4 Playable Platform GAME CONNECTION OFFICIAL PARTY 09:00 - 09:30 09:30 - 10:00 10:00 - 10:30 10:30 - 11:00 11:00 - 11:30 11:30 - 12:00 12:00 - 12:30 12:30 - 13:00 13:00 - 13:30 13:30 - 14:00 14:00 - 14:30 14:30 - 15:00 15:00 - 15:30 15:30 - 16:00 16:00 - 16:30 16:30 - 17:00 17:00 - 17:30 17:30 - 18:00 20:00 09:00 - 09:30 09:30 - 10:00 10:00 - 10:30 10:30 - 11:00 11:00 - 11:30 11:30 - 12:00 12:00 - 12:30 12:30 - 13:00 13:00 - 13:30 13:30 - 14:00 14:00 - 14:30 14:30 - 15:00 15:00 - 15:30 15:30 - 16:00 16:00 - 16:30 16:30 - 17:00 17:00 - 17:30 17:30 - 18:00 18:00 - 18:30 18:30 - 20:00 CONFERENCES SCHEDULE #GameCoEurope19
Transcript
Page 1: CONFERENCES SCHEDULEltm.game-connection.com/uploads/marketing/GCEurope_2019/...Cross-platform effects on free-to-play user acquisition Julian Verner (Bytro Labs) - UA UA & Marketing

Indie Development Awards Pitch

10:00 - 10:30 10:00 - 10:30

09:00 - 10:00 09:00 - 10:00

10:30 - 11:00 10:30 - 11:00

11:00 - 11:30 11:00 - 11:30

11:30 - 12:00 11:30 - 12:00

Should I put my titles on a Netflix for games?Juancho Carrillo (PlayGiga) - PUBLISHING

Winning Strategies for Indie Game StudiosSebastien Borget (PIXOWL) - PUBLISHING

European Co production: making your game happenThierry Baujard (SpielFabrique UG) - PUBLISHING

Games Industry POV 2019Joost Van Dreunen (Nielsen) - PUBLISHING

DAY 1 - OCT.29 - TUESDAY

DAY 2 - OCT.30 - WEDNESDAY

DAY 3 - OCT.31 - THURSDAY

ROOM 1

ROOM 1

ROOM 1

ROOM 2

ROOM 2

ROOM 3

ROOM 3

ROOM 3

ROOM 4

ROOM 4

09:00 - 09:30

09:00 - 09:30

Addictive Storytelling on MobileRyan Kaufman (Jam City) - PUBLISHING

Latest Trends from China’s Gaming Market and How Mi Game Helps Developers

Neo Liu (MiGame) - PUBLISHING

Creating an own game genre!Marvin Eschenauer (Bytro Labs GmbH) - PUBLISHING

Volatility in the Games IndustryNicola Smith (Foxnext Games) - PUBLISHING

Bridge Seminar by MintegralHyper-Casual Game Monetization and User Acquisition in China

Guest speakers:Speech :• User acquisition in China market by Stella Zhu - Mindworks• Analyzing the behavior of Chinese players by Ivan Bravo -

GameAnalytics• Monetization in China market by Secret VIP GuestPanel session : User acquisition and monetization in China by authoritative guests

Growing your Games Successfully in China - The next stop for casual/hyper casual games

Laeticia Ye (Mobvista), Carole Wai Hai (Tenjin) - PUBLISHING

Publishing indie games in China with East2west Games Raymond Qiang (East2West) - PUBLISHING

Indie Pitch

Games Made in France Pitch

Les soutiens publics à l’industrie du jeu vidéo en France

Lionel Prevot (CNC), Marie-Pierre Bouvet (DGE), Pierre Carde (Connection Events), Edouard Tunc (I.F.C.I.C.) - PUBLISHING

So Videogame ! Quittez Paris pour développer votre studio indé

Stéphane Natkin (La Compagnie des Martingales), Fabrice Carré (Bordeaux Games), David «Blackmagic» Elahee (Headbang.club),

Antonin Demeilliez (Seed by Seed) - PUBLISHING

Indie Development Awards CeremonyPUBLISHING

Publishing paid games on mobile in 2019: Situation and new opportunities Xavier Liard (Playdigious) - PUBLISHING

Consolidation (M&A) and Investment in the gaming spaceAndrew Ponomar (Enter Capital), Sean Lee (Wargaming) - PUBLISHING

How to make your next app go big Emmanuel Carraud (appChocolate Ltd) - UA

A year of ASO AB tests. ZooCraft review Sergei Kharchenko (Creative Mobile) - UA

Cross-platform effects on free-to-play user acquisition Julian Verner (Bytro Labs) - UA

UA & Marketing mistakes: what to keep in mind to avoid failure Dmitry Gubanenkov (Chimp Works) - UA

Top 10 Tips on How To Work With MENA Influencers Mariela Tzvetanova (Imperia Online Ltd.) - UA

How to market your console game Pierre Chetreff (The Chetreff Company), Adrien Briatta (Publishing and Marketing Manager - Shiro Ga-

mes) - UA

Diversifying Your Partner mix - Strategies for Testing & onboarding Ad networks Rob Jenkins (Gram Games) - UA

What can you learn from Top Game Developers. Improving profitability, success and organic traffic through ASO Jami Wardman (Lab Cave Games) - UA

Increasing App Acquisition, Retention, and Monetization by leveraging Blockchain Technology

UA

Secret to top performing playable ads Johan Lofstrom (Playable Platform) - UA

The rise of the adult gaming market Serge Landry (Nutaku) - UA

Getting Triple A Treatment Without Selling Your SoulChristina Seelye (Maximum Games & Modus Games) - PUBLISHING

Negotiations lowball and highball like a proPatryk Hamerlak (Vivid Games) - PUBLISHING

Investing in Gaming: How do we pickMickael Bougis (Phoenix Games), Patryk Hamerlak (Vivid Games), Riccardo Comazzi (Tencent), Guillaume

Lautour (Level Up), LK Shelley (Affiniti Ventures) - PUBLISHING

Self publishing your game in 2019 - what are the opportunities and challenges?Attaba Rahim (Bungie), Thomas Bidaux (ICO Partners), Sebastien Vidal (Shiro Games) - PUBLISHING

The rise of hyper-casual games - Opportunities and trendsOlivier Le Bas (Homa Games), Falko Böcker (Joypac), Jean-Nicolas Vernin (Madbox), Gio Zhang (Duoku), Jon

Hook (Homa Games) - PUBLISHING

Brazil: The Next Super Territory for Games Eliana Russi (Brazil Games Export Program), Thiago De Freitas (Kokku) - PUBLISHING

Making the most out of your tabletop IP as a videogameArthur Dosne (Asmodee Digital), Nicolas Godement (Asmodee Digital) - PUBLISHING

Everything you wanted to know about blockchain games (but were afraid to ask)

Sebastien Borget (Pixowl), Nicolas Pouard (Ubisoft), Nicolas Gilot (Ultra.io), Shaban Shaame (Everdreamsoft), Manon Burgel (Blockchain Game Alliance), Marie Franville (B2Expand) - PUBLISHING

Next-Gen Business Martijn Van Doorn (DDM) ,Terence Mosca (Tequila Works), Heikki

Repo (Cornfox & Bros) - PUBLISHING

Looking Beyond China Maarten De Koning (DDM) - PUBLISHING

Localization and Culturalization from West To EastGio Zhang (Duoku) - PUBLISHING

Publishing PC Premium Games in China And Maximizing the SalesErwin Zhao (Tencent) - PUBLISHING

[KEYNOTE] Welcome keynote - Trends in the videogame industryGio Zhang (Duoku), Raymond Qiang (East2West), Christina Seelye (Maximum Games & Modus Games),

Benoit Clerc (Bigben), Samuel Gatte (Bandai Namco), David Liang (MiGame) - PUBLISHING

Missed Monetisation Opportunities: 5 Major Mistakes in AnalyticsIvee Feria-Padua (King) - MONETIZATION

Partnership models in the age of consolidationHenry Lowenfels (Scopely), Alina Gribanova (BoomBit), Miikka Luotio (Superscale), Tobias Edl

(WHOW) - MONETIZATION

App Store Presence: key ranking factors you hardly ever think aboutAnna Kochetkova (AppFollow), Tamara Shmeleva (AppFollow) - MONETIZATION

Efficient QA For Self-PublishingNoyan Culum (Gamelab Istanbul) - QA

How we can keep the Quality with 1 to 2 Inhouse QA per titleEnrico Mareth (Gameforge) - QA

Localization case studies from NetmarbleBaris Ozistek (Netmarble) - LOCALIZATION

Pick Your Targets Well, and Hit That Bullseye!Tamara Tirjak (Frontier Developments) - LOCALIZATION

Thinking about building an inhouse Localization team? The 5 Ws and HowEstelle Bailly (Hi-Rez Studios) - LOCALIZATION

Localization studies from Ankama: how to manage a Dofus project (translation team, language leading and technology) Michael Sobol (Ankama) - LOCALIZATION

Kids games monetization: challenges and proven solutionGalyna Iefremova (Bini Bambini) - MONETIZATION

Building a Request For Proposals - From a game developer perspectiveArthur Faure (Ubisoft) - XDEV

[TEACH ME] How to steer a team of cats, unicorns, and other unique creatures Juney Dijkstra (Soedesco) - XDEV

Building Games with Amazon Game Tech Alexis Dahan (Amazon Game Tech France) - XDEV

Five Ways a Direct to Consumer Strategy Can Work for Your StudioBrooke Van Dusen (Xsolla) - PUBLISHING

Player-centric Marketing: A Story of Glitter, Tears and TalentsApril Harmon (Wooga), Dario Quondamstefano (Wooga), Valentine Ledour (Wooga) - MONETIZATION

Eats, Shoots and Leaves: The future of online community management means context is king Simon Usiskin (JWR Ventures) - XDEV

Publishers talk creating new IP and working with vendorsBobby Wertheim (Sega), Giovanna Villani (505 Games), Markus Wilding (Private Division), Anh Luong

(Miniclip) - XDEV / PUBLISHING

09:30 - 10:00

09:30 - 10:00

10:00 - 10:30

10:00 - 10:30

10:30 - 11:00

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START OF COCKTAIL RECEPTION

END OF COCKTAIL RECEPTION

ROOM 2 ROOM 4

Playable Platform

GAME CONNECTION OFFICIAL PARTY

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CONFERENCESSCHEDULE

#GameCoEurope19

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