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MAKER PLAY BOOK STE(A)M TRUCK CONNALLY ELEMENTARY SPRING 2016
Transcript
Page 1: Connally Playbook (digital)

M A K E R

P L A YB O O KSTE(A)M TRUCK

CONNALLY ELEMENTARY

SPRING 2016

Page 2: Connally Playbook (digital)

To close opportunity gaps and provide lifelongopportunities by transform-ing teaching and learning through an experientialmaker approach that brings together youth and adult learners within collaborative communities.

COMMUNITY GUILDSMISSION STATEMENT

CONTENTS

Introduction

Letter from the Director

Chapter 1: Our Story History & Stats

Our Team

Our Vision for the Future

Chapter 2: At-A-Glance

STE(A)M Truck Sample Day

Connally 20-Day Plan

Chapter 3: Maker Kit In Review Our Badging System

Tool of the Day Cards

Word of the Day Cards

STEAM Trunks Lesson Plans

Lesson Plans

Glossary

Partners & Supporters

4 - 5

5

6 - 9

6 - 7

8

9

10 - 11

10

11

12 - 45

12 - 13

14 - 15

16 - 25

26 - 35

36 - 53

54 - 61

63 - 64

65

Page 3: Connally Playbook (digital)

JASON MARTIN

EXECUTIVE DIRECTOR

with community experts, build something together. Our work, based on a “Maker Mindset”, has struck a chord with educators, like Donna Davis, a 5th grade teacher in Atlanta Public Schools, who became inspired by the programming after seeing the impact it had on her stu-dents. But, most importantly, Donna leaves better equipped to bring similar instructional concepts and methodolo-gies into her classroom after STE(A)M Truck has driven away. Our mission is to close opportunity gaps and pro-vide lifelong opportunities by transforming teaching and learning through an experi-ential maker approach that brings together youth and adult learners within collab-orative communities.

At Connally Elemen-tary School, STE(A)M Truck will conduct 20 visits this school year. A day by day re-view can be found on page 11 of this Playbook. Our work is being generously funded with a grant from the Arthur M. Blank Family Foundation. Upon completion Connally will receive a $2,000 pass thru mini-grant to seed or supplement your own maker-space. In addition, STE(A)M Truck staff will again return

Dear Colleagues, Thanks for jumping on board! We hope you find our Playbook useful and inspiring. Since 2014, Com-munity Guilds has focused on delivering an innovative, gap-closing approach to education through its mobile makerspace, STE(A)M Truck.

As a classroom teach-er in Title I schools for 10 years, I believe Community Guilds provides program-ming critical to building non-cognitive and 21st Century STEM skills. Much like what happens in class-room across the country, we ignite a passion in students to learn about the real world by tackling real problems, designing solutions and then,

to Connally and provide 12 follow up coaching ses-sions designed to support your work over the next 3-6 months.

Creating a thriving STE(A)M community is a foundational component. Having both students and educators engage in the pro-gram helps embed the core components of learning and teaching in daily practice, and having community mem-bers as part of the experience helps make that learning “real-world relevant.” While STE(A)M Truck will always be limited by the number of students it can serve directly, it seeks to extend its impact through the engagement of the adults in the community, creating a “ripple effect” of transformative learning.

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7STEAMTRUCK.ORGSTE(A)M TRUCK PLAYBOOK6

CHAPTER 1

Our Story Research has been clear: Access to hands-on build-ing, tinkering, and the kinds of curriculum offered through STE(A)M Truck can increase access to STEM careers and build the skills critical for long term success. How-ever, the tools, expertise, and time needed to utilize these types of strategies are usually unavailable in public schools, and especially so in public schools serving low income communities. Our program provides access to materials,

expertise, and curriculum that can reach students during the school day directly on their own campus.

STE(A)M Truck is Com-munity Guilds’ core program, delivered in partnership with ele-mentary and middle schools and after-school programs serving high-need student populations. The experience is anchored in three strategic “levers”:

• Providing students with hands-on opportunities to make and learn through in-dividual and team- based ex-

periences, building non-cog-nitive skills and igniting excitement about learning

• Connecting students to community members with maker-related careers, giving them exposure to mentors and careers different from those they typically access on a daily basis (e.g., artists, industrial designers) and expanding their worldview about future possibilities

• Equipping educators with the ability to shape instruc-tion through experiential learning, enabling them to

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deepen and reinforce the learnings from the STE(A)M Truck experience and take them to more students, be-yond those directly served by the program.

Since 2014, Community Guilds has focused on delivering an innovative, gap-closing approach to education through its mobile makerspace, STE(A)M (Sciece, Technology, Engineering, (Arts), and Math) Truck, targeting elementary and middle school students. The STE(A)M Truck experience is anchored by a rigorous, experiential learning-based curriculum, which is brought to life in a mobile maker-space with the support and collective expertise of the local community. STE(A)M Truck creates a community of adult STE(A)M role models – “maker-mentors,” STE(A)M designers, and local artists, along with “traditional” educators – and connects them closely with youth; together, they tackle real problems, design solutions, and build things.

Over the course of the program, students learn the design process and develop a sense of self- efficacy as they create their own solutions. Community Guilds also strikes a chord with educators, who

become inspired themselves by the experience and the impact on students, and leave better-equipped to bring similar instructional concepts and methodologies into the classroom. In its first full year of operation, over 300 students completed a STE(A)M Truck 20 day program. Community Guilds has partnered with several organizations, including district schools (e.g., Atlanta Public Schools), charter schools (e.g., KIPP Metro Atlanta, The Kindezi Schools), and community organizations (e.g., Boys & Girls Clubs of Metro Atlanta). Community Guilds’ programming has also helped build students’ non-cognitive skills and awareness of a breadth of life opportunities they need to be successful.

NON-COGNITIVE SKILLS

• 97%+ of students improved non-cognitive skills

• 90%+ of students performed at satisfactory competency levels on non-cognitive skills

• Increased student interest and willingness to take risks and try new things in learning

• Improved classroom behav-ior (e.g., significant decline in discipline referrals)

STEM SKILLS ANDAWARENESS

• 87%+ of students have im-

proved applied STEM skills • 2/3 (and as high as 90%)

of students perform at satis-factory competency levels on STEM skills

• 73%+ of students have increased interest and con-fidence in pursuing a STEM career

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9STEAMTRUCK.ORGSTE(A)M TRUCK PLAYBOOK8

OUR TEAM

JASON MARTIN

EXECUTIVE DIRECTOR

MIKE STASNY

ARTIST IN RESIDENCE

SARAH LASHINSKY

MAKER MENTOR

MARSHA FRANCIS

STEM DESIGNER

DOMENIC LIGGETT

OPERATIONS MANAGER

KEITH DEVRIES

MAKER MENTOR

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OUR VISION

Over the next five years, Community Guilds is committed to strengthening and deepening its impact, while driving to greater scale and sustainability, in two main ways. First, Community Guilds will continue to refine its STE(A)M Truck and student engagement model, both by codifying and standardizing certain elements and by piloting variations to others. Second, Community Guilds will work to deepen its sup-ports to educators over time, extending design thinking techniques into the classroom and creating longer-term sustainable impact.

The overall value proposition is powerful. Community Guilds enables students in even the least- resourced schools to access making-focused learning experiences, and gives districts and schools the opportunity to explore the benefits of an innovation lab without building one, while beginning to deepen their own capacity around experiential learning.

Over the next five years, Community Guilds is committed to strengthening and deepening its impact, while driving to greater scale and sustainability, in two main ways. First, Community Guilds will continue to refine its STE(A)M Truck and student engagement model, both by codifying and standardizing certain elements and by piloting variations to others. Second, Community Guilds will work to deepen its supports to educators over time, extending design thinking techniques into the classroom and creating longer-term sustainable impact.

In parallel, Community Guilds has set ambitious yet achievable plans to grow its reach while preserving its high bar for quality and maintaining a low cost for the programming (today, an average program cost per student of $200-300). Community Guilds aims to more than double its reach in 2015- 16, with plans to serve roughly 900-1,000 students per platform per year at full utilization, and to expand to four platforms serving over 4,000 students in Atlanta and near-in districts by 2020.

OUR FIVE-YEAR PLAN

Four more trucks by 2020

Reach 5.4K students in 2019-2020 school year

“Over the course of the pro-gram, students learn the de-sign process and develop a sense of self- efficacy as they create their own solutions. “

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11STEAMTRUCK.ORGSTE(A)M TRUCK PLAYBOOK10

CHAPTER 2

At•A•Glance Our recipe for creating change lies in our impactful 20-Day series of in-school pro-gramming. Each day consists of four main activites, some of which happen as a class, and some of which take place with students broken down into groups of 4-6. A sample day may look a lot like this, with flexibility for projects as neces-sary.

STE(A)M TRUCK

SAMPLE DAY

Huddle (5 mins) The goal is to have all the elements connect seamlessly, and to create a class culture.

• Game plan • Word of the Day (WoD) • Tool of the Day (ToD)

Activation (5-10 mins) One or two of the below will be done depending on time, either inside or outside depending on activity. remain the same for the entire program. One adult will mentor one crew.

• Icebreaker ( 1-2 mins)• Energizer (3-5 mins)• Game (5-10 mins)• STEAM Trunk (10 mins)

Build (30 min)Typically in small groups Time range depends on Build. Longer Builds mean shorter Acti-vation activity

Reflection (5-10 min) • Quick check in (scale 1-5) • Shout outs/ Fabulous Failures • Journal reflection • Next steps/reminders • “STE(A)M Truck on 3” cheer

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DAY 1 APRIL 12Spark Day

DAY 2 APRIL 13Brick Build

DAY 3 APRIL 14Journal/Name Tag Day; 1/2

DAY 4 APRIL 19Journal/Name Tag Day; 2/2

DAY 5 APRIL 20Safety Badging

DAY 6 APRIL 21Design Thinking

DAY 7 APRIL 26Bridge Build Day 1/2

DAY 8 APRIL 27Bridge Build Day 2/2

DAY 9 APRIL 28Two Day Build A; Day 1/2

DAY 10 MAY 3Two Day Build A; Day 2/2

DAY 11 MAY 4Two Day Build B; Day 1/2

DAY 12 MAY 5Two Day Build B; Day 2/2

DAY 13 MAY 10Big Build; Day 1/6

DAY 14 MAY 11Big Build; Day 2/6

DAY 15 MAY 12Big Build; Day 3/6

DAY 16 MAY 17Big Build; Day 4/6

DAY 17 MAY 18Big Build; Day 5/6

DAY 18 MAY 19Big Build; Day 6/6

DAY 19 MAY 23Share Prep Day

DAY 20 MAY 24Share Day

Over 20 days, we start to build the capacity for educators and

schools to continue to do this work even after we are gone.

CONNALLYCLASS SCHEDULES

CLASS A11:00 am - 11:50 am

CLASS B12:00 pm - 12:50 pm

CLASS C1:00 pm - 1:50 pm

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13STEAMTRUCK.ORGSTE(A)M TRUCK PLAYBOOK12

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Grounded in both constructiv-ist1,2,3 (Kafai & Resnick, 1996; Piaget, 1956; Vygotsky,1978) and constructionist4 (Papert, 1991) learning theories, maker spaces are commonly defined as “informal sites for creative production in art, science, and engineering where people of all ages blend digital and phys-ical technologies to explore

ideas, learn technical skills, and create new products”5 (Sheri-dan et al., 2014, p. 505). They are spaces where children and adults can gather, share, and explore6 (Britton, 2012). While much making is situated in com-munity maker spaces, innova-tors are increasingly exploring its potential to support formal education, so students and teachers can work together to create, solve problems, collab-orate, and develop new skills (Halverson & Sheridan, 2014).

The White House Maker Faire recently implemented policies for schools to pursue hands-on innovation and manufacturing7 (Fried & Wetstone, 2014).

Our Maker Kit is designed as a) a takeaway for your class’s STE(A)M Truck experience, and b) a resource to use to further thought and discussion around making. Keep this as a reference in your classroom.

CHAPTER 2

Maker Kit

1. Kafai, Y. B., & Resnick, M. (1996). Constructionism in practice : De-signing, thinking, and learning in a digital world. Mahwah, N.J: Lawrence Erlbaum Associates.

2. Piaget, J. (1956). The Origins of Child Intelligence. New York: Inter-national University

3. Vygotsky, L. S. (1978). Mind in so-ciety: The development of higher psychological processes. Cambridge, MA: Harvard University Press.

4. Papert, S. (1991). Situating construc-tionism. In I. Harel & S. Papert (Eds.), Constructionism (pp. 1–11). Norwood, NJ: Ablex.

5. Sheridan, K., Halverson, E. R., Brahms, L., Litts, B., Owens, T., & Jacobs-Priebe, L. (2014). Learning in the making: A comparative case study of three makerspaces. Harvard Educational Review, 84(4).

6. Britton, L. (2012). A fabulous labora-tory: The makerspace at Fayetteville Free Library. Public Administration Review, 1– 5.

7. Fried, B., & Wetstone, K. (2014). President Obama at the White House Maker Faire:“Today’s D.I.Y. is to-morrow’s ‘made in America’” [White House blog post]. Retrieved from http://www.whitehouse.gov/blog/2014/06/18/president-obama-white-house-maker-faire-today-s-diy-tomorrow-s-made-america

IN THIS KIT

• Our Badging System

• Tool of the Day

• Word of the Day

• STEAM Trunk Activites

You Can do in Your

Classroom

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15STEAMTRUCK.ORGSTE(A)M TRUCK PLAYBOOK14

OUR BADGES

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OUR BADGING SYSTEM

STE(A)M Truck Badg-es have been developed to pull a common thread through the various projects and activities that we do at STE(A)M Truck as well as provide an additional incentive to our makers. The badges have been written with three things in mind: the funda-mental principles of the maker movement, STE(A)M Truck’s Core Competencies, and Geor-gia Department of Education’s Performance Standards.

The badges represent the knowledge and skills that young makers develop during their explorative time with the STE(A)M Truck. Earning the Iteration badge,for example, shows that a maker has demon-strated the essential ability to evaluate and revise a project in development while strengthen-ing their perseverance, innova-tion, and design thinking. A skill such as this is not only essential but it is easily transferable to the real world. A 2014 mi-cro-credentialing and badging study found that when learners were engaged in a badging system, “the use of badges

helped motivate them toward further autonomous study”8 (Elliot & Clayton, 2014). Often makers can easily see the value in the final product of a given project, but earning badges that demonstrate the built-in knowledge and skills helps them more appreciate the les-sons learned in the process and builds on their intrinsic motiva-tion. We’ve seen an increase in student engagement since badges have been introduced; students are eager to hear about the next badge that they can earn.

HOW STE(A)M TRUCK BADGES WORK

As makers actively participate in various STE(A)M Truck projects and activi-ties, they’ll be made aware of the potential badges that can be earned. There are particular requirements, or earmarks, for each badge. Many of the earmarks are built right into the projects and activities that the STE(A)M Truck provides.

STE(A)M Team members will sign off the various earmarks until they are all completed and the maker has earned the badge. Engagement with the badging earmarks provides makers with an opportunity for reflection that builds on our integrated journaling and reflection sessions. The 2014 study highlighted badging as a means by which leaners can “engage in a process of reflec-tion and self improvement. Through reflection individuals make meaning of their currentcapabilities and identify areas for improvement and person-al growth” (Elliot & Clayton, 2014).

8. Elliot, R., Clayton, J., (2014). Ex-ploring the use of micro-credential-ing and digital badges in learning environments to encourage motivation to learn and achieve. Retrieved from http://researcharchive.wintec.ac.nz/3546/1/276-Elliott.pdf

CONNECTION TO OURCORE COMPETENCIES

All badges fall under the realm of knowledge, skills, and disposition, and support the following competencies:

• Design Thinking• Creativity & Innova-

tion• Grit & Perseverance• Curiosity• Optimism and Zest• Focus & Self-Control• Use of STEM Tools• Measurement

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TOOLS OF THE DAY

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HOW TO: USE THESE CARDS IN THE CLASSROOM

These cards are a log of the tools and technologies stu-dents learned about on STE(A)M Truck. Cut them out and use them as a reference for your classroom.

WHAT’S ON THE CARDS?

Each card includes one or two facts about how the tool works, and, in some cases the history of how the tool came about. A price range of the tool is also provided.

CODE

Sometimes color codes and categories can make learning easier. Here are a few groups we used to sort the tools; feel free to add your own!

= tools that measure

= tools that cut

= tools that connect

= rapid prototyping tools

= electronics tools

TOOLS OF THE DAY

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T OO

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Which tools and technologies would you like to see in your class-room? What might you make with them?

What tools did you see on the STE(A)M Truck/Trailer for which there is no Tool Card? Which did you not see on STE(A)M Truck/Trailer?

CRITICAL THINKING AS A CLASS

FRONT

BACK

INSIDE POCKET

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WORDS OF THE DAY WORDS OF THE DAY

WO

RD

O

F

T

HE

D

AY

WO

RD

O

F

T

HE

D

AY

WO

RD

O

F

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HE

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AY

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RD

O

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AY

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RD

O

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D

AY

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RD

O

F

T

HE

D

AY

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29STEAMTRUCK.ORGSTE(A)M TRUCK PLAYBOOK28

WORDS OF THE DAY

tinke

r“T

he e

xper

imen

t ver

sion

of d

oodl

ing”

- Mik

e St

asny

refle

ctio

nD

iscus

s th

e va

lue

of u

sing

time

to

refle

ct o

n th

e th

ings

you

lear

n. H

ow

does

jour

nalin

g he

lp y

ou a

bsor

b in

form

atio

n?

team

wor

k“A

lone

we

can

do s

o lit

tle; t

oget

her

we

can

do s

o m

uch.

- Hel

en K

elle

rW

hy m

ight

Hel

en K

elle

r pla

ce s

o m

uch

valu

e in

co

llabo

ratio

n?

idea

teEx

plai

n th

e ite

rativ

e pr

oces

s. D

iscus

s w

hat c

an b

e le

arne

d fro

m tw

eaki

ng a

co

ncep

t ove

r and

ove

r.

capa

ble

“If y

ou th

ink

you

can

do it

, or i

f you

th

ink

you

can’

t do

it, y

ou a

re ri

ght.”

- Hen

ry F

ord

cons

truct

ive

feed

back

Disc

uss

and

give

exa

mpl

es o

f con

-str

uctiv

e fe

edba

ck.

Can

crit

icism

stil

l be

con

struc

tive?

Why

is it

impo

rtant

to

get

feed

back

on

your

wor

k?

prot

otyp

eA

firs

t or e

arly

exa

mpl

e th

at is

use

d as

a m

odel

for w

hat c

omes

late

r.

inno

vatio

n“C

reat

ivity

is th

inki

ng u

p ne

w th

ings

. In

nova

tion

is do

ing

new

thin

gs.”

- The

odor

e Le

vitt

com

mun

icat

ion

“You

can

hav

e br

illia

nt id

eas,

but i

f yo

u ca

n’t g

et th

em a

cros

s, yo

ur id

eas

won

’t ge

t you

any

whe

re.”

- Lee

Iaco

cca,

aut

omob

ile e

xecu

tive

empa

thy

Def

ine

empa

thy

as it

per

tain

s to

the

desig

n th

inki

ng p

roce

ss.

How

can

yo

ur o

wn

life

exp

erie

nces

mak

e yo

u m

ore

capa

ble

of e

mpa

thy?

pers

erve

ranc

e“I

f you

can

’t fly

, the

n ru

n. I

f you

can

’t ru

n th

en w

alk.

If y

ou c

an’t

wal

k, th

en c

raw

l.

But w

hate

ver y

ou d

o, y

ou h

ave

to k

eep

mov

ing

forw

ard.

- Mar

tin L

uter

Kin

g, Jr

focu

sW

hat a

re y

our t

o-do

’s fo

r the

day

?

Giv

e us

a te

aser

of y

our p

roje

ct a

nd

the

wor

k th

at h

as a

lread

y go

ne in

to it

.

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31STEAMTRUCK.ORGSTE(A)M TRUCK PLAYBOOK30

WO

RD

O

F

T

HE

D

AY

WO

RD

O

F

T

HE

D

AY

WO

RD

O

F

T

HE

D

AY

WO

RD

O

F

T

HE

D

AY

WO

RD

O

F

T

HE

D

AY

WO

RD

O

F

T

HE

D

AY

WO

RD

O

F

T

HE

D

AY

WO

RD

O

F

T

HE

D

AY

WO

RD

O

F

T

HE

D

AY

WO

RD

O

F

T

HE

D

AY

WO

RD

O

F

T

HE

D

AY

WO

RD

O

F

T

HE

D

AY

WORDS OF THE DAY

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33STEAMTRUCK.ORGSTE(A)M TRUCK PLAYBOOK32

inge

nuity

Disc

uss

the

shar

ed ro

ot b

etw

een

the

wor

d “i

ngen

uity

” an

d “g

eniu

s”

grat

itude

How

do

you

show

gra

titud

e to

you

r fri

ends

? Y

our f

amily

? Y

our t

each

ers

and

clas

smat

es?

desig

n th

inki

ngTh

e pr

oces

s of

des

igin

g by

cyc

ling

thro

ugh

thes

e ste

ps: E

mpa

thiz

e, D

e-fin

e, Id

eate

, Pro

toty

pe, T

est

Has

so P

lattn

er, I

nstit

ute

of D

esig

n at

Sta

nfor

d

crea

tivity

“You

can

’t us

e up

cre

ativ

ity--

the

mor

e yo

u us

e, th

e m

ore

you

have

.”

- May

a A

ngel

ou, a

utho

r, po

et a

nd

civi

l rig

hts

activ

ist

impl

emen

tatio

n“N

o lu

mbe

rjack

eve

r tal

ked

a tre

e in

to fa

lling

dow

n.”

- Pro

verb

revi

sion

“A y

ear f

rom

now

, you

’ll w

ish y

ou’d

sta

rted

toda

y.”

-Kar

en L

amb,

pro

fess

or &

aut

hor

WORDS OF THE DAY

HOW TO: USE THESE CARDS IN THE CLASSROOM

These cards are small remind-ers of the words STE(A)M Truck uses to spark meaningful discussion and critical thought. Cut them out and use them in your classroom to keep the conversations going!

WHAT’S ON THE CARDS?

Each card includes either a concept, definition, quote, or discussion prompt on it. In some cases, it may include some combination of these!

COLOR CODE

Sometimes color codes and categories can make learning easier. Here are a few groups we used to sort the words; feel free to add your own!

= concept

= definition

= quote

= discussion prompt

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Fold along the dotted lines to make a folder to hold your cards in!

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WO

RD

O

F

T

HE

DA

Y

Which words of the day resonate with your classroom rather than being STE(A)M Truck-specific? Why?

Invent some Words of the Day for your classroom, and assign each one a quote, definition, or discussion prompt.

CRITICAL THINKING AS A CLASS

FRONT

BACK

INSIDE POCKET

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37STEAMTRUCK.ORGSTE(A)M TRUCK PLAYBOOK36

STEAM TRUNKS

OVERVIEW

Name of Project: Cork Ball Float

This challenge is best suited for grades: 3-8

Overview: This activity has the students attempt to make a cork ball float in the Wind Tube. They will try different iterations of their design, working from sketches through to prototypes until they are successful.

Approximate Preparation Time: 20 minutes

Approximate Setup Time: 10 minutes

Approximate Duration: 30 minutes

Approximate Clean Up Time: 10 minutes

STEAM Focus: Science, Tech-nology, Engineering, Art, and Math

should be able to complete the challenge without much guid-ance. In certain cases, some students will require guidance. Be available to clarify the chal-lenge and provide scaffolding where needed.

Once students are ready to test their design, ensure that they are wearing safety glasses and allow them to place their creation in the wind tube. If it floats they were successful. If it doesn’t, have them consider why not and make some adjust-ments.

Assessment

Because STE(A)M Trunks are short, warm-up style activities there is no formal assessment. Students can self assess their ability to complete the chal-lenge. With self-reflection and possibly a group discussion af-terwards, students can analyze what they did well, what they could have done differently, how they extended or modified the challenge to push their understanding.

Possible discussion questions:

RESOURCES

Equipment/Materials

Wind Tube, cork ball, scissors, tape, paper and pencils, and an assortment of craft supplies such as piece of fabric, tooth-picks and straws. Table option-al.

Safety Plan & Mitigations

Electronics should not be used near water. Not to be done outside if it is raining. There are moving parts involved in this activity. Students should wear safety glasses when working with the Wind Tube.

How did their drawings and ideas about pre-existing float-ing objects inform their design?

What designs really worked well. What didn’t? Why do they think that is?

Did they collaborate with any of their peers, what did they learn from that experience?What can they explain about what is necessary to make an object float?

What real world applications can this knowledge have?

Clean Up

Have students throw out or keep their drawings and return their cork ball and pencil to you. Collect all of the one pag-ers and put them in the folder. Close all of the STE(A)M Trunks and put them in the tub.

LEARNING SEQUENCE

Preparation/Setup

Set up the Wind Tube and ensure that it works properly. Ensure that extension cords are secured to minimize the trip hazard. In each STE(A)M Trunk place a cork ball, scissors and an assortment of craft supplies such as piece of fabric, straws, and tape. Also include a piece of paper, a pencil, and a one-pager.

Guidance During Session

Welcome students to the STE(A)M Truck. If they’ve never encountered STE(A)M Trunks before, give them a brief de-scription of what they’re about to do.

The combination to all of the STE(A)M Trunks is 365. Give the students an age appropri-ate math or trivia question that will have them arrive at that number. Once they solve for 365 they may open their trunk and begin by following the instructions on the one-pager.STE(A)M Trunks are designed to be self-guided. The students

LEARNING SEQUENCE

Common Core/Georgia Performance Standard(s)

S4P3. Students will demon-strate the relationship between the application of a force and the resulting change in position and motion on an object. d. Demonstrate the effect of grav-itational force on the motion of an object.

Connections to (a) prior learning, (b) everyday life, (c)

other content areas.

Students are given a hands-on experience with aerodynamics and the movement of air. This can help them begin to under-stand the physics of flight and other practical applications for aerodynamicy.

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TAKEAWAYS

S T E ( A ) M T R U N KC H A L L E N G E

Cork Ball Float

OBJECTIVE: Make a cork ball float in the wind tube.

REFINE IT: Make small tweaks and re-test. Can you make your design more steady? Can you make it do tricks (spin, flip, etc.)?

JOURNAL IT: Write and sketch your takeaways from this challenge in your journal.

2 BUILD IT

Build your design. Don’t be afraid to iterate (change) as you build.

1 DESIGN IT

Come up with a plan. Check out your materials. How could you combine them to make the cork ball float in the wind tube?

3 TEST IT

Place your creation in the wind tube. Does it float? If so, congratulations! If not, why not? Tweak your design and retry!

TAKEAWAYS

S T E ( A ) M T R U N KC H A L L E N G E

High Rise

OBJECTIVE: Design a tower out of newspaper that is as tall as your forearm, can support a tennis ball, and also withstand wind force.

REFINE IT: Make small tweaks and re-test. Can you make your tower hold more weight or more windforce?

JOURNAL IT: Write and sketch your takeaways from this challenge in your journal.

2 BUILD IT

Using your plan, build your tower. Don’t be afraid to iterate (change) as you build.

1 DESIGN IT

Come up with a plan for your tower. Think about how you will use your newspaper (roll, fold, stack, etc.). Which shapes will you use in your design? Which shapes are strongest?

3 TEST IT

With the tennis ball in position, put your tower in front of the fan. Does it withstand the force? If so, congratulations! If not, why not? Tweak the design and retry it.

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STEAM TRUNKS

OVERVIEW

Name of Project: High Rise

This challenge is best suited for grades: 3-8

Overview: This activity will have the students attempt to make a tower at least 18” tall that can support a tennis ball on top and withstand wind force. They will use newspaper and masking tape for the build.

Approximate Preparation Time: 20 minutes

Approximate Setup Time: 15 minutes

Approximate Duration: 30 minutes

Approximate Clean Up Time: 10 minutes

STEAM Focus: Science, Tech-nology, Engineering, Art, and Math

RESOURCES

Equipment/Materials

Newspaper, tennis ball, mask-ing tape, tabletop fan

Safety Plan & Mitigations

Electronics should not be used near water. Fan should not be used if it is raining.

LEARNING SEQUENCE

Preparation/Setup

Place a predetermined amount of newspaper, masking tape, a tennis ball, a paper, a pencil, and the one-pager in each STE(A)M Trunk. Lock the trunks. Set up a fan to provide wind force.

Guidance During Session

Welcome students to the STE(A)M Truck. If they’ve never encountered STE(A)M Trunks before, give them a brief de-scription of what they’re about to do. The combination to all of the STE(A)M Trunks is 365. Give the students an age appropri-ate math or trivia question that will have them arrive at that number. Once they solve for 365 they may open their trunk and begin by following the instructions on the one-pager.STE(A)M Trunks are designed to be self-guided. The students should be able to complete the challenge without much guid-ance. In certain cases, some students will require guidance.

Be available to clarify the chal-lenge and provide scaffolding where needed.

Assessment

Because STE(A)M Trunks are short, warm-up style activities there is no formal assessment. Students can self assess their ability to complete the chal-lenge. With self-reflection and possibly a group discussion af-terwards, students can analyze what they did well, what they could have done differently, how they extended or modified the challenge to push their understanding.

Possible discussion questions:

How did your final design differ from your sketch?What was the strongest way to manipulate the paper (folding, rolling, stacking, etc.)?How did the wind affect your tower?If you could have one more ma-terial for this build, what would it be and why?

Clean Up

Have students throw out or keep their newspaper, towers, and drawings. Have them return the masking tape, tennis ball, and pencil to you. Collect all of the one pagers and put them in the folder. Close all of the STE(A)M Trunks and put them in the tub.

LEARNING SEQUENCE

Georgia Performance Standard(s)

S8P3. Students will investigate relationship between force, mass, and the motion of ob-jects. b. Demonstrate the effect of balanced and unbalanced forces on an object in terms of gravity, inertia, and friction.

S4P3. Students will demonstrate the relationship between the application of a force and the resulting change in position and motion on an object. d. Demon-strate the effect of gravitation-al force on the motion of an object.

Connections to (a) prior learning, (b) everyday life, (c)

other content areas.

Students are given the oppor-tunity to practically understand the application of forces on structures. This introductory lesson in engineering is a good basis for further understanding in the field. This encounter can enhance their understanding of what they have been (or will be) taught in the classroom.

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STEAM TRUNKS

OVERVIEW

Name of Project: Cup Float Jellyfish

This challenge is best suited for grades: 3-8

Overview: This activity has the students attempt to make a cup float in the Wind Tube with the added requirement that it have tassels like a jellyfish. It is slight-ly more challenging than the Cup Float as the tassels may af-fect the movement of the object. They will try different iterations of their design, working from sketches through to prototypes until they are successful.

Approximate Preparation Time: 20 minutes

Approximate Setup Time: 10 minutes

Approximate Duration: 30 minutes

Approximate Clean Up Time: 10 minutes

STEAM Focus: Science, Tech-nology, Engineering, Art, and Math

RESOURCES

Equipment/Materials

Wind Tube, Styrofoam cup, pieces of fabric, straws, tape, pipe cleaners, string, scissors, drawing paper, pencils. Table optional.

Safety Plan & Mitigations

Electronics should not be used near water. Not to be done outside if it is raining. There are moving parts involved in this activity. Students should wear safety glasses when working with the Wind Tube.

LEARNING SEQUENCE

Preparation/Setup

Set up the Wind Tube and en-sure that it works properly. Ensure that extension cords are secured to minimize the trip hazard. In each STE(A)M Trunk place a Styrofoam cup, string, scis-sors, and an assortment of craft supplies such as piece of fabric, straws, and tape. Also include a piece of paper, a pencil, and a one-pager. Lock the STE(A)M Trunks.

Guidance During Session

Welcome students to the STE(A)M Truck. If they’ve never encountered STE(A)M Trunks before, give them a brief de-scription of what they’re about to do. The combination to all of the STE(A)M Trunks is 365. Give the students an age appropri-ate math or trivia question that will have them arrive at that number. Once they solve for 365 they may open their trunk and begin by following the instructions on the one-pager.STE(A)M Trunks are designed

to be self-guided. The students should be able to complete the challenge without much guid-ance. In certain cases, some students will require guidance. Be available to clarify the chal-lenge and provide scaffolding where needed.

Once students are ready to test their design, ensure they are wearing safety glasses and let them place their creation in the Wind Tube. If it floats (and vaguely resembles a jellyfish), they were successful. If not, have them consider why not and make some adjustments to their design.

Assessment

Because STE(A)M Trunks are short, warm-up style activities there is no formal assessment. Students can self assess their ability to complete the chal-lenge. With self-reflection and possibly a group discussion af-terwards, students can analyze what they did well, what they could have done differently, how they extended or modified

the challenge to push their un-derstanding. Possible discussion questions:

How did their drawings and ideas about pre-existing float-ing objects inform their design?If the students had previously done the Cup Float Challenge, how did their knowledge of that activity inform how they ap-proached this one?Which designs worked well? Which didn’t? Why do they think that is?How did the addition of the extra materials affect the effec-tiveness of their design?Did they collaborate with any of their peers, what did they learn from that experience?What can they explain about what is necessary to make an object float?

Clean Up

Have students throw out or keep their drawings and return their cup and pencil to you. Collect all of the one pagers and put them in the folder. Close all of the STE(A)M Trunks and put them in the tub.

LEARNING SEQUENCE

Common Core/Georgia Performance Standard(s)

S4P3. Students will demon-strate the relationship between the application of a force and the resulting change in position and motion on an object. d. Demonstrate the effect of grav-itational force on the motion of an object.

Connections to (a) prior learning, (b) everyday life, (c)

other content areas.

Students are given a hands-on experience with aerodynamics and the movement of air. This can help them begin to under-stand the physics of flight and other practical applications for aerodynamicy.

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TAKEAWAYS

S T E ( A ) M T R U N KC H A L L E N G E

Floating Cup Jellyfish

OBJECTIVE: Design and build a floating ‘jelly-fish’ using the materials provided.

REFINE IT: Make small tweaks and re-test. Can you make your ‘jellyfish’ more steady? Can you make it do tricks (spin, flip, etc.)?

JOURNAL IT: Write and sketch your takeaways from this challenge in your journal.

2 BUILD IT

Build your prototype. Don’t be afraid to iterate (change) as you build.

1 DESIGN IT

Check out your sup-plies. How could you put them together in a way that will float in the wind tube and look like a jellyfish?

3 TEST IT

Place your ‘jellyfish’ in the wind tube. Does it float? If so, congratulations! If not, why not? Try another design!

TAKEAWAYS

S T E ( A ) M T R U N KC H A L L E N G E

Watercraft

OBJECTIVE: Design a craft that can float on wa-ter and hold at least 1 lb without sinking.

REFINE IT: Make small tweaks and re-test. Can you make your craft hold more weight?

JOURNAL IT: Write and sketch your takeaways from this challenge in your journal.

2 BUILD IT

Build your watercraft. Don’t be afraid to iterate (change) as you build.

1 DESIGN IT

Check out your materials. Consider how you can put them together to build a craft. Remember that the height, width, and shape can affect how well it floats.

3 TEST IT

Give it a try! Place your watercraft in the water and test its buoyancy (‘floatabil-ity’). Did it work? If so, congratulations! If not, why not? Can you tweak it to improve the design?

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STEAM TRUNKS

OVERVIEW

Name of Project: Watercraft

This challenge is best suited for grades: 6-8

Overview: This activity will have the students attempt to make a watercraft that can sup-port at least a pound of weight. They will use only provided materials for the build.

Approximate Preparation Time: 20 minutes

Approximate Setup Time: 15 minutes

Approximate Duration: 30 minutes

Approximate Clean Up Time: 10 minutes

STEAM Focus: Science, Tech-nology, Engineering, Art, and Math

RESOURCES

Equipment/Materials

A few tubs full of water, class-room materials of your choos-ing , a one pound weight, paper, and a pencil

Safety Plan & Mitigations

Keep all electronics away from the water.

LEARNING SEQUENCE

Preparation/Setup

Place the classroom materials of your choosing , a paper, a pencil, and the one-pager in each STE(A)M Trunk.

Lock the trunks.

Fill the tubs with water. No need to over fill them; they just need enough to allow their crafts to float.

Guidance During Session

Welcome students to the STE(A)M Truck. If they’ve never encountered STE(A)M Trunks before, give them a brief de-scription of what they’re about to do.

The combination to all of the STE(A)M Trunks is 365. Give the students an age appropri-ate math or trivia question that will have them arrive at that number. Once they solve for 365 they may open their trunk and begin by following the instructions on the one-pager.STE(A)M Trunks are designed to be self-guided. The students should be able to complete the challenge without much guid-

ance. In certain cases, some students will require guidance. Be available to clarify the chal-lenge and provide scaffolding where needed.

Once students have completed their craft and are ready to test it out, allow them to carefully place their craft on the water. If it floats on its own they can add the weight. If it floats they were successful. If it doesn’t, and if there’s time, encourage them to assess what they could do dif-ferently and make adjustments.

Assessment

Because STE(A)M Trunks are short, warm-up style activities there is no formal assessment. Students can self assess their ability to complete the chal-lenge. With self-reflection and possibly a group discussion af-terwards, students can analyze what they did well, what they could have done differently, how they extended or modified the challenge to push their understanding.

Possible discussion questions:

How did your final design differ from your sketch?What was one technique that really helped your design? Why do you think it worked so well? Or didn’t work so well?

Clean Up

Have students throw out or keep their watercraft. Collect all of the one pagers and put them in the folder. Close all of the STE(A)M Trunks and put them in the tub. Dump out the water and if you are indoors, dry up any spilled water.

LEARNING SEQUENCE

Georgia Performance Standard(s)

S8P3. Students will investigate relationship between force, mass, and the motion of ob-jects. b. Demonstrate the effect of balanced and unbalanced forces on an object in terms of gravity, inertia, and friction.

S4P3. Students will demonstrate the relationship between the application of a force and the resulting change in position and motion on an object. d. Demon-strate the effect of gravitation-al force on the motion of an object.

Connections to (a) prior learning, (b) everyday life, (c)

other content areas.

Students are given the oppor-tunity to practically understand the application of forces on structures. This introductory lesson in engineering is a good basis for further understanding in the field. This encounter can enhance their understanding of what they have been (or will be) taught in the classroom.

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STEAM TRUNKS

OVERVIEW

Name of Project: Straw Bridge

This challenge is best suited for grades: 3-8

Overview: This activity will have the students attempt to make a bridge that can span 12” and support a half pound of weight. They will use drinking straws and scotch tape.

Approximate Preparation Time: 20 minutes

Approximate Setup Time: 10 minutes

Approximate Duration: 30 minutes

Approximate Clean Up Time: 10 minutes

STEAM Focus: Science, Tech-nology, Engineering, Art, and Math

RESOURCES

Equipment/Materials

A table, 20 straws per trunk, scotch tape, scissors, a half pound weight, a paper, and a pencil, two cinder blocks (or anything similar) for the bridge to span.

Safety Plan & Mitigations

Follow standard safe practice for using scissors..

LEARNING SEQUENCE

Preparation/Setup

Place 20 straws, a roll of scotch tape, a pair of scissors, a pa-per, a pencil, and the one-pag-er in each STE(A)M Trunk. Lock the trunks.

Set up a table with two cinder blocks on top, 12” apart. Their bridges will span this gap.

Guidance During Session

Welcome students to the STE(A)M Truck. If they’ve never encountered STE(A)M Trunks before, give them a brief de-scription of what they’re about to do. The combination to all of the STE(A)M Trunks is 365. Give the students an age appropri-ate math or trivia question that will have them arrive at that number. Once they solve for 365 they may open their trunk and begin by following the instructions on the one-pager.STE(A)M Trunks are designed to be self-guided. The students should be able to complete the challenge without much guid-ance. In certain cases, some

students will require guidance. Be available to clarify the chal-lenge and provide scaffolding where needed.

Once students have bridges ready to test, have them place their bridge spanning the gap between the cinder blocks. Allow them to slowly place the weight on their bridge. If the bridge doesn’t collapse they were successful. If it does collapse, and if they have time, encourage them to consider what went wrong and find a solution.

Assessment

Because STE(A)M Trunks are short, warm-up style activities there is no formal assessment. Students can self assess their ability to complete the chal-lenge. With self-reflection and possibly a group discussion af-terwards, students can analyze what they did well, what they could have done differently, how they extended or modified the challenge to push their understanding.

Possible discussion questions:

How did your final design differ from your sketch?

What was one technique that really helped your design?

Why do you think it worked so well? Or didn’t work so well?

Look at some of the other designs people came up with. Consider some of the types of bridges that you’ve seen. How could you have built yours differently?

What shapes did you use in your design? Which shapes do you think are strongest? Squares? Rectangles? Trian-gles? Circles?

Clean Up

Have students throw out or keep their bridges and draw-ings. Have them return any straws and tape to you. Collect all of the one pagers and put them in the folder. Close all of the STE(A)M Trunks and put them in the tub.

LEARNING SEQUENCE

Georgia Performance Standard(s)

S8P3. Students will investigate relationship between force, mass, and the motion of ob-jects. b. Demonstrate the effect of balanced and unbalanced forces on an object in terms of gravity, inertia, and friction.

S4P3. Students will demonstrate the relationship between the application of a force and the resulting change in position and motion on an object. d. Demon-strate the effect of gravitation-al force on the motion of an object.

Connections to (a) prior learning, (b) everyday life, (c)

other content areas.

Students are given the oppor-tunity to practically understand the application of forces on structures. This introductory lesson in engineering is a good basis for further understanding in the field. This encounter can enhance their understanding of what they have been (or will be) taught in the classroom.

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TAKEAWAYS

S T E ( A ) M T R U N KC H A L L E N G E

Leaning Tower of Pasta

OBJECTIVE: Design a tower at least 6” high that can support a textbook.

REFINE IT: Make small tweaks and re-test. Can you make your tower strong enough to support two textbooks?

JOURNAL IT: Write and sketch your takeaways from this challenge in your journal.

2 BUILD IT

Build your tower. Consider which shapes you’re using in your design. Which shapes are strongest?

1 DESIGN IT

Check out your sup-plies. How could you put them together in a way that will be at least 6 inches high (a little shorter than a pen) and support a textbook?

3 TEST IT

Test your tower by carefully placing a textbook on top. Did it work? If so, con-gratulations! If not, why not? Can you tweak it to improve the design?

TAKEAWAYS

S T E ( A ) M T R U N KC H A L L E N G E

Straw Bridge

OBJECTIVE: Design and build a bridge that can support a tennis ball.

REFINE IT: Make small tweaks and re-test. Can you make your bridge span a longer dis-tance or hold more weight?

JOURNAL IT: Write and sketch your takeaways from this challenge in your journal.

2 BUILD IT

Build your bridge. Don’t be afraid to iterate (change) as you build.

1 DESIGN IT

Come up with a plan for your bridge. Think about which shapes you will use. Which shapes are strongest? Don’t forget to design a spot for the ball.

3 TEST IT

With the tennis ball in place, put your bridge in position. Does it withstand the weight of the ball? If so, congratulations! If not, why not? Tweak the design and retry.

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STEAM TRUNKS

OVERVIEW

Name of Project: Leaning Tower of Pasta

This challenge is best suited for grades: 6-8

Overview: This activity will have the students attempt to make a tower at least 6” tall that can support a textbook. They will use only spaghetti and marshmallows for the build.

Approximate Preparation Time: 20 minutes

Approximate Setup Time: 10 minutes

Approximate Duration: 30 minutes

Approximate Clean Up Time: 10 minutes

STEAM Focus: Science, Tech-nology, Engineering, Art, and Math

RESOURCES

Equipment/Materials

A table, spaghetti, marshmal-lows, small textbook, a paper, and a pencil

Safety Plan & Mitigations

For sanitary reasons, encour-age students not to eat the materials.

LEARNING SEQUENCE

Preparation/Setup

Place a predetermined amount of spaghetti and marshmallows, a paper, a pencil, and the one-pager in each STE(A)M Trunk. Lock the trunks. Set up a table for the students to work on.

Guidance During Session

Welcome students to the STE(A)M Truck. If they’ve never encountered STE(A)M Trunks before, give them a brief de-scription of what they’re about to do. The combination to all of the STE(A)M Trunks is 365. Give the students an age appropri-ate math or trivia question that will have them arrive at that number. Once they solve for 365 they may open their trunk and begin by following the instructions on the one-pager.STE(A)M Trunks are designed to be self-guided. The students should be able to complete the challenge without much guid-ance. In certain cases, some students will require guidance.

Be available to clarify the chal-lenge and provide scaffolding where needed.

Once students have built their tower and are ready to test, allow them to slowly place the textbook on top. If it supports the book they were successful. If not, have them consider why not and make adjustments (if possible).

Assessment

Because STE(A)M Trunks are short, warm-up style activities there is no formal assessment. Students can self assess their ability to complete the chal-lenge. With self-reflection and possibly a group discussion af-terwards, students can analyze what they did well, what they could have done differently, how they extended or modified the challenge to push their understanding. Possible discussion questions:How did your final design differ from your sketch?What was one technique that really helped your design?

Why do you think it worked so well? Or didn’t work so well?If you could have one more ma-terial for this build, what would it be and why?

Clean Up

Have students throw out or keep their towers, and draw-ings. Have them return any unused spaghetti and marsh-mallows, the testbook, and pencil to you. Collect all of the one pagers and put them in the folder. Close all of the STE(A)M Trunks and put them in the tub.

LEARNING SEQUENCE

Georgia Performance Standard(s)

S8P3. Students will investigate relationship between force, mass, and the motion of ob-jects. b. Demonstrate the effect of balanced and unbalanced forces on an object in terms of gravity, inertia, and friction.

S4P3. Students will demonstrate the relationship between the application of a force and the resulting change in position and motion on an object. d. Demon-strate the effect of gravitation-al force on the motion of an object.

Connections to (a) prior learning, (b) everyday life, (c)

other content areas.

Students are given the oppor-tunity to practically understand the application of forces on structures. This introductory lesson in engineering is a good basis for further understanding in the field. This encounter can enhance their understanding of what they have been (or will be) taught in the classroom.

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LEARNING SEQUENCE

Georgia Performance Stan-dard(s)

VA8PR,1 (d) Uses tools and materi-als with craftsmanship (e.g. with care in a safe and appropriate manner).

VA8C,1 (a) Makes connections to other subjects that help expand art knowledge and /or skills.

VA8C,2 (b) Integrates information and skills from art into other subject areas to support personal learning-

VA8MC.1 Engages in the creative process to generate and visualize ideas.

VA8MC.2 Identifies and works to solves problems through authentic engagement (thinking, planning, and experimenting) with art methods and materials, exploring the nature of creativity.

STEAM TRUCK: TWO DAY LESSONS

RESOURCES

Day 1 (Name Tag)

Safety Plan: Safety gog-gles when CNC is running, proper protocol for using hot glue guns.

Materials and Resources:• CNC mill• 3D printer• plywood• hot glue gun• one magnetic name tag

backing per person• sanding blocks

Day 2 (Journal)

Safety Plan: Relatively low-risk day

Materials and Resources:• laser cutter• chipboard (2 sheets per

student)• three-hole punched,

lined paper (20 per student)

• any additional papers necessary

• brads (3 per student)• clamps

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RESOURCES

Day 1

Key Goals for the Day: Students will have their own name tags for use for the remainder of the program.

• Prior to lesson, precut the name tags for each student. Allow 3-5 minutes per name.

• (6 min) Introduce the 3D Printer video and the CNC video, show to students and have a brief discussion.

• Instructors pass out the pre-cut Name Tags• Split Group 1 into two Groups: Group 1A and Group 1B

(5 min) Students are brought to the CNC Router where they are shown how it works.

• (5 min) Students are shown how to properly sand using a sanding block and then sand their name tags.

• (5 min) Students are given the opportunity to color their Name Tags using Paint Pens.

• Prior to lesson, precut the journal covers for each student. Allow 1-2 minutes per cover.

• (5 min) Students are brought to the Laser Cutter. Maker Mentor leads a discussion about makers’ prior knowledge/experience with lasers. Lead into Laser Cutter video. Maker Mentor continues discussion, referencing Additive vs. Subtractive Manufacturing. Similarities/differences to a household printer could be discussed.

• Score the backside of the front cover on the seam side, 1” in from the edge. Fold the score.

• Hold the front and back cover aligned and drill the holes. Use a piece of wood below so as to not drill through the table.

• Assemble journal with covers sandwhiching all sheets of paper.

Day 2

Key Goals for the Day: Students will have their own journals.

OVERVIEW

Name of Project: CNC Name Tags & Laser Cut Journals

This challenge is best suited for grades: 3-8

Overview: Students will learn about rapid prototyping tech-nologies

Deliverable: A name tag and journal that will be used by the student for the remainder of the engagement.

STEAM Focus: Science, Tech-nology, Engineering, Art, and Math

ASSESSMENT

Use a rubric to assess a stu-dents’ competencies in the following categories:

• Student is able to describe the distinction between additive and subtractive manufacturing techniques

• Student can explain the pro-cess of CNC milling, laserc cutting, and 3D printing.

• Student can explain the process of assembling their journal and name tag effec-tively and clearly.

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STEAM TRUCK: TWO DAY LESSONS

OVERVIEW

Name of Project: Bridge Build

This challenge is best suited for grades: 3-8

Overview: Students will work together to build the strongest cardboard bridge that spans a kiddie pool.

Deliverable: A bridge made of cardboard that students can use to walk across a short span.

STEAM Focus: Science, Tech-nology, Engineering, Art, and Math

ASSESSMENT

Use a rubric to assess a stu-dents’ competencies in the following categories:

• Student is aware of motives and feelings of other peo-ple and oneself; including the ability to reason within large and small groups.

• Student is able to find solu-tions during conflicts with others

• Student knows when and how to include others , and allows others to speak without interruption

RESOURCES

Day 1

Safety Plan: Guide will give reminder to be careful with scissors, but expects that students have previously learned safety with scissors.

Materials and Resources:• Small whiteboards (1

per team)• Scissors (1 per team)• Pencils (5 per team)• 2x4’s • Bricks/blocks• Cards• Paper (spans)

Day 2

Safety Plan: Guide will review safety procedures with students on using glove with knives and glue guns, and wearing goggles with drill.

Materials and Resources:• Scissors (1 per team)• Xacto knives (1 per team)• Glue guns (6)• Hand drill (1 per team)• Safety gloves and gog-

gles (3 per team)• Small whiteboards (1 per

team)

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RESOURCES

Day 1

Key Goals for the Day: Students will forge an understanding about bridge design, construction, and teamwork.

• (5 min) Group leaders will initiate a conversation with stu-dents about traveling on bridge or bridge they have seen on TV. Show video https://www.youtube.com/watch?v=t7uc-3Mqe4_c (start at sec 25)

• (3 min) Maker mentor will introduce project and explain that today will focus on a prototype and testing different bridge structures: truss and beam, straw bridge, paper triangles, K’nex.

• (5 min) Students will reflect as a group about what they learned about bridge design, construction, and teamwork. Create individual sketches of bridges in journals.

• (5 min) Maker mentors will help students review information discussed in the previous day. Students will have opportunity to share the sketches they created in the closing activity of previous day.

• Tinker (10 min) Students will manipulate cardboard pieces to create small structures. Student will note how they are able to reinforce and shape the pieces.

• Design (10 min) Groups will revisit the notes they took with previous builds and together, students will combine their ideas into the one they’ll build.

• Build (25 min) Students will divide work among students to construct bridge, test & refine, then test over kiddie pool.

Day 2

Key Goals for the Day: Students will have constructed the bridge.

LEARNING SEQUENCE

Georgia Performance Stan-dard(s)

SCSh3. Students will identify and investigate problems scientifically. Suggest reasonable hypotheses for identified problems. Develop procedures for solving scientific problems.

SPS8. Students will determine relationships among force, mass, and motion. Calculate velocity and acceleration. Apply Newton’s three laws to everyday situations by explaining the following: Explain the difference in mass and weight. Calculate amounts of work and mechanical advantage using simple machines.

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LEARNING SEQUENCE

Georgia Performance Stan-dard(s)

National Standard 6 The student makes connections to other disciplines and the world through the visual arts. The student develops creativity, critical-thinking, perceptual awareness, and problem-solving skills. The student considers essential questions of art, engages in aesthetic dialogue, and makes efforts to con-struct meaning in the study of art.

VA6MC.1 -VA8C.1 Applies information from other disciplines to enhance the understanding and production of artworks.a. Makes connections to other sub-jects that help expand art knowledge and /or skills. Engages in the creative process to generate and visualize ideas.

VA6PR.1 Understands and applies media, techniques, and processes.

M6P4 Students will make connec-tions among mathematical ideas and to other disciplines.

National Standard 1 Use input technologies appropriately to enter and manipulate text and data.

STEAM TRUCK: TWO DAY LESSONS

RESOURCES

Day 1

Safety Plan: Relatively low-risk day.

Materials and Resources:• iPads• Boxes of Lego• Various clamps• White board with

markers

Day 2

Safety Plan: Relatively low-risk day

Materials and Resources:• iPads• Boxes of Lego• Various clamps

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RESOURCES

Day 1

Key Goals for the Day: Create a whiteboard stop motion ani-mation as a group. Plan lego stop motion animations for Day 2.

• (15 min) Ahead of time, have a white board rigged to a wall or fence. Set up an iPad on a tripod facing the sheet. The students will complete a collaborative line drawing that will become a stop motion animation.

• Use the Lego Stop Motion app.• Students will take turns drawing. Each mark is built upon

previous maker’s mark and must connect. Each maker will be given no more than 10 seconds to draw and then step away. An image will be snapped in the app, next maker goes. Repeat process until complete.

• (15 min) Students will watch and critique finished video live and manipulate speed in the app.

• (5 min) Show class a stop motion clip (Lego movie, etc).• Reminder of how image motion in film/video is at a rate of

about 30 frames per second. How our eyes make motion from a series of still images.

• (10 min) Using their plans from the previous day, have stu-dents make any characters or props required for their video.

• (40 min) The students will work in small groups to create their animations.

• Showcase of all final projects and class-wide discussion• Debrief on what went well, what did not go well.• What math skills were used to accomplish the task?

• Be sure to document day’s progress!

Day 2

Key Goals for the Day: Film a short stop motion lego animation.

OVERVIEW

Name of Project: Stop Mo-tion

This challenge is best suited for grades: 3-8

Overview: Students will work together to create stop motion animations.

Deliverable: A short stop mo-tion video.

STEAM Focus: Science, Tech-nology, Engineering, Art, and Math

ASSESSMENT

Use a rubric to assess a stu-dents’ competencies in the following categories:

• Student works effectively with teammates

• Student is able to explain what stop motion animation is and how it works

• Student is able to produce a smooth animation

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STEAM TRUCK: TWO DAY LESSONS

OVERVIEW

Name of Project: Make a Tes-sellation Mural

This challenge is best suited for grades: 3-5

Overview: Students will learn about tessellating art, and cre-ate a large-scale mural of their own design.

Deliverable: A mural that can be left behind as a wall piece for the school.

STEAM Focus: Science, Tech-nology, Engineering, Art, and Math

ASSESSMENT

Use a rubric to assess a stu-dents’ competencies in the following categories:

• Student is able to describe the assembly of a tessellat-ing image

• Student understands frac-tions as one part broken down into x amount of sections.

• Student is able to draw,la-bel, and recreate 2D and 3D shapes.

RESOURCES

Day 1

Safety Plan: Relatively low-risk day

Materials and Resources:• whiteboard + Expo

markers• ruler• heavy construction

paper, cut to square• pencils• tape (masking)• scissors

RESOURCES

Day 1

Key Goals for the Day: Students will have their own tessellat-ing tile created and a color scheme for their mural selected.

• Starting with the whole class, Project Leader shows imagery of tessellating art, ie, the art of MC Escher.

• (20 min) Students will follow the step-by-step process (shown left) to construct their own tessellation out of heavy construction paper. (Instructor may consider mounting tessella-tions onto foamcore or cardboard to make them easier to trace later, and more duable. Start with large squares (8.5” x 8.5”)

• Students will then select color schemes for their respective parts of the mural, and consid-er how the larger mural will come together.

• Be sure to document day’s progress!

• As a whole group, brief review of project plan for the day.• Brief discussion on time parameters to accomplish task• Mount large stock/butcher paper to wall (or spread out on the

ground if necessary)

• Students will trace their tessellating images on the large piece.

• Set up video camera to record. One student titled “documentari-an” will assist the instructor in setting up the camera and framing it, then will be tasked with checking it periodically to ensure that it is still capturing footage.

• Paint/color tessellating images to complete the mural.• Showcase of all final projects and class-wide discussion

Day 2

Safety Plan: Relatively low-risk day

Materials and Resources:• whiteboard + Expo

markers• completed tessellations

from previous day• butcher paper (or thick

stock of something, wood, cardboard, etc)

• 1 large sheet per class• markers (washable and

sharpies)• acrylic paints & brushes

Day 2

Key Goals for the Day: Completed tessellating mural!

LEARNING SEQUENCE

Georgia Performance Stan-dard(s)

MGSE3.OA.9 Identify arithmetic patterns (including patterns in the addition table or multiplication table), and explain them using properties of operations.‡ For example, observe that 4 times a number is always even, and explain why 4 times a number can be decomposed into two equal addends.

MGSE3.NF.1 Understand a frac-tion 1/b as the quantity formed by 1 part when a whole is partitioned into b equal parts (unit fraction); under-stand a faction a b as the quantity formed by a parts of size 1/b. For example, 3/4 means there are three 1/4 parts, so 3/4 = 1/4+ 1/4 + 1/4.

MGSE3.NF.2 Understand a fraction as a number on the number line; represent fractions on a number line diagram.

MGSE3.NF.3 Explain equivalence of fractions through reasoning with visual fraction models. Compare frac-tions by reasoning about their size. a. Understand two fractions as equiva-lent (equal) if they are the same size, or the same point on a number line.

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"What we are learning from STE(A)M Truck is how to teach the creative thinking behind the science. Schools need to be as engaging as the STE(A)M Truck."GILBERTE PASCALTHE KINDEZI SCHOOL PRINCIPAL

3D printera type of industrial robot which creates objects by laying successive layers of material under computer control to create an object. These objects can be of almost any shape or geometry and are produced from a 3D model or other electronic data source.

additive manufacturingdescribes the technologies that build 3D objects by adding layer-upon-layer of material, whether the material is plastic, metal, concrete, and even food. Common to AM technologies is the use of a computer, 3D modeling software (Computer Aided Design or CAD), machine equipment and layering material.

computational thinkinga problem solving process that includes (but is not limitedto) the following characteristics• Formulating problems in a

way the enables us to use a computer and other tools

• to help solve them.• Logically organizing and

analyzing data• Representing data through

abstractions such as models and simulations

• Automating solutions through algorithmic thinking

• Identifying, analyzing, and implementing possible solutions with the goal of

• achieving the most efficient and effective combination of steps and resources

CNC millCNC, or Computer Numerical Control, refers to the automation of machine tools that are operated by precisely programmed commands encoded on a storage medium, as opposed to controlled manually by hand wheels or levers, or mechanically automated by cams alone. A CNC mill computer controls the process of milling -- removing layers from the surface of a flat piece of material. CNC milling is a type of subtractive manufacturing.

design thinkingdesign-specific cognitive activities that designers apply during the process of designing. Consists of the following steps, which can be repeated, and are nonlinear:• empathize• define

• ideate• prototype• test

iterative design processa design methodology based on a cyclic process of prototyping, testing, analyzing, and refining a product or process. Based on the results of testing the most recent iteration of a design, changes and refinements are made.

laser cuttera technology that uses a laser to cut materials. The focused laser beam is directed at the material, which then either melts, burns, vaporizes away, or is blown away by a jet of gas,[1] leaving an edge with a high-quality surface finish. Laser cutting is a type of subtractive manufacturing.

maker-mentorsSTE(A)M Truck’s full time educators with maker or technical backgrounds.

maker movementa contemporary culture or subculture representing a technology-based extension of DIY culture, which often includes engineering-oriented pursuits such as electronics,

GLOSSARY

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robotics, 3-D printing, and the use of CNC tools, as well as more traditional activities such as metalworking, woodworking, and, mainly, its predecessor, the traditional arts and crafts

makerspacea community-operated workspace where people with common interests, often in computers, machining, technology, science, digital art or electronic art, can meet, socialize and collaborate.

metacognitiondefined as “cognition about cognition”, or “knowing about knowing.” It can take many forms; it includes knowledge about when and how to use particular strategies for learning or for problem solving.

modela visual, mathematical, or three-dimensional representation in detail of anobject or design, often smaller than the original. A model is often used to test ideas,make changes to a design, and to learn more about what would happen to a similar,real object.

response to intervention a multi-tier approach to the early identification and support of students with learning and behavior needs.

spatial thinkinga cognitive skill that can be used to structure problems, findanswer, and express solutions using the properties of space.

STE(A)M an acronym for Science, Technology, Engineering, Arts, and Math, this is an approach to teaching and learning that integrates the content and skills of science, technology, engineering, and mathematics. STEM Standards of Practice guide STEM instruction by defining the combination of behaviors, integrated with STEM content, which is expected of a proficient STEM student. These behaviors include engagement in inquiry, logical reasoning, collaboration, and investigation.

STE(A)M TrunksSTE(A)M Truck’s hands-on energizer kits, these are self-contained activities that are able to fit inside of a trunk a little smaller than a shoe box, with a

combination lock.

subtractive manufacturingany of various processes in which a piece of raw material is cut into a desired final

transdisciplinarythe transdisciplinary approach to integration, teachers organizecurriculum around student questions and concerns. Students develop life skills as they apply interdisciplinary and disciplinary skills in a real-life context. Two routes lead totransdisciplinary integration- project-based learning and negotiating the curriculum.

RESOURCES

Still can’t get enough? Try these websites and resources for more information on Mak-ing and STE(A)M.

• makered.org• makezine.com• slomakerspace.com• sparktruck.org• www.startcode.net• steamtruck.org• stemtosteam.org• theconnectory.org

PARTNERS & SUPPORTERS

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Community Guilds

c/o Center of Civic Innovation Third Floor

115 M.L.K. Jr Dr

NW, Atlanta, GA 30303

steamtruck.org

Playbook by Sarah Lashinsky, 2016


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