Date post: | 16-Jul-2015 |
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Tony Wagner – Creating Innovators
The world does not ask, what knowledge you have?
It asks what skills do you have?
What can you do?
Are you motivated?
Creativity is not about creating ‘something out of nothing’…
Creativity encodes, selects, re-combines synthesises already existing facts, ideas, facilities, skillsArthur Koestler (1964) The Act of Creation
DiggingMy Grandfather cut more turf in a day than any other man on Toner’s bog. Nicking and slicing neatly, heaving sods over his shoulder, going down and down. For the good turf.
• Creativity is about tapping into what is alive in us• It’s why we’re here
• We need to make and keep a connection to it
“A teacher used to say "Susan Ryan! Rathmines Town Hall today, Carnegie Hall New York tomorrow!" I never forgot that and when I did perform at Carnegie Hall I sent him a card to let him know I had fulfilled that vision he had for me”
“a few teachers… treated us like individuals with our own minds and opinions”
“I was the last child; I was singing from an early age and identified strongly with my musician mother… Her death propelled me more deeply into music, writing, philosophy, finding meaning: it helped, immensely”
“there's mental health issues in the family (hey, we're Irish) and hence there's high incidences of creativity in those families”
“my Dad gave me a clear message that artistic creativity was of no value however he was an inventor with an entrepreneurial mind (did I tell you he invented the Catch Bar?) and was certainly a creative thinker, so I have him to thank for what I call my cultural entrepreneur side, and the tendency to be hell bent on doing something if someone tells me I can't (a trait common in entrepreneurs)”
• Paradoxes of Creativity• It requires failure,
exposure and overcoming vulnerability & shame
• The antidote to shame is empathy
• Unused creativity is not benign. It clumps inside us, turning into judgment, grief, anger and shame
We can’t make space for our students to Draw from their creative well
If we don’t fill our own well first
We have to be innovators, model, take risks, make mistakes, learn from them, work collaborativelyWhere am I modelling play, passion, purpose?
How do you nurture your own Creativity and what is alive in you?
How could you nurture it some more?
tinyurl.com/icteduq1
• Creativity + Connection
• The Internet is a machine made out of people - a connection machine – dana boyd
• Connection is also why we’re here• It’s why many of us are here in Tipp today
• Schools are hugely powerful• Last community resource• Educators, students and communities have an important
role to play in imagining and building the future• - Keri Facer
Songs from the East Village – Susan McKeown
What gets measured gets managed
• What are we measuring?
• Eliminate management by objective. Eliminate management by numbers, numerical goals. Substitute leadership - Demming
• The Hawthorne effect is a kind of "tell-me-what-you-measure-I-will-tell-you-how-people-react-to-it" effect
Giving kids and young people all over the world better access to the Magic behind the technology that surrounds us and touches almost
everything that we do in our lives, CoderDojo is a global community of free programming clubs for young people.
The Kids “Ninjas” ChampionsMentors Parents
• Attend sessions
• Learn skills
• Coding
• Presenting
• Interpersonal
• Become part of an
international coding
community
• Coach kids
• Demo to kids
• Create content
• Help kids to find
answers to
questions
• Kids who become
adept at coding
through CoderDojo
make the best
mentors!
• Set up & run
Dojos
• Often mentor
• Coordinate
everybody
• Primary liaison
for interactions
with the
Foundation team,
Local Businesses
& Venue etc.
• Facilitate their
children’s
learning
• Support their
local Dojos
through
maintaining the
environment of
“One Rule: Be
Cool”
MissionV is providing a highly creative, totally immersive, game based learning environment for schools and industry. We’re putting the focus
on 21st century skills, helping students to become original digital creators with 3D modelling and programming skills.
MissionV allows students to connect, create and collaborate in a 3D world entirely of their own making.
Real world context
oUse real world problems
oDraw on real world Experts
oUse real world methods
oDevelop tech skills & “soft” skills
Student-driven learning
oKeep it project-based
oDraw on flipped classroom
approaches
oGive opportunity for creativity
oUse a team approach
oBuild in opportunity to “fail”
Coding & technology
oKeep it creative
oFocus on purpose
oUse familiar technology
oUse full range of free software
oDraw on self- or peer-learning
Creativity and technology can go hand in hand
Creativity can & must be learned thru tech
Course content &
pedagogyTools , training
& support
AFG AwardsExpert Community
Apps for Good – a free programme for schools
Education partners receive:
Course content &
pedagogy
oCourse plans
oPresentations &
videos
oStudent activities
oTeaching notes
Tools , training
& support
oCourse induction
oCoding materials
oSchool-to-school
support from our
Ninja Education
Partners
AFG Awards
oNational competition
oOpportunity for your
students’ apps to go
on the market, owned
by them
Expert Community
oAccess to 600+
Tech professionals
oVideo content from
top names in tech
oExamples of work
from real world
products
Find out how to join for free – www.appsforgood.org
Creativity:
Wholistic integrated thinking ‘and’ not ‘or’ CollaborationMessy & requires comfort with making mistakesBenefits from Mentors & Muses
- Debbie Forster, Co-CEO
Find and foster a community of young coders and digital makersGet them 'civic hacking' together: using their skills, to improve their communitiesPromote peer to peer learningProvide a fun, inclusive and supportive environmentEquip these young people with the skills to become the tech stars of tomorrow
What creative educational related connections and collaborations do
you want to nurture?
tinyurl.com/icteduq2
Young Digital Makers UK - Key Recommendations
The high levels of interest in digital making amongst young people and parents need to be
capitalised on further.
Young people need to be supported as digital makers
across the UK, not just in London and areas that have
high provision.
Non-professionals – such as volunteers, parents, teachers, and young people themselves
– need to be mobilised.
There needs to be greater access to a variety of making opportunities catering for a
wider variety of young people and their different interests,
ages and genders.
Clear pathways to excellence should be built to grow young people’s ambitions as digital makers and help them fulfilltheir potential, in and out of
school.
Schools must exploit their potential as a hub for digital making opportunities, work
with informal learning organisations, raise parents’
awareness and recruit volunteers.
Digital making organisations need to be supported to grow sustainably through new and
existing partnerships with grassroots organisations and
private companies.
What policy or system changes would you like to see to promote more creativity and innovation in
the education space?
tinyurl.com/icteduq3
3rd Level
Bridge to Learn - Trinity
Student as Producer – Lincoln University
Online Education – NUI Galway
MOOCs – Sligo IT
Carl Rogers‘Saw himself as a facilitator -one who created the environment for engagement.
•Active Listening•Creating a safe space
There were 'ways of being' with others that foster exploration and encounter‘ Smith (1999)
Further reading:Joe McCarthyDonald Clark
• Realness in the facilitator of learning • Prizing, acceptance, trust • Empathetic understanding
Mentors
Is there a teacher or mentor who’s made a difference –2/3rds said yes
Many of these mentor teachers were outliers