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consumerdecisionmaking-110213055101-phpapp01.ppt

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    Consumer DecisionMaking

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    Levels of Consumer Decision

    MakingExtensive Problem

    Solving

    Limited Problem

    Solving

    Routine Response

    Behavior

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    Models of Consumers: FourViews of Consumer Decision

    Making

    An Economic View

    A Passive ViewA Cognitive View

    An Emotional View

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    Goal Setting and Pursuit

    GoalSetting

    Formationof Goal

    Intention

    ActionPlanning

    ActionInitiation/

    Control

    Goal

    Attainment/

    Failure

    Feedback

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    A Simple Model of Consumer Decision Making

    Firms Marketing Efforts

    1. Product

    2. Promotion

    3. Price

    4. Channels of distribution

    Sociocultural Environment

    1. Family

    2. Informal sources3. Other noncommercial sources

    4. Social class

    5. Subculture and culture

    Need Recognition

    Prepurchase Search

    Evaluation of Alternatives

    Psychological Field

    1. Motivation

    2. Perception

    3. Learning

    4. Personality

    5. Attitudes

    Experience

    Purchase

    1. Trial

    2. Repeat purchase

    Postpurchase EvaluationOutput

    Process

    Input

    External Influences

    Consumer Decision Making

    Postdecision Behavior

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    Three Stages of Consumer

    Decision Making

    Need Recognition

    Prepurchase Search Evaluation of Alternatives

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    Factors that are Likely to Increase

    Prepurchase Search

    Product FactorsLong interpurchase time (a long-lasting or

    infrequently used product)Frequent changes in product styling

    Volume purchasing (large number of units)

    High price

    Many alternative brandsMuch variation in features

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    continued

    ExperienceFirst-time purchase

    No past experience because the product is new

    Unsatisfactory past experience within the product category

    Social Acceptability

    The purchase is for a giftThe product is socially visible

    Value-Related Considerations

    Purchase is discretionary rather than necessary

    All alternatives have both desirable and undesirable consequences

    Family members disagree on product requirements or evaluation of

    alternatives

    Product usage deviates from important reference group

    The purchase involves ecological considerations

    Many sources of conflicting information

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    continued

    Product Factors

    Demographic Characteristics of Consumer

    Well-educated

    High-income

    White-collar occupationUnder 35 years of age

    Personality

    Low dogmatic

    Low-risk perceiver (broad categorizer)Other personal factors, such as high product involvement and

    enjoyment of shopping and search

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    Issues in Alternative

    Evaluation Evoked Set Criteria Used for Evaluating Brands Consumer Decision Rules

    Lifestyles as a Consumer Decision Strategy Incomplete Information and Noncomparable

    Alternatives Series of Decisions Decision Rules and Marketing Strategy Consumption Vision

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    The Evoked Set as a Subset of All

    Brands in a Product Class

    All

    Brands

    Known

    Brands

    Unknown

    Brands

    Overlooked

    Brands

    Indifferent

    Brands

    Unacceptable

    Brands

    Acceptable

    Brands

    Not Purchased

    Brands

    Purchased

    Brands

    Evoked Set Inept Set Inert Set

    (1)

    (2) (3) (4)

    (5)

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    Inept Set

    Brands that a consumer

    excludes from purchase

    consideration.

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    Inert Set

    Brands that a consumer

    is indifferent toward

    because they are

    perceived as having no

    particular advantage.

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    Consumer Decision Rules Compensatory

    Non compensatory Conjunctive Decision Rule Disjunctive Decision Rule

    Lexicographic Rule

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    CompensatoryDecision Rules

    A type of decisionrule in which a

    consumer evaluates

    each brand in terms

    of each relevant

    attribute and then

    selects the brand

    with the highestweighted score.

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    Non-

    compensatoryDecision

    Rules

    A type of consumerdecision rule by which

    positive evaluation of

    a brand attribute doesnot compensate for a

    negative evaluation of

    the same brand on

    some other attribute.

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    Conjunctive

    Decision

    Rule

    A noncompensatory

    decision rule in whichconsumers establish a

    minimally acceptable

    cutoff point for each

    attribute evaluated.

    Brands that fall below

    the cutoff point on any

    one attribute areeliminated from further

    consideration.

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    DisjunctiveRule

    A noncompensatory

    decision rule in which

    consumers establish a

    minimally acceptable

    cutoff point for each

    relevant product

    attribute.

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    LexicographicRule

    A noncompensatory

    decision rule -

    consumers first rank

    product attributes in

    terms of importance,then compare brands

    in terms of the

    attribute consideredmost important.

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    Affect

    ReferralDecision

    Rule

    A simplified decision

    rule by which consumers

    make a product choice

    on the basis of their

    previously establishedoverall ratings of the

    brands considered, rather

    than on specificattributes.

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    Outcomes of Postpurchase

    EvaluationActual Performance Matches

    Expectations Neutral Feeling

    Actual Performance ExceedsExpectations

    Positive Disconfirmation of Expectations Performance is Below Expectations

    Negative Disconfirmation of Expectations

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    Gifting BehaviorGifting is an act of symboliccommunication, with explicit and

    implicit meanings ranging fromcongratulations and love, to regret,obligation, and dominance.

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    A Simple Model of Consumption

    Choice or Purchase Decision

    Consumption Set

    Added to ones assortment or portfolio

    Consuming Style

    How the individual fulfills his or her

    consumption requirements

    Using, Possessing, Collecting, Disposing

    Consuming and Possessing Things and Experiences

    Altered consumer satisfaction, change in lifestyle and/or

    quality of life, learning and knowledge, expressing and

    entertaining oneself

    Feelings, Moods, Attitudes, Behavior

    Input

    Process of

    Consuming

    and

    Possessing

    Output


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