Date post: | 31-Oct-2014 |
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Content 2.0 How Content Industries Find
New Ways to Generate Revenues
www.mediafuturist.comtwitter.com/gleonhard
What I do: www.mediafuturist.comwww.twitter.com/gleonhard
New ways to sell content
New ways to do business
Please note: there are no recipes -
adapting these examples is crucial!
2010: the year of Mobile, Apps and the Tablet...?
Cross-media content, new packages and New Revenue Models
Source: Gizmodo
Magazine Publishers & Tablet PCsSource: Bonnier / Vimeo
Selling the Interface & the Packaging
Learnings from
• Are tablets and mobile devices ‘the new paper’?• It’s the content mix and the UI that makes it engaging
Music industry translation:• Mobile & Tablet Devices... the next CD Players?•Explore cross-media options, offer engaging
packages at very attractive pricepoints
Take note! It’s no longer only about the music - and pricing will need to be very aggressive
Salesforce.com: Software as a Service
• On-demand software that helps manage customer information for sales, marketing and customer support
• No software is downloaded and installed; everything is online (no ownership - all access-based)
• Revenues grew even during the recession: $ 1.29 Billion in 2009, 70.000 corporate customers
Learnings from Salesforce.com•Everything is moving to the Cloud; selling access to the cloud has real potential
•Having many different price plans is crucial to success: offer something for everyone!
Music Industry translation:• Connect the crowd and the cloud - sell access not (just) copies• Get started at a very low price, and then move up
Take note!Selling access is a different game, altogether!
O’Reilly Safari Books• Unlimited
access to 10.000 technical books online, for$42.00 / month
• Added values: videos, rough-cuts, mobile, collaboration tools etc
• 15 Million + users, out-sells all other O’Reilly offerings
Learnings from
•Their motto: “create more value than you capture”• Reach out to competitors to innovate together
Music industry translation:
•Sell access to a large library, and add lots of other values beyond the music!
Requires unusual partnerships in order to provide very deep content offerings
Take note!
Example: Farmville Game on Facebook
•Application exists only on Facebook• It’s free but you can buy goods to enhance the
experience: 800.000 tractors ‘sold’ every single day•A team of 15 Developers release new virtual items
into FarmVille twice a week; new features debut weekly.
•65 Million+ users without any advertising•1.2 Million users per day•Parent company Zynga makes est. $200M / Year
Learnings from
• It all starts with ‘free’•People will buy anything once they are hooked• Interactivity and User-Empowerment is key•Virtual items can be real sources of revenues
Music industry translation:• ‘Go inside’ the social networks• Same as above!
Take note!This requires having a lot more to sell than just the stream or download of a song!
Selling what is ‘free’ somewhere else• Good quality images• Finding the perfect photo is
quick and easy• Rights (licenses) are pre-
cleared• Low cost• Projected $200 Million in
2009 revenues• I have spend $1200 USD
on iStockphoto, myself, in the past 12 months
Learnings from
• If the price is right people will pay for convenience•The per-unit price is much lower but the total is large
Music industry translation:• Pre-cleared rights to non-hit content have great potential• Simplifying licensing, aggregation and curation is crucial
Take note!Everything needs to be fully automated, online - no veto rights!
Blogs: getting real $ from your readers“Connect with Fans & Reason to Buy”
Learnings from
People pay when they see real value AND when the price is right
Music industry translation:
People pay when they see real value AND when
the price is right
A few extra slides that were not part of my MIDEM talk
www.mediafuturist.comtwitter.com/gleonhard
Thanks for your time!email: [email protected]
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www.mediafuturist.com
“When the winds of change are blowing, some are
building shelters, and others are build windmills”