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Copyright 2006 John Wiley & Sons, Inc
Chapter 4 – Physical EngineeringHCI: Developing Effective Organizational Systems
Dov Te’eni
Jane Carey
Ping Zhang
Copyright 2006 John Wiley & Sons, Inc
Road Map
6
Affective
Engineering
9
Organizational
Tasks
4
Physical
Engineering
7
Evaluation
8
Principles &
Guidelines
11
Methodology
12
Relationship, Collaboration,
& Organization
10
Componential
Design
3
Interactive
Technologies
5
Cognitive
Engineering
Context Foundation Application
Additional Context
1
Introduction
2
Org &
Business
Context
13
Social &
Global Issues
14
Changing Needs of IT
Development & Use
Copyright 2006 John Wiley & Sons, Inc
Learning Objectives Define physical engineering. Understand and discuss human performance. Understand and discuss human limitations. Understand and discuss human perception through
the various sensors including: Vision Audition Touch
Explain Fitts’ law and how it pertains to HCI understanding and physical engineering.
Copyright 2006 John Wiley & Sons, Inc
Learning Objectives Understand and discuss possible health problems
associated with computer use including: Emissions Repetitive motion problems Vision problems Muscular problems
Understand, explain, and design technologies to support disabled users including those who are: Visually impaired Hearing-impaired Physically disabled
Copyright 2006 John Wiley & Sons, Inc
Introduction Ergonomics has been at the heart of human factors
engineering. The word was coined in 1949 from two Greek words, ergos, which means work, and nomos, which means natural laws.
It has come to mean "the fit between man and machine". The group that coined the word, ergonomics, was interdisciplinary and included psychologists, design engineers, work study engineers, industrial medical officers, and others with an interest in human performance.
Copyright 2006 John Wiley & Sons, Inc
Introduction Ergonomics: the physical fit between human
and machine. Ergonomic Engineering: the science of
human engineering which combines the study of human body mechanics and physical limitations with industrial psychology.
Copyright 2006 John Wiley & Sons, Inc
Human Performance and Limitations Ergonomic engineering is concerned with the physical
interfaces between the human user and the computer and has three main categories: analysis, design, and assessment (Bullinger, 1988). The analysis category focuses on human attributes and capabilities, the tasks to be performed, and the technology that is being used to aid in task performance. The performance-related goals of ergonomics are to improve: The human ability to handle physical load or demands of the work
situation, Performance (reduce errors, improve quality, reduce time required to
complete task), and End user acceptance of the system.
Copyright 2006 John Wiley & Sons, Inc
Human Performance and Limitations Human Performance: measured by reducing
errors, improving quality, and reducing time required to complete task.
Human
Task Computer
Fit PerformanceEnvironment
Work
Work Space
Figure 4.1: The expanded Fit between human, task and computer in the work context
Copyright 2006 John Wiley & Sons, Inc
Human Limitations Human Limitations: human limitations
which are physical in nature and include such aspects as levels of hearing, arm reach, muscular strength, visual distance and others. Sensory Limits
Human sight, hearing, smell, touch, and taste have thresholds and deficiencies.
Copyright 2006 John Wiley & Sons, Inc
Human Limitations Responder (motor) limits:
Humans have limited reach and strength. Keyboard layout designs and required mouse actions
often cause users to change body positions in order to execute them.
Often resulting in health problems.
Copyright 2006 John Wiley & Sons, Inc
Fitt’s Law Fitts’ Law: measures the time it takes for a
human to move a certain distance. Fitts’ Law provides much of the theory
underpinning our understanding of human performance and limitations. Fitts' law is a robust model of human psychomotor behavior developed in 1954. The model is based on time and distance. It enables the prediction of human movement and human motion based on rapid, aimed movement, not drawing or writing.
Copyright 2006 John Wiley & Sons, Inc
Fitt’s Law Mathematically, Fitts' law is stated as follows:
MT = a + b log2(2A/W) Where
MT = movement time a,b = regression coefficients A = distance of movement from start to target center W = width of the target
Sensory Perceptions and Implications for Design: Vision Vision: the human process of seeing and comprehending
objects seen. Guidelines for visual display
Characters in displays must be readable. Fonts should be as simple. Character definition should be as sharp. Characters should sufficiently contrast with the background. There should be adequate space surrounding each character. Highlighting should facilitate the task. Levels of intensity should not lead to fatigue. Underscoring used sparingly. Attention devices such as blinking, and reserve video should be used
sparingly. Displays should be relatively inert. Displays should read from left to right. Navigation should be consistent.
Sensory Perceptions and Implications for Design: Audition Audition: the human process of hearing and
comprehending sound. Guidelines for Physical Characteristics of Auditory
Messages: The message should be short. Useful when:
Response is time critical. Visual field is overburdened. User is already focusing visual attention.
Nature of auditory messages high enough frequency and intensity to be heard, but not annoying. Duration is important. Modulated sound will attract more attention than a continuous sound.
Use sparingly The user should be allowed to turn on or off keystroke clicks.
Copyright 2006 John Wiley & Sons, Inc
Audition
0 Threshold for hearing
Ear damage possiblePainful sound
Loud thunderSubway train
Truck or busAverage auto: loud radioNormal conversation
Quiet office, household sounds
Whisper
140130120110100908070605040302010
0 Threshold for hearing
Ear damage possiblePainful sound
Loud thunderSubway train
Truck or busAverage auto: loud radioNormal conversation
Quiet office, household sounds
Whisper
140130120110100908070605040302010
Threshold for hearing
Ear damage possiblePainful sound
Loud thunderSubway train
Truck or busAverage auto: loud radioNormal conversation
Quiet office, household sounds
Whisper
140130120110100908070605040302010
Figure 4.2 Decibel levels for typical sounds.
Copyright 2006 John Wiley & Sons, Inc
Sensory Perceptions and Implications for Design: Touch Touch: the human process of sensing
environment objects and conditions such as temperature through skin as a sensory organ.
Copyright 2006 John Wiley & Sons, Inc
Health Problems associated with HCI Emissions: electronic radiation waves
emitted by visual display terminals. Repetitive Motion Problems: Physical
discomfort and inflammation of tendons and tendon sheaths caused by frequent use of keyboards and other input devices.
Vision Problems: Blurred visions and degraded ability to see brought on by frequent use of computers.
Copyright 2006 John Wiley & Sons, Inc
Health Problems associated with HCI Muscular Problems: sore and damaged muscles brought on
by frequent use of computers. Constrained postures such as those required in prolonged
computer-based work result in static muscular work and such symptoms as: Inflammation of the joints (arthritis), Inflammation of the tendon sheaths (tendonitis or peri-tendonitis), Inflammation of the attachment points of the tendons, Chronic degeneration of the joints (arthroses), Painful hardening of the muscles, and Inter-vertebral disc problems.
Copyright 2006 John Wiley & Sons, Inc
Technical Support for the Disabled Technical support for the visually
impaired: software and hardware design that accommodates visually impaired users.
Technical support for the hearing impaired: software and hardware design that accommodates hearing impaired users.
Technical support for the physically disabled: software and hardware design that accommodates physically disabled users.
Copyright 2006 John Wiley & Sons, Inc
Summary Physical engineering combines the study of human
body mechanics and physical limitations with industrial psychology to achieve a fit between human and machine and thereby improve performance and the user’s well-being.
The ergonomics of information systems deals with topics such as the physical workstation and furniture design, lighting, noise, and keyboard height and arrangement. These are all physical aspects of human engineering within an information systems context.
Copyright 2006 John Wiley & Sons, Inc
Summary The performance-related goals of physical
engineering are to improve: (1) the human ability to handle load or demands
of the work situation, (2) performance (reduce errors, improve quality,
reduce time required to complete task), and (3) end user acceptance of the system.