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Core and Shell of Games

Date post: 17-Jan-2015
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These slides accompany a lecture in Performance in Film and Videogames class at University of Calgary.
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Core and Shell Meaning s in Games
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Page 1: Core and Shell of Games

Core and Shell

Meanings in

Games

Page 2: Core and Shell of Games

Analysing Games Games and play carry meaning - even

in their pre-cultural form (e.g. puppies and kittens playing).

In this sense, culture means ‘system of beliefs, values, customs, behaviours and artefacts’ that are shared by certain people and transmitted through learning.

“DIALECTIC” in philosophy is “a method of examining and discussing opposing ideas in order to find the truth.”

Page 3: Core and Shell of Games

Huizinga and the Magic CirclePhilosopher Johan Huizinga has

argued that key cultural characteristics of games include that games are: free and voluntary separate from everyday reality created and maintained by communities

of players.This separation (known as the ‘magic

circle’ of games) situates game activities within a world of their own.

Chapter 2

Page 4: Core and Shell of Games

The Core and the ShellThere is a dual structure of games: the ‘core’

(gameplay) and ‘shell’ (symbolic representation) both need to be taken into account while analysing and understanding games.

Gameplay can be understood as non-linguistic performance (eg. dance, music). The PHENOMENOLOGICAL ‘PERFORMANCE” of gameplay. (ie a Walkthrough). Focuses on “narrative” of the experience. The CORE.

Yet, there are also signs and symbols in games, constructing meaning through semiotics and representation systems. The SHELL.

Page 5: Core and Shell of Games

“PHENOMENOLOGICAL ‘PERFORMANCE”

Phenomenology is primarily concerned with the systematic reflection on and study of the structures of consciousness and the phenomena that appear in acts of consciousness. This ontology (study of reality) can be clearly differentiated from the Cartesian method of analysis which sees the world as objects, sets of objects, and objects acting and reacting upon one another.

Page 6: Core and Shell of Games

What is “Gameplay”?It is not the interface, not the graphics, it is what you do, focusing on narrative (or what your “character” does).

Good gameplay arises when choices are non-obvious and play must explore different tactics.

Gameplay embodies the rules of the game – easiest described as a first-person walkthrough.

Page 7: Core and Shell of Games

The Dialectic of Core and Shell(A magic circle)

Image credits: Frans Mäyrä

Walkthrough as a “Phenomenological Performance”

Page 8: Core and Shell of Games

Understanding the CoreA Walkthrough as Phenomenological Performance

Core gameplay is something that is born directly from the rule set of game.

A walkthrough is your first-person account of how to complete a game or a level of a game

The phenomenon of what you see, hear, feel – Multimodality of: the words (literary text); sounds (aural text); actions and challenges/conflicts (physical text); environment (visual text).

Page 9: Core and Shell of Games

Understanding the ShellRepresentation/ideology appears

secondary to the core of game but emerges through critical thinking.

The images, characters, storylines, sounds and music of games all contribute to the shell, or the representational layer of games.

The shell is where games can be interpreted to “carry a message”, and many players love or hate, agree or disagree, with games on the basis of this shell.

We can apply our Pressure Cooker of Semiotic Codes!


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