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Date post: 08-Jul-2015
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Corporate An interactive simulation of corporate lifestyle Sruthi Padala
Transcript
Page 1: Corporate

CorporateAn interactive simulation of corporate

lifestyle

Sruthi Padala

Page 2: Corporate

Real World System

• What is complicated? Factors and combination of factors that help attain success at a highly-demanding job without compromising family relationships

• Causal Patterns - more work means more money but less time for family

- more time for family means less time for work and so

less money

- black and white?

Page 3: Corporate

Real World System

• Why does it call for replay? Learn to balance the various duties and responsibilities in order to achieve success at work and at home

• How does the simulation interpret real world

system? Corporate lifestyle is a daily struggle to perform well at work, be a caring spouse and a responsible parent

Page 4: Corporate

Similar Artifact: Courier Similarities

• Text based decision making game

• Simulation about trade-offs in balancing responsibilities

Differences

• Choices outcomes are less transparent

• More possible outcomes

Page 5: Corporate

Similar Artifact: Ayiti Similarities

• Social values reinforced

• Managing activities of characters

• Complicated strategy

Differences

• No negative feedback loop

• Fewer characters

Page 6: Corporate

Abstract Model Key Elements• Boss’s mood – employee duties

• Wife’s mood – husband duties

• Child’s mood – parent duties

• Money - success at work

• Time - progress in the game

Values• No single factor can account for

success• Importance of family• Money does not equate to

happiness

Page 7: Corporate

Interaction Pattern

• What can be done? The interactor decides what action to be done in each scenario

• How is this indicated? At the beginning of each time step a prompt is displayed, describing the task that needs to be accomplished a set of choices of actions

Page 8: Corporate

Interaction Pattern Visibility• Meters change with every

decision step

State• Time indicates progress in the

game• Money indicates resources

available

Feedback• Textual : prompts• Visual : background images• Result screens

Page 9: Corporate

Get firedGet

Divorced

Shopping

Task 1

Task 2

Task 3

Shopping

Everyone happy

Accused of being bad

father by child

Hire Nanny

Blackberry

Buy Gifts

Money>5000

Money>10000

Money>15000

Abstract Flowchart:

Start

Broke

Page 10: Corporate

Task 1: Negotiate settlement

Wife calls

Paid a bonus of $10000

Pick up son from school

Lost little time, paid only $5000

Ask a friend to pick up your son

Late for meeting , lose $5000

Pick up son

Wife happyChild happyBoss upsetChild upset

Boss happy wife upsetChild upset

Shopping

AnswerIgnore

Ignore

AnswerCalls again

Page 11: Corporate

Task 2: Dinner with in-laws

See Boss

Lose $5000

Stay longer to score a client

Neutral choice

Joined family late

Paid a bonus of $5000

Win a client

Wife upset,Boss happy

Wife happyBoss upset

Boss upset wife happy

Shopping

Carry on with dinner

Go over

Boss calls

Ignore

Stay

Leave

Go over

Page 12: Corporate

Task 3: Organize Son’s Birthday party

Which task first?

Took more time because of traffic

Finished documents and attended party

Documents unfinished. Lose

$5000

Paid a bonus of $5000

child upset,Boss happy

Boss upsetchild happy

End

Pick up cake

Got caught up in work.

Time for party

Finish documents

Prepare documents for merger deal

nanny availabl

e

Send nanny to pick up cake

Leaveimmediately

no

Stay

Stay at party

Skip

Page 13: Corporate

Motivating Replay

• Learn and discover by exploring

- Hire a nanny to delegate responsibilities

- Buying blackberry upsets wife

• Multiple ways to win or lose the game , make

players want to explore all the ways.

• Emotional affinity to see characters happy

Page 14: Corporate

Future Improvements

• Satirical tone

• More user choices:

- wife working or not working

- the kind of job they have

• More characters that influence decisions

- colleagues

- friends

Page 15: Corporate

Walkthrough: failure

Page 16: Corporate
Page 17: Corporate

Choose Ignore

Page 18: Corporate

Choose Answer

Page 19: Corporate

Choose ‘Ask a friend to pick up your son’

Page 20: Corporate
Page 21: Corporate

Buy ‘Gifts for Family’ and click on ‘Enough’

Page 22: Corporate

Click on ‘Go’

Page 23: Corporate

Choose ‘Decline politely’

Page 24: Corporate

Choose ‘Next Task’

Page 25: Corporate

Choose ‘Enough’

Page 26: Corporate
Page 27: Corporate

Choose ‘Pick up cake’

Page 28: Corporate

Choose ‘A kid turns 10 only once’

Page 29: Corporate
Page 30: Corporate
Page 31: Corporate

Walkthrough: success

Page 32: Corporate
Page 33: Corporate

Choose ‘Answer’

Page 34: Corporate

Choose ‘pick up son’

Page 35: Corporate

Choose ‘Next Task’

Page 36: Corporate

Choose ‘Enough’

Page 37: Corporate
Page 38: Corporate

Choose ‘Go over and say hello’

Page 39: Corporate

Choose ‘Stay for some more time’

Page 40: Corporate

Choose ‘Next Task’

Page 41: Corporate

Choose ‘Enough’

Page 42: Corporate
Page 43: Corporate

Choose ‘Prepare documents’

Page 44: Corporate

Choose ‘Leave immediately’

Page 45: Corporate
Page 46: Corporate

Success !


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