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Corritore, MCIT Working Connections, June 2004 1
Overview of Website Design
Dr. Cindy Corritore
Creighton University
ITM 734Fall 2004
Corritore, MCIT Working Connections, June 2004 2
What’s important?
• Consistency – – Can change high view but not the details
• Automatic behavior
Corritore, MCIT Working Connections, June 2004 3
Signs of amateurs
• Busy background – keep it white• Busy graphics• Ugly navigation bars/menus• Frames (hold menu constant) – things come up in frame• Linear look of data – big long line without layout• Hit counters• Under construction signs• Blerbs about ‘best seen with’ • Free ads and clutter• Centering
Corritore, MCIT Working Connections, June 2004 4
five design principles• clarity
• consistency
• contrast
• [no] clutter
• cinematic storytelling
Corritore, MCIT Working Connections, June 2004 5
clarity
• definition– what is the point? the purpose?– what idea/feeling do you want user to get?
• hurdles– clear site will be useful and is well-done (first
impression) - 10 seconds– clear that site is easy to use - 10 seconds– content is interesting and easy to access - 60
seconds
Corritore, MCIT Working Connections, June 2004 6
consistency
• helps the user to build their mental model of the site– how things fit together, how they work
• big effort when developing on a team
• relates to– style, metaphor– location– navigation– function, feedback, states, etc.
Corritore, MCIT Working Connections, June 2004 7
contrast
• want to intrigue the user, not annoy them– fine balance
• do this with– color (use complementary colors - opposite
side of color wheel)– dimensionality (2D vs. 3D ; in the background)
• if using color, use lots of white space for contrast
• black text
Corritore, MCIT Working Connections, June 2004 8
[no] clutter
• overwhelms the user
• steals attention
• feature what is truly important– distill text to essentials and provide
elaboration as a link
Corritore, MCIT Working Connections, June 2004 9
cinematic storytelling• make web site like a story
– beginning to excite
– middle with the meat of the content
– end that calls user to action/gives them a payoff
• easter eggs: scatter `gems’ throughout the site - keeps them coming back– fun for surfing visitors and those with specific goals in mind
– pieces of fun trivia, neat links, unexpected useful information
Corritore, MCIT Working Connections, June 2004 10
other design concepts• color and fonts
• navigation
• grouping
• feedback
• graphics
• presentation
• general tips
Corritore, MCIT Working Connections, June 2004 11
factors affecting color discrimination
• learned Color-Object Familiarity• remember colors better when shown familiar objects (a red apple,
green leaf, etc.) or color is correct for object.
• retinal location• best when objects imaged in fovea - you are looking directly at it - and
falls as the image is seen further in the periphery. • degrades first for red and green and then blue and yellow before
failing completely. • only in large screens
• brief presentation• Short durations impairs discrimination of similar colors. • effect is greater with reds and greens and smaller with blues and
yellows.
Corritore, MCIT Working Connections, June 2004 12
color usage• bright colors draw attention• contrasting colors emphasize separateness (ie.
red/green, blue/yellow)• necessary actions in warm colors (red, yellow)• background status in cool (blue/green)• center of visual field: red and green (most rods
there see these well)• periphery: blue, yellow, black, white (see contrast
here)
Corritore, MCIT Working Connections, June 2004 13
color usage
• no more than 3 colors per screen (black, white, grey not included)
• use colors sparingly in icons• cultural meanings
– red: stop, hot, warning, financial loss– yellow: warning, caution– green: go, OK– blue: cool– black: financial profit
Corritore, MCIT Working Connections, June 2004 14
color usage
• avoid:– red and blue (hard on eyes)– deep blue background– light text on dark (blurs)– blue text for small things (fades)
• good:– contrast
• use colors on opposite sides of color wheel
– redundant cues (eg. red and bold)
Corritore, MCIT Working Connections, June 2004 15
design implications• color should be redundant cue – why?
– color blind– can only really differentiate few colors– color interpretation varies– warm appear to move towards, cool away– cultural interpretations
• red US/China
• which colors most sensitive to fovea?– red/yellow
• different colors require refocusing
Corritore, MCIT Working Connections, June 2004 16
fonts• bold for emphasis• NO UNDERLINING - shouting• good:
– sans serif (serif little feet)– 10-12 point
• bad:– italics or underlining– colored fonts– changing font size– more than 3 fonts per screen
Corritore, MCIT Working Connections, June 2004 17
grouping
• organizes information for the user– you do it explicitly or users will do it
• group:– things that are similar in nature (ie. text)– things that are functionally similar (ie. buttons)
• grouping determined by:– proximity– appearance– white space– use
Corritore, MCIT Working Connections, June 2004 18
navigation
• shallow vs. deep – 6-10 max. options on a screen– get to any point in 2-3 clicks– graphical site map essential
• what’s here for me? and how do I get to it?
• “golden path” for best route through site
• clear links so know where you are going (and return links) - know before you go
Corritore, MCIT Working Connections, June 2004 19
navigation
• site map is critical– linked graphical map is best
• provide context for page(s) within the site and subareas– via color, structure, graphics
• book metaphor - table of contents always works
• leave a trail of breadcrumbs (path)
Corritore, MCIT Working Connections, June 2004 20
feedback
• critical to making an interface usable
• should be readily discernable without being distracting– supports both novice and expert– applies to navigation - when have moved
• feedback on process status (ie. downloads)
Corritore, MCIT Working Connections, June 2004 21
graphics
• does it significantly aid in communication?
• consider bandwidth
• technology changes and plug-in’s
• animation– avoid it unless it is crucial (attention)
Corritore, MCIT Working Connections, June 2004 22
presentation
• how the information represented/presented to the user– voice– text– graphics
Corritore, MCIT Working Connections, June 2004 23
presentation
• density - must balance resolution vs. size– overview vs. specific, detailed information– starfield approach
• clarity & content– clear if user can find what they need– may sacrifice content for clarity
• active vs. passive organization– active - presentation what user wants up front– passive - how make information “findable” by user
Corritore, MCIT Working Connections, June 2004 24
general tips
• added value - people are only a click away from leaving, so you must provide a reason to stay/return
• to avoid interrupting flow of the site, layer non-essential support information underneath
• technology is not content • consider bandwidth (50,000K/page
average) and resolution
Corritore, MCIT Working Connections, June 2004 25
general tips
• match the technology to the users
• look-feel: make interface as direct, useful, engaging, memorable as possible– metaphors - must be consistent– personality - unique identity and personality
(eg. funny, hip, homey)– style - layout, graphics, typefaces, colors, etc.
Corritore, MCIT Working Connections, June 2004 26
to splash or not to splash
• splash page - makes initial impression and can provide unusual site instructions– many users won’t take time to come in– keep it simple so downloads quickly– jury is out-
Corritore, MCIT Working Connections, June 2004 27
Examples
• Sun project Looking Glass
• Denim http://guir.berkeley.edu/projects/denim/download/ - download for next week and play with it (for prototyping ideas)
Corritore, MCIT Working Connections, June 2004 28
readings
• Mountford – – message?– two rules
Corritore, MCIT Working Connections, June 2004 29
readings
• Ivory & Hearst– classes of features
they measure• ppt about each
class
PageFormatting
PagePerformance
SiteArchi-tecture
TextElement
s
LinkElement
s
GraphicElement
s
TextFormatting
LinkFormatting
GraphicFormatting
Corritore, MCIT Working Connections, June 2004 30
readings
• Shneiderman – background– interesting model of task and interface
• task – 2 aspects (nouns and verbs)• interface – 2 corresponding aspects – metaphors
and plan/actions
– how does this relate to what Ivory & Hearst say?