Date post: | 17-Aug-2015 |
Category: |
Design |
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CORRUPTION The backside of capitalism!
Cecilia Boström, Vasileios Golematis, Mylène Mengual, Juntima Nawilaijaroen, Axel Pelling
INSPIRATION
Economy and
Corruption Resources producing
income
Different kinds of income
Positive Income
Negative Income
Different Goals and
ways to reach them
Missions Actions
Gold Trust
CORE GAMEPLAY
RESOURCES
GOLD
WORLD
TRUST
ACTION CARDS
MISSION CARDS
Players
Players
Interaction
Goals
● Turn Based ○ Various Actions
per turn
● Resource Management ○ 8 main resources
scattered in the map ○ Gold and trust
(income and credibility)
● Random Missions ○ Different strategic paths ○ Race and Competition
ALPHA VERSION ● Tokens:
o gold: printed o trust: physical token
● Regions were removed
● Defined a clear travel path
● More than one action per turn
● Balancing game element
ALPHA TEST
● One action per turn
● Lots of action cards
● Unequal starting point
● Tokens to count trust and gold
● World divided into regions
● No defined travel path
1st PLAYTEST SESSION Main critics ● Action card is not as powerful as
it should be.
● Trust doesn’t seem to be valuable.
● Number of gold player received double in the latter part of game make game unbalance.
● Some missions are easy to fulfill.
Second version ● Change some action cards and
remove others
● Redesign game tokens
● Remove some missions and change some details
● Consider to have more options to use trust and gold
2nd PLAYTEST SESSION Main critics ● Trust still not used effectively
● Missions collisions resulted in dead ends
● Specific combos of resources were too powerful
● Some action cards were too powerful
Final Version ● More dynamic missions by
using trust to discard and change them
● Block is more expensive
● Trust used for more offensive actions
TARGET AUDIENCE Kinds of fun (from the MDA Pattern): ● Challenge ● Expression ● Submission From a commercial perspective: ● people older than 10 ● may be used in companies, for educational purposes
What is original in our game ● Real World Setting: World Economy, Politics and
Corruption ● Non Linear movement in the map ● Different player goals but paths collide ● Action Cards intervene unexpectedly in players strategies
● Monopoly → non predefined path, predefined missions
● Risk → pawn, “free” movements on the map ● Pandemic → non cooperative
COMPETITORS