Curriculum Development
of Master’s Degree Program in
Industrial Engineering for Thailand Sustainable Smart Industry
Course 6: Digital FactoryVirtual Reality and Augmented Reality
(VR&AR)
Pisut Koomsap, AIT
Athakorn Kengpol, KMUTNB
Supapan Chaiprapat, PSU
Course Objective
Utilization of digital technology for modeling, and communications to
• configure
• model
• simulate
• assess, and
• operate a manufacturing process
2
Digital Factory
Course Learning Outcomes (CLOs)
Course Learning Outcome (CLOs) BloomLevel PLO
CLO1 Explain the principles of digital factory understand
PLO1,3 (Apply knowledge and method to design an Industry 4.0 system, Utilize big data and real-
time data to support smart systems)
CLO2
Discuss applications of automated
equipment understandPLO2 (Implement smart production and co-
created product)
CLO3 Explain roles of AI in digital factory understand
PLO3,8 (Utilize big data and real-time data to support smart systems, Manage smart production
systems)
CLO4
Create a basic information model of a
production process apply PLO8 (Manage smart production systems)
CLO5
Identify potential risks and gains of the
existing production system, and propose
solutions analyze PLO8 (Manage smart production systems)
CLO6
Function and communicate effectively in a
team skill PLO9 (Communicate effectively)
CLO7 Engage in independent lifelong learning skill PLO11 (Demonstrate self-development)
3
Digital Factory
How this class is conducted: Learning Model
• LOVE devised by D. Hussadintorn Na Ayutthaya, P. Koomsap, R.M. Lima, and T. Nitkiewicz
4
Teaching & Learning Methods for Module 2
Activity Teaching & Learning Method Lecture/
Workshop/Lab/Self
study
Kolb’s Learning Cycle Learning
Experience
1 Illustration of VR/AR technologies Lecture (30 mins) Concrete Experience Observing
2 Review of VR/AR applications in the industry Self Study (30 mins) Reflective Observation Learning
3 Class discussion Lecture (30 mins) Concrete Experience Observing
4 Lecture on VR /AR and AI contribution Lecture (60 mins) Concrete Experience Observing
II: Advanced Technologies in Digital Factory-Virtual Reality and Augmented Reality
5
Digital Factory
Activity 1: Illustration of VR and AR technologies
• University of Advancing Technology
• VR vs AR
• VR- AR difference
• When IoT joins reality technologies
• Medical applications
• What kind of technology is this?
6
Activity 2-3: Review and discussion of VR/AR applications in the industry
Share your ideas. Students search for applications of VR and AR in industry.
• What contribution of VR and AR to digital factory?
• Any connections between Cyber-Physical systems and VR-AR?
• What would be future trends of these technologies?
• Any suggestions on applications of VR and AR beyond what you have observed over the internet.
https://www.ssim.ac.in/blog/how-to-prepare-for-group-discussion/
7
Activity 4: Theoretical Background of VR and AR
Virtual Reality (VR) is a simulated environment generated by computer technology, allowing users to experience and interact with the seemingly physical objects in a situation intended by a designer.
Special equipment include a helmet with a screen inside, gloves with sensors, and joint stick.
Augmented Reality (AR) combines physical and computer-generated scenes and images to become a unified environment in order to enhance perception to the world.
Special equipment include digital eyewear or screen and handheld devices.
https://www.explainthatstuff.com/virtualreality.html
https://www.ptc.com/en/products/augmented-reality
Activity 4: Theoretical Background of VR and AR
In summary, the differences between VR and AR
1. VR provides full immersion into a simulated world, while AR only overlays digital objects into a view of physical world.
2. Closed headset or goggles are used for VR to block perception of the existing environment, while AR needs only an eyewear or a screen to display digital objects on the real surrounding background.
Still confusing?
Find out more about current technologies and discuss what they should be classified as, VR or AR.
Google Cardboard, Google Glass, Microsoft HoloLens, Pokemon Go.
https://store.google.com/?srp=/product/google_cardboard
https://www.bbc.com/news/technology-26987972
https://pokemongolive.com/en/
Activity 4: Theoretical Background of VR and AR
https://techinsight.com.vn/language/en/some-combined-trends-autonomous-cars-drone-vr-ar-industry-4-0/
How to make use of Industry 4.0 technologies to empower VR and AR in the following applications in digital factory ?
Can you think of any other applications?
• Marketing (interactive advertising)• Staff training• ….
Activity 4: Theoretical Background of VR and AR
https://www.extremetech.com/extreme/249328-mixed-reality-can-take-augmented-reality-mainstream
Recent development in reality technologies is Mixed (Merged) Reality. It allows connection and interactions between the virtual and real or physical worlds.
Challenge:With “Mixed Reality” technology, can you think of its innovative applications in the industry?