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Covert Ops - The Usual Suspects

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PG 1 ARCHETYPICAL PREGENERATED OPERATIVES USUAL SUSPECTS
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  • PG 1

    ARCHETYPICAL PREGENERATED

    OPERATIVES

    USUAL SUSPECTS

  • PG 1

    TABLE OF CONTENTS

    RANK 1 ARCHETYPICAL OPERATIVES

    THE ARMCHAIR AGENT ...................... 3 (Detective/Thief with Academic)

    THE BRASH PILOT ............................... 4 (Pilot/Technician with helicopter)

    THE CAT BURGLAR ............................. 5 (Thief/Technician)

    THE COMBAT SPECIALIST ................... 6 (Soldier/Martial Artist) THE CORPORATE ENFORCER .............. 7 (Thief/Detective)

    THE COVERT COMMANDO ................. 8 (Martial Artist/Thief)

    THE EX-MOB ENFORCER..................... 9 (Thief/Soldier with Leader)

    THE FACE MAN .................................. 10 (Thief/Academic)

    THE FEMME FATALE ......................... 11 (Thief/Detective with Leader)

    THE FIELD COMMANDER ................. 12 (Leader/Soldier with Medic)

    THE HACKER ..................................... 13 (Technician/Thief)

    THE HARD BOILED DETECTIVE .......... 14 (Detective/Soldier)

    THE MEDICAL INVESTIGATOR .......... 15 (Medic/Detective with Academic)

    THE MILITANT REBEL ........................ 16 (Soldier/Scout with Leader)

    THE NINJA ........................................ 17 (Martial Artist/Thief with Soldier)

    THE OLD SEA DOG ............................ 18 (Pilot/Soldier with Technician)

    THE POINT MAN ............................... 19 (Thief/Soldier with Martial Artist)

    THE RESOURCEFUL SCROUNGER...... 20 (Academic/Thief with Detective)

    THE SHARPSHOOTER ........................ 21 (Soldier/Martial Artist)

    THE WHEELMAN .............................. 22 (Pilot/Technician with car)

    RANK 3 PROFESSIONAL OPERATIVES

    AGENT ROBERT SLOAN .............................. 24 (Academic Specialist, Codename SERAPH)

    AGENT ANGELA FARADAY .......................... 26 (Detective Specialist, Codename ROOK)

    AGENT VIRGIL BLAKE ................................. 28 (Leader Specialist, Codename GARRISON)

    AGENT MARCO POWELL ............................ 30 (Martial Artist Specialist, Codename VIPER)

    AGENT DARRYL HARDY .............................. 32 (Medic Specialist, Codename STOP-GAP)

    AGENT ISABEL BARTON.............................. 34 (Pilot Specialist, Codename TAILSPIN)

    AGENT DAMON WELCH ............................. 36 (Scout Specialist, Codename TRACER)

    AGENT DWIGHT MANNING ....................... 38 (Soldier Specialist, Codename BOOMER)

    AGENT BRETT LOPEZ .................................. 40 (Technician Specialist, Codename FIVE-O)

    AGENT MARSHALL FULLER ......................... 42 (Thief Specialist, Codename WATCHER)

    CREDITS

    Design Bill Logan Editing Stephanie Logan Illustrations Khairul Hisham

    LICENSING

    Covert Ops role-playing game is copyright 2013 and is a trademark of DwD Studios, used under the Creative Commons License (specifically, the Attribution Noncommercial ShareAlike 3.0 Unported License, CC BY-NC-SA 3.0); Some Rights Reserved. To view this license, visit:

    http://creativecommons.org/licenses/by-nc-sa/3.0

    Or send a letter to:

    Creative Commons, 444 Castro Street, Suite 900, Mountain View, CA 9404.

    For specific details, appropriate credits, and updates to this license, please see:

    http://dwdstudios.com/barebones/license

    http://creativecommons.org/licenses/by-nc-sa/3.0http://dwdstudios.com/barebones/license

  • PG 2

    RANK 1

    NEW RECRUITS On the following pages youll find a series of archetypical novice operatives. These can be used many ways by you and the players. First, they can be used as instant NPCs when you need a quick rank 1 operative or henchman. Second, they can be used by players who join a game and dont have the time to create an operative (just add a name, two descriptors, and a moral code). Third, they can be used as Skilled Backup when players purchase backup personnel for a challenging mission. Finally, you might use them merely as examples to players who are trying to build new operatives. Think of them as operative archetypes, several possible examples of how a player character might be built. These archetypes were all built using the standard ability score array of 65, 60, 55, and 50. They follow the same rules as player operatives, including rolling origins, spending bones, etc. Because of this, all of these archetypes have an operative pack and a semi-automatic pistol, just like players. If using these archetypes as NPCs, consider modifying equipment as needed. For instance, if youre using the Hard Boiled Detective to harass the players when their illicit activities draw unwanted legal attention, consider whether the detective might have a revolver instead of a semi-automatic pistol. When using archetypes in this manner, dont be overly concerned about equipment allowance totals; that only really applies to operatives working for Command. For NPCs, equipment allowance is more a guideline than a rule. The term Command is used generically within these pages. This is also done in the other Covert Ops core rulebooks. Feel free to substitute the name of whatever agency your players operatives work for. These pages are designed for you to use at the gaming table. You are not only permitted, but encouraged to print or photocopy these on separate pages for quick reference during games. Future supplements may supply you with additional archetypes for your use and will be formatted similarly.

  • PG 3

    THE ARMCHAIR AGENT You always really wanted to be an agent. You watched a lot of television shows with your dad when you were little, then dreamed of serving in Her Majestys Secret Service. While other kids played cowboys and Indians, you played secret agent. You see conspiracies clearly and document them in a blog. You imagine yourself a capable spy. But the truth is that youd never really been put to the test. You were all theory and no lab. You have purchased a lot of op tech gear, including a tactical vest, GPS unit, and even got yourself a concealed carry permit for a handgun. But would you be able to pull a trigger if your life depended on it?

    Last year you were put to that very test when you were in the wrong place at the wrong time, and according to the news reports you seemed to do well. But the truth is a bit disappointing; your success relied on luck and abysmal failure of the other guys. You kept that fact to yourself, even when you were approached by a recruiter from Command. Now you work for a classified organization and arent exactly sure what youre doing. You have all the right theory now its time to see if you can apply it. Or, run screaming like a little girl.

    DEX

    LOG

    WIL

    STR

    60

    50

    55

    65

    BP 25

    MOV 8

    INIT 2

    DR 5

    LEVEL SCORE

    ACADEMIC 1 43% DETECTIVE P 1 53% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 30% SCOUT 0 33% SOLDIER 0 30% TECHNICIAN 0 -- THIEF S 0 40%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    6

    3

    EQUIPMENT

    Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Bulletproof Vest, Survivalist Pack WEAPON SCORE DAMAGE RANGE AMMO Semi-auto Pistol 30% 2D+2 M 10,10 Unarmed 25% 1D/2 -- --

    NOTES

    Academic: Focus: Scholar

    Detective: Contact: Conspiracy theory blogger/webzine writer

    Languages: English

  • PG 4

    THE BRASH PILOT Youve flown a chopper into the most dangerous situations the world has to offer. Bullets, missiles, rockets, even flame throwers have tried to bring you down. They havent all failed, but they havent yet shaken your nerve. You excel at getting from point A to point B and keeping your cargo safe. Sometimes that cargo sits in a large bay, but sometimes it parachutes out of your aircraft and delivers lead-filled messages to foreign recipients. During one of your missions you found yourself shot down behind enemy lines and alone. You managed to escape, stealing a stealth helicopter in the process. You were quickly recruited by Command, and were given custody of the helicopter. You might be a little crazy, but youre a damned good pilot and are good in a tight spot; your fellow operatives need you. You hope to upgrade your helicopter with more features as you acquire rank within Command.

    DEX

    LOG

    WIL

    STR

    65

    55

    50

    60

    BP 28

    MOV 9

    INIT 2

    DR 0

    LEVEL SCORE

    ACADEMIC 0 30% DETECTIVE 0 30% LEADER 0 -- MARTIAL ARTIST 0 28% MEDIC 0 -- PILOT P 1 63% SCOUT 0 30% SOLDIER 0 33% TECHNICIAN S 0 -- THIEF 0 33%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    18

    1

    EQUIPMENT

    Operative Pack, Semi-auto Pistol (with spare ammo and extended magazine upgrades), Travelers Lifestyle, Helicopter (Perf -5, BP 100, with Stealth Technology upgrade) WEAPON SCORE DAMAGE RANGE AMMO

    Semi-auto Pistol 33% 2D+4 M 15,15 Unarmed 28% 1D/2 -- --

    NOTES

    Pilot: Focus: Air Vehicles Specialize: Helicopters Languages: English German

  • PG 5

    THE CAT BURGLAR Youre somewhat of a security specialist. Youre skilled at getting into a place and getting out again. You have used those skills to steal things in the past, or to plant things that shouldnt be there. Youve snooped where you shouldnt, and made enemies as quickly as youve made potential employers. At one point one of your stealth missions brought you into opposition with Command, who surprised you as a powerful enemy you quickly learned not to cross. Later, when you were hired to find flaws in an employers security in his facility, you realized the mission was actually an audition that resulted in a job offer from Command. You worried that refusing such an offer might be dangerous. After all, you just proved their security is lacking in one of their most secure administration buildings. So you said goodbye to your freelance lifestyle and now you work as an operative. The pay is good, and what the heck, it beats making enemies as a freelancer!

    DEX

    LOG

    WIL

    STR

    65

    55

    50

    65

    BP 28

    MOV 9

    INIT 3

    DR 0

    LEVEL SCORE

    ACADEMIC 0 33% DETECTIVE 0 33% LEADER 0 -- MARTIAL ARTIST 0 28% MEDIC 0 -- PILOT 0 33% SCOUT 0 33% SOLDIER 0 33% TECHNICIAN S 1 53% THIEF P 1 63%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    6

    2

    EQUIPMENT

    Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Infiltration Pack, Smoke Grenade, Flash Bang Grenade, Pepper Spray WEAPON SCORE DAMAGE RANGE AMMO

    Semi-auto Pistol 33% 2D+4 M 10,10 Pepper Spray 33% Blind+Stun* S 3 Unarmed 38% 1D/2 -- -- * STR-20 Resistance Check permitted.

    NOTES

    Technician: Specialize: Security Systems Languages: English Turkish

  • PG 6

    THE COMBAT SPECIALIST You spent time in some countrys Special Forces. Youve been trained in the use of just about everything that fires a bullet or holds an edge. Youve seen things blown up, and have dealt out your share of death. Youve probably done things youre not proud of, though youve done it for your country whichever country that is. Youve dealt with improvised explosive devices, and seen close friends die in horrible ways. Youre no stranger to war, killing or death.

    When your unit was routed and disbanded, you found yourself seriously re-considering life, wondering where in society your particular brand of skill would be useful. Were you destined to become some cast-off merc, working for the kinds of people your unit has neutralized over the past several years?

    Surprisingly, there was an organization willing to give you just what you needed. You were met by a recruiter from Command and offered a chance to help fight in a new kind of war, and you havent looked back.

    DEX

    LOG

    WIL

    STR

    60

    65

    55

    50

    BP 33

    MOV 9

    INIT 1

    DR 5

    LEVEL SCORE

    ACADEMIC 0 25% DETECTIVE 0 25% LEADER 0 -- MARTIAL ARTIST S 1 53% MEDIC 0 -- PILOT 0 30% SCOUT 0 25% SOLDIER P 1 60% TECHNICIAN 0 -- THIEF 0 30%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    12

    2

    EQUIPMENT

    Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Bullet-Proof Vest, Assault Rifle (with spare ammo), Knife WEAPON SCORE DAMAGE RANGE AMMO Assault Rifle 60% 2D+4 L 30,30 Unarmed 53% 1D/2+4 -- -- Knife 53% 1D+2 S 1 Semi-auto Pistol 60% 2D+3 M 10,10

    NOTES

    Martial Arts Maneuvers: Deadly Attack Languages: English

  • PG 7

    THE CORPORATE ENFORCER Not all corporations operate in the light. Many of them rely on as much shadow operational activity as the espionage organizations and black ops divisions of world governments. When corporations need special investigations and secret operations, they come to someone like you. Whether you performed your services as a freelancer or were attached to a specific corporation, your activities eventually landed you in coordination with Command, who instantly recognized your skill. When they offered you a job, you refused out of loyalty to your current employer. But later, when the corporation you worked for had a PR disaster and you were burned, you quickly looked for the business card they gave you so many years ago and made that call. Now you bring your special brand of corporate knowledge into the shadow world of spies, mercenaries, and global espionage.

    DEX

    LOG

    WIL

    STR

    55

    50

    65

    60

    BP 25

    MOV 8

    INIT 1

    DR 0

    LEVEL SCORE

    ACADEMIC 0 30% DETECTIVE S 1 50% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 28% SCOUT 0 30% SOLDIER 0 28% TECHNICIAN 0 -- THIEF P 1 58%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    12

    2

    EQUIPMENT

    Operative Pack, Semi-automatic Pistol (with spare ammo upgrade), Infiltration Pack, Improbable Gadget (glasses with mounted camera and facial recognition software that can identify probability of lying unless target makes WIL check -10), Travelers Lifestyle WEAPON SCORE DAMAGE RANGE AMMO

    Semi-auto Pistol 28% 2D+2 M 10,10 Unarmed 25% 1D/2 -- --

    NOTES

    Detective: Contact: Money Launderer Languages: English Mandarin

  • PG 8

    THE COVERT COMMANDO Youve received elite martial arts training from the modern equivalent of a master ninja. You are one with the shadows, you move like the wind. When you must, your martial training makes you a powerful personal combatant, able to eliminate targets without breaking a sweat. Youve spent a lot of time developing your art, and still have a long journey ahead of you until you are a full master. You are a rare operative in that you knew about Command and approached them. You proved your skill by security testing one of Commands bases. You were given 24 hours to get in and place the bases administrator in personal danger. They thought you failed, until the administrator looked in a mirror and found that you somehow managed to get in, leave a black magic marker line across his throat, and get back out without ever having been seen. They offered you a commission the same day, though that administrator has been cautious around you ever since.

    DEX

    LOG

    WIL

    STR

    65

    65

    55

    50

    BP 33

    MOV 10

    INIT 2

    DR 2

    LEVEL SCORE

    ACADEMIC 0 25% DETECTIVE 0 25% LEADER 0 -- MARTIAL ARTIST P 1 63% MEDIC 0 -- PILOT 0 33% SCOUT 0 25% SOLDIER 0 33% TECHNICIAN 0 -- THIEF S 1 53%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    12

    1

    EQUIPMENT Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Improbable Gadget (Infiltration Suit serves as infiltration pack, wet suit, gas mask, infra-red goggles, and ballistic clothes), Knife (with heavy caliber upgrade), 2 flash-bang grenades, 2 smoke grenades. WEAPON SCORE DAMAGE RANGE AMMO

    Semi-auto Pistol 33% 2D+4 M 10,10 Knife (upgraded) 63% 1D+4 S 1 Unarmed 63% 1D/2+2 -- --

    NOTES

    Martial Arts Maneuvers Multiple Attacks Multiple Defenses Languages: English

  • PG 9

    THE EX-MOB ENFORCER You were an inner city youth. You knew gangs, crime, and eventually joined up with organized mafia. You thought you were on top of the world, but then your crime boss got greedy and a war began with another syndicate. Things got ugly. You were armed and turned into a street soldier. You werent ready, but you survived.

    When the dust settled, you found yourself in a position of power within The Family. When the next war occurred, you were the one organizing the thugs into soldiers. To your surprise, you werent fighting another mafia family. It was a government agency, and they had more training and gear than your street army could handle. So you opted to work with them instead.

    After spending time behind bars, you were released. You spent years trying to make ends meet. Eventually you were brought back into the shadows as an informer to an operative. You worked with and eventually alongside him on missions until you were offered a commission with Command.

    DEX

    LOG

    WIL

    STR

    55

    65

    50

    60

    BP 33

    MOV 9

    INIT 1

    DR 5

    LEVEL SCORE

    ACADEMIC 0 30% DETECTIVE 0 30% LEADER 1 35% MARTIAL ARTIST 0 33% MEDIC 0 -- PILOT 0 28% SCOUT 0 30% SOLDIER S 1 48% TECHNICIAN 0 -- THIEF P 0 48%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    12

    1

    EQUIPMENT

    Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Submachine Gun (with ceramic polymer, spare ammo, and extended magazine upgrades), Bulletproof Vest WEAPON SCORE DAMAGE RANGE AMMO Semi-auto Pistol 48% 2D+2 M 10,10 Submachine Gun 48% 2D+2 M 30,30 Unarmed 33% 1D/2+2 -- --

    NOTES

    Languages: English

  • PG 10

    THE FACE MAN You were always good with the ladies. You were good with guys too. There wasnt a social situation you couldnt manage to do well in. People generally like you at first glance, and youve used that your entire life to get your way. At first it was conning people to do your reports for you in school, then later winning over teachers and professors with a smile.

    When you joined corporate life, you found it easy to make sales or market a product. You made more than your share of enemies along the way, though. Corporate rivals who see through your faade, jealous husbands or boyfriends, and even angry ex-lovers who vow to turn your life upside down. When you were recruited to work for Command, you negotiated a certain level of protection in the form of a small group of backup personnel who are never too far away. It might be annoying to give up a certain level of freedom in exchange for security, but its a small price to pay for so much awesomeness.

    DEX

    LOG

    WIL

    STR

    60

    50

    65

    60

    BP 25

    MOV 8

    INIT 1

    DR 0

    LEVEL SCORE

    ACADEMIC S 1 50% DETECTIVE 0 30% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 30% SCOUT 0 30% SOLDIER 0 30% TECHNICIAN 0 -- THIEF P 1 60%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    6

    3

    EQUIPMENT

    Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Travelers Lifestyle, Basic Backup (hes usually getting himself into trouble and needing it). WEAPON SCORE DAMAGE RANGE AMMO

    Unarmed 25% 1D/2 -- -- Semi-auto Pistol 30% 2D+3 M 10,10

    NOTES

    Academic Skill Focus: Linguistics Languages: English Spanish French

  • PG 11

    THE FEMME FATALE Youve attended parties that cost enough money to buy a small nation. Youve danced with princes, and laughed over small talk and tea with wives of prime ministers. You may even have slept with people who affect where lines are drawn on maps. Youve affected policies of world governments through direct intervention, and seldom have had to twist an arm or pull a trigger. On the other hand, much of what youve done has required taking photographs, blackmailing, threatening, deceiving, seducing, and stealing. Youre no saint, and you dont pretend to be. After coming into competitive contact with agents of a clandestine organization several times, you were finally recruited. You are often chosen for a mission by Command where coercion is needed in forms other than bullets and knives, but sometimes you surprise people sometimes the knife that comes from the shadows does indeed belong to you.

    DEX

    LOG

    WIL

    STR

    55

    50

    70

    60

    BP 25

    MOV 8

    INIT 1

    DR 0

    LEVEL SCORE

    ACADEMIC 0 30% DETECTIVE S 0 40% LEADER 1 45% MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 28% SCOUT 0 30% SOLDIER 0 28% TECHNICIAN 0 -- THIEF P 1 58%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    12

    1

    EQUIPMENT

    Operative Pack, Semi-automatic Pistol (with spare ammo upgrade), Infiltration Pack, Disguise Pack, Extravagant Lifestyle WEAPON SCORE DAMAGE RANGE AMMO

    Semi-auto Pistol 28% 2D+2 M 10,10 Unarmed 25% 1D/2 -- --

    NOTES

    Languages: English

  • PG 12

    THE FIELD COMMANDER In school you were always head of whatever team you joined. In the service, you were selected for officer training immediately. In your civilian life you worked your way up the ladder easily. You know how to manage people, and not just how to supervise shift work and coordinate vacation schedules anyone can do that. No, youre someone who has always been good at helping people become the best they can be, to work as a team, and to produce results they might never have produced alone. You see what is special about each person and know how to control it, to use it, and to nurture it. A team is only as good as its weakest link, and you know how to mend links and strengthen them. Whatever experience brought you to this, Command finally recognized the leader in you and offered you a commission as an operative. It is a monumental challenge for you; a heavy burden is placed on your shoulders. But the assets you manage help maintain peace in a dangerous world, and thats worth the price.

    DEX

    LOG

    WIL

    STR

    55

    50

    65

    60

    BP 25

    MOV 8

    INIT 1

    DR 2

    LEVEL SCORE

    ACADEMIC 0 30% DETECTIVE 0 30% LEADER P 1 63% MARTIAL ARTIST 0 25% MEDIC 1 40% PILOT 0 28% SCOUT 0 30% SOLDIER S 0 38% TECHNICIAN 0 -- THIEF 0 28%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    12

    2

    EQUIPMENT

    Operative Pack, Semi-automatic Pistol (with Improved Sights, Laser Targeting System, Recognition Grip, Spare Ammo upgrades), Medic Pack, Ballistic Clothes, Smoke Grenade, Travelers Lifestyle WEAPON SCORE DAMAGE RANGE AMMO

    Semi-auto Pistol* 38% 2D+2 M 10,10 Unarmed 25% 1D/2 -- -- *range penalty halved; +10 at S range; only fires for operative.

    NOTES

    Languages: English Mandarin

  • PG 13

    THE HACKER You can program anything with a keyboard. While other people see a computer and a monitor, you see the underlying 1s and 0s which make it purr. You build your own computers, often modifying their motherboards to allow you more options. You probably wrote your first virus when you were thirteen, just to see how far it would go. You reprogrammed your cell phone to function on all networks. You just arent as restricted as the rest of us when it comes to technology. When you were finally cornered and charges were leveled against you as an adult (for just about every electronic crime they have on the books), you were shocked when a few men from Command came into the room and brushed aside the annoyed detectives and offered you a job. You accepted it, proud to have a place where youre not only allowed to do what you do best, but youre paid to do it!

    DEX

    LOG

    WIL

    STR

    60

    50

    55

    65

    BP 25

    MOV 8

    INIT 2

    DR 0

    LEVEL SCORE

    ACADEMIC 0 33% DETECTIVE 0 33% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 30% SCOUT 0 33% SOLDIER 0 30% TECHNICIAN P 1 63% THIEF S 1 50%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    12

    2

    EQUIPMENT Operative Pack, Semi-Automatic Pistol (with Spare Ammo Upgrade), Technician Pack, Simple Cover Identity (hacker identity), Travelers Lifestyle, Plausible Gadget (super hacker laptop, +10 to Thief checks to hack through computer-based security systems). WEAPON SCORE DAMAGE RANGE AMMO Semi-Auto Pistol 30% 2D+3 M 10,10 Unarmed 25% 1D/2 -- --

    NOTES

    Technician: Spec: Computer Systems Languages: English Chinese

  • PG 14

    THE HARD BOILED DETECTIVE Some cases were too hard for the common detective. Those were the cases where you were called in. Your situational awareness was unrivaled. Your perception was unequaled. You could assess a crime scene and develop multiple scenarios, and knew processes to narrow those scenarios down to a single plausible one. That kind of skill eventually attracted the attention of Command, an enigmatic organization youd run into multiple times in your career. When one day you stumbled upon a classified mission in progress, instead of silencing you they offered you a job. You accepted it, but are always on your guard trying to uncover the nature of your powerful and secretive organization while at the same time engaging in missions which save the country and sometimes the world. As far as youre concerned, nothing has really changed much except that you now type up your final reports and hand them to a different boss.

    DEX

    LOG

    WIL

    STR

    55

    50

    60

    70

    BP 25

    MOV 8

    INIT 2

    DR 5

    LEVEL SCORE

    ACADEMIC 0 35% DETECTIVE P 1 65% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 28% SCOUT 0 35% SOLDIER S 1 48% TECHNICIAN 0 -- THIEF 0 28%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    6

    2

    EQUIPMENT

    Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Forensics Pack, Bullet Proof Vest WEAPON SCORE DAMAGE RANGE AMMO

    Semi-auto Pistol 48% 2D+2 M 10,10 Unarmed 25% 1D/2 -- --

    NOTES

    Languages: English Spanish Contact: One street-level informant

  • PG 15

    THE MEDICAL INVESTIGATOR You spent time as a paramedic, or perhaps a field medic in an armed service. Youve seen injuries no man should be forced to see. You became good at unraveling the cause of death, helping investigators to separate fact from fiction. Sometimes a burn victim didnt die from flame, sometimes a drown victim has no water in his lungs, and sometimes just sometimes the secrets of the dead stay with the dead. You are one of those people that Command came to when they needed to uncover some type of forensic truth. They relied on you so heavily that one day they stopped mid-sentence and said wait why dont you come work for us? A few phone calls later, and your identity as a forensics specialist was erased, all civilian ties broken forever. Now youve been placed into a team, and your keen powers of observation and medical know-how help bring that team amazing success at whatever operations Command throws their way.

    DEX

    LOG

    WIL

    STR

    60

    50

    55

    65

    BP 25

    MOV 8

    INIT 2

    DR 0

    LEVEL SCORE

    ACADEMIC 1 43% DETECTIVE S 0 43% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC P 1 63% PILOT 0 30% SCOUT 0 33% SOLDIER 0 25% TECHNICIAN 0 -- THIEF 0 30%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    6

    3

    EQUIPMENT

    Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Medic Pack, Plausible Gadget (hand-held device that monitors teams vitals through their commlinks, reports them 1 mile radius along with GPS data about their position) WEAPON SCORE DAMAGE RANGE AMMO

    Semi-auto Pistol 25% 2D+2 M 10,10 Unarmed 25% 1D/2 -- --

    NOTES

    Academic: Focus: Scientist Specialize: Forensics Languages: English Arabic

  • PG 16

    THE MILITANT REBEL There are many bad people in the world. You worked for one of them. You received tactical and strategic training from a terrorist cell, recruited at a young age and taught their philosophical brain-wash. You killed your first enemy at age twelve, blew up your first public monument at fifteen. Youve seen friends fight and die, and survived enough battles to grow tired of them. As you aged, you grew wise and realized the fallacy of your teachings. You eventually went to a Command HQ, right through the front door, and told them who you are and what youve done. You were imprisoned for a while, but the more information you gave them and the more it led to the arrest or defeat of your former terrorist cell, the more they began to trust you. After a mission where you went along to help get through an enemy base whose floor plan you knew, you were asked to join Command. Your skills are much better applied to this line of work. At least now you kill men and blow up monuments for the good guys.

    DEX

    LOG

    WIL

    STR

    60

    65

    55

    50

    BP 33

    MOV 9

    INIT 1

    DR 0

    LEVEL SCORE

    ACADEMIC 0 25% DETECTIVE 0 25% LEADER 1 38% MARTIAL ARTIST 0 33% MEDIC 0 -- PILOT 0 30% SCOUT S 0 35% SOLDIER P 1 60% TECHNICIAN 0 -- THIEF 0 30%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    12

    2

    EQUIPMENT

    Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Assault Rifle (with spare ammo upgrade), Fragmentation Grenade, 10 doses plastic explosive WEAPON SCORE DAMAGE RANGE AMMO Assault Rifle 60% 2D+4 L 30,30 Unarmed 33% 1D/2+2 -- -- Semi-auto Pistol 60% 2D+3 M 10,10 Frag Grenade 60% 6D+1 S 1

    NOTES

    Languages: English Arabic

  • PG 17

    THE NINJA Ninjas werent made up for movies and television. They were a sacred order of thieves and assassins who stood against oppression and tyranny embodied by samurai and their unquestioning loyalty to corrupt daimyos. Their methods included espionage, sabotage, infiltration, and combat. They make perfect spies.

    You were a soldier stationed in Japan. Your interest in personal combat brought you into training with a local teacher. Over time, you embraced the philosophy as well as the technique. When your tour of duty ended, you remained in Japan to continue your training.

    Last year your teacher fell ill and called you to his death bed. He told you that your destiny held for you both great victory and tragedy. He told you to travel back to your home and seek a new master, one which will use you like the weapon you are, but for the right reasons. You sought out Command of your own accord, and walked in as a new recruit.

    DEX

    LOG

    WIL

    STR

    65

    65

    50

    55

    BP 33

    MOV 10

    INIT 2

    DR 0

    LEVEL SCORE

    ACADEMIC 0 28% DETECTIVE 0 28% LEADER 0 -- MARTIAL ARTIST P 1 63% MEDIC 0 -- PILOT 0 33% SCOUT 0 28% SOLDIER 1 43% TECHNICIAN 0 -- THIEF S 0 43%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    12

    1

    EQUIPMENT

    Operative Pack, Semi-automatic Pistol (with spare ammo upgrade), Infiltration Pack, Disguise Pack, Ninja Sword, 4 Flash-bang Grenades. WEAPON SCORE DAMAGE RANGE AMMO

    Semi-auto Pistol 43% 2D+4 M 10,10 Ninja Sword 63% 2D+3 -- -- Unarmed 63% 1D/2+2 -- --

    NOTES

    Martial Arts Maneuvers: Hard Target Surprise Action Languages: English Japanese

  • PG 18

    THE OLD SEA DOG You were a navy man, as were the men in your family for several generations. You sailed every sea man has a name for. Youve spent time in the Persian Gulf, evading weapons fire or laying ground cover for troops with boots in the sand. Youve repelled boarders. Youve taken down aircraft whose missiles had your name on them. So when you left the military (with an honorable discharge, of course) what profession could you possibly consider other than coast guard? Fisherman, of course. But your days of combat were not over. Even as a fisherman, you found yourself boarded by pirates looking for an American to ransom. Your crew looked to you for leadership, and you rose to the challenge. You not only organized your crew against the armed pirates, you overtook them and their ship, beat them at their own game, and sailed into port to an awaiting task force from Command. The pirates, it turned out, were international terrorists wanted for any number of crimes. Impressed with your efforts, you were offered a commission with Command, accepted it eagerly.

    DEX

    LOG

    WIL

    STR

    65

    55

    60

    50

    BP 28

    MOV 9

    INIT 2

    DR 1

    LEVEL SCORE

    ACADEMIC 0 25% DETECTIVE 0 25% LEADER 0 -- MARTIAL ARTIST 0 28% MEDIC 0 -- PILOT P 1 53% SCOUT 0 25% SOLDIER S 0 43% TECHNICIAN 1 35% THIEF 0 33%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    12

    2

    EQUIPMENT

    Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Speedboat (Perf +0, BP 100, Communications and Security upgrades), Leather Overcoat WEAPON SCORE DAMAGE RANGE AMMO Semi-auto Pistol 43% 2D+4 M 10,10 Unarmed 28% 1D/2 -- --

    NOTES

    Pilot: Focus: Water Vehicles Technician: Specialize: Vehicle Repair Languages: English

  • PG 19

    THE POINT MAN Youre an enigma. Your training and background are as indistinguishable as your accent. You are an ace field operative, a point man capable of managing many mission objectives on your own. In fact, you often strike out on your own to accomplish one or more parts of a mission alone. Youre better off that way. The others will just slow you down. But nobody can ever accuse you of not being a team player; youre also the guy who risks his life to come back for fallen teammates or to avenge a fallen friend. When someone on your team is in danger, youll dive into shark infested waters to pull them free, punching a shark in the nose in the process. You were born for this. You speak in spy jargon, refer to teammates as assets and agents and never use someones first name. You seldom smile except when the missions accomplished. You would tell your team members how you came to work for Command, but that information is classified and you wouldnt want to expose them to the danger theyd be in if they knew the truth.

    DEX

    LOG

    WIL

    STR

    65

    65

    50

    55

    BP 33

    MOV 10

    INIT 2

    DR 0

    LEVEL SCORE

    ACADEMIC 0 28% DETECTIVE 0 28% LEADER 0 -- MARTIAL ARTIST 1 43% MEDIC 0 -- PILOT 0 33% SCOUT 0 28% SOLDIER S 0 43% TECHNICIAN 1 38% THIEF P 0 53%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    12

    1

    EQUIPMENT

    Operative Pack Semi-automatic Pistol (upgraded with silencer, extended magazine, spare ammo), Infiltration Pack, Demolitions Pack, 10 doses Plastic Explosives, Travelers Lifestyle WEAPON SCORE DAMAGE RANGE AMMO

    Semi-auto Pistol 43% 2D+6 M 10,10 Unarmed 43% 1D/2+2 -- --

    NOTES

    Languages: English

  • PG 20

    THE RESOURCEFUL SCROUNGER Youve done a lot of things in your life. Youve played many roles, and served many masters. Sometimes youve been the master. But all of your varied career paths served one important function: networking. There are people in all walks of life who owe you favors, money, apologies, or their careers. You know people in high and low places. Youre the knows a guy person. This has served you well in the past, when working odd jobs for cash. But now that youve landed a career with Command, those old contacts can sometimes get you into trouble, and so you have to contact them carefully and use them wisely. Additionally, maintaining these contacts can sometimes require some effort on your part, and sometimes they come to you for more favors. With a little time and a little effort, you seem to be able to acquire just about anything you and your team requires. This is as often accomplished through pressuring contacts as it is relying on your seemingly endless supply of bartering material.

    DEX

    LOG

    WIL

    STR

    55

    50

    65

    60

    BP 33

    MOV 8

    INIT 1

    DR 0

    LEVEL SCORE

    ACADEMIC P 1 60% DETECTIVE 1 40% LEADER 0 -- MARTIAL ARTIST 0 25% MEDIC 0 -- PILOT 0 28% SCOUT 0 30% SOLDIER 0 28% TECHNICIAN 0 -- THIEF S 0 38%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    18

    1

    EQUIPMENT

    Operative Pack, Semi-automatic Pistol (with spare ammo upgrade), Extravagant Lifestyle, 12 unspent equipment allowance for acquiring gear. WEAPON SCORE DAMAGE RANGE AMMO

    Semi-auto Pistol 43% 2D+2 M 10,10 Unarmed 63% 1D/2 -- --

    NOTES

    Academic: Focus: Scholar Specialize: Sociology

    Detective: Contact: government purchasing agent

    Languages: English

  • PG 21

    THE SHARPSHOOTER Maybe you got these skills in the military, where you knelt in the shrubbery in a ghillie suit and surprised armored targets with a well-timed and well-aimed shot to a weak spot. Maybe you learned what you know in a third-world country where your quick guns (fired directly and rapidly from the hips) rained danger and death on enemies. Or maybe you gained your particular brand of skill sharp-shooting in a circus. However you gained them, your hands and eyes are so well coordinated that you are an amazing shot. And you know it. Sniping or pistol fighting, your gunplay is more like an art form than a survival skill, and your team is better off having you around when the bullets start flying.

    DEX

    LOG

    WIL

    STR

    65

    55

    50

    60

    BP 28

    MOV 9

    INIT 2

    DR 0

    LEVEL SCORE

    ACADEMIC 0 30% DETECTIVE 0 30% LEADER 0 -- MARTIAL ARTIST S 1 48% MEDIC 0 -- PILOT 0 33% SCOUT 0 30% SOLDIER P 1 63% TECHNICIAN 0 -- THIEF 0 33%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    12

    1

    EQUIPMENT

    Operative Pack, Semi-Automatic Pistol (with spare ammo upgrade), Sniper Rifle, Infiltration Pack WEAPON SCORE DAMAGE RANGE AMMO

    Sniper Rifle* 63% 3D+2 VL 15 Semi-Auto Pistol 63% 2D+4 M 10,10 Unarmed 48% 1D/2 -- -- * +10 hit +1D damage per turn spent aiming, up to +30/+3D.

    NOTES

    Martial Arts Maneuvers: Hard Target Languages: English Japanese

  • PG 22

    THE WHEELMAN Growing up in the inner city wasnt easy. You learned to defend yourself at a young age, to hold your head high, and to always look like you know what youre doing. When it comes to cars and boats, you actually do. Youve always been a bit of a grease monkey, getting an engine to purr is as much fun to you as driving one that does. You used to get into trouble drag racing, smuggling, or driving a getaway vehicle for some people you probably shouldnt have been associating with. One day your activities landed you in a bit of trouble, and if Command wasnt hurting for a good wheelman of your skill you may have ended up in prison. Despite your upbringing or perhaps because of it you are now one of the best drivers Command has to offer, and youre only a recruit! Wherever your missions take you, youre always the one behind the wheel.

    DEX

    LOG

    WIL

    STR

    65

    60

    55

    50

    BP 30

    MOV 9

    INIT 2

    DR 5

    LEVEL SCORE

    ACADEMIC 0 25% DETECTIVE 0 25% LEADER 0 -- MARTIAL ARTIST 0 30% MEDIC 0 -- PILOT P 1 63% SCOUT 0 25% SOLDIER 0 33% TECHNICIAN S 1 45% THIEF 0 33%

    DP

    BONES

    EQUIP

    RANK

    0

    1

    12

    1

    EQUIPMENT

    Operative Pack, Semi-auto Pistol (with spare ammo upgrade), Mid-sized Car (Perf +0, BP 100), Technician Pack, Bullet-proof Vest, Brass Knuckles WEAPON SCORE DAMAGE RANGE AMMO

    Semi-auto Pistol 33% 2D+4 M 10,10 Brass Knuckles 30% 1D+1 -- -- Unarmed 30% 1D/2+1 -- --

    NOTES

    Pilot: Focus: Water Vehicles Specialize: Mid-sized Cars Languages: English

  • PG 23

    RANK 3

    PROFESSIONAL OPERATIVES

    On the previous pages you saw a large selection of starting-rank operatives. Since that probably represents the bulk of operatives players will likely run into when theyre rookies themselves, they were presented as archetypes, or classifications. In this section youll be presented with ten specific operatives.

    These operatives are more experienced. They likely have been on 8-10 sessions of play and have achieved a level of skill that makes them very good at what they do. They dont worry too much about equipment, since their equipment allowance is quite high. They have superior ability scores and have diversified their skillset.

    These professional operatives were built using the following guidelines to approximate the same level of achievement a player would expect from a similar amount of game play:

    STEP 1: Build a starting rank operative using normal rules STEP 2: Set Rank to 3 STEP 3: Add +5 to any ability score STEP 4: Set the operatives skills by selecting one of the following:

    Two at level 3, two at level 1. One at level 3, two at level 2, two at level 1

    STEP 5: Choose one of the following: Add +5 to an ability (same or different from step 3) Gain one language as a full native speaker Add a focus to a skill above level 1 Gain another level 1 skill

    STEP 6: Add +12 to Equipment Allowance and equip operative.

    Game Masters may use these characters as leader NPCs for challenging missions or as skilled enemy henchmen to threaten inexperienced operatives. If the players operatives are themselves of a professional rank, these NPCs could be used as colleagues, teammates, friends, challenging enemies, or even as player characters for visiting players.

  • PG 24

    AGENT ROBERT SLOAN

    BACKGROUND Sloan was a scientist working for an international oil company. He held three patents related to his field and four unrelated. His knowledge in physics and chemistry landed him feature reviews in several published periodicals. Command used him as an outside contractor and information source whenever their forensics teams required analysis that was beyond their capacity. Eventually he was offered a commission. He accepted the responsibility and was sent for nine months of operative training in Belgium.

    ACCOMPLISHMENTS AND MERITS Sloan was part of a team responsible for the identification and capture of a network

    of double agents who had infiltrated the Los Angeles field office. His forensic skill and scientific insight was instrumental in this. Although two members of his team were killed and Sloan himself wounded, the success of this team was unquestionable.

    Recovery of a shipment of dirty nukes stolen by a terrorist group called Meridian Delta, who continues to steal and sell arms to this day. Tracking the nukes required equipment that didnt exist, and Sloan invented the technology to do so himself, in the field.

    Bringing to justice Rona Fannon, a designer bomb maker-for-hire from Ireland whose bombs had been used all over the globe but whose identity evaded Irelands G-2 and Interpol for over ten years. Fannon is in a CIA holding cell until age or illness claims her life.

  • PG 25

    OPERATIVE DOSSIER

    LEVEL PS SCORE NOTES

    ACADEMIC LOG 3 P 85% Focus: scientist, linguist

    DETECTIVE LOG 3 - 65% Contacts: see notes below

    LEADER WIL 1 - 40%

    M.ARTIST STR - - 25%

    MEDIC LOG - - --

    PILOT DEX - - 33%

    SCOUT LOG - - 35%

    SOLDIER DEX 1 - 43%

    TECHNICIAN LOG 1 S 55% Specialize: Computer Programming

    THIEF DEX - - 33%

    DEX

    LOG

    WIL

    STR

    65

    50

    60

    70

    NAME Dr. Robert Sloan

    Codename: Seraph

    LANGUAGES English, Latin, German, French

    APPEARANCE Tall, broad-shouldered with an average weight.

    Brown skin, short dark brown hair, light brown eyes.

    DESCRIPTORS Never believes what his senses first tell him (always

    verifying everything). Wont let anyone touch his

    equipment.

    WEAPON SCORE DAMAGE RANGE AMMO UPGRADES / NOTES

    Semi-Auto Pistol 40% 2D+4 M 10,10 spare ammo

    Unarmed Combat 25% 1D/2 -- --

    BP 25

    MOV 9

    INIT 3

    DR 2

    DP

    BONES

    EQUIP

    RANK

    0

    3

    24

    2

    Operative Pack

    Forensics Pack

    Science Pack

    Technician Pack

    Travelers Lifestyle

    Ballistic Clothes

    Compact car (Perf +5, BP 100, sensor suite, communications)

    EQUIPMENT

    So

    me

    wh

    at

    Ve

    ry

    Tota

    lly

    Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly

    MORAL CODE

    COVERT OPS OPERATIVE DOSSIER

    Detective Contacts: Gerard Francois, French astrophysicist Kimberly McKaid, Investigator at G2 (Ireland) Capt. Holger Schultz, German helicopter pilot

  • PG 26

    AGENT ANGELA FARADAY

    BACKGROUND Special Agent Faraday was an FBI investigator on assignment at Command, investigating them from within. She was suspicious of the organization, believing it corrupt and anti-American. Over time, Faraday came to see it as it truly is: a consortium of men and women risking their lives to defeat terrorists and intelligence organizations around the globe (and doing so in protection of, but without the support of, America). She switched sides and joined Command and was sent to Beijing for her operative training. While there she excelled in surveillance, interrogation, and marksmanship. Although Command continues to hold a concern over the possibility that her loyalty remains with the FBI, she continues to impress her superiors and is a valuable asset.

    ACCOMPLISHMENTS AND MERITS Hunted, captured and interrogated international criminal William Chen, who had

    been captured, questioned, and released by the CIA several times. Although he beat lie detectors and sodium pentothal, Chen couldnt withstand Faradays interrogation and gave up information that led to the defeat of a Chinese triad syndicate.

    While on holiday, Faraday stumbled on a plot to overthrow the sovereign city state of Monaco. She infiltrated the plotters, identified their leadership, and brought the organization down from the inside.

    Led a team into an old missile silo in Moscow to steal an experimental prototype of a high tech guidance system that could have turned cold war era SCUD missiles into precision warheads, and a terrorist organization into a world power. Although Faraday accomplished the mission, she claims the technology was destroyed during her escape. This is still under investigation.

  • PG 27

    OPERATIVE DOSSIER

    LEVEL PS SCORE NOTES

    ACADEMIC LOG - - 33%

    DETECTIVE LOG 3 P 83% Contacts: see notes below

    LEADER WIL - - --

    M.ARTIST STR 1 - 35%

    MEDIC LOG - - --

    PILOT DEX 1 - 43% Focus: water vehicles

    SCOUT LOG - - 33%

    SOLDIER DEX 3 S 73%

    TECHNICIAN LOG - - --

    THIEF DEX 1 - 43%

    DEX

    LOG

    WIL

    STR

    65

    50

    55

    65

    NAME Angela Faraday

    Codename: Rook

    LANGUAGES English

    APPEARANCE Brooding, judgmental, and suspicious green eyes.

    Shoulder-length unkempt blond hair. Average build

    and height.

    DESCRIPTORS Suspicious to a fault.

    Answers questions with questions.

    WEAPON SCORE DAMAGE RANGE AMMO UPGRADES / NOTES

    Semi-Auto Pistol 73% 2D+4 M 10,10 spare ammo

    Revolver 73% 2D+7 M 6 ceramic polymer, concealed spring holster, heavy caliber

    Flash-bang Gren. 73% Stun S 1 LOG resistance check to avoid being Stunned 1 turn

    Unarmed Combat 35% 1D/2 -- --

    BP 25

    MOV 9

    INIT 3

    DR 5

    DP

    BONES

    EQUIP

    RANK

    0

    3

    18

    3

    Operative Pack

    Travelers Lifestyle

    Bullet Proof Vest

    Surveillance Pack

    Infiltration Pack

    EQUIPMENT

    So

    me

    wh

    at

    Ve

    ry

    Tota

    lly

    Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly

    MORAL CODE

    COVERT OPS OPERATIVE DOSSIER

    Detective Contacts: Agent Michael Bishop, FBI field agent ex-partner

    Thorston Higgins, Monaco intelligence service

    Bradley Gutierrez, Druggie street informant

    Street Smarts: Research (like the academic aspect) by spending an hour on the streets of any city.

  • PG 28

    AGENT VIRGIL BLAKE

    BACKGROUND Virgil Blake worked for a private security firm and was assigned a boring job working an offshore oil rig converted to an R&D lab after being shut down for violation of some government regulation or another. When the lab was attacked by terrorists looking to steal some type of tech, Blake organized his small group of security guards, the scientists in the labs, and janitors and orchestrated an amazing resistance force against the assailants. By the time Command arrived to deal with the perceived threat, Blake was already putting a gag on the mouth of the final terrorist. With nothing but a whiteboard and some erasable markers, Blake repelled a superior force. Command recruited him almost immediately, and he was sent to Sydney, Australia for operative training, where he excelled at tactics, scouting, and demolitions.

    ACCOMPLISHMENTS AND MERITS As a rookie agent, Blake and a team was sent to do surveillance on a hotel where a

    known enemy agent was staying. They discovered the entire hotel was a front organization for the enemy organization, and saw they had U.S. government agent prisoners inside. Blake and his team liberated the prisoners and blew up the hotel and got away clean.

    Last year Blake was given a team of new recruits and asked to escort a visiting dignitary to his embassy from the airport. On the way, a very well-planned assassination attempt unfolded and Blake organized his recruits efficiently against the attackers. He risked his own life and took a bullet to prevent harm to his team or the dignitary. He kept his charge safe from harm, but gained a nasty scar in the process. It was during this time he earned his codename, Garrison.

  • PG 29

    OPERATIVE DOSSIER

    LEVEL PS SCORE NOTES

    ACADEMIC LOG - - 28%

    DETECTIVE LOG - - 28%

    LEADER WIL 3 P 83%

    M.ARTIST STR - - 25%

    MEDIC LOG 1 - 38%

    PILOT DEX 1 - 43% Focus: air vehicles

    SCOUT LOG 2 - 48%

    SOLDIER DEX 2 S 63%

    TECHNICIAN LOG - - --

    THIEF DEX 1 - 43%

    DEX

    LOG

    WIL

    STR

    65

    50

    65

    55

    NAME Agent Virgil Blake

    Codename: Garrison

    LANGUAGES English

    APPEARANCE Hard-looking, with scar on face and one blind eye.

    Tan complexion, short-cropped white hair.

    DESCRIPTORS Over protective of team members.

    Prefers tactics over strategy, action and reaction

    over extensive planning

    WEAPON SCORE DAMAGE RANGE AMMO UPGRADES / NOTES

    Semi-Auto Pistol 63% 2D+4 M 10,10 spare ammo

    Assault Rifle 63% 2D+5 L 30,30 Spare ammo

    Frag Grenade 63% 6D+2 S 1 1-space radius. DEX resistance check for half damage

    Smoke Grenade 63% -- S 1 Fills 9 spaces, dissipates based on environment

    Unarmed Combat 25% 2D/2 -- --

    BP 30

    MOV 9

    INIT 2

    DR 5

    DP

    BONES

    EQUIP

    RANK

    0

    3

    24

    2

    Operative Pack

    Bullet Proof Vest

    10 doses of plastic explosive

    Travelers Lifestyle

    Improbable Gadget:

    Hand-held topography auto mapper and target identification

    system with friend/foe detection. 1 mile radius. Uses radio

    waves to create a map of surrounding outdoor region,

    identifies people and vehicles and common animals, and

    marks targets green if carrying Command-issued comlinks,

    red if not.

    EQUIPMENT

    So

    me

    wh

    at

    Ve

    ry

    Tota

    lly

    Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly

    MORAL CODE

    COVERT OPS OPERATIVE DOSSIER

  • PG 30

    AGENT MARCO POWELL

    BACKGROUND Powell was part of a mercenary company called Winterwood. The company was hired to protect some corporate interests in Indonesia and was massacred by armed enemies. Powell was the lone survivor and when he called his headquarters, Winterwood said it was too expensive to extract him he was on his own. A few months later Powell resurfaced in an underground street fighting tournament in Jakarta and won a fair amount of money, enough to make his way back home. He entered Winterwood and resigned. A recruiter from Command learned of his situation and offered him a commission. He accepted and was sent to Japan for his training where he excelled in personal combat and wilderness survival.

    ACCOMPLISHMENTS AND MERITS First to learn of Echelon, a secret organization of well-trained agents opposed to

    western ideals. Infiltrated island HQ in Black Sea, and was captured. Upon escape, Powells team brought data from their hard drives giving Command intel about their operations. Echelon put a price on Powells head.

    Part of a team which recovered the kidnapped wife of a U.S. Senator who was being ransomed. The kidnappers were employing Winterwood, and Powells previous ties to that group made him instrumental in this operation. Winterwood used to care about who it contracted with, but this operation proved they have abandoned that principle and are now working for whoever pays them.

    Was captured on a mission in Cuba and tortured. Escaped captivity and managed to (one by one) take down every unfriendly in the base before freeing other captives. Was able to walk out the front door and drive away calmly and safely.

  • PG 31

    OPERATIVE DOSSIER

    LEVEL PS SCORE NOTES

    ACADEMIC LOG - - 28%

    DETECTIVE LOG 1 - 38% Contact: Capt. Joe Ridley, Winterwood merc co.

    LEADER WIL - - --

    M.ARTIST STR 3 P 88% Maneuvers: See notes below

    MEDIC LOG - - --

    PILOT DEX - - 33%

    SCOUT LOG 2 S 58%

    SOLDIER DEX 1 - 43%

    TECHNICIAN LOG - - --

    THIEF DEX 2 - 53%

    DEX

    LOG

    WIL

    STR

    65

    75

    50

    55

    NAME Marco Powell, aka James Findlay

    Codename: Viper

    LANGUAGES English, Japanese

    APPEARANCE Lean and physically fit. Short dishwater blond hair and

    brown eyes. Often goes without a shirt.

    DESCRIPTORS When all else fails, punch someone

    Bullets are for the unimaginative or outnumbered

    WEAPON SCORE DAMAGE RANGE AMMO UPGRADES / NOTES

    Semi-Auto Pistol 43% 2D+4 M 10,10 spare ammo (seldom uses it to shoot people)

    Flash-bang Gren 43% Stun S 3 LOG resistance check to avoid being Stunned 1 turn

    Sword 88% 2D+7 - - heavy caliber

    Unarmed Combat 88% 1D/2+8 -- --

    BP 38

    MOV 10

    INIT 3

    DR 0

    DP

    BONES

    EQUIP

    RANK

    0

    3

    18

    2

    Operative Pack

    Infiltration Pack

    Travelers Lifestyle

    Survival Pack

    Simple Cover Identity: James Findlay, professional bodyguard

    (used because real name has enemies from days employed by

    Winterwood merc company, comes in handy on missions)

    EQUIPMENT

    So

    me

    wh

    at

    Ve

    ry

    Tota

    lly

    Kind/Cruel Focused/Unfocused Selfless/Selfish Honorable/Deceitful Brave/Cowardly

    MORAL CODE

    COVERT OPS OPERATIVE DOSSIER

    Martial Arts Maneuvers: Deadly Attack x2 +4 damage (applied) Hard Target No disadvantage vs. ranged Power Defense No disadvantage vs. melee Instant Awareness +15 LOG perception checks +1 INIT (applied) Multiple Attacks One extra attack (no multi- action penalty) per turn

  • PG 32

    AGENT DARRYL HARDY

    BACKGROUND Darryl Hardy saw a lot of death in his life, not because he was involved in war, but because his father owned a funeral home. He was always around death and so it really didnt bother him. He attended medical school and excelled. Upon graduation he was hired as an assistant to the county coroner, later replacing her when she retired. While on that job he was often sought by various prosecutors, detectives, and government agencies to find answers to unusual questions. Dr. Hardy showed such innovation in identifying ways to find those answers that he was eventually offered a commission by Command. He accepted eagerly and was sent to New York for his operative training. Nine months later, he finds he excels in more than exploratory invasive practices.

    ACCOMPLISHMENTS AND MERITS Hardy was part of a team which infiltrated an organization known as the Night

    Brigade and was supposed to download data from their servers but uncovered a plot to poison the water supply of a large U.S. city with a genetically coded toxin. It would have killed thousands. Hardy and team broke from mission directive and succeeded in creating and deploying an anti-toxin with a faster solution rate than the already-deployed toxin. The city reported an increase in dysentery and nothing more. Night Brigade leadership escaped and is still at large.

    Cultivated off-book contacts in the illegal organ donor market to identify a large web of killing, cultivating, and selling organs to wealthy recipients. Brought the entire network down. He identified that the network was being organized by an unidentified group who placed tracking chips in each organ. The signals were traced to a facility that was found destroyed, along with all leads to this enigmatic organization.

  • PG 33

    OPERATIVE DOSSIER

    LEVEL PS SCORE NOTES

    ACADEMIC LOG - - 33%

    DETECTIVE LOG 1 - 43% Contact: Sid Weaver, NYC Paramedic

    LEADER WIL - - --

    M.ARTIST STR - - 30%

    MEDIC LOG 3 P 83%

    PILOT DEX - - 30%

    SCOUT LOG 1 - 43%

    SOLDIER DEX 3 S 70%

    TECHNICIAN LOG - - --

    THIEF DEX 1 - 40%

    DEX

    LOG

    WIL

    STR

    60

    60

    50

    65

    NAME Dr. Darryl Hardy

    Codename: Stop-Gap

    LANGUAGES English

    APPEARANCE Non-descript, very common looks, hard to describe,

    easy to forget. Brown hair, eyes, medium build.

    DESCRIPTORS Likes to surprise people with what he has or what he

    can do. Likes to take unnecessary risks, confident

    He can help anyone who gets hurt in the process.

    WEAPON SCORE DAMAGE RANGE AMMO UPGRADES / NOTES

    Semi-Auto Pistol 70% 2D+3 M 10,10 spare ammo

    Taser 70% Paralyze S 3 STR-20 Resistance check resists paralysis

    Unarmed Combat 30% 1D/2+1 -- --

    BP 30

    MOV 8

    INIT 2

    DR 5

    DP

    BONES

    EQUIP

    RANK

    0

    3

    24

    2

    Operative Pack

    Medic Pack

    Infiltration Pack

    Survivalist Pack

    Bulletproof Vest

    Plausible Gadget: Computer tablet capable of performing

    x-ray scans. Can get 3 scans before needing recharged for

    at least one hour. Handy for more than medical scans.

    Plausible Gadget: Built into jacket: portable defibrillator.

    buttons pull out with retractable cables, can be placed

    on self or patient. Enough juice for 1 good charge,

    with perhaps one or two smaller charges High voltage

    charge can also be used to overload simple devices.

    Plausible Gadget: Plastiflesh Spray. Liquid artificial flesh

    in a spray can, closes wounds and includes antiseptic

    and anesthetic compounds. Restores 1D lost BP instantly,

    even in the midst of combat. Spray is also conductive for

    a few moments until it solidifies, making it able to short out

    simple electronic devices or smother small fires. 1 dose.

    EQUIPMENT

    So

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    Kind/Cruel Focused/Unfocused Selfless/Selfish ` Honorable/Deceitful Brave/Cowardly

    MORAL CODE

    COVERT OPS OPERATIVE DOSSIER

  • PG 34

    AGENT ISABEL BARTON

    BACKGROUND Barton tried to be a racecar driver but found the sponsorship reluctant to help a woman beat men. She tried to be a stunt driver, but grew frustrated at Hollywoods inability to abandon certain safety restrictions. She eventually signed on with a criminal crew dedicated to thefts of an impossible nature, and grew wealthy like she never imagined. When that crew ran afoul of Command, they realized they bit off more than they could chew. She was surprised when Command offered her entire crew jobs. Those who have ridden with her say that Barton is crazy, but Command counselors have cleared her for operational status three separate times.

    ACCOMPLISHMENTS AND MERITS Barton drove a group of operatives into a paramilitary base holding an agent of the

    NSA hostage. After only five minutes within their gates, they left no building standing. The entire crew managed to escape, along with the captive agent, who to this day says that Barton is the scariest woman he ever daydreams about.

    As part of a team, Barton helped secure a prototype military aircraft from a Japanese R&D facility. When pursued on escape, she was able to keep her team safe and the aircraft unharmed while luring the enemy jets into a canyon where she defeated them through high-risk maneuverability and trickery. Everyone was surprised when she delivered the aircraft with every bullet and missile intact.

    Barton once jumped a motorcycle out of a window on the seventeenth floor of an office building while chasing an escaping enemy agent. While flying through the air, she shot at and weakened the window on an empty building across the street. She crashed into that buildings window and drove up to the rooftop in time to keep the enemy agent from extraction via helicopter. When asked if she knew how much all the collateral damage cost Command, she said Serious?! Thats your question? Dude I jumped across a freaking four-lane street!

  • PG 35

    OPERATIVE DOSSIER

    LEVEL PS SCORE NOTES

    ACADEMIC LOG - - 25%

    DETECTIVE LOG 2 - 45% Contacts: see notes below

    LEADER WIL - - --

    M.ARTIST STR 1 - 40%

    MEDIC LOG - - --

    PILOT DEX 3 P 85% Focus: Air Vehicles

    SCOUT LOG - - 25%

    SOLDIER DEX 1 S 55%

    TECHNICIAN LOG 2 - 45% Specialize: Vehicle repair

    THIEF DEX 1 - 45%

    DEX

    LOG

    WIL

    STR

    70

    60

    55

    50

    NAME Isabel Barton

    Codename: Tailspin

    LANGUAGES English

    APPEARANCE Pretty but in an unrefined, quirky way. Green eyes

    and brown hair, tied back in a pony-tail, little

    (if any) makeup.

    DESCRIPTORS Likes to point out that shes a woman, but hates

    when others make sexist references. Cant pass up

    a vehicle-related challenge.

    WEAPON SCORE DAMAGE RANGE AMMO UPGRADES / NOTES

    Semi-Auto Pistol 85% 2D+5 M 15,15 spare ammo, extended magazine

    Unarmed Combat 40% 1D/2+1 -- --

    BP 30

    MOV 9

    INIT 2

    DR 0

    DP

    BONES

    EQUIP

    RANK

    0

    3

    24

    3

    Operative Pack

    Muscle car (perf +10, 100BP, Medium Armor DR20)

    Corporate Jet (perf +5, 100BP)

    EQUIPMENT

    So

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    ry

    Tota

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    Kind/Cruel Focused/Unfocused Selfless/Selfish ` Honorable/Deceitful Brave/Cowardly

    MORAL CODE

    COVERT OPS OPERATIVE DOSSIER

    Detective Contacts: Vinnie Dropshift Goram (old highway crime friend) Tommy Nitro Barton (brother, used to drive for Vinnie, now DEA agent)

  • PG 36

    AGENT DAMON WELCH

    BACKGROUND Damon Welch was a world-renown hunter. He has stuffed heads of just about every animal on the planet neatly represented in his den. He can live off the land, track just about anything, and leaves no trail of his own. He is as alert as his prey, able to smell scents on the wind that give away most stalkers. He was sought by Command to help navigate a crew of operatives through a jungle environment and ended up saving the operatives once they were captured and finishing their mission for them. Command offered him a commission and he accepted readily, eager for an opportunity to stalk a new type of prey: enemy agents. His training took place near Sao Paulo, where he excelled in wilderness recon and stealth.

    ACCOMPLISHMENTS AND MERITS Welch and a team were given possession of top-secret crates and told to get them

    across the nation to the coast. The team made it to their destination after surviving several ambush attempts. When they arrived, they learned they were decoys, that the real shipment was ambushed and didnt make it. They were re-deployed to recover the crates, which they did successfully (along with crates escort team, who were captured). Upon mission success, Welchs team was never sent as decoy again.

    After tracking an assassin to the middle of the Australian outback, Welch and a team went to hunt her down. They tracked her to a large well-defended base run by a group called Nights Brigade. They stormed the building and stole hard drives from servers and blew up the facility. Although the hard drives self-destructed when far from the base, Welchs team did capture the assassin. Hopefully interrogators will get more intel out of her than techs were able to get out of the hard drives.

  • PG 37

    OPERATIVE DOSSIER

    LEVEL PS SCORE NOTES

    ACADEMIC LOG - - 30%

    DETECTIVE LOG 1 - 40% Contact: Gregory Dresden, arms dealer

    LEADER WIL 1 - 35%

    M.ARTIST STR 1 - 40%

    MEDIC LOG - - --

    PILOT DEX - - 33%

    SCOUT LOG 2 P 70%

    SOLDIER DEX 2 S 63%

    TECHNICIAN LOG - - --

    THIEF DEX 3 - 63%

    DEX

    LOG

    WIL

    STR

    65

    60

    50

    60

    NAME Damon Welch

    Codename: Tracer

    LANGUAGES English

    APPEARANCE Shoulder-length brown hair, dark eyes, trimmed goatee

    Always dressed like ready to survive in wild

    DESCRIPTORS Always wears his hat outdoors, holds it in hand indoors.

    Stalks like a tiger outdoors, clumsy and nervous

    indoors.

    WEAPON SCORE DAMAGE RANGE AMMO UPGRADES / NOTES

    Semi-Auto Pistol 63% 2D+4 M 10,10 spare ammo

    Sniper Rifle 63% 3D+2 VL 22,22 +10 hit/+1D dmg per turn spent aiming, max +30/+3D

    extended magazine, heavier caliber, improved sights,

    spare ammo, silencer/suppressor

    Unarmed Combat 40% 1D/2+1 -- --

    BP 30

    MOV 9

    INIT 2

    DR 5

    DP

    BONES

    EQUIP

    RANK

    0

    3

    24

    2

    Operative Pack

    Survivalist Pack

    Demolition Pack

    Travelers Lifestyle

    10 Charges Plastic Explosive

    EQUIPMENT

    So

    me

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    at

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    ry

    Tota

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    Kind/Cruel Focused/Unfocused Selfless/Selfish ` Honorable/Deceitful Brave/Cowardly

    MORAL CODE

    COVERT OPS OPERATIVE DOSSIER

  • PG 38

    AGENT DWIGHT MANNING

    BACKGROUND Lt. Manning was an accomplished Navy Seal. His operations as part of Seal Team Six have been documented as examples for training manuals. It was an honor to be one of Mannings Men. When a romance with another officers wife led to his discharge, alcoholism and depression nearly claimed him. But as he sat alone in his kitchen with a loaded pistol and a bottle of bourbon, pondering ending his life, there was a knock at the door. A recruiter from Command had been keeping tabs on him, and came in to talk him down. A friendship formed and culminated in Manning getting clean and finally accepting a commission. His training in New Delhi brought him back to familiar lands, and he excelled in small arms, demolitions, and unit tactics.

    ACCOMPLISHMENTS AND MERITS Manning was part of the team who rescued hostages at an embassy in Nigeria.

    Despite being in enemy lands and without support, he managed a prolonged siege on the terrorists facility after rescuing those hostages in a night raid. Rather than assault the base, Mannings Men repelled attempts from the outside to break his siege. In the end, the enemy combatants surrendered rather than starve. Interrogations of combatants pending.

    Entering an undersea base of operations in the Gulf of Mexico, Manning and his team successfully recovered a weather-controlling device. The organization responsible was blackmailing the U.S. with drought, centering on the Texas and much of the Southwest. Manning and his team fought their way in, recovered the device, and fought their way out, leaving explosives behind. Techs have been unable to get the device to function, but the Texas drought ended in the spring of last year.

  • PG 39

    OPERATIVE DOSSIER

    LEVEL PS SCORE NOTES

    ACADEMIC LOG - - 28%

    DETECTIVE LOG - - 28%

    LEADER WIL 1 - 35%

    M.ARTIST STR 3 S 73% Maneuvers: see notes below

    MEDIC LOG - - --

    PILOT DEX 1 - 43% Focus: sea vehicles

    SCOUT LOG 1 - 38%

    SOLDIER DEX 3 P 83%

    TECHNICIAN LOG - - --

    THIEF DEX - - 33%

    DEX

    LOG

    WIL

    STR

    65

    65

    50

    55

    NAME Dwight Manning

    Codename: Boomer

    LANGUAGES English

    APPEARANCE Tall and sturdy, covered in scars. Blond hair, blue eyes.

    Somehow looks like hes always wearing a uniform.

    DESCRIPTORS Believes the time to plan is BEFORE the battlefield.

    Leads by example whenever possible, choosing to do

    the harder job, leaving the easier task to someone else.

    WEAPON SCORE DAMAGE RANGE AMMO UPGRADES / NOTES

    Semi-Auto Pistol 83% 2D+4 M 10,10 spare ammo

    Assault Rifle 83% 2D+7 L 45,45 spare ammo, extended magazine, heavy caliber

    Frag Grenades 83% 6D+2 S 2 1 space blast radius, DEX resist check for half damage

    Unarmed Combat 73% 1D/2+4 -- --

    BP 33

    MOV 10

    INIT 2

    DR 5

    DP

    BONES

    EQUIP

    RANK

    0

    3

    24

    2

    Operative Pack

    Travelers Lifestyle

    Demolitions Pack

    10 charges plastic explosive

    Bulletproof Vest

    EQUIPMENT

    So

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    Kind/Cruel Focused/Unfocused Selfless/Selfish ` Honorable/Deceitful Brave/Cowardly

    MORAL CODE

    COVERT OPS OPERATIVE DOSSIER

    Martial Maneuvers: Deadly Attack +2 damage (applied) Hard Target No disadvantage vs. ranged Multiple Defenses One extra resistance check per turn, no multi-action penalty

  • PG 40

    AGENT BRETT LOPEZ

    BACKGROUND After graduating from university, Lopez was offered a job with a manufacturer of hand-held digital meters. Unknown to him, the company was a front for a terrorist group called Jerichos Revolutionary Front. Despite high security, Lopez was able to contact the FBI and became a double-agent. After enough evidence was uncovered, Lopez grew frustrated at all the red tape preventing him from taking down his employer. His cover was blown and he was taken captive, but the FBI didnt rescue him. He escaped captivity and brought down a large portion of the JRF alone. He then quit the FBI, sought out the Los Angeles field office of Command, walked in the front door, and asked for a job. After a lengthy process of clearing him, Command sent him to China for his agent training where he proved expertise in engineering and security systems.

    ACCOMPLISHMENTS AND MERITS After losing a shipment of biological agents, a team that Lopez was a member of

    found themselves on a canister hunt through Western Europe. Despite coming close, they would never have recovered the shipment had Lopez not been able to field-develop technology that could track the biological residue left by the canisters passage. The device didnt survive rugged field use, but its technology can be found in use in other gadgets used by operatives of Command.

    When sent on a mission to recover stolen data from an Echelon base, Lopez and his team of techno-wizards managed to get the data, copy it to portable media, then replace it with incorrect intel that set the enemy agency back a decade in developing their nuclear arsenal. During debriefing, he said it was his decision to do so, and said hes feels better knowing theyre busy with his misinformation rather than recovering the real intel he left with.

  • PG 41

    OPERATIVE DOSSIER

    LEVEL PS SCORE NOTES

    ACADEMIC LOG - - 33%

    DETECTIVE LOG 1 S 53% Contact: Wen Ming, hacker/Network Specialist

    LEADER WIL - - --

    M.ARTIST STR 1 - 40%

    MEDIC LOG - - --

    PILOT DEX - - 30%

    SCOUT LOG - - 33%

    SOLDIER DEX 2 - 50%

    TECHNICIAN LOG 3 P 83%

    THIEF DEX 2 - 50%

    DEX

    LOG

    WIL

    STR

    60

    60

    55

    65

    NAME Brett Lopez

    Codename: Five-O

    LANGUAGES English, Spanish, Mandarin

    APPEARANCE Tanned, with brown hair and green eyes. Mixed

    Latin-American genetic stock

    DESCRIPTORS Likes to say sound effects: Boom, Bam, Zap, etc.

    Believes in the supernatural, often suggesting it as

    possible explanations for things.

    WEAPON SCORE DAMAGE RANGE AMMO UPGRADES / NOTES

    Semi-Auto Pistol 50% 2D+3 M 10,10 spare ammo

    Unarmed Combat 40% 1D/2+1 -- --

    BP 30

    MOV 8

    INIT 2

    DR 5

    DP

    BONES

    EQUIP

    RANK

    0

    3

    18

    3

    Operative Pack

    Infiltration Pack

    Technician Pack

    Bullet Proof Vest

    Travelers Lifestyle

    Implausible Gadget 10 tablet computer that determines a

    buildings layout by sending a carrier signal out through

    its electrical and data systems and analyzing the return,

    also sends/receives/analyzes audio and radio wave

    signals and records video and images. The most recent

    addition to the gadget is a specialized antennae system

    that picks up bio-electric fields influencing the electrical

    and data network system in a building, plotting the presence

    of living things as dots which move around the generated

    building layout. And you can also play Minecraft on it.

    EQUIPMENT

    So

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    Kind/Cruel Focused/Unfocused Selfless/Selfish ` Honorable/Deceitful Brave/Cowardly

    MORAL CODE

    COVERT OPS OPERATIVE DOSSIER

  • PG 42

    AGENT MARSHALL FULLER

    BACKGROUND Fuller was found in a remote hospital hole in the ground being experimented on by Russian scientists who were so isolated that they didnt know the Soviet Union had been dissolved for over twenty years. His memory loss was complete, though the cell in which he was kept all those years displayed Marshall Fuller under its only window. Despite memory loss, he somehow retained muscle memory of combat, weapons and stealth. He possessed an uncanny ability to predict behaviors of others and he inherently knew things like which vehicle in a parking lot had the highest percent chance of containing a firearm in the glove box. No evidence found onsite during the raid on the hospital explained Fullers situation. After five years in a CIA lock-down being studied, SECTOR finally came to Fuller and offered him amnesty and a new life. He was sent to Istanbul for training and continues to be a valuable asset.

    ACCOMPLISHMENTS AND MERITS Fuller was part of a team which successfully planted bugs on all vehicles belonging to

    a terrorist group called Meridian Delta. These vehicles were located within a secure compound. As an overachievement, Fuller snuck into the facilities offices and successfully placed phone bugs on all administrative phones. Not a shot was fired.

    Fuller and a team were chasing down a stolen asset list which would have compromised all field operations of Command operatives. When he was faced with possible mission failure, Fuller managed to acquire technology from the tech-ops department of MI-6, use it to get back on the trail of the thieves, and return it. Although reprimanded, he wouldnt explain how he did this without being caught.

  • PG 43

    OPERATIVE DOSSIER

    LEVEL PS SCORE NOTES

    ACADEMIC LOG - - 30%

    DETECTIVE LOG 1 - 40%

    LEADER WIL - - --

    M.ARTIST STR 2 - 58% Maneuver: Vivacity (score based on DEX)

    MEDIC LOG - - --

    PILOT DEX 1 - 48%

    SCOUT LOG - - 30%

    SOLDIER DEX 2 S 68%

    TECHNICIAN LOG 1 - 40%

    THIEF DEX 3 P 88%

    DEX

    LOG

    WIL

    STR

    75

    55

    50

    60

    NAME Marshall Fuller. Probably.

    Codename: Watcher

    LANGUAGES English, German

    APPEARANCE Lean and fit with wiry frame but solid muscles. Shaves

    head and doesnt seem to ever grow facial hair.

    DESCRIPTORS Has amnesia and wants to fill in the gaps in his mind.

    WEAPON SCORE DAMAGE RANGE AMMO UPGRADES / NOTES

    Semi-Auto Pistol 1 68% 2D+8 M 15,15 spare ammo, extended magazine, silencer/suppressor

    heavier caliber

    Semi-Auto Pistol 2 68% 2D+8 M 15,15 spare ammo, extended magazine, silencer/suppressor

    heavier caliber

    Unarmed Combat 58% 1D/2 -- --

    BP 28

    MOV 9

    INIT 2

    DR 5

    DP

    BONES

    EQUIP

    RANK

    0

    3

    18

    2

    Operative Pack

    Travelers Lifestyle

    Bulletproof Vest

    Motorcycle (Perf +15, 100BP)

    EQUIPMENT

    So

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    Tota

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    Kind/Cruel Focused/Unfocused Selfless/Selfish ` Honorable/Deceitful Brave/Cowardly

    MORAL CODE

    COVERT OPS OPERATIVE DOSSIER

  • PG 44

    SUMMARY TABLES

    Rank 1 Operatives ST

    R

    DEX

    LOG

    WIL

    Aca

    dem

    ic

    De

    tect

    ive

    Lead

    er

    M-A

    rtis

    t

    Me

    dic

    Pilo

    t

    Sco

    ut

    Sold

    ier

    Tech

    nic

    ian

    Thie

    f

    BP

    DR

    INIT

    MO

    V

    Bo

    nes

    Hacker 50 60 65 55 33 33 -- 25 -- 30 33 30 63 50 25 -- 2 8 2 Combat Specialist 65 60 50 55 25 25 -- 53 -- 30 25 60 -- 30 33 5 1 9 2 Faceman 50 60 60 65 50 30 -- 25 -- 30 30 30 -- 60 25 -- 1 8 3 Wheelman 60 65 50 55 25 25 -- 30 -- 63 25 33 45 33 30 5 2 9 1 Hard Boiled Detective 50 55 70 60 35 65 -- 25 -- 28 35 48 -- 28 25 5 2 8 2 Brash Pilot 55 65 60 50 30 30 -- 28 -- 63 30 33 -- 33 28 - 2 9 1 Sharpshooter 55 65 60 50 30 30 -- 48 -- 33 30 63 -- 33 28 -- 2 9 1 Field Commander 50 55 60 65 30 30 63 25 40 28 30 38 -- 28 25 2 1 8 2 Cat Burglar 55 65 65 50 33 33 -- 28 -- 33 33 33 53 63 28 -- 3 9 2 Medical Investigator 50 60 65 55 43 43 -- 25 63 30 33 25 -- 30 25 -- 2 8 3 Pointman 65 65 55 50 28 28 -- 43 -- 33 28 43 38 53 33 -- 2 10 1 Covert Commando 65 65 50 55 25 25 -- 63 -- 33 25 33 -- 53 33 2 2 10 1 Corporate Enforcer 50 55 60 65 30 50 -- 25 -- 28 30 28 -- 58 25 -- 1 8 2 Femme Fatale 50 55 60 70 30 40 45 25 -- 28 30 28 -- 58 25 -- 1 8 1 Ninja 65 65 55 50 28 28 -- 63 -- 33 28 43 -- 43 33 -- 2 10 1 Resourceful Scrounger 50 55 60 65 60 40 -- 25 -- 28 30 28 -- 38 33 -- 1 8 1 Militant Rebel 65 60 50 55 25 25 38 33 -- 30 35 60 -- 30 33 -- 1 9 2 Ex-mob Enforcer 65 55 60 50 30 30 35 33 -- 28 30 48 -- 48 33 5 1 9 1 Old Sea Dog 55 65 50 60 25 25 -- 28 -- 53 25 43 35 33 28 1 2 9 2 Armchair Agent 50 60 65 55 43 53 -- 25 -- 30 33 30 -- 40 25 5 2 8 3

    Rank 3 Operatives ST

    R

    DEX

    LOG

    WIL

    Aca

    dem

    ic

    De

    tect

    ive

    Lead

    er

    M-A

    rtis

    t

    Me

    dic

    Pilo

    t

    Sco

    ut

    Sold

    ier

    Tech

    nic

    ian

    Thie

    f

    BP

    DR

    INIT

    MO

    V

    Bo

    nes

    Robert Sloan 50 65 70 60 85 65 40 25 -- 33 35 43 55 33 25 2 3 9 2

    Angela Faraday 50 65 65 55 33 83 -- 35 -- 43 33 73 -- 43 25 5 3 9 3

    Virgil Blake 50 65 55 65 28 28 83 25 38 43 48 63 -- 43 30 5 2 9 2

    Marco Powell 75 65 55 50 28 38 -- 88 -- 33 58 43 -- 53 38 -- 3 10 2

    Darryl Hardy 60 60 65 50 33 43 -- 30 83 30 43 70 -- 40 30 5 2 8 2

    Isabel Barton 60 70 50 55 25 45 -- 40 -- 85 25 55 45 45 30 -- 2 9 3

    Damon Welch 60 65 60 50 30 40 35 40 -- 33 70 63 -- 63 30 5 2 9 2

    Dwight Manning 65 65 55 50 28 28 35 73 -- 43 38 83 -- 33 33 5 2 10 2

    Brett Lopez 60 60 65 55 33 53 -- 40 -- 30 33 50 83 50 30 5 2 8 3

    Marshall Fuller 55 75 60 50 30 40 -- 58 -- 48 30 68 40 88 28 5 2 9 2

  • PG 45

  • PG 46

    FOR USE WITH THE COVERT OPS

    ROLE PLAYING GAME

    USUAL SUSPECTS

    This accessory contains thirty illustrated archetypical operatives for use as player characters for one-shot missions or for visiting players, or for use as non-player characters to round out a team or serve as backup personnel. Game Masters can even use them as enemies, contacts, or for any other purpose his devious mind can dream up. Twenty of the operatives contained herein represent types of starting-rank operatives commonly found within Command, such as a hacker, brash pilot, cat burglar, or covert commando. The remaining ten are professional-ranked operatives with some experience behind them. These are given names and background information riddled with inspiring content Game Masters might use to fill in his games. So whatever you need it for you know you need it! Quick characters instantly available to bolster your players or their enemies teams.

    RANK 1 NEW RECRUITSTHE ARMCHAIR AGENTTHE BRASH PILOTTHE CAT BURGLARTHE COMBAT SPECIALISTTHE CORPORATE ENFORCERTHE COVERT COMMANDOTHE EX-MOB ENFORCERTHE FACE MANTHE FEMME FATALETHE FIELD COMMANDERTHE HACKERTHE HARD BOILED DETECTIVETHE MEDICAL INVESTIGATORTHE MILITANT REBELTHE NINJATHE OLD SEA DOGTHE POINT MANTHE RESOURCEFUL SCROUNGERTHE SHARPSHOOTERTHE WHEELMAN

    RANK 3 PROFESSIONAL OPERATIVESAGENT ROBERT SLOANBACKGROUNDACCOMPLISHMENTS AND MERITSOPERATIVE DOSSIER

    AGENT ANGELA FARADAYBACKGROUNDACCOMPLISHMENTS AND MERITSOPERATIVE DOSSIER

    AGENT VIRGIL BLAKEBACKGROUNDACCOMPLISHMENTS AND MERITSOPERATIVE DOSSIER

    AGENT MARCO POWELLBACKGROUNDACCOMPLISHMENTS AND MERITSOPERATIVE DOSSIER

    AGENT DARRYL HARDYBACKGROUNDACCOMPLISHMENTS AND MERITS OPERATIVE DOSSIER

    AGENT ISABEL BARTONBACKGROUNDACCOMPLISHMENTS AND MERITSOPERATIVE DOSSIER

    AGENT DAMON WELCHBACKGROUNDACCOMPLISHMENTS AND MERITSOPERATIVE DOSSIER

    AGENT DWIGHT MANNINGBACKGROUNDACCOMPLISHMENTS AND MERITSOPERATIVE DOSSIER

    AGENT BRETT LOPEZBACKGROUNDACCOMPLISHMENTS AND MERITS OPERATIVE DOSSIER

    AGENT MARSHALL FULLERBACKGROUNDACCOMPLISHMENTS AND MERITSOPERATIVE DOSSIER

    SUMMARY TABLES


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