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Crate, lesson 2

Date post: 27-May-2015
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Second lesson, how to make a crate.
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Welcome to game art 3D The crate
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Page 1: Crate, lesson 2

Welcome to game art 3D

The crate

Page 2: Crate, lesson 2

The crate

The first object we are going to make is a simple one.

A cube.

With the proper texture we can make it look like a crate.

Page 3: Crate, lesson 2

The crate

Box modeling

UVW unwrap

Photoshop, creating the texture

Rendering your first object

Page 4: Crate, lesson 2

The crate

The base form

Page 5: Crate, lesson 2

The crate

The base form, with some modeling done to it

Page 6: Crate, lesson 2

The crate

The base form, modeled to a wooden crate

Page 7: Crate, lesson 2

The crate

Setup for in a game, high detailed in front and the low poly in the back

Page 8: Crate, lesson 2

The crate

A texture is there to create the illusion of a highly detailed object.

To create a texture we use; Photoshop, images from the internet, self drawn or photographed.

More about textures in a next lesson.

Page 9: Crate, lesson 2

The crate

My example of a wooden crate texture

Page 10: Crate, lesson 2

The crate

The UVW unwrap of our cube

Page 11: Crate, lesson 2

The crate

The modified UVW unwrap with my texture as a base

Page 12: Crate, lesson 2

The crate

The more poly’s you use, the more complex your UVW gets

Page 13: Crate, lesson 2

The crate

Our simple cube with texture

Page 14: Crate, lesson 2

The crate

Normal render from 3D studio max

Page 15: Crate, lesson 2

The crate

Adjusted render, shadows, lights and different render engine

Page 16: Crate, lesson 2

The crate

Now it is up to you. But first, think about your cube.

What is it going to be, how will it appear? Take a moment before you start modeling and draw some sketches of your crate.


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