Welcome to game art 3D
The crate
The crate
The first object we are going to make is a simple one.
A cube.
With the proper texture we can make it look like a crate.
The crate
Box modeling
UVW unwrap
Photoshop, creating the texture
Rendering your first object
The crate
The base form
The crate
The base form, with some modeling done to it
The crate
The base form, modeled to a wooden crate
The crate
Setup for in a game, high detailed in front and the low poly in the back
The crate
A texture is there to create the illusion of a highly detailed object.
To create a texture we use; Photoshop, images from the internet, self drawn or photographed.
More about textures in a next lesson.
The crate
My example of a wooden crate texture
The crate
The UVW unwrap of our cube
The crate
The modified UVW unwrap with my texture as a base
The crate
The more poly’s you use, the more complex your UVW gets
The crate
Our simple cube with texture
The crate
Normal render from 3D studio max
The crate
Adjusted render, shadows, lights and different render engine
The crate
Now it is up to you. But first, think about your cube.
What is it going to be, how will it appear? Take a moment before you start modeling and draw some sketches of your crate.