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m MOTION GRAPHICS with After Effects Trish & Chris Meyer ELSEVIER Amsterdam Boston Heidelberg London New York Oxford Paris San Diego San Francisco Singapore Sydney Tokyo Focal Press is an imprint of Elsevier
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Page 1: Creating motion graphics : with after effects ; [essential ... · TableofContents Introduction xiv HowtoUseThis Book xv Parti AnimationTechniques 2 Part 2 LayerManagement 108 Part3

m

MOTION GRAPHICSwith After Effects

Trish & Chris Meyer

ELSEVIER

Amsterdam • Boston • Heidelberg • London

NewYork • Oxford • Paris • San DiegoSan Francisco • Singapore • Sydney • Tokyo

Focal Press is an imprint of Elsevier

Page 2: Creating motion graphics : with after effects ; [essential ... · TableofContents Introduction xiv HowtoUseThis Book xv Parti AnimationTechniques 2 Part 2 LayerManagement 108 Part3

Table of Contents

Introduction xiv

How to Use This Book xv

Parti Animation Techniques 2

Part 2 Layer Management 108

Part 3 Modes, Masks, & Mattes 140

Part 4 Cameras! Lights! Action! 220

Part 5 Building Hierarchies 312

Part 6 Text Animation 364

Part 7 Effects & Presets 394

Part 8 Color & Keying 440

Part 9 Time & Tracking 474

Part 10 Drawing, Painting, & Puppetry 528

Part 11 Working with Audio 596

Part 12 Expressions 606

Part 13 Importing & Integration 626

Part 14 Exporting & Rendering 688

Credits 731

Index 732

Resources 752

Page 3: Creating motion graphics : with after effects ; [essential ... · TableofContents Introduction xiv HowtoUseThis Book xv Parti AnimationTechniques 2 Part 2 LayerManagement 108 Part3

Animation Techniques1 AfterEffects 101 2

An overview of the major user interface elements in After Effects, as well as how

projects are organized. Includes tips on how to customize the user interface

and save the resulting layouts as Workspaces.

2 Creating a Composition 14

Creating a new composition 14

A tour of the Comp and Timeline panels 16

Adding footage to a comp; the Layer panel 18

Managing multiple romps 20

Navigating in space 22

Solid layers 23

Resolution and Quality 24

Navigating and zooming in time; the work area 26

Safe areas, rulers, grids, and guides 28

Frame rate; displaying time 30

Channel switches; color picker; background color; alpha appearance 32

Preview Possibilities sidebar (Interactive and RAM previews; OpenGL) 34

3 Basic Animation 42

Position, including spatial keyframes and motion paths; keyframe types 43

Keyframe navigation; editing values numerically 48

Opacity values and keyframing 50

Scale values and keyframing 51

Rotation values and keyframing; 3D Orientation 54

Auto-keyframe mode; flip horizontal and vertical 58

Working with the Anchor Point; transitions, arcs, and orbits 60

Motion control moves 64

Keyboard shortcuts; keyframe tips 66

Quality issues; subpixel positioning; resampling 68

4 Keyframe Velocity 70

Easy Ease; Auto Bezier keyframes 70

Working with the Graph Editor; Value Graphs 72

Velocity (Speed) Graphs; editing velocity numerically 76

Coordinating multiple values; keyboard shortcuts 78

Position graphs 84

Separate X, Y, and Z; graph gotchas; 81

Hold interpolation 89

Roving keyframes 92

5 Animation Assistance 94

Keyframe tips and tricks; copying, nudging, and scaling motion paths 94

Page 4: Creating motion graphics : with after effects ; [essential ... · TableofContents Introduction xiv HowtoUseThis Book xv Parti AnimationTechniques 2 Part 2 LayerManagement 108 Part3

Motion Sketch and Smoother keyframe assistants 98

Auto-Orient Rotation 101

Wiggler keyframe assistant 102

Time-Reverse Keyframes and Exponential Scale keyframe assistants 105

Layer Management6 The Layer Essentials 108

Selecting and moving layers 1 OH

Duplicating, soloing, renaming, and replacing layers 110

Comp and layer markers 1 i2

Replacing footage; snapshots; Align panel; edit original; color-coding 11 -1

Beswitched sidebar (layer property switches in the Timeline panel) 118

7 Trimming 120

Trimming in and out points; slip ediling 120

Sequence Layers keyframe assistant 12(i

Trimming by work area 127

Splitting layers 128

Overlay and Ripple Insert Edits 130

8 Motion Blur and More 132

Applying motion blur; Samples Per Frame and Adaptive Samples 132

Shutter Angle and Phase; Blur and Masks 13-1

Blur and nested comps; Render Settings 135

Echo-style effects; Cycore CC time effects 130

Modes, Masks, & Mattes9 Blending Modes 140

Blending modes explained; applying blending modes M0

Overview and example of each mode 14-1

10 All About Masking 156

Masking basics; creating simple masks; shortcuts for creating shapes 150

Transforming masks; selecting mask points and segments 1 (50

Mask Feather, Mask Expansion, and Mask Opacity 1H2

Creating and editing Bezier and RotoBezier masks Kvl

Animating masks; mask velocity and blur; mask-animating advice 1 til

Inverting masks; mask seams 172

Managing multiple masks; mask modes 173

Auto-trace 17!)

Rotoscoping advice 179

Panning layers inside masks 180

Masks for effects 182

Page 5: Creating motion graphics : with after effects ; [essential ... · TableofContents Introduction xiv HowtoUseThis Book xv Parti AnimationTechniques 2 Part 2 LayerManagement 108 Part3

Interchanging masks with other paths; Illustrator paths 182

Mask Interpolation keyframe assistant 186

11 All About Track Mattes 190

Mattes explained; luma versus alpha mattes 190

Inverting mattes; improving matte contrast 195

Choosing a matte channel 198

Using the Set Matte Effect sidebar 200

Animated mattes; using parenting and null objects 201

Mattes and effects 203

Building a track matte hierarchy 204

Unmultiplying mattes and other tips 210

Mattes for custom transitions 212

12 Stencils and the "T" 214

Stencils explained; luma versus alpha stencils; silhouettes 214

Preserve Transparency; glints; Alpha Add mode 217

Cameras! Lights! Action!

13 3D Space 220

The Z dimension 220

Rotation and orientation in 3D 223

Z scale; offsetting the Anchor Point in 3D 224

Camera and orthogonal views; multiple comp views 226

Layer axes handles; Local, World, and View Axis Modes 230

3D motion paths; accelerated previews; auto-orient in 3D 232

Rendering order issues; intersections; mixing 2D and 3D layers 236

14 Cameras 242

Camera basics 242

Pointing the camera; Unified Camera tool; view options 244

One-node cameras; animating the camera; Auto-Orientation 248

Camera rigs; animation advice 252

Editing between multiple cameras 256

Camera settings; angle ofview; depth of field 257

15 Lighting in 3D 262

Light basics; rotating lights 262

Light parameters and types of lights 268

Layer Material Options 273

Creating and managing shadows 276

Light Transmission; creating gels and gobos 280

Faking reflections 285

Adjustment Lights; relighting footage 288

Page 6: Creating motion graphics : with after effects ; [essential ... · TableofContents Introduction xiv HowtoUseThis Book xv Parti AnimationTechniques 2 Part 2 LayerManagement 108 Part3

16 Parallel Worlds 290

2D versus 3D layers 291

Different types of 3D layers 292

Casting 3D shadows onto 2D layers 294

3D Shadows for 3D Effects 296

Vanishing Point Exchange 298

3D model import using Photoshop Extended 301

Adobe Repousse 304

Digieffects FreeForm 306

Third-Party 3D Plug-ins sidebar 310

Building Hierarchies

17 Parenting Skills 312

Parenting basics 312

Parenting exercises 314

Parenting: Under the Hood sidebar (the math behind parenting) 316

Null Objects 318

A Skewed Perspective sidebar (nonuniform scaling issues) 321

Parents in Space sidebar (grouping 3D layers) 322

Jump parenting 323

18 Nesting Compositions 324

Nesting basics 324

Effects and nesting 327

Nesting and editing a video sequence 328

Using oversized comps (motion control techniques) 329

Creating and navigating chains of nested comps 330

Edit this/look at that; flowcharts 333

Nesting options and tips 336

Rendering order issues; problem solving 338

19 Precomposing 342

Precomposing to group layers 342

Leave All Attributes versus Move All Attributes 343

Fixing render order problems 346

Clipped layers; trimming "empty calories" 348

20 Collapsing Transformations 350

Maintaining resolution 350

How collapsing changes the rendering order 352

Special cases and interactions; recursive switches 354

Collapsing nested 3D comps 358

Continuous rasterization of vector artwork, text, and solids 361

Continuous rasterization and effects 363

Page 7: Creating motion graphics : with after effects ; [essential ... · TableofContents Introduction xiv HowtoUseThis Book xv Parti AnimationTechniques 2 Part 2 LayerManagement 108 Part3

Text Animation

21 Textacy 364

Creating, editing, and formatting text using the Type tool 365

hill & Stroke Options sidebar 367

Paragraphs of text 368

Text along a path 369

Creating a Text Animator; the Range Selector 370

Randomize Order sidebar 372

More on animated properties 373

Cascade-style animations 374

Per-character 3D including auto orientation; text in 3D space 376

Source Text 'Dicks sidebar (Source Text keyframes, expressions, and scripts) 381

Animator Shapes; Ease High and Ease Low 382

More on the Advanced section; animating property values 384

Anchor Point Grouping and Alignment; blending modes 385

The Wiggly Selector 386

Modes ofConfusion sidebar (selector modes) 387

Managing multiple selectors and animators 389

Exporting text to SWF; converting Photoshop text 392

Create Outlines 393

Effects & Presets

22 Applying and Using Effects 394

Applying effects 394

The Effects & Presets panel; searching for effects 395

Common effect controls 397

Animating effects; effect point paths 401

Copying and Pasting Effects sidebar 403

Effects that use mask paths 404

Render Settings 404

CC Composite sidebar 405

Adjustment Layers including masks, alpha channels, and blending modes 406

Applying effects to solids 410

Layer Styles sidebar 412

23 Effects Roundup Overview 414

A quick reference for which chapters discuss which families of effects.

23B Effects Roundup (Sonus Chapter PDFon DVD)

Tips on well over 100 of the effects that come with After Effects CS5, organized

by category. Includes a sidebar on 16-bit-per-channel mode and effects.

Page 8: Creating motion graphics : with after effects ; [essential ... · TableofContents Introduction xiv HowtoUseThis Book xv Parti AnimationTechniques 2 Part 2 LayerManagement 108 Part3

24 Compound Effects 416

How compound effects woi'k 416

Compound Blur 418

Texturize; managing maps using nesting and precomposing 418

Displacement Map 422

Troubleshooting 424

25 Presets and Variations 426

Saving and applying Animation Presets 426

Presets and masks 430

Presets and effects 430

Browsing the factory presets using Adobe Bridge 432

Text presets; saving text styles 434

Behaviors 436

Brainstorm 437

Color & Keying26 Color Management 440

Overview of color management; Project Working Space 440

Input profiles 442

Output profiles 444

Display management; output simulation 44")

Apply Color LUT (look-up table) 446

Scene-referred profiles 447

Luminance range issues; Match Legacy Gamma sidebar 450

Linear blending 452

32-bit floating point and HDR images 454

Camera Raw sidebar 455

Cineon log space 458

HHD R3D Settings sidebar 460

Broadcast safe colors 460

27 Keying 462

Keying approaches 462

An overview of the different keying plug-ins 464

Keylight tutorial 467

Color correction and edge improvements 470

Light wrap technique 473

27B Color Difference Keyer (Bonus Chapter PDFon DVD)

A tutorial on how to use the most powerful ofthe Adobe keyers.

Page 9: Creating motion graphics : with after effects ; [essential ... · TableofContents Introduction xiv HowtoUseThis Book xv Parti AnimationTechniques 2 Part 2 LayerManagement 108 Part3

Time &Tracking28 Frame Rate Manipulation 474

Time stretching 474

Reversing layers 476

Time Remapping; freeze frames 478

Manipulating the timing of clips 482

Manipulating keyframed animation, sequenced layers, and nested comps 485

The Real Out Point sidebar; frame sequences and step-frame animation 488

Frame Blending, including Pixel Motion and Timewarp 490

Render Settings; blending advice 492

29 Motion Stabilization 494

Overview ofthe motion tracker/stabilizer, including options and settings 494

Tracking and applying a stabilization 499

Masking and Motion Stabilization sidebar 501

Stabilization practice and advice 502

30 Motion Tracking 506

Tracking Position, including working with the Attach Point 506

Tracking Scale and Rotation 509

Effect Track sidebar (applying a track to an effect point) 510

Exercise on multipart tracking 511

Motion Blur sidebar 514

Corner pinning exercises 514

31 mocha 518

Performing a track 520

Perfecting the track using AdjustTrack mode 522

Exporting a track to After Effects 523

mocha shape workflow 524

Drawing, Painting, & Puppetry32 Shape Layers 528

Shape tools and options 529

Working with parametric shapes 530

Shaping as You Drag sidebar (keyboard shortcuts while creating shapes) 532

Working with pen path shapes; free transform; open paths 533

Strokes, Fills, and Gradients 535

Line caps, corners, and segments (dashed lines) 537

Managing multiple shapes; Intersections and Holes sidebar 538

Grouping; Merge Paths 540

Shape effects 542

Page 10: Creating motion graphics : with after effects ; [essential ... · TableofContents Introduction xiv HowtoUseThis Book xv Parti AnimationTechniques 2 Part 2 LayerManagement 108 Part3

The Repeater 544

Wiggle Transform 547

Create outlines from text 550

Pasting shape paths from masks and Illustrator 551

Brainstormed Shapes sidebar 553

33 Paint and Clone 554

Getting started, editing and managing strokes; Paint on Transparent 554

Transforming Brush Strokes; Channels; Modes 558

Eraser tool; erase Paint Only and erase Last Stroke Only options 560

Animating strokes; using Write On mode; replacing strokes 562

Painting (rotoscoping) frame by frame 564

Brushes and Tablets sidebar 565

Interpolating brush strokes 565

Effects and Paint sidebar 567

Clone Stamp tool; Clone Presets; Clone Source Overlay; Source Time Shift 568

Using motion tracking and expressions to automate cloning 572

Other tips including painting in a straight line and revealing a title 575

34 Roto Brush 576

Roto Brush workflow 576

Creating a base frame 577

Propagation settings 580

Techniques for spanning an entire shot 582

Refining the matte 584

35 The Puppet Tools 586

Puppet Pin tool 58fi

Keyframing pins; motion sketching pins 50H

Overlap tool 590

Starch tool 592

Mesh Issues sidebar 593

Multiple shapes in a mesh; deforming text exercise 594

Working with Audio

36 Working with Audio 596

Reading audio waveforms; spotting audio 596

Controlling audio levels 600

PreviewingAudio sidebar 601

Mixing audio including fades; avoiding clipping distortion 603

Trimming audio layers 605

36B Audio Effects (Bonus Chapter PDF on DVD)

An overview of the most useful audio effects.

Page 11: Creating motion graphics : with after effects ; [essential ... · TableofContents Introduction xiv HowtoUseThis Book xv Parti AnimationTechniques 2 Part 2 LayerManagement 108 Part3

ressions

37 Expressions 606

Creating expressions, including using the pick whip; basic math 607

Convert. Audio to Keyframes sidebar 609

Mixing and matching parameters, ranges, and dimensions 612

Interpolating This to That sidebar (matching value ranges) 613

Controlling expressions; saving expressions as presets 618

Building more complex expressions 621

Expression Language Menu sidebar 623

The wiggle expression 624

37B Deeper Modes of Expression (Bonus Chapter PDF on DVD)

An extensive review of useful expression methods, JavaScript math functions,

and programming tips. Includes numerous examples.

37C Scripting Overview (Bonus ChapterPDF on DVD)

Controlling After Effects with scripts. By Dan Ebberts.

Importing & Integration38 Import and Interpret 626

Importing different media types; alpha channel types; missing codecs 627

Importing from Photoshop & Illustrator 634

Importing projects 638

Interpret Footage settings; Interpretation Rules 639

39 Integration 101 644

Web integration tips, including GIF, PNG, SWF, FLV, and F4V 644

Flash Professional integration 647

NLE integration tips, including Premiere Pro, Avid, and Final Cut Pro 650

Adobe Dynamic Link 652

Buttons forAdobe Encore sidebar 653

Device Central integration (mobile media) 654

40 Integration with 3D Applications 657

Importing camera moves 658

Aligning objects and coordinate systems 660

Creating mattes; frame rate and size issues 662

Videowall exercise, including Cinema 4D export 664

Multipass Rendering sidebar 669

Integrating shadows exercise 670

40B 3D Channel Effects (Bonus Chapter PDF on DVD)

A review of the 3D Channel Effects for file formats with extra data channels.

Page 12: Creating motion graphics : with after effects ; [essential ... · TableofContents Introduction xiv HowtoUseThis Book xv Parti AnimationTechniques 2 Part 2 LayerManagement 108 Part3

41 Video Issues 672

Fields and interlacing, including field flicker 672

Frame rates and timecode 674

3:2 Pulldown 675

Frame sizes; non-square pixels; anamorphic widescreen; working square 676

Clean versus Production Aperture 681

Safe areas 682

Moving between 4:3 and widescreen aspect ratios 683

Safe colors; composite dot crawl 685

Monitoring your work on a real video monitor 686

Creating web video 687

Exporting & Rendering42 Render Queue 688

Rendering overview, including movies, stills and RAM Previews 688

Render Settings 692

XMP Metadata and Markers sidebar 697

Output Modules 69fl

Render Queue panel 704

Creating and editing templates 706

43 Advanced Rendering 708

Consolidating, removing unused footage, and reducing projects 708

Collect Files 709

Multiprocessor rendering; distributed network rendering 7)0

Name Templates sidebar 713

Render Scripts sidebar (helpful render helpers) 714

Converting sequences to movies; merging projects for rendering 714

44 Prerendering and Proxies 716

Creating footage and comp proxies 717

Applying proxies; RED Proxies sidebar 7111

Working with proxies 719

Rendering with proxies 721

45 What's Your Preference? 722

A review of each of the After Effects Preferences, including suggested settings.Also includes a brief overview of the text preferences file.


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