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This may be the author’s version of a work that was submitted/accepted for publication in the following source: Bakhshi, Hasan, Cunningham, Stuart, & Mateos-Garcia, Juan (2015) Public policy for the creative industries. In Jones, C, Sapsed, J, & Lorenzen, M (Eds.) The Oxford Handbook of Creative Industries. Oxford University Press, United Kingdom, pp. 465-485. This file was downloaded from: https://eprints.qut.edu.au/87046/ c Copyright Oxford University Press 2015 The Oxford Handbook of Creative Inductries (2015) ed. by Jones, Loren- zen & Sapsed. ?Public Policy for the Creative Industries? by Bakhshi, Cunningham & Mateos-Garcia pp. 465-485–used by permission of Oxford University Press Notice: Please note that this document may not be the Version of Record (i.e. published version) of the work. Author manuscript versions (as Sub- mitted for peer review or as Accepted for publication after peer review) can be identified by an absence of publisher branding and/or typeset appear- ance. If there is any doubt, please refer to the published source. https://doi.org/10.1093/oxfordhb/9780199603510.013.027
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  • This may be the author’s version of a work that was submitted/acceptedfor publication in the following source:

    Bakhshi, Hasan, Cunningham, Stuart, & Mateos-Garcia, Juan(2015)Public policy for the creative industries.In Jones, C, Sapsed, J, & Lorenzen, M (Eds.) The Oxford Handbook ofCreative Industries.Oxford University Press, United Kingdom, pp. 465-485.

    This file was downloaded from: https://eprints.qut.edu.au/87046/

    c© Copyright Oxford University Press 2015

    The Oxford Handbook of Creative Inductries (2015) ed. by Jones, Loren-zen & Sapsed. ?Public Policy for the Creative Industries? by Bakhshi,Cunningham & Mateos-Garcia pp. 465-485–used by permission of OxfordUniversity Press

    Notice: Please note that this document may not be the Version of Record(i.e. published version) of the work. Author manuscript versions (as Sub-mitted for peer review or as Accepted for publication after peer review) canbe identified by an absence of publisher branding and/or typeset appear-ance. If there is any doubt, please refer to the published source.

    https://doi.org/10.1093/oxfordhb/9780199603510.013.027

    https://eprints.qut.edu.au/view/person/Bakhshi,_Hasan.htmlhttps://eprints.qut.edu.au/view/person/Cunningham,_Stuart.htmlhttps://eprints.qut.edu.au/87046/https://doi.org/10.1093/oxfordhb/9780199603510.013.027

  • Public Policy for the Creative Industries Hasan Bakhshi, Stuart Cunningham, and Juan Mateos-Garcia Eds.

    The Oxford Handbook of Creative Industries Edited by Candace Jones, Mark Lorenzen, and Jonathan Sapsed

    Abstract and Keywords

    The cultural and creative industries are closely intertwined with government. This

    chapter reviews key economic rationales for public policy interventions for the arts,

    cultural and creative industries. Market failure justifications depend on the status of arts

    and culture as non-rival public goods, as ‘merit goods’, or the need to moderate the

    effects of up-front investment costs or monopoly, and the inherent uncertainty of creative

    production. ‘Systems failure’ too is a regular rationale for policy intervention. Using the

    United Kingdom as an example, the chapter shows how emphasis on these rationales has

    shifted over the last three decades, first in the context of industrial policies for traditional

    aims such as exports and job growth, which have been joined in recent years by the need

    for investment in intangibles, knowledge exchange, and spillover effects in the wider

    economy.

    Keywords: creative industries, public policy, market failure, knowledge exchange, spillover effects, creative

    economy

    Introduction

    Why do we have public policies for the arts, cultural sector, and creative industries at all?

    In principle, the production of arts, cultural and creative goods, services and experiences

    can be organized through markets on their own in the same way as most other sectors in

    the economy. Yet, if we look around us, we see everywhere high levels of government

    intervention in the production and consumption of art and culture: artists and cultural

    institutions receive public grants; film producers benefit from targeted tax relief;

    broadcasting is heavily regulated; and the intellectual property regime grants rights-

    holders a temporary monopoly over the exploitation of their creative works.

  • (p. 466)

    In this chapter, we describe three frameworks and the economic rationales for cultural

    and creative industries policy they present—market failure, industrial policy, and creative

    economy. Then we outline how policy in the UK has evolved over the last three decades to

    illustrate shifts in the relative importance of these rationales for government

    intervention. In doing so, we briefly describe the most important changes in policy-

    makers’ definitions and categorizations of the cultural and creative industries, in the role

    the creative industries are perceived by policy-makers to play in the economy, and in the

    policy levers they have deployed in an attempt to support them. Readers are referred to

    Flew (2011) and Cunningham (2014) for a fuller historical account of policy in the UK. The

    final section concludes with suggestions for a policy-relevant research agenda.

    Our decision to use the language and concepts from economics is motivated by our focus

    on policies concerning the allocation of scarce public resources between alternative ends

    (of which arts, culture, and creative activity are but one).1 Where we talk about

    commercial creative industries, it is not hard to justify the use of an economics

    framework to study government intervention. Where we speak about subsidized arts and

    cultural activities, however, we acknowledge that there are other important motives

    beyond the economic that justify public intervention—the fact that artistic and cultural

    life ‘represents the values of individuals, their own aesthetic and philosophical

    representations and, at a more collective level, all the ways of understanding a people’s

    Identity’ (Deroin, 2011). These are compelling, independent reasons for public investment

    in the arts; though, we would argue, they are at least to some extent captured by the

    economic rationales for policy intervention we set out below.

    Market Failures in Arts, Culture, and Creativity

    The defining principle underpinning the functioning of modern economies is that markets

    are in general the most efficient mechanism to allocate scarce resources towards the

    production of goods and services satisfying alternative (and competing) needs. There are

    diverse—and to a great degree complementary—explanations for why this is held to be

    so.

    Perhaps the most well known is Adam Smith’s ‘Invisible Hand’ theorem, according to

    which the actions of self-interested individuals aggregate into socially desirable

    outcomes, and support a sophisticated division of labour that is conducive to productive

    efficiency (and therefore wealth creation) (A. Smith, 1991). By contrast, the Austrian

    School of economics stresses that markets are much more effective than other

    alternatives (in particular, central planning) in promoting experimentation and learning to

  • (p. 467)

    Resolve economic problems, harnessing the various pools of knowledge distributed across

    the economy and society (Hayek, 1945).

    Government intervention in the economy is justified in instances where it can be shown

    that, left to its own devices, the market fails to produce socially efficient outcomes (and

    as long as the benefits of such intervention outweigh the costs). In this section, we

    overview those features of arts, culture and creative goods, services and experiences

    that, it has been argued, give rise to these situations of market failure, and which

    therefore provide an economic rationale for public intervention.

    (a) Arts and culture as public goods: Markets function efficiently when businesses,

    institutions, and households are able to capture all of the benefits from their

    economic activities and fully bear the costs. This requires that goods and services

    produced are ‘rival’—consumption by one individual precludes consumption by

    another—and ‘excludable’—it is possible to exclude someone from consuming the

    good or service in question. Goods and services not satisfying these two conditions

    are said to have ‘public good’ characteristics. The benefits and costs associated with

    their production and consumption that are not reflected in their prices are described

    as their positive or negative ‘externalities’ (or ‘spillovers’). In the absence of

    government intervention, the levels of production for goods or services with positive

    externalities will be below those that are socially desirable. These spillovers are

    often believed to operate at the local level: for example, when a vibrant local cultural

    scene benefits the inhabitants of a city, by bringing in tourist income (Long and

    Sellars, 1995) or by attracting highly educated immigrants and the knowledge-

    intensive businesses that employ them (Florida, 2002). Such situations may warrant

    local public support for arts and culture. A similar case might be made for heritage

    sites and public architecture, whose existence and maintenance generate non-

    excludable and non-rival benefits for those living in their vicinity. Certainly in the UK,

    while local authorities account for less than 8% of overall arts funding (M. Smith,

    2010),2 they play an important role in supporting local projects and organizations

    (Arts Development, 2011).

    In addition to this, some cultural and creative goods and services have ‘information

    goods’ features that generate ‘knowledge externalities’—they embody ‘intangible’ ideas,

    concepts, and themes that can inspire, be developed and built on, or be imitated by

    others without compensating their originators. An influential work of art, or new genre,

    may, for example, inspire subsequent projects that entrepreneurs exploit in the market.

    Some have again suggested that these knowledge externalities are strongest at the local

    level (Chapain et al., 2010), and may even show up in higher levels of business

    productivity and therefore wages. Recent research shows that wages are indeed

    significantly higher in British cities which have more concentrated cultural activity, but

    that the wage premium disappears once variations in local levels of education are allowed

    for.3

  • (p. 468)

    Of course, the arts and culture generate other externalities which are much more difficult

    to define, but nonetheless play an important role in justifying public funding. A cultural

    good or service may have social value if it conveys a sense of connection with others, for

    example, or helps us understand the nature of the society in which we live (Throsby,

    2000). It may also contribute to a sense of identity and place. Many have notions that the

    arts create a ‘better society’, for example through instilling values of beauty and respect

    in the community (Bakhshi, 2010). Economic studies of cultural value are few and far

    between in the UK, but a rare exception—the contingent valuation of the British Library

    in 2003—concluded that such ‘non-use’ values, according to the general public,

    Accounted for the majority of the British Library’s overall value (Pung, Clarke, and Patten,

    2004).

    (b) Arts and culture as merit goods: While the predominant challenge when arts and

    culture have public good characteristics is to coordinate collective action between

    self-interested individuals to ensure that they are funded, there are separate—

    paternalistic—arguments for publicly funding arts and culture if consumers are in

    fact unaware of their benefits; that is, if they are ‘merit goods’. An added

    consideration is that many arts and cultural activities tend to be experience goods—

    their enjoyment increases with experience (Van der Ploeg, 2002).

    Some governments have in the past used such arguments to justify early-years

    intervention to boost cultural consumption, as in the case of the Netherlands where

    cultural vouchers have been issued to school children (children who were issued

    vouchers showed a greater propensity to visit museums later in life when compared with

    others (Van der Ploeg, 2002)) or in the case of the UK, controversially, through the issue

    of free theatre tickets (DCMS/Arts Council England, 2012).

    (c) Increasing returns to scale, piracy, and monopoly: Another consequence of the

    ‘information goods’ nature of artistic, creative, and cultural goods and services is

    that although the production of an initial ‘master’ may require substantial investment,

    subsequent copies are relatively cheap to make. In other words, the ‘marginal costs’

    of producing additional units are relatively low. Think of, say, the initial investments

    required to produce and broadcast original television content compared with the costs

    of a repeat transmission. Or the costs of shooting a film or developing a new video

    game (now up to $50 million excluding marketing in the case of the latter), compared

    with the costs of reproduction (at the cost of a blank DVD, less than $1, or even

    lower if the content is downloaded or streamed online). This distinctive production

    cost structure creates both opportunities and challenges for cultural institutions and

    creative businesses. On the one hand, success in the market can generate substantial

    profits because the low marginal cost structure enables production to be scaled up

    quickly and at little cost. On the other hand, there is a greater likelihood of

    ‘cannibalization’ of sales through piracy (legal and illegal copies become closer

    substitutes in the eyes of consumers when the differences in quality

  • (p. 469)

    between them are small and the costs of copying are low (Oberholzer-Gee and

    Strumpf, 2009)).

    This has implications for policy—the prospect of high and rapid economic returns on public

    investment make the content industries a ripe target for industrial policy-makers (which

    we discuss in further detail in the next section), while the challenge of piracy also warrants

    the attention of policy-makers, even if there is little agreement on what measures are

    needed to address it. Regarding the latter, as well as the obvious option of stricter

    enforcement of intellectual property rights, other candidates include digital rights

    management solutions (Liebowitz, 2002), the compensation of rights-holders through

    levies on technologies that can be used to make illegal copies (though there are good

    economic reasons for avoiding this (Oxera, 2012)), or measures to lower the transaction

    costs of copyright licensing to enable the development of new business models

    (Hargreaves, 2011).

    The high fixed cost structure of cultural and creative content production can also

    generate barriers to entry that preclude competition from new entrants, and enable

    incumbents to extract rents from consumers through higher prices or lower quality. This

    results in another class of market failure, a ‘monopoly’, which policy-makers seek to

    prevent and/or regulate through competition policy, or, in extreme cases, through direct

    state ownership of the monopoly supplier (as often happens in public broadcasting).

    Policy also seeks to safeguard (at least implicitly) on economic grounds some of the public

    goods features of impartial news and information by enshrining the principle of media

    plurality (Seabright and Von Hagen, 2006; Pratt and Stromberg, 2010).

    Although new technologies have lowered the barriers to entry in creative

    markets (for example, through digital distribution of creative content), they have also

    reinforced the returns to scale that characterize production arising from ‘network

    effects’ (that is, when the value to individuals of joining a network increases with the

    number of existing members in the network). This can result in ‘winner takes all’

    dynamics, and therefore give rise to monopolies, in digital industries such as software or

    social media, as well as the increasingly important digital platforms through which much

    creative content is now distributed (Liebowitz and Margolis, 1998, p. 671). In these

    complex and fast-moving areas, policy-makers face the challenge of striking the right

    balance between the desire for efficient scale and innovation, and protecting consumers

    and competitors from abuse by the companies that eventually achieve dominance.

    (d) Information asymmetries and uncertainty: Another important condition for the

    efficient operation of markets is complete and ‘symmetric’ information about the

    quality of the inputs going into, and the outputs from, production, and the intentions

    of participants in a market transaction. When such information is unavailable, or is

    held asymmetrically across agents, transacting in the market becomes costly (as

    participants need to invest valuable resources in assessing quality, contracting, and

  • (p. 470)

    Monitoring performance of their counterparties). As a consequence, some exchanges

    that would otherwise be mutually beneficial are forgone.

    Artists and cultural and creative organizations indeed operate in extremely uncertain and

    volatile environments (Caves, 2000). Past performance is usually a highly imperfect

    predictor of present demand, not least because audiences tend to demand an element of

    novelty in their experiences. As Hollywood screenwriter William Goldman famously put it,

    ‘Nobody knows anything’. Arguably, this creates especially high barriers to finance for

    production of cultural and creative goods, which justifies public intervention to bridge the

    ‘funding gap’ (Fraser and IFF Research, 2011). It may also reinforce misalignments in

    incentives (actual or perceived) between intrinsically motivated creatives that are

    pursuing their artistic objectives (Caves, 2000) and financiers who are keen to recoup

    their investments, which, in turn, further exacerbates the barriers to finance.

    (e) Network and system failure: Last, we mention a rationale for creative industries

    policy which, although rarely mentioned as a specific type of market failure,

    nevertheless stems from a deviation from the conditions where, according to

    economists, markets generate efficient outcomes. The source of the problem, in this

    case, is that productive activities in the creative industries take place as part of

    systems or networks of agents (both public and private—such as universities) who

    supply a variety of ideas and inputs—for example talent, finance, or a distribution

    infrastructure—which are combined into cultural and creative goods and services

    and supplied in the market (requiring a further connection with consumers or public

    sector procurers) (Barber and Georgioui, 2008). Although this situation obtains in

    many—if not all—other industries, the need to satisfy an infinite variety of needs in

    creative markets (for which ex ante demand is hard to gauge) has in fact led the

    creative industries to develop models of production which are particularly

    networked, and help it to generate novelty while dealing with uncertainty

    (Caves, 2000; Storper and Christopherson, 1987). A situation of ‘systems’ failure is

    one where gaps or holes emerge in these systems, perhaps as a consequence of

    externalities (those agents who act as the ‘glue’ that binds the creative network fail

    to capture all the value from their brokerage activities), or uncertainty (creative

    organizations find it difficult to measure the benefits of establishing risky

    connections with improbable rewards and untrusted partners like those in other

    sectors, types of institutions, or expertise in other creative disciplines—and therefore

    do so less than would be desirable), resulting in higher costs of transacting in the

    market, inefficiencies, and lower levels of creativity and innovation (Uzzi and Spiro,

    2005). The idea of systems failure underpins the ‘National Systems of Innovation’

    framework used by scholars in the field of innovation studies to examine institutional

    differences across countries resulting in variation in their innovative performance

    and, ultimately, their economic growth (Lundvall, 2007)—a concept that has started

    to be applied to the creative industries too, through the idea of the ‘Creative

    Innovation System’ (Bakhshi, Hargreaves, and Mateos-Garcia, 2013). A perception of

    systems failure has also informed policies and programmes to increase connectivity

  • within the creative industries through intermediaries, as well as between creative

    firms and financiers and universities (Sapsed, Grantham, and DeFillippi, 2007;

    Mateos-Garcia and Sapsed, 2011).

  • (p. 471)

    Cultural and Creative Industrial Policies

    For all the reasons above, it is argued, targeted government interventions in the cultural

    and creative industries may be justified, not because of their value-added or their

    potential for exports, growth, and job creation per se, but if and only if there are market

    failures. But in practice, we often see governments adopting ‘strategic’ policies to

    support individual creative sectors for precisely these reasons and seemingly regardless

    of the strength of the case for market failures.4

    One such consideration is a sector’s export potential which, according to ‘export base’

    accounts of development (Thirlwall, 2002), is the main way in which industrial sectors

    contribute to growth and employment. Although the traditional industrial policy heartland

    has been manufacturing, the cultural and creative industries have also in recent years

    been identified as ‘strategic sectors’ across the world (Moons, Ranaivoson, and De Vinck,

    2013), partly because of the particularly rapid growth in their trade volumes (UNCTAD/

    UNDP, 2010). There is a general perception that as the wealth of nations increases, so

    does their demand for the culture, media, and entertainment products from the creative

    industries (Andari et al., 2007), meaning that those countries with a competitive

    advantage in these industries stand to benefit disproportionately from global economic

    development.

    High-productivity—that is, innovative—industries are also a frequent target for

    industrial policy strategies, not least because they are believed to generate beneficial

    externalities, such as those that we described in the previous section (and which are

    often believed to operate within the confines of industrial ‘clusters’). Although the

    evidence base is far from satisfactory, an increasing number of studies report that the

    creative industries are indeed relatively innovative (Bakhshi and McVittie, 2009; Muller,

    Rammer, and Truby, 2009; Falk et al., 2011).

    A third reason why the creative industries are perceived as an attractive target for

    industrial policy-makers is that, by definition, they are ‘upstream’ in the value chain, and

    as such, their activities are viewed as harder to imitate or outsource to lower cost

    emerging market competitors along the lines of what has happened with, say, traditional

    manufacturing (Miles and Green, 2008).

    For all these reasons, we frequently see policies making use of subsidy and tax measures

    to support individual creative sectors, be it through increasing the international

    competitiveness of indigenous producers or attracting inward foreign investments. Some

    governments have also implemented import quotas, tariffs, and screen quotas, although

    these are as often motivated by cultural factors (e.g. preservation of national identity and

    language) as economic ones (the so-called cultural exceptions introduced in successive

    trade agreements (Van Grasstek, 2006) and the UNESCO Convention on the Promotion of

  • (p. 472)

    the Diversity of Cultural Expressions (UNESCO, 2005) are the most obvious

    manifestations of this).

    Industrial policies—including those in the cultural and creative domain—have been

    criticized for several reasons.

    In the first place they are seen as distortionary, because they interfere with the investment

    decisions of economic agents (favouring some sectors over others) and the operation of

    the market (by potentially ‘propping up’ otherwise uncompetitive industries).

    There are also concerns about the ability of governments to accurately identify future

    growth sectors or companies (what is sometimes referred to disparagingly as ‘picking

    winners’), about the risk of regulatory capture by rent-seeking industries, and about the

    sustainability of ‘beggar thy neighbour’ policies where different countries and regions

    compete against each other to attract inward investment from footloose sources of

    finance. This last consideration explains why there are grounds to be sceptical about the

    long-run efficacy of support initiatives such as tax reliefs aimed at boosting national film

    or videogames industries.

    The ‘Creative Economy’

    ‘Creative economy’ arguments have emerged only in recent years as an independent

    rationale for intervention in the creative industries and, as such, are less developed than

    their market failure and industrial policy counterparts. Their emergence, particularly in

    Australia (QUT CIRAC and Cutler & Company, 2003), the UK (DCMS, 2008), and, more

    recently, other parts of Europe (European Commission, 2010b, 2010a), is linked

    to parallel developments in new growth theory, institutional economics, and evolutionary

    economics (Potts, 2011), which emphasize the importance of ‘intangible’ investments

    (Corrado, Hulten, and Sichel, 2009; in particular, knowledge) and innovation (which

    begins with creativity (Cox, 2005)) as long-term sources of productivity growth and

    competitiveness.

    Proponents of this approach emphasize that countries achieve long-term growth only by

    investing in the production of new ideas (Nesta, 2009). Although these ideas are to some

    degree non-rival and non-excludable in the way we described previously, imitating them is

    not in general trivial. The reason for this is that new ideas emerge within institutional

    systems (‘National’ (Edquist, 1997) or ‘Regional’ (Braczyk, Cooke, and Heidenreich,

    1998) Systems of Innovation) that are networked in unique, historically determined ways,

    and endowed with tacit knowledge (such as management expertise) and complementary

    capabilities (for example, access to finance) that help those who develop them harness

    their value ahead of competitors.

  • (p. 473)

    The cultural and creative industries, the argument goes, lie at the heart of such

    innovation systems, where they produce novel ideas and ways of thinking about—and

    seeing—the world, as well as skills and organizational models that other industries can

    acquire or imitate to enhance their ability to innovate. According to one version of this

    vision, some parts of the cultural and creative industries, such as advertising and design,

    play privileged roles in the innovation system by directly feeding innovation inputs into

    the production processes of businesses in other sectors (Potts and Morrison, 2009).

    These perspectives are complementary to the notion of the ‘culturization’ of the economy,

    and a school of contemporary thought that seeks to radically collapse the relations

    between culture and the economy—called by shorthand ‘cultural economy’.

    The concept of the culturization of the economy, first developed by Lash and Urry (1994),

    directly relates to our discussion of the creative economy by first distinguishing between

    the ‘industrialization of culture’ (Adorno and Horkheimer’s (1979) original dystopian

    version of Cultural Industries) and the more contemporary ‘culturization of industry’.

    ‘Ordinary manufacturing industry’, Lash and Urry (1994, p. 123) state, ‘is becoming more

    and more like the production of culture’.

    Lash and Urry’s culturization thesis sees not only standard cultural products and services

    growing as a proportion of the whole economy (that was the starting point for the whole

    idea of the Creative Industries) but also cultural ideas, processes, and dispositions being

    recognized and adopted in non-cultural products and services like mobile phones, clothes,

    education (games-based learning), retail precincts (malls as entertainment venues), and

    so on.5 This is consistent with the emphasis we will shortly place on creative employment

    in wider labour markets, as these economic domains need creatively trained people to

    inform the culturization process.

    Howkins (2001) pushes the claims further with his take on the management of creativity,

    or ‘the economics of the imagination’. Howkins talks of special personality traits of

    creative people, creative entrepreneurship (which unlocks the wealth that lies in human

    capital), the ‘post-employment job’ (in other words, the portfolio career), the just-in-time

    company, the temporary company, and the network office.

    Content industries are for their part presented as suppliers of complementary

    goods that increase the uptake of digital infrastructure services that enhance growth (in

    the language of Stephen Carter’s Digital Britain review, they are the ‘poetry’ that drives

    investment in digital ‘pipes’ (Carter, 2009)), lead users of advanced technologies whose

    innovation they pull through sophisticated demand (Chapain et al., 2010), and recruiters

    of high human capital individuals (Williams, Hillage, Pinto, and Garrett, 2012) whose

    skills are transferrable to other parts of the economy.

    In studying the Creative Economy as a ‘networked’ ecology, this framework challenges

    long-standing distinctions between the creative industries and other, technology-intensive

  • (p. 474)

    sectors such as ‘high tech’ manufacturing, IT, pharmaceuticals, and life-sciences that

    have traditionally been the subject of innovation (science and technology) policy.

    The strong presence of creative professionals across many parts of the economy outside

    of the cultural and creative industries deserves a special mention. Studies within the

    ‘Creative Trident’ framework, which have used census and labour force surveys in

    Australia, the UK, France, and other parts of Europe to examine the industries where

    such creative occupations can be found, have shown that there are more creative

    professionals working outside of the creative industries (‘embedded’) than inside them

    (Higgs and Cunningham, 2008; Higgs, Cunningham, and Bakhshi, 2008; Growth Analysis,

    2009).6

    To take an example, Pagan et al. (2009) illustrate the scope of their contributions to the

    development and delivery of healthcare goods and services, the initial training and

    ongoing professionalism of doctors and nurses, and the effective functioning of

    healthcare buildings. Creative activities within healthcare services are also undertaken

    by medical professionals and patients. Key functions that creative activities address are

    innovation and service delivery in information management and analysis and making

    complex information comprehensible or more useful, assisting communication and

    reducing psycho-social and distance-mediated barriers, and improving the efficiency and

    effectiveness of services.

    This approach to the creative workforce shares similarities with, but is substantially

    different from, the high-profile work of Richard Florida which brings together white and

    ‘no-collar’ workers within the orbit of the creative class (Florida, 2002; Boschma and

    Fritsch, 2009; Clifton, 2008). While Florida’s wider thesis has been the subject of much

    criticism (Markusen, 2006; Pratt, 2009; Nathan, 2007), both approaches highlight the

    importance of those in creative occupations being studied in their own right, rather than

    focusing narrowly on industries in which they work.

    Importantly, and analogously to the way in which innovation policy encompasses both the

    public (primarily basic science) and private (applied and experimental development

    science and engineering) sectors, some advocates of the Creative Economy framework

    grant special importance to the role of not-for-profit arts and cultural activities within the

    creative economy and (by extension) the innovation system.7

    Conceptually, creative activities like painting, writing, and performing are often described

    as being at the centre of the creative industries, as pure acts of content creation

    (Throsby, 2008; KEA, 2006). In the Staying Ahead report to the British government

    (Andari et al., 2007), the creative dimension of these activities is described as

    their creation of ‘core expressive value’, an attempt to commonly link these activities to

    the institution of copyright as per the official UK definitions.8

    According to this view, activities in the creative industries like distribution and

    publication entail the direct mass exploitation of creative outputs with a high degree of

    expressive value, whereas sectors such as design and software benefit indirectly through

  • (p. 475)

    their wider commercial use of the expressive value. An implication is that any commercial

    benefits that spill over from core artistic activity to the wider creative industries and

    which are not reflected in market prices (a market failure) provide a further rationale for

    public support.

    That there are very close links between the UK’s arts and cultural sector and its

    commercial creative industries is beyond doubt. Even a cursory look at the career

    biographies of the UK’s most commercially successful creative talent, for example,

    reveals that many of these experienced their formative moments in the subsidized sector.

    Albert et al. (2013) report that almost a third of talent working in commercial theatre had

    its ‘break’ in subsidized theatre, or moved fluidly between the subsidized and commercial

    sectors. As it is, this research reveals much complexity in the relationship between

    subsidy and commerce, with large numbers of people working in the subsidized arts

    attributing key moments in their career development to their experiences in commercial

    theatre.

    Perhaps the ‘spillover’ argument that resonates most with cultural institutions in the

    subsidized sector is that they take socially valuable risks which the wider creative

    industries are not prepared to. Sometimes this is expressed as the subsidized arts being

    an ‘R&D lab’ for the creative industries.

    Dempster (2006) describes the exceptionally high risks that characterize innovative

    theatrical productions, for example. Aside from the usual demand uncertainties (Caves,

    2000), the collaborative development process is highly uncertain itself—depending as it

    does on the quality of a large number of individual contributions and also the

    coordination between them all, and over time. Using the case study of Jerry Springer the

    Opera Dempster shows how ‘staged investments’ can facilitate the development of a

    venture which is not otherwise commercially viable. The subsidized arts—in this case, the

    inputs of the Battersea Arts Centre, the Edinburgh Fringe Festival, and the National

    Theatre—all played a critical role in the developmental stages before the production went

    on to great commercial success in the West End and beyond.

    Policy in the UK: Before and Up To the Creative

    Industries

    Having surveyed the main economic rationales underpinning government policy in the

    arts, cultural, and creative industries, we now move on to comment on how these policies

    have been framed and implemented in practice, with a specific focus on the UK.

    Each of the policy frameworks that we consider has included (and excluded)

    distinctive subsets of the cultural and creative industries, articulated a vision about their

    role in society and the economy, defined and evidenced (or not) specific market failures in

  • their provision that may prevent the fulfilment of this role (market failure having been the

    dominant evidence paradigm in UK policy (Ridge et al., 2007)), and implemented specific

    policy interventions to address them.

    We note at the outset that the transitions between policy frameworks, driven by wider

    technological, societal, economic, and ideological shifts, have not been truly revolutionary

    (in the sense of wholly displacing each other), but rather cumulative. However, that does

    not mean they have not been controversial.

  • (p. 476)

    Cultural industries Until the 1990s, the UK’s cultural policy as such focused primarily on the visual arts,

    music and performance (including theatre, ballet, and opera), libraries, and museums and

    heritage. The key bodies in charge of cultural policy were the Department for National

    Heritage (established in 1992, taking on responsibilities previously carried out by the

    Home Office, the Privy Council, and the Departments for Education and the Environment)

    and the Arts Council of Great Britain, an independent body formally set up under J. M.

    Keynes in 1946, to channel government funding into cultural institutions.

    Support for these activities was generally justified in terms of their public good and merit

    good benefits—on the grounds that they generated wide societal benefits such as social

    cohesion and an enlightened and well-informed citizenry, and helped preserve national

    identity. In the absence of public subsidies, it was argued, they would not take place to the

    extent that was socially desirable, or in the case of some cultural activities, such as opera,

    which required substantial fixed investments, they would not take place at all.

    Public funds were further argued to substitute for commercial revenues that might

    compromise the quality of artistic outputs, reflecting Adorno’s critique that art and

    culture become commoditized (Adorno and Horkheimer, 1979).

    Although Adorno’s criticism was not formulated in terms of a market failure, it is not

    difficult to interpret it in that light: the issue was not whether cultural production could

    or could not be organized through the market (because it self-evidently could), but that

    when it was, some of its defining features (e.g. ‘uniqueness’, ‘truthfulness’) became

    corrupted by capitalism’s accumulation logic.

    Cultural industries, as a concept renovated in the 1970s from Adorno’s (and the Frankfurt

    School’s) anti-commercial bias, challenged this traditional purview for cultural policy

    (Garnham, 1987). This account of cultural industries included the industrial strength of

    sectors such as broadcasting, film, and music and emphasized that significant cultural

    demand from consumers was being met by such enterprises. While mass-media markets

    were given their due in this account, there remained further market failures, which

    furnished reasons for the state to intervene. These included the need to mandate

    a major role for the BBC (and, in the 1980s, Channel 4) to address the civic, nation-

    binding function considered essential in the era antecedent to today’s superabundant

    electronic media offer. In fact, so successful has the BBC been in occupying a central role

    in the UK communication landscape that much media policy in recent decades has

    concerned itself with addressing competition concerns and the potential of the BBC to

    crowd out private sector initiatives (Cave, Collins, and Crowther, 2004).

    Another powerful historical reason for state intervention does not follow a strict economic

    logic but is also based on nation building and cultural maintenance. The best-known

    example of a cultural industry operating along the lines of Adorno’s logic of cultural

    commoditization and capitalist propaganda was of course Hollywood, and it was a

    concern about its cultural hegemony in the UK that first informed the formulation of

  • (p. 477)

    policies to support the UK film industry, the only commercial cultural industry to benefit

    from government funding at the time (Magor and Schlesinger, 2009). This illustrates how

    indigenous cultural production for the dominant cultural medium was seen as an

    expression of national identity, and thus deserving of protection—first through quotas,

    and then subsidies—against its overseas competitors.

    The advent of the creative industries

    By the 1990s, several trends had undermined the dominant approach to cultural policy-

    making, particularly in regards to the opposition it set between ‘high art for art’s sake’

    and ‘popular, commercialized art’ (Garnham, 1987).

    On the intellectual ‘supply side’, British cultural studies had since the 1970s paid more

    attention to the ways in which audiences actively reconfigured culture (rather than

    passively absorbed it), and challenged traditional barriers between ‘high-brow’ and ‘low-

    brow’ culture. It also highlighted the contradictions between predictable revenues in a

    capitalistically organized cultural industry, and an audience’s demand for novelty. In

    doing this, it reconceptualized creative professionals and artists, from exploited victims of

    capitalism to cultural entrepreneurs (Leadbeater and Oakley, 1999).

    On the policy ‘demand side’, the need to formulate new growth strategies in the face of

    deindustrialization since the 1970s—and which stepped up a gear in the UK in the 1980s

    —had led to the formulation of local development strategies (exemplified by the Greater

    London Council) that saw cultural and creative activities less primarily as a source of

    cultural value, and more one of employment and urban regeneration (Hesmondhalgh and

    Pratt, 2005; Mulgan and Worpole, 1986).

    Overall, the perception of a mismatch between what cultural and creative industries in

    the UK were offering, and what audiences wanted (which could no longer be explained

    away by arguments about the elitism of the arts) prepared the ground for the advent of

    the creative industries framework, which brought a whole new set of market-driven and

    commercialized providers of cultural and creative goods and, crucially, services, to the

    attention of policy-makers.

    Meanwhile, globalization, and increasing worldwide demand for cultural and

    entertainment goods reinforced by the greater access given by digital technologies, led to

    the replacement of a ‘market failure’ rationale for government intervention in the arts

    and cultural arena with a ‘market opportunity’ one—in other words, a case for a more

    active industrial policy for the creative industries (BIS, 2010; Cunningham, 2006).

    What the DCMS 1998 and 2001 Creative Industries Mapping Documents (British Council,

    2010) did was to put forward the creative industries as a driver of economic growth

    through the transformation of individual creativity and talent into intellectual property

    (and in particular copyright) to be exploited commercially. Crucially, the definition of the

    sector was taken to include suppliers of creative services such as advertising and design,

  • (p. 478)

    and controversially, software. The key thrust of the ‘creative industries’ way of thinking

    was that these were sectors where the UK enjoyed a competitive advantage over other

    countries, and that if only barriers to entrepreneurialism and growth were removed, they

    could make an even more substantial contribution to the UK economy.

    The Mapping Documents provided a frame for areas for policy intervention that would be

    later articulated in further detail in government reports like 2008’s Creative Britain

    strategy for the creative industries. They included talent generation through the

    education system and the strengthening of the copyright regime. The other main barriers

    to growth were seen as a lack of business capacity (a manifestation of the predominantly

    small size of companies operating in the sector, as well as tensions between arts and

    commerce), and barriers to finance (Nesta, 2006).

    More evidence also emerged that the creative industries were characterized by high

    levels of innovativeness (Bakhshi and McVittie, 2009; for instance in terms of bringing

    new products and services to market, and finding novel ways to reach their audiences), a

    feature that would be further explored (including the possibility of spillovers into other

    sectors of the economy) in more recent attempts to develop creative economy policies.

    The creative economy The principal conceptual preoccupations of the first ‘generation’ of creative industries

    policy we have just described were to map the newly defined industrial sector in respect

    of contribution to jobs and economic value-added, and to explore some of the policy

    avenues by which it could be better supported to grow. These were baseline

    considerations that did not yet seek to account for wider economic spillovers and

    contributions to other sectors or to consumption patterns and innovation processes in the

    wider economy.

    There were, however, several reasons to consider these relationships more explicitly. First

    and foremost, the original definition of the creative industries put forward by DCMS had

    a fuzzy boundary. What was ‘in’ and ‘out’ remained contestable and its relation to

    neighbouring sectors undecided (Pratt, 2000).

    In particular, and as already mentioned, there were concerns over the ‘promiscuous’

    insertion of a broad definition of software in the original DCMS characterization

    (Hesmondhalgh and Pratt, 2005). Critics argued that this was done in order to boost its

    size. But it could also be argued that it was a function of the highly aggregated SIC

    (Standard Industry Classification) codes by which industry sectors perforce were

    classified.

    At the same time, there were obvious overlaps between the ‘content’ and ‘digital

    industries’, leading to the conflation of the culture and information sectors (Garnham,

    2005), the already discussed strong presence of creative professionals outside of the

  • (p. 479)

    creative (including ‘digital’ (Bakhshi, Freeman, and Higgs, 2013)) industries, as well as

    studies suggesting the presence of spillovers from creative activity into other high tech

    sectors (Chapain et al., 2010).

    Thus, there has been some evolution in policy-makers’ interests and a broadening of the

    remit of the state’s purview of creativity and the economy (Cox, 2005), which at times has

    caused some tensions with traditional sectoral interests, most obviously in the Digital

    Britain and Hargreaves reviews of intellectual property (Carter, 2009; Hargreaves, 2011).

    The sector skills councils—Creative Skillet, Creative and Cultural Skills, and e-Skills UK,

    whose focus is on the value of creative inputs into the broader economy—have seen their

    profile raised within policy (as seen, for example, in their prominent role in the

    government’s Creative Industries Council). The Next Gen review of skills initiative

    (Nesta, 2011), which started off as a review of the skills needs of two creative sectors

    (videogames and visual effects), quickly evolved into a general campaign for more

    effective technology education in schools, straddling a number of different interest

    groups (both creative industry and non-creative industry). The Cox Review of 2005 was

    an earlier example: it recommended a series of measures to stimulate the use of design

    solutions in different sectors of the economy (Cox, 2005).

    Yet, it is fair to say that concrete policies to support this wider concept of creative

    economy have been few and far between in the UK. It was left largely to regional policy-

    makers and, in particular, in England the now defunct regional development agencies to

    pick up the baton from the Cox Review, with relatively small-scale programmes like

    Designing Demand led by the Design Council, which twinned small and medium

    enterprises (SMEs) with mentors with design skills (Design Council, 2008), and

    innovation voucher schemes like Creative Credits, piloted by Nesta in Manchester in

    partnership with the North-West Development Agency, which connected creative service

    businesses with SMEs (Bakhshi, Edwards, Roper, et al., 2013). National policy-making

    remains a far cry from the rhetoric of creative innovation in government documents like

    the 2008 Innovation Nation White Paper (DIUS, 2008).9 Undoubtedly, the badly

    underdeveloped state of the evidence base on the creative economy helps explain this. In

    the absence of clear definitions, agreed metrics, and rigorous understandings of its place

    in the wider economy, we should not be surprised that policy-makers have struggled to

    develop policies to support it.

    Paradoxically, the success of the creative industries as a policy concept in the UK may not

    have helped either. There is a suggestion that in other countries, like the US, where

    policy-makers have focused more on creative knowledge workers such as

    engineers, scientists, architects, artists, and writers—Florida’s creative class—the

    creative industries have not been seen as having a ‘monopoly’ over creativity (European

    Commission, 2010a; see also Dyson, 2010).

  • (p. 480)

    A Creative Economy Research Programme

    We briefly conclude this survey by sketching out priorities for a research programme to

    address the aforementioned gaps in the evidence base. We single out four areas as

    warranting particular attention: mapping, spillovers, knowledge exchange, and

    evaluating policy.

    Mapping We need to ground our definitions of the creative economy in terms of where creative

    activity is genuinely taking place in the economy. As discussed, previous mappings have

    suggested that very large numbers of creative talent work outside of the creative

    industries in countries like the UK, Australia, France, and Sweden. However, industry

    definitions dominate most policy discussions, at least in Europe, and are rarely connected

    to an analysis of creative occupations. Recent research has shown, for example, that

    some of the industry categories included for many years as ‘creative’ by the UK’s DCMS

    employed only small numbers of creative workers as a proportion of their overall

    workforce, whereas a number of sectors that had been excluded were intensive

    employers of creative professionals (Bakhshi, Freeman, and Higgs, 2013). Research is

    also needed on how the creative intensity of a sector’s workforce relates to the creative

    nature of its outputs, as per the original DCMS definitions.

    Spillovers As we have discussed, a growing number of studies suggest mechanisms by which the

    creative industries may impart positive spillovers on other sectors of the economy:

    knowledge externalities on co-located firms, spillovers embodied in mobile human capital,

    and spillovers which operate through supply-chain links. But whether or not these are

    genuine spillovers, and therefore constitute a market failure which warrants policy

    intervention, depends crucially on such linkages with the wider economy not being

    reflected in market prices. No existing studies that we are aware of rigorously establish

    this.

    Knowledge exchange Traditionally, the process by which university research impacts on innovation has been

    thought of as one in which knowledge outputs are codified, packaged as intellectual

    property, and then licensed out in the commercial marketplace (Lambert, 2003).

  • Crossick (2006) warns of the damage that is done by viewing the value of research to the

    creative economy in terms of this model. In creative disciplines, he argues, ‘it is more

    difficult to identify—let alone to bottle, protect and transmit—the new knowledge. It [is]

    articulated through [the artist’s] creative work, [now] and in the future.’

    If true, this has significant implications for the nature of any knowledge spillovers and the

    design of policies to exploit them. We need quantitative research into the particularities

    of knowledge exchange in the creative economy. Knowledge activities in the creative

    economy, in our view, are better thought of as sitting along a spectrum of different

    ‘knowledge modes’ with characteristics that are more or less ‘scientific’ (predictive,

    universalizable) and ‘humanistic’ (interpretive, intuitive) (Bakhshi, Schneider, and Walker,

    2009). Research is needed into what approaches best promote knowledge exchange in

    these different cases.

    Evaluating policy In devising policies in areas like the creative industries, which are so poorly supported by

    a prior evidence base, it is even more important than usual for policy-makers to design

    interventions in a way that their impact can be rigorously evaluated (Bakhshi, Freeman,

    and Potts, 2011). New policies should have clear and measurable objectives and have

    clear data strategies in place so that their performance against these objectives can be

    assessed. Evaluations need to be research-led and, where possible, make use of random

    assignment to establish the additional impact of new policies (Bakhshi, Edwards, Roper,

    et al., 2013).

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    Notes: (1) It should be noted that in the sections that follow, we are eclectic in our use of

    economics concepts and frameworks, and some may argue, excessively loose in

    stretching the term to encompass the innovation studies tradition which much research

    on the ‘creative economy’ adopts.

    (2) Note that reliable estimates of local authority funding in the UK which are

    independent of other funding sources are hard to find (many local authorities themselves

    are funded by Arts Councils and other public funding sources).

    (3) And in fact turns negative, consistent with the idea that workers are willing to accept

    lower wages to live in areas with more developed cultural amenities. (Bakhshi, Lee, and

    Mateos-Garcia, 2013. Also see Rauch. 1993, for similar evidence in the US.

    (4) For example, the tax breaks and subsidies offered to indigenous videogames

    developers in Canada and France. In some countries, however, such measures are

    justified as copycat measures to ‘level the playing field’, as in the case of the development

    tax breaks for videogames in the UK.

    (5) Also see Stoneman (2010) on the growing importance of what he calls aesthetic or

    ‘soft’ innovation in non-traditionally creative industries, such as pharmaceuticals and

    financial services.

    (6) P. Higgs and S. Cunningham, ‘Creative Industries Mapping: Where Have We Come

    From and Where Are We Going?’ Creative Industries Journal 1(1) (2008): 7–30; P. Higgs,

    S. Cunningham, and H. Bakhshi, Beyond the Creative Industries: Mapping the Creative

    Economy in the UK (London: Nesta 2008); Growth Analysis, ‘Cultural Industries in

    Swedish Statistics: Proposal on Delimitation for Future Mappings’, mimeo (2009); Deroin

    (2011) reviews similar work done by culture ministries in continental Europe, including

    the French Ministry of Culture and Communication.

    (7) See, for example, KEA, (2009), which argues that ‘culture-based creativity’ makes a

    strong contribution to innovation in Europe.

    (8) The DCMS defines the creative industries as ‘those activities which have their origin

    in individual creativity, skill and talent and which have a potential for wealth and job

  • creation through the generation and exploitation of intellectual property’. See British

    Council, 2010.

    (9) Arguably, the European Commission has been quicker to explore policy interventions

    aimed at strengthening the creative economy. See also interventions like the Productivity

    and Innovation Credit in Singapore and the discussion in GPrix, 2012.


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