Date post: | 13-Apr-2017 |
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Nicola Flanagan Head of Innovation Oakleigh State School
Advance QLD Digital Champion
Digital Technologies @ OSSChantelle Sansness Year 5 Teacher Oakleigh State School
Digital Technologies Coach
A Culture Supportive of Innovation
How might we provide relevant and engaging opportunities for able students so that they
have a real world outlet for coding?
How might we program a boom gate for people in
South East Queensland to stop them from
entering dangerously
flooded roads?
How might we build a makey
makey game for the students at
Oakleigh in order to educate about
the danger of fallen powerlines?
How might we code a game for
the Oakleigh community in order to help them prepare
their home for a severe storm?
Ideate 100 ideas in 10
minutes
GFMJ Natural Disasters Inquiry – Oakleigh State School
Guide for making judgements: Preparing for a disaster with a digital solution NAME: _________________________
HASS Digital Technology
Inquiry and Skills Defining: Evaluating Designing: Implementing Collaborating and presenting
Questioning, researching, analysing, evaluating and reflecting,
communicating.
Defines problems in terms of data and functional requirements and explain how
the solutions meet needs.
Designs solutions by developing algorithms to address the problems. They incorporate decision-making,
repetition and user interface design into their designs and implement their digital
solutions, including a visual program.
Management and communication of ideas in collaborative digital projects.
Effectively connects ideas, survey results and a digital solution towards a “How might we” question.
Communicates these ideas effectively through a digital solution.
Effectively applies functional requirements related to a digital solution.
Implements a digital solution that addresses the defined need.
Designs a user interface that is easy to navigate and relevant to the digital.
Implements algorithms in a visual program that use repetition and branching (IF, THEN).
Presents an overview of the project with a clear visual and verbal explanation of how the digital solution meets the needs of the defined audience.
A
Creates appropriate survey questions and applies survey data to influence choices in an inquiry.
Uses data to create relevant functional requirements.
Explains how the digital solution could be improved to better meet needs.
Designs algorithms that align with the purpose of the digital solution.
Tests and debugs algorithms.
Verbally explains the use of data towards a digital solution.
Describes the process of testing, evaluating and debugging the digital solution.
B
Reflects on learning to define a need. Communicates ideas about the problem and a possible solution.
Describes data and functional requirements for the digital solution.
Explains how the digital solution meets the defined need.
Designs the user interface for a specific audience.
Designs simple algorithms diagrammatically and in a visual program.
Describes how the user interacts with the digital solution.
Member’s worked collaboratively throughout the project to create a successful digital solution.
C
Collects information from a source and produces some questions.
Identifies basic requirements for the digital solution.
Implements simple algorithms in a visual program. Shares some ideas about the
success of the digital solution. D
Some relevant information is collected. Identifies a requirement that
meets a need. Identifies aspects of the user interface. Conversationally discusses ideas
related to the inquiry. E
Named as ‘Early Launch School’
Implementation and Assessment
Familiarisation and Unpacking
Support of enthusiastic adopters
2015
2017
2016
2015
2020 Full Implementation in QLD
2017 Striving to find connections
In Summary