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Crowdsourcing Descriptions for Nature Recordings
Maarten Brinkerink Netherlands Institute for Sound and Vision
November 22nd – MCN2014 Dallas
Netherlands Institute for Sound and Vision
Our Mission
“As guardian of Dutch audiovisual heritage, we keep Dutch history, as documented in moving images, alive. We enable everyone to utilize the collections to learn, experience and create.”
2014
R&D at Sound and Vision
Audiovisual broadcasts
Professional annotation
Search engine
Television makers
General public
Academics
Television makers
General public
AcademicsProfessional annotation
Audiovisual broadcasts
Search engine
Machine analysis Data gathering
Europeana (Awareness)
Europeana is the trusted source of cultural heritage. Explore millions of items from a range of Europe's leading galleries, libraries, archives and museums. Books and manuscripts, photos and paintings, television and film, sculpture and crafts, diaries and maps, sheet music and recordings, they’re all here.
Europeana Awareness is a Best Practice Network, led by the Europeana Foundation, designed to - among other things - promote its use by a broad public for a variety of purposes including recreation and hobbies, research, learning, genealogy and tourism – engaging users via user generation of content, creation of digital stories and social networking.
Three core WP2 objectives
Research in end-user involvement that will help define opportunities and challenges for Europeana
Launch a two thematic campaigns that each cover a specific challenge for gathering and linking UGC to Europeana
Establish close collaborations with the Wikipedia Community
WP2 – End-user Engagement
“This WP implements support for the meaningful inclusion of User Contributed Content (UCC) content in Europeana and of the distribution of Europeana content in external environments.”
[1] Contextualisation – users adding context to heritage objects in the form of stories and descriptions;
[2] Contribution – gather digital objects from end-users that can help to enrich and compliment the collection on Europeana;
Task 2.1 Tools used to enable end user contributions to Europeana content
Oxford UniversityUsed to contribute stories in the context of 1914-1918
We Are What we Do and PSNC,Used to upload and publish content for 1989
Spild af Tid, NTUADigital Storytelling Platform
Existing tools (Waisda)
Digital Storytelling Platform: Editing a Story
Historypinhttp://www.europeana1989.eu
Wikipedia Edit a thons, 10 countries
Sweden (WW1) – November 7, 2012
Sweden (Fashion) – March 22, 2013
Poland (1989) – June 9, 2013
Denmark (1894) – June 8, 2013
Netherlands, Greece, Australia, Belgium, Germany, Serbia, Sweden and UK (WW1 Edit-a-thons) – June 29, 2013
Sweden (Fashion) – November 12, 2013
Europeana Fashion Editathon at Nordiska museet in Stockholmhttps://commons.wikimedia.org/wiki/File:Europeana_Fashion_Editathon_2013_11.jpg
Wiki Loves Public Art photo competition
• Executed in May 2013
• Sweden, Spain, Austria, Finland and Israel joined the contest in 2013
• 9,250 images were uploaded as part of the contest by 225 uploaders, of which 57 percent were first time contributor
• The articles with photos from the contest have been shown a total of 1,353,909 times between May-October 2013.
Classification of Crowdsourcing Projects
Europeana Awareness: D2.1 User requirements and IPR implications for User Contributed Content in Europeana
Johan Oomen & Lora Aroyo http://www.iisi.de/fileadmin/IISI/upload/2011/p138_oomen.pdf
Correction and
Transcription
ContextualisationCo-curation
Classification and Tagging
Collection acquisition
Classification of Crowdsourcing Projects
Europeana Awareness: D2.1 User requirements and IPR implications for User Contributed Content in Europeana
Johan Oomen & Lora Aroyo http://www.iisi.de/fileadmin/IISI/upload/2011/p138_oomen.pdf
Correction and
Transcription
ContextualisationCo-curation
Classification and Tagging
Collection acquisition
Video Labeling Game – What’s That? (Waisda?)
Allows internet users to annotate audiovisual archive material in the form of a (serious) game
The goal of the game is consensus between players
Fun and competition as motivation
Why?
Investigate the added value of social tagging
Experimenting with new forms of services for the public (serious games)
Which results in:
• Time-related metadata
• Social tags (bridging the semantic gap)
• Interaction between the archive/broadcaster and the public
Spotvogel (‘Mockingbird’) The Third Installment of Waisda?
Based on the Vroege Vogels (‘Early Birds’) nature series by NL public broadcaster VARA (also a partner in the project)
Collaboration with Naturalis, utilizing their Dutch Species Catalogue for matching the social tags to an authoritative taxonomy
Targeted the online community of interest associated with the series (thousands of active online forum contributors, on the programme website)
Game Mechanics
Homepage
Game Mechanics
Tagging and scoring
Game Mechanics
Tagging and scoring (zoomed in)
Game Mechanics
Tagging and scoring (zoomed in)
Match with user
Game Mechanics
Tagging and scoring (zoomed in)
Match with user
Vocabulary match
Game Mechanics
Tagging and scoring (zoomed in)
Match with user
Vocabulary match
Potential match
Game Mechanics
Game recap
Game Mechanics
User profile
Results
Three implementations resulted in over a million social tags, by thousands of players
On average 50% of the social tags consists of matched tags, and 25% corresponds to controlled vocabularies
On average 10-20% of the social tags are unique
‘Super taggers’ are responsible for the vast majority of the social tags that are added
Results
The extent to which expert cataloguers deem the social tags to be useful, heavily depends on the type of content
The balance between social tags that correspond with terms from a controlled-vocabulary and terms invented by users themselves, also depends heavily on the type of content
First experiments suggest that the social tags enable high recall fragment retrieval
Lessons Learned
Don’t try to reach a broad audience, but find an active niche
Open knowledge structures provide a way to structure the data that is gathered, and – at the same time – provide great possibilities for linking collections
Crowdsourcing means accepting and respecting multiple authorities and perspective in regards to your collection
Related: eCreative – Sound Connections
-Enrich sounds with Europeana materials and other websources-Invite communities to interact
-http://www.historypin.com/en/explore/birdlife/
Related: eSounds – Wikipedia Editathon
-Enrich Wikipedia with bird recordings-Contextualize sound recordings in a relevant knowledge environment-Bring together Wikipedians & birders
Thanks for your attention!
Maarten Brinkerink
Netherlands Institute for Sound and Vision
@mbrinkerink
@benglabs
http://labs.europeana.eu/apps/Waisda/
https://github.com/beeldengeluid/waisda
Many thanks to:
Johan Oomen & Lizzy Komen, for their input
Just Vervaart, Cyril Snijders, Sander Pieterse, Michiel Hildebrand & Martijn van Steenbergen, for their involvement in ‘Spotvogel’
Let’s continue to think big, y’all!!!