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Crowdsourcing Through Gaming – FME and Minecraft (Pushing the Boundaries)

Date post: 14-Nov-2014
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Description:
This session explores how through the use of FME, Minecraft© gamers can be used to crowd source spatial data for contribution to OpenStreetMap. By enabling FME and FME Server to transform and exchange Minecraft data amazing things can happen.
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CONNECT. TRANSFORM. AUTOMATE. Pushing the Boundaries: Crowdsourcing Through Gaming Ulf Månsson Partner Manager Safe Software at SWECO
Transcript
Page 1: Crowdsourcing Through Gaming – FME and Minecraft (Pushing the Boundaries)

CONNECT. TRANSFORM. AUTOMATE.

Pushing the Boundaries: Crowdsourcing Through Gaming

Ulf MånssonPartner Manager Safe Software at SWECO

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Estimated: 30.000 h of gaming !

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Data

Systems

Ideas

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Steve Johnson notes in "Where Good Ideas Come From"

that even the most amazing innovations or projects

largely involves combining what we already know

- in a new way!

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For a 14 Y old son:- close to impossible!

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2012 Experiments

-Is there a better way?

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Datastreaming JSONGame server

Game client

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Contacted insummer 2013 by

theSwedish Centre forArchitecture and

Design

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Vision:

-Exact replica of Stockholm as a canvas for new buildings

-Topography, hydrography, roads, bridges, districts, property lines, parks, and squares : 1 block = 1 meter

-Properties assigned to players

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Datastreaming JSONGame server Game client

Stockholm DEM + Map DataTo PointCloud and then JSON

MapData to 3D

Property Borders

Building permit system

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Building permit system

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No building permit system

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Exhibition opening March

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ViborgHi-Res Sketchup

Indoors andoutdoors

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Project C.U.L.L.D.Boulder, Colorado

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Thank You!

Questions?

For more information: Ulf Månsson, [email protected] SWECO Position

http://sweco-fme.com, Twitter:@ulfme

CONNECT. TRANSFORM. AUTOMATE.


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