Date post: | 11-May-2015 |
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Technology |
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November 21st 2012
Adobe Media Server User Group
Joseph Labrecque
Senior Interactive Software Engineer | Adjunct Faculty University of Denver
Proprietor | Owner Fractured Vision Media, LLC
Adobe Community Professional Adobe Education Leader Adobe Influencer
Author Packt Publishing | O’Reilly Media | video2brain | Adobe Press | Peachpit
Artist An Early Morning Letter, Displaced | shivervein
What’s wrong? • No centralized upload, processing, distribution
• Everyone is doing their own thing
What do we need? • Unified, centralized system
• Tooling for students and faculty
• Distribution across desktops and devices
Services for faculty and staff • Request video recording services for official DU events, such as
guest speakers, lecturers, performances, marketing, and live events.
• Upload and publish staff and faculty videos.
• Upload private course related videos for student assessment.
• Browse and search on hundreds of DU videos.
Services for students • Upload your course video assignment (if your instructor has
activated this feature).
• Located on VideoManager
• Must be numeric – ID assigned by app
• Files copied to CRUNCHER
• UNC Path
• Use NativeProcess MediaInfo
• Read in encoding data
• Compare with HQ profile data
• Add file to transcode queue
• Send data to VideoManager
• AJAX Requests
• Use NativeProcess HandBrakeCLI
• Pass in arguments for AMS playback
• File is encoded to AMS storage
• Optionally: HQ original is moved to storage
• UNC Path
• AMS is polled to gather final data
• NetConnection
• Data is bundled and sent to VideoManager
• AJAX Requests
• VideoManager lets user know status
• User finalizes metadata - done
• Uploader checks for min/max filesize
• Uploader checks for valid file types
• CrunchBuddy produces a log each session
• HandBrake may reject the file
• User is notified of any problems
• Original file and log is retained
• Google Chromium = 99%
• University of Denver = 96%
• Steam = 97%
• StatOWL = 96%
• RIAStats = 96%
• Over 1.3 Billion people have Flash Player 11
• An audience 20x larger than Xbox 360
• 500 million additional iOS/Android via AIR
• 600 million perform silent install
• Google Chrome and Windows 8 ModernUI
• 96% top Facebook games are Flash Player
• Stage3D / Starling / Away3D
• Flash Professional “HellCat”
• Flash Builder 4.7
• ActionScript Compiler 2.0
• Project “Monocle”
• New Runtimes
• New Virtual Machine
• New version of ActionScript