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CS 490.006/582.00
1SPECIAL
MODELS FOR ANIMATION
PAGE 1
DRAWBACKS TO TRIANGLE MESHESFINE TESSELLATION IS
REQUIRED TO OVERCOME PIECEWISE
LINEAR APPROXIMATION
ONLY C0-CONTINUOUS, SO NORMALS AND CURVATURE ARE
USUALLY INTERPOLATED
BETWEEN VALUES ESTIMATED AT
VERTICESLEND THEMSELVES TO SELF-INTERSECTIONS
AND HOLES NOT FOUND IN REAL-WORLD
SURFACES
CS 490.006/582.00
1SPECIAL
MODELS FOR ANIMATION
PAGE 2
OCTREES
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MODELS FOR ANIMATION
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MARCHING CUBES
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MODELS FOR ANIMATION
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ANTIALIASING
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KD-TREE
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MODELS FOR ANIMATION
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BINARY SPACE PARTITIONING TREE
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MODELS FOR ANIMATION
PAGE 7
CONVOLUTIONS
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MODELS FOR ANIMATION
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ALGEBRAIC SURFACES
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MODELS FOR ANIMATION
PAGE 9
PROCEDURAL SURFACES
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MODELS FOR ANIMATION
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MANIFOLDS
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MODELS FOR ANIMATION
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LEVEL SETS
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MODELS FOR ANIMATION
PAGE 12
LINDENMAYER SYSTEMSGRAMMAR-BASED GEOMETRIC
MODELING SYSTEM
DRAGON CURVEVARIABLES: X, YCONSTANTS: F (DRAW FORWARD),
+ (TURN LEFT 90 DEGREES), - (TURN RIGHT 90 DEGREES)
START: FXRULES: (X->X+YF),
(Y->FX-Y)
CS 490.006/582.001SPECIAL MODELS FOR ANIMATION
PAGE 13
SUBDIVISION SURFACES
CS 490.006/582.001SPECIAL MODELS FOR ANIMATION
PAGE 14
LEVEL OF DETAIL5500
VERTICES2880 VERTICES1580 VERTICES670 VERTICES140 VERTICES