+ All Categories
Home > Documents > CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to...

CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to...

Date post: 22-Dec-2015
Category:
View: 218 times
Download: 0 times
Share this document with a friend
Popular Tags:
21
7 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human- Computer Interaction Design Computer Science Department Stanford University Autumn 2006
Transcript
Page 1: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 1

Lecture 16 – Affect

Terry WinogradCS147 - Introduction to Human-

Computer Interaction DesignComputer Science Department

Stanford UniversityAutumn 2006

Page 2: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 2

Learning Goals

•How does affect play a role in human-computer interaction?

•…in design?

•…in anthropomorphic devices like robots?

Page 3: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 3

Norman Levels of Design

• Visceral

• Behavioral

• Reflective

• Affect and Emotion– Affect is the basic human feeling

behavior

– Emotion involves perception and memory and always includes an environmental factor, present or past

Page 4: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 4

Visceral Design by Apple

Page 5: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 5

Cell Phones

Page 6: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 6

Hiroshi Ishii’s Music Bottles

• Physical feel – Haptic feedback and tangibility

Page 7: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 7

Biophilia

Page 8: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 8

Game design

• Overall sensory look and feel• Music and sound effects• Emotions are the key drivers

– Fear, Sex, Aggression,….

• Haptic/tangible (e.g,. For driving games)

Page 9: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 9

Reflective Level: Message, culture, meaning

• Personal remembrances• Self image• Watches as an example

Page 10: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 10

Swatch car

Page 11: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 11

Alessi Juicy Salif Citrus Fruit Squeezer

Page 12: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 12

Visceral vs. Reflective

• Attractiveness is a visceral-level phenomenon– Beauty comes from the reflective level

• Sexy, powerful, seductive – visceral level– Prestige, rarity, exclusiveness –

reflective level

How does this apply to interaction design?

Page 13: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 13

Affective Interactive Toys

Furby

Aibo

NeCoRo

Tamagotchi

Page 14: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

Paro: World's Most Therapeutic Robot

• World's Most Therapeutic Robot"Mental Commit Robot"Nickname: "Paro"

Page 15: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 15

Kismet – Cynthia Breazeal, MIT

Page 16: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 16

Emotional Machines

• What are emotions?– Emotion as an attribution that

explains behavior– States of readiness– Emotions allow us to translate

intelligence into action

Does your car have emotions?

Page 17: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

What Kinds of Emotions would Roomba have?

Page 18: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 18

Human-Robot interaction

• Anthropomorphism and expectations

• The uncanny valley• Displaying the machine’s

emotional state– Facial expressions– Fake vs. real emotions

Page 19: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 19

Machines Assessing People’s Emotional State

• Facial expression• Physiological signals

– (blood pressure, galvanic skin response, facial expression....)

How and when should machines respond to your affect?

Page 20: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 20

Affective Computing (Rosalind Picard, MIT)

Blood Volume Pressure (BVP) earring

Galvanic SkinResponse

(GSR) rings and bracelet

Page 21: CS147 - Terry Winograd - 1 Lecture 16 – Affect Terry Winograd CS147 - Introduction to Human-Computer Interaction Design Computer Science Department Stanford.

CS147 - Terry Winograd - 21

Manipulating Affect and Motivation

• Captology is the study of computers as persuasive technologies. This includes the design, research, and analysis of interactive computing products created for the purpose of changing people's attitudes or behaviors.

BJ Fogg, Persuasive Technology: Using Computers to Change What We Think and Do


Recommended