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CS148: Maya Lecture - Stanford Universityweb.stanford.edu/class/cs148/pdf/maya_lecture.pdf ·...

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CS148: Maya Lecture October 9th, 2017 David Hyde
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CS148: Maya Lecture

October 9th, 2017David Hyde

Outline Rendering: A Bird’s Eye View 3D Art Tools Maya

› Outline› Demo

Rendering: A Bird’s Eye ViewA N D W H E R E D O E S C S 1 4 8

F I T I N ?

Image: CS148 2015 Scanline Image by Matt Vitelli.

Rendering Overview

Final Image

Implementation

Libraries/Frameworks Math

Art

Models/Meshes Textures Materials

Rendering Overview

Final Image

Implementation

Libraries/Frameworks(HW2)

Math

Art

Models/Meshes Textures Materials

Rendering Overview

Final Image

Implementation

Libraries/Frameworks Math(Lectures + HW4)

Art

Models/Meshes Textures Materials

Rendering Overview

Final Image

Implementation

Libraries/Frameworks Math

Art

Models/Meshes(HW3) Textures Materials

Rendering Overview

Final Image

Implementation

Libraries/Frameworks Math

Art

Models/MeshesTextures

(HW5)Materials

Rendering Overview

Final Image

Implementation

Libraries/Frameworks Math

Art

Models/Meshes TexturesMaterials

(HW4)

Rendering Overview

Final Image

Implementation

Libraries/Frameworks Math

Art

Models/Meshes Textures Materials

3D Art ToolsB U T I ’ M A P R O G R A M M E R .

Hard-Surface Modeling

Organic Modeling

ZBrush

Animation

Houdini

Textures

Gimp.

Materials

Substance Designer

Maya OverviewA T O O L W H O S E O N L Y

R E D E E M I N G Q U A L I T Y I S T H A T I T ’ S B E T T E R T H A N

B L E N D E R ( J K ) .

User Interface

User Interface

User Interface

Tools

User Interface

Tools

Mode Menu

User Interface

Tools

Mode Menu

Mode Specific Menus

User Interface

Tools

Mode Menu

Mode Specific MenusCommon Menus

User Interface

Tools

Mode Menu

Mode Specific MenusCommon Menus

Viewport Options

User Interface

Tools

Mode Menu

Mode Specific MenusCommon Menus

Viewport Options

”Shelf”

User Interface

Tools

Mode Menu

Mode Specific MenusCommon Menus

Viewport Options

”Shelf”

Channel Box

User Interface

Tools

Mode Menu

Mode Specific MenusCommon Menus

Viewport Options

”Shelf”

Channel Box

Timeline

User Interface: Attribute Editor

Attribute Editor

User Interface: Outliner (Scene Hierarchy)

Alternate way to display the outliner + Single Viewport

Outliner

User Interface: Select Tool

User Interface: Right-Click Hold Menu

User Interface: Move Tool

Keyboard Shortcut: W Move Manipulator/Gizmo Manual Editing

User Interface: Rotate Tool

Keyboard Shortcut: E

Rotate Manipulator/Gizmo Manual Editing

User Interface: Scale Tool

Keyboard Shortcut: R

Scale Manipulator/GizmoManual Editing

User Interface: Tool SettingsDouble click on ANY tool.

User Interface: Tool Soft Selection

Enable Soft Select and change radius.

Smoother Selection.

User Interface: Tool Symmetry

Enable Symmetry and Select Axis.

Symmetrical.

User Interface: Viewport

Viewport

Single Viewport

User Interface: Viewport Change Viewport View

User Interface: Viewport

User Interface: Viewport

4 Viewports:• Perspective• Front• Top• Side

User Interface: Camera Controls• Rotate Camera around Scene:

• Alt + Left Click + Drag• Move Camera around Scene:

• Alt + Middle Click + Drag• Zoom Camera:

• Alt + Right Click + Drag• Scroll Up/Down

• Focus:• Select Object + ”F”

User Interface: Plugins

Make sure these are checked to export as OBJs.

Importing Mesh

How to Get to Dialog Box

Importing Mesh

Import Dialog Box

Importing Mesh

File Type Selector

Importing Mesh

Import Options

Creating Mesh (Polygon)

More Options

Creating Mesh (NURB)

Editing Polygon Meshes: Vertices

Editing Polygon Meshes: Faces

Editing Polygon: Extrude

Modeling Mode. Edit Mesh > Extrude.

Editing Polygon: Bevel

Modeling Mode. Edit Mesh > Bevel.

Create Curve

From Curves to Surfaces: Extrude (NURBS)

Create NURBS curve.

From Curves to Surfaces: Extrude (NURBS)

Create NURBS circleand align to curve.

From Curves to Surfaces: Extrude (NURBS)

Modeling Mode. Surfaces > Extrude (More Options).

Exporting Mesh (NURBS) – Getting Triangles

Modify > Convert > NURBS to Polygons.

Exporting Mesh (Polygon) – Getting Triangles

Modeling Mode. Mesh > Triangulate.

Exporting Mesh (General)

Maya DemoF I N A L L Y.


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