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©UCB Fall 2001 CS152 / Kubiatowicz Lec1.1 8/29/01 CS152 Computer Architecture and Engineering Lecture 1 Introduction and Five Components of a Computer August 29, 2001 John Kubiatowicz (www.cs.berkeley.edu/~kubitron) lecture slides: http://www- inst.eecs.berkeley.edu/~cs152/
Transcript
Page 1: CS152 / Kubiatowicz Lec1.1 ©UCB Fall 20018/29/01 CS152 Computer Architecture and Engineering Lecture 1 Introduction and Five Components of a Computer August.

©UCB Fall 2001 CS152 / Kubiatowicz

Lec1.1

8/29/01

CS152Computer Architecture and Engineering

Lecture 1

Introduction and Five Components of a Computer

August 29, 2001

John Kubiatowicz (www.cs.berkeley.edu/~kubitron)

lecture slides: http://www-inst.eecs.berkeley.edu/~cs152/

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Overview

° Intro to Computer Architecture (30 minutes)

° Administrative Matters (5 minutes)

° Course Style, Philosophy and Structure (15 min)

° Break (5 min)

° Organization and Anatomy of a Computer (25) min)

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What is “Computer Architecture”

Computer Architecture =

Instruction Set Architecture +

Machine Organization + …..

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Instruction Set Architecture (subset of Computer Arch.)

... the attributes of a [computing] system as seen by the programmer, i.e. the conceptual structure and functional behavior, as distinct from the organization of the data flows and controls the logic design, and the physical implementation.

– Amdahl, Blaaw, and Brooks, 1964

SOFTWARESOFTWARE-- Organization of Programmable Storage

-- Data Types & Data Structures: Encodings & Representations

-- Instruction Set

-- Instruction Formats

-- Modes of Addressing and Accessing Data Items and Instructions

-- Exceptional Conditions

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° 1950s to 1960s: Computer Architecture Course: Computer Arithmetic

° 1970s to mid 1980s: Computer Architecture Course: Instruction Set Design, especially ISA appropriate for compilers

° 1990s: Computer Architecture Course:Design of CPU, memory system, I/O system, Multiprocessors, Networks

° 2010s: Computer Architecture Course: Self adapting systems? Self organizing structures?DNA Systems/Quantum Computing?

Computer Architecture’s Changing Definition

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The Instruction Set: a Critical Interface

instruction set

software

hardware

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Example ISAs (Instruction Set Architectures)

° Digital Alpha (v1, v3) 1992-97

° HP PA-RISC (v1.1, v2.0) 1986-96

° Sun Sparc (v8, v9) 1987-95

° SGI MIPS (MIPS I, II, III, IV, V) 1986-96

° Intel (8086,80286,80386, 1978-96

80486,Pentium, MMX, ...)

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MIPS R3000 Instruction Set Architecture (Summary)

° Instruction Categories• Load/Store

• Computational

• Jump and Branch

• Floating Point

- coprocessor

• Memory Management

• Special

R0 - R31

PCHI

LO

OP

OP

OP

rs rt rd sa funct

rs rt immediate

jump target

3 Instruction Formats: all 32 bits wide

Registers

Q: How many already familiar with MIPS ISA?

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Organization

Logic Designer's View

ISA Level

FUs & Interconnect

° Capabilities & Performance Characteristics of Principal Functional Units

• (e.g., Registers, ALU, Shifters, Logic Units, ...)

° Ways in which these components are interconnected

° Information flows between components

° Logic and means by which such information flow is controlled.

° Choreography of FUs to realize the ISA

° Register Transfer Level (RTL) Description

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The Big Picture

Control

Datapath

Memory

Processor

Input

Output

° Since 1946 all computers have had 5 components

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Example Organization

° TI SuperSPARCtm TMS390Z50 in Sun SPARCstation20

Floating-point Unit

Integer Unit

InstCache

RefMMU

DataCache

StoreBuffer

Bus Interface

SuperSPARC

L2$

CC

MBus Module

MBus

L64852 MBus controlM-S Adapter

SBus

DRAM Controller

SBusDMA

SCSIEthernet

STDIO

serialkbdmouseaudioRTCBoot PROMFloppy

SBusCards

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What is “Computer Architecture”?

I/O systemInstr. Set Proc.

Compiler

OperatingSystem

Application

Digital DesignCircuit Design

Instruction Set Architecture

Firmware

° Coordination of many levels of abstraction

° Under a rapidly changing set of forces

° Design, Measurement, and Evaluation

Datapath & Control

Layout

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Forces on Computer Architecture

ComputerArchitecture

Technology ProgrammingLanguages

OperatingSystems

History

Applications

Cleverness

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i4004

i8086

i80386

Pentium

i80486

i80286

SU MIPS

R3010

R4400

R10000

1000

10000

100000

1000000

10000000

100000000

1965 1970 1975 1980 1985 1990 1995 2000 2005Transistors

i80x86

M68K

MIPS

Alpha

Technology

° In ~1985 the single-chip processor (32-bit) and the single-board computer emerged

• => workstations, personal computers, multiprocessors have been riding this wave since

° In the 2002+ timeframe, these may well look like mainframes compared single-chip computer (maybe 2 chips)

DRAM

Year Size

1980 64 Kb

1983 256 Kb

1986 1 Mb

1989 4 Mb

1992 16 Mb

1996 64 Mb

1999 256 Mb

2002 1 Gb

uP-Name

Microprocessor Logic DensityDRAM chip capacity

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Technology => dramatic change

° Processor• logic capacity: about 30% per year

• clock rate: about 20% per year

° Memory• DRAM capacity: about 60% per year (4x every 3 years)

• Memory speed: about 10% per year

• Cost per bit: improves about 25% per year

° Disk• capacity: about 60% per year

• Total use of data: 100% per 9 months!

° Network Bandwidth• Bandwidth increasing more than 100% per year!

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Performance Trends

Microprocessors

Minicomputers

MainframesSupercomputers

1995

Year

19901970 1975 1980 1985

Lo

g o

f P

erfo

rma

nce

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Processor Performance (SPEC)

Year

Perf

orm

an

ce

0

50

100

150

200

250

300

19

82

19

83

19

84

19

85

19

86

19

87

19

88

19

89

19

90

19

91

19

92

19

93

19

94

19

95

RISC

Intel x86

35%/yr

RISCintroduction

Did RISC win the technology battle and lose the market war?

performance now improves ~60% per year (2x every 1.5 years)

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Applications and Languages

° CAD, CAM, CAE, . . .

° Lotus, DOS, . . .

° Multimedia, . . .

° The Web, . . .

° JAVA, . . .

° The Net => ubiquitous computing

° ???

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Measurement and Evaluation

Architecture is an iterative process -- searching the space of possible designs -- at all levels of computer systems

Good IdeasGood Ideas

Mediocre IdeasBad Ideas

Cost /PerformanceAnalysis

Design

Analysis

Creativity

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Why do Computer Architecture?

° CHANGE

° It’s exciting!

° It has never been more exciting!

° It impacts every other aspect of electrical engineering and computer science

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Computers in the News: Sony Playstation 2000

° (as reported in Microprocessor Report, Vol 13, No. 5)• Emotion Engine: 6.2 GFLOPS, 75 million polygons per second

• Graphics Synthesizer: 2.4 Billion pixels per second

• Claim: Toy Story realism brought to games!

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Computers in the news: Tunneling Magnetic Junction

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Where are we going??

CS152Spring ‘99

µProc60%/yr.(2X/1.5yr)

DRAM9%/yr.(2X/10 yrs)

1

10

100

1000

198

0 198

1 198

3 198

4 198

5 198

6 198

7 198

8 198

9 199

0 199

1 199

2 199

3 199

4 199

5 199

6 199

7 199

8 199

9 200

0

DRAM

CPU

198

2

Processor-MemoryPerformance Gap:(grows 50% / year)

Per

form

ance

Time

“Moore’s Law”

34-b it A LU

LO register(16x2 bits)

Load

HI

Cle

arH

I

Load

LO

M ultiplicandRegister

S h iftA ll

LoadM p

Extra

2 bits

3 232

LO [1 :0 ]

Result[H I] Result[LO]

32 32

Prev

LO[1]

Booth

Encoder E N C [0 ]

E N C [2 ]

"LO

[0]"

Con trolLog ic

InputM ultiplier

32

S ub /A dd

2

34

34

32

InputM ultiplicand

32=>34sig nEx

34

34x2 M U X

32=>34sig nEx

<<13 4

E N C [1 ]

M ulti x2 /x1

2

2HI register(16x2 bits)

2

01

3 4 ArithmeticSingle/multicycleDatapaths

IFetchDcd Exec Mem WB

IFetchDcd Exec Mem WB

IFetchDcd Exec Mem WB

IFetchDcd Exec Mem WB

Pipelining

Memory Systems

I/O

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Maybe even Quantum Computing: Use of “Spin”

° Particles like Protons have an intrinsic “Spin” when defined with respect to an external magnetic field

° Kane Proposal: use of impurity Phosphorus in silicon• Spin of odd proton is used to represent the bit

• Manipulation of this bit via “Hyperfine” interaction with electrons

° Quantum Computers: Factor numbers in Polynomial time!• Classically this is (sub)exponential problem

• Just cool?

North

South

Spin ½ particle:(Proton/Electron)

Representation: |0> or |1>

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CS152: Course Content

Computer Architecture and Engineering

Instruction Set Design Computer Organization

Interfaces Hardware Components

Compiler/System View Logic Designer’s View

“Building Architect” “Construction Engineer”

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CS152: So what's in it for me?

° In-depth understanding of the inner-workings of modern computers, their evolution, and trade-offs present at the hardware/software boundary.

• Insight into fast/slow operations that are easy/hard to implementation hardware

• Out of order execution and branch prediction

° Experience with the design process in the context of a large complex (hardware) design.

• Functional Spec --> Control & Datapath --> Physical implementation

• Modern CAD tools

° Designer's "Conceptual" toolbox.

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Conceptual tool box?

° Evaluation Techniques

° Levels of translation (e.g., Compilation)

° Levels of Interpretation (e.g., Microprogramming)

° Hierarchy (e.g, registers, cache, mem,disk,tape)

° Pipelining and Parallelism

° Static / Dynamic Scheduling

° Indirection and Address Translation

° Synchronous and Asynchronous Control Transfer

° Timing, Clocking, and Latching

° CAD Programs, Hardware Description Languages, Simulation

° Physical Building Blocks (e.g., CLA)

° Understanding Technology Trends

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Course Structure° Design Intensive Class --- 75 to 150 hours per semester per student

MIPS Instruction Set ---> Standard-Cell implementation

° Modern CAD System (WorkView):

Schematic capture and Simulation

Design Description Computer-based "breadboard"

• Behavior over time

• Before construction

° Lectures (rough breakdown):• Review: 2 weeks on ISA, arithmetic• 1 1/2 weeks on technology, HDL, and arithmetic• 3 1/2 weeks on standard Proc. Design and pipelining• 1 1/2 weeks on advanced pipelining and modern superscalar design• 2 weeks on memory and caches• 1 1/2 weeks on Memory and I/O• ?? Guest lectures/Special lectures (Quantum computing?)• 2 weeks exams, presentations

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Typical Lecture Format

° 20-Minute Lecture

° 5- Minute Administrative Matters

° 25-Minute Lecture

° 5-Minute Break (water, stretch)

° 25-Minute Lecture

° Instructor will come to class early & stay after to answer questions

Attention

Time

20 min. Break “In Conclusion, ...”25 min. Break 25 min.

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Course Administration° Instructor: John Kubiatowicz (kubitron@cs)

673 Soda HallOffice Hours(Tentative): W 3:30-5:00

° TAs: Ed Liao ([email protected])Mark Chew

([email protected])

° Labs: UNIX accounts on Soda machinesNT accounts in 119 Cory

° Materials: http://www-inst.eecs.berkeley.edu/~cs152Mirror: http://www.cs.berkeley.edu/~kubitron/cs152

° Newsgroup: ucb.class.cs152

° Text: Computer Organization and Design: The Hardware/Software Interface, Second Edition, Patterson and Hennessy

• Q: Need 2nd Edition? yes! >> 50% text changed, all exersizes changed all examples modernized, new sections, ...

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Course Exams

° Reduce the pressure of taking exams• Midterms: (approximately) Wednesday, October 10th and November 28th

• 3 hrs to take 1.5-hr test (5:30-8:30 PM, 277 Cory?).

• Our goal: test knowledge vs. speed writing

• Review meetings: Sunday before?

• Both mid-terms can bring summary sheets

° Students/Staff meet over pizza after exam at LaVals!• Allow me to meet you

• I’ll buy!

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Course Workload

° Reasonable workload (if you have good work habits)• No final exam: Only 2 mid-terms

• Every lab feeds into the project

• Project teams have 4 or 5 members

° Spring 1995 HKN workload survey (1 to 5, 5 being hardest)

CS 150 4.2 CS 164 3.1CS 152 3.4/3.5 CS 169 3.6CS 162 3.9/4.0 CS 184 4.6

° Spring 1997 HKN workload survey (1 to 5, 5 being hardest)

CS 150 3.8 CS 164 4.0CS 152 3.2 CS 169 3.2CS 162 3.3 CS 184 3.3

° Revised Science/Design units: now 3 Science, 2 Design

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Homework Assignments and Project° Most assignment consists of two parts

• Individual Effort: Exercises from the text book• Team Effort: Lab assignments• First Homework: out later today on Website.

° Assignments (usually) go out on Monday• Exercises due on a later Wednesday at beginning of lecture

- Brief (15 minute) quiz on assignment material in lecture- Must understand assignment to do quiz- No late assignments!

• Labs reports due by midnight via submit program.

° Lab Homeworks returned in discussion section • To spread computer workload• put section time on them homeworks

° Discussion sections start next week• 101 M 11:00 – 1:00 in 320 Soda/Cory 119• 102 M 2:00 – 4:00 in 72 Evans/Cory 119• Must turn in survey to be considered enrolled (handed out on Friday)

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My Goal

° Show you how to understand modern computer architecture in its rapidly changing form.

° Show you how to design by leading you through the process on challenging design problems

° Learn how to test things.

° NOT to talk at you

° so...• ask questions

• come to office hours

• find me in the lab

• ...

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Project/Lab Summary

° Workview runs on all NT workstations in Cory, but 119 Cory is primary CS152 lab.

° Get instructional UNIX account now (“name account”)° Get card-key access to Cory now (3rd floor...)° Lab assignments:

• Lab 1 Nothing to do! (1 week )• Lab 2 C -> MIPS, SPIM (2 weeks)• Lab 3 Workview / Fast ALU Design (2 week)• Lab 4 Single Cycle Processor Design (2 weeks)• Lab 5 Pipelined Processor Design (2 weeks)• Lab 6 Cache & DMA Design (3 weeks)• Lab 7 Open ended work for final project

° 2-hour discussion section for later in term. Early sections may end in 1 hour. Make sure that you are free for both hours however!

° team in same section!° Oral presentation and written report

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Grading

° Grade breakdown• Two Midterm Exams: 35% (combined)

• Labs and Design Project: 35%

• Homework Completion: 5%

• Quizzes: 15%

• Project Group Participation 5%

• Class Participation: 5%

° No late homeworks or labs: our goal grade, return in 1 week

° Grades posted on home page/glookup?• Don’t forget secret code on survey

• Written/email request for changes to grades

° CS Division guideline upper division class GPA between 2.7 and 3.1.

• average 152 grade will be a B or B+; set expectations accordingly

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Course Problems

° Can’t make midterm• Tell early us and we will schedule alternate time

° Forgot to turn in homework/ Dog ate computer• NO late homeworks or labs.

° What is cheating?• Studying together in groups is encouraged

• Work must be your own

• Common examples of cheating: running out of time on a assignment and then pick up output, take homework from box and copy, person asks to borrow solution “just to take a look”, copying an exam question, ...

• Better off to skip assignment (homeworks: 5% of grade!)

• Labs worth more. However, each lab worth ~5% of grade.

• Doesn’t help on quiz (15%of grade) anyway

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Class decides on penalties for cheating; staff enforces° Exercises (book):

• 0 for problem

• 0 for homework assignment

• subtract full value for assignment

• subtract 2X full value for assignment

° Labs leading to project (groups: only penalize individuals?)

• 0 for problem

• 0 for laboratory assignment

• subtract full value of laboratory

• subtract 2X full value of laboratory

° Exams• 0 for problem

• 0 for exam

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Project Simulates Industrial Environment

° Project teams have 4 or 5 members in same discussion section

• Must work in groups in “the real world”

° Communicate with colleagues (team members)• Communication problems are natural

• What have you done?

• What answers you need from others?

• You must document your work!!!

• Everyone must keep an on-line notebook

° Communicate with supervisor (TAs)• How is the team’s plan?

• Short progress reports are required:

- What is the team’s game plan?

- What is each member’s responsibility?

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Things We Hope You Will Learn from 152

° Keep it simple and make it work• Fully test everything individually and then together

• Retest everything whenever you make any changes

• Last minute changes are big “no nos”

° Group dynamics. Communication is the key to success:

• Be open with others of your expectations and your problems

• Everybody should be there on design meetings when key decisions are made and jobs are assigned

° Planning is very important:• Promise what you can deliver; deliver more than you promise

• Murphy’s Law: things DO break at the last minute

- Don’t make your plan based on the best case scenarios

- Freeze you design and don’t make last minute changes

° Never give up! It is not over until you give up.

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What you should know from 61C, 150

° Basic machine structure• processor, memory, I/O

° Read and write basic C programs

° Read and write in an assembly language• MIPS preferred

° Understand the steps in a make file and what they do

• compile, link, load & execute

° Understand the concept of virtual memory

° Logic design• logical equations, schematic diagrams, FSMs, components

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Getting into CS 152

° If not preenrolled, Fill out petition form

° Fill out survey and return Tuesday in class

° Know the prerequisites• CS 61C - assembly language and simple computer organization

• CS 150 - Logic design. This prerequisite is changing. Still expect some knowledge of logic design and state machine design.

° Prerequisite quiz on Friday 9/7; Pass/Fail• UC doesn’t always enforce prerequisites

• TA’s will hold review sessions in section next Monday+1 other time

• Need to pass prerequisite quiz to take CS 152

• Previous preq quizzes on web pages.

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Levels of Representation (61C Review)

High Level Language Program

Assembly Language Program

Machine Language Program

Control Signal Specification

Compiler

Assembler

Machine Interpretation

temp = v[k];

v[k] = v[k+1];

v[k+1] = temp;

lw$15, 0($2)lw$16, 4($2)sw $16, 0($2)sw $15, 4($2)

0000 1001 1100 0110 1010 1111 0101 10001010 1111 0101 1000 0000 1001 1100 0110 1100 0110 1010 1111 0101 1000 0000 1001 0101 1000 0000 1001 1100 0110 1010 1111

°°

ALUOP[0:3] <= InstReg[9:11] & MASK

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Levels of Organization

SPARCstation 20

Processor

Computer

Control

Datapath

Memory Devices

Input

Output

Workstation Design Target:25% of cost on Processor25% of cost on Memory(minimum memory size)Rest on I/O devices,power supplies, box

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Execution Cycle

Instruction

Fetch

Instruction

Decode

Operand

Fetch

Execute

Result

Store

Next

Instruction

Obtain instruction from program storage

Determine required actions and instruction size

Locate and obtain operand data

Compute result value or status

Deposit results in storage for later use

Determine successor instruction

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The SPARCstation 20

MemoryController SIMM Bus

Memory SIMMs

Slot 1MBus

Slot 0MBus

MSBI

Slot 1SBus

Slot 0SBus

Slot 3SBus

Slot 2SBus

MBus

SEC MACIO

Disk

Tape

SCSIBus

SBus

Keyboard

& Mouse

Floppy

Disk

External Bus

SPARCstation 20

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The Underlying Interconnect

SPARCstation 20

MemoryController

SIMM Bus

MSBI

Processor/Mem Bus:MBus

SEC MACIO

Standard I/O Bus:

Sun’s High Speed I/O Bus:SBus

Low Speed I/O Bus:External Bus

SCSI Bus

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Processor and Caches

SPARCstation 20

Slot 1MBus

Slot 0MBus

MBus

MBus Module

External Cache

DatapathRegisters

InternalCache

Control

Processor

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Memory

SPARCstation 20

MemoryController

Memory SIMM Bus

SIM

M S

lot

0

SIM

M S

lot

1

SIM

M S

lot

2

SIM

M S

lot

3

SIM

M S

lot

4

SIM

M S

lot

5

SIM

M S

lot

6

SIM

M S

lot

7

DRAM SIMM

DRAM

DRAM

DRAM

DRAMDRAMDRAMDRAM

DRAMDRAMDRAM

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Input and Output (I/O) Devices

SPARCstation 20

Slot 1SBus

Slot 0SBus

Slot 3SBus

Slot 2SBus

SEC MACIO

Disk

Tape

SCSIBus

SBus

Keyboard

& Mouse

Floppy

Disk

External Bus

° SCSI Bus: Standard I/O Devices

° SBus: High Speed I/O Devices

° External Bus: Low Speed I/O Device

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Standard I/O Devices

SPARCstation 20

Disk

Tape

SCSIBus

° SCSI = Small Computer Systems Interface

° A standard interface (IBM, Apple, HP, Sun ... etc.)

° Computers and I/O devices communicate with each other

° The hard disk is one I/O device resides on the SCSI Bus

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High Speed I/O Devices

SPARCstation 20

Slot 1SBus

Slot 0SBus

Slot 3SBus

Slot 2SBus

SBus

° SBus is SUN’s own high speed I/O bus

° SS20 has four SBus slots where we can plug in I/O devices

° Example: graphics accelerator, video adaptor, ... etc.

° High speed and low speed are relative terms

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Slow Speed I/O Devices

SPARCstation 20

Keyboard

& Mouse

Floppy

Disk

External Bus

° The are only four SBus slots in SS20--”seats” are expensive

° The speed of some I/O devices is limited by human reaction time--very very slow by computer standard

° Examples: Keyboard and mouse

° No reason to use up one of the expensive SBus slot

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Summary: It’s all about communication

Proc

CachesBusses

Memory

I/O Devices:

Controllers

adapters

DisksDisplaysKeyboards

Networks

° All have interfaces & organizations

° Um…. It’s the network stupid???!

Pentium III Chipset

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Summary

° All computers consist of five components• Processor: (1) datapath and (2) control

• (3) Memory

• (4) Input devices and (5) Output devices

° Not all “memory” are created equally• Cache: fast (expensive) memory are placed closer to the

processor

• Main memory: less expensive memory--we can have more

° Interfaces are where the problems are - between functional units and between the computer and the outside world

° Need to design against constraints of performance, power, area and cost


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