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CS444/CS544 Operating Systems. Classic Synchronization Problems 2/28/2007 Prof. Searleman [email protected]. Outline. Classic Synchronization Problems Dining Philosophers Deadlock, revisited Synchronization with Message Passing Events & Condition Variables NOTE: Read: Chapter 7 - PowerPoint PPT Presentation
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CS444/CS544 Operating Systems Classic Synchronization Problems 2/28/2007 Prof. Searleman [email protected]
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Page 1: CS444/CS544 Operating Systems

CS444/CS544Operating Systems

Classic Synchronization Problems

2/28/2007

Prof. Searleman

[email protected]

Page 2: CS444/CS544 Operating Systems

Outline Classic Synchronization Problems

Dining Philosophers Deadlock, revisited

Synchronization with Message Passing Events & Condition Variables

NOTE: Read: Chapter 7 Exam#2 – Tues. 3/13, 7:00 pm, SC160 K-12 TA interest meeting: 3/7, 4:00, Barben A

both undergrad & graduate TA’s available

Page 3: CS444/CS544 Operating Systems

Classical Synchronization Problems

Bounded-Buffer Problem (also called Producer-Consumer)

one-way communication with limited resources

Dining-Philosophers Problem shared resources

Readers and Writers Problem shared database

Page 4: CS444/CS544 Operating Systems

Dining-Philosophers Problem

#define N NUM_PHILOSOPHERS#define RIGHT i#define LEFT (i+1)%Nsemaphore_t chopstick[N];

void init(){ for (i=0; i<N; i++)

chopstick[i].value = 1;}

Page 5: CS444/CS544 Operating Systems

Semaphore “Solution” to Dining Philosophers

void philosophersLife(int i){while (1) { think(); wait(chopstick[RIGHT]); grab_chopstick(RIGHT); wait(chopstick[LEFT]); grab_chopstick(LEFT); eat(); putdownChopsticks(); signal(chopstick[RIGHT]); signal(chopstick[LEFT]);}

}

Problem?

p0 gets chopstick 0 p1 gets chopstick 1 … pN-1 gets chopstick N-1

Deadlock potential! Solution?

Page 6: CS444/CS544 Operating Systems

Deadlock

Deadlock exists in a set of processes/threads when all processes/threads in the set are waiting for an event that can only be caused by another process in the set (which is also waiting!).

Dining Philosophers is a perfect example. Each holds one chopstick and will wait forever for the other.

Page 7: CS444/CS544 Operating Systems

Resource Allocation Graph

Deadlock can be described through a resource allocation graph

Each node in graph represents a process/thread or a resource

An edge from node P to R indicates that process P had requested resource R

An edge from node R to node P indicates that process P holds resource R

If graph has cycle, deadlock may exist. If graph has no cycle, deadlock cannot exist.

Page 8: CS444/CS544 Operating Systems

Cycle in Resource Allocation Graph

wait(chopstick[i]);

wait(chopstick[(i+1)%N]);

Deadlock!Cycle: P0, C3, P3, C2, P2, C1, P1, C0, P0

Chopstick 2Philosopher 2 has chopstick 2 and wants chopstick 3

Philosopher 2

Philosopher 0 has chopstick 0 and wants chopstick 1

Philosopher 0

Chopstick 0 Chopstick 3

Philosopher 3 has chopstick 3 and wants chopstick 0

Philosopher 3

Interrupt &Context switch

P1 blocked

P3 blocked

P2 blocked

P0 blocked

Chopstick 1

Philosopher 1 has chopstick 1 and wants chopstick 2

Philosopher 1

Page 9: CS444/CS544 Operating Systems

Fixing Dining Philosophers

Make philosophers grab both chopsticks they need atomically Maybe pass around a token (lock) saying who

can grab chopsticks Make a philosopher give up a chopstick Others?

Page 10: CS444/CS544 Operating Systems

Better Semaphore Solution to Dining Philosophers void philosophersLife(int i){

while (1) { think(); if ( i < ((i-1) % NUM_PHILOSOPHERS))}{ wait(chopstick[i]); wait(chopstick[(i-1) % NUM_PHILOSOPHERS]); } else { wait(chopstick[(i-1) % NUM_PHILOSOPHERS]); wait(chopstick[i]); }

eat();

signal(chopstick[i]); signal(chopstick[(i-1) %

NUM_PHILOSOPHERS]);}

}

Why better?

philosopher 0 gets chopstick 0 philosopher 1 gets chopstick 1 …. philosopher N waits for chopstick 0

No circular wait! No deadlock!!

Always wait for low chopstick first

Page 11: CS444/CS544 Operating Systems

No Cycle in Resource Allocation Graph

if ( i < ((i+1)%N))}{ wait(chopstick[i]); wait(chopstick[(i+1)%N]); } else { wait(chopstick[(i+1)%N]); wait(chopstick[i]); }

No cycle! No deadlock!Philosopher 0 will eat,then 3, then 2, then 1

Chopstick 2

Philosopher 2Philosopher 0

Chopstick 0

Chopstick 1

Philosopher 1

P0 blocked

Philosopher 3P3 blocked

P1 blocked

Chopstick 3

P2 can still run,request & get chopstick 3,eat,release chopsticks 2 & 3

Page 12: CS444/CS544 Operating Systems

Recall: Conditions for Deadlock

Deadlock can exist if and only if the following four conditions are met; Mutual Exclusion – some resource must be held exclusively Hold and Wait – some process must be holding one resource

and waiting for another No preemption – resources cannot be preempted Circular wait – there must exist a set of processes (p1,p2, …

pn) such that p1 is waiting for p2, p2 is waiting for p3, … pn is waiting for p1

All these held in the Dining Philosopher’s first “solution” we proposed

Can’t really do anything about preventing mutual exclusion; so what are the other options?

Page 13: CS444/CS544 Operating Systems

Preventing Hold and Wait(partial allocation)

Do not allow processes to hold a resource when requesting others Make philosophers get both chopsticks at once Window’s WaitForMultipleObjects

Make processes ask for all resources they need at the beginning Disadvantage: May not need all resources the whole time Can release them early but must hold until used

Make processes release any held resources before requesting more Hard to program!

Page 14: CS444/CS544 Operating Systems

Preventing No Preemption

Preemption (have to love those double negative ) Allow system to take back resources once granted

Make some philosopher give back a chopstick

Disadvantage: Hard to program System figures out how to take away CPU and memory

without breaking programmer’s illusion How do you take away access to an open file or a lock

once granted?? Would need API to notify program and then code to deal with the removal of the resource at arbitrary points in the code Checkpoint and Rollback?

Page 15: CS444/CS544 Operating Systems

Preventing Circular wait

Impose an ordering on the possible resources and require that processes request them in a specific order

How did we prevent deadlock in dining philosophers? Numbered the chopsticks Made philosophers ask for lowest number chopstick first

Disadvantage: Hard to think of all types of resources in system and number

them consistently for all cooperating processes I use a resource X and Y , you use resource Y and Z and W,

someone else uses W, T, R – which is resource 1? (shared files, databases, chopsticks, locks, events, …)

For threads in the same process or closely related processes often isn’t that bad

Page 16: CS444/CS544 Operating Systems

Deadlock Avoidance

Avoidance vs Prevention? Both actually prevent deadlock Deadlock Prevention does so by breaking one of the four

necessary conditions Deadlock Avoidance allows processes to make any request they

want (not constrained in ways so as to break one of the four conditions) *as long as* they declare their maximum possible resource requests at the outset

Deadlock avoidance usually results in higher resource allocation by allowing more combinations of resource requests to proceed than deadlock prevention

Still deadlock avoidance can deny resource requests that would not actually lead to deadlock in practice

More on this later...

Page 17: CS444/CS544 Operating Systems

Dining Philosophers Monitor

monitor DP { /* diningPhilosophers */ enum Moods{thinking, hungry, eating};

Moods state[N]; /* N is Num_Philosophers */ condition self[N];

void pickup(int i); void putdown(int i) ; void test(int i) ; void init() { for (int i=0; i < N; i++) state[i] = thinking; }}

Page 18: CS444/CS544 Operating Systems

Dining Philosophers Monitor/********************************************** * Consider philosopher i (pi):

* state[i] is * thinking (don’t need resources), * hungry (want resources), * eating (have all needed resources) * self[i] is a condition variable for pi

* used when i has to wait for resources * state[(i+N-1) % N] is * the state of the philosopher to pi’s right

* state[(i+1) % N] is * the state of the philosopher to pi’s left

*********************************************/

Page 19: CS444/CS544 Operating Systems

Dining Philosophers Monitor

void pickupChopsticks(int i) {state[i] = hungry;test[i];if (state[i] != eating)

self[i].wait();}

void putdownChopsticks(int i) {state[i] = thinking;// test left and right neighborstest((i+(N-1)) % N);test((i+1) % N);

}

Page 20: CS444/CS544 Operating Systems

Dining Philosophers Monitor

void test(int i) { if ((state[(i+N-1) % N] != eating) && (state[i] == hungry) && (state[(i+1) % N] != eating)) { state[i] = eating; self[i].signal();

}}

} /* end DP monitor */

Page 21: CS444/CS544 Operating Systems

Dining Philosophers

Each “philosopher” thread executes:

void philosophersLife(int i) {while(1){

think();DP.pickupChopsticks();eat();DP.putdownChopsticks();

}}

Page 22: CS444/CS544 Operating Systems

Generalize to Messaging

Synchronization based on data transfer (atomic) across a channel

In general, messages can be used to express ordering/scheduling constraints Wait for message before do X Send message = signal

Direct extension to distributed systems

Page 23: CS444/CS544 Operating Systems

Window’s Events & UNIX Signals

Window’s Events Synchronization objects used somewhat like semaphores

when they are used for ordering/scheduling constraints One process/thread can wait for an event to be signaled by

another process/thread Recall: UNIX signals

Kill = send signal; Signal = catch signal Many system defined but also signals left to user definition Can be used for synchronization

Signal handler sets a flag Main thread polls on the value of the flag Busy wait though

Page 24: CS444/CS544 Operating Systems

Window’s Events Create/destroyHANDLE CreateEvent(  

LPSECURITY_ATTRIBUTES lpsa, // security privileges (default = NULL)   BOOL bManualReset,          // TRUE if event must be reset manually   BOOL bInitialState,         // TRUE to create event in signaled state   LPTSTR lpszEventName );     // name of event (may be NULL)

BOOL CloseHandle( hObject );

WaitDWORD WaitForSingleObject(

HANDLE hObject,         // object to wait for                          

DWORD dwMilliseconds );

Signal (all threads that wait on it receive)BOOL SetEvent( HANDLE hEvent ); //signal onBOOL ResetEvent( HANDLE hEvent ); //signal off

Page 25: CS444/CS544 Operating Systems

Pthread’s Condition Variables Create/destroyint pthread_cond_init (pthread_cond_t *cond,

pthread_condattr_t *attr); int pthread_cond_destroy (pthread_cond_t *cond);

Waitint pthread_cond_wait (pthread_cond_t *cond,

pthread_mutex_t *mut);

Timed Waitint pthread_cond_timedwait (pthread_cond_t *cond,

pthread_mutex_t *mut, const struct timespec *abstime);

Signal

int pthread_cond_signal (pthread_cond_t *cond); Broadcast

int pthread_cond_broadcast (pthread_cond_t *cond);


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