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CS444/CS544 Spring 2007
Cooperating Processes Threads
Reading assignment: Chapter 4
HW#2: system call
Recap: Processes A process includes
Address space (Code, Data, Heap, Stack) Register values (including the PC) Resources allocated to the process
Memory, open files, network connections How to create a process
Initializing the PCB and the address space (page tables) takes a significant amount of time
Interprocess communication IPC is costly also Communication must go through OS (“OS has to guard any
doors in the walls it builds around processes for their protection”)
Windows Process Creation
BOOL CreateProcess( LPCTSTR lpApplicationName, // name of executable module LPTSTR lpCommandLine, // command line string LPSECURITY_ATTRIBUTES lpProcessAttributes, // SD LPSECURITY_ATTRIBUTES lpThreadAttributes, // SD BOOL bInheritHandles, // handle inheritance option DWORD dwCreationFlags, // creation flags LPVOID lpEnvironment, // new environment block LPCTSTR lpCurrentDirectory, // current directory name LPSTARTUPINFO lpStartupInfo, // startup information LPPROCESS_INFORMATION lpProcessInformation // process information );
Windows vs Unix
Windows doesn’t maintain quite the same relationship between parent and child Later versions of Windows have concept of “job”
to mirror UNIX notion of parent and children (process groups)
Waiting for a process to complete? WaitforSingleObject to wait for completion GetExitCodeProcess ( will return STILL_ALIVE
until process has terminated)
Cooperating Processes
Processes can run independently of each other or processes can coordinate their activities with other processes
To cooperate, processes must use OS facilities to communicate One example: parent process waits for child Many others
Files (You’ve Used) Sockets (Networks) Pipes (Like Sockets for local machine; Pair of files) Signals (Today) Shared Memory Events Remote Procedure Call
Signals
Processes can register to handle signals with the signal function void signal (int signum, void (*proc) (int))
Processes can send signals with the kill function kill (pid, signum)
System defined signals like SIGHUP (0), SIGKILL (9), SIGSEGV(11) In UNIX shell, try: “kill –9 pidOfVictimProcess”
Signals not used by system like SIGUSR1 and SIGUSR2 Note: sigsend/sigaction similar to kill/signal
Signalsif (signal(SIGUSR1, sig_handler) == SIG_ERR) fprintf(stderr, "Unable to create handler for SIGUSR1\n");
if (signal(SIGUSR2, sig_handler) == SIG_ERR) fprintf(stderr, "Unable to create handler for SIGUSR2\n");
parentPid = getpid();fprintf(stdout, "Parent process has id %d\n", parentPid);fprintf(stdout, "Parent process forks child...\n");
childPid = fork();if (childPid == 0){ doChild();} else { doParent();}
doChildvoid doChild() { /* I am the child */ myPid = getpid(); assert(myPid != parentPid); fprintf(stdout, "In child (id %d) , Child process has id %d\n", myPid, myPid);
/* send a SIG_USR1 to the parent */ fprintf(stdout, "Child process (id %d) sending 1st SIGUSR1 to parent process (id %d)\n", myPid, parentPid);
err = kill(parentPid, SIGUSR1); if (err){ fprintf(stderr, "Child process (id %d) is unable to send SIGUSR1 signal to the parent process (id %d)\n",
myPid, parentPid); }}
doParent
void doParent() {myPid = getpid();
assert(myPid == parentPid);
fprintf(stdout, "In parent (id %d) , child process has id %d\n", myPid, childPid);
fprintf(stdout, "Parent process (id %d) sending 1st SIGUSR2 to child process (id %d)\n", myPid, childPid);
err = kill(childPid, SIGUSR2); if (err){ fprintf(stderr, "Parent process (id %d) is unable to send SIGUSR2 signal to the child process (id %d)\n", myPid, childPid); } }
sigHandler
static void sig_handler(int signo){ switch(signo){ case SIGUSR1: /* incoming SIGUSR1 signal */ handleSIGUSR1(); break; case SIGUSR2: /*incoming SIGUSR2 signal */ handleSIGUSR2(); break; case SIGTERM: /* incoming SIGTERM signal */ handleSIGTERM(); break; } return;}
handleSIGUSR1
void handleSIGUSR1(){ numSIGUSR1handled++; if (myPid == parentPid){ fprintf(stdout, "Process %d: Parent Received SIGUSR1 %u\n", myPid, numSIGUSR1handled);
} else { fprintf(stdout, "Error: Process %d: Received SIGUSR1, but I am not the parent!!\n", myPid); exit(1);
} #if RECEIVE_MORE_THAN_ONE_SIGNAL if (signal(SIGUSR1, sig_handler) == SIG_ERR){ fprintf(stderr, "Unable to reset handler for SIGUSR1\n");
} #endif }
Sockets A socket is an end-point for communication
over the network Create a socket
int socket(int domain, int type, int protocol)
Type = SOCK_STREAM for TCP Read and write socket just like files Can be used for communication between two
processes on same machine or over the network
Pipes
Bi-directional data channel between two processes on the same machine
Created with: int pipe (int fildes[2])
Read and write like files
Remote Procedure Call (RPC)
Problem which needs > 1 independent sequential process?
Some problems are hard to solve as a single sequential process; easier to express the solution as a collection of cooperating processes Hard to write code to manage many different tasks all at once How would you write code for “make phone calls while making
dinner while doing dishes while looking through the mail” Can’t be independent processes because share data (your
brain) and share resources (the kitchen and the phone) Can’t do them sequentially because need to make progress on
all tasks at once Easier to write “algorithm” for each and when there is a lull in
one activity let the OS switch between them On a multiprocessor, exploit parallelism in problem
Example: Web Server
Web servers listen on an incoming socket for requests Once it receives a request, it ignores listening to the
incoming socket while it services the request Must do both at once
One solution: Create a child process to handle the request and allow the parent to return to listening for incoming requests
Problem: This is inefficient because of the address space creation (and memory usage) and PCB initialization
Observation
There are similarities in the process that are spawned off to handle requests They share the same code, have the same
privileges, share the same resources (html files to return, cgi script to run, database to search, etc.)
But there are differences Operating on different requests Each one will be in a different stage of the “handle
request” algorithm
Idea
Let these tasks share the address space, privileges and resources
Give each their own registers (like the PC), their own stack etc
Process – unit of resource allocation (address space, privileges, resources)
Thread – unit of execution (PC, stack, local variables)
Single-Threaded vs Multithreaded Processes
Process vs Thread
Each thread belongs to one process One process may contain multiple threads Threads are logical unit of scheduling Processes are the logical unit of resource
allocation
Address Space Map For Single-Threaded Process
Stack(Space for local variables etc.
For each nested procedure call)
Heap(Space for memory dynamically
allocated e.g. with malloc)
Statically declared variables (Global variables)
Code(Text Segment)
Stack Pointer
PC
Ox0000
BiggestVirtual Address
Address Space Map For Multithreaded Process
Heap(Space for memory dynamically
allocated e.g. with malloc)
Statically declared variables (Global variables)
Code(Text Segment)
Thread 1 stackSP (thread 1)
PC (thread 2)
Ox0000
BiggestVirtual Address
PC (thread 1)
Thread 2 stackSP (thread 2)
Kernel support for threads? Some OSes support the notion of multiple threads per
process and others do not Even if no “kernel threads” can build threads at user
level Each “multi-threaded” program gets a single kernel in the
process During its timeslice, it runs code from its various threads User-level thread package schedules threads on the kernel
level process much like OS schedules processes on the CPU SAT question? CPU is to OS is to processes like? Kernel thread is to User-level thread package is to user
threads User-level thread switch must be programmed in assembly
(restore of values to registers, etc.)
User-level Threads
User-level threads
How do user level thread packages avoid having one thread monopolize the processes time slice? Solve much like OS does
Solution 1: Non-preemptive Rely on each thread to periodically yield Yield would call the scheduling function of the library
Solution 2: OS is to user level thread package like hardware is to OS Ask OS to deliver a periodic timer signal Use that to gain control and switch the running thread
Kernel vs User Threads
One might think that kernel level threads are best, and only if the kernel does not support threads should you use user level threads
In fact, user level threads can be much faster Thread creation , “Context switch” between
threads, communication between threads all done at user level
Procedure calls instead of system calls (verification of all user arguments, etc.) in all these cases!
Problems with User-level threads
OS does not have information about thread activity and can make bad scheduling decisions
Examples: If thread blocks, whole process blocks
Kernel threads can overlap I/O and computation within a process!
Kernel may schedule a process with all idle threads
Scheduler Activations
If kernel level thread support is available, then use both kernel threads *and* user-level threads
Each process requests a number of kernel threads to use for running user-level threads on
Kernel promises to tell user-level before it blocks a kernel thread so user-level thread package can choose what to do with the remaining kernel level threads
User level promises to tell kernel when it no longer needs a given kernel level thread
Thread Support
Pthreads is a user-level thread library Can use multiple kernel threads to implement it on platforms
that have kernel threads Java threads (extend Thread class) run by the Java
Virtual Machine Kernel threads
Linux has kernel threads (each has its own task_struct), created with clone system call
Each user level thread maps to a single kernel thread (Windows 95/98/NT/2000/XP, OS/2)
Many user level threads can map onto many kernel level threads like scheduler activations (Windows NT/2000 with ThreadFiber package, Solaris 2)
Pthreads Interface
POSIX threads, user-level library supported on most UNIX platforms
Much like the similarly named process functions thread = pthread_create(procedure) pthread_exit pthread_wait(thread)
Note: To use pthreads library, #include <pthread.h>
compile with -lpthread
Pthreads Interface (cont.)
Pthreads support a variety of functions for thread synchronization/coordination Used for coordination of threads (ITC) – more on this
soon!
Examples: Condition Variable(pthread_cond_wait, pthread_signal) Mutex(pthread_mutex_lock, pthread_mutex_unlock)
Performance Comparison
Processes Fork/Exit 251
Kernel Threads
Pthread_create/
Pthread_join 94
User-level
Threads
Pthread_create/
Pthread_join 4.5
In microseconds, on a 700 MHz Pentium, Linux 2.2.16, Steve Gribble, 2001.
Windows Threads
HANDLE CreateThread( LPSECURITY_ATTRIBUTES lpThreadAttributes, DWORD dwStackSize,
LPTHREAD_START_ROUTINE lpStartAddress, DWORD dwCreationFlags, LPVOID lpParameter, DWORD dwCreationFlags, LPDWORD lpThreadId);
Windows Thread Synchronization
Windows supports a variety of objects that can be used for thread synchronization
Examples Events (CreateEvent, SetEvent, ResetEvent,
WaitForSingleObject) Semaphores (CreateSemaphore, ReleaseSemaphore,
WaitForSingleObject) Mutexes (CreateMutex, ReleaseMutex,
WaitForSingleObject) WaitForMultipleObject More on this when we talk about synchronization
Warning: Threads may be hazardous to your health One can argue (and John Ousterhout did) that threads are a bad
idea for most purposes Anything you can do with threads you can do with an event loop
Remember “make phone calls while making dinner while doing dishes while looking through the mail”
Ousterhout says thread programming to hard to get right
Outtakes
Processes that just share code but do not communicate Wasteful to duplicate Other ways around this than threads
Example: User Interface
Allow one thread to respond to user input while another thread handles a long operation
Assign one thread to print your document, while allowing you to continue editing
Benefits of Concurrency
Hide latency of blocking I/O without additional complexity Without concurrency
Block whole process Manage complexity of asynchronous I/O (periodically checking
to see if it is done so can finish processing) Ability to use multiple processors to accomplish the
task Servers often use concurrency to work on multiple
requests in parallel User Interfaces often designed to allow interface to be
responsive to user input while servicing long operations
Thread pools
What they are and how they avoid thread creation overhead
Experiment
Start up various processes under Windows (Word, IE,..)
How many processes are started? How many threads and of what priority?
Scheduling CPU or “short term” scheduler selects process
from ready queue (every 10 msec or so) “dispatcher” does the process switching “long-term” scheduler controls “degree of
multiprogramming” (number of processes in memory); selects a good “job mix”
“job mix” – I/O-bound, CPU-bound, interactive, batch, high priority, background vs. foreground, real-time
“non-preemptive” (cooperative) vs. “preemptive”
Performance Measures
Throughput: #processes/time unit Turnaround time: time completed – time submitted Waiting time: sum of times spent in ready queue Response time: time from submission of a request
until the first response is produced Variation of response time (predictability)
CPU utilization Disk (or other I/O device) utilization
I/O-bound & CPU-boundDevice1
P1
CPU
P2
CPU
Device2
time quantum
I/O-bound & CPU-bound
P1: CPU-bound
Device1 idle
CPU idle CPU idle
Device1 idle Device1 idle
Turnaround time for P1
I/O-bound & CPU-bound
P2: I/O-bound
Device2 idle
CPU idle CPU idle
Device2 idle
Turnaround time for P2
I/O-bound & CPU-bound
Schedule1: non-preemptive, P1 selected first
Turnaround time for P2
Turnaround time for P1
Without P1
I/O-bound & CPU-bound
Schedule2: non-preemptive, P2 selected first
Turnaround time for P2
Turnaround time for P1
I/O-bound & CPU-bound
How does the OS know whether a process is
I/O-bound or CPU-bound?
- can monitor the behavior of a process & save the info in the PCB
- example: how much CPU time did the process use in its recent time quanta? (a small fraction => I/O intensive; all of the quantum => CPU intensive)
The nature of a typical process changes from I/O-bound to CPU-bound and back as it works through its Input/Process/Output Cycle
Preemptive vs. Non-Preemptive
t0
ready: P1, P2
t1
ready: P2blocked: P1
t2
Preemptive vs. Non-Preemptive
t3
ready: P2running: P1
t2
ready: P1blocked: P2
Non-Preemptive: must continue to run P1 at t3
Preemptive: can choose between P1 & P2 at t3
New
Ready Running
Waiting
Terminatedadmit dispatch
(4)exit,abort
(2)interrupt
(1)block for I/Oor wait for event
(3)I/O completedor event occurs
• nonpreemptive (cooperative): (1) and (4) only
• preemptive: otherwise