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CS6370/ME6225CS6370/ME6225
Geometric Computation Geometric Computation for Motion Planningfor Motion Planning
Instructor: David JohnsonInstructor: David Johnson
[email protected]@cs.utah.edu
Why This CourseWhy This Course
• What do you want to get out of this?What do you want to get out of this?
StudentsStudents
Why This CourseWhy This Course
• What do you want to get out of this?What do you want to get out of this?
StudentsStudents MeMeUnderstand common planning methods
Appreciate underlying theory
Better programmer and/or learn Matlab
Use geometry to solve/simulate problems
Practice reading and reporting scientific results
Better applied mathematics
Become part of your research endeavors
Help form a chapter in your thesis
Write a paper with you
SyllabusSyllabus
• Check class web page for updatesCheck class web page for updates
http://www.eng.utah.edu/~cs6370http://www.eng.utah.edu/~cs6370
OfficeOffice
• 2875 WEB ph# 585-17262875 WEB ph# 585-1726
Bridge
2875 WEB
Bioengineering front office
Course TopicsCourse Topics
• Motion PlanningMotion Planning
• Geometric ComputationGeometric Computation
Course StructureCourse Structure
• Somewhat historical view of motion Somewhat historical view of motion planningplanning– 2D algorithms – geometry based2D algorithms – geometry based– Sensor-based systemsSensor-based systems– Randomized algorithmsRandomized algorithms
• Higher DOF systems
– Probabilistic approachesProbabilistic approaches• Handle sensor noise
– Geometric algorithms as neededGeometric algorithms as needed
Geometric ComputationGeometric Computation
• Applies toApplies to– RoboticsRobotics– VRVR– HapticsHaptics– SimulationSimulation– AnimationAnimation
Goal of Motion PlanningGoal of Motion Planning
• Compute motion strategies, e.g.:Compute motion strategies, e.g.:– geometric paths geometric paths – time-parameterized trajectoriestime-parameterized trajectories– sequence of motion commandssequence of motion commands
• To achieve high-level goals, e.g.:To achieve high-level goals, e.g.:– go to A without colliding with obstaclesgo to A without colliding with obstacles– assemble product Passemble product P– build map of environment Ebuild map of environment E– find object Ofind object O
Basic ProblemBasic Problem
• Inputs:Inputs:– Geometry of robot and obstaclesGeometry of robot and obstacles– Kinematics of robot (degrees of freedom)Kinematics of robot (degrees of freedom)– Initial and goal robot configurations Initial and goal robot configurations
(placements)(placements)
• Output:Output:– Continuous sequence of collision-free robot Continuous sequence of collision-free robot
configurations connecting the initial and goal configurations connecting the initial and goal configurationsconfigurations
ExamplesExamples withwith RigidRigid ObjectObject
• Piano Mover’s ProblemPiano Mover’s Problem– 3D environment3D environment
• Obstacles stationary and positions known
– Piano can translate and Piano can translate and rotaterotate
– Path planned in advancePath planned in advance• Perfectly followed
Motion Planning vs Path Motion Planning vs Path PlanningPlanning
• AERCam Sprint and AERCam Sprint and minimini
• Need to plan for Need to plan for velocities velocities – Limited forcesLimited forces
• Create a trajectoryCreate a trajectory– Path parameterized by Path parameterized by
timetime
SomeSome ExtensionsExtensions ofof BasicBasic ProblemProblem
• Moving obstaclesMoving obstacles• Multiple robotsMultiple robots• Movable objectsMovable objects• Assembly planningAssembly planning• Goal is to acquire Goal is to acquire
information by sensinginformation by sensing– Model buildingModel building– Object finding/trackingObject finding/tracking– InspectionInspection
• Nonholonomic Nonholonomic constraintsconstraints
• Dynamic constraintsDynamic constraints• Stability constraintsStability constraints• Optimal planningOptimal planning• Uncertainty in model, Uncertainty in model,
control and sensingcontrol and sensing• Physical models and Physical models and
deformable objectsdeformable objects
Examples of ApplicationsExamples of Applications
• Application to many areasApplication to many areas
• Not just a mobile robot trying to reach Not just a mobile robot trying to reach some destinationsome destination
Assembly Planning and Design Assembly Planning and Design of Manufacturing Systemsof Manufacturing Systems
InspectionInspection
• Places Humans cannot goPlaces Humans cannot go• Tedious tasksTedious tasks• http://www.youtube.com/watch?v=E0oN9yz5pTwhttp://www.youtube.com/watch?v=E0oN9yz5pTw
Navigation Through Virtual Navigation Through Virtual EnvironmentsEnvironments
[Cheng-Chin U., UNC, Utrecht U.]
ApplicationsApplications
• Building code simulationBuilding code simulation– StadiumsStadiums– Office buildingsOffice buildings– http://www.youtube.com/watch?v=ixTiuLwlLSc&feature=relatedhttp://www.youtube.com/watch?v=ixTiuLwlLSc&feature=related
Radiosurgical PlanningRadiosurgical Planning
Cross-firing at a tumor Cross-firing at a tumor while sparing healthy while sparing healthy
critical tissuecritical tissue
Study of Study of the Motion of Bio-Moleculesthe Motion of Bio-Molecules
• Protein folding• Ligand binding
Home ApplicationsHome Applications
• How to How to effectively effectively clean?clean?– coveragecoverage
Some Basic Planner ClassificationsSome Basic Planner Classifications
• TaskTask
• Robot PropertiesRobot Properties
• Algorithm PropertiesAlgorithm Properties
Robot PropertiesRobot Properties
• Degrees-of-freedomDegrees-of-freedom
• Velocity constraintsVelocity constraints– Nonholonomic robotNonholonomic robot
• Dynamic ConstraintsDynamic Constraints– TorqueTorque– AccelerationAcceleration
• Robot GeometryRobot Geometry
Algorithm PropertiesAlgorithm Properties
• OptimalityOptimality– Path lengthPath length– Execution timeExecution time– EnergyEnergy
• Computational complexityComputational complexity– Memory, CPU resourcesMemory, CPU resources
• CompletenessCompleteness– Always find a solution or prove impossible in finite Always find a solution or prove impossible in finite
timetime
• Offline or sensor-based Offline or sensor-based
About Me!About Me!
• Ph.D from CS Department at UtahPh.D from CS Department at Utah• InstructorInstructor
– Motion PlanningMotion Planning– Virtual RealityVirtual Reality– Explorations in CSExplorations in CS
• ResearcherResearcher• OutreachOutreach
– CS/Robotics summer campCS/Robotics summer camp– First Lego League in UtahFirst Lego League in Utah
My Research InterestsMy Research Interests
• Geometric algorithms and their Geometric algorithms and their applicationsapplications
• Dissertation on force-feedback interfacesDissertation on force-feedback interfaces
• Recent problem areas are symbolic Recent problem areas are symbolic solvers, path planning, optimization, CAD solvers, path planning, optimization, CAD design, and algorithms for biology.design, and algorithms for biology.
Motion PlanningMotion Planning
Deformable RobotDeformable Robot Non-holonomic MotionNon-holonomic Motion