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CSER_Royal_Institution_Exhibition

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1 C C S S E E R R E E x x h h i i b b i i t t i i o o n n a a t t T T h h e e R R o o y y a a l l I I n n s s t t i i t t u u t t i i o o n n S S u u m m m m e e r r 2 2 0 0 1 1 4 4 D D r r J J o o h h n n H H a a r r t t © 2014 Sheffield Hallam University All Rights Reserved
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© 2014 Sheffield Hallam University All Rights Reserved

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About Us

The Centre for Sports Engineering Research is internationally renowned for its applied research and consultancy, with over 230

years of cumulative experience. We are the largest research centre in the world that focuses on sports engineering.

Our expertise spans several disciplines. At the core is mechanical engineering, and engineering design, which is enhanced by

physics, biomechanics, biomedical engineering, mathematics, and computer science. Through our work we are helping to develop a

deeper understanding of the complex sporting environment. We apply this knowledge to generate innovations for business, sports,

healthcare and governing bodies.

We undertake projects for a diverse range of sports companies and organisations, including the English Institute of Sport, UK Sport,

Adidas, the International Tennis Federation, Sport England, Prince, Puma, Ping and Oxylane.

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About This Exhibition

This exhibition presents a series of images that show research and consultancy work conducted with The Centre for Sports

Engineering Research using a method called Computational Fluid Dynamics (CFD). This is a powerful numerical technique used in

the understanding and study of fluid motion.

The application of CFD can be summarised as follows. A discrete finite mesh is created around an object of interest. This creates a

flow space surrounding the object, through which the motion of fluid is prescribed, effectively creating a numerical wind tunnel.

However CFD differs from traditional wind tunnels in that there are no constraining walls (unless otherwise imposed), allowing the

creation of real world environments. To resolve the flow field around the object a series of equations are solved at all nodal points

within the mesh. This determines fields of velocity, pressure, and other variables as appropriate that may include temperature, and

turbulence.

Thus a complex description of the flow field around an object can be formed, including phenomena that are invisible to experiment,

and visualised in stunning detail and colour. For this reason CFD has gained a reputation for perhaps being the most colourful

technique in engineering.

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Tangled

There is little understanding of the detailed flow behaviour of the feathers, and the

simulation of a feather is difficult to perform accurately. These complex keratin based

structures comprise a lightweight but extremely strong rachis (shaft) and vanes of complex

interlocking barbs that flex and deform. A traditional badminton shuttle has 16 of these

complex structures, and the aerodynamic interaction between the feathers results in some

complex yet beautiful flow structures. This image reveals a section of the tangled turbulent

vortex core structures that form behind a feather shuttle. Two distinct zones of structures are

observed to exist. A central core of structures form as air flows, inside, through the shuttles

cage of feather rachis. This is surrounded by a ring of vortices that form as air passes over and

between the feather vanes.

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Splash

Sometimes the simplest shape is the most difficult to simulate correctly. Spherical bluff

bodies, balls, are central to many sports. What distinguishes one ball from another is its size,

surface finish, seams, or surface pattern, all of which play an important role in the behaviour

of the ball. This is because the majority of ball sports are played at speeds where an

aerodynamic phenomena called transition exists. This is the point where the air flow around

an object switches from a laminar to turbulent behaviour. Much time is spent attempting to

influence transition when designing sports balls, particularly footballs, through seam size and

surface finish. This is because transition causes the flight behaviour of a projectile to alter

radically. So it is also important to understand it and simulate it correctly. Yet it is the

accurate prediction and simulation of transition that still remains the greatest challenge in

computational fluid dynamics, CFD. This image shows the prediction of the formation and

shedding of vortices over the surface of an adidas Brazuca football. The front portion of the

ball is pictured passing through a pressure iso-surface, creating the impression of a splash.

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Shedding

Cylindrical shapes are another classical bluff body form that, like the sphere, are

commonplace throughout sport. Cylindrical forms and cross sections are found in many items

of sports equipment, such as golf club shafts, baseball bats, rackets, etc. The human form can

also be easily simplified in representation into a collection of cylinders. Simulation of a

cylindrical object poses the same challenges as any other bluff body, namely the accurate

prediction of flow transition, though perhaps these forms are slightly easier to deal with than

a sphere. This image shows the formation of large scale turbulent structures behind the

barrel of a baseball bat. The structures are coloured by directional vorticity in relation to the

bats main axis. Blue structures move and rotate in a -ve direction whilst red structures depict

+ve direction of movement. This reveals the complicated roll up and movement within these

classical wakes. The underlying mesh upon which the calculations are performed can also be

observed.

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Dimples

The drag acting on a sphere is dominated by the separation of flow from the rear of the body.

Patterned surfaces can be used to control or delay this separation. This is achieved by causing

the boundary layer formed, as flow moves over the sphere, to transition from laminar to

turbulent flow. Transition reduces the size of the separation, and thus wake behind the

sphere, reducing the total drag force experienced. Golf balls use dimples arranged in carefully

designed patterns and sizes to achieve this transition. This image shows a 184 dimple golf

ball, coloured by predicted skin friction coefficient. Areas of high friction are coloured

red/yellow, and areas of low friction are in the blue shades. It is possible to observe in part

how the dimples cause flow transition over the ball. Flow moving over a dimple separates

from the leading edge of that dimple indicated by pockets of low skin friction. The flow then

reattaches and impinges on the back face of the dimple where friction rises again. This

motion causes transition of the boundary layer over the surface of the ball delaying flow

separation to the leeward side of the ball, reducing drag.

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Does my bum look big in this?

Lying face down on a thin sled travelling at 140 kph along an ice covered track, a skeleton

athlete attempts to adopt a position streamlined to the oncoming flow. However regardless

of this the curvature of the human body still creates complicated swirls and separations that

are unique to each persons shape. There are however certain features that can be observed

that are common to all, such as depicted here. This image shows an oil flow visualisation of

air movement over the buttocks of a skeleton athlete. As the flow moves over the buttocks it

separates away from the body forming a wake as it contains insufficient momentum to cling

to the surface. A classic swirling pattern and motion is observed the size of which is dictated

by the size and shape of the buttocks.

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Flaming Wake

Golf ball manufacturers develop balls with elaborate dimple patterns in an attempt to control

and delay the separation of flow. Balls are designed with anywhere up to 500 dimples, that

have been optimised in shape, diameter, depth, and layout, in an attempt to create a ball

that has optimum performance in lift, drag, and accuracy. Some manufacturers have looked

to NASA space shuttle technology to help in achieving this optimum distribution and design.

This image shows the wake that forms from the rear side of a 184 dimple golf ball in flight. A

relatively low number of dimples for a golf ball, with the majority of balls having 300+. The

wake can be seen to separate away from the rear of the ball, at first in streams caused by the

affect of the dimples, before finally collapsing and breaking down in to an unsteady swirl of

vortices.

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Cycle Helmet

Cycle helmets not only protect the head but play an important role in the aerodynamic

performance of a cyclist. A cyclists body accounts for around 70% of the total drag force

experienced, and significant drag savings can be made through prudent choice of helmet.

Helmets with a classic smooth teardrop shape are typically favoured for time trial events

when attempting to optimise speed. However the aerodynamic gains these helmets afford is

at the expense of cooling and comfort as they reduce airflow to the scalp. Helmets designed

to maximise cooling with large air vents, and open structures, typically result in higher drag

force. This is because these features stir up the passing flow, and suffer from abrupt flow

separations. However they maximise cooling and comfort which is important for distance

riding. This image shows the swirling flow behind the cycle helmet of a triathlete, designed

for comfort. Flow is seen to channel along the sides of the helmet before rolling up into a

series of vortices that merge to form an extensive vortex core that clings along the cyclists

back.

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Driving for Distance

The aerodynamic performance of golf drivers has become increasingly important for

manufacturers. Enabling their customers to achieve that few extra percent in swing speed

enables a well struck ball to travel those few extra yards. Optimising the shape of a driver

head, essentially a bluff body with a flat face, to create an aerodynamic advantage is a

challenge. Not only does the club experience a rapid acceleration during the swing, at the

same time the face angle of the club relative to the direction of travel also changes. This

complicates the aerodynamic optimisation of the head. This image shows an oil flow

visualisation revealing some of the flow structures that can occur over the surface of a driver

head during the swing. Dependent upon club orientation a large vortex rolls up behind the

hozel, where the shaft meets the head. At the same time a series of interacting shedding

vortices appear along the edge of the crown.

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16 Feathers

Traditional feather shuttles consist of 16 feathers that have been trimmed to shape, inserted

into a cork base, stitched, and lacquered. The finest quality feather shuttles use goose feather

taken from a single wing only, as the curvature of the feather rachis, and vane, is dependant

upon whether it came from the left or right wing. This is important as the curvature of the

feather, and the overlapping manner in which they are inserted into the base, induce spin in

flight. Constructing a shuttlecock in this manner ensures that it will always spin in the same

direction (counter clockwise from the servers view point) which is important as the spin of

the shuttle causes the shuttle to drift sideways towards the end of its flight. This image shows

the influence that a single feather has on the direction of flow behind a shuttle. Post

simulation flow ribbons are released from a single feather and their movement is observed.

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Not all balls are round

Rugby balls are what are classically referred to as prolate spheroids. In flight they spin in a

manner that is specific to the type of kick or pass which is played. The spin helps with both

the distance achieved and the accuracy of the pass. As rugby balls are typically formed from

four moulded panels, the seams of the ball play less of a role in transition, than for example

a football. The surface roughness of the ball is of greater importance in this case, not only

for the aerodynamics but also the handling and grip on the ball. This image shows the

movement of particles released over the surface of a rugby ball, as observed during a stage

of a spiral kick. It can be seen how the particles form into two tight swirls indicative of the

formation points of vortex core structures stretching back from the rear of the ball in flight.

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Rolling Vortices

Helmets have a huge role to play in the aerodynamic performance of skeleton athletes. The

helmet is the first part of the athlete to hit the oncoming air flow and presents significant

frontal area. When optimising a shape to reduce drag one of the primary goals is typically to

reduce the frontal area as much as possible. The shape of the helmet also plays a significant

role in the aerodynamic drag experienced by the athlete’s body and sled. As the air passes

over the surface of the helmet it directs flow and eventually separates away forming a wake.

The aerodynamics of the helmet directly influence the aerodynamic performance of anything

that lies behind, therefore it must be designed carefully. This image shows a volume

rendering of large scale vortex cores structures rolling up behind a skeleton athlete’s helmet.

These pass and move over the shoulders and back of the athlete, however as every athlete is

a different shape their influence and behaviour on the body differs for each person.

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Head Down

Wheelchair racers need to overcome two predominant resistive sources when competing on

the track: rolling resistance, and aerodynamic drag. The aerodynamic drag of the wheel chair

and athlete can account for up to three quarters of the total resistive force experienced.

Athletes will attempt to reduce their frontal area as much as possible through positioning and

tucking. This is a trade off against efficiency if the athlete is pushing, however significant

aerodynamic gains are achievable when coasting. Aerodynamically optimised helmets, as

with cycling can help. Streamlining of the chair with aerodynamically optimised frames

sections, aero wheels, and farings where permitted are also implemented. This image shows

a wheelchair athlete in a tuck position. The image shows a vertical slice taken through the

central plane of the flow field revealing velocity contours, whilst the surface of the athlete

and wheelchair are coloured by skin friction coefficient.

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Drafting

Downhill skateboarding is an extreme gravity sport of increasing popularity. Yet it is still very

much a minority sport and unsurprisingly has not been the subject of any significant research

to date. Indeed, the engineering aspects of skateboarding in general are a very under

researched area, despite the high popularity of the sport amongst teenagers. Aerodynamics

play a significant role in this gravity sport, as speeds in excess of 75 mph are reached in

competition. Skaters try to adopted aerodynamic tuck positions and draft to minimize

aerodynamic drag as much as possible. The tucks are similar in fashion to those adopted by

speed skiers, and the skaters are starting to use a range of aero helmets very much modelled

on those as worn by speed skiers. This images shows flow lines passing over two drafting

skateboarders. The flow is observed to pass smoothly over the skaters helmets, but swirls

strongly behind their legs.

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Jump

Water ski jumping is one of the oldest disciplines in water skiing. The first jump was

performed by Ralph Samuelson of Minnesota (USA) in 1925, three years after he had

invented water skiing. Samuelson jumped 18 m off the end of a greased ramp. Today water

ski jumping is an international sport with elite male athletes jumping distances in excess of 70

m. Similarities can be drawn between water ski jumping and Nordic ski jumping. Water ski

jumpers try to manipulate their skis into a V flight style as used by their winter counterparts.

However this is hampered by the dynamics of hitting a water ski jump ramp, and the lack of

articulation in the ski bindings that prevent the jumper leaning out over their skis. Water

jump skis commonly lack a constant curvature (rocker) from the tip to tail, however the front

third of the skis are angled upwards and turned out. This design feature of the ski is known as

the Stokes tip. This image shows the path of the wash behind the jumper mid jump. Flow

lines released from the skis reveal the large rolling structures that form from the Stokes tips.

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Smoke Flow

Smoke visualisation is commonly used in wind tunnel analysis to understand and visualise the

aerodynamic forces that are measured. The smoke can reveal flow separations from surfaces

where the boundary layer contains insufficient energy to remain attached, and also reveal

some of the complex flow structures that can occur as vortices form. A similar approach can

be used in Computational Fluid Dynamics to reveal the same structures using volume

rendering methods. However unlike traditional wind tunnels, with simulation it is possible to

pick and choose between the flow structures you wish to observe and pull out the smallest of

details. This can be extremely useful when designing for and analysing the aerodynamics of a

bluff body such as a golf club. This image shows the use of volume rendering to visualise the

large scale wake structures that form around a golf driver head and shaft. Large scale swirling

vortices can be seen to originate from both the leading edge of the club crown and the club

sole. Whilst rapidly shed repeating structures can be seen originating from the shaft.

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Pushing Optimisation

The use of simulation in the recreational sports equipment industry is becoming more

common. Where once sports equipment was largely designed based upon accumulated

experience and intuition, simulation is now being regularly incorporated into the design loop

to further enhance products. One sector that has particularly embraced this is the cycling

industry, as the general public expect, and demand, more and more of their bicycles. This

image shows an aerodynamic study of a full triathlon bicycle and rider. The analysis not only

revealed the complex flow phenomena that occur around the bicycle and rider, but also

provided a comprehensive aerodynamic force breakdown of the entire system that informed

a redesign of the frame. Visualisations show how the rear half of the bicycle sits in the wake

of the rider. The rider’s legs are seen to have a significant influence upon the seat post, down

tube, chain stay, seat stay posts, and rear wheel.

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Speed

Sometimes you don’t want to go fast to win a race, sometimes you just want to break a

World Record. This was the case when CSER were commissioned to design a gravity powered

sled, to help celebrity biker Guy Martin set a World Record as part of the Channel 4 series

Speed. Using non-contact laser scanning techniques an accurate model of Martin was created

around which the record attempt sled could be designed. The faring for the sled deflecting

the oncoming air flow around Martin was designed using Computational Fluid Dynamics to

understand the aerodynamics of the problem. Early in January 2014 the record attempt was

made at the Grandvalira speed ski slope in Andorra. Martin dropped 360 ft over the 984 ft

run, travelling down a slope steeper than the main climb route on Everest. The speed record

was beaten by 30 kph and a new World Record of 134.37 kph (83.49 mph) was set. This

image shows the wake structures around the record breaking sled.

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Another fine mesh

The accuracy of any simulation is not only dependent upon the numerical methods used but

is heavily dependent upon the geometric representation of the subject of study. Accurately

capturing the complex curvatures of the human body, or the fine details of a feather shuttle

are a challenge. However the use of non contact laser scanning methods allows this to be

achieved, and permits the bespoke design and optimisation of equipment for a specific

athlete. Non contact laser scanners project a laser stripe on to the surface of an object, and

then capture point readings along this stripe with a camera, as the stripe is swept over the

surface of interest. Typically millions of data points are captured during a scan which describe

the geometry. These points can then be wrapped using software to create a triangular mesh

that creates a surfaced model of the geometry, ready for use in simulation. This image shows

a triangulated mesh of an athlete scanned on a bicycle.

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Centre for Sports Engineering Research

Academy of Sport and Physical Activity

Sheffield Hallam University

Collegiate Hall

Collegiate Crescent

Sheffield, S10 2BQ

Email: [email protected]

Web: www.shu.ac.uk/research/cser

© 2014 Sheffield Hallam University All Rights Reserved