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Cyberspace: where did it come from?

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Human Presence in Cyberspace Outerspace Streetspace Mindspace Biotaspace? Bruce Damer Technosphere Conference, Inst of Ecotechnics Synergia Ranch, Oct 9, 2005. Cyberspace: where did it come from?. Bush (Memex), Nelson Engelbart’s vision SRI: NLS 1968: Mother of all Demos - PowerPoint PPT Presentation
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Human Presence in Cyberspace Outerspace Streetspace Mindspace Biotaspace? Bruce Damer Technosphere Conference, Inst of Ecotechnics Synergia Ranch, Oct 9, 2005
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Page 1: Cyberspace: where did it come from?

Human Presencein

CyberspaceOuterspaceStreetspaceMindspace

Biotaspace?

Bruce Damer

Technosphere Conference, Inst of EcotechnicsSynergia Ranch, Oct 9, 2005

Page 2: Cyberspace: where did it come from?

Cyberspace:where did it come from?

Bush (Memex), NelsonEngelbart’s visionSRI: NLS1968: Mother of all DemosE&S, Imlacs 60s–1970sXerox PARCCrayOther early hardware

Page 3: Cyberspace: where did it come from?

Visual Interfaces – Xerox PARC and elsewhere, 1970s-80s

Page 4: Cyberspace: where did it come from?

3D interfaces - evolution

1970s wireframe to solid to ray traced – SIGGRAPH, ’74Maze WarAlvy Ray Smithframe buffer80s SGIReal time renderingImmersive VRCommodity Virtual Worlds/Internet – 90s-2000s

Page 5: Cyberspace: where did it come from?

Evolutionary Tree of Visual Computing Systems(DigiBarn Computer Museum)

Page 6: Cyberspace: where did it come from?

Dimensional Cyberspaces

Simulation – weather, aerodynamics, cold war, Shuttle programRender to film – Hollywood and TVExperimental informational interfacesArt/Experience - placeholder

Page 7: Cyberspace: where did it come from?

Geographical Information Systems

Geographical Information Systems - GeoFusion textured 3D model of earth with real satellite imagery

Page 8: Cyberspace: where did it come from?

Geographical Information Systems

Progressive texturing – Swiss Alps

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Artistic and Pedagogical applications

Art/Experience – Placeholder, Osmose, Ars Electronica, SIGGRAPH, KruegerExperimental Pedagogy – cyberfora @ ArtCenter- Vlearn SIG

Page 10: Cyberspace: where did it come from?

Artistic and Pedagogical uses

VLearn3D SIG and annual cyberconference

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Experimental Frontiers of 3D environments

Evolutionary virtual worlds (Sims, Biota.org)Modeling the large and the small scale (cosmology, quantum dynamics)Tele-immersion

Page 12: Cyberspace: where did it come from?

Avatars and PeopledCommunity Cyberspaces

The original Maze War - ARPANET1970s-80s DOD simulation and training1980s - MUDs, MOOs text-based virtual worlds1990s – Wolfenstein 3D, DOOM2000s Massive Multiplayer Online Gaming

Page 13: Cyberspace: where did it come from?

Killer App Driving Evolution - GamesEverQuest

75,000 to 100,000 users online at any one timeFeature film level budget and box office

Page 14: Cyberspace: where did it come from?

GamesThe Sims

Design and run your own “soap opera”, households, towns, businesses, in a sort of “puppet theater”

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GamesVenture rush into

the virtual worlds medium

There.comLinden Labs “Second Life”Star Wars GalaxiesNever Winter’s Night (DandD)20 other projects in the works3D Chipsets, automatic shaders, real-time rendering, George Lucas: game chip short film project

Page 16: Cyberspace: where did it come from?

Experiments in early Internet-based Virtual Worlds (1995-2002)

Contact Consortium: Silicon-Valley based nonprofitDigitalSpace: commons-based for-profit corporationBuilding and community experimentsLearning spacesCollaboration spacesCyber-conferences

Page 17: Cyberspace: where did it come from?

1995: Worlds Chat

First net-based real time avatar space (Worlds

Inc.)

Page 18: Cyberspace: where did it come from?

1995: Alphaworld cityscape –a public building space on the net

300,000 users as “avatars”

1 Billion objects placed

since 1995

Page 19: Cyberspace: where did it come from?

1996: Building and Community experiments

in Alphaworld and Active Worlds

Sherwood Forest Towne

Page 20: Cyberspace: where did it come from?

1996: Sherwood Towne construction experiment(featured at Ars Electronica 1997)

Anthropology-driven

experiment in virtual

community construction

Page 21: Cyberspace: where did it come from?

1996: User-created emergent social structures &

activities – wedding

Emergent space,

experience, bottom-up

contributions from

community

Page 22: Cyberspace: where did it come from?

1997: Generative Virtual SpacesBiota.org Nerve Garden, Siggraph

Page 23: Cyberspace: where did it come from?

1998-99: Experimental Learning SpacesVirtual walk on the moon with Apollo IX astronaut

Russell Schweickart

Page 24: Cyberspace: where did it come from?

Experimental Learning SpacesVirtual walk on the moon with Apollo IX astronaut

Russell Schweickart

Page 25: Cyberspace: where did it come from?

1998: Experimental Collaboration SpacesDatafusion “war room”

Page 26: Cyberspace: where did it come from?

1998: Experimental Collaboration Spaces Datafusion “war room”

Page 27: Cyberspace: where did it come from?

1998-2003: AVATARS Cyber-conferencesAnnual festival of the avatar commons

“the Burning Man of Bits”

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1998-2003: AVATARS Cyber-conferences

Avvy Awards

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1998-2003: AVATARS Cyber-conferences

Mixture of physical and virtual venuesCybertradeshow created by database

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Case: Avatars2001 a cyberspace odyssey

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Case: Avatars2001 a cyberspace odyssey

Multiple worlds, staging of attendees

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Film/Story Reenactment

Case: Avatars2001 a cyberspace odyssey

Page 33: Cyberspace: where did it come from?

Case: Avatars2001 a cyberspace odyssey

Page 34: Cyberspace: where did it come from?

Case: Avatars2001 a cyberspace odyssey

Page 35: Cyberspace: where did it come from?

Case: Avatars2001 a cyberspace odyssey

Page 36: Cyberspace: where did it come from?

Case: Avatars2001 a cyberspace odyssey

Page 37: Cyberspace: where did it come from?

Case: Avatars2001 a cyberspace odyssey

Page 38: Cyberspace: where did it come from?

Case: Avatars2001 a cyberspace odyssey

Page 39: Cyberspace: where did it come from?

Case: Avatars2001 a cyberspace odyssey

Page 40: Cyberspace: where did it come from?

Case: Avatars2001 a cyberspace odyssey

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Case: Avatars2002 a merry cyber party

Novel/Story Reenactment

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Case: Avatars2002 a merry cyber party

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OuterspaceHuman presence in the solar system

Page 44: Cyberspace: where did it come from?

Apollonaris Volcano and Gusev Crater

Mars Planetary Fractal Model

Page 45: Cyberspace: where did it come from?

View to Gusev and Apollonaris (exaggerated scale)

Mars Planetary Fractal Model

Page 46: Cyberspace: where did it come from?

Drive On Mars

Inspired by Pathfinder/Sojourner experience in 1997: QTVR and VRML rich mediaVirtual worlds are highly effective outreach tools, much lower bandwidth than video, higher interactivity, full distributability (a la SETI@Home)Based on 4 years of platform development at Ames/RIACS and Digital Space: BrahmsVE platform

Page 47: Cyberspace: where did it come from?

FMARS, Devon Island, Canada

BrahmsVE: FMARS Analogue Habitatsimulating people on other planets

Page 48: Cyberspace: where did it come from?

Planning meeting, water tank filling, EVA prep

BrahmsVE: FMARS Analogue Habitat

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R2D2 (or C3PO?)PSA Robot aboard a Virtual Space Station

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PSA Robot aboard a Virtual Space Station

Page 51: Cyberspace: where did it come from?

PSA Robot aboard a Virtual Space Station

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Return to the Moon: tele-robotically

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Return to the Moon: tele-robotically

Page 54: Cyberspace: where did it come from?

Return to the Moon: tele-robotically

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Return to the Moon: tele-robotically

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Streetspace

A collaborative cyber-fashion eventand online mystery gameFashion Institute of Technology& Simon Fraser UniversityApril 23, 2003

Page 57: Cyberspace: where did it come from?

Team Distance Learning in Virtual Worlds

Storyboard

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Range of environments: 2D, 3D, physical, virtual, live Range of media: Fashion drawings, virtual construction (garments and characters), interactive narrative, game, live performance Distributed international teamInterdisciplinary communicating, thinking, working, negotiating

Team Distance Learning in Virtual Worlds

Page 59: Cyberspace: where did it come from?

Shared Virtual Stage Set in Atmosphere

Team Distance Learning in Virtual Worlds

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Garments modeled on Stage Set

Team Distance Learning in Virtual Worlds

Page 61: Cyberspace: where did it come from?

Physical modeling of garments

Team Distance Learning in Virtual Worlds

Page 62: Cyberspace: where did it come from?

Future Tech DirectionsPoser 5 Cloth Model, with a revolution in 3D Chipset performanceThe tie-in with apparel: Whole Garment Knitting, CAD/CAM comes to fashion?

Team Distance Learning in Virtual Worlds

Page 63: Cyberspace: where did it come from?

Whole Garment KnittingCAD/CAM comes to the apparel business (Shima Seiki)

Team Distance Learning in Virtual Worlds

Page 64: Cyberspace: where did it come from?

Golem: the ultimate Avatar?

Merger of Movie

Special FX and online

Virtual Environment

s?

Golem (Serkis) as

the ultimate avatar

Page 65: Cyberspace: where did it come from?

CyberWearz: Digital Garb

Page 66: Cyberspace: where did it come from?

Cyberize-Me!

Page 67: Cyberspace: where did it come from?
Page 68: Cyberspace: where did it come from?

Mindspace

Mental Health: Phobias

Disabilities: prostheses

Page 69: Cyberspace: where did it come from?

Avatar – the Digital You

You in Streetspace

DoToLearn: reaching the autistic child

Page 70: Cyberspace: where did it come from?

Biotaspace

Where is life headed?

Page 71: Cyberspace: where did it come from?

Acknowledgements and Resources

DigitalSpace Team Colleagues, Galen Brandt, Alex Grigny de CastroContact Consortium Colleagues, Bonnie DeVarco, Mike HeimDatafusion Inc. Joel Schatz, Chris RatheNASA Ames Research Center, Bill Clancey, Maarten SierhuisActive Worlds Inc. Rick NollAdobe Systems Inc. Michael Kaplan, Bahman DaraGeoFusion, Chuck SteinArlington Institute, John PetersonDaria Dorosh, FIT, Steve DiPaola, SFUDrive On Mars, BrahmsVE, PSA: Dave Rasmussen, Merryn Nielson, Ryan Norkus, Peter Newman, M Sierhuis, W. Clancey, B. BrodskyMars Terrain Modeling: Ken Heidenreich & students, Ruth Fry, Ken Musgrave, Pandromeda, DS team for FMARS habitat, Geoff Briggs for inspirationAndy Serkis, Lord of the RingsKarl Sims, Char Davies, Brenda Laurel, Rob TowDigiBarn Computer Museum & SupportersRon Britvich, Roland VillettRich DiddayVirtual World Studios, Allan Lundell, Sun MacNamee

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Acknowledgements and Resources

This presentation is available online as HTML at: http://www.digitalspace.com/presentations/cyberworlds-2003/bruce/Powerpoint version is at: http://www.digitalspace.com/presentations/cyberworlds-2003/bruce/index.pptContact: http://www.digitalspace.com/forms/comment.htmlwww.digitalspace.com The Digital Space CommonsDigital Space Publications: http://www.digitalspace.com/papers/index.htmlDrive on Mars: www.driveonmars.comRATAVA’S LINE Project and Event Pages: http://www.digitalspace.com/content/atmosphere/2003/fitsfu/www.ccon.org Contact Consortiumhttp://www.biota.org Biota Special Interest Groupwww.vlearn3d.org VLearn3D Special Interest GroupDigiBarn Computer Museum: www.digibarn.comAdobe Atmosphere: http://www.adobe.com/products/atmosphereAtmospherians: http://www.atmospherians.com

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Bonus!(This has been a vision of cyberspace for a long time)

Page 74: Cyberspace: where did it come from?

“Escape” in Finite State Fantasies (1976) by Rich Didday

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“Moral of the story”


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