3D 3D
3D 3D -1-
D Glossary 3D
3 Dimensional .
Algorithm
( Textures )
( Materials ) ( Render) .
Alpha Channel
8 Byte
Mask Composite
Ambient Light
.
Frames .
.
( Key Frames )
.
: ( ( Pracedural )
.
Animated Storyboard
( Render ) .
.
.
.
4:3
Wide Screen ) .
. Cartesian
XYZ( ( X:0 , Y:0 , Z:0
) .
3D 3D
3D 3D -2-
( Rendering ) ( Passes )
( Diffuse) ,
.
.
.
.
.
CG .
( Rigging ) .
.
.
.
Bump Map
3D) (
.
.
CAD
Computer Aided Design :
. CAD
3D , .
Camera
3D .
, ,
.
3D 3D
3D 3D -3-
Camera Mapping
.
Camera Move
3D
: Dollying Panning
Tracking
.
Camera Path
.
Camera Tracking
Match Moving
3D
Composite
Caustics
.
CGI
Computer Generated Imagery :
.
Channel
Grayscale RBG CMYK
) . ( Materials )
...
Character Animation
Rigging
Color Bleeding
Caustics , .
Color Space (
: RBG ( ,
. CMYK (
.
3D 3D
3D 3D -4-
Compositing
.( : Multipass
Rendering .
Compression
JPEG
.
Constrain
(
,
.
Constructive Solid Geometry
( Boolean ) .
.
Co-ordinate System
Cartesian
X-Y-Z ( Origin ) .
.
CV ) (
Control Vertex NURBS.
( Modifier Or Deformer
, .
Displacement Map
bump 3D
.
Depth Of Field
.
Environment Map
.
Expression
Keyframes .
3D 3D
3D 3D -5-
Extrusion
.
Face
( Object Extruded ) .
Fall-Off
) Inverse Square D
.
Function Curve Or F-Curve
Graph Editor D ,
.
File Format (
Object Format LWO Lightwave Ds D max
Scene Format lws max (
3D
DXF IGES CAD NURBS FBX
D OBJ .
Fly Through
.
Frame
FPS - Frame Per Second
PAL NTSC .
Forward Kenimatics
FK
.
Global Illumiation
( Radiosity ) ( Ray-Tracing )
Color Bleeding .
Graph Editor
3D
.
3D 3D
3D 3D -6-
Grime Map Or Dirt Map
( ) material ,
.
Group
( Ungroup )
,
GUI
Graphical User Interface D
.
Hard Body Dynamics
Rigid body dynamics .
Hardware Rendering
( Display Render ) D
.
HDRI
High Dynamic Range Image
Environment Map
.
Hierarchy
Parents Children
Independent .
.
History ) (
D .
Hull (
CVs .
Image Based Lighting
.
In-Betweening
( Keyframes )
.
3D 3D
3D 3D -7-
Interpolation
.
Inverse Kinematics
IK
FK
.
Isoparm
NURBS U
) V . (
Joints
.
Keyframe
3D
.
Lathing Or Revolving -
,
.
Layer
3D :
.
Lense
3D
.
Lense Flare
3D .
Light
3D :
Point Light : . Spot Light : .
Directional Light : ) . Area Light :
.
Lip Synching Or Lip Sync -
.
Loafting
.
3D 3D
3D 3D -8-
Look Development
( Passes ) .
Low-Poly Modelling
.
Material
) .
Mask
.
Mesh
.
Metaballs Modelling
.
Model –
.
( Patches ,
Sub-division ) .
Morph
.
Motion Blur
D
.
Motion Capture
Mo-cap
.
Multi-pass Rendering
.
Negative Light
D
.
Normal
3D 3D
3D 3D -9-
.
Null
D .
NURBS
Non-Unified Rational B-Spline CVs (
,
( UV ) .
Object
D . .
Patch
Isoparm U )
V ) .
Particle System
.
)
.
Photogrammetry
( Image-Based Modelling )
.
.
Plane
.
Plugin ) (
,
.
Point
( Null ) .
Polygon
.
3D 3D
3D 3D -10-
Post Processing
D ,
.
- .
Preview
.
Primitive
D
...
Procedural Textures
.
Projection
D .
.
Quad View
D
.
Radiosity
.
Raytracing
3D
.
Reflection Map
.
Rendering
:
1 - : ( display ) Hardware render
.
2 - Software Render Final)
(Quality -
.
3D 3D
3D 3D -11-
Resolution
.
Rigging
.
Scene
.
Script
.
Shading (
: Blinn – Lambert – Phong
.
Skinning
Skeleton
.
Snapping
.
Soft-Body Dynamics
.
Specularity
.
Subdivision Surface
Sub-Ds
. Sub-Ds
.
Sweep
Extrusion ( Profile )
.
3D 3D
3D 3D -12-
Symmetry
.(
Texture (
.
Viewport
D .
Volumetric Light
(
Volumetric Textures
Walk Cycle
.
.
Weighting
(
Weight Map ) .
Wireframe
.
Z-Depth
.
: D World